[gamemode] Make available on other platforms (#353)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -487,10 +487,6 @@ else()
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# wow
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find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
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find_package(gamemode 1.7 MODULE)
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endif()
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if (ENABLE_OPENSSL)
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find_package(OpenSSL 1.1.1 REQUIRED)
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endif()
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@@ -566,6 +562,7 @@ find_package(VulkanUtilityLibraries)
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find_package(SimpleIni)
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find_package(SPIRV-Tools)
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find_package(sirit)
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find_package(gamemode)
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if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
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find_package(xbyak)
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6
externals/CMakeLists.txt
vendored
6
externals/CMakeLists.txt
vendored
@@ -267,9 +267,11 @@ if (ANDROID AND ARCHITECTURE_arm64)
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AddJsonPackage(libadrenotools)
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endif()
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if (UNIX AND NOT APPLE AND NOT TARGET gamemode::headers)
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AddJsonPackage(gamemode)
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if (gamemode_ADDED)
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add_library(gamemode INTERFACE)
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target_include_directories(gamemode INTERFACE gamemode)
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target_include_directories(gamemode INTERFACE ${gamemode_SOURCE_DIR}/lib)
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add_library(gamemode::headers ALIAS gamemode)
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endif()
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7
externals/cpmfile.json
vendored
7
externals/cpmfile.json
vendored
@@ -218,5 +218,12 @@
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"artifact": "MoltenVK-macOS.tar",
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"hash": "5695b36ca5775819a71791557fcb40a4a5ee4495be6b8442e0b666d0c436bec02aae68cc6210183f7a5c986bdbec0e117aecfad5396e496e9c2fd5c89133a347",
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"bundled": true
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},
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"gamemode": {
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"repo": "FeralInteractive/gamemode",
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"sha": "ce6fe122f3",
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"hash": "e87ec14ed3e826d578ebf095c41580069dda603792ba91efa84f45f4571a28f4d91889675055fd6f042d7dc25b0b9443daf70963ae463e38b11bcba95f4c65a9",
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"version": "1.7",
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"find_args": "MODULE"
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}
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}
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376
externals/gamemode/gamemode_client.h
vendored
376
externals/gamemode/gamemode_client.h
vendored
@@ -1,376 +0,0 @@
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/*
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Copyright (c) 2017-2019, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef CLIENT_GAMEMODE_H
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#define CLIENT_GAMEMODE_H
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/*
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* GameMode supports the following client functions
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* Requests are refcounted in the daemon
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*
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* int gamemode_request_start() - Request gamemode starts
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* int gamemode_request_end() - Request gamemode ends
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
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* destruction, as appropriate. In this configuration, errors will be printed to stderr
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*
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* int gamemode_query_status() - Query the current status of gamemode
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* const char* gamemode_error_string() - Get an error string
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* returns a string describing any of the above errors
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*
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* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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* handles the request. It is not recommended to make these calls in performance critical code
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <assert.h>
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#include <sys/types.h>
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static char internal_gamemode_client_error_string[512] = { 0 };
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/**
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* Load libgamemode dynamically to dislodge us from most dependencies.
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* This allows clients to link and/or use this regardless of runtime.
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* See SDL2 for an example of the reasoning behind this in terms of
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* dynamic versioning as well.
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*/
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static volatile int internal_libgamemode_loaded = 1;
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/* Typedefs for the functions to load */
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typedef int (*api_call_return_int)(void);
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typedef const char *(*api_call_return_cstring)(void);
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typedef int (*api_call_pid_return_int)(pid_t);
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/* Storage for functors */
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static api_call_return_int REAL_internal_gamemode_request_start = NULL;
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static api_call_return_int REAL_internal_gamemode_request_end = NULL;
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static api_call_return_int REAL_internal_gamemode_query_status = NULL;
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static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
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/**
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* Internal helper to perform the symbol binding safely.
