[qt] remove unused config migrator (#3130)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3130 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -571,8 +571,6 @@ MainWindow::MainWindow(bool has_broken_vulkan)
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connect(&update_input_timer, &QTimer::timeout, this, &MainWindow::UpdateInputDrivers);
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update_input_timer.start();
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MigrateConfigFiles();
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if (has_broken_vulkan) {
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UISettings::values.has_broken_vulkan = true;
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@@ -4122,33 +4120,6 @@ void MainWindow::OnCaptureScreenshot() {
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render_window->CaptureScreenshot(filename);
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}
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// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
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void MainWindow::MigrateConfigFiles() {
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const auto config_dir_fs_path = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
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const QDir config_dir =
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QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
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const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
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if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
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LOG_ERROR(Frontend, "Failed to create new config file directory");
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}
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for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
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const auto filename = it->toStdString();
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if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
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continue;
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}
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const auto origin = config_dir_fs_path / filename;
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const auto destination = config_dir_fs_path / "custom" / filename;
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LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
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destination.string());
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if (!Common::FS::RenameFile(origin, destination)) {
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// Delete the old config file if one already exists in the new location.
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Common::FS::RemoveFile(origin);
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}
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}
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}
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#ifdef ENABLE_UPDATE_CHECKER
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void MainWindow::OnEmulatorUpdateAvailable() {
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QString version_string = update_future.result();
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