lizzie
c303e8a1d1
[vk] macro-ify PixelSurface and SurfaceFormat lists
2025-12-26 06:25:07 +01:00
xbzk
cfae726289
[video_core] nvn descriptor layout fix ( #3206 )
...
Yxzx presumes this:
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
But in MCI i`ve discovered that there are no sizes, both registers are GPU addresses (hence the 2.8gb allocation, it was an address actually)
Method could be much simpler but for safety i`ve routed both old and new worlds.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3206
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-12-26 04:54:14 +01:00
Gamer64
bb94cff886
[chore] Fixed a couple memory leaks using up ~15 MB each iteration ( #398 )
...
Co-authored-by: Jarrod Norwell <official.antique@gmail.com >
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Gamer64 <gamer64@eden-emu.dev >
Co-committed-by: Gamer64 <gamer64@eden-emu.dev >
2025-12-26 02:55:52 +01:00
lizzie
370997f42e
[externals/ffmpeg] remove --disable-postproc causing issues in OpenOrbis toolchain ( #3203 )
...
why was disable-postproc added? either way this fixes build errors not only on PS4 but also on Haiku i think
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3203
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-26 02:36:08 +01:00
crueter
5213cc5689
Revert "[vk] Correct polygon draw topology mapping for line and point modes ( #2834 )" ( #3158 )
...
This reverts commit 6ba25b6cc0 .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3158
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-12-26 02:33:53 +01:00
lizzie
bc9af86269
[externals] update Vulkan headers from 1.4.328.1 -> 1.4.335.0 ( #3202 )
...
notably adds access to `VK_KHR_maintenance10` :)
I'm not sure if we want to update vk as regularly as with other deps as the only worthwhile change I saw was the addition of maintainance10
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3202
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-25 20:48:28 +01:00
Caio Oliveira
00ec67d65b
[android] Properly set Root of the Project ( #3177 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3177
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-12-23 22:23:56 +01:00
Marcin Serwin
fbd28a9d34
[cmake] fix dynarmic tests ( #3192 )
...
The old style `add_test` invocation is not target aware which means that
trying to run the test via `ninja test` results in:
Could not find executable dynarmic_tests
Signed-off-by: Marcin Serwin <marcin@serwin.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3192
Co-authored-by: Marcin Serwin <marcin@serwin.dev >
Co-committed-by: Marcin Serwin <marcin@serwin.dev >
2025-12-23 01:34:58 +01:00
Caio Oliveira
3413fbd9da
[FIXUP] Partially revert "[NCE] Fix cache invalidation and signal interrupt race condition ( #3063 )" ( #3190 )
...
* this fixes Jamboree and SSB
This reverts commit e3c942b209 .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3190
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-12-22 02:58:40 +01:00
SDK Chan
bccc46a325
[src/dynarmic] Fix No member named 'join' in namespace 'fmt' ( #3188 )
...
Clang seems to complain that fmt doesn't have a member named join so, it fails to build.
Including fmt/ranges.h fixes that, and lets eden be buildable again.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3188
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev >
2025-12-21 17:28:49 +01:00
MaranBr
f0fe283038
[host1x] Fix memory leak caused by unbounded frame buffering ( #3180 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3180
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-12-21 00:51:26 +01:00
Eden CI
b78390551c
[dist, android] Update translations from Transifex for Dec 20 ( #3187 )
...
Automatic translation update for Dec 20
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3187
Co-authored-by: Eden CI <ci@eden-emu.dev >
Co-committed-by: Eden CI <ci@eden-emu.dev >
2025-12-21 00:51:09 +01:00
PavelBARABANOV
62ea689949
[android] fix splash screen text overflow ( #3185 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3185
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-12-20 21:41:02 +01:00
Caio Oliveira
8c6a612062
[dist] centralize the base icon (thanks again Madeline) ( #3186 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3186
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-12-20 18:13:02 +01:00
Caio Oliveira
df3b9400a6
[dist] New Year Logo! (all credits goes to madeline_dev@Discord thanks a lot!) ( #3182 )
...
* also update script to generate Legacy Android Icon
* now default background on Android is black (inspiration come from white background on nightlies from pflyly@GitHub)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3182
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-12-20 07:36:20 +01:00
John
c5bd7dc047
[sdl]Mouse Panning Regression Fix ( #3181 )
...
Fix the mouse panning issues
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3181
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: John <john@eden-emu.dev >
Co-committed-by: John <john@eden-emu.dev >
2025-12-19 23:32:42 +01:00
lizzie
557876b222
[core] use memcpy instead of hand rolling aligned cases ( #2639 )
...
Hand rolling memcpy like this is always frowned upon because the compiler has more insight on whats going on (plus the code resolves to a worse version of itself on assembly). This removes some branches that are just straight up redundant. May save stuff especially for systems without fastmem enabled.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2639
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-19 03:58:20 +01:00
lizzie
22dfc560e0
[sdl] fix mouse panning delay ( #3174 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3174
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-19 00:30:18 +01:00
Maufeat
1d869e8495
[hle] stubbed extra services from (parental controls and stuff) fw21 ( #3175 )
...
Adds more Firmware 20+ related service commands.
Renames existing service commands according to switchbrew docs,
Unstubs new parental service stuff.
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3175
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-18 21:46:00 +01:00
lizzie
959f72297d
[vk] use boost::container::deque instead of std::queue for presentation swapchain of frames ( #3120 )
...
This may reduce total overhead (as benchmarks show boost::container::deque being better performing than std::deque, especially with the limited set of ops like push_front and pop_back
May actually not help at all and be worse through, as always, performance tests are welcome
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3120
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-18 11:29:38 +01:00
Caio Oliveira
057d566ff4
[FIXUP] Partially revert "[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer ( #2653 )" ( #3176 )
...
This partially reverts commit 50f8d4130d .
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3176
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-12-18 00:09:42 +01:00
Lizzie
be592f0ab3
[dist, docs] Revolt renames itself to Stoat, change rvlt.gg to stt.gg ( #2656 )
...
No badges.io yet, no new SVG logo from them
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2656
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: Lizzie <lizzie@eden-emu.dev >
Co-committed-by: Lizzie <lizzie@eden-emu.dev >
2025-12-17 14:36:35 +01:00
Maufeat
bf68eede05
[bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy ( #3172 )
...
as seen in repeated epic games api connection in sonic
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3172
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-17 06:32:22 +01:00
Maufeat
1eed7efd09
[core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language ( #3123 )
...
This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-17 06:26:02 +01:00
lizzie
50f8d4130d
[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer ( #2653 )
...
Saving the %rbp pointer allows us to backref previous stackframes easily
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2653
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-17 05:41:11 +01:00
Producdevity
e4dccd5a5c
[android] setting to auto hide overlay on controller input ( #3127 )
...
Setting `HIDE_OVERLAY_ON_CONTROLLER_INPUT` in *Advanced settings → Input Overlay*
**Behavior:**
- First controller input -> hides overlay
- Controller disconnect → shows overlay again
- Subsequent controller inputs → ignored (already hidden, so no retrigger needed)
- Touch screen → does **not** show overlay (so you can use a controller and touchscreen to interact with games)
- Sidebar "Show/Hide controller" button → still works as master toggle
**State reset: The "first input" detection resets when:**
1. Controller disconnects
2. Overlay is shown via sidebar button
3. Controller reconnects
**Interaction with other settings:**
- Requires `SHOW_INPUT_OVERLAY` to be enabled (basicaly a master switch)
- Independent from `ENABLE_INPUT_OVERLAY_AUTO_HIDE` (timer-based hide, was already implemented)
- When both are enabled, touch-to-show is disabled (controller-hide takes precedence)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3127
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com >
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com >
2025-12-17 03:59:46 +01:00
Kleidis
b9530ae80f
[core] Add overridable game setting functionality ( #2963 )
...
Adds a place to override specific game settings for specific vendors
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2963
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Kleidis <kleidis1@protonmail.com >
Co-committed-by: Kleidis <kleidis1@protonmail.com >
2025-12-17 03:59:27 +01:00
lizzie
5130185d12
[vk] avoid calling vkENumerateInstanceFeatures multiple times in init code ( #3147 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3147
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-17 03:58:30 +01:00
Maufeat
db1dfc9755
[hle] fix struct order to fix flags and launching via qlaunch ( #3173 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3173
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-15 01:06:03 +01:00
Evilperson1337
d7de298948
[docs] Adding Multiplayer Guides ( #3167 )
...
## Overview
Adds guides relating to the multiplayer components of Eden, which will serve as a quick reference for users to get started.
### Guides added
- Multiplayer FAQ
- Hosting a Multiplayer Room
- Joining a Multiplayer Room
- Access Your Multiplayer Room Externally
- Finding Multiplayer Server Info
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3167
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Evilperson1337 <Evilperson1337@proton.me >
Co-committed-by: Evilperson1337 <Evilperson1337@proton.me >
2025-12-13 23:24:08 +01:00
crueter
363d861011
[ffmpeg] update to 8.0.1, enable VTBox/mediacodec/d3d12 hwaccels ( #3156 )
...
MediaCodec needs some jvm shenanigans to work, but the others should
Just Work(TM). Need tests on Windows (AMD/Intel), macOS
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3156
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-12-13 20:32:37 +01:00
Maufeat
30d75d4e52
[hle] add GetApplicationControlData2 and GetApplicationControlData3 to make on FW20.0.0 - FW21.1.0 icons work on qlaunch ( #3153 )
...
This change makes firmware 20+ show icons in qlaunch and adds a way for ApplicationViewWithPromotion to handle below 20 and upwards struct
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3153
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-13 20:08:44 +01:00
Maufeat
06b83a58a6
[audio] correct biquad filter v2 parameters ( #3142 )
...
We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it.
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-12-13 19:44:41 +01:00
lizzie
1e06c6f752
[docs] troubleshoot section, release policies, gpu documentation ( #3078 )
...
- gpu docs
- user guide stuff
- removed unused named.svg
- added link to ES-DE frontend stuff from 3rdparty
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3078
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-12 18:36:19 +01:00
JPikachu
adc41bff70
[bsd, am, fermi] Replace assertions with warnings and update stubs ( #3160 )
...
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade
Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-12-12 04:06:33 +01:00
PavelBARABANOV
4edb70c8f0
[vk] Use point filter for D32->R32 blits to fix burnout blur ( #3088 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3088
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-12-09 21:11:08 +01:00
MaranBr
9da38715fe
[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle ( #3129 )
...
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.
1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).
2. Balanced maintains excellent performance and is safer against bugs and shader corruption.
3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.
The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-12-09 18:11:05 +01:00
MaranBr
7157d5167e
[video_core] Fix inconsistency between EDS and VIDS settings ( #3148 )
...
Fixes an issue where selecting EDS 0 for a specific game would incorrectly disable VIDS globally.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3148
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-12-09 17:57:03 +01:00
lizzie
77d83b008a
[dynarmic] avoid IsInmediate() comical call recursion ( #3145 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3145
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-09 05:28:01 +01:00
lizzie
69a84ee0a6
[dynarmic] remove reg_alloc from all arguments on x86 emitter ( #3150 )
...
From my tests this decreases JIT latency twofold, may be placebo.
saving reg_alloc while having it readily available is certainly a very interesting choice... afterall saving it onto %rdi is way more cheap isn't it? :)
Please test any performance rgressions, I got +20 FPS on Rain World (unlocked) off this change alone
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3150
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-09 03:53:58 +01:00
xbzk
5b019a81a7
[docs] debug knobs user guide ( #3159 )
...
* initial debug knobs guide
* integration with add boolean guide
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3159
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-12-07 20:33:14 +01:00
lizzie
83332316aa
[gamemode] Make available on other platforms ( #353 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-07 07:13:43 +01:00
lizzie
3141019fcd
[qt, util] Change default units from units of 1024 (MiB, KiB) to 1000 (MB, KB) ( #2882 )
...
Better for readability of these units? Perhaps
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2882
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-07 00:29:37 +01:00
Kleidis
4cc9aa691d
[android] Remove all frame skip / frame interpolation code ( #3152 )
...
Both options do nothing, however one was exposed to the user making them think it actually helps.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3152
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: Kleidis <kleidis1@protonmail.com >
Co-committed-by: Kleidis <kleidis1@protonmail.com >
2025-12-07 00:28:58 +01:00
JPikachu
d96ab0df6a
[docs] Add Boolean toggle guide ( #3081 )
...
Hope this helps someone, it was fun to write. ❤️
Signed-off-by: JPikachu <jpikachu@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3081
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-12-06 23:33:33 +01:00
crueter
c03f7cf284
[android] remove unused strings ( #3157 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3157
2025-12-06 21:04:38 +01:00
PavelBARABANOV
750fecda18
[android] Volume keys interception in dispatchKeyEvent ( #3155 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3155
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-12-06 20:55:45 +01:00
Evilperson1337
1f422a8f70
[docs] Adding Initial Documentation ( #3139 )
...
## Overview
Adding Markdown, simplified versions of the docs hosted on [External Site](https://evilperson1337.notion.site/Eden-Guides-2b057c2edaf680149310edee3024565d ).
### Guides Added
- Adding Games into Steam with Steam ROM Manager and Eden
- Adding Eden as an emulator into Steam ROM Manager
- How to modify the Date/Time in Eden
- How to configure controller profiles
- How to set controller profiles per game
- Eden fails to launch but does not leave a log (Windows)
- How to configure motion/gyro controls on steam deck
- How to access logs
- How to import saves into Eden (windows)
- How to install Atmosphere mods
- How to install Updates/DLC
- Quick Start Guide (Steam Deck)
- Quick Start Guide (Windows)
- Allowing Eden to Run on MacOS (MacOS)
- Sync Game Saves with Syncthing (General)
- Sync Game Saves with Syncthing (Windows)
- Sync Game Saves with Syncthing (Linux)
- Using Amiibo with Eden (Windows)
- Using Cheats with Eden (Windows)
- Using Cheats with Eden (Android)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3139
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Evilperson1337 <Evilperson1337@proton.me >
Co-committed-by: Evilperson1337 <Evilperson1337@proton.me >
2025-12-05 23:09:25 +01:00
lizzie
90877dfc85
[cmake] only use MoltenVk on Apple platforms ( #3146 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3146
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-05 02:57:39 +01:00
kleidis
f882ff72eb
android: Rework setup fragment to use multiple buttons per-page ( #2854 )
...
Adapted from f771952e62 (diff-e59f69380a076aef2745f7ab65072ca25fc26c598e2ed177475a15fe44121b4d)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2854
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-12-04 07:33:04 +01:00
lizzie
55cc4d5ede
[experiment] mbedtls force ARM64 Neon even when macros say otherwise ( #2793 )
...
more of the mbedtls trying to make macro magic even through they do runtime checks
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2793
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:32:40 +01:00
lizzie
09f03f5640
[hle/kernel] mark invalid SVC paths as unreachable ( #3023 )
...
Should improve performance of SVC by a very, very tiny margin. Codegen seems to be better from the exclusion of all domains beyond >=0x92
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3023
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:31:30 +01:00
lizzie
7a98ee4ead
[vk] attempt to continue even if unsuitable driver ( #3087 )
...
rationale:
- some drivers will not outright crash (and keeping a list of those who don't crash is tedious)
- if it does crash we can get a log line saying "hey, this driver? unsuitable"
- makes lfie with lavapipe a tad bit easier
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3087
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:30:59 +01:00
lizzie
dfd042c809
[qt] remove unused config migrator ( #3130 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3130
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:29:41 +01:00
lizzie
16ca7851c5
[qt, cmd] Document & fix some inconsistencies with command line arguments ( #3104 )
...
- documents command line arguments
- allows you to specify files starting with `-`
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3104
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:26:56 +01:00
lizzie
0eed5100f9
[input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec ( #2982 )
...
No need to have those nano-sleeps for these threads...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2982
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:26:20 +01:00
lizzie
8d3b33c3aa
[android] remove (enhanced) text and just shorten to (e)nhanced FPS ( #3048 )
...
less visual clutter
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3048
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:25:39 +01:00
MrPurple666
e3c942b209
[NCE] Fix cache invalidation and signal interrupt race condition ( #3063 )
...
Inspired by PR #3047
This should theoretically fix 3 bugs in NCE:
- **Bug 1**: `ClearInstructionCache()` now properly invalidates L1 instruction cache using IC IALLU instead of only using memory barriers
- **Bug 2**: `InvalidateCacheRange()` implements proper range-based cache invalidation instead of always flushing entire L1 cache
- **Bug 3**: `SignalInterrupt()` adds acquire fence to guarantee memory visibility of the `is_running` flag, preventing lost signals
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3063
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com >
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com >
2025-12-04 07:25:21 +01:00
lizzie
1b1e186a58
[fs] fix paths not being created due to instance not existing yet ( #3134 )
...
basically a check runs that depends on the instance being created, but instance isnt created yet so check fails
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3134
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 07:18:36 +01:00
crueter
e75ecfd4a0
[externals] change bundled MVK to Ori's fork ( #3141 )
...
Fixes the weird Metal shader crash we saw previously, so now macOS works again. Hooray!
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3141
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2025-12-04 07:18:19 +01:00
crueter
18135424df
[cmake] more modules, general "cleanup" ( #3126 )
...
Successor to that old MoltenVK PR. Does a lot of cleanups within root CMakeLists.txt, hands over MoltenVK and VulkanValidationLayers to CPMUtil, and separates out common operations into my modules.
Hopefully reduces the monstrosity that is root CMakeLists.txt. Please test:
- builds on all platforms
- VulkanValidationLayers
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3126
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-12-04 06:00:58 +01:00
lizzie
1d2b9de496
[docs/user] add server hosting section ( #3093 )
...
Authored-by: kaorukimura
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3093
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-04 01:03:19 +01:00
crueter
fe8017734b
[cmake, externals] android x86_64 support ( #3086 )
...
Updates all of our bundled CI deps to support android x86_64, adds a
build flavor thereof (`chromeOS`), and also adds sirit mingw support.
The new FFmpeg package is built in a much better way that actually makes
it identically built to the other CI packages, meaning we now have real
8.0.0 support, no need for libvpx/cpu_features/all that other crap.
PLUS, we can now statically link it! Hooray! It's also built with
MediaCodec support so in the future we can work on that.
Rewrote the android build script too, plus added a copyFlavorTypeOutput
target that assembles and copies the APK. The code behind it sucks
because I'm not great with Gradle but hey, it works.
Testers: please test everything related to video decoding. VP9 and h264, games that normally suck with their prerendered stuff, make sure I didn't nuke it to oblivion, etc.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3086
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-12-03 06:40:11 +01:00
Caio Oliveira
33ee9de85a
[fixup] settings: Set Overlay Applet to false ( #3112 )
...
* it's unlocking fps, should be investigate further
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3112
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-12-03 03:32:11 +01:00
lizzie
e22756160c
[qt] configure network per game ( #3113 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3113
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-01 07:44:47 +01:00
lizzie
a33956f738
[hle] remove settings server thread ( #3118 )
...
test no perf regressions for games when saving settings
ALSO:
- the old logic made some settings not save
- if stop_token is true
- if the time was less than 1 minute
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3118
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-01 07:19:45 +01:00
lizzie
4642e82ca7
[logging] disable windows-only debugger backend on non-windows platforms ( #3032 )
...
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3032
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-01 05:42:02 +01:00
lizzie
97054357d2
[common] asserts now display expression of assert ( #2997 )
...
Easiest change in the world, will help to pinpoint asserts quicker, it's just a relatively small thing so doesn't even need testing.
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2997
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-12-01 05:06:57 +01:00
lizzie
941caf31ce
[port] NetBSD and improper ctor for SpinLock fixes ( #3092 )
...
So when libc starts it has to start at an entry point located into crt0, now most OSes will do "enough" setup to allow mprotect() and mmap() to be called in static ctors (remember they're called BEFORE main)
By some stupid miracle, NetBSD doesn't; this means that using those functions on NetBSD will result in spurious results
The reason why is still unknown to me, but this is also combined with the fact that allocating a big chunk of memory for the JIT will make NetBSD refuse to mprotect()/mmap() it in low memory situations (even when space is available); so I take the same approach as with solaris
Also I now make it so fastmem handlers are NOT registered for OSes that disabled fastmem, this is because they pollute sigsegv and makes debugging stupidier
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3092
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-30 06:05:53 +01:00
lizzie
c72144abad
[port] windows 7 support ( #3105 )
...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3105
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-30 06:04:36 +01:00
lizzie
d656e347c8
[vk] bump cache to v14 ( #3114 )
...
invalidates all vulkan caches now, sorry not sorry, but will fix your broken games :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3114
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-29 02:59:24 +01:00
lizzie
8859809ebd
[maxwell] ATOM() has cases where it acts like a NOP ( #2907 )
...
ATOM should be NOP in these cases
May break games? May not break games! - But it **should** be correct to do this
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2907
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-28 15:11:16 +01:00
crueter
318998cbb5
[cmake] fix macos mbedtls ( #3109 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3109
2025-11-27 19:59:08 +01:00
Maufeat
f58097e814
[hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs ( #3080 )
...
Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.
You can control volume and airplane mode outside of the emulator window
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-11-27 19:46:41 +01:00
lizzie
1efef85352
Partial revert "[common] remove HeapTracker ( #3001 )" ( #3107 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3107
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-27 15:31:34 +01:00
lizzie
ea0e5d630c
[common] remove HeapTracker ( #3001 )
...
Should fix a bunch of leaks on Android? - PLEASE CHECK UE4 GAMES
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3001
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-27 03:06:11 +01:00
Caio Oliveira
9e610ea098
Partial revert "[shared_recompiler/maxwell] fix SURED() wrong encodings ( #2983 )" ( #3099 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3099
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-26 22:57:00 +01:00
lizzie
41af6ea645
[dynarmic] force devirtualisation of terminal handlers ( #3033 )
...
Should result in very marginally small performance gains. Basically removes the deref of vtable for EmitX64 on lto builds, so in THEORY it should be better than having to defer w.r.t all terminal handlers.
aka. we just like, inline them in one big function and keep CPU away from deference hell.