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
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void *handle, const char *name, void **out_func, size_t func_size, bool required)
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{
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void *symbol_lookup = NULL;
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char *dl_error = NULL;
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/* Safely look up the symbol */
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symbol_lookup = dlsym(handle, name);
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dl_error = dlerror();
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if (required && (dl_error || !symbol_lookup)) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"dlsym failed - %s",
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dl_error);
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return -1;
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}
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/* Have the symbol correctly, copy it to make it usable */
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memcpy(out_func, &symbol_lookup, func_size);
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return 0;
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}
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/**
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* Loads libgamemode and needed functions
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
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{
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/* We start at 1, 0 is a success and -1 is a fail */
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if (internal_libgamemode_loaded != 1) {
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return internal_libgamemode_loaded;
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}
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/* Anonymous struct type to define our bindings */
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struct binding {
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const char *name;
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void **functor;
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size_t func_size;
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bool required;
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} bindings[] = {
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{ "real_gamemode_request_start",
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(void **)&REAL_internal_gamemode_request_start,
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sizeof(REAL_internal_gamemode_request_start),
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true },
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{ "real_gamemode_request_end",
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(void **)&REAL_internal_gamemode_request_end,
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sizeof(REAL_internal_gamemode_request_end),
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true },
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{ "real_gamemode_query_status",
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(void **)&REAL_internal_gamemode_query_status,
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sizeof(REAL_internal_gamemode_query_status),
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false },
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{ "real_gamemode_error_string",
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(void **)&REAL_internal_gamemode_error_string,
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sizeof(REAL_internal_gamemode_error_string),
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true },
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{ "real_gamemode_request_start_for",
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(void **)&REAL_internal_gamemode_request_start_for,
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sizeof(REAL_internal_gamemode_request_start_for),
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false },
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{ "real_gamemode_request_end_for",
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(void **)&REAL_internal_gamemode_request_end_for,
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sizeof(REAL_internal_gamemode_request_end_for),
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false },
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{ "real_gamemode_query_status_for",
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(void **)&REAL_internal_gamemode_query_status_for,
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sizeof(REAL_internal_gamemode_query_status_for),
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false },
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};
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void *libgamemode = NULL;
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/* Try and load libgamemode */
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libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
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if (!libgamemode) {
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/* Attempt to load unversioned library for compatibility with older
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* versions (as of writing, there are no ABI changes between the two -
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* this may need to change if ever ABI-breaking changes are made) */
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libgamemode = dlopen("libgamemode.so", RTLD_NOW);
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if (!libgamemode) {
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snprintf(internal_gamemode_client_error_string,
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sizeof(internal_gamemode_client_error_string),
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"dlopen failed - %s",
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dlerror());
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internal_libgamemode_loaded = -1;
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return -1;
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}
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}
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/* Attempt to bind all symbols */
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for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
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struct binding *binder = &bindings[i];
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if (internal_bind_libgamemode_symbol(libgamemode,
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binder->name,
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binder->functor,
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binder->func_size,
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binder->required)) {
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internal_libgamemode_loaded = -1;
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return -1;
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};
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}
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/* Success */
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internal_libgamemode_loaded = 0;
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return 0;
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}
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/**
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* Redirect to the real libgamemode
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*/
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__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
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{
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/* If we fail to load the system gamemode, or we have an error string already, return our error
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* string instead of diverting to the system version */
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if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
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return internal_gamemode_client_error_string;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_error_string != NULL);
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return REAL_internal_gamemode_error_string();
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}
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/**
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* Redirect to the real libgamemode
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* Allow automatically requesting game mode
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* Also prints errors as they happen.
