[gamemode] Make available on other platforms (#353)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie
2025-12-07 07:13:43 +01:00
committed by crueter
parent 3141019fcd
commit 83332316aa
29 changed files with 123 additions and 775 deletions

View File

@@ -487,10 +487,6 @@ else()
# wow
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
find_package(gamemode 1.7 MODULE)
endif()
if (ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
@@ -566,6 +562,7 @@ find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)

View File

@@ -267,9 +267,11 @@ if (ANDROID AND ARCHITECTURE_arm64)
AddJsonPackage(libadrenotools)
endif()
if (UNIX AND NOT APPLE AND NOT TARGET gamemode::headers)
AddJsonPackage(gamemode)
if (gamemode_ADDED)
add_library(gamemode INTERFACE)
target_include_directories(gamemode INTERFACE gamemode)
target_include_directories(gamemode INTERFACE ${gamemode_SOURCE_DIR}/lib)
add_library(gamemode::headers ALIAS gamemode)
endif()

View File

@@ -218,5 +218,12 @@
"artifact": "MoltenVK-macOS.tar",
"hash": "5695b36ca5775819a71791557fcb40a4a5ee4495be6b8442e0b666d0c436bec02aae68cc6210183f7a5c986bdbec0e117aecfad5396e496e9c2fd5c89133a347",
"bundled": true
},
"gamemode": {
"repo": "FeralInteractive/gamemode",
"sha": "ce6fe122f3",
"hash": "e87ec14ed3e826d578ebf095c41580069dda603792ba91efa84f45f4571a28f4d91889675055fd6f042d7dc25b0b9443daf70963ae463e38b11bcba95f4c65a9",
"version": "1.7",
"find_args": "MODULE"
}
}

