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217 Commits

Author SHA1 Message Date
CamilleLaVey
96422c0896 Fix building issues 2025-11-21 19:25:15 -04:00
CamilleLaVey
8e8b5e9e63 [vk] Configuring VK_EXT_Custom_Border_Color of Hell. 2025-11-21 19:15:35 -04:00
CamilleLaVey
6c58ff734a [vk. amd] Removing old blacklist from feature usage for AMD 2025-11-21 18:31:25 -04:00
CamilleLaVey
d3b9a48e8c Revert "[vk, texture_cache} Organizing VK formats with Specs validation"
This reverts commit 24341611e4.
2025-11-21 18:01:21 -04:00
CamilleLaVey
8cfc2ce3c0 {vk, texture_cache] TEST: Adjusting vk format reinterpretation 2025-11-21 17:16:15 -04:00
CamilleLaVey
b76b1c6cf1 [Vk, pipeline_cache] Removing turnip for clamping memory 2025-11-21 15:44:37 -04:00
CamilleLaVey
24341611e4 [vk, texture_cache} Organizing VK formats with Specs validation 2025-11-21 15:40:29 -04:00
CamilleLaVey
3798228275 [vk, pipeline_Cache] Manage of shared memory access and usage 2025-11-21 14:34:00 -04:00
CamilleLaVey
6ff16e0282 Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun 2025-11-21 12:11:38 -04:00
CamilleLaVey
3b95438059 [vk. texture_cache] WIP: Identity Swizzle must be compiliant to VK SPECS. 2025-11-21 12:11:30 -04:00
PavelBARABANOV
2522b15034 [android] toggles force identity swizzle and force ldr to srgb 2025-11-20 21:16:49 +03:00
CamilleLaVey
d53225835a [vk] Toggle for LDR degradation with sRGB 2025-11-20 01:41:22 -04:00
CamilleLaVey
fccecc0664 [vk] adding identity swizzle optional use 2025-11-20 01:20:33 -04:00
CamilleLaVey
334a440af8 [vk, texture_cache] Refining vk format reinterpreation usage 2025-11-20 00:25:27 -04:00
CamilleLaVey
8c22603f68 rebase errors fix 2025-11-20 00:04:02 -04:00
CamilleLaVey
2208ffaec5 Rebased from master 2025-11-19 22:06:50 -04:00
CamilleLaVey
a35e761f82 Revert "[vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers" 2025-11-20 00:37:56 +00:00
CamilleLaVey
37c38cb0c7 [vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers 2025-11-20 00:37:56 +00:00
PavelBARABANOV
23204cfd1e Revert "[shader_recompiler, spir-v] Adding INT64 emulation path"
This reverts commit 033531509b.
2025-11-20 00:37:56 +00:00
xbzk
c2301fd228 VIDS toggle added (#3052)
Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3052
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-20 00:37:56 +00:00
xbzk
470291f787 VIDS toggle added (#3051)
Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3051
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-20 00:37:56 +00:00
Kleidis
fa94828ea7 fix format_reinterpretation on pc and add it to android (#3049)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3049
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-11-20 00:37:56 +00:00
lizzie
05e8f2fd83 fixes bitfields 2 2025-11-20 00:37:54 +00:00
lizzie
9e9d9716bf fix bitfields 2025-11-20 00:37:47 +00:00
lizzie
04cb0e4157 fixup 2025-11-20 00:37:47 +00:00
CamilleLaVey
6d3c8a4577 [vk, texture_cache] Handling for integer formats with float samplers 2025-11-20 00:37:47 +00:00
CamilleLaVey
9c2c83d429 [vk] Corrections to VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE 2025-11-20 00:37:47 +00:00
CamilleLaVey
4e8ce769b6 [vk] Reordering disabled broken DynamicState and ExtendedDynamicState 2025-11-20 00:37:47 +00:00
CamilleLaVey
6922216c0f [vk, qcom] Disabled SFC and added more qcom features 2025-11-20 00:37:47 +00:00
CamilleLaVey
b85bf7d0ae [vk, qcom] Default FP32 2025-11-20 00:37:47 +00:00
CamilleLaVey
5d9f379bd9 [vk] compiler baka baka 2025-11-20 00:37:47 +00:00
CamilleLaVey
f3290428e2 [vk] Handling padding (compiler tomto) 2025-11-20 00:37:47 +00:00
CamilleLaVey
1e0b300e85 Adding missing headers 2025-11-20 00:37:47 +00:00
CamilleLaVey
cb8fb25126 [vk] Simplifying DynamicState and ExtendedState with Bitfield 2025-11-20 00:37:45 +00:00
CamilleLaVey
37d0d43c94 [vk] Refactor to DynamicState and ExtendedState 2025-11-20 00:37:35 +00:00
CamilleLaVey
5c205edcbd [vk, texture_cache] Remove Force Identity in Component Swizzle 2025-11-20 00:37:24 +00:00
CamilleLaVey
dbb33e903d [vk, android] Scaled Formats Emulation Only Available on Android 2025-11-20 00:37:24 +00:00
CamilleLaVey
37d407ab32 [vk, pipeline_cache] TEST: Refactor shader float controls handling for Qualcomm devices 2025-11-20 00:37:24 +00:00
CamilleLaVey
dc0ddce0fe [vk, texture_cache, pipeline_cache] Removing handling for wrong vk formats 2025-11-20 00:37:23 +00:00
PavelBARABANOV
a2a9045718 comment 2025-11-20 00:37:23 +00:00
PavelBARABANOV
6f4672d8c8 [vk] Add Android-specific sRGB fallback format 2025-11-20 00:37:23 +00:00
CamilleLaVey
481c1b0486 Fixing building issues again, dammed binding. 2025-11-20 00:37:23 +00:00
CamilleLaVey
c39934aa65 [spir-v] Include more cases for ColorArray1D 2025-11-20 00:37:23 +00:00
CamilleLaVey
e12c7f44cc [vk, spir-v] Refining the path for Array 1D emulation and R32 Uint handling consistency 2025-11-20 00:37:23 +00:00
CamilleLaVey
c2412e53c0 Fix building/ licensing issues 2025-11-20 00:37:23 +00:00
CamilleLaVey
56de1618b6 [vk, texture_cache, pipeline_cache] Refining handling of R32 2025-11-20 00:37:23 +00:00
CamilleLaVey
e0de78aaa3 [vk, texture_cache] Workaround for games with wrong usage of R32 with float samplers 2025-11-20 00:37:23 +00:00
CamilleLaVey
4e36d2e468 [vk, pipeline_cache, texture_cache, qcom] Resolving textures and pipeline usage for QCOM 2025-11-20 00:37:23 +00:00
CamilleLaVey
4495724c2a [vk, spir-v] Adding emulation of Array 1D with 2D for Android 2025-11-20 00:37:23 +00:00
CamilleLaVey
f9e484fba6 [vk] Handling threading missuse of VkQueue 2025-11-20 00:37:23 +00:00
CamilleLaVey
07f07d8d39 [vk, Maxwell] Refining support for HDR Formats based on Specs 2025-11-20 00:37:23 +00:00
CamilleLaVey
54f92930e2 [vk] Degrade HDR Format to LDR 2025-11-20 00:37:23 +00:00
CamilleLaVey
01658fc320 [vk, qcom] TEST: Adjustment to the MSAA and format resolve with native support 2025-11-20 00:37:23 +00:00
CamilleLaVey
5845764ed4 [vk] Re-adjusted HDR format handling based on physical specifications 2025-11-20 00:37:23 +00:00
CamilleLaVey
cf06bd9a4b [vk, qcom] Revert Push Descriptors Threshold due to data corruption 2025-11-20 00:37:23 +00:00
CamilleLaVey
19ea6bb629 [vk, qcom] Including Tile Properties and Store Ops based on QCOM specifications 2025-11-20 00:37:23 +00:00
CamilleLaVey
be245477af [vk, host shaders, qcom] MSAA Handling by Native QCOM Shader Resolve 2025-11-20 00:37:23 +00:00
lizzie
47e6072a29 fix license 2025-11-20 00:37:23 +00:00
CamilleLaVey
4e8ec2551a [memory, vk] TEST: Tiled GPU optimization try #1 2025-11-20 00:37:23 +00:00
CamilleLaVey
f418c6c3b0 Fix building issues 2025-11-20 00:37:23 +00:00
CamilleLaVey
6bce124b28 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-20 00:37:23 +00:00
CamilleLaVey
65284939e6 [shader_recompiler, spir-v] verifying int64 emulation path activation 2025-11-20 00:37:23 +00:00
PavelBARABANOV
98baa7c918 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-20 00:37:23 +00:00
CamilleLaVey
32c12852a8 Adding missing headers 2025-11-20 00:37:23 +00:00
CamilleLaVey
f562b9032d [shader_recompiler, spir-v] Adding INT64 emulation path 2025-11-20 00:37:23 +00:00
CamilleLaVey
f00031d421 TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-20 00:37:23 +00:00
lizzie
86cd8a98c5 fix 2025-11-20 00:37:23 +00:00
CamilleLaVey
d5e7b51c97 Implement handling for texture cache flickering 2025-11-20 00:37:23 +00:00
crueter
3c114eeaaa build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-20 00:37:23 +00:00
CamilleLaVey
dfb09191f3 attempt to fix building issues 2025-11-20 00:37:23 +00:00