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*/
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#ifdef GAMEMODE_AUTO
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__attribute__((constructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_start(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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/* Assert for static analyser that the function is not NULL */
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assert(REAL_internal_gamemode_request_start != NULL);
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if (REAL_internal_gamemode_request_start() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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/* Redirect to the real libgamemode */
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#ifdef GAMEMODE_AUTO
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__attribute__((destructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_end(void)
|
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{
|
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/* Need to load gamemode */
|
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
|
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}
|
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|
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/* Assert for static analyser that the function is not NULL */
|
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assert(REAL_internal_gamemode_request_end != NULL);
|
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|
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if (REAL_internal_gamemode_request_end() < 0) {
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#ifdef GAMEMODE_AUTO
|
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
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#endif
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return -1;
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}
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|
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return 0;
|
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}
|
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|
||||
/* Redirect to the real libgamemode */
|
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__attribute__((always_inline)) static inline int gamemode_query_status(void)
|
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{
|
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
|
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return -1;
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}
|
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|
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if (REAL_internal_gamemode_query_status == NULL) {
|
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snprintf(internal_gamemode_client_error_string,
|
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sizeof(internal_gamemode_client_error_string),
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"gamemode_query_status missing (older host?)");
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return -1;
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}
|
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|
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return REAL_internal_gamemode_query_status();
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}
|
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|
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/* Redirect to the real libgamemode */
|
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__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
|
||||
{
|
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/* Need to load gamemode */
|
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if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_start_for == NULL) {
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snprintf(internal_gamemode_client_error_string,
|
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sizeof(internal_gamemode_client_error_string),
|
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"gamemode_request_start_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_start_for(pid);
|