View File

@@ -1,376 +0,0 @@
/*
Copyright (c) 2017-2019, Feral Interactive
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Feral Interactive nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CLIENT_GAMEMODE_H
#define CLIENT_GAMEMODE_H
/*
* GameMode supports the following client functions
* Requests are refcounted in the daemon
*
* int gamemode_request_start() - Request gamemode starts
* 0 if the request was sent successfully
* -1 if the request failed
*
* int gamemode_request_end() - Request gamemode ends
* 0 if the request was sent successfully
* -1 if the request failed
*
* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
* destruction, as appropriate. In this configuration, errors will be printed to stderr
*
* int gamemode_query_status() - Query the current status of gamemode
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* const char* gamemode_error_string() - Get an error string
* returns a string describing any of the above errors
*
* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
* handles the request. It is not recommended to make these calls in performance critical code
*/
#include <stdbool.h>
#include <stdio.h>
#include <dlfcn.h>
#include <string.h>
#include <assert.h>
#include <sys/types.h>
static char internal_gamemode_client_error_string[512] = { 0 };
/**
* Load libgamemode dynamically to dislodge us from most dependencies.
* This allows clients to link and/or use this regardless of runtime.
* See SDL2 for an example of the reasoning behind this in terms of
* dynamic versioning as well.
*/
static volatile int internal_libgamemode_loaded = 1;
/* Typedefs for the functions to load */
typedef int (*api_call_return_int)(void);
typedef const char *(*api_call_return_cstring)(void);
typedef int (*api_call_pid_return_int)(pid_t);
/* Storage for functors */
static api_call_return_int REAL_internal_gamemode_request_start = NULL;
static api_call_return_int REAL_internal_gamemode_request_end = NULL;
static api_call_return_int REAL_internal_gamemode_query_status = NULL;
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
/**
* Internal helper to perform the symbol binding safely.
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
void *handle, const char *name, void **out_func, size_t func_size, bool required)
{
void *symbol_lookup = NULL;
char *dl_error = NULL;
/* Safely look up the symbol */
symbol_lookup = dlsym(handle, name);
dl_error = dlerror();
if (required && (dl_error || !symbol_lookup)) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"dlsym failed - %s",
dl_error);
return -1;
}
/* Have the symbol correctly, copy it to make it usable */
memcpy(out_func, &symbol_lookup, func_size);
return 0;
}
/**
* Loads libgamemode and needed functions
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
{
/* We start at 1, 0 is a success and -1 is a fail */
if (internal_libgamemode_loaded != 1) {
return internal_libgamemode_loaded;
}
/* Anonymous struct type to define our bindings */
struct binding {
const char *name;
void **functor;
size_t func_size;
bool required;
} bindings[] = {
{ "real_gamemode_request_start",
(void **)&REAL_internal_gamemode_request_start,
sizeof(REAL_internal_gamemode_request_start),
true },
{ "real_gamemode_request_end",
(void **)&REAL_internal_gamemode_request_end,
sizeof(REAL_internal_gamemode_request_end),
true },
{ "real_gamemode_query_status",
(void **)&REAL_internal_gamemode_query_status,
sizeof(REAL_internal_gamemode_query_status),
false },
{ "real_gamemode_error_string",
(void **)&REAL_internal_gamemode_error_string,
sizeof(REAL_internal_gamemode_error_string),
true },
{ "real_gamemode_request_start_for",
(void **)&REAL_internal_gamemode_request_start_for,
sizeof(REAL_internal_gamemode_request_start_for),
false },
{ "real_gamemode_request_end_for",
(void **)&REAL_internal_gamemode_request_end_for,
sizeof(REAL_internal_gamemode_request_end_for),
false },
{ "real_gamemode_query_status_for",
(void **)&REAL_internal_gamemode_query_status_for,
sizeof(REAL_internal_gamemode_query_status_for),
false },
};
void *libgamemode = NULL;
/* Try and load libgamemode */
libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
if (!libgamemode) {
/* Attempt to load unversioned library for compatibility with older
* versions (as of writing, there are no ABI changes between the two -
* this may need to change if ever ABI-breaking changes are made) */
libgamemode = dlopen("libgamemode.so", RTLD_NOW);
if (!libgamemode) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"dlopen failed - %s",
dlerror());
internal_libgamemode_loaded = -1;
return -1;
}
}
/* Attempt to bind all symbols */
for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
struct binding *binder = &bindings[i];
if (internal_bind_libgamemode_symbol(libgamemode,
binder->name,
binder->functor,
binder->func_size,
binder->required)) {
internal_libgamemode_loaded = -1;
return -1;
};
}
/* Success */
internal_libgamemode_loaded = 0;
return 0;
}
/**
* Redirect to the real libgamemode
*/
__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
{
/* If we fail to load the system gamemode, or we have an error string already, return our error
* string instead of diverting to the system version */
if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
return internal_gamemode_client_error_string;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_error_string != NULL);
return REAL_internal_gamemode_error_string();
}
/**
* Redirect to the real libgamemode
* Allow automatically requesting game mode
* Also prints errors as they happen.
*/
#ifdef GAMEMODE_AUTO
__attribute__((constructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_start(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_request_start != NULL);
if (REAL_internal_gamemode_request_start() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
#ifdef GAMEMODE_AUTO
__attribute__((destructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_end(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_request_end != NULL);
if (REAL_internal_gamemode_request_end() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_query_status missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status();
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_start_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_request_start_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_start_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_end_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_request_end_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_end_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_query_status_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status_for(pid);
}
#endif // CLIENT_GAMEMODE_H

View File

@@ -181,12 +181,6 @@ if(ANDROID)
android/applets/software_keyboard.h)
endif()
if(LINUX AND NOT APPLE)
target_sources(common PRIVATE linux/gamemode.cpp linux/gamemode.h)
target_link_libraries(common PRIVATE gamemode::headers)
endif()
if(ARCHITECTURE_x86_64)
target_sources(
common

View File

@@ -1,40 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <gamemode_client.h>
#include "common/linux/gamemode.h"
#include "common/logging/log.h"
#include "common/settings.h"
namespace Common::Linux {
void StartGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
}
void StopGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
}
void SetGamemodeState(bool state) {
if (state) {
StartGamemode();
} else {
StopGamemode();
}
}
} // namespace Common::Linux

View File

@@ -1,24 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::Linux {
/**
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StartGamemode();
/**
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StopGamemode();
/**
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
* @param state The new state the gamemode should have
*/
void SetGamemodeState(bool state);
} // namespace Common::Linux

View File

@@ -271,8 +271,6 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
case Category::Linux:
return "Linux";
case Category::MaxEnum:
break;
}

