[core] Add overridable game setting functionality (#2963)
Adds a place to override specific game settings for specific vendors Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2963 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: Kleidis <kleidis1@protonmail.com> Co-committed-by: Kleidis <kleidis1@protonmail.com>
This commit is contained in:
@@ -17,6 +17,8 @@ add_library(core STATIC
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constants.h
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core.cpp
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core.h
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game_settings.cpp
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game_settings.h
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core_timing.cpp
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core_timing.h
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cpu_manager.cpp
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@@ -6,6 +6,7 @@
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#include <memory>
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#include <utility>
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#include "game_settings.h"
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#include "audio_core/audio_core.h"
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#include "common/fs/fs.h"
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#include "common/logging/log.h"
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@@ -292,48 +293,6 @@ struct System::Impl {
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return SystemResultStatus::Success;
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}
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void LoadOverrides(u64 programId) const {
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std::string vendor = gpu_core->Renderer().GetDeviceVendor();
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LOG_INFO(Core, "GPU Vendor: {}", vendor);
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// Reset all per-game flags
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Settings::values.use_squashed_iterated_blend = false;
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// Insert PC overrides here
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#ifdef ANDROID
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// Example on how to set a setting based on the program ID and vendor
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if (programId == 0x010028600EBDA000 && vendor == "Mali") { // Mario 3d World
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// Settings::values.example = true;
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}
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// Example array of program IDs
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const std::array<u64, 10> example_array = {
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//0xprogramId
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0x0004000000033400, // Game 1
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0x0004000000033500 // Game 2
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// And so on
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};
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for (auto id : example_array) {
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if (programId == id) {
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// Settings::values.example = true;
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break;
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}
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}
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#endif
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// Ninja Gaiden Ragebound
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constexpr u64 ngr = 0x0100781020710000ULL;
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if (programId == ngr) {
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LOG_INFO(Core, "Enabling game specifc override: use_squashed_iterated_blend");
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Settings::values.use_squashed_iterated_blend = true;
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}
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}
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SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath,
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Service::AM::FrontendAppletParameters& params) {
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@@ -419,7 +378,8 @@ struct System::Impl {
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LOG_ERROR(Core, "Failed to find program id for ROM");
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}
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LoadOverrides(program_id);
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GameSettings::LoadOverrides(program_id, gpu_core->Renderer());
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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140
src/core/game_settings.cpp
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140
src/core/game_settings.cpp
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@@ -0,0 +1,140 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "core/game_settings.h"
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#include <algorithm>
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#include <cctype>
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "video_core/renderer_base.h"
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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namespace Core::GameSettings {
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static GPUVendor GetGPU(const std::string& gpu_vendor_string) {
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struct Entry { const char* name; GPUVendor vendor; };
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static constexpr Entry GpuVendor[] = {
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// NVIDIA
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{"NVIDIA", GPUVendor::Nvidia},
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{"Nouveau", GPUVendor::Nvidia},
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{"NVK", GPUVendor::Nvidia},
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{"Tegra", GPUVendor::Nvidia},
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// AMD
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{"AMD", GPUVendor::AMD},
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{"RadeonSI", GPUVendor::AMD},
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{"RADV", GPUVendor::AMD},
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{"AMDVLK", GPUVendor::AMD},
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{"R600", GPUVendor::AMD},
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// Intel
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{"Intel", GPUVendor::Intel},
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{"ANV", GPUVendor::Intel},
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{"i965", GPUVendor::Intel},
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{"i915", GPUVendor::Intel},
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{"OpenSWR", GPUVendor::Intel},
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// Apple
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{"Apple", GPUVendor::Apple},
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{"MoltenVK", GPUVendor::Apple},
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// Qualcomm / Adreno
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{"Qualcomm", GPUVendor::Qualcomm},
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{"Turnip", GPUVendor::Qualcomm},
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// ARM / Mali
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{"Mali", GPUVendor::ARM},
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{"PanVK", GPUVendor::ARM},
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// Imagination / PowerVR
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{"PowerVR", GPUVendor::Imagination},
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{"PVR", GPUVendor::Imagination},
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// Microsoft / WARP / D3D12 GL
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{"D3D12", GPUVendor::Microsoft},
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{"Microsoft", GPUVendor::Microsoft},
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{"WARP", GPUVendor::Microsoft},
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};
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for (const auto& entry : GpuVendor) {
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if (gpu_vendor_string == entry.name) {
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return entry.vendor;
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}
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}