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}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_end_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_request_end_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_end_for(pid);
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_query_status_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_query_status_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_query_status_for(pid);
|
||||
}
|
||||
|
||||
#endif // CLIENT_GAMEMODE_H
|
||||
@@ -181,12 +181,6 @@ if(ANDROID)
|
||||
android/applets/software_keyboard.h)
|
||||
endif()
|
||||
|
||||
if(LINUX AND NOT APPLE)
|
||||
target_sources(common PRIVATE linux/gamemode.cpp linux/gamemode.h)
|
||||
|
||||
target_link_libraries(common PRIVATE gamemode::headers)
|
||||
endif()
|
||||
|
||||
if(ARCHITECTURE_x86_64)
|
||||
target_sources(
|
||||
common
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <gamemode_client.h>
|
||||
|
||||
#include "common/linux/gamemode.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
void StartGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_start() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Started gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StopGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGamemodeState(bool state) {
|
||||
if (state) {
|
||||
StartGamemode();
|
||||
} else {
|
||||
StopGamemode();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::Linux
|
||||
@@ -1,24 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
/**
|
||||
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StartGamemode();
|
||||
|
||||
/**
|
||||
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StopGamemode();
|
||||
|
||||
/**
|
||||
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
* @param state The new state the gamemode should have
|
||||
*/
|
||||
void SetGamemodeState(bool state);
|
||||
|
||||
} // namespace Common::Linux
|
||||
@@ -271,8 +271,6 @@ const char* TranslateCategory(Category category) {
|
||||
return "Services";
|
||||
case Category::Paths:
|
||||
return "Paths";
|
||||
case Category::Linux:
|
||||
return "Linux";
|
||||
case Category::MaxEnum:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -616,13 +616,6 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
|
||||
// Linux
|
||||
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
|
||||
#ifdef __unix__
|
||||
SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::Linux};
|
||||
Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning", Category::Linux};
|
||||
#endif
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -44,7 +47,6 @@ enum class Category : u32 {
|
||||
Multiplayer,
|
||||
Services,
|
||||
Paths,
|
||||
Linux,
|
||||
LibraryApplet,
|
||||
MaxEnum,
|
||||
};
|
||||
|
||||
@@ -308,16 +308,6 @@ void Config::ReadDebuggingValues() {
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
#ifdef __unix__
|
||||
void Config::ReadLinuxValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Linux));
|
||||
|
||||
ReadCategory(Settings::Category::Linux);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
#endif
|
||||
|
||||
void Config::ReadServiceValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
|
||||
|
||||
@@ -434,9 +424,6 @@ void Config::ReadValues() {
|
||||
ReadControlValues();
|
||||
ReadCoreValues();
|
||||
ReadCpuValues();
|
||||
#ifdef __unix__
|
||||
ReadLinuxValues();
|
||||
#endif
|
||||
ReadRendererValues();
|
||||
ReadAudioValues();
|
||||
ReadSystemValues();
|
||||
@@ -537,9 +524,6 @@ void Config::SaveValues() {
|
||||
SaveControlValues();
|
||||
SaveCoreValues();
|
||||
SaveCpuValues();
|
||||
#ifdef __unix__
|
||||
SaveLinuxValues();
|
||||
#endif
|
||||
SaveRendererValues();
|
||||
SaveAudioValues();
|
||||
SaveSystemValues();
|
||||
@@ -616,16 +600,6 @@ void Config::SaveDebuggingValues() {
|
||||
EndGroup();
|
||||
}
|
||||
|
||||
#ifdef __unix__
|
||||
void Config::SaveLinuxValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Linux));
|
||||
|
||||
WriteCategory(Settings::Category::Linux);
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
#endif
|
||||
|
||||
void Config::SaveNetworkValues() {
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
|
||||
|
||||
|
||||
@@ -84,9 +84,6 @@ protected:
|
||||
void ReadCoreValues();
|
||||
void ReadDataStorageValues();
|
||||
void ReadDebuggingValues();
|
||||
#ifdef __unix__
|
||||
void ReadLinuxValues();
|
||||
#endif
|
||||
void ReadServiceValues();
|
||||
