[vk] Add back VIDS but disable on EDS0 (#2957)
Should fix regressions from removing it while also fixing black screen with it enabled Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2957 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: JPikachu <jpikachu@eden-emu.dev> Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
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@@ -612,21 +612,26 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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}
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// DO NOT REMOVE THIS!!!!!!!!!!!!!!!!!
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// We have confirmed on multiple different occasions that this is completely broken on RADV
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// Apparently very old versions of RADV on RDNA3 as well
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// RDNA1 status is unknown
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// VK_EXT_vertex_input_dynamic_state (VIDS) workaround
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// VIDS causes black screen when EDS=0, must be off in this case
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// May cause glitches on RDNA2:
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// https://gitlab.freedesktop.org/mesa/mesa/-/issues/6577
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// MESA claims to have fixed it multiple times yet they haven't (expected for a project that uses GitLab)
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if (extensions.vertex_input_dynamic_state && is_radv) {
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const bool is_rdna2 =
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supported_extensions.contains(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME);
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if (is_rdna2 && !force_extensions) {
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// Always disable VIDS when EDS=0 to prevent black screen
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if (Settings::values.dyna_state.GetValue() == 0) {
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LOG_WARNING(Render_Vulkan,
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"RADV has broken VK_EXT_vertex_input_dynamic_state on RDNA2 hardware");
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"Disabling VK_EXT_vertex_input_dynamic_state due to black screen with EDS=0");
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RemoveExtensionFeature(extensions.vertex_input_dynamic_state,
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features.vertex_input_dynamic_state,
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VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
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} else if (is_rdna2) {
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// RDNA1 status unknown
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// Warn about glitches on RDNA2
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LOG_WARNING(Render_Vulkan,
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"RADV glitchy VK_EXT_vertex_input_dynamic_state may cause glitches on some driver versions");
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}
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}
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if (extensions.extended_dynamic_state3 &&
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