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3033
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-26 22:28:19 +01:00
lizzie
91b0432591
[video_core, settings] Allow to turn of aniso levels completely, provide levels of aniso upto x64 ( #3019 )
...
Never in my lifetime will I ever need to revise anisotropy levels; I hope :)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3019
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-26 02:16:37 +01:00
lizzie
46239dafa1
[core/hle] bump to 21.0.1 ( #3091 )
...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3091
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-25 23:05:25 +01:00
lizzie
bf23921f07
[macos] add liquid glass icon ( #3095 )
...
Co-authored-by: Maufeat
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3095
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-25 22:37:04 +01:00
xbzk
e63f71c787
[android, qt] 16 bit debug knob set for quick development toggles ( #3076 )
...
**Aims to dismiss the needing of developers to wait for someone to provide new toggles only to test temporary stuff**
This is a classic debug knob set for development use.
Developers will be able to call Settings::getDebugKnobAt(0 to 15) to pick one of the 16 bits of that setting, allowing users to easily enable or disable multiple features in testing builds, by entering values instructed by the developers.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3076
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-11-25 00:41:45 +01:00
crueter
027085e5ba
[desktop] fix audio output engine not saving ( #3083 )
...
This issue has like 15 different causes, and I'm surprised it took this
long to pop up.
1. LoadString had a hack *specific* to the AudioEngine enum. Why?
Solving this was easy, just use the explicit type ctor. -_-
2. The LoadString hack was abused in configure_audio.cpp to get around
the canonicalization infrastructure that was explicitly put in to
make this exact operation easier. Why?
3. ToString was also broken because of LoadString's garbage output.
Technically it might work now, but it's better to just use the
canonicalization infrastructure that was made specifically for this
purpose.
Also did a few tiny optimizations in config/settings cuz wynaut.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3083
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-11-25 00:20:16 +01:00
lizzie
f40025fd9b
[qt, settings] allow to set custom unit and battery serial ( #2813 )
...
Also removes "use dev keys" option since it's not even present on UI and it's just a file redirection anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2813
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-24 08:15:57 +01:00
lizzie
ed39ec4738
Revert "[vk] Fix 20xx flipped screen ( #3058 )" ( #3075 )
...
NOTES:
regs.window_origin.flip_y MUST flip the y coordinate of any given FragCoord, we don't emulate this, this is the root cause of the error, but I'll just revert for now since it's easier
DON'T MERGE unless it's near 0.0.4 and I (or someone else) hasn't tackled this yet properly
This reverts commit 17fe74ef11 .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3075
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-23 21:16:43 +01:00
lizzie
fe13539d72
[meta] remove stale/dead links in help/about ( #3064 )
...
removes old links to dead wiki
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3064
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-22 21:08:55 +01:00
John
be218cc020
[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS ( #3071 )
...
Fixes AMD + Windows because it forces barriers to include the fragment test and color output stages explicitly, ensuring that all render pass writes are visible before later commands. Without it, AMD’s driver sometimes skipped synchronization, causing broken rendering in Final Fantasy Tactics.
PR #3069 also fixes this regression by reverting vk_scheduler.cpp in PR #180 .
This PR fixes PR #180 and may be the better solution.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3071
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: John <john@eden-emu.dev >
Co-committed-by: John <john@eden-emu.dev >
2025-11-22 21:06:30 +01:00
PavelBARABANOV
c3cbe2d4d0
[android] fixing virtual keyboard in dark souls ( #3061 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3061
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-11-22 21:06:24 +01:00
kleidis
79b162a37c
[android] Automatic update fetcher and APK installer ( #2987 )
...
This might need a test run before merging. Just to make sure.
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2987
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-11-22 21:01:19 +01:00
PavelBARABANOV
f3fbb3812f
[android] Localize play time units ( #3045 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3045
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-11-22 20:54:40 +01:00
MaranBr
d8caa74233
[video_core] Fix regressions introduced in #3015 ( #3068 )
...
This change is intended to fix two regressions:
1. Fixes the issue where `EDS3` + `Vertex Input Dynamic State` being enabled prevented some games from launching correctly.
2. Fixes the issue with broken water in `Super Mario Party Jamboree`.
This complements #3042 .
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3068
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-22 04:10:06 +01:00
lizzie
17fe74ef11
[vk] Fix 20xx flipped screen ( #3058 )
...
flip_y means "flip the Y coordinate of the triangles"; however, right now we just update the front face... this "emulates" the raster flip in the viewport itself, not the best solution but it's one solution :)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3058
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-22 02:23:05 +01:00
lizzie
73713737c6
[frontend] use hh:mm:ss for playtime so we don't have to translate h,m or s suffixes ( #3065 )
...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3065
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-21 19:28:26 +01:00
Caio Oliveira
61f3ce643c
[android] Fix build id ( #3066 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3066
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-21 04:07:27 +01:00
MaranBr
f7f6a4cde4
[video_core] Improve EDS logic and fix a lot of inconsistencies ( #3042 )
...
Improves EDS logic and fix some inconsistencies.
Removes a lot of unneeded code.
Adds an option to control the `Vertex Input Dynamic State` extension.
Fixes issues in Pokémon Legends: Z-A on any EDS level.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3042
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-21 02:00:24 +01:00
xbzk
65fa1a37e2
READY TO MERGE [android] fix for carousel late bottominset and one single game bugs ( #3028 )
...
kleidis found a rare condition that pops when using gesture navigation, in which by the lack of bottom inset availability in time, carousel sizes get oversized. then i've put some non zero value backup to cover.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3028
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-11-20 19:19:14 +01:00
lizzie
41192e6e3d
[dist] New adaptive icons ( #3034 )
...
- Icons that adapt nicely to dark and bright backgrounds (thank you qt)
- Went for a "Vaporware but chill" style
- Is actually properly formatted SVG :)
- Doesn't need a small variant
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3034
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-20 01:18:48 +01:00
lizzie
d8f2e22bf8
Revert "[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function ( #2500 )" ( #3046 )
...
This reverts commit 74d6eaf721 .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3046
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-19 23:17:38 +01:00
Eden CI
51506ef836
[dist, android] Update translations from Transifex for Nov 19 ( #3050 )
...
Automatic translation update for Nov 19
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3050
Co-authored-by: Eden CI <ci@eden-emu.dev >
Co-committed-by: Eden CI <ci@eden-emu.dev >
2025-11-19 21:09:12 +01:00
crueter
0d3cef65ad
fix clang-cl comp ( #3044 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3044
2025-11-18 19:02:08 +01:00
kleidis
c2794985b2
[android] Wipe shader cache on GPU Driver change ( #2984 )
...
A permanently dismissible warning dialog is shown to let the suer know of this change
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2984
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-11-18 18:41:47 +01:00
lizzie
2e1af92852
[hle/kernel] allow primitive tracing of svcs on debug builds ( #3005 )
...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3005
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-18 00:17:15 +01:00
kleidis
b9655669b3
[android] Add detailed system information dialog ( #2995 )
...
Thanks to https://github.com/RPCSX/rpcsx for their CPU information detecting code which was used as reference here.
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2995
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-11-18 00:06:05 +01:00
lizzie
6b01977005
[dynarmic] force-disable perfmap on non-platforms ( #3031 )
...
removes some annoying generated stubs with just a `retq`...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3031
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-17 22:50:05 +01:00
crueter
91d41d1c34
[logging] USER null fallback ( #3021 )
...
If `USER` was unset, logging would crash immediately. `USER` is *not* a guaranteed variable, so to get around this we add a null fallback and also prefer `LOGNAME`, which is "standard" on POSIX systems (yet half the time isn't set because fuck me I guess)
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3021
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2025-11-17 22:42:51 +01:00
Eden CI
2e4ee8d9a4
[dist, android] Update translations from Transifex for Nov 17 ( #3040 )
...
Automatic translation update for Nov 17
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3040
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Eden CI <ci@eden-emu.dev >
Co-committed-by: Eden CI <ci@eden-emu.dev >
2025-11-17 22:40:07 +01:00
lizzie
92274ff280
[dynarmic] remove scopedjit remnants ( #3029 )
...
not even used anymore, yay!
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3029
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-17 22:39:22 +01:00
lizzie
d1ac5b2e50
[qt_common, core, audio] remove duplicate string literal definitions, inline SystemManager::threadfunc, increase latency of audio shutdown ( #3030 )
...
Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-17 22:37:45 +01:00
crueter
c160d6b752
[desktop] remove stale compat report function ( #3038 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3038
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-17 22:36:35 +01:00
crueter
eb2d9ea574
[ci, tools] working find-unused-strings, android strings CI ( #3036 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3036
2025-11-17 15:52:30 +01:00
lizzie
4f389338bd
[android] fix adrenotools on non-aarch64 ( #2988 )
...
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-17 04:38:40 +01:00
PavelBARABANOV
227a007413
[dynarmic] removes ScopedJitExecution / fix-ac3 ( #3018 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3018
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-11-16 22:54:49 +01:00
SDK Chan
74d6eaf721
[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function ( #2500 )
...
This commit should ensure that GPU error handling is handled correctly.
Replace some unimplemented stubs with PostErrorNotification.
I believe this should mitigate some hiccups encountered in unreal engine based games.
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2500
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev >
2025-11-16 22:53:16 +01:00
lizzie
9807fa02ed
[video_core] reduce SPSC/MPSC queue contention for commands ( #289 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/289
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-16 22:39:46 +01:00
lizzie
7d239df065
[hle, kernel] Add support for FW21 and kernel changes ( #3004 )
...
- Adapts kernel changes from atmosphere for firmware 21.0.0.
- Fixes launch error of firmware 21.0.0 applets.
- Adds new commands for `prepo` (New `SaveSystemReport` & `SaveSystemReportWithUser`).
- Adds new commands for `IReadOnlyApplicationControlDataInterface` (cmd 19; incomplete!)
- Adds `{12010, nullptr, "SetButtonConfigLeft"},` undocumented IHidServer.
- Adds new commands for `ngc:u` (`Mask2` and `Check2`)
- Adds new commands for system settings server (GetHttpAuthConfig) for webapplet
- Removes incompatible firmware popup warning.
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored by: maufeat sahyno1996@gmail.com
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3004
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-16 22:15:09 +01:00
crueter
b690813196
[externals] FFmpeg -> v8.0-be99d2c0b2, OpenSSL -> v3.6.0-e3608d80df, SDL2 -> 2.32.10-38e0094637 ( #3003 )
...
FFmpeg:
- builds for FreeBSD, OpenBSD, Solaris
- minsizerel
- Proper system lib linking on MinGW
- removed shared stuff entirely outside of android because their build system SUCKS
OpenSSL:
- macOS universal
- Proper system lib linking on MinGW
SDL2:
- macOS universal
Both are now based on branches/commits rather than tags (since their respective release branches have a ton of new stuff lol)
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3003
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-11-16 04:59:30 +01:00
MaranBr
b9f54f4979
[vk] Fix EDS on AMD GPUs ( #3026 )
...
This fixes a regression on AMD GPUs.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3026
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-15 18:24:47 +01:00
Caio Oliveira
7e730a121b
[tools] MSVC environment loader, POSIX vulkan/MSVC install scripts ( #2993 )
...
* also move install-vulkan-sdk.ps1 to tools
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2993
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-15 17:53:13 +01:00
SDK Chan
680384f7b8
[gpu/NVDRV] Unstub SetChannelPriority and adjust ChannelSetTimeSlice ( #3017 )
...
Games usually rely on either 1 of this services or both.
The last call adjusts channel_timeslice.
This behavior closely resembles Ryujinx accurate behavior for setting the channel_timeslice accordingly to the situation.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3017
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev >
2025-11-15 14:49:43 +01:00
lizzie
a27914f0f4
[vk] quick fix for EDS1,2 with VIDS ( #3022 )
...
Here: src/video_core/renderer_vulkan/vk_pipeline_cache.cpp --> .has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0
And
Here: src/video_core/renderer_vulkan/vk_rasterizer.cpp --> if (device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0) {
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3022
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-15 08:15:12 +01:00
Shinmegumi
3f226678dd
[vk] Fix fallback viewport/scissor origin handling ( #294 )
...
When viewport_scale_offset_enabled is disabled, the fallback path
previously assumed a top-left origin for both viewport and scissor.
This caused incorrect positioning or inverted geometry when the GPU
state expected a lower-left origin.
This change:
- Adjusts viewport setup: if window_origin is lower-left, shift Y and
flip height negative to emulate lower-left in Vulkan’s top-left space.
- Updates scissor setup: recalculates Y for lower-left origin and
ensures width/height fall back to 1 if zero, avoiding invalid extents.
This aligns Vulkan’s viewport/scissor behavior with Maxwell state,
fixing rendering issues in paths without scale/offset enabled.
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/294
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-11-14 15:13:29 +01:00
lizzie
e9d84d098d
[dynarmic] attempt fix totk regression from #358 ( #3013 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3013
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-14 15:07:13 +01:00
xbzk
32db6c1877
[renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework ( #2934 )
...
this pull should impact ninja gaiden ragebound only! it makes it playable past stage 4-1.
it contains a workaround for missing maxwell_3d's iterated_blend functionality, which fixes several graphics all over the game.
the issue causes transparency enabled blends (mostly lighting fx) to be wrongly blended into destination, turning textures into black frames.
in stage 4-1 there are lighthing layers in the foreground, causing sprites layer to become overlapped by these opaque black frames, including entire screen in a mid boss fight, making it unplayable* (players maneuvered by turning immortal option on and swinging sword all around until defeating it).
also only in stage 4-1 the fix has a short drawback: when you buff up next attack these problematique blends will be drawn back as black frames, but only for a split second, so no big deal.
this workaround was already discovered and available in PR 302, but in an unconventional way for a game specific override, so we did forbidden it. now it uses classic game specific override solution exampled in core.cpp's System::Impl::LoadOverrides method, so now i guess it's worth to merge it and deliver this to players until we harness iterated_blend control.
additionally I've slightly reworked vk_rasterizer.cpp's RasterizerVulkan::UpdateBlending, if (state_tracker.TouchBlendEquations()) {...} session.
it was made in a way that for a single blend, it exhaustly calls 48 (6 x 8) MaxwellToVK redundant functions, and declared a lambda function inside a 8 laps loop.
reworked it so that instead of 48 calls it makes only the necessary 6 calls, and then merely safely copy the result for the other 7 times.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2934
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-11-13 14:01:32 +01:00
lizzie
8eaa7c28ce
[common] provide fallback for lack of atomic u128 support ( #2999 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2999
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-13 13:27:32 +01:00
lizzie
3edfcabdea
[dist] small low-fi version of the icon w/o antialias artifacts ( #3006 )
...
This version of the icon is mainly so the main one doesn't look like it has been compressed like a JPEG when shown on the taskbar :)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3006
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-13 13:27:03 +01:00
lizzie
450c483de0
[cmake, externals/ffmpeg]: fix Solaris and BSD* builds with troubling makes ( #3014 )
...
Partial backport of https://github.com/pflyly/eden-nightly/blob/main/patches/solaris.patch
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3014
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-13 13:26:40 +01:00
lizzie
66db2613b5
[common] fix formatting of swapped u32_le/u64_le for BE targets ( #2998 )
...
Fixes a bunch of errors :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2998
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-13 13:23:46 +01:00
lizzie
9a046190c7
[shader_recompiler] macro-ify flow_test and attribute ( #2900 )
...
Of course - macros my beloved :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2900
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-13 13:22:02 +01:00
kleidis
cfbef5c487
[android] Setting to manually set app language ( #2951 )
...
It is on the app settings section
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2951
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-11-13 03:45:58 +01:00
kleidis
f51d61e4a4
[android] Use spinbox setting type for CPU_TICKS ( #2952 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2952
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-11-13 03:45:41 +01:00
lizzie
ba9e03a612
[shared_recompiler/maxwell] fix SURED() wrong encodings ( #2983 )
...
SURED does NOT have a binding register and stuff, it is strictly just a binding-offset * 4
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2983
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-13 03:40:29 +01:00
crueter
7832afc5dd
[externals] update nx-tzdb to 121125 ( #3011 )
...
real gzipped archive
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3011
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-13 03:25:55 +01:00
Caio Oliveira
028765867f
externals: Fix Debug builds and remove PCH leftover ( #3000 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3000
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-13 03:20:38 +01:00
MaranBr
d89df63a28
[video_core] Clean up the code and fix some inconsistences ( #3015 )
...
This cleans up the code and fixes some inconsistencies in the EDS settings.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3015
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-13 03:04:00 +01:00
crueter
87c4f658ce
[ci] tx update ci ( #3008 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3008
2025-11-12 05:21:49 +01:00
crueter
b7584cb2c3
[ci] push sources on every master push ( #3007 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3007
2025-11-12 04:38:32 +01:00
crueter
f32f356c40
[desktop] always include common/detached_tasks.h ( #3002 )
...
Co-authored-by: Pabel Sobolev <contact@paveloom.dev >
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3002
2025-11-11 07:44:14 +01:00
crueter
7ca657d22f
[cmake] allow static MinGW/macOS builds; fix clangarm64 ( #2994 )
...
Requires qt6-static, obviously... at least for eden. eden-cli also can
be built fully static
Notable challenges n such:
1. VkMemAlloc conflicts with Qt, since it embeds vk_mem_alloc.h in
qrhivulkan; we can get around this by conditionally defining
VMA_IMPLEMENTATION; that is, define it in the SDL2 frontend and undef
it in the Qt frontend. It's not ideal, but I mean... it works, no?
2. find_library, pkgconfig, and some Config modules will always look for
a .dll, so we have to tell CMake to look for .a
3. In spite of this, some will end up using .dll.a (implib) as their
link targets; this is, well, bad, so we create a find_library hook
that rejects dll.a
4. Some libraries have specific configs (boost lol)
5. Some libraries use _static targets (zstd, mbedtls)
6. Some extra libraries need to be linked, i.e. jbig, lzma, etc
7. QuaZip is sad
Needs testing on all platforms, and for both frontends on desktop, to
ensure Vulkan still works as expected.
(also: CI). Resulting executables are:
- 71MB for eden.exe
- 39MB for eden-cli.exe
Considering the entire libicudt is included (thanks Qt), that's a great size all things considered. No need to bundle all those plugins and translation files too.
Theoretically, this lays the groundwork towards fully static executables for other platforms too; though Linux doesn't have a huge benefit since AppImages are needed regardless. eden-room though maybe?
Fixes comp for clangarm64 because -msse4.1
Also allows macOS to build with qt6-static. macOS can't build static executables, but with these changes it ONLY relies on system libraries like libc and frameworks. So in theory we don't even need macdeployqt.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2994
2025-11-11 06:22:33 +01:00
MaranBr
7764cdd57e
[am] Improve some error messages ( #2996 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2996
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-10 23:32:50 +01:00
PavelBARABANOV
42863027e2
Revert "[core/memory] Remove defered heap allocation on Linux." ( #2974 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2974
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-11-09 22:42:09 +01:00
crueter
08f3639c80
[desktop, fs] main_window separation; fix Ryujinx save data link issues ( #2929 )
...
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.
(this will probably merge conflict to hell and back)
Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting
Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-11-09 18:07:38 +01:00
Bix
e13c7ef3f8
[dist] Switch back to default Eden logo ( #2990 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2990
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Bix <bix@bixed.xyz >
Co-committed-by: Bix <bix@bixed.xyz >
2025-11-08 23:16:50 +01:00
unknown
89dd133a2f
[frontend] Remove QDockWidget Wait Tree ( #2949 )
...
No one uses it and knows how to use it. So, remove it and replace it later with something more useful :)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2949
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-11-08 22:16:30 +01:00
John
86e9c32800
[desktop] Save option location in the Data Manager tool fix ( #2986 )
...
The first attempt missed a few files and did not move it properly.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2986
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: John <john@eden-emu.dev >
Co-committed-by: John <john@eden-emu.dev >
2025-11-08 19:41:35 +01:00
lizzie
f1cf30bc2a
[dynarmic] fix build error for dynarmic_tests_generator on aarch64 ( #2978 )
...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2978
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-08 18:47:55 +01:00
John
5af5214451
[desktop] Move save option location in the Data Manager tool. ( #2985 )
...
Move the save option further away from the shader option to help alleviate users accidents when deleting data.
(I slipped and I accidentally deleted all my saves instead of shaders when testing so many builds)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2985
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: John <john@eden-emu.dev >
Co-committed-by: John <john@eden-emu.dev >
2025-11-08 18:46:30 +01:00
lizzie
312c1cc0f6
[shader_recompiler] Simplify translate loop and directly call (the now uniform functions); remove repetitive declarations on impl.h ( #2972 )
...
Function polymorphism where it wasn't needed? especially on tight code loops like translating code and whatnot?
You may think the compiler was fine with this but nah, it just made codegen for all those paths; I didn't check LTO but I'd assume it behaves the same (since the "black box" from most walkers suck) - basically bunch of code that isn't longer used
Also uniformly declaring all functions (i.e same args, return value) makes the entire switch statment way nicer
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2972
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-08 04:55:03 +01:00
MaranBr
576c4e5f77
[audio_core] Fix audio reverb effect acording to specs ( #2976 )
...
This fixes the audio reverb issue acording to specs. Known for affecting The Legend of Zelda: Echoes of Wisdom.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2976
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-08 03:50:51 +01:00
lizzie
84cf3e8c84
[nce] remove software prefetching instances ( #2857 )
...
May be a complete hit or miss on performance with NCE
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2857
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-08 00:42:10 +01:00
lizzie
45a2008aa6
[common] replace Common::(DerivedFrom, IsArithmetic, Size, ConvertibleTo, IsIntegral) with libstdc++ equivalents ( #290 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/290
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-07 17:03:01 +01:00
lizzie
8f6e0aa2cb
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools ( #2791 )
...
Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-07 17:00:53 +01:00
lizzie
ca0bc65531
[cmake] fix compilation for Intel Atom N455 ( #2872 )
...