void ReadDisabledAddOnValues();
|
||||
void ReadMiscellaneousValues();
|
||||
@@ -119,9 +116,6 @@ protected:
|
||||
void SaveCoreValues();
|
||||
void SaveDataStorageValues();
|
||||
void SaveDebuggingValues();
|
||||
#ifdef __unix__
|
||||
void SaveLinuxValues();
|
||||
#endif
|
||||
void SaveNetworkValues();
|
||||
void SaveDisabledAddOnValues();
|
||||
void SaveMiscellaneousValues();
|
||||
|
||||
@@ -5,6 +5,9 @@ add_library(qt_common STATIC
|
||||
qt_common.h
|
||||
qt_common.cpp
|
||||
|
||||
gamemode.cpp
|
||||
gamemode.h
|
||||
|
||||
config/uisettings.cpp
|
||||
config/uisettings.h
|
||||
config/qt_config.cpp
|
||||
@@ -82,6 +85,7 @@ find_package(frozen)
|
||||
|
||||
target_link_libraries(qt_common PRIVATE core Qt6::Core Qt6::Concurrent SimpleIni::SimpleIni QuaZip::QuaZip)
|
||||
target_link_libraries(qt_common PUBLIC frozen::frozen-headers)
|
||||
target_link_libraries(qt_common PRIVATE gamemode::headers)
|
||||
|
||||
if (NOT APPLE AND ENABLE_OPENGL)
|
||||
target_compile_definitions(qt_common PUBLIC HAS_OPENGL)
|
||||
|
||||
@@ -433,10 +433,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
|
||||
tr("Whether or not to check for updates upon startup."));
|
||||
|
||||
// Linux
|
||||
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
|
||||
INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QString());
|
||||
#ifdef __unix__
|
||||
INSERT(Settings, gui_force_x11, tr("Force X11 as Graphics Backend"), QString());
|
||||
INSERT(Settings, gui_hide_backend_warning, QString(), QString());
|
||||
INSERT(UISettings, gui_force_x11, tr("Force X11 as Graphics Backend"), QString());
|
||||
INSERT(UISettings, gui_hide_backend_warning, QString(), QString());
|
||||
#endif
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
@@ -142,6 +142,19 @@ struct Values {
|
||||
|
||||
Setting<bool> check_for_updates{linkage, true, "check_for_updates", Category::UiGeneral};
|
||||
|
||||
// Linux/MinGW may support (requires libdl support)
|
||||
SwitchableSetting<bool> enable_gamemode{linkage,
|
||||
#ifndef _MSC_VER
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"enable_gamemode", Category::UiGeneral};
|
||||
#ifdef __unix__
|
||||
SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::UiGeneral};
|
||||
Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning", Category::UiGeneral};
|
||||
#endif
|
||||
|
||||
// Discord RPC
|
||||
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
|
||||
|
||||
|
||||
52
src/qt_common/gamemode.cpp
Normal file
52
src/qt_common/gamemode.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// While technically available on al *NIX platforms, Linux is only available
|
||||
// as the primary target of libgamemode.so - so warnings are suppressed
|
||||
#ifdef __unix__
|
||||
#include <gamemode_client.h>
|
||||
#endif
|
||||
#include "qt_common/gamemode.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "qt_common/config/uisettings.h"
|
||||
|
||||
namespace Common::FeralGamemode {
|
||||
|
||||
/// @brief Start the gamemode client
|
||||
void Start() noexcept {
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
#ifdef __unix__
|
||||
if (gamemode_request_start() < 0) {
|
||||
#ifdef __linux__
|
||||
LOG_WARNING(Frontend, "{}", gamemode_error_string());
|
||||
#else
|
||||
LOG_INFO(Frontend, "{}", gamemode_error_string());
|
||||
#endif
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Done");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Stop the gmemode client
|
||||
void Stop() noexcept {
|
||||
if (UISettings::values.enable_gamemode) {
|
||||
#ifdef __unix__
|
||||
if (gamemode_request_end() < 0) {
|
||||
#ifdef __linux__
|
||||
LOG_WARNING(Frontend, "{}", gamemode_error_string());
|
||||
#else
|
||||
LOG_INFO(Frontend, "{}", gamemode_error_string());
|
||||
#endif
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Done");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::Linux
|
||||
14
src/qt_common/gamemode.h
Normal file
14
src/qt_common/gamemode.h
Normal file
@@ -0,0 +1,14 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::FeralGamemode {
|
||||
|
||||
void Start() noexcept;
|
||||
void Stop() noexcept;
|
||||
|
||||
} // namespace Common::FeralGamemode
|
||||
@@ -104,9 +104,6 @@ add_executable(yuzu
|
||||
configuration/configure_input_profile_dialog.cpp
|
||||
configuration/configure_input_profile_dialog.h
|
||||
configuration/configure_input_profile_dialog.ui