CamilleLaVey
63a9eb9d62 Giving maintance to driver features and unused extensions 2025-11-20 00:37:23 +00:00
CamilleLaVey
3fe1ec9322 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-20 00:37:21 +00:00
PavelBARABANOV
60d4f84ad3 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-20 00:37:14 +00:00
CamilleLaVey
baf821f5a2 TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-20 00:36:46 +00:00
crueter
e3507c741e build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-20 00:36:27 +00:00
CamilleLaVey
b1e984475f attempt to fix building issues 2025-11-20 00:36:27 +00:00
CamilleLaVey
24238c215a Giving maintance to driver features and unused extensions 2025-11-20 00:36:27 +00:00
CamilleLaVey
0c1030e2cb [service, hle] Add defensive check in WriteBuffer 2025-11-20 00:36:06 +00:00
CamilleLaVey
ad45b41c48 [memory, vk] TEST: Tiled GPU optimization try #1 2025-11-20 00:36:06 +00:00
CamilleLaVey
eb4d094a56 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-20 00:36:06 +00:00
PavelBARABANOV
b4cbc89596 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-20 00:35:56 +00:00
CamilleLaVey
7f587e952c Adding missing headers 2025-11-20 00:35:56 +00:00
CamilleLaVey
522e17c865 [shader_recompiler, spir-v] Adding INT64 emulation path 2025-11-20 00:35:26 +00:00
CamilleLaVey
de914eeaa0 TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-20 00:34:44 +00:00
CamilleLaVey
9dd79109d5 Implement handling for texture cache flickering 2025-11-20 00:34:44 +00:00
crueter
0ce3fab047 build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-20 00:34:32 +00:00
CamilleLaVey
3dd1c12b9f attempt to fix building issues 2025-11-20 00:34:32 +00:00
CamilleLaVey
d097764008 Giving maintance to driver features and unused extensions 2025-11-20 00:34:32 +00:00
CamilleLaVey
21bfce5ab9 Fix building issues 2025-11-20 00:33:20 +00:00
CamilleLaVey
73f8b5ff42 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-20 00:33:20 +00:00
CamilleLaVey
d3f827868d [shader_recompiler, spir-v] verifying int64 emulation path activation 2025-11-20 00:33:20 +00:00
PavelBARABANOV
ac581764ca Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-20 00:33:20 +00:00
CamilleLaVey
2994723321 Adding missing headers 2025-11-20 00:33:20 +00:00
CamilleLaVey
4726894c58 [gl, vk, texture cache] Attempt to get correct MSAA image upload and download 2025-11-20 00:33:20 +00:00
CamilleLaVey
a147c45dfa [shader_recompiler, spir-v] Adding INT64 emulation path 2025-11-20 00:33:20 +00:00
CamilleLaVey
3fab473f68 Fixing missing headers 2025-11-20 00:33:20 +00:00
CamilleLaVey
3ad77cf268 [gl. vk] Extending impl for atomic floats operations 2025-11-20 00:33:20 +00:00
CamilleLaVey
b9b2c84e03 Changing checks in HostMemor for virtual memory mapping 2025-11-20 00:33:19 +00:00
CamilleLaVey
a3a59aca91 TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-20 00:33:19 +00:00
CamilleLaVey
5da42f728c Improved handling for Custom Border Color buggy impl on ARM/ QCOM and Turnip 2025-11-20 00:33:19 +00:00
lizzie
c1c15277b1 fix 2025-11-20 00:33:19 +00:00
CamilleLaVey
08cfef6883 Implement handling for texture cache flickering 2025-11-20 00:33:19 +00:00
crueter
c2a1488529 build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-20 00:33:19 +00:00
CamilleLaVey
aaf5fbc289 attempt to fix building issues 2025-11-20 00:33:19 +00:00
CamilleLaVey
ecef42f2c5 Giving maintance to driver features and unused extensions 2025-11-20 00:33:19 +00:00
CamilleLaVey
d6debaa49c Revert "[vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers" 2025-11-19 20:16:36 -04:00
CamilleLaVey
43a4ad946d [vk, qcom] Remove VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE for QCOM drivers 2025-11-19 18:26:21 -04:00
PavelBARABANOV
045415b9bb Revert "[shader_recompiler, spir-v] Adding INT64 emulation path"
This reverts commit 033531509b.
2025-11-20 00:57:22 +03:00
xbzk
34351e8c1a VIDS toggle added (#3052)
Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3052
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-19 21:40:17 +01:00
xbzk
1f43d1f66c VIDS toggle added (#3051)
Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3051
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-19 21:21:53 +01:00
Kleidis
9628044990 fix format_reinterpretation on pc and add it to android (#3049)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3049
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-11-19 19:34:39 +01:00
CamilleLaVey
1ed5af15b1 Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun 2025-11-19 01:55:07 -04:00
CamilleLaVey
69bd1d5c8a [vk, texture_cache] Handling for integer formats with float samplers 2025-11-19 01:54:55 -04:00
lizzie
c9739c7d57 fixes bitfields 2 2025-11-18 22:15:09 +00:00
lizzie
76975ed544 fix bitfields 2025-11-18 22:09:40 +00:00
lizzie
eb7d25718c fixup 2025-11-18 21:27:13 +00:00
CamilleLaVey
370b4c4109 [vk] Corrections to VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE 2025-11-18 16:32:14 -04:00
CamilleLaVey
4a8085a6cf [vk] Reordering disabled broken DynamicState and ExtendedDynamicState 2025-11-18 03:52:14 -04:00
CamilleLaVey
aa85880902 [vk, qcom] Disabled SFC and added more qcom features 2025-11-18 03:01:58 -04:00
CamilleLaVey
69cc6c4b59 [vk, qcom] Default FP32 2025-11-18 00:59:24 -04:00
CamilleLaVey
2d08578b1d [vk] compiler baka baka 2025-11-17 22:33:10 -04:00
CamilleLaVey
d86cfbe5d0 [vk] Handling padding (compiler tomto) 2025-11-17 22:26:24 -04:00
CamilleLaVey
b90cd12c7d Adding missing headers 2025-11-17 22:16:29 -04:00
CamilleLaVey
53a827ac4f [vk] Simplifying DynamicState and ExtendedState with Bitfield 2025-11-17 22:14:34 -04:00
CamilleLaVey
bba1904529 [vk] Refactor to DynamicState and ExtendedState 2025-11-17 21:53:34 -04:00
CamilleLaVey
e33d2541d2 [vk, texture_cache] Remove Force Identity in Component Swizzle 2025-11-17 20:55:47 -04:00
CamilleLaVey
3628654a98 [vk, android] Scaled Formats Emulation Only Available on Android 2025-11-17 20:47:49 -04:00
CamilleLaVey
1f5def5756 [vk, pipeline_cache] TEST: Refactor shader float controls handling for Qualcomm devices 2025-11-17 20:30:17 -04:00
CamilleLaVey
ca479883ec [vk, texture_cache, pipeline_cache] Removing handling for wrong vk formats 2025-11-17 02:13:39 -04:00
PavelBARABANOV
300c913883 comment 2025-11-16 20:11:56 +03:00
PavelBARABANOV
15b9a373cc [vk] Add Android-specific sRGB fallback format 2025-11-16 20:07:30 +03:00
CamilleLaVey
d19229b179 Fixing building issues again, dammed binding. 2025-11-16 02:20:00 -04:00
CamilleLaVey
0d999519a4 [spir-v] Include more cases for ColorArray1D 2025-11-16 02:03:46 -04:00
CamilleLaVey
92e9b82f6e [vk, spir-v] Refining the path for Array 1D emulation and R32 Uint handling consistency 2025-11-16 01:48:18 -04:00
CamilleLaVey
21575a7cc2 Fix building/ licensing issues 2025-11-15 23:18:39 -04:00
CamilleLaVey
7d8c5dad97 [vk, texture_cache, pipeline_cache] Refining handling of R32 2025-11-15 23:06:47 -04:00
CamilleLaVey
674f552ff1 [vk, texture_cache] Workaround for games with wrong usage of R32 with float samplers 2025-11-15 19:41:26 -04:00
CamilleLaVey
75d9236520 [vk, pipeline_cache, texture_cache, qcom] Resolving textures and pipeline usage for QCOM 2025-11-15 19:18:00 -04:00
CamilleLaVey
89926bce0b [vk, spir-v] Adding emulation of Array 1D with 2D for Android 2025-11-15 18:54:53 -04:00
CamilleLaVey
6c1fc4b4ed [vk] Handling threading missuse of VkQueue 2025-11-15 18:30:31 -04:00
CamilleLaVey
311f06047b [vk, Maxwell] Refining support for HDR Formats based on Specs 2025-11-15 18:24:14 -04:00
CamilleLaVey
46df717f7c [vk] Degrade HDR Format to LDR 2025-11-15 16:12:44 -04:00
CamilleLaVey