Patience is key when building from source on an Intel Atom N455.
Of course, no SSE4.1 is in an atom... which is so unfortunate :(
We only get SSSE3 - but CI handles for building better codegen doesn't it?
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2872
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-07 16:58:41 +01:00
lizzie
a1930d1063
[dynarmic] remove MCL_ARCHITECTURE macros; fix unreachable macro builtin ( #2889 )
...
Eventually we shall use std::unreachable() ONCE all platforms support it :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2889
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-07 16:50:14 +01:00
lizzie
48843306e2
[compat] Fix other DragonFlyBSD/NixOS issues ( #2860 )
...
Uh - the other pr that had "Fix dragonfly" got commits lost and I didn't notice... oops; cherry picked them back through :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2860
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-07 16:50:03 +01:00
Caio Oliveira
159482a7a9
Revert "[vk] Clean up Extended Dynamic State code" ( #2970 )
...
* this PR need more work (as it break Eden on Windows+AMD)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
---
Revert "[vk] Add back VIDS but disable on EDS0 (#2957 )"
This reverts commit 1c4dae066b .
Revert "[vk] disable VK_EXT_vertex_input_dynamic_state again (#2954 )"
This reverts commit 9406438d51 .
Revert "[vk] Clean up Extended Dynamic State code (#2947 )"
This reverts commit 612da00d1b .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2970
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-07 14:01:28 +01:00
MaranBr
0510f0bdbc
[audio_core] Increase RingBuffer and SinkBuffer size a bit more ( #2964 )
...
This helps weaker CPUs maintain consistent audio playback while keeping latency low.
Complement to #2944 .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2964
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-07 01:42:57 +01:00
MaranBr
569dbfe8c0
[video_core] Increase MAX_MIP_LEVELS to 16 according to specs ( #2965 )
...
This increases MAX_MIP_LEVELS from 14 to 16, according to specs.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2965
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-07 01:42:52 +01:00
lizzie
8412e64bb0
[dynarmic] fix qlaunch ( #2967 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2967
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-06 22:37:52 +01:00
JPikachu
1c4dae066b
[vk] Add back VIDS but disable on EDS0 ( #2957 )
...
Should fix regressions from removing it while also fixing black screen with it enabled
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2957
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-05 21:25:23 +01:00
crueter
9406438d51
[vk] disable VK_EXT_vertex_input_dynamic_state again ( #2954 )
...
DO NOT REMOVE THIS! EVER! EVEN IF MESA CLAIMS TO FIX IT!
A few months ago, Aleksandr and I did extensive testing on a 6600 and
6950XT and were able to confirm that VK_EXT_vertex_input_dynamic_state
is indeed broken beyond repair on RADV. MESA has claimed multiple times
to fix this, yet it's never budged once (average GitLab users)
Most games literally do not work without this. DO. NOT. REMOVE.
EVER!
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2954
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-05 05:46:23 +01:00
JPikachu
612da00d1b
[vk] Clean up Extended Dynamic State code ( #2947 )
...
- Removed forced dynamic state 0 logic
- Restore and update the removal of broken states on certain drivers
- Inside 'vk_rasterizer.cpp' make 'UpdateDynamicStates' only check device
capabilities directly instead of relying on user settings.
- Add a 'Force Unsupported Extensions' toggle that:
"Bypasses all driver workarounds and safety checks.
May cause crashes, graphical glitches, or instability.
Only enable for testing purposes."
Cleans up EDS logic and adds new 'Force Unsupported Extensions' toggle,
Fixes vertex explosions in 'Pokemon: Legends ZA' when EDS is set to 0.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2947
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-05 02:20:09 +01:00
JPikachu
4b34a5c9fa
[am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently ( #2902 )
...
Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2902
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-04 22:36:51 +01:00
lizzie
504df4856d
[core/loader] Implement a bit improper ASLR ( #2945 )
...
A bit improper of an ASLR - it does something but something good? Who knows...
All I know is that there is a non-uniform distrobution for rand() and that rng_seed is likely a better solution?
I don't know
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2945
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-04 22:35:34 +01:00
xbzk
6abaee94a6
fix for the rotate -> unpause bug ( #2938 )
...
Some lore:
On Android, whenever you pause emulation, next you will a lot likely move your phone, and then proly cause a rotation.
Unpause upon rotation makes me unpause my games accidentally very often.
I acknowledge that as a bug, and believe most will agree.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2938
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-11-04 16:59:06 +01:00
crueter
4bf2e0a7aa
[dynarmic] Add a formatter for Dynarmic::IR::Opcode ( #2948 )
...
fa6dcae702/games-emulation/eden/files/eden-0.0.4_rc1-add-a-formatter-for-Dynarmic-IR-Opcode.patch
Co-authored-by: Pavel Sobolev <contact@paveloom.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2948
2025-11-04 08:42:35 +01:00
crueter
82a476d458
[cmake] ffmpeg: use static on MSVC ( #2946 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2946
2025-11-04 07:05:52 +01:00
MaranBr
ac2287f261
[audio_core] Slightly increase audio latency ( #2944 )
...
This slightly increases audio latency to prevent audio skipping in some games, such as Super Mario Odyssey when playing videos.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2944
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-04 00:23:03 +01:00
lizzie
dd24ef244d
[dynarmic] fix assert for referencing a non-initialized part of the boost::stable_vector container ( #2940 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2940
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:09:14 +01:00
lizzie
5cc218084b
[cmake] account for sysroot when cross compiling for SunOS/FBSD/etc; dynarmic now uses ARCHITECTURE_* from global defs ( #2928 )
...
fixes when cross compiling for fbsd/openbsd
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2928
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:08:48 +01:00
lizzie
c0663ccd6b
[core/arm] more verbose backtrace showing ALL of the thread's context state ( #2924 )
...
Should make backtraces infinitely better :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2924
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:08:02 +01:00
lizzie
8a7fe32a2c
[common] Do not expose platform specific Crash() macro that is only used ever once ( #2909 )
...
thing is only ever used once and its also platform specific... uh
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2909
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:07:30 +01:00
lizzie
4b0bcfb0f7
[compat] Windows 8.1 support ( #2772 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2772
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:06:51 +01:00
lizzie
82eb5a03f4
[core/arm] introduce vtable bouncing ( #2943 )
...
Basically this just makes functions that go into zero-page or invalid addresses "bounce" back (with a return err of 0) such that it emulates a subroutine returning appropriatedly... this is mainly inspired by [this particular commit](fbb4f5c015 ); with the key difference of accounting for the scheduler fucking up some random bs.
I don't like this hack but anyways maybe it fixes something?
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2943
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 20:36:38 +01:00
lizzie
0e6ea2d9d6
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant ( #2918 )
...
- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 20:20:19 +01:00
crueter
6a9ad5e1ea
[docs] full Gentoo caveats/deps ( #2939 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2939
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-02 23:56:25 +01:00
Caio Oliveira
903106c9b2
[audio_core] Decrease wait_for a little bit ( #2937 )
...
This fixes an audio problem on Steam Deck.
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2937
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-02 22:44:17 +01:00
crueter
c70abc8e43
[cmake, docs] msys: allow bundled FFmpeg, update dep/caveat docs, faster linking on Release mode ( #2921 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2921
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-11-02 08:15:48 +01:00
crueter
8ae7974092
[ssl] fix bundled OpenSSL ca cert issue ( #2932 )
...
I believe this is the final battle with OpenSSL
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2932
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2025-11-02 04:01:48 +01:00
crueter
def4349e7a
[dist, android] update translations from Transifex ( #2917 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2917
2025-11-01 07:25:28 +01:00
lizzie
fe6b6fbde5
[shader_recompiler] simplify decoder table logic and let compiler do tables for us ( #2915 )
...
The compiler is very smart, I trust the compiler to make a proper decoder selector rather than rolling our own.
Probably mostly benefitted on PGO builds.
Directly affects cache recompilation times (test with pipeline shaders OFF to force shaders to rebuild :)
Also restores CCTLT so we have the full ISA (or do we? Is ISBEWR missing? - someone should run fuzzing :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2915
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-01 03:57:28 +01:00
JPikachu
ea6c3c379c
[cmake] Re-enable cubeb for FreeBSD ( #2916 )
...
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2916
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-01 03:49:08 +01:00
JPikachu
aa93e0cbb1
[video_core] Bypass mip level assertion to ASSERT_MSG ( #2914 )
...
This will bypass the check and continue execution,
preventing crashes in cases where games (like CTGP-DX) may request
more mip levels than supported. This is a temporary solution to bypass
instead of ending the crashing when asserts fail.
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-01 01:36:03 +01:00
JPikachu
ead5978b34
[kernel] Implement code address offset for Skyline compatibility ( #2858 )
...
- Add debug logging for 32-bit syscall argument tracking.
- Add CodeStartOffset constant (0x500000) applied to only 32-bit code address space
types in KProcess::LoadFromMetadata.
- Replace CheckMemoryStateContiguous with two-stage CheckMemoryState
in KPageTableBase::UnmapCodeMemory to discover and verify memory
state more accurately.
Based on similar fixes in Ryujinx (commit 5e9678c8fe)
Fixes compatibility with:
- Skyline 32-bit modding framework
- CTGP-DX (Mario Kart 8 Deluxe mod)
- Other homebrew using 32bit Skyline
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2858
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-10-31 19:49:37 +01:00
lizzie
bfb112dad1
[core/hle/kernel] fix scoped JIT remnants ( #2912 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2912
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 19:22:51 +01:00
MaranBr
2d3ba3e5dd
[audio_core] Remove unused files and make audio rendering more safe ( #2903 )
...
This removes unused files left over in the project and makes audio rendering more safe to avoid any kind of desynchronization or muting.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2903
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-31 18:00:35 +01:00
lizzie
36b736482a
[network] Fix potential infinite hang when generating fake IPs ( #2898 )
...
ALWAYS bound your loops :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2898
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:38:04 +01:00
lizzie
dbc98f758e
[core/memory] Remove defered heap allocation on Linux. ( #2587 )
...
Authored-by: weakboson <weakboson@eden-emu.dev >
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2587
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:37:21 +01:00
kleidis
84db3351ab
[android] Various UX fixups / Improvements ( #2870 )
...
- Swap import / export icons on InstallablesFragment and GamePropertiesFragment
- Redesign AddonFragment
- Fix up colors for multiplayer bottom sheets
- Fix up padding in multiplayer lobby browser
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2870
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-10-31 17:23:15 +01:00
lizzie
3a54d322ab
[common] Common::Size -> std::size ( #2910 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2910
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:22:44 +01:00
lizzie
f9773fa908
[dynarmic] simplify assert macro usage (Only ASSERT/DEBUG_ASSERT are needed) ( #2890 )
...
- replace instances of ASSERT() with those where UNREACHABLE() should be used instead
- debuggers exist for a reason, you can't just debug an issue in dynarmic with just printing fancy text... you need to inspect values and alldat - while yes the asserts are "useful"; there is this beautiful thing called backtraces
- this will indirectly speedup the main decoder loop because of the added UNREACHABLE()
- this also removes a bunch of macros that were redundant
- the weird trick of [&](){}() is really funky, just do what everyone has done for the past 30 years and use a `do { <thing> } while(0)` :)
I may or may not have missed one assert or messed up my regex substitutions...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2890
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:22:06 +01:00
lizzie
2dc6d773ee
[common, hle/kernel] Remove LTO_NOINLINE ( #2908 )
...
- Dont just tell the compiler what to inline/what not to inline; the compiler will be pissed off and make bad codegen
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2908
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 15:13:31 +01:00
lizzie
402d8e833d
[dynarmic/tests] fix dynarmic_test_generator link error ( #2906 )
...
Missed the A32 interface impl of Disasemble() in x86_64
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2906
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 13:22:38 +01:00
lizzie
d498db1106
[dynarmic] nuke zydis/zycore out of orbit forever ( #2893 )
...
LLVM does what Zydisn't
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2893
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-30 15:00:14 +01:00
crueter
e93159b047
[qt] clean up some orphaned_profiles bugs; add help ( #2894 )
...
Some weird edge cases of "phantom" profiles that are actually needed
for... reasons I guess
Also, fixed some of the logic w.r.t empty checking, plus added a help
page
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2894
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-30 11:03:08 +01:00
lizzie
d989166044
Revert "[docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS ( #2892 )" ( #2896 )
...
This reverts commit 206e7af162 .
?ploo
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2896
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-30 04:47:32 +01:00
lizzie
c96defb80d
Reapply PRs #2778 and #2812 ( #2867 ) ( #2868 )
...
Reverts the "problematic" part of the pr (swap of s64/F16x2FTZRN) + leaves a very visible comment for newcomers (since yes, disas says it should be like that but oh well)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2868
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-30 03:47:56 +01:00
MaranBr
06275885f1
[video_core] Remove redundant check on image_view and image_view_info ( #2891 )
...
This removes a redundant check on image_view and image_view_info. This check is not needed here.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2891
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-30 03:45:43 +01:00
lizzie
206e7af162
[docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS ( #2892 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2892
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 19:38:24 +01:00
lizzie
cdf4ce07bc
[dist] Halloween icons ( #2886 )
...
Graphic design is my passion?
eden_named.ico wasn't used by anything
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2886
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 13:17:50 +01:00
Caio Oliveira
2f591d33d3
[meta] Add option to FORCE X11 as Graphics Backend ( #2820 )
...
* save the option on a external file because settings
are loaded AFTER Qt window is created and then
the graphics backend is already applied
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2820
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-10-29 13:16:57 +01:00
lizzie
e4b0c03a22
[dynarmic] use (v)pshufb (SSSE3+) for VREV32/64 emits ( #2851 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2851
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 13:12:39 +01:00
lizzie
9582dfffee
[core/hle/service] use single lambda dispatcher as opposed to spamming 48+6 tiny cold cloned capturing lambdas ( #2880 )
...
Cold clones suck
This is a very insignificant change that shouldn't even affect anything except the removal of some cold clones (also it will make your backtraces a bit nicer)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2880
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 13:12:07 +01:00
DraVee
cf9f78636a
[cmake] if CCACHE is set but not found, make it fatal ( #2885 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2885
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com >
Co-committed-by: DraVee <caiooliveirafarias0@gmail.com >
2025-10-29 13:09:40 +01:00
lizzie
ae46778cc3
[qt, discord-rpc] Don't use named variant for icon ( #2888 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2888
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 13:09:25 +01:00
lizzie
c31761ab75
[tools] fix optimize-assets not being multithreaded due to -print0 ( #2887 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2887
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 13:09:05 +01:00
lizzie
b50f8c620b
[dynarmic] replace mcl::bit_cast with std one ( #2866 )
...
Don't merge till it works on steamdeck :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2866
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 04:10:02 +01:00
lizzie
fa718acfbe
[tools, android/res] Remove unused strings, update unused-strings.sh to work on POSIX shells ( #2879 )
...
I had this pending but oh well, the double sed is fine for sh I believe
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2879
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 03:26:09 +01:00
lizzie
ce0a299bdb
[qt] do not fatally error out immediately if OpenGL is missing some extensions ( #2876 )
...
It may be possible to run without the extensions, with decreased stability of course (or partial implementation thereof)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2876
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 03:25:22 +01:00
crueter
d3dbabcfc7
[docs] debug log/gfx debug info ( #2871 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2871
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-29 03:24:20 +01:00
lizzie
effe8109a7
[frontend] fix Simpleini warnings SI_NO_CONVERSION macro being redefined when provided by cmdline (freebsd, linux, etc) ( #2877 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2877
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 03:23:46 +01:00
lizzie
2924297790
[qt] move Discord/revolt/X links to the about section ( #2883 )
...
highly subjective change
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2883
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 03:23:25 +01:00
lizzie
5c6aaa7eb1
[video_core/vic] remove handrolled vector implementation that also uses software prefetching(!!!!); don't try to outsmart compiler - also remove template spam ( #2856 )
...
Also removes sse2neon :)
Software prefetching SUCKS and it's evil don't do it
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2856
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-29 03:13:24 +01:00
MaranBr
83c162d80d
[video_core] Fix regression on image_view and image_view_info ( #2873 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2873
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-29 00:07:13 +01:00
lizzie
1a2d1821b5
[meta] add missing license headers for some .cmake/.sh ( #2878 )
...
Mainly so doing `UPDATE=1 .ci/license-header.sh` doesnt just spam them everytime (I have like a copy of them on almost every stash ever since haha)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2878
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-28 23:54:45 +01:00
lizzie
a9b87077f8
[cmake] add native build preset in aarch64 ( #2874 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2874
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-28 23:52:49 +01:00
lizzie
2e092d5f5d
[cmake] remove unused YUZU_UNIX define ( #2875 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2875
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-28 23:52:38 +01:00
lizzie
a5996c7511
[dynarmic] Refactoring to reduce latency hit from recompilation ( #358 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/358
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-28 23:42:31 +01:00
lizzie
1c57172524
[cmake] fix cpp-jwt build fail even if ENABLE_UPDATE_CHECKER is defined but NOT ENABLE_WEB_SERVICE ( #2881 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2881
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-28 23:33:30 +01:00
crueter
d34b44ce39
[desktop] move "Link to Ryujinx" ( #2869 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2869
2025-10-28 22:05:23 +01:00
MaranBr
ecf7af0cde
Revert PRs #2778 and #2812 ( #2867 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2867
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-28 18:56:03 +01:00
unknown
6b01c13975
Revert "[dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency ( #2775 )" ( #2863 )
...
This reverts commit 61ab1be0e7 .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2863
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-10-28 14:14:42 +01:00
Ribbit
15becaa5a3
[Audio] Tighten sink queue back pressure ( #2840 )
...
Co-authored-by: Ribbit <ribbit@placeholder.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2840
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-28 04:26:58 +01:00
Ribbit
3d4bb08cfc
Revert "[Shader Recompiler] Caching optimization for Texture_Pass ( #481 )" ( #2859 )
...
This commit has some bugs that causes FPS drops, and crashes after playing for more than 1hr+.
Needs to be reworked and further tested.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2859
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-28 04:26:45 +01:00
MaranBr
b2ac18173f
[video_core] Fix more edge cases in image_view and image_view_info ( #2853 )
...
This fixes more edge cases where incorrect textures were used in image_view and image_view_info.
Complement to PR 2830.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2853
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-28 04:25:23 +01:00
crueter
39f226a853
[qt] Ryujinx save data link ( #2815 )
...
This adds an action to the Game List context menu that lets users link
save data from Eden to Ryujinx, or vice versa.
Unfortunately, this isn't so simple to deal with due to the way Ryujinx's saves work. Ryujinx stores its saves in the... config directory... in `bis/user/save`. Unlike Yuzu, however, it doesn't store things by TitleID, instead it's just a bunch of directories from 000...01 to 000...0f and so on. The way it *maps* TitleID to SaveID is via `imkvdb.arc` in `bis/system/save/8000000000000000/0/` and also an identical copy in the `1` directory for... some reason. `imkvdb.arc` is handled by `FlatMapKeyValueStore` in LibHac, which, as the name implies, is a key-value storage system that `imkvdb.arc`, and seemingly `imkvdb.arc` alone, uses. The way this class is written is really weird, almost as if it's designed to accommodate more types of kvdbs... but for now we can safely assume that there aren't gonna be any other `kvdb` implementations added to HorizonNX.
Regardless, the file format is ridiculously simple so I didn't actually need to do a deep dive into C# code... of which I can basically only read Avalonia. A simple `xxd` on the `imkvdb.arc` is all that's needed, and here's everything that matters:
- The `IMKV` magic header (4 bytes)
- 8 bytes that don't really have anything useful to us, except for a size byte (presumably a `u32`) strewn at offset `0x08` from the start of the file, which is useless to us
- Then we start the `IMEN` list. I don't know what the `IM` stands for, but `IMEN` is just, well, an ENtry. Offsets shown are relative to the start of the `IMEN` header.
* 4-byte `IMEN` magic header at 0x0
* 8 bytes of filler data. It contains two `0x40` bytes, but I'm not really sure what they do
* TitleID (u64) at `0xC`, for example `00a0 df10 501f 0001` for Legends: Arceus (the byte order is swapped)
* 0x38 bytes of filler starting at offset 0x14
* SaveID (u64) at `0x4C`, for example `0a00 0000 0000 0000` for my Legends: Arceus save
* 0x38 bytes of filler starting at offset 0x54
Full example for Legends: Arceus:
```
000001b0: 494d 454e 4000 0000 4000 0000 00a0 df10 IMEN@...@.......
000001c0: 501f 0001 0100 0000 0000 0000 0000 0000 P...............
000001d0: 0000 0000 0000 0000 0000 0000 0100 0000 ................
000001e0: 0000 0000 0000 0000 0000 0000 0000 0000 ................
000001f0: 0000 0000 0000 0000 0000 0000 0a00 0000 ................
00000200: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000210: 0000 0000 0100 0000 0000 0000 0000 0000 ................
00000220: 0000 0000 0000 0000 0000 0000 0000 0000 ................
00000230: 0000 0000 0000 0000 0000 0000 494d 454e ............IMEN
```
Ultimately, the size of the `IMEN` sits at 0x8C or 140 bytes. With this knowledge reading all the TitleID -> SaveID pairs is basically free, and outside of validation and stuff is like 15 lines of relevant code. Some interesting caveats, though:
- There are two entries for some TitleIDs for... some reason? Ignoring the second one seems to work though.
- Within each save directory, there are directories `0` and `1`... and only `0` ever seems used??? It's where Ryujinx points you to for save, so I just chose to use that.
Once everything is parsed, the rest of the implementation is extremely trivial:
- When the user requests a Ryujinx link, match the current program_id to the corresponding SaveID in `imkvdb`
- If it doesn't exist, just error out (save data is probably nonexistent)
- If it does though, give the user the option to use Eden's current save data OR Ryujinx's current save data.
Old save data is deleted depending on which one you chose.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2815
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-28 03:46:47 +01:00
lizzie
61ab1be0e7
[dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency ( #2775 )
...