|
||||
configuration/configure_linux_tab.cpp
|
||||
configuration/configure_linux_tab.h
|
||||
configuration/configure_linux_tab.ui
|
||||
configuration/configure_mouse_panning.cpp
|
||||
configuration/configure_mouse_panning.h
|
||||
configuration/configure_mouse_panning.ui
|
||||
|
||||
@@ -40,8 +40,6 @@ void ConfigureGeneral::SetConfiguration() {}
|
||||
|
||||
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||
QLayout& general_layout = *ui->general_widget->layout();
|
||||
QLayout& linux_layout = *ui->linux_widget->layout();
|
||||
|
||||
std::map<u32, QWidget*> general_hold{};
|
||||
std::map<u32, QWidget*> linux_hold{};
|
||||
|
||||
@@ -54,13 +52,6 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||
};
|
||||
|
||||
push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
|
||||
push(Settings::values.linkage.by_category[Settings::Category::Linux]);
|
||||
|
||||
// Only show Linux group on Unix
|
||||
#ifndef __unix__
|
||||
ui->LinuxGroupBox->setVisible(false);
|
||||
#endif
|
||||
|
||||
for (const auto setting : settings) {
|
||||
auto* widget = builder.BuildWidget(setting, apply_funcs);
|
||||
|
||||
@@ -76,9 +67,6 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||
case Settings::Category::UiGeneral:
|
||||
general_hold.emplace(setting->Id(), widget);
|
||||
break;
|
||||
case Settings::Category::Linux:
|
||||
linux_hold.emplace(setting->Id(), widget);
|
||||
break;
|
||||
default:
|
||||
widget->deleteLater();
|
||||
}
|
||||
@@ -87,9 +75,6 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
|
||||
for (const auto& [id, widget] : general_hold) {
|
||||
general_layout.addWidget(widget);
|
||||
}
|
||||
for (const auto& [id, widget] : linux_hold) {
|
||||
linux_layout.addWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
// Called to set the callback when resetting settings to defaults
|
||||
|
||||
@@ -46,33 +46,6 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="LinuxGroupBox">
|
||||
<property name="title">
|
||||
<string>Linux</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
|
||||
<item>
|
||||
<widget class="QWidget" name="linux_widget" native="true">
|
||||
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "ui_configure_linux_tab.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/configure_linux_tab.h"
|
||||
#include "yuzu/configuration/shared_widget.h"
|
||||
|
||||
ConfigureLinuxTab::ConfigureLinuxTab(const Core::System& system_,
|
||||
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
|
||||
const ConfigurationShared::Builder& builder, QWidget* parent)
|
||||
: Tab(group_, parent), ui(std::make_unique<Ui::ConfigureLinuxTab>()), system{system_} {
|
||||
ui->setupUi(this);
|
||||
|
||||
Setup(builder);
|
||||
|
||||
SetConfiguration();
|
||||
}
|
||||
|
||||
ConfigureLinuxTab::~ConfigureLinuxTab() = default;
|
||||
|
||||
void ConfigureLinuxTab::SetConfiguration() {}
|
||||
void ConfigureLinuxTab::Setup(const ConfigurationShared::Builder& builder) {
|
||||
QLayout& linux_layout = *ui->linux_widget->layout();
|
||||
|
||||
std::map<u32, QWidget*> linux_hold{};
|
||||
|
||||
std::vector<Settings::BasicSetting*> settings;
|
||||
const auto push = [&](Settings::Category category) {
|
||||
for (const auto setting : Settings::values.linkage.by_category[category]) {
|
||||
settings.push_back(setting);
|
||||
}
|
||||
};
|
||||
|
||||
push(Settings::Category::Linux);
|
||||
|
||||
for (auto* setting : settings) {
|
||||
auto* widget = builder.BuildWidget(setting, apply_funcs);
|
||||
|
||||
if (widget == nullptr) {
|
||||
continue;
|
||||
}
|
||||
if (!widget->Valid()) {
|
||||
widget->deleteLater();
|
||||
continue;
|
||||
}
|
||||
|
||||
linux_hold.insert({setting->Id(), widget});
|
||||
}
|
||||
|
||||
for (const auto& [id, widget] : linux_hold) {
|
||||
linux_layout.addWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureLinuxTab::ApplyConfiguration() {
|
||||
const bool is_powered_on = system.IsPoweredOn();
|
||||
for (const auto& apply_func : apply_funcs) {
|
||||
apply_func(is_powered_on);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureLinuxTab::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QWidget::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureLinuxTab::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureLinuxTab;
|
||||
}
|
||||
|
||||
namespace ConfigurationShared {
|
||||
class Builder;