dcf9483b0b [vk, qcom] TEST: Adjustment to the MSAA and format resolve with native support 2025-11-15 15:06:43 -04:00
CamilleLaVey
2b828a9fee [vk] Re-adjusted HDR format handling based on physical specifications 2025-11-15 14:44:47 -04:00
CamilleLaVey
6fe1f86984 [vk, qcom] Revert Push Descriptors Threshold due to data corruption 2025-11-15 14:14:37 -04:00
CamilleLaVey
af073f13cf [vk, qcom] Including Tile Properties and Store Ops based on QCOM specifications 2025-11-15 03:02:08 -04:00
CamilleLaVey
aea945b671 [vk, host shaders, qcom] MSAA Handling by Native QCOM Shader Resolve 2025-11-15 01:47:28 -04:00
CamilleLaVey
c52fda760a Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun 2025-11-14 23:40:23 -04:00
lizzie
c168755c65 fix license 2025-11-15 03:38:33 +00:00
CamilleLaVey
8a83cf0271 [service, hle] Add defensive check in WriteBuffer 2025-11-15 03:37:57 +00:00
CamilleLaVey
3db41fbce6 [memory, vk] TEST: Tiled GPU optimization try #1 2025-11-15 03:37:56 +00:00
CamilleLaVey
5e7fb6eead Fix building issues 2025-11-15 03:37:56 +00:00
CamilleLaVey
bcc5390943 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-15 03:37:44 +00:00
CamilleLaVey
a51d875d91 [shader_recompiler, spir-v] verifying int64 emulation path activation 2025-11-15 03:37:17 +00:00
PavelBARABANOV
6134a57367 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-15 03:37:01 +00:00
CamilleLaVey
c845b6086f Adding missing headers 2025-11-15 03:37:01 +00:00
CamilleLaVey
31c168efe1 [shader_recompiler, spir-v] Adding INT64 emulation path 2025-11-15 03:36:25 +00:00
CamilleLaVey
8bd87204f5 TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-15 03:36:09 +00:00
lizzie
e72a206aee fix 2025-11-15 03:36:08 +00:00
CamilleLaVey
6a62fa7ee3 Implement handling for texture cache flickering 2025-11-15 03:36:01 +00:00
crueter
52b630dfdc build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-15 03:35:37 +00:00
CamilleLaVey
4860050358 attempt to fix building issues 2025-11-15 03:35:37 +00:00
CamilleLaVey
47f0563c1b Giving maintance to driver features and unused extensions 2025-11-15 03:35:35 +00:00
CamilleLaVey
b1208f03ee Fix building issues 2025-11-15 03:33:30 +00:00
CamilleLaVey
0fd603c094 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-15 03:33:30 +00:00
CamilleLaVey
1ca19af7fb [shader_recompiler, spir-v] verifying int64 emulation path activation 2025-11-15 03:33:30 +00:00
PavelBARABANOV
ddd78c3b37 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-15 03:33:30 +00:00
CamilleLaVey
2e68f8795d Adding missing headers 2025-11-15 03:33:28 +00:00
CamilleLaVey
d3595fd2b1 [gl, vk, texture cache] Attempt to get correct MSAA image upload and download 2025-11-15 03:33:28 +00:00
CamilleLaVey
033531509b [shader_recompiler, spir-v] Adding INT64 emulation path 2025-11-15 03:33:28 +00:00
CamilleLaVey
b9954de1ca Fixing missing headers 2025-11-15 03:33:28 +00:00
CamilleLaVey
5f88deeebf [gl. vk] Extending impl for atomic floats operations 2025-11-15 03:33:28 +00:00
CamilleLaVey
d25da944ed Changing checks in HostMemor for virtual memory mapping 2025-11-15 03:33:27 +00:00
CamilleLaVey
ec274a855e TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-15 03:33:27 +00:00
CamilleLaVey
8133d4a8b4 Improved handling for Custom Border Color buggy impl on ARM/ QCOM and Turnip 2025-11-15 03:33:27 +00:00
lizzie
4f3e4bf9cb fix 2025-11-15 03:33:27 +00:00
CamilleLaVey
ec9e0f37ea Implement handling for texture cache flickering 2025-11-15 03:33:27 +00:00
crueter
b5f7735dba build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-15 03:33:27 +00:00
CamilleLaVey
5f501d6ec0 attempt to fix building issues 2025-11-15 03:33:27 +00:00
CamilleLaVey
e820f304a5 Giving maintance to driver features and unused extensions 2025-11-15 03:33:26 +00:00
CamilleLaVey
3527a33430 [service, hle] Add defensive check in WriteBuffer 2025-11-14 20:31:14 -04:00
CamilleLaVey
ee5565077c [memory, vk] TEST: Tiled GPU optimization try #1 2025-11-14 01:32:02 -04:00
CamilleLaVey
9085ff1229 Merge branch 'stuffmadeforfun' of https://git.eden-emu.dev/eden-emu/eden into stuffmadeforfun 2025-11-13 23:10:40 -04:00
CamilleLaVey
6eff1779a2 Fix building issues 2025-11-14 03:03:28 +01:00
CamilleLaVey
3228cffd23 [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-14 03:03:28 +01:00
CamilleLaVey
9d9530efe0 [shader_recompiler, spir-v] verifying int64 emulation path activation 2025-11-14 03:03:28 +01:00
PavelBARABANOV
aaaa7c7601 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-14 03:03:28 +01:00
CamilleLaVey
7f8a507b79 Adding missing headers 2025-11-14 03:03:28 +01:00
CamilleLaVey
c28ae059e8 [gl, vk, texture cache] Attempt to get correct MSAA image upload and download 2025-11-14 03:03:28 +01:00
CamilleLaVey
7f1369f9a8 [shader_recompiler, spir-v] Adding INT64 emulation path 2025-11-14 03:03:28 +01:00
CamilleLaVey
6b05c164a1 Fixing missing headers 2025-11-14 03:03:28 +01:00
CamilleLaVey
a3f9d3b59c [gl. vk] Extending impl for atomic floats operations 2025-11-14 03:03:28 +01:00
CamilleLaVey
b066a6ffa0 Changing checks in HostMemor for virtual memory mapping 2025-11-14 03:03:28 +01:00
CamilleLaVey
a14cba7f11 TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-14 03:03:28 +01:00
CamilleLaVey
2d85b70373 Improved handling for Custom Border Color buggy impl on ARM/ QCOM and Turnip 2025-11-14 03:03:28 +01:00
lizzie
aa8cc4da38 fix 2025-11-14 03:03:28 +01:00
CamilleLaVey
baddaf0040 Implement handling for texture cache flickering 2025-11-14 03:03:28 +01:00
crueter
35b4e34e09 build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-14 03:03:28 +01:00
CamilleLaVey
b574e9c334 attempt to fix building issues 2025-11-14 03:03:28 +01:00
CamilleLaVey
d6b5a3e181 Giving maintance to driver features and unused extensions 2025-11-14 03:03:28 +01:00
CamilleLaVey
a65a35432e Fix building issues 2025-11-13 21:30:19 -04:00
CamilleLaVey
6e575364eb [texture_cache, gl, vk] Initial implementation for HDR + MSAA detection on QCOM drivers. 2025-11-13 20:37:47 -04:00
CamilleLaVey
71a1442ab6 [shader_recompiler, spir-v] verifying int64 emulation path activation 2025-11-13 18:42:49 -04:00
PavelBARABANOV
4a17762ed7 Revert "TEST: Enabling TimelineSemaphores for QCOM and Turnip"
This reverts commit 3cd33fce44.
2025-11-10 18:52:31 +03:00
CamilleLaVey
447c4de73d Adding missing headers 2025-11-10 00:27:38 -04:00
CamilleLaVey
cd2c4d8caf [gl, vk, texture cache] Attempt to get correct MSAA image upload and download 2025-11-10 00:22:08 -04:00
CamilleLaVey
ee64c945fb [shader_recompiler, spir-v] Adding INT64 emulation path 2025-11-09 23:14:51 -04:00
CamilleLaVey
eec5d48220 Fixing missing headers 2025-11-09 20:03:19 -04:00
CamilleLaVey
75cc43a57a [gl. vk] Extending impl for atomic floats operations 2025-11-10 00:55:57 +01:00
CamilleLaVey
0078094b86 Changing checks in HostMemor for virtual memory mapping 2025-11-10 00:55:57 +01:00
CamilleLaVey
3cd33fce44 TEST: Enabling TimelineSemaphores for QCOM and Turnip 2025-11-10 00:55:57 +01:00
CamilleLaVey
ccafe0ed91 Improved handling for Custom Border Color buggy impl on ARM/ QCOM and Turnip 2025-11-10 00:55:57 +01:00
lizzie
94af9ff51f fix 2025-11-10 00:55:57 +01:00
CamilleLaVey
d229fdca32 Implement handling for texture cache flickering 2025-11-10 00:55:57 +01:00
crueter
e636e940ed build
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-11-10 00:55:57 +01:00
CamilleLaVey
2798174b00 attempt to fix building issues 2025-11-10 00:55:57 +01:00
CamilleLaVey
46f2084114 Giving maintance to driver features and unused extensions 2025-11-10 00:55:57 +01:00
272 changed files with 4229 additions and 4947 deletions

