[cmake, docs] msys: allow bundled FFmpeg, update dep/caveat docs, faster linking on Release mode (#2921)
Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2921 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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@@ -37,6 +37,12 @@ endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
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# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
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# This works totally fine on MinGW64, but not CLANG{,ARM}64
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if(MINGW AND CXX_CLANG)
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set(CMAKE_SYSTEM_VERSION 10.0.0)
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endif()
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# NB: this does not account for SPARC
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# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails
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# and you will be hailed for eternity
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@@ -221,6 +227,7 @@ if(YUZU_ENABLE_LTO)
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set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
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endif()
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option(USE_CCACHE "Use ccache for compilation" OFF)
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set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
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if(USE_CCACHE)
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@@ -265,9 +272,11 @@ if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
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# your own copy of it.
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set(DEFAULT_ENABLE_OPENSSL OFF)
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endif()
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if (ENABLE_WEB_SERVICE)
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set(DEFAULT_ENABLE_OPENSSL ON)
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endif()
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option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
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if (ENABLE_OPENSSL)
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set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
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@@ -894,6 +903,14 @@ if(MSVC)
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)
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endif()
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if (MINGW)
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# This saves a truly ridiculous amount of time during linking
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# In my tests, without this it takes 2 mins, with it takes 3-5 seconds
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# or on GitHub Actions, 10 minutes -> 3 seconds
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set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
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endif()
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add_subdirectory(src)
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# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
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@@ -586,11 +586,12 @@ function(AddCIPackage)
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set(ARTIFACT_REPO ${PKG_ARGS_REPO})
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set(ARTIFACT_PACKAGE ${PKG_ARGS_PACKAGE})
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if ((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
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# TODO: separate MinGW packages if applicable
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if ((WIN32 AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
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add_ci_package(windows-amd64)
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endif()
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if ((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
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if ((WIN32 AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
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add_ci_package(windows-arm64)
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endif()
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@@ -13,12 +13,11 @@
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## Arch Linux
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- httplib AUR package is broken. Set `httplib_FORCE_BUNDLED=ON` if you have it installed.
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- Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
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Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
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## Gentoo Linux
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Do not use the system sirit or xbyak packages.
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Enable the GURU repository to install [`games-emulation/eden`](https://gitweb.gentoo.org/repo/proj/guru.git/tree/games-emulation/eden). This repository also contains some additional dependencies, such as mcl, sirit, oaknut, etc.
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## macOS
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@@ -102,3 +101,60 @@ cmake -B build -DCMAKE_BUILD_TYPE=Release
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cmake --build build -- -j`nproc`
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cmake --install build
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```
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## MSYS2
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`qt6-static` isn't supported yet.
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Only the `MINGW64` environment is tested; however, all of the others should work (in theory) sans `MINGW32`.
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Currently, only FFmpeg can be used as a system dependency; the others will result in linker errors.
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When packaging an MSYS2 build, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
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```sh
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# MSYS_TOOLCHAIN is typically just mingw64
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# since Windows is case-insensitive, you can set this to $MSYSTEM
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# or, if cross-compiling from Linux, set it to usr/x86_64-w64-mingw32
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export PATH="/${MSYS_TOOLCHAIN}/bin:$PATH"
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# grab deps of a dll or exe and place them in the current dir
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deps() {
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# string parsing is fun
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objdump -p "$1" | grep -e ".DLL Name:" | cut -d" " -f3 | while read -r dll; do
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[ -z "$dll" ] && continue
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# bin directory is used for DLLs, so we can do a quick "hack"
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# and use command to find the path of the DLL
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dllpath=$(command -v "$dll" 2>/dev/null || true)
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[ -z "$dllpath" ] && continue
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# explicitly include system32/syswow64 deps
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# these aren't needed to be bundled, as all systems include them
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case "$dllpath" in
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*System32* | *SysWOW64*) continue ;;
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esac
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# avoid copying deps multiple times
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if [ ! -f "$dll" ]; then
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echo "$dllpath"
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cp "$dllpath" "$dll"
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# also grab the dependencies of the dependent DLL; e.g.
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# double-conversion is a dep of Qt6Core.dll but NOT eden.exe
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deps "$dllpath"
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fi
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done
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}
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# NB: must be done in a directory containing eden.exe
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deps eden.exe
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# deploy Qt plugins and such
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windeployqt6 --release --no-compiler-runtime \
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--no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler eden.exe
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# grab deps for Qt plugins
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find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
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```
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23
docs/Deps.md
23
docs/Deps.md
@@ -87,6 +87,15 @@ Notes for writers: Include build tools as well, assume user has NOTHING installe
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Click on the arrows to expand.
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<details>
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<summary>Gentoo Linux</summary>
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GURU must be enabled:
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```
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sudo
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</details>
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<details>
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<summary>Arch Linux</summary>
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@@ -149,6 +158,8 @@ apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt
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`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
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</details>
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<details>
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<summary>Void Linux</summary>
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```sh
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@@ -158,6 +169,7 @@ xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools
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Yes, `nlohmann-json` is just named `json-c++`. Why?
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</details>
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<details>
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<summary>NixOS</summary>
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@@ -234,24 +246,27 @@ Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/l
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* Download and install all dependencies:
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```
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BASE="git make autoconf libtool automake-wrapper jq patch"
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MINGW="SDL2 cmake python-pip qt6-base toolchain ffmpeg boost catch fmt lz4 nlohmann-json openssl zlib zstd enet opus mbedtls vulkan-devel libusb vulkan-memory-allocator unordered_dense clang ccache"
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MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense"
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packages="$BASE"
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for pkg in $MINGW; do
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packages="$packages mingw-w64-x86_64-$pkg"
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done
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pacman -Syu --needed --noconfirm $packages
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pacman -Syuu --needed --noconfirm $packages
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```
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* Notes:
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- Using `qt6-static` is possible but currently untested.
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- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
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- Clang is installed as it generally works better here. You can compile with GCC just fine, however.
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- GCC is proven to work better with the MinGW environment. If you choose to use Clang, you *may* be better off using the clang64 environment.
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- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
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* Add MinGW binaries to the PATH if they aren't already:
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* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
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* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
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[Caveats](./Caveats.md#msys2).
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</details>
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<details>
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<summary>HaikuOS</summary>
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@@ -263,6 +278,8 @@ pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel b
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[Caveats](./Caveats.md#haikuos).
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</details>
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<details>
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<summary>RedoxOS</summary>
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TODO: Fix syscall crashes (heavy IO stalls and hangup due to net mutexes?)
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@@ -109,7 +109,7 @@ void SetCurrentThreadName(const char* name) {
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buf[len] = '\0';
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pthread_setname_np(pthread_self(), buf);
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}
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#elif !defined(_WIN32) || defined(_MSC_VER)
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#elif defined(_WIN32)
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// mingw stub
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(void)name;
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#else
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