View File

@@ -616,13 +616,6 @@ struct Values {
true,
true};
// Linux
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
#ifdef __unix__
SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::Linux};
Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning", Category::Linux};
#endif
// Controls
InputSetting<std::array<PlayerInput, 10>> players;

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -44,7 +47,6 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
Linux,
LibraryApplet,
MaxEnum,
};

View File

@@ -308,16 +308,6 @@ void Config::ReadDebuggingValues() {
EndGroup();
}
#ifdef __unix__
void Config::ReadLinuxValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Linux));
ReadCategory(Settings::Category::Linux);
EndGroup();
}
#endif
void Config::ReadServiceValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
@@ -434,9 +424,6 @@ void Config::ReadValues() {
ReadControlValues();
ReadCoreValues();
ReadCpuValues();
#ifdef __unix__
ReadLinuxValues();
#endif
ReadRendererValues();
ReadAudioValues();
ReadSystemValues();
@@ -537,9 +524,6 @@ void Config::SaveValues() {
SaveControlValues();
SaveCoreValues();
SaveCpuValues();
#ifdef __unix__
SaveLinuxValues();
#endif
SaveRendererValues();
SaveAudioValues();
SaveSystemValues();
@@ -616,16 +600,6 @@ void Config::SaveDebuggingValues() {
EndGroup();
}
#ifdef __unix__
void Config::SaveLinuxValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Linux));
WriteCategory(Settings::Category::Linux);
EndGroup();
}
#endif
void Config::SaveNetworkValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Services));

View File

@@ -84,9 +84,6 @@ protected:
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
#ifdef __unix__
void ReadLinuxValues();
#endif
void ReadServiceValues();
void ReadDisabledAddOnValues();
void ReadMiscellaneousValues();
@@ -119,9 +116,6 @@ protected:
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
#ifdef __unix__
void SaveLinuxValues();
#endif
void SaveNetworkValues();
void SaveDisabledAddOnValues();
void SaveMiscellaneousValues();

View File

@@ -5,6 +5,9 @@ add_library(qt_common STATIC
qt_common.h
qt_common.cpp
gamemode.cpp
gamemode.h
config/uisettings.cpp
config/uisettings.h
config/qt_config.cpp
@@ -82,6 +85,7 @@ find_package(frozen)
target_link_libraries(qt_common PRIVATE core Qt6::Core Qt6::Concurrent SimpleIni::SimpleIni QuaZip::QuaZip)
target_link_libraries(qt_common PUBLIC frozen::frozen-headers)
target_link_libraries(qt_common PRIVATE gamemode::headers)
if (NOT APPLE AND ENABLE_OPENGL)
target_compile_definitions(qt_common PUBLIC HAS_OPENGL)

View File

@@ -433,10 +433,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
tr("Whether or not to check for updates upon startup."));
// Linux
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
INSERT(UISettings, enable_gamemode, tr("Enable Gamemode"), QString());
#ifdef __unix__
INSERT(Settings, gui_force_x11, tr("Force X11 as Graphics Backend"), QString());
INSERT(Settings, gui_hide_backend_warning, QString(), QString());
INSERT(UISettings, gui_force_x11, tr("Force X11 as Graphics Backend"), QString());
INSERT(UISettings, gui_hide_backend_warning, QString(), QString());
#endif
// Ui Debugging

View File

@@ -142,6 +142,19 @@ struct Values {
Setting<bool> check_for_updates{linkage, true, "check_for_updates", Category::UiGeneral};
// Linux/MinGW may support (requires libdl support)
SwitchableSetting<bool> enable_gamemode{linkage,
#ifndef _MSC_VER
true,
#else
false,
#endif
"enable_gamemode", Category::UiGeneral};
#ifdef __unix__
SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::UiGeneral};
Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning", Category::UiGeneral};
#endif
// Discord RPC
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};