View File

@@ -1,121 +1,21 @@
#!/bin/sh -e
#!/bin/bash -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
NUM_JOBS=$(nproc 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null || echo 2)
export CMAKE_BUILD_PARALLEL_LEVEL="${NUM_JOBS}"
ARTIFACTS_DIR="$PWD/artifacts"
export NDK_CCACHE=$(which ccache)
: "${CCACHE:=false}"
RETURN=0
usage() {
cat <<EOF
Usage: $0 [-t|--target FLAVOR] [-b|--build-type BUILD_TYPE]
[-h|--help] [-r|--release] [extra options]
Build script for Android.
Associated variables can be set outside the script,
and will apply both to this script and the packaging script.
bool values are "true" or "false"
Options:
-r, --release Enable update checker. If set, sets the DEVEL bool variable to false.
By default, DEVEL is true.
-t, --target <FLAVOR> Build flavor (variable: TARGET)
Valid values are: legacy, optimized, standard, chromeos
Default: standard
-b, --build-type <TYPE> Build type (variable: TYPE)
Valid values are: Release, RelWithDebInfo, Debug
Default: Debug
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
Set the CCACHE variable to "true" to enable build caching.
The APK and AAB will be output into "artifacts".
EOF
exit "$RETURN"
}
die() {
echo "-- ! $*" >&2
RETURN=1 usage
}
target() {
[ -z "$1" ] && die "You must specify a valid target."
TARGET="$1"
}
type() {
[ -z "$1" ] && die "You must specify a valid type."
TYPE="$1"
}
while true; do
case "$1" in
-r|--release) DEVEL=false ;;
-t|--target) target "$2"; shift ;;
-b|--build-type) type "$2"; shift ;;
-h|--help) usage ;;
*) break ;;
esac
shift
done
: "${TARGET:=standard}"
: "${TYPE:=Release}"
: "${DEVEL:=true}"
TARGET_LOWER=$(echo "$TARGET" | tr '[:upper:]' '[:lower:]')
case "$TARGET_LOWER" in
legacy) FLAVOR=Legacy ;;
optimized) FLAVOR=GenshinSpoof ;;
standard) FLAVOR=Mainline ;;
chromeos) FLAVOR=ChromeOS ;;
*) die "Invalid build flavor $TARGET."
esac
case "$TYPE" in
RelWithDebInfo|Release|Debug) ;;
*) die "Invalid build type $TYPE."
esac
LOWER_FLAVOR=$(echo "$FLAVOR" | sed 's/./\L&/')
LOWER_TYPE=$(echo "$TYPE" | sed 's/./\L&/')
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
export ANDROID_KEYSTORE_FILE="${GITHUB_WORKSPACE}/ks.jks"
echo "${ANDROID_KEYSTORE_B64}" | base64 --decode > "${ANDROID_KEYSTORE_FILE}"
SHA1SUM=$(keytool -list -v -storepass "${ANDROID_KEYSTORE_PASS}" -keystore "${ANDROID_KEYSTORE_FILE}" | grep SHA1 | cut -d " " -f3)
echo "-- Keystore SHA1 is ${SHA1SUM}"
base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > "${ANDROID_KEYSTORE_FILE}"
fi
cd src/android
chmod +x ./gradlew
set -- "$@" -DUSE_CCACHE="${CCACHE}"
[ "$DEVEL" != "true" ] && set -- "$@" -DENABLE_UPDATE_CHECKER=ON
./gradlew assembleMainlineRelease
./gradlew bundleMainlineRelease
echo "-- building..."
./gradlew "copy${FLAVOR}${TYPE}Outputs" \
-Dorg.gradle.caching="${CCACHE}" \
-Dorg.gradle.parallel="${CCACHE}" \
-Dorg.gradle.workers.max="${NUM_JOBS}" \
-PYUZU_ANDROID_ARGS="$*" \
--info
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
rm "${ANDROID_KEYSTORE_FILE}"
fi
echo "-- Done! APK and AAB artifacts are in ${ARTIFACTS_DIR}"
ls -l "${ARTIFACTS_DIR}/"

22
.ci/android/package.sh Executable file
View File

@@ -0,0 +1,22 @@
#!/bin/sh
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
GITDATE="$(git show -s --date=short --format='%ad' | sed 's/-//g')"
GITREV="$(git show -s --format='%h')"
ARTIFACTS_DIR="$PWD/artifacts"
mkdir -p "${ARTIFACTS_DIR}/"
REV_NAME="eden-android-${GITDATE}-${GITREV}"
BUILD_FLAVOR="mainline"
BUILD_TYPE_LOWER="release"
BUILD_TYPE_UPPER="Release"
cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/${BUILD_TYPE_LOWER}/app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.apk" \
"${ARTIFACTS_DIR}/${REV_NAME}.apk" || echo "APK not found"
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}${BUILD_TYPE_UPPER}"/"app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.aab" \
"${ARTIFACTS_DIR}/${REV_NAME}.aab" || echo "AAB not found"
ls -la "${ARTIFACTS_DIR}/"

View File

@@ -4,7 +4,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder externals/cmake-modules"
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
# license header constants, please change when needed :))))
YEAR=2025

View File

@@ -1,4 +1,8 @@
blank_issues_enabled: false
contact_links:
- name: Eden Discord
url: https://discord.gg/HstXbPch7X
- name: yuzu Discord
url: https://discord.com/invite/u77vRWY
about: If you are experiencing an issue with yuzu, and you need tech support, or if you have a general question, try asking in the official yuzu Discord linked here. Piracy is not allowed.
- name: Community forums
url: https://community.citra-emu.org
about: This is an alternative place for tech support, however helpers there are not as active.

View File

@@ -0,0 +1,10 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1811c42..bac9098 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,4 +1,4 @@
-cmake_minimum_required(VERSION 2.6)
+cmake_minimum_required(VERSION 3.5)
if(TEST_CPP)
project("mbed TLS" C CXX)
else()

View File

@@ -0,0 +1,13 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */

View File

@@ -1,20 +0,0 @@
diff --git a/library/common.h b/library/common.h
index 50f2a29..c60d9dc 100644
--- a/library/common.h
+++ b/library/common.h
@@ -19,11 +19,11 @@
#include <stdint.h>
#include <stddef.h>
-#if defined(__ARM_NEON)
-#include <arm_neon.h>
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
+#include <arm64_neon.h.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
-#include <arm64_neon.h>
+#elif defined(__ANDROID__) || defined(__ARM_NEON)
+#include <arm_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
#endif

View File

@@ -1,16 +1,3 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
diff --git a/library/aesni.c b/library/aesni.c
index 2857068..3e104ab 100644
--- a/library/aesni.c

View File

@@ -14,7 +14,6 @@ License: GPL-2.0-or-later
Files: dist/qt_themes/default/icons/256x256/eden.png
dist/qt_themes/default/icons/256x256/eden_named.png
dist/Assets.car
dist/yuzu.bmp
dist/eden.icns
dist/eden.ico