- std::bit_cast already on libc++ (see also #2774 )
- type trait is a 5-liner for u8/u16/u32/u64
- UNREACHABLE(); can just be converted into __builtin_unreachable() (TODO: eventually phase out to std::unreachable() once all platforms support it)\
The templatery parametrization is creating many copies of the same function, polluting i-cache and just bloating code size for minimal savings (and in fact could be negative net savings because of the bloated code size) - this is mostly in preparation to a partial removal of template<size_t XXX> in functions to remove instancing (think of the function being copied x4 times... because the compiler is forced to inline it...)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2775
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-28 03:46:24 +01:00
lizzie
3ba9769d7a
[docs/user] add reshade instructions to fix flickers and such ( #2848 )
...
mini-tutorial courtesy of bob
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2848
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-28 03:44:38 +01:00
lizzie
dd9cae4ebc
[logging, debugger] remove unescesary logic and only query USER env variable once ( #2800 )
...
- censoring an username would lead to the variable being queried everytime something is written, just store it on a static
- dont use a map<> for something that can be done in a switch statment (and that the compiler will optimise for free!!!)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2800
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-27 20:55:01 +01:00
Caio Oliveira
8fa36a7737
nuke: Goodbye PCH, you will not be missed ( #2821 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2821
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-10-27 20:50:16 +01:00
crueter
07b09b3849
[codeowners] nyxynx -> kleidis ( #2855 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2855
2025-10-27 17:31:06 +01:00
crueter
903faacaab
[qt] clarify orphaned profiles by showing GOOD uuids ( #2850 )
...
Shows what profile UUIDs are actually good so the user knows which one
to copy their saves to.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2850
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-27 11:25:42 +01:00
lizzie
c713d44c88
[dynarmic, docs] Add support for DragonFly, shared mapping fallback to private, and update docs ( #2829 )
...
Add deps instructions for void linux, alpine, nixOS, DragonFlyBSD, update haiku new stuff; add basic coding guidelines
Also fixes ucontext on dragonfly :)
Allows fallback if ftruncate() fails (DragonFly doesnt like shm of big files with hammer2...) This will also indirectly help OpenIndiana and Solaris since they dont like big shared files either.
The downside is that no inspection of the memory can be easily done. But that's just an edge case anyways.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2829
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-27 05:13:44 +01:00
lizzie
2a3e815dcd
[cmake, dynarmic/tests] do not enable avx2, remove unused cmake opts ( #2844 )
...
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2844
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-27 04:52:27 +01:00
Ribbit
dc907616a9
[Android] Fix Amiibo bug ( #2847 )
...
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2847
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-27 04:52:08 +01:00
Caio Oliveira
0be29d2947
[meta] fix building with clang 21.1.4 ( #2839 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2839
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-10-27 00:37:24 +01:00
Ribbit
683c2834aa
[Android] Finally add Amiibo load support to Android ( #2845 )
...
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2845
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-26 22:33:18 +01:00
xbzk
c788dbb3ef
single commit to fix glCcolorMagic logic ( #2842 )
...
just pushing this fix for some silly bug before i forget it for the second time.
just too obvious that don't even need to test.
may fix some blued stuff where it should be green, and vice versa.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2842
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-10-26 20:51:21 +01:00
crueter
7846f4de31
[ci] delete old workflows ( #2843 )
...
unneeded, and highly outdated
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2843
2025-10-26 20:45:06 +01:00
crueter
a0769ad835
[cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior ( #2835 )
...
MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.
TODO: Add this to CI, potentially replace clang-cl
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-26 17:28:14 +01:00
DraVee
470214412b
[cmake] sse2neon: vendor it! ( #2817 )
...
sse2neon: Revert to "DLTcollab/sse2neon@66267b52fd74951d8c224a4ed8baad4102c3cfd7"
2024-01-30 21:15:29 +0800 Optimize CRC intrinisics for targets lacking of CRC extension
github.com/DLTcollab/sse2neon/commit/66267b52fd74951d8c224a4ed8baad4102c3cfd7
* superseed #107
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2817
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com >
Co-committed-by: DraVee <caiooliveirafarias0@gmail.com >
2025-10-26 02:59:51 +01:00
godpow
41e15e95b1
[crypto] Rework AES CTR/XTS streaming and squash heap churn ( #2782 )
...
AES Updates:
Replaced heap churn with stack scratch buffers tail handling now stays in-place, no more recursive transcode detours.
CTR/XTS modes read in larger, aligned chunks and still handle odd offsets cleanly.
XTS prefetches a few sectors ahead to reduce extra reads.
AesCtrStorage writer now uses the pooled buffer properly one stack slab, chunk forward, bump counter, repeat.
Result: less malloc noise, fewer watchdog spikes at startup (though mbedtls still sets the pace).
This should make the loading speed slightly better than before. Make sure to test.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2782
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: godpow <thesaviorsrule@yahoo.com >
Co-committed-by: godpow <thesaviorsrule@yahoo.com >
2025-10-26 02:12:27 +01:00
MaranBr
73ebf59af7
[video_core] Improve texture rendering ( #2830 )
...
This fixes some edge cases and improves texture rendering, bringing it closer to specifications. This fixes many assertions that occur in some games, such as EOW.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2830
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-26 02:14:45 +02:00
Bix
53bfd56b70
[Frontend] Added data for in emulator compatibility list ( #2784 )
...
This update restores the in emu compatibility list to Eden. I’ve moved it in-tree since it’s only a few kilobytes in size. If you’d prefer it to be hosted in a separate repository, let me know or feel free to move it yourself.
The compatibility list currently includes only a limited selection of games, so contributions are welcome and encouraged.
Authored-by: Bix <bix@bixed.xyz >
Signed-off-by: Bix <bix@bixed.xyz >
Co-authored-by: the great timothy IV <bix@X1Carbon.home >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2784
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Bix <bix@bixed.xyz >
Co-committed-by: Bix <bix@bixed.xyz >
2025-10-26 02:14:34 +02:00
Ribbit
6ba25b6cc0
[vk] Correct polygon draw topology mapping for line and point modes ( #2834 )
...
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2834
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-26 01:38:08 +02:00
crueter
8d565d7793
[qt] fix Discord RPC by using httplib ( #2825 )
...
Commit `a079a93645a7219ada1bef84f476eb8269614f5b` inexplicably replaced
the httplib implementation of discord_impl.cpp with an inferior
Qt::Network version. This causes a lot of issues especially w.r.t CA
certs which are handled differently with bundled OpenSSL. Thus, this
just adds back the httplib implementation and makes discord RPC work
again.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2825
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-25 07:28:08 +02:00
Caio Oliveira
311c71146d
android: Duplicate string ( #2833 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2833
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-10-25 03:26:33 +02:00
lizzie
7751f86c1b
[vk] Disable EDS on Mesa Intel integrated UHD drivers ( #2788 )
...
Affects specifically mesa 22.3.6-1 with an iGPU of UHD 620.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2788
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-24 22:21:01 +02:00
lizzie
4834fec159
[audio] Fix BOTW by increasing ring-size ( #2822 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2822
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-24 12:38:42 +02:00
JPikachu
b5d54b8df7
[acc, ldn] Implement CreateClientProcessMonitor and stub LoadIdTokenCache changes ( #2810 )
...
- IManagerForApplication/SystemService: from 19.0.0+ LoadIdTokenCache (3) is now LoadIdTokenCacheDeprecated (3)
- IManagerForApplication/SystemService: LoadIdTokenCache (4) stubbed
- Implement CreateClientProcessMonitor to ldn:s and ldn:u
- Create new client_process_monitor.cpp/.h files
- Change non-domain (C) functions into domain (D) functions to fix crashes
Thanks to SwitchBrew documentation, fixes 'Pokemon: Legends Z-A' LDN issues.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: unknown <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2810
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-10-24 12:34:49 +02:00
MaranBr
cd4bcb91cc
[video_core] Better error messages ( #2827 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2827
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-24 11:35:33 +02:00
unknown
199bc6a170
[texture_cache] Fix WIN32 #ifdef for texture_cache ( #2823 )
...
The #ifdef introduced in #2720 was wrong
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2823
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-10-23 08:12:24 +02:00
lizzie
05c721bb41
[compat] fix libusb when disabled error (solaris, fbsd, etc) ( #2649 )
...
This fixes an issue in builds where libusb is disabled, it also uses and prioritizes system dependencies over vendored ones (so ports is easier)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2649
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 19:12:33 +02:00
lizzie
71241b7560
[dynarmic] remove bloated LUT usage that makes giant functions for no good reason ( #2801 )
...
Long story short, each of these LUT generates a function that is only ran once, spam the entire code with bunch of little "specialized templates" (remember, N * M * L) and basically bloat codesize for no good reason
Additionally it tries to outsmart the compiler which it's not always a good idea - herein I replace most (except 1) of those "helper" LUTs with something the compiler can actually work satisfiably
Happy reminder of the sheer amount of functions spammed:
mcl::list thing generates a number from 0 to 63 for (fsize 64), add the 0-31 for fsize 32, 0-15 for fsize 16 and you got around... 64+32+16 = 112 functions for a single parameter
Now include in the equation rounding_mode, which is about, what, 6? so 112*6 = 672
Yeah
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2801
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 12:23:13 +02:00
lizzie
e0c554976a
[video_core] fix compilation errors from bad merge, fix string_view UB ( #2812 )
...
- fixes string_view corruption
- fixes the latest master
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2812
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 06:42:01 +02:00
lizzie
1b1ab551a9
[maxwell] fix ordering of sizes for atomicops ( #2778 )
...
S64 goes after F16x2FTZRN
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2778
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 04:55:27 +02:00
lizzie
87cacbeed4
[compat] HaikuOS port ( #2805 )
...
Still had the issues with libusb, but that should get solved with the other PRs anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2805
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 04:53:40 +02:00
lizzie
992bae4e2a
[common] replace Common::BitCast with libc++ provided one ( #2774 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2774
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 02:56:28 +02:00
lizzie
6ff043c4fb
[core/filesystem] "easier" cheats folder structure like Ryujinx ( #2795 )
...
Less annoying way to make cheats
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2795
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-22 00:57:42 +02:00
crueter
86432f9552
[dist, android] update translations from transifex ( #2811 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2811
2025-10-21 23:39:07 +02:00
Inix
cde02bfe46
[frontend, android] Move update_checker to frontend_common and add Android support ( #2687 )
...
I still have to add a setting to disable the auto update checking on a later PR, firstly lets make sure i didn't accidentally break anything with CMAKE. or QT.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2687
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Inix <Nixy01@proton.me >
Co-committed-by: Inix <Nixy01@proton.me >
2025-10-21 23:36:35 +02:00
lizzie
1971fbe5af
[core, qt] remove non-ascii from src code ( #2779 )
...
Done with `find src -type f -iname '*.md' -print0 | xargs -0 pcregrep --color='auto' -nr '[^\x00-\x7F]'`
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2779
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-21 21:58:56 +02:00
lizzie
d0206c35fb
[qt] fix aspect ratio enum mismatch for framebuffer ( #2792 )
...
the framebuffer:
```c++
enum class AspectRatio {
Default,
R4_3,
R21_9,
R16_10,
StretchToWindow,
};
```
the actual enum
```c++
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
```
If someone were to add a new setting it would likely cause catastrophe.
1280/720 = 16/9
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2792
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-21 21:39:09 +02:00
crueter
df26fe2cac
[cmake, android] remove stale popups, fix freebsd sdl2 ( #2794 )
...
FreeBSD has the wonderful feature of defining symbols that conflict with
itself making statically linking sdl2 literally impossible. What a
wonderful feature, wow I wonder why FreeBSD has so little market share
🤔
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2794
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-10-21 21:08:13 +02:00
crueter
f1debdbac5
[license-header] make it actually work with posix shells ( #2797 )
...
grep doesn't support -P in POSIX, so to get around this we just replace
\n with space and match that with a POSIX basic expression
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2797
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-10-21 21:00:26 +02:00
lizzie
f08f4cccdc
[dynarmic/cmake] fatal fail on darwin if mig fails ( #2802 )
...
Back-ported from Azahar dynarmic [commit](cbca2f5761 )
Co-authored-by: Marcin Serwin <marcin@serwin.dev >
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2802
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-21 20:50:36 +02:00
crueter
bff09f36cc
[update_checker] Use bundled Mozilla certificates for httplib ( #2785 )
...
Previously, using bundled OpenSSL would result in the SSL library to
fail to resolve certificates due to weird system funkiness that is
basically impossible to deal with in a way that won't give you anal
cancer. So to solve this the OpenSSL CI now bundles a precompiled
certificate from Mozilla, which makes the update checker work
Needs update checker testing on Windows and Android first and foremost
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2785
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-21 20:43:42 +02:00
crueter
e33d426ac4
[cmake] set boost components as optional ( #2807 )
...
https://github.com/boostorg/system/issues/132
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2807
2025-10-21 05:49:02 +02:00
Ribbit
e367bdf3cc
[maxwell] SURED 4 handling ( #2769 )
...
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2769
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-20 17:08:25 +02:00
lizzie
226160f639
[docs, tools] Add 3rd party links, debug and testing guidelines; add extra tools for maintaining strings, rewrite lanczos generator in perl ( #2749 )
...
RenderDoc checklist inspired by writeup of Charles G. of LunarG
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2749
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-20 14:25:03 +02:00
Inix
0eeeee515e
[android, gameProperties] Use StaggeredGrid instead stead of Grid layout for cards ( #2781 )
...
Fixes weird behavior with new secondary action chips.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2781
Co-authored-by: Inix <Nixy01@proton.me >
Co-committed-by: Inix <Nixy01@proton.me >
2025-10-20 06:46:31 +02:00
crueter
54d6283ac3
[desktop] Fix misaligned output device ( #2786 )
...
Builder::BuildWidget previously relied on Qt to handle layout stretching
by implicitly setting each widget to have a stretch of 0. This is very
bad behavior, so to fix this we must set a stretch of 1 on each widget
that's added by the builder
furthermore, default and default_dark did not properly define a min-width or min-height for QComboBox. This caused the platform theme to take over sizing which is NOT GOOD and should basically be avoided always
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2786
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-20 04:08:38 +02:00
crueter
2e9dbe3f1d
[cmake, tools, docs] Update CPMUtil ( #2790 )
...
updates CPMUtil to
[`8f9b39fc98`](8f9b39fc98 )
Makes the tooling/docs better and enforces usage of tar.gz everywhere as
opposed to zips
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2790
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-20 03:43:15 +02:00
crueter
d7cd7c6313
[license-header] refactor: excludes, updating, better logic ( #2780 )
...
Rewrite of license-header.sh. Lots of new goodies:
- Fully POSIX compliant
- supports dash arguments (-u/--update, -c/--commit, -uc for both)
- can update year or malformed headers in-place now
- accounts for shell scripts
- exclusion of external files (e.g. sse2neon, my CMake modules/scripts)
- better, more extensible logic all around
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2780
2025-10-20 02:59:43 +02:00
lizzie
df653d6ca4
[android, tools] remove unused XML strings; add script to find unused XML strings ( #2777 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2777
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-19 04:57:47 +02:00
crueter
a53823646c
[qt] fix translations ( #2773 )
...
Linguist strongly dislikes lookup tables of this sort due to the fact
that it looks for tr(), qsTr(), etc. when determining what strings need
translations. However, it does provide QT_TR_NOOP which marks the
string for translation *without* running the translation, which is designed
to allow for static or constexpr lookup tables. So let's use that.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2773
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-18 22:19:06 +02:00
crueter
b330117a14
[dist] update translations from transifex ( #2569 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2569
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-18 19:29:19 +02:00
unknown
d24db9c3cb
[frontend] fix compile error ( #2767 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2767
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-10-18 02:45:25 +02:00
lizzie
f55e560ac5
[compat] Debian stable gcc12/clang14 compilation fixes ( #2763 )
...
Mainly because - while we can just give out an AppImage and call it a day - building natively should be an option for all major distros.
And "base" stable debian doesn't provide a new enough g++/clang++ so... we need to make some "fixups".
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2763
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-18 01:54:43 +02:00
unknown
84ab54c4bc
[core] Comment Firmware > 19 warning ( #2765 )
...
Commented the firmware too new check, as we support the current firmware. Left as a comment, for future firmware updates.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2765
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-10-18 01:53:59 +02:00
Caio Oliveira
9333393a7b
Removed unneeded translations ( #2764 )
...
Co-authored-by: Denis Dupeyron <denis.dupeyron@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2764
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-10-18 01:53:32 +02:00
Inix
cb83a258db
Fix Android Build ( #2762 )
...
Fixes some mistakes in my playtime tracking for Android PR which caused the build to fail.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2762
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Inix <Nixy01@proton.me >
Co-committed-by: Inix <Nixy01@proton.me >
2025-10-18 00:20:36 +02:00
inix
6bdf479488
[core, android] Initial playtime implementation ( #2535 )
...
So firstly, playtime code is moved to src/common and qt specific code to yuzu/utils.cpp.
The dependency on ProfileManager was removed because it was working properly on Android, and I think a shared playtime is better behavior.
Now, playtime is stored in a file called "playtime.bin".
JNI code is from Azahar although modified by me, as well as that I added code to reset the game's playtime which was missing for some reason on there.
Before this gets merged, I plan to add the ability to manually edit the database as well.
Note: Code still needs a bit of cleanup.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2535
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: inix <Nixy01@proton.me >
Co-committed-by: inix <Nixy01@proton.me >
2025-10-17 22:47:43 +02:00
MaranBr
9c7ed0f59d
[hid_core] Fix a specific case where all controllers get disconnected by certain games ( #2759 )
...
There's a bug in some games where all controllers get disconnected. This fixes those specific cases where controllers set to Handheld or Player 1 need to remain connected.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2759
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-17 22:24:38 +02:00
unknown
de46b8e817
[fs, qlaunch] add CreateSaveDataFileSystemWithCreationInfo2 and make qlaunch work again ( #2760 )
...
Fixes qlaunch regression I introduced previously. Add a few known structs.
Adds CreateSaveDataFileSystemWithCreationInfo2, which is called when games are started via qlaunch and corrupts save files.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2760
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-10-17 22:23:21 +02:00
lizzie
3e8fe622a7
[compat] Solaris build fixes for openssl, catch2; NetBSD build fixes ( #2752 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2752
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-17 22:12:58 +02:00
unknown
1c90b099d3
[texuter_cache] #ifdef image type linear return windows only ( #2720 )
...
fixes some mario rabbits issue
Authored by amicuchu
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2720
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-10-17 22:12:22 +02:00
inix
e2a8f3154f
[android, gameProperties] Add support for sharing per-game config file ( #478 )
...
Firstly i added secondary action support for the Sub Menu Properties as a button on the right side of the card. This may be handy in the future when adding more complex functions to Game Properties. For now i just added the ability to share the per game config file like the already existing log sharing function, this could be useful for EmuReady maybe.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/478
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: inix <Nixy01@proton.me >
Co-committed-by: inix <Nixy01@proton.me >
2025-10-17 22:11:44 +02:00
lizzie
c0fb872d1a
[arm] Add "debugging" cpu accuracy option to replace CPU debug toggle ( #2640 )
...
The debug toggle and the CPU accuracy options are mutually exclusive, if debug toggle on => cpu accuracy is ignored, if debug toggle off => cpu accuracy is used. So just add it to cpu accuracy and avoid the extra hassle.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2640
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-17 22:09:19 +02:00
Marcin Serwin
171a1d23e4
[qt_common] Fix system frozen target ( #2758 )
...
When installled the frozen package exports `frozen::frozen-headers`, not
`frozen::frozen` target.
Signed-off-by: Marcin Serwin <marcin@serwin.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2758
Co-authored-by: Marcin Serwin <marcin@serwin.dev >
Co-committed-by: Marcin Serwin <marcin@serwin.dev >
2025-10-17 20:09:15 +02:00
MaranBr
3d6a784e62
[qt] Add missing margin to firmware label ( #2757 )
...
This just adds a missing margin to the firmware label.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2757
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-17 17:23:52 +02:00
lizzie
440ee4916d
[nca] Use better tight loop allocation schemes (none at all) for AES decrypt/encrypt and force MbedTLS to use AES x86_64 instructions ( #2750 )
...
Uses stack instead of allocating stuff haphazardly (16 bytes and 512 bytes respectively) - removes malloc() pollution and all that nasty stuff from tight loops
Original work by Ribbit but edited by me.
Will NOT bring a massive speedup since the main bottleneck is mbedtls itself, but may bring nice oddities to STARTUP TIMES nonetheless.
AES instructions being forced wont affect CPUs without them since there is always a runtime check for them.
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2750
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-17 05:08:51 +02:00
crueter
551f244dfd
[dynarmic, qt] fix build with QuaZip <=1.4 and fmt v9 ( #2755 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2755
2025-10-17 04:20:11 +02:00
MaranBr
ef14303c48
[common] Ensures that the Custom Web Applet will never be enabled if it has not been compiled with the project ( #2754 )
...
This ensures that the Custom Web Applet will never be enabled under any circumstances if it has not been compiled with the project.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2754
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-17 01:23:48 +02:00
MaranBr
b7021afff6
[hid_core] Quick fix for PR 2747 ( #2753 )
...
Ensures that only the controllers enabled in the settings remain active when the game is running.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2753
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-16 20:33:38 +02:00
Ribbit
bfc10723bc
Revert "[vk] Tighten queue wait stages ( #2734 )" ( #2751 )
...
Proprietary Qualcomm drivers will not like this change after further research.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2751
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-16 06:48:17 +02:00
Ribbit
30482692c7
Revert "[vk] Fix Vulkan Upload & Present Barriers for Spec Compliance ( #2681 )" ( #2748 )
...
Vulkan layout and barrier edits made the GPU use a different shader path that compiled a TLDS instruction with an unaligned register (R157).
The old path never generated that case, so the translator’s missing unaligned-register handling only surfaced after this change.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2748
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-16 03:33:24 +02:00
lizzie
31463142e1
[audio] replace ReaderWriterQueue with the generic SPSC queue ( #2745 )
...