View File

@@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// While technically available on al *NIX platforms, Linux is only available
// as the primary target of libgamemode.so - so warnings are suppressed
#ifdef __unix__
#include <gamemode_client.h>
#endif
#include "qt_common/gamemode.h"
#include "common/logging/log.h"
#include "qt_common/config/uisettings.h"
namespace Common::FeralGamemode {
/// @brief Start the gamemode client
void Start() noexcept {
if (UISettings::values.enable_gamemode) {
#ifdef __unix__
if (gamemode_request_start() < 0) {
#ifdef __linux__
LOG_WARNING(Frontend, "{}", gamemode_error_string());
#else
LOG_INFO(Frontend, "{}", gamemode_error_string());
#endif
} else {
LOG_INFO(Frontend, "Done");
}
#endif
}
}
/// @brief Stop the gmemode client
void Stop() noexcept {
if (UISettings::values.enable_gamemode) {
#ifdef __unix__
if (gamemode_request_end() < 0) {
#ifdef __linux__
LOG_WARNING(Frontend, "{}", gamemode_error_string());
#else
LOG_INFO(Frontend, "{}", gamemode_error_string());
#endif
} else {
LOG_INFO(Frontend, "Done");
}
#endif
}
}
} // namespace Common::Linux

14
src/qt_common/gamemode.h Normal file
View File

@@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::FeralGamemode {
void Start() noexcept;
void Stop() noexcept;
} // namespace Common::FeralGamemode

View File

@@ -104,9 +104,6 @@ add_executable(yuzu
configuration/configure_input_profile_dialog.cpp
configuration/configure_input_profile_dialog.h
configuration/configure_input_profile_dialog.ui
configuration/configure_linux_tab.cpp
configuration/configure_linux_tab.h
configuration/configure_linux_tab.ui
configuration/configure_mouse_panning.cpp
configuration/configure_mouse_panning.h
configuration/configure_mouse_panning.ui

View File

@@ -40,8 +40,6 @@ void ConfigureGeneral::SetConfiguration() {}
void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
QLayout& general_layout = *ui->general_widget->layout();
QLayout& linux_layout = *ui->linux_widget->layout();
std::map<u32, QWidget*> general_hold{};
std::map<u32, QWidget*> linux_hold{};
@@ -54,13 +52,6 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
};
push(UISettings::values.linkage.by_category[Settings::Category::UiGeneral]);
push(Settings::values.linkage.by_category[Settings::Category::Linux]);
// Only show Linux group on Unix
#ifndef __unix__
ui->LinuxGroupBox->setVisible(false);
#endif
for (const auto setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
@@ -76,9 +67,6 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
case Settings::Category::UiGeneral:
general_hold.emplace(setting->Id(), widget);
break;
case Settings::Category::Linux:
linux_hold.emplace(setting->Id(), widget);
break;
default:
widget->deleteLater();
}
@@ -87,9 +75,6 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
for (const auto& [id, widget] : general_hold) {
general_layout.addWidget(widget);
}
for (const auto& [id, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}
// Called to set the callback when resetting settings to defaults

View File

@@ -46,33 +46,6 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="LinuxGroupBox">
<property name="title">
<string>Linux</string>
</property>
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
<item>
<widget class="QWidget" name="linux_widget" native="true">
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">

View File

@@ -1,75 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_linux_tab.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_linux_tab.h"
#include "yuzu/configuration/shared_widget.h"
ConfigureLinuxTab::ConfigureLinuxTab(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group_,
const ConfigurationShared::Builder& builder, QWidget* parent)
: Tab(group_, parent), ui(std::make_unique<Ui::ConfigureLinuxTab>()), system{system_} {
ui->setupUi(this);
Setup(builder);
SetConfiguration();
}
ConfigureLinuxTab::~ConfigureLinuxTab() = default;
void ConfigureLinuxTab::SetConfiguration() {}
void ConfigureLinuxTab::Setup(const ConfigurationShared::Builder& builder) {
QLayout& linux_layout = *ui->linux_widget->layout();
std::map<u32, QWidget*> linux_hold{};
std::vector<Settings::BasicSetting*> settings;
const auto push = [&](Settings::Category category) {
for (const auto setting : Settings::values.linkage.by_category[category]) {
settings.push_back(setting);
}
};
push(Settings::Category::Linux);
for (auto* setting : settings) {
auto* widget = builder.BuildWidget(setting, apply_funcs);
if (widget == nullptr) {
continue;
}
if (!widget->Valid()) {
widget->deleteLater();
continue;
}
linux_hold.insert({setting->Id(), widget});
}
for (const auto& [id, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}
void ConfigureLinuxTab::ApplyConfiguration() {
const bool is_powered_on = system.IsPoweredOn();
for (const auto& apply_func : apply_funcs) {
apply_func(is_powered_on);
}
}
void ConfigureLinuxTab::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureLinuxTab::RetranslateUI() {
ui->retranslateUi(this);
}