View File

@@ -5,23 +5,73 @@ cmake_minimum_required(VERSION 3.22)
project(yuzu)
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(PLATFORM_SUN ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
set(PLATFORM_OPENBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
set(PLATFORM_NETBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
set(PLATFORM_DRAGONFLYBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
set(PLATFORM_HAIKU ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
# dumb heuristic to detect msys2
if (CMAKE_COMMAND MATCHES "msys64")
set(PLATFORM_MSYS ON)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CXX_CLANG ON)
if (MSVC)
set(CXX_CLANG_CL ON)
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CXX_CL ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
set(CXX_ICC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
# This works totally fine on MinGW64, but not CLANG{,ARM}64
if(MINGW AND CXX_CLANG)
set(CMAKE_SYSTEM_VERSION 10.0.0)
endif()
include(DetectPlatform)
include(DetectArchitecture)
include(DefaultConfig)
include(DownloadExternals)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
# NB: this does not account for SPARC
# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails
# and you will be hailed for eternity
if (PLATFORM_SUN)
# Terrific Solaris pkg shenanigans
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
DetectArchitecture()
# Amazing - absolutely incredible
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
# For some mighty reason, doing a normal release build sometimes may not trigger
# the proper -O3 switch to materialize
if (CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
endif()
endif()
# Needed for FFmpeg w/ VAAPI and DRM
@@ -40,10 +90,34 @@ if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
# MSYS2 utilities
if (PLATFORM_MSYS)
include(FixMsysPaths)
# really, really dumb heuristic to detect what environment we are in
macro(system var)
if (CMAKE_COMMAND MATCHES ${var})
set(MSYSTEM ${var})
endif()
endmacro()
system(mingw64)
system(clang64)
system(clangarm64)
system(ucrt64)
if (NOT DEFINED MSYSTEM)
set(MSYSTEM msys2)
endif()
# we (generally) want to prioritize environment-specific binaries if possible
# some, like autoconf, are not present on environments besides msys2 though
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
endif()
# static stuff
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
# TODO: StaticBuild.cmake
if (YUZU_STATIC_BUILD)
include(StaticQtLibs)
@@ -54,6 +128,9 @@ if (YUZU_STATIC_BUILD)
## find .a libs first (static, usually)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
## some libraries define a Library::Name_static alternative ##
set(YUZU_STATIC_SUFFIX _static)
## some libraries use CMAKE_IMPORT_LIBRARY_SUFFIX e.g. Harfbuzz ##
set(CMAKE_IMPORT_LIBRARY_SUFFIX ".a")
@@ -84,25 +161,109 @@ if (YUZU_STATIC_BUILD)
set(YUZU_USE_BUNDLED_OPENSSL ON)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
## some libraries define a Library::Name_static alternative ##
set(MBEDTLS_LIB_SUFFIX _static)
elseif(APPLE)
# these libs do not properly provide static libs/let you do it with cmake
set(YUZU_USE_CPM ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
# these libs do not properly provide static libs/let you do it with cmake
# IMPORTED_IMPLIB not set for imported target
# TODO(crueter): wtf
set(fmt_FORCE_BUNDLED ON)
set(SPIRV-Tools_FORCE_BUNDLED ON)
set(SPIRV-Headers_FORCE_BUNDLED ON)
set(zstd_FORCE_BUNDLED ON)
set(MbedTLS_FORCE_BUNDLED ON)
endif()
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
include(CheckSymbolExists)
function(detect_architecture symbol arch)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
unset(CMAKE_REQUIRED_QUIET)
# The output variable needs to be unique across invocations otherwise
# CMake's crazy scope rules will keep it defined
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions("-DARCHITECTURE_${arch}=1")
endif()
endif()
endfunction()
if (NOT ENABLE_GENERIC)
# https://sourceforge.net/p/predef/wiki/Architectures/
# TODO: THIS IS FUCKING FLAWED ONLY THE FIRST SYMBOL THAT APPEARS WILL BE CONSIDERED :(
if (MSVC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
detect_architecture("_M_ARM" arm)
detect_architecture("_M_ARM64" arm64)
else()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" arm)
detect_architecture("__aarch64__" arm64)
endif()
detect_architecture("__ARM64__" arm64)
detect_architecture("__aarch64__" arm64)
detect_architecture("_M_ARM64" arm64)
detect_architecture("__arm__" arm)
detect_architecture("__TARGET_ARCH_ARM" arm)
detect_architecture("_M_ARM" arm)
detect_architecture("__x86_64" x86_64)
detect_architecture("__x86_64__" x86_64)
detect_architecture("__amd64" x86_64)
detect_architecture("_M_X64" x86_64)
detect_architecture("__i386" x86)
detect_architecture("__i386__" x86)
detect_architecture("_M_IX86" x86)
detect_architecture("__ia64" ia64)
detect_architecture("__ia64__" ia64)
detect_architecture("_M_IA64" ia64)
detect_architecture("__mips" mips)
detect_architecture("__mips__" mips)
detect_architecture("_M_MRX000" mips)
detect_architecture("__powerpc64__" ppc64)
detect_architecture("__ppc64__" ppc64)
detect_architecture("__PPC64__" ppc64)
detect_architecture("_ARCH_PPC64" ppc64)
detect_architecture("__ppc__" ppc)
detect_architecture("__ppc" ppc)
detect_architecture("__powerpc__" ppc)
detect_architecture("_ARCH_COM" ppc)
detect_architecture("_ARCH_PWR" ppc)
detect_architecture("_ARCH_PPC" ppc)
detect_architecture("_M_MPPC" ppc)
detect_architecture("_M_PPC" ppc)
detect_architecture("__riscv" riscv)
detect_architecture("__EMSCRIPTEN__" wasm)
endif()
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
if (MSVC AND ARCHITECTURE_x86)
message(FATAL_ERROR "Attempting to build with the x86 environment is not supported. \
This can typically happen if you used the Developer Command Prompt from the start menu; \
@@ -132,11 +293,21 @@ if (CXX_CLANG_CL)
endif()
endif()
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
include(DownloadExternals)
include(CMakeDependentOption)
include(CTest)
# Disable Warnings as Errors for MSVC
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
endif()
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
endif()
# Set bundled sdl2/qt as dependent options.
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
@@ -188,7 +359,13 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
if(YUZU_ENABLE_LTO)
include(UseLTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
if(NOT COMPILER_SUPPORTS_LTO)
message(FATAL_ERROR "Your compiler does not support interprocedural optimization (IPO). Re-run CMake with -DYUZU_ENABLE_LTO=OFF.")
endif()
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
endif()
option(USE_CCACHE "Use ccache for compilation" OFF)
@@ -215,6 +392,7 @@ if(USE_CCACHE)