A bit overkill for something that is only used once in the source code - should rather pertain to the generic SPSC queue just to avoid redundant code. If anything should be vendored.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2745
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-16 03:15:20 +02:00
MaranBr
bb836ed6c2
[hid_core] Fix a crash related to setting controls while the game is running ( #2747 )
...
This fixes a crash related to setting controls while the game is running. Fixes BOTW, TOTK, MK8D and possibly others as well.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2747
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-16 03:14:39 +02:00
Ribbit
f273ac446b
[vk] Tighten queue wait stages ( #2734 )
...
Wait only at the transfer and color stages instead of every stage. That keeps things in sync without stalling the whole GPU.
This should work according to spec, just need to test and verify no regressions across all platforms (Windows, Linux, Android, Mac OS)
Can be 0.0.4 or 0.0.5 up to the team.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2734
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-15 22:12:25 +02:00
crueter
3f725c979d
[nx_tzdb] test: try cpm approach w/ msvc ( #2709 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2709
2025-10-15 20:44:24 +02:00
crueter
2a5e6f98b6
[qt_common] fix build on QuaZip <= 1.4 ( #2744 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2744
2025-10-15 05:20:03 +02:00
crueter
fff8e2026f
[qt_common] reorg + checkstate abstraction ( #2735 )
...
no diff. in functionality, just confirm builds on ubuntu 24.04/debian 12
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2735
2025-10-15 05:05:03 +02:00
crueter
5f9dba40a0
[desktop] Data Manager, data import/export ( #2700 )
...
This adds a "Data Manager" dialog to the Tools menu. The Data Manager allows for the following operations:
- Open w/ system file manager
- Clear
- Export
- Import
On any of the following directories:
- Save (w/ profile selector)
- UserNAND
- SysNAND
- Mods
- Shaders
TODO for the future:
- "Cleanup" for each directory
- TitleID -> Game name--let users clean data for a specific game if applicable
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2700
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-10-15 04:54:41 +02:00
crueter
0a54ac63f0
[vk] fix accidental functor param swap ( #2743 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2743
2025-10-15 04:27:40 +02:00
crueter
94ca83a6ca
[meta] fix some compilation errors ( #2741 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2741
2025-10-15 04:25:56 +02:00
crueter
2f88463203
[cmake] do not link discord_impl to httplib ( #2740 )
...
This is unnecessary
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2740
2025-10-15 01:03:23 +02:00
crueter
11200714e8
[cmake] fix httplib find ( #2739 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2739
2025-10-15 00:33:07 +02:00
lizzie
ac59b6eae5
[android] Android 7.0 support ( #2654 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2654
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-14 20:47:17 +02:00
Ribbit
b389a72697
[vk] Initial Qualcomm proprietary driver fixes ( #2732 )
...
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2732
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-14 19:14:35 +02:00
lizzie
b3f28d29c0
[android] allow use of mouse and keyboard on motion events ( #2652 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2652
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-14 03:18:36 +02:00
MaranBr
053f4e95d4
[common] Better approach to enabling and disabling the Web Applet ( #2729 )
...
This implements a better approach to enabling and disabling the Web Applet, whether compiled or not.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2729
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-14 02:38:04 +02:00
JPikachu
8ae7cfe96a
[romfs] Add romfslite mod folder support (Totk Ultracam) ( #2730 )
...
Support the romfslite folder type introduced in Atmosphere 1.9.5 for
memory-optimized mod loading. The emulator now detects and loads
romfslite folders the same way as romfs folders.
Utilised by Ultracam 3.0. Credit to Zephyron (Citron)
Co-authored-by: Zephyron <zephyron@citron-emu.org >
Co-authored-by: Zephyron <zephyron@citron-emu.org >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2730
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-10-14 00:12:12 +02:00
JPikachu
e157b3fa96
[am] Add Unknown90 to ILibraryAppletAccessor ( #2728 )
...
Fixes crashes in BOTW 1.8.2 and EOW 1.1.0 when not using Auto-Stub
TODO: Rename once documented in SwitchBrew
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2728
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-10-14 00:10:30 +02:00
xbzk
56e2dbc619
added barriers against zero valued overlayControlData.individualScale ( #2721 )
...
Some recent change already in master caused some @android users to reach a state in which they were missing individualScale value to some input overlay controls.
I was affected, and some fella in #tester-chat even shared a video.
These 3 new barriers makes eden ignore individualScales if they're zeroed (feeding 1f instead), avoiding the crash, and allowing users to further adjust controls scales.
Safe and functional.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2721
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-10-13 15:37:41 +02:00
unknown
a3ef2cc183
[audio_core/hid] Audio REV12+15 support + HID fixes ( #2719 )
...
This fixes newer updates / games.
Implements partial audio rev15, rev13, rev12 and HID issues on SDK20+ games.
Credits to LotP (Ryubing) and Zephyron (Citron) for their research and implementation.
Co-authored-by: Zephyron <zephyron@citron-emu.org >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2719
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-10-12 17:03:14 +02:00
MaranBr
1e1b8ad33f
[common] Properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined ( #2717 )
...
This restores the Offline Web Applet LLE setting as default and properly skip Custom Web Applet if YUZU_USE_QT_WEB_ENGINE is not defined preventing crashes.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2717
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-11 14:45:14 +02:00
MaranBr
91493fa39b
[vk] Fast UBO: fix tracking ( #2712 )
...
Fixes or mitigates memory errors in TOTK and possibly other games as well.
Credit: Ribbit
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2712
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-11 06:34:21 +02:00
crueter
973a65c4c5
[qt_common] fix typo ( #2715 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2715
2025-10-11 04:31:14 +02:00
Marcin Serwin
8a017951aa
[qt_common] fix building with Qt 6.10 ( #2713 )
...
Qt old style include variables are deprecated in Qt, see <https://github.com/qt/qtbase/blob/v6.10.0/cmake/QtModuleConfig.cmake.in#L84 >, and Qt 6.10 stopped exporting them after <ad7b94e163 >.
Signed-off-by: Marcin Serwin <marcin@serwin.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2713
Co-authored-by: Marcin Serwin <marcin@serwin.dev >
Co-committed-by: Marcin Serwin <marcin@serwin.dev >
2025-10-10 22:33:15 +02:00
Shinmegumi
776958c79d
[vk] Introduce Ring Buffers for Uniform Buffer ( #2698 )
...
Create 3 ring buffers which rotates between buffers each frame to avoid GPU/CPU conflicts
BindMappedUniformBuffer first tries to allocate from the ring buffer and falls back to staging pool only if allocation is too large.
Note to testers:- please test the performance since it is primarily a performance optimization and also look for visual bugs.
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2698
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-10-10 19:24:20 +02:00
crueter
3656253262
[acc] do not consider system profile as orphaned ( #2708 )
...
Profile 00000000000000000000000000000000 is apparently needed for acnh,
etc
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2708
2025-10-10 05:59:31 +02:00
CamilleLaVey
b6241e4148
revert [vk] StreamBuffer Changes ( #2684 ) ( #2707 )
...
revert [vk] StreamBuffer Changes (#2684 )
Streambuffer changes did broke stuff in other games that got out of our scope of testing, we're going to study this changes in the future for better graphic stability.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2684
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2707
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-10-10 01:55:43 +02:00
MaranBr
bfffafe68b
[common] Change web offline applet default setting to HLE ( #2705 )
...
This prevents some games from ignoring the disable web applet setting.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2705
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-10 01:36:55 +02:00
CamilleLaVey
3c6ef765af
revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard ( #2695 ) ( #2706 )
...
revert [vk] Fast UBO: fix tracking, resize heuristics, add debug guard (#2695 )
Well, stuff showed up after testing phase, that showed us this change break SMO and some mods after being merged directly into master, we will keep stuying why happens this and add a better handling later.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2695
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2706
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-10-09 21:37:27 +02:00
crueter
954c17c18a
[frontend] change order of filters to match append rules ( #2696 )
...
otherwise, FSR would change to Gaussian etc.
in general, sans resolution, new enum values should always be appended
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2696
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-10-08 06:39:58 +02:00
Ribbit
8078990b9b
[vk] Fast UBO: fix tracking, resize heuristics, add debug guard ( #2695 )
...
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2695
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-08 05:39:08 +02:00
Ribbit
db65f10768
[vk] Unify RAII in Vulkan ( #2679 )
...
This PR consolidates Vulkan RAII on video_core/vulkan_common/vulkan_wrapper.h’s vk::Handle and remove the unused duplicate src/video_core/vulkan_common/vulkan_raii.h, reducing confusion and maintenance. Swapchain now uses RAII‑managed per‑image semaphores and clears them in Destroy(), providing correct present synchronization and automatic cleanup. Expected result: simpler lifetimes, fewer leak risks, and more stable presentation with negligible overhead.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2679
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-08 04:01:24 +02:00
Gamer64
acd7d792a3
[hle] Stubbed QueryLastPlayTime ( #389 )
...
Ported from Torzu, made by Jarrod Norwell.
Co-authored-by: Jarrod Norwell <official.antique@gmail.com >
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/389
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Gamer64 <gamer64@eden-emu.dev >
Co-committed-by: Gamer64 <gamer64@eden-emu.dev >
2025-10-08 02:08:13 +02:00
Caio Oliveira
9acb6006b8
[ci] improve ccache and add support on Android ( #2673 )
...
* disable PCH
* fix missing headers after disabling PCH
* add support to extra cmake flags on Android building
* remove debug symbols on Release building (also fixing ccache on windows)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2673
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-10-08 01:04:18 +02:00
lizzie
cf0628af46
[compat] improve thread naming logic ( #271 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/271
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-07 06:38:22 +02:00
lizzie
dbeae7add0
[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter ( #2577 )
...
Adds native support for QCOM cubic filter weights, and for devices whom do not support said weights, just implement them in shaders
TODO: ZTC filter is wrong!?
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2577
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-07 06:35:57 +02:00
Ribbit
62369aa2d5
[vk] StreamBuffer Changes ( #2684 )
...
Tighter ring allocation + sync tracking with correct wrap/no-wrap, alignment, and per-range sync_ticks; update head/tail only when needed (wrap to 0 if tail won’t fit).
Adds safer sizing under debug tools by preferring device-local host-visible heaps with fallback.
Expected result: fewer stalls, steadier reuse, higher upload throughput.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2684
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-07 03:26:54 +02:00
crueter
badd913bee
[desktop] fix save data location, orphaned profiles finder ( #2678 )
...
Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:
- The Qt profile manager would be completely nonfunctional
- "Open Save Data Location" would put you into the completely wrong
place
- Games would read from incorrect locations for their saves
To solve this, I made it so that profiles.dat is re-read *after*
QtConfig initializes. It's not the perfect solution, but it works.
Additionally, this adds an orphaned profiles finder:
- walks through the save folders in nand/user/save/000.../
- for each subdirectory, checks to see if profiles.dat contains a
corresponding UUID
- If not, the profile is "orphaned". It may contain legit save data, so
let the user decide how to handle it (famous last words)
- Empty profiles are just removed. If they really matter, they're
instantly recreated anyways.
The orphaned profiles check runs right *after* the decryption keys
check, but before the game list ever gets populated
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-07 01:32:09 +02:00
crueter
6a4fa11ac3
[externals] only build spirv-tools as static ( #2680 )
...
Upstream forcefully builds the shared lib and also builds shared and
static separately for... some reason. I made a PR that fixes that, so
for now let's use it here
should speed up build on Android and Windows
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2680
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-07 01:31:36 +02:00
Ribbit
5d4cfe195b
[vk] Fix Vulkan Upload & Present Barriers for Spec Compliance ( #2681 )
...
The barrier before the CPU-upload copy was using VK_PIPELINE_STAGE_HOST_BIT. Validation rules only allow HOST as the source stage if you’re also specifying host-side access flags; inside a command buffer the GPU isn’t executing “host work,” so pairing that stage with the usual image layout transition is technically invalid.
Switching the source stage to VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT keeps the ordering guarantee we need and satisfies the spec, while the actual host visibility is still handled correctly by the preceding vmaFlushAllocation.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2681
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-06 17:39:32 +02:00
Aleksandr Popovich
bc1d093fe9
[frontend] add 1.25x resolution option ( #2566 )
...
It sits at 900p or 1350p.
Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2566
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev >
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev >
2025-10-06 03:08:00 +02:00
lizzie
f6d99e5032
[docs] initial user handbook draft ( #2629 )
...
This is the initial draft of a "User Handbook", or FAQ. Currently contains useful info on the basics, graphics, and architecture/platform info.
Archive.org OR archive.is should be used for linking external websites, especially since their content should not change. And most often than not, in a few years these could change.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2629
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-05 20:44:48 +02:00
lizzie
a52ddf78a6
[docs] add packaging status to README ( #2658 )
...
Very surprising we are on repology already. Anyways this may help power users track which packages are outdated and whatnot wrt to others.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2658
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-05 05:42:59 +02:00
Bix
191dd892e5
[android] Legacy build flavor ( #51 )
...
This adds a "legacy" build flavor, similar to the genshinSpoof flavor. The legacy flavor uses a white icon bg, alongside building with `YUZU_LEGACY=ON`, which applies the previously-made SD865 patches iff that value is truthy.
Co-authored-by: Bixthefin <114880614+Bixthefin@users.noreply.github.com >
Co-authored-by: Calchan <denis.dupeyron@gmail.com >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/51
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Bix <bix@bixed.xyz >
Co-committed-by: Bix <bix@bixed.xyz >
2025-10-05 05:41:20 +02:00
crueter
9f385bf627
[tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation ( #2666 )
...
Uses tags for a bunch of deps that can use them
Also adds a bunmch of scripts to tools/cpm, notably for checking hashes
and checking for updates.
TODO for the future:
- CI target to check hashes
- Weekly CI to check for updates
Need to get that other CI runner up
additional stuff
- Ports gentoo fixes
- makes solaris work (TODO: sdl2)
- way better docs
- properly separates CPMUtil as a standalone project
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2666
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-05 03:04:53 +02:00
crueter
1a13e79c3d
[cmake] fix video_core and tests comp errors on Windows ( #2631 )
...
did not link to video_core thus did not properly propagate the GPUOpen
target thus failed to find vk_mem_alloc
also msvc sucks
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2631
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-10-05 00:00:52 +02:00
Ribbit
268918aece
[vk] Implement Shader Read Barrier ( #2671 )
...
Adding the shader read barrier keeps every render/compute/transfer write visible before the image is sampled, so it prevents the “read-before-writes-finish” hazards. Without it you can get random stale frames, flickering post process passes, partially updated HUD textures, and corrupted depth-to-color conversions especially in scenes that render into an offscreen image and immediately feed that image to a shader (reflections, bloom, dynamic resolution, depth visualizers, etc.). This fix makes those R2T chains deterministic again across all Vulkan drivers.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2671
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-04 23:58:08 +02:00
crueter
83730cd4c1
[cmake] update CI deps, feat: sirit CI + new CI spec ( #2655 )
...
Updates sirit to our fork's latest version w/ SPIRV Headers included
(end goal is to remove spirv-headers entirely, as spirv-tools-ci should
include them inline as well)
Adds a sirit CI on our fork for all platforms (saves a bit of compile
time)
My CI spec has changed a little bit, and now there is no need for an
additional CMake file after the initial CMakeLists.txt (since targets
are now global imported). Plus, UNIX amd64 now has the amd64 suffix like
aarch64 and windows
Updates SDL2 to 2.32.10 and OpenSSL to 3.6.0
Finally, on Solaris all CI packages (sans FFmpeg) are now built with OmniOS, which
should in theory be fully compatible with OpenIndiana (our recommended
Sun-based target) but obviously will need testing
Need testing:
- [ ] Make sure I didn't nuke shader emission
- [ ] Make sure FreeBSD, OpenBSD, and OpenIndiana work fine with bundled
sirit (check linking especially)
- [ ] Make sure SDL2, OpenSSL work with OpenIndiana now
- [ ] SDL2 on all platforms (input, etc)
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2655
2025-10-04 09:27:13 +02:00
lizzie
272df1fa83
[settings] default to opengl on solaris ( #2659 )
...
Vulkan support still wonky on most distros.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2659
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-04 02:48:39 +02:00
MaranBr
71a87b2c55
[video_core] Fix stutters and freezes when playing FMV content in some games ( #2650 )
...
This fixes stutters and freezes when playing FMV content in some games.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2650
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-03 23:08:20 +02:00
Calchan
f4f3425d86
[sockets] block more domains ( #2632 )
...
* Bring in the domain-blocking code from the legacy branch
* Make blockedDomains a `static constexpr const std::array<std::string,6>`
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2632
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Calchan <denis.dupeyron@gmail.com >
Co-committed-by: Calchan <denis.dupeyron@gmail.com >
2025-10-03 04:46:27 +02:00
lizzie
9173eec402
[compat] fix logind DBus on non-linux unixes ( #2648 )
...
Backported from FreeBSD ports patches
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2648
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-02 23:39:59 +02:00
lizzie
de594c8792
[dynarmic] add safe-opt to skip IR verification ( #2613 )
...
Most programs are well behaved and don't cause internal IR issues. Hence, verification can be safely skipped.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2613
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-02 23:20:45 +02:00
MaranBr
2d8cb2d457
[file_sys] Properly fix the installation of new updates ( #2651 )
...
This removes the workaround and properly fix the installation of new updates.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2651
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-02 22:48:52 +02:00
Ribbit
990a43a48c
[vk] Add missing flush per spec ( #2624 )
...
We copy pixels into a CPU-side staging buffer and then ask the GPU to read from it. On some systems those CPU writes aren’t automatically visible to the GPU unless explicitly flushed, so the GPU can sometimes read stale data. By calling buffer.Flush() immediately after writing, we force those CPU changes to become visible to the device, ensuring the GPU sees the latest frame. However, this is an emulator, so sometimes what spec says may not work cause reasons.
Co-authored-by: Ribbit <ribbit@placeholder.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2624
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Ribbit <ribbit@eden-emu.dev >
Co-committed-by: Ribbit <ribbit@eden-emu.dev >
2025-10-02 20:00:34 +02:00
MaranBr
1a5b3fb239
[audio_core] Fix audio reverb effect ( #2646 )
...
This fixes the audio reverb effect that was causing loud noise in some games and on some platforms.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2646
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-02 01:30:05 +02:00
lizzie
24e6c62109
[vk, ogl] invalidate pipeline caches from <=0.0.3 ( #2637 )
...
Invalidates caches before next upcoming release, this will make transitions smoother especially for users whom do not know how to clear caches. The reasoning behind this is the recent changes to async shaders and other pipeline stuffs that may break compat
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2637
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-02 00:25:41 +02:00
MaranBr
326865cba2
[host1x] Improve FFmpeg error handling ( #2643 )
...
This improves the FFmpeg error handling.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2643
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-02 00:15:14 +02:00
lizzie
76b5d6778e
[common/logging] faster logging by avoiding constructing unused strings/results (and filtering first) ( #2603 )
...
basically std::string would be invoked even when the logging was filtered, then destroyed instantly, invoking malloc/free and polluting mem arenas for no good reason
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2603
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-01 23:18:37 +02:00
Shinmegumi
61adc85c4b
[ci] Minor change to fix building ( #2644 )
...
MSVC did not like that one of our variables was a constexpr since it was defined in the externals as a constexpr. Changed to const auto like the rest to ensure it built properly.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2644
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-10-01 21:09:27 +02:00
Caio Oliveira
4be6d30cd9
[fixup] fix bad variable names ( #2642 )
...
* Mo[l]tenVK is only for apple, so desc is unnecessary
* fix mistipo on BUILD_AUTO_UPDATE_WEB[SI]TE
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2642
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-10-01 16:36:07 +02:00
lizzie
020f1cdb1f
[qt] fix ci missing build_id ( #2638 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2638
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-01 12:16:42 +02:00
lizzie
dfe10bc851
[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) ( #351 )
...
Needs test on our CI targets to see I didn't miss anything. Worried about android.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/351
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-01 06:59:35 +02:00
MaranBr
9a098441de
[audio_core] Fix audio issue in The Legend of Zelda - Echoes of Wisdom ( #2594 )
...
This fixes the audio issue in The Legend of Zelda - Echoes of Wisdom on Windows.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2594
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-01 05:33:37 +02:00
lizzie
91fb1df624
[meta] allow customisation of auto-updater, remove hardcoded title names and fix dup title names ( #2588 )
...
Right now on all platforms, sdl2 will display something like "Eden Eden | master-8gd8fg8", this fixes so it only displays `Eden` (the REPO_NAME) once.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2588
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-01 05:07:59 +02:00
Gamer64
43a7470a7d
[Maxwell]: Fix shaders compilation memory leak ( #2606 )
...
Co-authored-by: collecting <collecting@citron-emu.org >
"The ObjectPool<Statement> was never being cleared after use. When compiling complex shaders, this would allocate gigabytes of memory, causing the emulator to run out of RAM and be killed by the operating system. This is a critical fix that prevents out-of-memory crashes on all operating systems when playing games with complex shaders."
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2606
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Gamer64 <gamer64@eden-emu.dev >
Co-committed-by: Gamer64 <gamer64@eden-emu.dev >
2025-10-01 01:21:12 +02:00
xbzk
dfca07f4e3
Initial a9 (minsdk=28) support ( #2600 )
...
Minimal changes to make android 10 installable and emulationFragment not immediately crashable.
Testers (mainly android 10) NEEDED!!!
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2600
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-10-01 00:10:59 +02:00
Caio Oliveira
2e0a4163cf
common: include missing headers after PCH disable ( #2626 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2626
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-09-30 04:25:29 +02:00
Caio Oliveira
815d85677a
CMake improvements: ccache, bundled Qt, MoltenVK, LTO, and Linux deps ( #2622 )
...
- Fix YUZU_USE_BUNDLED_QT on Linux (correct path is gcc_64 for Qt 6.8.3).