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// legacy (shouldn't be needed anymore, but just in case)
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std::string gpu = gpu_vendor_string;
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std::transform(gpu.begin(), gpu.end(), gpu.begin(), [](unsigned char c){ return (char)std::tolower(c); });
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if (gpu.find("geforce") != std::string::npos) {
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return GPUVendor::Nvidia;
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}
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if (gpu.find("radeon") != std::string::npos || gpu.find("ati") != std::string::npos) {
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return GPUVendor::AMD;
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}
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return GPUVendor::Unknown;
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}
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static OS DetectOS() {
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#if defined(_WIN32)
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return OS::Windows;
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#elif defined(__FIREOS__)
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return OS::FireOS;
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#elif defined(__ANDROID__)
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return OS::Android;
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#elif defined(__OHOS__)
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return OS::HarmonyOS;
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#elif defined(__HAIKU__)
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return OS::HaikuOS;
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#elif defined(__DragonFly__)
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return OS::DragonFlyBSD;
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#elif defined(__NetBSD__)
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return OS::NetBSD;
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#elif defined(__OpenBSD__)
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return OS::OpenBSD;
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#elif defined(_AIX)
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return OS::AIX;
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#elif defined(__managarm__)
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return OS::Managarm;
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#elif defined(__redox__)
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return OS::RedoxOS;
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#elif defined(__APPLE__) && defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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return OS::IOS;
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#elif defined(__APPLE__)
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return OS::MacOS;
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#elif defined(__FreeBSD__)
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return OS::FreeBSD;
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#elif defined(__sun) && defined(__SVR4)
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return OS::Solaris;
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#elif defined(__linux__)
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return OS::Linux;
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#else
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return OS::Unknown;
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#endif
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}
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EnvironmentInfo DetectEnvironment(const VideoCore::RendererBase& renderer) {
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EnvironmentInfo env{};
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env.os = DetectOS();
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env.vendor_string = renderer.GetDeviceVendor();
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env.vendor = GetGPU(env.vendor_string);
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return env;
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}
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void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer) {
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const auto env = DetectEnvironment(renderer);
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switch (static_cast<TitleID>(program_id)) {
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case TitleID::NinjaGaidenRagebound:
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Settings::values.use_squashed_iterated_blend = true;
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break;
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default:
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break;
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}
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LOG_INFO(Core, "Applied game settings for title ID {:016X} on OS {}, GPU vendor {} ({})",
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program_id,
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static_cast<int>(env.os),
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static_cast<int>(env.vendor),
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env.vendor_string);
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}
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} // namespace Core::GameSettings
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60
src/core/game_settings.h
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60
src/core/game_settings.h
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@@ -0,0 +1,60 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <array>
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#include <cstdint>
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#include <string>
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namespace VideoCore { class RendererBase; }
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namespace Core::GameSettings {
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enum class OS {
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Windows,
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Linux,
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MacOS,
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IOS,
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Android,
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FireOS,
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HarmonyOS,
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FreeBSD,
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DragonFlyBSD,
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NetBSD,
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OpenBSD,
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HaikuOS,
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AIX,
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Managarm,
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RedoxOS,
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Solaris,
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Unknown,
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};
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enum class GPUVendor {
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Nvidia,
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AMD,
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Intel,
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Apple,
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Qualcomm,
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ARM,
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Imagination,
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Microsoft,
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Unknown,
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};
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enum class TitleID : std::uint64_t {
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NinjaGaidenRagebound = 0x0100781020710000ULL
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};
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struct EnvironmentInfo {
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OS os{OS::Unknown};
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GPUVendor vendor{GPUVendor::Unknown};
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std::string vendor_string; // raw string from driver
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};
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EnvironmentInfo DetectEnvironment(const VideoCore::RendererBase& renderer);
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void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer);
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} // namespace Core::GameSettings
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