endif()
endif()
# TODO(crueter): CI this?
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance" OFF)
@@ -224,12 +402,12 @@ cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable"
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "PLATFORM_LINUX" OFF)
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "LINUX" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib" ON "APPLE" OFF)
@@ -259,17 +437,37 @@ if (ENABLE_OPENSSL)
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
endif()
# TODO(crueter): CPM this
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
AddJsonPackage(vulkan-validation-layers)
# TODO(crueter): CPM this
set(vvl_version "1.4.321.0")
set(vvl_zip_file "${CMAKE_BINARY_DIR}/externals/vvl-android.zip")
if (NOT EXISTS "${vvl_zip_file}")
# Download and extract validation layer release to externals directory
set(vvl_base_url "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download")
file(DOWNLOAD "${vvl_base_url}/vulkan-sdk-${vvl_version}/android-binaries-${vvl_version}.zip"
"${vvl_zip_file}" SHOW_PROGRESS)
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${vvl_zip_file}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
endif()
set(abi ${CMAKE_ANDROID_ARCH_ABI})
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/${abi}/")
file(COPY "${VVL_SOURCE_DIR}/${abi}/libVkLayer_khronos_validation.so"
# Copy the arm64 binary to src/android/app/main/jniLibs
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/arm64-v8a/")
file(COPY "${CMAKE_BINARY_DIR}/externals/android-binaries-${vvl_version}/arm64-v8a/libVkLayer_khronos_validation.so"
DESTINATION "${vvl_lib_path}")
endif()
if (ANDROID)
set(CMAKE_SKIP_INSTALL_RULES ON)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
endif()
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
message(STATUS "Defaulting to a Release build")
endif()
if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
if (EXISTS ${PROJECT_SOURCE_DIR}/.git/)
message(STATUS "Copying pre-commit hook")
@@ -277,23 +475,25 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
endif()
endif()
set(compat_base dist/compatibility_list/compatibility_list)
set(compat_qrc ${compat_base}.qrc)
set(compat_json ${compat_base}.json)
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
${PROJECT_BINARY_DIR}/${compat_qrc}
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
COPYONLY)
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
"${PROJECT_BINARY_DIR}/${compat_json}"
if (EXISTS ${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json)
configure_file("${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json"
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json"
COPYONLY)
endif()
# TODO: Compat list download
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
message(STATUS "Downloading compatibility list for yuzu...")
file(DOWNLOAD
https://api.yuzu-emu.org/gamedb/
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
if (YUZU_LEGACY)
@@ -375,6 +575,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# System imported libraries
# =======================================================================
include(CPMUtil)
# openssl funniness
if (ENABLE_OPENSSL)
if (YUZU_USE_BUNDLED_OPENSSL)
@@ -466,7 +668,6 @@ if (YUZU_USE_CPM)
add_library(Opus::opus ALIAS opus)
endif()
else()
# TODO: we can probably just use CPM for this... right?
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(fmt 8 REQUIRED)
@@ -531,9 +732,10 @@ endfunction()
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
# find_library(ICONV_LIBRARY iconv REQUIRED)
# list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
@@ -674,6 +876,11 @@ if(ENABLE_QT)
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
endif()
if (UNIX AND NOT APPLE AND NOT ANDROID)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
# Use system installed FFmpeg
find_package(FFmpeg REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@@ -700,6 +907,54 @@ endif()
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
# =======================================================================
set(CLANG_FORMAT_POSTFIX "-15")
find_program(CLANG_FORMAT
NAMES clang-format${CLANG_FORMAT_POSTFIX}
clang-format
PATHS ${PROJECT_BINARY_DIR}/externals)
# if find_program doesn't find it, try to download from externals
if (NOT CLANG_FORMAT)
if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD
https://github.com/eden-emulator/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS
STATUS DOWNLOAD_SUCCESS)
if (NOT DOWNLOAD_SUCCESS EQUAL 0)
message(WARNING "Could not download clang format! Disabling the clang format target")
file(REMOVE ${CLANG_FORMAT})
unset(CLANG_FORMAT)
endif()
else()
message(WARNING "Clang format not found! Disabling the clang format target")
endif()
endif()
if (CLANG_FORMAT)
set(SRCS ${PROJECT_SOURCE_DIR}/src)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
COMMENT ${CCOMMENT})
elseif(MINGW)
add_custom_target(clang-format
COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
COMMENT ${CCOMMENT})
else()
add_custom_target(clang-format
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
COMMENT ${CCOMMENT})
endif()
unset(SRCS)
unset(CCOMMENT)
endif()
# Include source code
# ===================
@@ -733,8 +988,47 @@ if (MSVC AND CXX_CLANG)
link_libraries(llvm-mingw-runtime)
endif()
#[[
search order:
- gold (GCC only) - the best, generally, but unfortunately not packaged anymore
- mold (GCC only) - generally does well on GCC
- ldd - preferred on clang
- bfd - the final fallback
- If none are found (macOS uses ld.prime, etc) just use the default linker
]]
if (YUZU_USE_FASTER_LD)
include(FasterLinker)
find_program(LINKER_BFD bfd)
if (LINKER_BFD)
set(LINKER bfd)
endif()
find_program(LINKER_LLD lld)
if (LINKER_LLD)
set(LINKER lld)
endif()
if (CXX_GCC)
find_program(LINKER_MOLD mold)
if (LINKER_MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
set(LINKER mold)
endif()
find_program(LINKER_GOLD gold)
if (LINKER_GOLD)
set(LINKER gold)
endif()
endif()
if (LINKER)
message(NOTICE "Selecting ${LINKER} as linker")
add_link_options("-fuse-ld=${LINKER}")
else()
message(WARNING "No faster linker found--using default")
endif()
if (LINKER STREQUAL "lld" AND CXX_GCC)
message(WARNING "Using lld on GCC may cause issues with certain LTO settings. If the program fails to compile, disable YUZU_USE_FASTER_LD, or install mold or GNU gold.")
endif()
endif()
# Set runtime library to MD/MDd for all configurations
@@ -756,6 +1050,14 @@ if(MSVC)
)
endif()
if (MINGW)
# This saves a truly ridiculous amount of time during linking
# In my tests, without this it takes 2 mins, with it takes 3-5 seconds
# or on GitHub Actions, 10 minutes -> 3 seconds
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
endif()
add_subdirectory(src)
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not

