[vk] Fast UBO: fix tracking (#2712)
Fixes or mitigates memory errors in TOTK and possibly other games as well. Credit: Ribbit Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2712 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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@@ -386,11 +386,9 @@ void BufferCache<P>::BindHostComputeBuffers() {
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template <class P>
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void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
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const UniformBufferSizes* sizes) {
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if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
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if (channel_state->enabled_uniform_buffer_masks != mask) {
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if constexpr (IS_OPENGL) {
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channel_state->fast_bound_uniform_buffers.fill(0);
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}
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if (channel_state->enabled_uniform_buffer_masks != mask) {
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channel_state->fast_bound_uniform_buffers.fill(0);
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if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
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channel_state->dirty_uniform_buffers.fill(~u32{0});
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channel_state->uniform_buffer_binding_sizes.fill({});
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}
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@@ -806,7 +804,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] != size;
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if (should_fast_bind) {
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// We only have to bind when the currently bound buffer is not the fast version
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channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
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channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index;
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
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runtime.BindFastUniformBuffer(stage, binding_index, size);
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}
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@@ -815,10 +813,8 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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return;
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}
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}
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if constexpr (IS_OPENGL) {
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channel_state->fast_bound_uniform_buffers[stage] |= 1U << binding_index;
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
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}
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channel_state->fast_bound_uniform_buffers[stage] |= 1u << binding_index;
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channel_state->uniform_buffer_binding_sizes[stage][binding_index] = size;
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// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
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const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
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device_memory.ReadBlockUnsafe(device_addr, span.data(), size);
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@@ -839,9 +835,6 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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}
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const u32 offset = buffer.Offset(device_addr);
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if constexpr (IS_OPENGL) {
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// Fast buffer will be unbound
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channel_state->fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
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// Mark the index as dirty if offset doesn't match
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const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
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channel_state->dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
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@@ -855,6 +848,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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} else {
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runtime.BindUniformBuffer(buffer, offset, size);
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}
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channel_state->fast_bound_uniform_buffers[stage] &= ~(1u << binding_index);
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}
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template <class P>
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@@ -1789,12 +1783,7 @@ std::span<u8> BufferCache<P>::ImmediateBuffer(size_t wanted_capacity) {
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template <class P>
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bool BufferCache<P>::HasFastUniformBufferBound(size_t stage, u32 binding_index) const noexcept {
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if constexpr (IS_OPENGL) {
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return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1) != 0;
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} else {
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// Only OpenGL has fast uniform buffers
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return false;
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}
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return ((channel_state->fast_bound_uniform_buffers[stage] >> binding_index) & 1u) != 0;
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}
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template <class P>
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@@ -54,6 +54,8 @@ constexpr u32 NUM_STORAGE_BUFFERS = 16;
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constexpr u32 NUM_TEXTURE_BUFFERS = 32;
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constexpr u32 NUM_STAGES = 5;
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static_assert(NUM_GRAPHICS_UNIFORM_BUFFERS <= 32, "fast bitmask must fit u32");
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using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
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using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
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@@ -137,8 +139,8 @@ public:
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u32 written_compute_texture_buffers = 0;
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u32 image_compute_texture_buffers = 0;
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std::array<u32, 16> uniform_cache_hits{};
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std::array<u32, 16> uniform_cache_shots{};
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std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS> uniform_cache_hits{};
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std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS> uniform_cache_shots{};
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u32 uniform_buffer_skip_cache_size = DEFAULT_SKIP_CACHE_SIZE;
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