- Implement USE_CCACHE correctly (additional changes on #2580 ).
- Categorize and organize CMake options for clarity.
- Add missing Linux dependencies
- Set CMP0069 (LTO) default behavior to NEW to reduce warnings.
- Replace USE_SYSTEM_MOLTENVK with YUZU_APPLE_USE_BUNDLED_MONTENVK and remove duplicate download_moltenvk.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2622
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-09-30 02:51:48 +02:00
lizzie
f422d855b7
[cmake] fix apple, android builds ( #2619 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2619
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-30 02:18:31 +02:00
nyx-ynx
03c7d6ce4a
[android] input over(lay)haul 1: Auto-hide input overlay setting ( #493 )
...
This is step 1 of https://git.eden-emu.dev/eden-emu/eden/issues/47 which was the easiest to implement. How was this not implemented on yuzu already?
Would prefer if more people tested this than the usual amount.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/493
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: nyx-ynx <contact@nyxynx.dev >
Co-committed-by: nyx-ynx <contact@nyxynx.dev >
2025-09-29 22:40:03 +02:00
nyx
824dc6948e
[android] input over(lay)haul 2: Individual scaling of buttons ( #2562 )
...
### (Needs testing)
This PR makes it possible to adjust the scale of each touch input overlay button independently from the global scale
This individual value always goes on top of the global scale.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2562
Co-authored-by: nyx <contact@innix.space >
Co-committed-by: nyx <contact@innix.space >
2025-09-29 22:38:26 +02:00
lizzie
85b5e650cc
[dist, docs] Clearer wording for settings, guidelines for new settings ( #2570 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2570
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-29 19:41:01 +02:00
lizzie
324ace3cd6
[macos] associate .XCI/NSP file extensions ( #2617 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2617
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-29 18:43:13 +02:00
lizzie
33f93ad003
[macos, qt] workaround upstream rendering bug ( #2616 )
...
See https://bugreports.qt.io/browse/QTBUG-138942
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2616
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-29 18:42:51 +02:00
lizzie
9f423a24b8
[linux] fix aarch64 builds (again) + fix with slightly outdated qt ( #2612 )
...
Fixes issues building on aarch64 linux with a slightly outdated system qt; also fixes linker selection process
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2612
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-29 18:42:28 +02:00
Caio Oliveira
50ceb9a43a
[.ci] install-msvc: fix installation on MSVC ( #2611 )
...
* changed from Build Tools to Community (congrats Microsoft very cool)
* add spining to show it didnt stopped installing
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2611
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-09-29 18:42:04 +02:00
lizzie
ecb811ad04
[qt] move addons row to rightmost side ( #2610 )
...
This is because the rightmost row is "extended" to the rest of the table, and add-ons have long names, play time doesn't need that much space.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2610
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-29 18:41:28 +02:00
lizzie
bf302d7917
[common] No need to specify min/max for settings; fix crash when OOB value is given for some settings ( #2609 )
...
This fixes issues when migrating settings that refer to invalid filters/scales. For example if we had 5 filters, but we set filter=6, the program would crash.
This also makes so specifying min/max manually isn't needed (but can still be set for cases like NCE).
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2609
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-29 18:40:29 +02:00
unknown
d19a7c3782
[service] unstub process winding ( #2590 )
...
It's used on FW19+ and FW20+ but since all 20+ applets stuck on HID, you still can't boot into applets.
Should fix: Bioshock Infinite on FW19
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2590
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: unknown <sahyno1996@gmail.com >
Co-committed-by: unknown <sahyno1996@gmail.com >
2025-09-28 18:43:01 +02:00
MaranBr
c725641f13
[video_core] Fix fast buffers without performance loss ( #2605 )
...
Fixes games that have some elements flickering on the screen, such as Kirby Star Allies and others, without impacting performance.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2605
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-28 07:29:19 +02:00
nyx
02016697d6
[cmake, macos] Suppress warnings for unused private members ( #2583 )
...
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2583
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: nyx <contact@innix.space >
Co-committed-by: nyx <contact@innix.space >
2025-09-27 22:40:18 +02:00
crueter
c77ad128b9
[cmake] whole-program LTO, prefer lld on clang ( #2581 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2581
2025-09-27 22:40:08 +02:00
lizzie
cc50571275
[dynarmic] fix tests builds ( #2601 )
...
This fixes tests for dynarmic, print_info and test_generator.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2601
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-27 20:41:52 +02:00
lizzie
ba20e5c2f5
[common] fix extraneous error wrt. priority queues ( #2598 )
...
This fixes an error that is reproducible (seemingly everywhere?) but on Linux. BitSet<> PR did not yield errors at the time of testing and this issue only cropped up after merge.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2598
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-27 14:51:37 +02:00
lizzie
020ad29a8c
[common] replace Common::BitSet with std::bitset ( #2576 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2576
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-27 01:21:14 +02:00
Marcin Serwin
4982dcfaa5
[cmake] Use siritConfig instead of the module ( #2593 )
...
Tested together with https://github.com/eden-emulator/sirit/pull/2
Signed-off-by: Marcin Serwin <marcin@serwin.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2593
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Marcin Serwin <marcin@serwin.dev >
Co-committed-by: Marcin Serwin <marcin@serwin.dev >
2025-09-27 01:02:49 +02:00
crueter
677148bdca
[cmake] PUBLIC link to mcl for dynarmic ( #2595 )
...
fixes comp error in core/arm
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2595
2025-09-27 01:02:34 +02:00
Marcin Serwin
f088f028f3
[cmake] Fix building on aarch64-linux ( #2591 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2591
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Marcin Serwin <marcin@serwin.dev >
Co-committed-by: Marcin Serwin <marcin@serwin.dev >
2025-09-26 21:46:56 +02:00
MaranBr
19eb8272b1
[video_core] Fix a bug in buffer cache that caused flickering in some games when using fast buffering ( #2584 )
...
This fixes a bug in the buffer cache that caused flickering in some games when using fast buffering. This fixes Kirby Star Allies, Yoshi's Crafted World, and possibly many others.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2584
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-26 05:13:08 +02:00
nyx
86ddb51a87
[android] Implement foreground notification service ( #480 )
...
A notification is shown when emulation is active. This, in theory should help preventing Eden for getting destroyed in the background. It is also a nice Q.O.L feature to have.
Credits go to t895 for the initial implementation. This was back-ported from older official Citra builds, although with crashes which i fixed myself.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/480
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: nyx <contact@innix.space >
Co-committed-by: nyx <contact@innix.space >
2025-09-26 05:01:33 +02:00
wildcard
10aca2f90c
[Vulkan] Descriptor Pool bug fix ( #2564 )
...
a bank could be (incorrectly) considered a superset if it had enough image buffer descriptors but not enough storage image descriptors, causing the allocator to pick a bank that can’t actually satisfy VK_DESCRIPTOR_TYPE_STORAGE_IMAGE demand resulting in sham allocations and creation of new pools.
Note to testers,
please look for any regressions in terms of visuals and most importantly please test the performance and ram usage.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2564
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-09-26 04:58:09 +02:00
lizzie
1d83ba733c
[dist] shrink png asset size with optipng, scripts to generate assets ( #2573 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2573
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-26 03:53:54 +02:00
lizzie
fd21774aae
[common] remove nvidia driver hack using environment variables ( #2575 )
...
Ugly hack that helped boost FPS on OpenGL backend... or does it? https://download.nvidia.com/XFree86/Linux-x86_64/435.17/README/openglenvvariables.html
This shouldn't work on Windows properly, as it is meant to be a Linux only thing anyways... so?
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2575
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-25 17:08:43 +02:00
MaranBr
42280f34d6
[video_core] Improve asynchronous shader building description ( #2568 )
...
This improves the asynchronous shader building description.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2568
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-24 22:11:13 +02:00
crueter
2482846cf6
[core] fix msvc comp ( #2567 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2567
2025-09-24 21:50:18 +02:00
lizzie
bf4dce8d0b
[hid_core/frontend] use shared lock for accesses on emulated controller (reduces contention in FBSD) ( #2553 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2553
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-24 19:30:21 +02:00
PavelBARABANOV
45263ee7aa
LoadIdTokenCache stub ( #2531 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2531
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-09-24 19:30:00 +02:00
lizzie
f19bbda517
[common] remove ranges polyfill ( #2546 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-24 19:29:48 +02:00
lizzie
f5bb07341a
[dynarmic] merge IR opt pass into single TU ( #2561 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2561
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-24 03:28:38 +02:00
lizzie
3e299dc0f5
[dynarmic] remove frontend options; fixup exception handler code to support other OSes, do not use mcl macros for arch in EH ( #2540 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2540
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-24 02:40:07 +02:00
lizzie
3ac9d65cdd
[yuzu_cmd] fix HFA Wpsabi warning on aarch64 ( #2554 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2554
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-24 02:39:37 +02:00
lizzie
4f9b670c93
[tools] script to run mesa llvmpipe; script to run program under dtrace sampling ( #2559 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2559
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-24 02:08:06 +02:00
MaranBr
1937286798
[video_core] Improve asynchronous shader building ( #2560 )
...
This improves the asynchronous shader building process.
Fixes a TOTK inventory bug that caused some icons to be missing under certain circumstances when using asynchronous shader building.
Fixes an issue in Kirby and the Forgotten Land where arriving at the checkpoint would cause a graphical bug in the building when asynchronous shader building was enabled.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2560
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-24 00:58:28 +02:00
crueter
76a8a6e039
[cmake] feat: FFmpeg CI, allow 16kb android builds, update translations for transifex ( #2543 )
...
Uses an FFmpeg CI for Android and Windows, also available for Linux. Saves compile time on Linux and is more consistent on Windows/Android.
Also, updates VVL and FFmpeg to allow for a fully 16kb-compliant Android build. Bonus: APK size is down 30%
Updated all localization files for Transifex while I was at it
TODO for future: Android 8.0 with vp9_vulkan et al.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2543
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-09-23 19:38:11 +02:00
Maufeat
49ddf95c70
[texture_cache] fix copy image again? ( #2558 )
...
Somehow I accidentally overwrote it with #2550
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2558
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-09-23 18:49:44 +02:00
Maufeat
d4427d90ea
[core] Remove key hashes and hash checks ( #2552 )
...
I've removed all hardcoded key hashes as they are not required and to avoid possible legal issues.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2552
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-09-23 05:06:31 +02:00
Maufeat
aec7f19b7e
[texture_cache] fix msaa upload again, ( #2550 )
...
temproary non-msaa images used for msaa uploads were being destroyed before the GPU finished using them, causing validation errors/crashes.
This keeps the temp image alive until the GPU finishes and switches the aspect-mask check to bitwise so the MSAA path only runs when needed.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2550
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-09-23 03:49:36 +02:00
lizzie
7050b92d61
[vk, gl] fix missing spline1 header ( #2551 )
...
Thanks to @chemicalwarrior for the patch
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2551
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-22 18:21:59 +02:00
Maufeat
48f7387e3a
[texture_cache, nifm] fix crashes for linear image type and set nifm logs to debug ( #2549 )
...
Example game was Mario+Rabbits Kingdom Battle. It crashes when reaches that part of copy image. Also put NIFM requests to log in DEBUG due to request spam and not being useful in debugging at all.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2549
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-09-22 17:56:20 +02:00
SDK Chan
49f29e5071
[shader_recompiler] Rewrite ISBERD ( #2541 )
...
I tried to simplify ISBERD a little bit, and remove unneeded data shifting, and unneeded complexity through helper functions I previously added.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2541
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev >
2025-09-22 17:55:41 +02:00
lizzie
f33a771d58
[vk, opengl] add lanczo and spline-1 filtering ( #2534 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2534
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-22 17:34:55 +02:00
lizzie
191e4c75a1
[meta] fix license headers ( #2547 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-21 21:58:59 +02:00
Maufeat
34302300d9
add missing service for acc:u0 for fc26 ( #2548 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2548
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-09-21 20:50:10 +02:00
xbzk
cbbdfc75cc
[android] fix for intent launch + emulation fragment binding rc barriers ( #471 )
...
trial to confirm whether some emulationState related race condition is causing crashes on android
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/471
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-09-21 16:06:56 +02:00
crueter
1ca35b7559
[docs] signup instructions ( #2542 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2542
2025-09-21 03:44:09 +02:00
crueter
06dabbadcb
[cmake] fix OpenGL, git rev identifier ( #2530 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2530
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-09-20 22:58:33 +02:00
lizzie
8c9cdf0d70
[dynarmic] update docs for fastmem ( #2539 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2539
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-20 21:49:25 +02:00
Shinmegumi
d623e04606
Fix src/core/cmakelists.txt ( #2537 )
...
Removed entry that was added back trying to fix a conflict in a PR.
Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2537
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-09-20 18:19:44 +02:00
Gamer64
4b558e5303
[hw_composer]: Add some enhancements to improve its performance and logic ( #225 )
...
These changes should mostly improve the performance for most of games and reduce reallocations from framebuffer releases.
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/225
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Gamer64 <gamer64@eden-emu.dev >
Co-committed-by: Gamer64 <gamer64@eden-emu.dev >
2025-09-20 17:54:14 +02:00
wildcard
28b8159da1
[VK] Change barrier to transfer in present manager ( #315 )
...
There is no Color_attachment happening here only transfer operation and hence the gpu should only wait for transfer not color_attachment_output_bit(may fix async presentation, not likely though)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/315
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-09-20 17:52:40 +02:00
lizzie
87d42cf542
[fs] remove usage of subpar PooledBuffer ( #342 )
...
PoolBuffer is a subpar "reimplementation" of an equivalent std::vector<char>
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/342
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-20 17:43:59 +02:00
MaranBr
725407b989
[video_core] Add ability for integrated devices to control the amount of memory used by the emulator ( #2528 )
...
This adds the ability for integrated devices to control the amount of memory used by the emulator.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2528
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-20 14:17:07 +02:00
crueter
6510818fca
[docs] fixup codeowners ( #2529 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2529
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-09-19 18:20:51 +02:00
Caio Oliveira
a487cea683
[core] Fix buiding with fmt 10 ( #2524 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2524
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-09-19 17:02:53 +02:00
lizzie
a3c0d59dc9
[android] update translations for dynarmic to say it's jit, remove "(slow)" from paranoid ( #2527 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2527
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-19 16:57:34 +02:00
SDK-Chan
cf634d4d6f
[gpu/nvdrv] Rewrite ZBC functions ( #2501 )
...
This rewrite attempts to implement a fully correct ZBC (Zero Bandwith Clear) mechanism.
The zbc_mutex attempts to mitigate contention by assuring that only threads which hold the mutex can modify the table.
Notify drivers about the index size, I believe some drivers even need the notification.
Only add new entries if a entry was not previously available.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2501
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev >
2025-09-18 14:46:53 +02:00
crueter
b1ce3c8dc1
[docs] CODEOWNERS ( #491 )
...
cc: @CamilleLaVey @Lizzie
initial guess for everyone, may need more specificity etc.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/491
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-09-18 02:38:15 +02:00
crueter
e1ffeec212
[docs] refactor: full rewrite, generalization + dedup ( #488 )
...
"docs but awesome"
Combines most of the stuff that was repeated thrice over verbatim into a
single common Build Instructions page, with additional caveats marked
elsewhere. Prettifies some stuff too because why not.
cc: @Lizzie @DraVee @MaranBr @SDK-Chan
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/488
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-09-18 02:37:02 +02:00
wildcard
249e006667
[VMA] Use Host cached and Host coherent for Download operations ( #482 )
...
Increase read speeds by using appropriate usage flags
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/482
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-09-17 21:40:09 +02:00
MaranBr
8ac495acee
[fs] Remove remaining files from NCA bypass and fix some asserts ( #2502 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2502
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-17 17:45:52 +02:00
lizzie
cda6958111
[host_memory] decrease latency of mapping on linux ( #232 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/232
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-17 02:31:44 +02:00
wildcard
dac2efc4c8
[Shader Recompiler] Caching optimization for Texture_Pass ( #481 )
...
Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/481
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-09-17 02:27:03 +02:00
lizzie
3b3278f44b
[jit, exception] use shared mutex to reduce thread contention of cached code blocks in fastmem trap handler ( #320 )
...
ankerl::unordered_dense::map will provide better lookup times, theoretically.
fastmem trap handler usually had mutex contention for non-linkable series of blocks (block linking failures); so just use shared_mutex
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/320
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-16 20:54:00 +02:00
SDK-Chan
3ca0bde0e9
[core/nvnflinger] Rewrite GetBufferHistory ( #528 )
...
This rewrite should improve performance with the buffer history by changing the complexity level to O(1).
Replace std::vector with std::array to ensure that elements are allocated on the stack rather than on the free store.
Avoid expensive resizing at runtime.
Adjust buffer states at the right locations.
Tightly pack the BufferHistoryInfo struct to ensure that it only occupies 28 bytes.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/528
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev >
2025-09-16 19:41:52 +02:00
crueter
6699361b7e
[cmake] fix freebsd and openbsd, remove CPMUtil Eden copyright ( #496 )
...
CPMUtil is technically a completely separate project created and maintained solely by me, so it should actually be copyrighted to me
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/496
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-09-16 18:44:19 +02:00
MaranBr
19036c59b5
[video_core] Simplify DMA options ( #525 )
...
This simplifies DMA options in a clearer and more objective way.
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/525
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-16 18:42:48 +02:00
MaranBr
80dfc3d76f
[fs] Remove remaining files from NCA bypass ( #495 )
...
Fix Android build after PR 94.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/495
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-15 17:47:19 +02:00
crueter
f4386423e8
[qt] refactor: qt_common lib ( #94 )
...
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.
Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.
Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).
In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).
TODO: Docs for Qt stuff
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-09-15 17:21:18 +02:00
Nixyn
4c5d03f5de
[android / GameUI] Add grid compact layout and fix ugly borders on grid layout ( #401 )
...
Tis PR adds a new layout for the Game Adapter with shorter cards and fixes the ugly borders in Game Adapter's Grid layout.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/401
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Nixyn <contact@innix.space >
Co-committed-by: Nixyn <contact@innix.space >
2025-09-15 06:26:06 +02:00
crueter
d207df959a
[cmake, core] refactor: update mbedtls and make YUZU_USE_CPM better ( #485 )
...
update mbedtls functors to support mbedtls3 signatures
moved some vulkan stuff from externals to root, yuzu_use_cpm manages
them now
needs testing:
- all key/derivation related things
- nca verification
- game loading/updates/stuff
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/485
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
2025-09-15 04:22:15 +02:00
Caio Oliveira
28d26b0d76
[ci, docs] Refactor building with Windows ( #400 )
...
* this a initial PR to improve documentation of building under windows
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/400
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-09-12 16:07:35 +02:00
MaranBr
ad6045d9a4
[vk] Fix regression on PR 321 ( #394 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/394
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-12 16:02:25 +02:00
MaranBr
3fbfd64722
[fs] Fix integrity check validation for new updates ( #395 )
...
This fixes the integrity check validation for new updates.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/395
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-09-12 16:02:12 +02:00
Marcin Serwin
13ecc1e481
[cmake] fix issues when using CPMUTIL_FORCE_SYSTEM ( #399 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/399
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Marcin Serwin <marcin@serwin.dev >
Co-committed-by: Marcin Serwin <marcin@serwin.dev >
2025-09-10 18:36:42 +02:00
Caio Oliveira
2502352180
[core, desktop] "fixes" from building on mxe/x86_64-w64-mingw32 ( #396 )
...
* well, i couldn't build the executable, but in anyway those build
errors can come back later to bite our backs
* include missing include
* safeguard _MSC_VER only headers
* saw some of those changes on another PR but I cant find it at moment
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/396
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-09-10 02:22:07 +02:00
lizzie
9d2681ecc9
[cmake] enable clang-cl and WoA builds ( #348 )
...
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.
Compiling on clang is *dramatically* faster so this should be useful for CI.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-09 20:47:49 +02:00
crueter
428f136a75
[cmake] CPMUtil: formatting, git_host, new repos, more system deps, libusb ( #392 )
...
I promise I'm a UI developer
- mbedtls can now be used as a system package
- zycore can now be used as a system package
- cleaned up dynarmic externals
- fixed libusb incorrectly showing as bundled
- add version/tag formatting to JSON
- add custom GIT_HOST option for packages
- moved some of my repos to my new git
- slightly better version identification
- combined VUL/VH since they are codependent (using my combo vendor)
- fix cpmfile inclusion
- remove libusb submodule
This PR succeeds #383 since it includes it
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/392
Co-authored-by: crueter <crueter@crueter.xyz >
Co-committed-by: crueter <crueter@crueter.xyz >
2025-09-08 19:21:38 +02:00
crueter
ecc99ce9ab
[dynarmic] spinlock: (re-)allow RWE on execute-supported targets ( #393 )
...
regr. #273
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/393
2025-09-08 02:37:55 +02:00
lizzie
2f82b63e6a
[user] prioritize 'user' directory if it exists (without needing a portable build) + docs ( #338 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/338
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-08 00:57:08 +02:00
lizzie
43c41e4db5
[compat] openbsd port fixes ( #273 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/273
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-08 00:54:48 +02:00
lizzie
10dd003d0f
[dynarmic, cmake] allow LTO build for dynarmic ( #252 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/252
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-08 00:49:46 +02:00
Gamer64
37e0b80766
[hle] Added missing error codes and increased audio renderer revision ( #390 )
...
Co-authored-by: Jarrod Norwell <official.antique@gmail.com >
Fixes Animal Well
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/390
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Gamer64 <gamer64@eden-emu.dev >
Co-committed-by: Gamer64 <gamer64@eden-emu.dev >
2025-09-07 19:20:45 +02:00
Maufeat
718891d11f
[fs] temporarely disable nca verification ( #298 )
...
This adds a passthrough to basically disable nca verification for newer NCAs, this fixes (tested) Pokemon 4.0.0 update and other newer SDK games and updates (as reported on the discord)
This is implemented as toggle that is default enabled, this needs proper implementation in the future.