View File

@@ -603,12 +603,8 @@ function(AddCIPackage)
add_ci_package(mingw-arm64)
endif()
if((ANDROID AND ARCHITECTURE_x86_64) AND NOT "android-x86_64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-x86_64)
endif()
if((ANDROID AND ARCHITECTURE_arm64) AND NOT "android-aarch64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-aarch64)
if (ANDROID AND NOT "android" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android)
endif()
if(PLATFORM_SUN AND NOT "solaris-amd64" IN_LIST DISABLED_PLATFORMS)

View File

@@ -0,0 +1,49 @@
# SPDX-FileCopyrightText: 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
include(GetGitRevisionDescription)
function(trim var)
string(REGEX REPLACE "\n" "" new "${${var}}")
set(${var} ${new} PARENT_SCOPE)
endfunction()
set(TAG_FILE ${CMAKE_SOURCE_DIR}/GIT-TAG)
set(REF_FILE ${CMAKE_SOURCE_DIR}/GIT-REFSPEC)
set(COMMIT_FILE ${CMAKE_SOURCE_DIR}/GIT-COMMIT)
set(RELEASE_FILE ${CMAKE_SOURCE_DIR}/GIT-RELEASE)
if (EXISTS ${REF_FILE} AND EXISTS ${COMMIT_FILE})
file(READ ${REF_FILE} GIT_REFSPEC)
file(READ ${COMMIT_FILE} GIT_COMMIT)
else()
get_git_head_revision(GIT_REFSPEC GIT_COMMIT)
git_branch_name(GIT_REFSPEC)
if (GIT_REFSPEC MATCHES "NOTFOUND")
set(GIT_REFSPEC 1.0.0)
set(GIT_COMMIT stable)
endif()
endif()
if (EXISTS ${TAG_FILE})
file(READ ${TAG_FILE} GIT_TAG)
else()
git_describe(GIT_TAG --tags --abbrev=0)
if (GIT_TAG MATCHES "NOTFOUND")
set(GIT_TAG "${GIT_REFSPEC}")
endif()
endif()
if (EXISTS ${RELEASE_FILE})
file(READ ${RELEASE_FILE} GIT_RELEASE)
trim(GIT_RELEASE)
message(STATUS "Git release: ${GIT_RELEASE}")
endif()
trim(GIT_REFSPEC)
trim(GIT_COMMIT)
trim(GIT_TAG)
message(STATUS "Git commit: ${GIT_COMMIT}")
message(STATUS "Git tag: ${GIT_TAG}")
message(STATUS "Git refspec: ${GIT_REFSPEC}")

View File

@@ -1,5 +1,6 @@
# Contributing
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
You want to contribute? Please consult [the development guide](./docs/Development.md).
Don't forget to [get a git account](./docs/SIGNUP.md) - not a requirement per se but it's highly recommended.
**The Contributor's Guide has moved to [the yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**

View File

@@ -21,7 +21,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
<p align="center">
</a>
<a href="https://discord.gg/HstXbPch7X">
<a href="https://discord.gg/kXAmGCXBGD">
<img src="https://img.shields.io/discord/1367654015269339267?color=5865F2&label=Eden&logo=discord&logoColor=white"
alt="Discord">
</a>
@@ -52,8 +52,8 @@ Check out our [website](https://eden-emu.dev) for the latest news on exciting fe
## Development
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Revolt](https://rvlt.gg/qKgFEAbH).
You can also follow us on [X (Twitter)](https://nitter.poast.org/edenemuofficial) for updates and announcements.
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/kXAmGCXBGD) or [Revolt](https://rvlt.gg/qKgFEAbH).
You can also follow us on [X (Twitter)](https://x.com/edenemuofficial) for updates and announcements.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Revolt to learn more about the current state of the emulator.
@@ -82,7 +82,7 @@ Any donations received will go towards things such as:
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
* CI Infrastructure
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/HstXbPch7X) and talk to Camille or any of our other developers.
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
## License