|
||||
}
|
||||
|
||||
class ConfigureLinuxTab : public ConfigurationShared::Tab {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureLinuxTab(const Core::System& system_,
|
||||
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
|
||||
const ConfigurationShared::Builder& builder,
|
||||
QWidget* parent = nullptr);
|
||||
~ConfigureLinuxTab() override;
|
||||
|
||||
void ApplyConfiguration() override;
|
||||
void SetConfiguration() override;
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
void Setup(const ConfigurationShared::Builder& builder);
|
||||
|
||||
std::unique_ptr<Ui::ConfigureLinuxTab> ui;
|
||||
|
||||
const Core::System& system;
|
||||
|
||||
std::vector<std::function<void(bool)>> apply_funcs{};
|
||||
};
|
||||
@@ -1,53 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>ConfigureLinuxTab</class>
|
||||
<widget class="QWidget" name="ConfigureLinuxTab">
|
||||
<property name="accessibleName">
|
||||
<string>Linux</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="LinuxGroupBox">
|
||||
<property name="title">
|
||||
<string>Linux</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
|
||||
<item>
|
||||
<widget class="QWidget" name="linux_widget" native="true">
|
||||
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
@@ -37,7 +37,6 @@
|
||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
#include "yuzu/configuration/configure_graphics_extensions.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/configuration/configure_linux_tab.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
@@ -68,7 +67,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
|
||||
[](Settings::AspectRatio, Settings::ResolutionSetup) {}, tab_group, *builder, this);
|
||||
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
|
||||
linux_tab = std::make_unique<ConfigureLinuxTab>(system_, tab_group, *builder, this);
|
||||
system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);
|
||||
network_tab = std::make_unique<ConfigureNetwork>(system_, this);
|
||||
|
||||
@@ -84,13 +82,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
||||
ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
|
||||
ui->tabWidget->addTab(network_tab.get(), tr("Network"));
|
||||
|
||||
// Only show Linux tab on Unix
|
||||
linux_tab->setVisible(false);
|
||||
#ifdef __unix__
|
||||
linux_tab->setVisible(true);
|
||||
ui->tabWidget->addTab(linux_tab.get(), tr("Linux"));
|
||||
#endif
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("Properties"));
|
||||
|
||||
|
||||
@@ -36,7 +36,6 @@ class ConfigureGraphics;
|
||||
class ConfigureGraphicsAdvanced;
|
||||
class ConfigureGraphicsExtensions;
|
||||
class ConfigureInputPerGame;
|
||||
class ConfigureLinuxTab;
|
||||
class ConfigureSystem;
|
||||
class ConfigureNetwork;
|
||||
|
||||
@@ -92,7 +91,6 @@ private:
|
||||
std::unique_ptr<ConfigureGraphicsExtensions> graphics_extensions_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureInputPerGame> input_tab;
|
||||
std::unique_ptr<ConfigureLinuxTab> linux_tab;
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
std::unique_ptr<ConfigureNetwork> network_tab;
|
||||
};
|
||||
|
||||
@@ -122,7 +122,9 @@ int main(int argc, char* argv[]) {
|
||||
// the user folder in the Qt Frontend, we need to cd into that working directory
|
||||
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
|
||||
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
|
||||
#elif defined(__unix__) && !defined(__ANDROID__)
|
||||
#endif
|
||||
|
||||
#ifdef __unix__
|
||||
// Set the DISPLAY variable in order to open web browsers
|
||||
// TODO (lat9nq): Find a better solution for AppImages to start external applications
|
||||
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
|
||||
|
||||
@@ -164,9 +164,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
#include "qt_common/gamemode.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "core/core_timing.h"
|
||||
@@ -423,9 +421,7 @@ MainWindow::MainWindow(bool has_broken_vulkan)
|
||||
SetupSigInterrupts();
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
#endif
|
||||
SetGamemodeEnabled(UISettings::values.enable_gamemode.GetValue());
|
||||
|
||||
UISettings::RestoreWindowState(config);
|
||||
|
||||
@@ -2198,10 +2194,7 @@ void MainWindow::OnEmulationStopped() {
|
||||
emulation_running = false;
|
||||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Stop();