View File

@@ -1,44 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWidget>
namespace Core {
class System;
}
namespace Ui {
class ConfigureLinuxTab;
}
namespace ConfigurationShared {
class Builder;
}
class ConfigureLinuxTab : public ConfigurationShared::Tab {
Q_OBJECT
public:
explicit ConfigureLinuxTab(const Core::System& system_,
std::shared_ptr<std::vector<ConfigurationShared::Tab*>> group,
const ConfigurationShared::Builder& builder,
QWidget* parent = nullptr);
~ConfigureLinuxTab() override;
void ApplyConfiguration() override;
void SetConfiguration() override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void Setup(const ConfigurationShared::Builder& builder);
std::unique_ptr<Ui::ConfigureLinuxTab> ui;
const Core::System& system;
std::vector<std::function<void(bool)>> apply_funcs{};
};

View File

@@ -1,53 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureLinuxTab</class>
<widget class="QWidget" name="ConfigureLinuxTab">
<property name="accessibleName">
<string>Linux</string>
</property>
<layout class="QVBoxLayout">
<item>
<widget class="QGroupBox" name="LinuxGroupBox">
<property name="title">
<string>Linux</string>
</property>
<layout class="QVBoxLayout" name="LinuxVerticalLayout_1">
<item>
<widget class="QWidget" name="linux_widget" native="true">
<layout class="QVBoxLayout" name="LinuxVerticalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@@ -37,7 +37,6 @@
#include "yuzu/configuration/configure_graphics_advanced.h"
#include "yuzu/configuration/configure_graphics_extensions.h"
#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/configure_linux_tab.h"
#include "yuzu/configuration/configure_per_game.h"
#include "yuzu/configuration/configure_per_game_addons.h"
#include "yuzu/configuration/configure_system.h"
@@ -68,7 +67,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
[](Settings::AspectRatio, Settings::ResolutionSetup) {}, tab_group, *builder, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
linux_tab = std::make_unique<ConfigureLinuxTab>(system_, tab_group, *builder, this);
system_tab = std::make_unique<ConfigureSystem>(system_, tab_group, *builder, this);
network_tab = std::make_unique<ConfigureNetwork>(system_, this);
@@ -84,13 +82,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
ui->tabWidget->addTab(network_tab.get(), tr("Network"));
// Only show Linux tab on Unix
linux_tab->setVisible(false);
#ifdef __unix__
linux_tab->setVisible(true);
ui->tabWidget->addTab(linux_tab.get(), tr("Linux"));
#endif
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));

View File

@@ -36,7 +36,6 @@ class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureGraphicsExtensions;
class ConfigureInputPerGame;
class ConfigureLinuxTab;
class ConfigureSystem;
class ConfigureNetwork;
@@ -92,7 +91,6 @@ private:
std::unique_ptr<ConfigureGraphicsExtensions> graphics_extensions_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;
std::unique_ptr<ConfigureLinuxTab> linux_tab;
std::unique_ptr<ConfigureSystem> system_tab;
std::unique_ptr<ConfigureNetwork> network_tab;
};

View File

@@ -122,7 +122,9 @@ int main(int argc, char* argv[]) {
// the user folder in the Qt Frontend, we need to cd into that working directory
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
#elif defined(__unix__) && !defined(__ANDROID__)
#endif
#ifdef __unix__
// Set the DISPLAY variable in order to open web browsers
// TODO (lat9nq): Find a better solution for AppImages to start external applications
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {

View File

@@ -164,9 +164,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#endif
#ifdef __linux__
#include "common/linux/gamemode.h"
#endif
#include "qt_common/gamemode.h"
#ifdef _WIN32
#include "core/core_timing.h"
@@ -423,9 +421,7 @@ MainWindow::MainWindow(bool has_broken_vulkan)
SetupSigInterrupts();
#endif
#ifdef __linux__
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
SetGamemodeEnabled(UISettings::values.enable_gamemode.GetValue());
UISettings::RestoreWindowState(config);
@@ -2198,10 +2194,7 @@ void MainWindow::OnEmulationStopped() {
emulation_running = false;
discord_rpc->Update();
#ifdef __linux__
Common::Linux::StopGamemode();
#endif
Common::FeralGamemode::Stop();
// The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, &GRenderWindow::Closed, this, &MainWindow::OnStopGame);
@@ -3072,10 +3065,7 @@ void MainWindow::OnStartGame() {
play_time_manager->Start();
discord_rpc->Update();
#ifdef __linux__
Common::Linux::StartGamemode();
#endif
Common::FeralGamemode::Start();
}
void MainWindow::OnRestartGame() {
@@ -3096,10 +3086,7 @@ void MainWindow::OnPauseGame() {
play_time_manager->Stop();
UpdateMenuState();
AllowOSSleep();
#ifdef __linux__
Common::Linux::StopGamemode();
#endif
Common::FeralGamemode::Stop();
}
void MainWindow::OnPauseContinueGame() {
@@ -3384,11 +3371,9 @@ void MainWindow::OnConfigure() {
const auto old_theme = UISettings::values.theme;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
const auto old_language_index = Settings::values.language_index.GetValue();
#ifdef __linux__
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
#endif
const bool old_gamemode = UISettings::values.enable_gamemode.GetValue();
#ifdef __unix__
const bool old_force_x11 = Settings::values.gui_force_x11.GetValue();
const bool old_force_x11 = UISettings::values.gui_force_x11.GetValue();
#endif
Settings::SetConfiguringGlobal(true);
@@ -3449,14 +3434,12 @@ void MainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
#ifdef __linux__
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
if (UISettings::values.enable_gamemode.GetValue() != old_gamemode) {
SetGamemodeEnabled(UISettings::values.enable_gamemode.GetValue());
}
#endif
#ifdef __unix__
if (Settings::values.gui_force_x11.GetValue() != old_force_x11) {
GraphicsBackend::SetForceX11(Settings::values.gui_force_x11.GetValue());
if (UISettings::values.gui_force_x11.GetValue() != old_force_x11) {
GraphicsBackend::SetForceX11(UISettings::values.gui_force_x11.GetValue());
}
#endif
@@ -4403,7 +4386,7 @@ void MainWindow::OnCheckGraphicsBackend() {
if (!isWayland)
return;
const bool currently_hidden = Settings::values.gui_hide_backend_warning.GetValue();
const bool currently_hidden = UISettings::values.gui_hide_backend_warning.GetValue();
if (currently_hidden)
return;
@@ -4426,11 +4409,11 @@ void MainWindow::OnCheckGraphicsBackend() {
const bool hide = cb->isChecked();
if (hide != currently_hidden) {
Settings::values.gui_hide_backend_warning.SetValue(hide);
UISettings::values.gui_hide_backend_warning.SetValue(hide);
}
if (msgbox.clickedButton() == okButton) {
Settings::values.gui_force_x11.SetValue(true);
UISettings::values.gui_force_x11.SetValue(true);
GraphicsBackend::SetForceX11(true);
QMessageBox::information(this,
tr("Restart Required"),
@@ -4760,13 +4743,14 @@ void MainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
discord_rpc->Update();
}
#ifdef __linux__
void MainWindow::SetGamemodeEnabled(bool state) {
if (emulation_running) {
Common::Linux::SetGamemodeState(state);
if (state)
Common::FeralGamemode::Start();
else
Common::FeralGamemode::Stop();
}
}
#endif
void MainWindow::changeEvent(QEvent* event) {
#ifdef __unix__

View File

@@ -314,8 +314,8 @@ private:
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
void SetGamemodeEnabled(bool state);
#endif
void SetGamemodeEnabled(bool state);
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,

View File

@@ -60,10 +60,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#ifdef __linux__
#include "common/linux/gamemode.h"
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
@@ -427,11 +423,6 @@ int main(int argc, char** argv) {
// Just exit right away.
exit(0);
});
#ifdef __linux__
Common::Linux::StartGamemode();
#endif
void(system.Run());
if (system.DebuggerEnabled()) {
system.InitializeDebugger();
@@ -442,11 +433,6 @@ int main(int argc, char** argv) {
system.DetachDebugger();
void(system.Pause());
system.ShutdownMainProcess();
#ifdef __linux__
Common::Linux::StopGamemode();
#endif
detached_tasks.WaitForAllTasks();
return 0;
}