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/298
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-09-05 00:04:37 +02:00
crueter
bbcd8aded6
Revert "[heap_tracker] Use ankerl map instead of rb tree ( #249 )" ( #382 )
...
This reverts commit c9a3baab5d .
this commit caused issues in ender magnolia or something, need to make
sure I didn't mess up the revert
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/382
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@outlook.com >
2025-09-04 16:04:42 +02:00
crueter
2bc792e211
[cmake] fix yuzu_cmd, bundled overrides ( #381 )
...
Fixes yuzu_cmd not linking to vma (just link to vma for now, but should
be linked to video_core maybe?)
also fixes the weird precedence of bundled packages esp w.r.t json where
an effectively garbage value was passed into the BUNDLED_PACKAGE
argument (was forced to on)
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/381
2025-09-03 04:36:21 +02:00
xbzk
e7560183fa
[android] minor ui tweaks + translations ( #326 )
...
CHANGES:
fix drawer pause/unpause sync (upon leaving/returning to app)
add quick toggle controller overlay to drawer (for players with multiple gear style)
added translation for emulation_hide_overlay
changed Show overlay to Show controller in all langs
added missing translations for values-de
WHAT TO TEST:
sync of pause/resume when you leave eden (screenshot, home, alt tab, etc).
show controller toggle: if it works it works.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/326
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-09-03 03:55:19 +02:00
lizzie
84fadd1506
[cmake] fix unordered-dense deps ( #380 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/380
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-02 03:25:27 +02:00
Bix
be7a3e1e86
[Hotfix] Update recommended driver from T21 to T22 ( #379 )
...
Help crueters workload.
Signed-off-by: Bix <bix@bixed.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/379
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Bix <bix@bixed.xyz >
Co-committed-by: Bix <bix@bixed.xyz >
2025-09-01 22:25:26 +02:00
lizzie
6aa8be1da8
[cmake] fix gh dependencies ( #377 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/377
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-09-01 21:14:54 +02:00
innix
e28b0d2590
[android]: Force app to use the displays max set refresh rate ( #373 )
...
Since Android 15, google automatically forces "games" to be 60 hrz. This ensures the display's max refresh rate is actually used. Tested on a Google Pixel 7 Pro with Android 16
Co-authored-by: innix <dev@innix.space >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/373
Co-committed-by: innix <dev@innix.space >
2025-09-01 14:18:30 +02:00
innix
6fcfe7f4f3
[macOS, compat] Allow games to boot in MacOS ( #372 )
...
This fixes the crashes on game launch caused by MacOS not being present in host_manager.cpp and enables primitiveRestart for MoltenVK to suppress a bunch of errors given in the log about MoltenVK requiring primitiveRestart. Fixes an crash when switching kingdoms in Mario Odyssey as well
EDS is forced to 0, otherwise games do not show graphics
Note: For now only dynarmicc is working, performance will be slow
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/372
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@outlook.com >
Co-authored-by: innix <dev@innix.space >
Co-committed-by: innix <dev@innix.space >
2025-09-01 09:23:03 +02:00
wildcard
e60fd4b68b
[VMA] Phase 3:- Hand all allocation & binding to VMA ( #362 )
...
This patch completely removes the Custom Sub allocator with VMA and delegates everything to the VMA.
Overall, the patch integrates VMA and simplifies memory management.
Once these changes pass the testing, it will be used as a base for further improvement.
Note to testers, test for stability and performance.
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/362
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@outlook.com >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-09-01 00:20:03 +02:00
Caio Oliveira
10c76568b8
[common, fs] include missing header introduced on #330 ( #370 )
...
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/370
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-08-31 08:40:46 +02:00
SDK-Chan
8dba6a2cb4
[gpu/NVDRV] Finalize, improve AllocObjCtx ( #333 )
...
Improves object allocation per channel, only allowing max amount of 6 objects contexts per channel.
Previously objects were stored in a heap allocated vector which is sub-optimal for performance reasons.
The new implementation instead uses a stack based array with a O(1) approach.
This should boost performance in games which heavily rely on object context creation.
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/333
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev >
2025-08-31 07:32:54 +02:00
Guo Yunhe
4b5a8e0621
[cmake] changed app id from org.eden_emu.eden to dev.eden_emu.eden ( #237 )
...
it is better to match app id with website domain
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/237
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Guo Yunhe <i@guoyunhe.me >
Co-committed-by: Guo Yunhe <i@guoyunhe.me >
2025-08-31 04:56:23 +02:00
Producdevity
39e27bc954
[android] fix intent-auto-driver-install ( #369 )
...
Resolving drivers based on the artifact name was too buggy and inconsistent, this PR improves it. Well, I like to think it does
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/369
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com >
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com >
2025-08-31 03:33:54 +02:00
crueter
21c77bdcac
[cmake] fix ffmpeg libdrm on macos ( #367 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/367
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-31 03:10:34 +02:00
crueter
1c3ca17cfb
[dynarmic] fix annoying gcc/clang error ( #365 )
...
caused qt creator to crash somehow geg
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/365
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@outlook.com >
2025-08-31 00:12:06 +02:00
lizzie
7ca197d900
[qt, compat] fix freedesktop stuffs on Solaris/OpenBSD ( #360 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/360
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-30 23:08:04 +02:00
crueter
3b4c1beb0c
[desktop] only warn on firmware for qlaunch/games ( #363 )
...
- only warns about too new/missing for home menu
- only warns about missing for games that need it (mk8dx)
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/363
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: MaranBr <maranbr@outlook.com >
2025-08-30 20:32:28 +02:00
lizzie
76de9d6c8c
[cmake, compat] fix solaris boost build once and for all ( #364 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/364
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-30 20:32:21 +02:00
JPikachu
ab015bc730
[VK] Fix asserts with incorrect memory allocations ( #357 )
...
This fixes many assertions with incorrect memory allocations. Regression introduced in PR 334.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/357
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-08-30 19:35:53 +02:00
lizzie
f005f6a3ab
[compat] fix freebsd mmap virtual base ( #354 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/354
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-30 17:03:56 +02:00
lizzie
47b703067e
[settings] fix unreachable code warning in fastmem bool ( #347 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/347
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-30 15:17:30 +02:00
crueter
03b4f57364
[cmake] fix nx_tzdb msvc link error (tmp) ( #356 )
...
This is an incredibly stupid and nonsensical bug that I have no way of possibly explaining. This is a temporary workaround until I can reproduce it and figure it out.
Otherwise MSVC linker crashes during final link phase. thanks microsoft
Signed-off-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/356
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: crueter <crueter@crueter.xyz >
Co-committed-by: crueter <crueter@crueter.xyz >
2025-08-30 06:27:30 +02:00
MaranBr
57fbdd516e
[host_memory] Fix a bunch of memory errors on Windows ( #303 )
...
This fixes a bunch of memory errors that could happen on Windows. Possibly regression introduced on PR 187.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/303
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-29 14:20:22 +02:00
Caio Oliveira
f07309afd2
[ffmpeg] proper drm inclusion ( #328 )
...
* this fixes build on ubuntu 25.04
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/328
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-08-29 01:49:20 +02:00
crueter
cf689a7a49
[cmake] properly invalidate tzdb cache; require matching version ( #346 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/346
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-08-29 01:35:01 +02:00
crueter
702a2beb7c
[cmake] refactor: cpmfile, deps prefetch, force system and more ( #322 )
...
CPM Dependencies are now managed in a singular json file, where each can be properly prefetched at-will via `tools/cpm-fetch.sh <packages...>`, or all at once via `tools/cpm-fetch-all.sh`.
Adds docs for CPMUtil as well.
Also adds `<package>_FORCE_{BUNDLED,SYSTEM}` overrides
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/322
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-08-29 00:18:02 +02:00
MaranBr
d709771d67
[core] Unsafe toggles cannot be changed at runtime ( #344 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/344
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-29 00:07:21 +02:00
MaranBr
428249cb01
[debug] Rename remaining names in accordance with PR 341 ( #343 )
...
This renames the remaining names in accordance with PR 341.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/343
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-28 16:46:24 +02:00
wildcard
8ed05425dd
[Vulkan][TextureCache] Always use identity-swizzled views for storage images ( #321 )
...
Validation flagged writes to a VK_DESCRIPTOR_TYPE_STORAGE_IMAGE descriptor because the bound VkImageView had a non-identity component mapping and hence the vuid-00336 error, this fixes the said error.
------
This commit helps to fix some graphical issues on games like Trident's Tale, where game didn't render anything than just plain terrain, helps to stabilize Nier Automata graphical issues, meanwhile the most annoying glitches are gone, there's still remain other issues.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/321
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: wildcard <nubieluv@gmail.com >
Co-committed-by: wildcard <nubieluv@gmail.com >
2025-08-28 05:21:05 +02:00
lizzie
26b5286250
[veil] fix flush log option not being available ( #341 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/341
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-28 05:14:24 +02:00
lizzie
529f78b95f
[audio] fix ringbuffer datarace ( #205 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/205
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-28 01:55:27 +02:00
crueter
434bd42a5e
[desktop] fix controls dialog text clipping ( #336 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/336
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-08-28 01:34:41 +02:00
lizzie
8407510f76
[video_core] fix nixOS flake build patch ( #339 )
...
See https://github.com/NixOS/nixpkgs/pull/406630/files
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/339
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-28 01:32:37 +02:00
MaranBr
7f482d0730
[core] Add option to control Host MMU Emulation ( #324 )
...
This adds an option to enable or disable Host MMU Emulation [Android/PC], brings better config per-game handling with Disable Buffer Reorder, disables Flush Debug Lines by Log, option which was enabled by default on Android/PC taxing performance and translates to all supported languages the recent changes.
Leaves room for NCE improvements in the foreseable future.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/324
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-27 23:02:46 +02:00
lizzie
9d53933a95
[fmt] use {:#X} for format instead of 0x{:X} ( #309 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/309
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-27 22:39:11 +02:00
lizzie
7950c5cca0
[common/host_memory] use assert instead of throw on Impl() ctor; abort on error ( #316 )
...
Rationale: Throwing when running out of memory just creates sad paths for no reason (and at that point, just abort immediately). We are using MAP_NORESERVE, if there isn't enough memory a crash will follow anyways.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/316
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-27 22:26:08 +02:00
lizzie
09e77fa146
[common, fs] Use std::string_view instead of std::string&; inline functions that are used rarely ( #330 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/330
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-27 22:21:04 +02:00
wildcard
dae0d7bec6
[VK] Very conservative and spec-compliant alignment ( #335 )
...
spec-compliant alignment: Implement spec-compliant alignment for non-coherent memory and buffer-image granularity
revert oom handling
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/335
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-08-27 22:20:02 +02:00
JPikachu
37375220e8
[VK] Refine VRAM allocation strategy for improved stability and performance ( #334 )
...
These adjustments enhance memory management,
While increasing shader performance across all GPU types, including iGPUs.
This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game
Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck)
Thank you to all of our testers for helping eliminate this bug,
And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/334
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-08-27 22:19:17 +02:00
CamilleLaVey
9fae048a5a
revert [jit] Increase x86_64 default code size to full 2GiB hugepage ( #318 ) ( #337 )
...
revert [jit] Increase x86_64 default code size to full 2GiB hugepage (#318 )
Abuses the existence of transparent huge pages on Unix. 4*2 = 8GiB virtual memory used total by JIT. May reduce native host TLB trees.
--------------
WIP: Wasn't meant to be merged, it's going to be refined to be added later when more data/ testing have been made about this approach.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/318
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/337
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com >
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-08-27 21:28:23 +02:00
Shinmegumi
eb80a30c42
revert 22847ec78a ( #331 )
...
revert [jit] Disable fastmem (by default) on FreeBSD, Solaris and OpenBSD due to subpar timings of SIGSEGV (#319 )
According to MaranBR, this should have never been merged and should have been closed instead as they iterated on it in 324.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/319
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/331
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-27 15:12:16 +02:00
lizzie
22847ec78a
[jit] Disable fastmem (by default) on FreeBSD, Solaris and OpenBSD due to subpar timings of SIGSEGV ( #319 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/319
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-27 12:12:32 +02:00
lizzie
3cb8e6111a
[jit] Increase x86_64 default code size to full 2GiB hugepage ( #318 )
...
Abuses the existence of transparent huge pages on Unix. 4*2 = 8GiB virtual memory used total by JIT. May reduce native host TLB trees.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/318
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-27 12:10:53 +02:00
crueter
21cd44ec04
[dynarmic] jit fix branch v2 ( #203 )
...
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/203
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-27 06:49:50 +02:00
lizzie
c9a3baab5d
[heap_tracker] Use ankerl map instead of rb tree ( #249 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/249
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-27 05:00:38 +02:00
wildcard
380cfcaeed
[VK] Hybrid memory allocation with robust alignment ( #325 )
...
Combines robust OOM handling with progressive size reduction and spec-compliant alignment:
This hybrid approach maximizes allocation success rates through multiple recovery tries.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/325
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Credits to Wildcard
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-08-27 04:45:50 +02:00
MaranBr
44d658bbc5
[core] Fix Diablo 3 ( #314 )
...
This fixes Diablo 3. Regression introduced on PR 311.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/314
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-25 21:04:44 +02:00
MaranBr
a1c5b5c911
[core] Fix a specific condition where the controller applet would still freeze in MK8D ( #311 )
...
This fixes a specific condition where the controller applet would still freeze on the MK8D under certain circumstances.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/311
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-25 18:23:38 +02:00
lizzie
302509d84d
[compat] fix clang std::terminate error ( #307 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/307
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-25 14:43:50 +02:00
MaranBr
4ea9664ff4
[video_core] Fix EDS defaults by platform ( #305 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/305
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-24 02:05:38 +02:00
wildcard
e59065b542
[VK] change bind point from Graphics to Compute since its a compute pipeline ( #293 )
...
Title is sufficient
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/293
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-08-24 01:16:06 +02:00
Shinmegumi
eb72a358e3
[vk] Fix dynamic vertex input state handling ( #295 )
...
only applies vertex input state if the pipeline was created with it
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/295
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-23 20:34:05 +02:00
wildcard
4eb6d10d62
[Vk] Improve Stencil Handling and Fix Read-After-Write Hazard ( #235 )
...
1. Improves stencil handling:
- Adds surface type detection to distinguish between color, depth, stencil, and depth-stencil formats
- Only enables stencil load/store operations for surfaces that actually contain stencil data
- Avoids unnecessary stencil operations for non-stencil formats (DONT_CARE)
2. Fixes read-after-write (RAW) synchronization hazards:
- Adds a subpass self-dependency (subpass 0 → subpass 0)
- Synchronizes color/depth writes with subsequent shader reads
- Uses VK_DEPENDENCY_BY_REGION_BIT for efficient synchronization
- Covers all possible relevant stages,
• src: Color output + Early/Late fragment tests
• dst: Fragment shader
• Access: Write → Read transitions
here is what hazard looks like [1147.550616] Render.Vulkan <Critical> video_core/vulkan_common/vulkan_debug_callback.cpp:DebugUtilCallback:55: Validation Error: [ SYNC-HAZARD-READ-AFTER-WRITE ] Object 0: handle = 0x7409630000000192, type = VK_OBJECT_TYPE_IMAGE_VIEW; | MessageID = 0xe4d96472 | vkCmdDrawIndexed: Hazard READ_AFTER_WRITE for VkImageView 0x7409630000000192[], in VkCommandBuffer 0xb400007cb003ea70[], and VkPipeline 0x44d3470000000213[], VkDescriptorSet 0x0[], type: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, imageLayout: VK_IMAGE_LAYOUT_GENERAL, binding #2 , index 0. Access info (usage: SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ, prior_usage: SYNC_IMAGE_LAYOUT_TRANSITION, write_barriers: SYNC_FRAGMENT_SHADER_COLOR_ATTACHMENT_READ|SYNC_FRAGMENT_SHADER_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ|SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE|SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE|SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ|SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE|SYNC_SUBPASS_SHADER_HUAWEI_INPUT_ATTACHMENT_READ, command: vkCmdPipelineBarrier, seq_no: 45, reset_no: 129).
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/235
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: wildcard <nubieluv@gmail.com >
Co-committed-by: wildcard <nubieluv@gmail.com >
2025-08-23 20:04:48 +02:00
wildcard
949f72222b
[VK] spec-clean MasterSemaphore submits ( #285 )
...
fixes this error [ 18.505526] Render.Vulkan <Info> video_core/vulkan_common/vulkan_debug_callback.cpp:DebugUtilCallback:59: Validation Information: [ UNASSIGNED-BestPractices-SemaphoreCount ] | MessageID = 0x6cfe18a5 | pSubmits[0].pWaitSemaphores is set, but pSubmits[0].waitSemaphoreCount is 0.
This patch is only corrective in nature and is trivial and should not fix or break anything just one of the best practices in vulkan. It nulls pWaitSemaphores / pWaitDstStageMask / pSignalSemaphores when the corresponding counts are zero.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/285
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-08-23 20:00:58 +02:00
PavelBARABANOV
c228f9b746
updated the translation ( #288 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/288
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-08-23 19:53:16 +02:00
crueter
94bcd64153
[cmake] refactor: SDL2 CI and CPMUtil::AddCIPackage ( #284 )
...
Replaces bundled SDL2 with my SDL2 CI, and updates external SDL2
Additionally, reduces all that boilerplate with a common AddCIPackage in
CPMUtil.cmake, currently used by OpenSSL and SDL2. To be used with ffmpeg in the future
Signed-off-by: crueter <crueter@crueter.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/284
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-23 19:42:49 +02:00
MaranBr
5b864d406d
[video_core] Add option to control the DMA precision level at runtime ( #304 )
...
This adds an option to control the DMA precision level at runtime.
Co-authored-by: crueter <crueter@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/304
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-23 19:42:10 +02:00
MaranBr
a51953e4f9
[video_core] Add hability to change Sync Memory Operations at runtime ( #300 )
...
This adds the hability to change Sync Memory Operations at runtime.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/300
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-22 16:23:34 +02:00
PavelBARABANOV
35ec256c74
[translation] EDS Description ( #297 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/297
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-08-21 23:57:32 +02:00
SDK-Chan
e75ceb676b
[core] Finalize AliasRegionExtraSize ( #291 )
...
The previous implementation was based on assumptions for the baseline.
The new implementation is based on calculations, and should be more robust for DRAM values beyond 8GB as well.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/291
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev >
2025-08-21 21:08:43 +02:00
MaranBr
de5c761aa7
[video_core] Update Vulkan Extended Dynamic State settings ( #292 )
...
This updates the Vulkan Extended Dynamic State settings and descriptions to improve and make it more clear how it works.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/292
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-21 19:27:39 +02:00
Producdevity
0e7203df34
feat(android): add automatic GPU driver download for intent launches ( #279 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/279
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com >
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com >
2025-08-20 19:48:07 +02:00
SDK-Chan
7ce051cfb3
[core] Unstub AliasRegionExtraSize ( #260 )
...
This implementation is basically usable for up to 8GB of DRAM which you can set in the emulator.
It should ensure that the alias or map region for the virtual address space is bigger when requested.
8GB DRAM is the size of Nintendos DRAM sticks in the developers kit.
Going above 8GB DRAM while emulating a game is not recommended.
That is why this implementation.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/260
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev >
2025-08-20 17:16:13 +02:00
MaranBr
7bfa2404a6
[video_core] Improve DMA logic and add an option to sync memory operations ( #276 )
...
This improves DMA logic and add an option to sync memory operations.
Thanks to Higgs for the new DMA logic.
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/276
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-20 00:21:25 +02:00
lizzie
bf7f3e25fc
[compat] fix solaris build and update instructions for CPM on solaris ( #270 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/270
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-20 00:21:16 +02:00
crueter
5180031313
[ci, cmake] openssl updates, fix drpc and ci scripts ( #283 )
...
- Add bundled OpenSSL libs for Solaris, FreeBSD, Linux
- Fix CPMUtil default on msvc
- Update CI scripts (thanks dravee)
- PLATFORM_<OS> helpers for non-ANDROID UNIX
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/283
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@crueter.xyz >
Co-committed-by: crueter <crueter@crueter.xyz >
2025-08-19 21:29:36 +02:00
MaranBr
1307f3510d
[externals] Fix usage of USE_CCACHE for Sirit ( #282 )
...
This Fixes usage of USE_CCACHE for Sirit.
Credit: DraVee
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/282
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-19 17:39:28 +02:00
wildcard
12f5a96f01
[Textures] Normalize 1D TICs that use layers to 1DArray; ( #274 )
...
Some TIC entries are tagged Texture1D but actually use array layers so previously it was marked as simple 1D and hence the assert, this fixes the said issue(Depth > 1 or baseLayer != 0).
Games fixed- God Eater 3
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/274
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: wildcard <wildcard@eden-emu.dev >
Co-committed-by: wildcard <wildcard@eden-emu.dev >
2025-08-19 02:28:17 +02:00
PavelBARABANOV
77b3f159af
updated the translation ( #275 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/275
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com >
2025-08-18 20:58:40 +02:00
MaranBr
c97d0c8b53
[desktop] Fix VRAM Usage Mode description ( #277 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/277
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-18 20:10:34 +02:00
Bix
4cc4d315f0
[Frontend] add X links to About and Help ( #272 )
...
Based off the recent addition of revolt links.
Authored-by: Bix bix@bixed.xyz
Signed-off-by: Bix bix@bixed.xyz
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/272
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Bix <bix@bixed.xyz >
Co-committed-by: Bix <bix@bixed.xyz >
2025-08-16 17:32:18 +02:00
crueter
d96da5104b
[cmake] final CPM fixes ( #267 )
...
- remove vcpkg references in docs
- move externals around
- fix non-cpm stuff
- remove redundant simpleini call/dir
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/267
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2025-08-16 03:19:02 +02:00
crueter
1f5f9d34d1
[desktop] update sample shading fraction tooltip ( #266 )
...
more clear on what the slider doessssssssss
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/266
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2025-08-16 00:42:54 +02:00
lizzie
d61f0774be
[common] Use U8 for colour of RB-tree instead of integer to save space ( #228 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/228
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-15 23:21:15 +02:00
lizzie
9c6fad7561
[arm] allow duplicate addresses on backtrace ( #251 )
...