|
||||
|
||||
// The emulation is stopped, so closing the window or not does not matter anymore
|
||||
disconnect(render_window, &GRenderWindow::Closed, this, &MainWindow::OnStopGame);
|
||||
@@ -3072,10 +3065,7 @@ void MainWindow::OnStartGame() {
|
||||
play_time_manager->Start();
|
||||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Start();
|
||||
}
|
||||
|
||||
void MainWindow::OnRestartGame() {
|
||||
@@ -3096,10 +3086,7 @@ void MainWindow::OnPauseGame() {
|
||||
play_time_manager->Stop();
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Stop();
|
||||
}
|
||||
|
||||
void MainWindow::OnPauseContinueGame() {
|
||||
@@ -3384,11 +3371,9 @@ void MainWindow::OnConfigure() {
|
||||
const auto old_theme = UISettings::values.theme;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
const auto old_language_index = Settings::values.language_index.GetValue();
|
||||
#ifdef __linux__
|
||||
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
|
||||
#endif
|
||||
const bool old_gamemode = UISettings::values.enable_gamemode.GetValue();
|
||||
#ifdef __unix__
|
||||
const bool old_force_x11 = Settings::values.gui_force_x11.GetValue();
|
||||
const bool old_force_x11 = UISettings::values.gui_force_x11.GetValue();
|
||||
#endif
|
||||
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
@@ -3449,14 +3434,12 @@ void MainWindow::OnConfigure() {
|
||||
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
}
|
||||
#ifdef __linux__
|
||||
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
if (UISettings::values.enable_gamemode.GetValue() != old_gamemode) {
|
||||
SetGamemodeEnabled(UISettings::values.enable_gamemode.GetValue());
|
||||
}
|
||||
#endif
|
||||
#ifdef __unix__
|
||||
if (Settings::values.gui_force_x11.GetValue() != old_force_x11) {
|
||||
GraphicsBackend::SetForceX11(Settings::values.gui_force_x11.GetValue());
|
||||
if (UISettings::values.gui_force_x11.GetValue() != old_force_x11) {
|
||||
GraphicsBackend::SetForceX11(UISettings::values.gui_force_x11.GetValue());
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -4403,7 +4386,7 @@ void MainWindow::OnCheckGraphicsBackend() {
|
||||
if (!isWayland)
|
||||
return;
|
||||
|
||||
const bool currently_hidden = Settings::values.gui_hide_backend_warning.GetValue();
|
||||
const bool currently_hidden = UISettings::values.gui_hide_backend_warning.GetValue();
|
||||
if (currently_hidden)
|
||||
return;
|
||||
|
||||
@@ -4426,11 +4409,11 @@ void MainWindow::OnCheckGraphicsBackend() {
|
||||
|
||||
const bool hide = cb->isChecked();
|
||||
if (hide != currently_hidden) {
|
||||
Settings::values.gui_hide_backend_warning.SetValue(hide);
|
||||
UISettings::values.gui_hide_backend_warning.SetValue(hide);
|
||||
}
|
||||
|
||||
if (msgbox.clickedButton() == okButton) {
|
||||
Settings::values.gui_force_x11.SetValue(true);
|
||||
UISettings::values.gui_force_x11.SetValue(true);
|
||||
GraphicsBackend::SetForceX11(true);
|
||||
QMessageBox::information(this,
|
||||
tr("Restart Required"),
|
||||
@@ -4760,13 +4743,14 @@ void MainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
||||
discord_rpc->Update();
|
||||
}
|
||||
|
||||
#ifdef __linux__
|
||||
void MainWindow::SetGamemodeEnabled(bool state) {
|
||||
if (emulation_running) {
|
||||
Common::Linux::SetGamemodeState(state);
|
||||
if (state)
|
||||
Common::FeralGamemode::Start();
|
||||
else
|
||||
Common::FeralGamemode::Stop();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void MainWindow::changeEvent(QEvent* event) {
|
||||
#ifdef __unix__
|
||||
|
||||
@@ -314,8 +314,8 @@ private:
|
||||
void SetupSigInterrupts();
|
||||
static void HandleSigInterrupt(int);
|
||||
void OnSigInterruptNotifierActivated();
|
||||
void SetGamemodeEnabled(bool state);
|
||||
#endif
|
||||
void SetGamemodeEnabled(bool state);
|
||||
|
||||
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
|
||||
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
|
||||
|
||||
@@ -60,10 +60,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
<< " [options] <filename>\n"
|
||||
@@ -427,11 +423,6 @@ int main(int argc, char** argv) {
|
||||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
system.InitializeDebugger();
|
||||
@@ -442,11 +433,6 @@ int main(int argc, char** argv) {
|
||||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.ShutdownMainProcess();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user