[vk, gl] fix missing spline1 header (#2551)
Thanks to @chemicalwarrior for the patch Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2551 Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@@ -13,6 +13,7 @@
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#include "video_core/host_shaders/present_bicubic_frag.h"
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#include "video_core/host_shaders/present_gaussian_frag.h"
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#include "video_core/host_shaders/present_lanczos_frag.h"
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#include "video_core/host_shaders/present_spline1_frag.h"
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#include "video_core/renderer_opengl/present/filters.h"
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#include "video_core/renderer_opengl/present/util.h"
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@@ -13,6 +13,7 @@
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#include "video_core/host_shaders/present_bicubic_frag_spv.h"
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#include "video_core/host_shaders/present_gaussian_frag_spv.h"
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#include "video_core/host_shaders/present_lanczos_frag_spv.h"
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#include "video_core/host_shaders/present_spline1_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
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