As a reminder, never remove duplicate entries from a back-trace, ever.
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/251
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-15 23:20:08 +02:00
crueter
09a8fab2a2
[spirv] improved spir-v shader opt ( #239 )
...
increases speed ~tenfold for Spir-V output optimization when using it on load.
Co-authored-by: wildcard <nubieluv@gmail.com >
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: wildcard <nubieluv@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/239
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-15 21:40:41 +02:00
SDK Chan
72fb15cacc
[shader_recompiler] ISBERD minor cleanups ( #211 )
...
Clean up some ISBERD related implementations.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/211
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev >
2025-08-15 20:11:08 +02:00
MaranBr
b906abf9fc
[kernel] Ensure all kernel objects exist before destroying them and avoid infinite loop between Open() and Close() functions ( #261 )
...
This ensures that all kernel objects exist before destroying them and prevents an infinite loop between the Open() and Close() functions.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/261
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-15 14:01:11 +02:00
lizzie
e807e32b1a
[compat] fix solaris Qt build ( #194 )
...
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/194
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-15 04:12:45 +02:00
crueter
c39e3bece6
[cmake] do not allow system xbyak
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2025-08-14 22:02:59 -04:00
wildcard
394ee0dc82
[Vk] FixSampleShading ( #218 )
...
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/218
Co-authored-by: wildcard <nubieluv@gmail.com >
Co-committed-by: wildcard <nubieluv@gmail.com >
2025-08-15 01:17:38 +02:00
crueter
9ea4e89607
[cmake] don't REQUIRE externals deps in root, add boost_headers ( #265 )
...
boost_headers is actually required for some distros apparently (notably
Arch, thanks username227 for spotting it), forces the bundled package
for it as well
AUR cpp-httplib also does not work with this for some reason, so in
order to support `CMAKE_DISABLE_FIND_PACKAGE_httplib` (required for
Arch if `cpp-httplib` is installed there), removes REQUIRED from the
external propagation calls (wasn't needed anyway idk why I added it)
I really wish we had more Arch developers tbh
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/265
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-15 00:35:28 +02:00
crueter
3e55dc6352
[cmake] refactor: CPM over vcpkg ( #250 )
...
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.
In theory, improves configure and build time by a LOT and makes things much easier to manage
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/250
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-14 20:30:30 +02:00
SDK-Chan
c36cc0d3ee
[core/nvdrv] Fix Random Unmap Memory Clearing ( #176 )
...
Now memory should only be unmapped after it was mapped.
Could eventually fix some graphical errors, and improve performance.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/176
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev >
2025-08-14 14:30:09 +02:00
wildcard
444b9f361e
[VK] PR 180 extension ( #257 )
...
fyi there is nothing called VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL
Co-authored-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/257
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: wildcard <nubieluv@gmail.com >
Co-committed-by: wildcard <nubieluv@gmail.com >
2025-08-14 01:39:18 +02:00
crueter
bd944b71d5
[cmake] fix vcpkg and zy* install ( #247 )
...
vcpkg wouldn't clone before, but now it actually does and seems to work in my testing
also doesn't install zycore and zydis (thanks aur testers)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/247
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-14 00:00:35 +02:00
wildcard
1465757ded
[VK] Only enable executable properties when debugging is enabled, extension of pr 243 ( #256 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/256
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: wildcard <nubieluv@gmail.com >
Co-committed-by: wildcard <nubieluv@gmail.com >
2025-08-13 19:49:45 +02:00
crueter
fc88638693
[vk] only enable statistics bit if graphics debugging is enabled ( #243 )
...
seems to improve perf, this bit is basically useless outside of debugging
credit: wildcard
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/243
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-13 19:25:52 +02:00
lizzie
2b62a41942
[vk] fix line_topologies check ( #248 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/248
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-13 19:25:05 +02:00
Shinmegumi
c8d6f23129
[vk] Bring Vulkan closer to Spec ( #180 )
...
The changes noted below bring Vulkan closer to 1.3 spec and get rid of validation errors and enable us to properly use one or two more functions.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/180
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-13 18:02:05 +02:00
weakboson
383fb23348
Revert image view usage flags regression introduced in 492d3856e8. ( #241 )
...
Maxwell format `VK_FORMAT_A8B8G8R8_SRGB_PACK32` does not support storage. However a `A8B8G8R8_UNORM` view is created for a image with that format which supports storage. The previous patch ignored image view format usage making it impossible for the pipeline to render to the texture.
This commit reverts the image usage override. However, there is still a mismatch between image format usage and image view format usage.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/241
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: weakboson <weakboson@quantum-field.net >
Co-committed-by: weakboson <weakboson@quantum-field.net >
2025-08-13 15:35:57 +02:00
Maufeat
89d40c6302
[vk, texture_cache] MSAA ensure no more crash ( #245 )
...
> The shared_ptr<Image> capture ensures the temporary image outlives all queued GPU work (both the upload/download step and the MSAA compute copy). Without this, drivers read freed memory
> The temp image always has STORAGE & TRANSFER usage, matching what the compute MSAA path actually binds.
> Since this only a temp fix ontop of the previous commit, we only use the MSAA path for color; depth/stencil still use the original safe route.
> Should still be reworked though, as seen in the other MSAA commis that are open.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/245
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-08-13 01:42:56 +02:00
MaranBr
234e41193e
[desktop] Fix Default theme on Windows 10 ( #246 )
...
This fixes the default theme on Windows 10. Regression introduced in commit: [3f02d77 ](3f02d7713f )
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/246
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-12 20:01:55 +02:00
crueter
1551387739
[cmake, frontend] feat: CPMUtil + dependency viewer ( #238 )
...
- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-08-11 22:27:29 +02:00
Maufeat
3f02d7713f
[qt] Fix title bar for windows being forced to light theme ( #236 )
...
Fixed the title bar being forced to light theme and properly handle it the qt6.5 way
See: https://stackoverflow.com/a/78854851
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/236
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-08-10 22:14:12 +02:00
Guo Yunhe
bdf5674d7e
[cmake] use CPM.cmake without download ( #234 )
...
openSUSE build environment doesn't have internet access. So all downloads must be skipped.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/234
Co-authored-by: Guo Yunhe <i@guoyunhe.me >
Co-committed-by: Guo Yunhe <i@guoyunhe.me >
2025-08-09 18:47:25 +02:00
crueter
6b8408ef50
[android] fix light theming ( #230 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/230
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-09 01:09:01 +02:00
crueter
a3cf780a3a
[dynarmic] fix pch gen ( #231 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/231
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-09 01:08:55 +02:00
crueter
0705ba0b47
[frontend] add revolt links to about ( #227 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/227
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-08 01:56:42 +02:00
crueter
982b171f30
[desktop] fix random qt annoyances ( #226 )
...
Removes that silly QLayout message and improves consistency thereof for
other QLayouts
Still work to be done but this is all that's needed rn
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/226
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-08 01:25:00 +02:00
crueter
ae89b5e1b9
[android] fix regressions from redesign + room ( #197 )
...
- Don't set room address during creation
- Fixed per-game config not properly unloading
- Fixed invisible thumb on switch setting
- Fixed north app bar not coloring
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/197
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-07 22:29:47 +02:00
crueter
d499693c29
[cmake] don't explicitly set archflags by default ( #220 )
...
Closes #216
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/220
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-07 22:09:02 +02:00
crueter
1f5b4cce6e
[externals] revert oaknut to Merry's last version ( #223 )
...
thanks wunkolo, very cool
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/223
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-07 22:08:05 +02:00
lizzie
6b7cac003a
[deps] use --enable-pic for ffmpeg ( #214 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/214
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-07 22:05:51 +02:00
lizzie
99426f064c
[docs] freebsd does not have pkg-config since FBSD12 ( #222 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/222
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-07 22:05:36 +02:00
lizzie
37618e1043
[dist] fix icons ( #221 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-07 22:05:21 +02:00
crueter
6b33b5a734
revolt ( #213 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/213
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-07 05:44:51 +02:00
crueter
dc444c7af9
[docs] update Linux build guide to include private for debian ( #191 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/191
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-06 07:48:41 +02:00
crueter
a4f845b98d
[meta] readme updates ( #206 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/206
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-06 07:48:28 +02:00
crueter
f1e74f6855
[meta] remove MicroProfile ( #185 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-08-06 07:48:11 +02:00
crueter
dbbe5b3328
[android] Early Release Fences, v2 ( #190 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/190
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-05 23:16:57 +02:00
MaranBr
0102f548d0
[host1x] Update FFmpeg to 7.1.1 and add support for NVidia CUDA on Linux ( #207 )
...
This updates FFmpeg to 7.1.1 and add support for NVidia CUDA on Linux, following the same version as Android and Windows to maintain a standard across platforms.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/207
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-08-05 23:16:15 +02:00
crueter
9634342100
[cmake] fix regressions intr. CPM and packaging ( #201 )
...
- don't install dynarmic, mcl, unordered_dense files
- fix bundled qt w/ quazip
- don't install libyuzu-room.a
- don't link to VUH
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-04 21:57:01 +02:00
crueter
41f0fa97ca
[dynarmic] revert bad changes ( #202 )
...
This reverts commit 56acd4041a .
pr needs rebase and fix, audio broke
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/202
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Signed-off-by: crueter <crueter@eden-emu.dev >
2025-08-04 15:21:54 -04:00
lizzie
76d0659ffe
[docs] IDE setup for vscode, better wording in guideline ( #200 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/200
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-04 18:48:32 +02:00
lizzie
5ee06b2d75
[dist] update icons + script to update icons ( #198 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/198
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-04 18:42:05 +02:00
wildcard
41ffa5a342
[core, nce] module_id cache key handling ( #195 )
...
Uses Module_id plus offset for cache key, Module_id is unique to each module. Also passes the module_id everytime new patcher is created in case the module is too big.
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/195
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: wildcard <nubieluv@gmail.com >
Co-committed-by: wildcard <nubieluv@gmail.com >
2025-08-04 18:41:28 +02:00
weakboson
33275c28d3
[texture_cache] Enforce conservative 3D texture aliasing. Consistently merge/lookup images. ( #196 )
...
Previously, the merging strategy is permissive but the lookup strategy is strict. Together they create a infinite merge loop because lookup always fails and merges are always executed.
The last attempt to fix this issue made the lookup strategy more permissive which created unexpected aliased textures.
This commit implements an alternative: make the merging strategy strict.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/196
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: weakboson <weakboson@quantum-field.net >
Co-committed-by: weakboson <weakboson@quantum-field.net >
2025-08-04 18:39:17 +02:00
crueter
51b170b470
[cmake] refactor: Use CPM over submodules ( #143 )
...
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.
Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-08-04 04:50:14 +02:00
lizzie
04e5e64538
[memory] remove "fast" memcpy and memset (not fast at all), remove slow parallel impl and just use serial ( #188 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/188
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-03 17:07:39 +02:00
Producdevity
f72783e017
[android]: (feat) emuready launch intent + redesign ( #162 )
...
feat: emuready intent support and slight redesign
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/162
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com >
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com >
2025-08-03 17:03:53 +02:00
lizzie
3b72c29303
[compat] fix solaris shm_open syscall causing crashes with SHM_ANON, implement portable posix shm_open_anon ( #187 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/187
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-02 22:21:50 -04:00
crueter
9966da9ff3
[cmake] check if submodule dir is empty ( #182 )
...
previously, it would check for Git submodules... which fails for source packs...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/182
2025-08-03 04:10:34 +02:00
crueter
e7becc15b4
[android] remove early release fences option ( #186 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/186
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
2025-08-03 03:17:12 +02:00
Gamer64
1f34d836b4
Add cmake option to enable microprofile ( #179 )
...
Backported from dd9c743041 .
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com >
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/179
Co-authored-by: Gamer64 <gamer64@eden-emu.dev >
Co-committed-by: Gamer64 <gamer64@eden-emu.dev >
2025-08-02 17:22:38 +02:00
Pavel Barabanov
b32a667d6f
[android] "Disable Buffer Reorder" option translations
2025-08-02 16:58:37 +03:00
CamilleLaVey
15d371c51a
revert 45e7c0d62d
...
Revert fix inversion of toggle for early fences (#175 )
This should fix performance regressions in games that didn't need this and fix it to work with the games it is intended to be used for.
// Commit reverted there's some issues with the logic of "release early fences", it's going to be solved in a later commit.
Made based on recommendations by Discord Contributor.
Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/175
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-02 02:50:17 +02:00
Gamer64
8cfcf1e8bf
[vector_math]: Use NEON intrinsics in Vec4 dot operation ( #177 )
...
PabloMK7: Changes the Vec4 dot operation to use NEON intrinsics on ARM devices.
This function is used every time a triangle is added to the rendered, so it can be considered hot code. The other vector operations are not used as much, so there is no gain to provide NEON operations for them.
The improvements from this change are most likely minimal.
Co-authored-by: PabloMK7 <hackyglitch2@gmail.com >
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/177
Co-authored-by: Gamer64 <gamer64@eden-emu.dev >
Co-committed-by: Gamer64 <gamer64@eden-emu.dev >
2025-08-02 01:48:04 +02:00
lizzie
56acd4041a
[dynarmic] XMM spill, SSE/AVX emit, sub/add, configurable JIT state pointer, remove unnecessary stuff ( #128 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/128
https://www.agner.org/optimize/
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-08-02 00:48:10 +02:00
Shinmegumi
45e7c0d62d
Fix inversion of toggle for early fences ( #175 )
...
This should fix performance regressions in games that didn't need this and fix it to work with the games it is intended to be used for.
Made based on recommendations by Discord Contributor.
Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/175
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-08-02 00:10:29 +02:00
Gamer64
c47eb9760b
Android: Expose "Disable Buffer Reorder" option
2025-08-01 18:11:47 +02:00
weakboson
6fd10fd85e
[vk] Remove improper check for image depth in texture cache. ( #164 )
...
When looking for existing images, ImageBase::TryFindBase checks the depth of the existing image to be greater than the layer of the base + depth of the candidate.
However the depth of images are not updated when cache were merged causing the lookup to fail.
This commit disables this faulty check to fix a critical memory leak that crashes the emulator in some games.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/164
Co-authored-by: weakboson <weakboson@quantum-field.net >
Co-committed-by: weakboson <weakboson@quantum-field.net >
2025-07-31 17:47:29 +02:00
notenergydrinks
c1d9cbca64
[cheats] Check for comments in patch line loop ( #156 )
...
My test case is this file, after line 27 is not marked as patch because it's after `@` tag but rest is patch lines including comments. <2ac3ff239f/1.0.0.pchtxt (L31) >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/156
Co-authored-by: notenergydrinks <notenergydrinks@eden-emu.dev >
Co-committed-by: notenergydrinks <notenergydrinks@eden-emu.dev >
2025-07-31 16:55:14 +02:00
Bix
b089e7d4e6
[android] Update Ukrainian translation ( #168 )
...
Authored-by: Rondo <Rondo@eden-emu.dev >
Signed-off-by: Bix <bix@bixed.xyz >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: Bix <bix@bixed.xyz >
Co-committed-by: Bix <bix@bixed.xyz >
2025-07-31 16:54:04 +02:00
Maufeat
bd2061f44b
[vk] remove config check return ( #151 )
...
This is for testing some bugs, the return acually shouldn't happen and misses the rest of ConfigureImpl
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/151
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-committed-by: Maufeat <sahyno1996@gmail.com >
2025-07-31 16:47:21 +02:00
SDK Chan
3f12ae1e6e
[shader_recompiler/Maxwell] Unstub ISBERD completely ( #160 )
...
Unstub previous ISBERD stubs.
Should improve internal shader handling in certain aspects.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/160
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev >
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev >
2025-07-31 16:42:00 +02:00
Maufeat
c609389ec1
[nifm] Readd room check to fix LAN on MK8D ( #166 )
...
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/166
Co-authored-by: Maufeat <maufeat@eden-emu.dev >
Co-committed-by: Maufeat <maufeat@eden-emu.dev >
2025-07-31 00:03:18 +02:00
Pavel Barabanov
f6b6a856a4
[android] Early release fences option fix and translations ( #167 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com >
Co-committed-by: Pavel Barabanov <pavelbarabanov94@gmail.com >
2025-07-30 23:51:20 +02:00
MaranBr
7249bc0d22
[host1x] Remove unused code ( #161 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/161
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-07-30 21:08:43 +02:00
crueter
06f8823882
[desktop] windows: explicitly set Vista style ( #153 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/153
2025-07-30 21:00:54 +02:00
lizzie
9e0e31132a
[icc] fix intel c++ compiler errors ( #146 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-07-30 20:59:28 +02:00
Maufeat
ff44444bda
[nvnflinger] add include log header to fix freebsd compile ( #159 )
...
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/159
Co-authored-by: Maufeat <maufeat@eden-emu.dev >
Co-committed-by: Maufeat <maufeat@eden-emu.dev >
2025-07-30 12:47:23 +02:00
crueter
3f4eeb7a65
[docs] Implement guidelines for PR/License Headers
...
need to add more stuff, cc @Shinmegumi
Signed-off-by: crueter <crueter@eden-emu.dev >
2025-07-30 03:40:45 -04:00
Maufeat
e4953d5866
[vk, nvnflinger] Fix RDNA3 gloom + purple lines & reapply adjustrefcount unstubb ( #152 )
...
title. **NEVER** touch application_info in vk again, except if you want to break RDNA3 rendering
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/152
Co-authored-by: Maufeat <maufeat@eden-emu.dev >
Co-committed-by: Maufeat <maufeat@eden-emu.dev >
2025-07-30 07:24:25 +02:00
crueter
43f450499c
[cmake] ffmpeg: use CPM and source archive ( #155 )
...
Cherry-picked from refactor/cpm. Dramatically reduces download time
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/155
2025-07-30 07:06:50 +02:00
crueter
dee960ccd9
[cmake] sdl: use source archive & add sha512sum ( #154 )
...
Dramatically speeds up download time over cloning
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/154
2025-07-30 06:43:01 +02:00
SDK-Chan
18942b7ee0
[vk] Revert Engine Name and Update some Params ( #145 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/145
2025-07-28 09:53:55 +02:00
SDK-Chan
f75a8c44c7
Update src/video_core/vulkan_common/vulkan_wrapper.cpp
2025-07-28 09:51:52 +02:00
SDK Chan
07cab5ba07
[vk] Revert Engine Name and Update some Params
2025-07-28 08:45:23 +00:00
Maufeat
896bfcdaaa
[vk] revert pApplicationName ( #144 )
...
Reverts Vulkan pApplicationName to fix rdna3 lines appearing (tested on totk gloom)
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/144
Co-authored-by: Maufeat <maufeat@eden-emu.dev >
Co-committed-by: Maufeat <maufeat@eden-emu.dev >
2025-07-28 01:10:16 +02:00
crueter
9ccb792d29
[externals] fix cpp-httplib on Gentoo
...
Signed-off-by: crueter <crueter@eden-emu.dev >
2025-07-27 18:31:58 -04:00
Maufeat
bbeb7dd56b
[ssl] add and unstub alpn option + functions ( #142 )
...
Should fix Jackbox 7,8,9,10 unable to connect to server errors. (See discord issues)
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/142
Co-authored-by: Maufeat <maufeat@eden-emu.dev >
Co-committed-by: Maufeat <maufeat@eden-emu.dev >
2025-07-27 22:06:22 +02:00
JPikachu
eeb68768d6
[vk] Exclude size equal alpha different copies from incompatible copy ( #138 )
...
Should fix bugs in Splatoon 2 and TotK
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/138
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-07-27 19:56:22 +02:00
crueter
0b29fb7c8a
[audio_core] Revert EA3835 audio sink changes ( #136 )
...
Fixes diablo/totk audio stutters
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/136
2025-07-27 19:46:54 +02:00
crueter
b2914247c3
[cmake] Build presets and System profiles ( #135 )
...
- Build Preset (Linux only): enables arch optimizations, e.g. generic,
v3, zen2/4, armv8, armv9
- System Profiles: currently only steamdeck, uses an older sdl commit to
fix virtual gamepad bug
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/135
2025-07-27 06:36:33 +02:00
MaranBr
b5bbe6d865
[externals] Update some submodules ( #119 )
...
This updates some submodules to keep the project in sync with the latest, stable fixes.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/119
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-07-27 02:41:08 +02:00
Maufeat
77a8f7b6a7
[vk, hle] fix storage buffer cache, unstubbed TryPopFriendInvitation ( #129 )
...
This fixes Jamboree + unstubes friend invitation channel which spammed a lot while testing jamboree.
Culprit was: #2
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/129
Co-authored-by: Maufeat <maufeat@eden-emu.dev >
Co-committed-by: Maufeat <maufeat@eden-emu.dev >
2025-07-27 02:37:29 +02:00
crueter
3bcd5f95fe
[git] fix dup xbyak ( #140 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/140
2025-07-27 02:36:18 +02:00
crueter
12d8cf79ea
Revert "[nvnflinger] unstub AdjustRefcount ( #120 )"
...
This reverts commit 410e782291 .
2025-07-26 20:20:03 -04:00
crueter
fac153509a
[externals] Revert xbyak to v7.22 ( #137 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/137
2025-07-26 23:06:14 +02:00
Shinmegumi
b1f3b568fb
[vk] Fix query cache leak on missed sync ( #131 )
...
Provided by community member, elementary-particle. Submitted as PR by MaranBR.
Fixed issues:
1. The queue cache forgot to put the host query into unregister queue if they weren't synced. This will block all the banks from freeing causing a major leak.
2. SamplesQueryCounter is not aligned with renderpass begin/end. This creates invalid queries.
3. Conditional rendering is not turned on/off at the correct location making them invalid.
Co-authored-by: Maufeat <sahyno1996@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/131
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev >
2025-07-26 18:12:54 +02:00