View File

@@ -4,7 +4,7 @@
"package": "OpenSSL",
"name": "openssl",
"repo": "crueter-ci/OpenSSL",
"version": "3.6.0-965d6279e8",
"version": "3.6.0-e3608d80df",
"min_version": "1.1.1"
},
"boost": {
@@ -25,9 +25,9 @@
"fmt": {
"repo": "fmtlib/fmt",
"tag": "%VERSION%",
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
"hash": "c4ab814c20fbad7e3f0ae169125a4988a2795631194703251481dc36b18da65c886c4faa9acd046b0a295005217b3689eb0126108a9ba5aac2ca909aae263c2f",
"version": "8",
"git_version": "12.1.0"
"git_version": "12.0.0"
},
"lz4": {
"name": "lz4",
@@ -91,13 +91,5 @@
"version": "20250828",
"artifact": "clang-rt-builtins.tar.zst",
"hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181"
},
"vulkan-validation-layers": {
"package": "VVL",
"repo": "KhronosGroup/Vulkan-ValidationLayers",
"tag": "vulkan-sdk-%VERSION%",
"git_version": "1.4.328.1",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "5ec895a453cb7c2f156830b9766953a0c2bd44dea99e6a3dac4160305041ccd3e87534b4ce0bd102392178d2a8eca48411856298f9395e60117cdfe89f72137e"
}
}

BIN
dist/Assets.car vendored

Binary file not shown.

62
docs/build/Android.md vendored
View File

@@ -1,37 +1,30 @@
# Android
# Note: These build instructions are a work-in-progress.
## Dependencies
* [Android Studio](https://developer.android.com/studio)
* [NDK 27+ and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
* [Git](https://git-scm.com/download)
## WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
* A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
### WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
## Cloning Eden with Git
```sh
```
git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
```
Eden by default will be cloned into:
Eden by default will be cloned into -
* `C:\Users\<user-name>\eden` on Windows
* `~/eden` on Linux and macOS
## Building
1. Start Android Studio, on the startup dialog select `Open`.
2. Navigate to the `eden/src/android` directory and click on `OK`.
3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
## Building with Terminal
1. Download the SDK and NDK from Android Studio.
2. Navigate to SDK and NDK paths.
3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
@@ -45,44 +38,7 @@ Eden by default will be cloned into:
Remember to have a Java SDK installed if not already, on Debian and similar this is done with `sudo apt install openjdk-17-jdk`.
### Script
A convenience script for building is provided in `.ci/android/build.sh`. On Windows, this must be run in Git Bash or MSYS2. This script provides the following options:
```txt
Usage: build.sh [-c|--chromeos] [-t|--target FLAVOR] [-b|--build-type BUILD_TYPE]
[-h|--help] [-r|--release] [extra options]
Build script for Android.
Associated variables can be set outside the script,
and will apply both to this script and the packaging script.
bool values are "true" or "false"
Options:
-c, --chromeos Build for ChromeOS (x86_64) (variable: CHROMEOS, bool)
Default: false
-r, --release Enable update checker. If set, sets the DEVEL bool variable to false.
By default, DEVEL is true.
-t, --target <FLAVOR> Build flavor (variable: TARGET)
Valid values are: legacy, optimized, standard
Default: standard
-b, --build-type <TYPE> Build type (variable: TYPE)
Valid values are: Release, RelWithDebInfo, Debug
Default: Debug
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
Set the CCACHE variable to "true" to enable build caching.
The APK and AAB will be output into "artifacts".
```
Examples:
* Build legacy release with update checker for ChromeOS:
* `.ci/android/build.sh -c -r -t legacy`
* Build standard release with debug info without update checker for phones:
* `.ci/android/build.sh -b RelWithDebInfo`
* Build optimized release with update checker:
* `.ci/android/build.sh -r -t optimized`
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
### Additional Resources
<https://developer.android.com/studio/intro>
https://developer.android.com/studio/intro

View File

@@ -1,22 +0,0 @@
# User Handbook - Command Line
There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
## eden
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behaviour is similar to `eden-cli`; allows dragging and dropping games into the application.
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
- `-u <number>`: Select the index of the user to load as.
- `-qlaunch`: Launch QLaunch.
- `-setup`: Launch setup applet.
## eden-cli
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Set fullscreen.
- `--help/-h`: Display help.
- `--game/-g`: Specify the game to run.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.

View File

@@ -43,12 +43,6 @@ Various graphical filters exist - each of them aimed at a specific target/image
- **Pros**: Offers decent pixel-art upscaling.
- **Cons**: Only works for pixel-art.
### Anisotropy values
The anisotropy value is (value game wants + the set value); **Default** will use the native anisotropy value as it would be on hardware. **Automatic** sets it according to screen resolution. Turning off anisotropy is not recommended as it can break a myriad of games, however it is provided in the name of flexibility.
Values from x2, x4, x8, x16, x32 up to x64 values are provided. This should be enough to not need to revise those values in my lifetime ever again.
### External
While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc).

View File

@@ -1,12 +0,0 @@
# User Handbook - Native Application Development
Debugging on physical hardware can get tedious and time consuming. Users are empowered with the debugging capabilities of the emulator to ensure their applications run as-is on the system. To the greatest extent possible atleast.
## Debugging
**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning).
- Battery serial: `YUZU0EMULATOR14022024`
- Board serial: `YUZ10000000001`
If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.

View File

@@ -6,11 +6,8 @@ This handbook is primarily aimed at the end-user - baking useful knowledge for e
- **[The Basics](Basics.md)**
- **[Audio](Audio.md)**
- **[Server hosting](ServerHosting.md)**
- **[Graphics](Graphics.md)**
- **[Platforms and Architectures](Architectures.md)**
- **[Testing](Testing.md)**
- **[Data, savefiles and storage](Storage.md)**
- **[Orphaned Profiles](Orphaned.md)**
- **[Command Line](CommandLine.md)**
- **[Native Application Development](Native.md)**

View File

@@ -1,32 +0,0 @@
# User Handbook - Server hosting
This guide explains how to set up a public/private self hosted Eden server/lobby.
## Using a Kamatera VPS and Docker on Ubuntu
- Firstly, head over to kamatera.com and create an account. Sign in and create a new server under "My cloud", then create a new server.
- Region: Choose a location that balances latency for both you and other players (example: New York for US-Europe connections if the host is based in the US).
- Next, under Server OS Images, select Ubuntu 24.04 LTS. Configure CPU/RAM/specs as desired for your server. Complete the creation process.
- Enable the Kamatera firewall and set default policy: IN: DROP, OUT: ACCEPT.
- After setting the default policy, add the three following rules: #1: SSH Access - Direction: IN, Interface: net0, Macro: SSH - Secure Shell Traffic, Source: ANY, Port: Blank/Auto (Handeld by SSH), Destination: Blank/Auto (Handeld by SSH), Policy: ACCEPT, leave a comment: SSH access.
- Then, after creating the first rule, add TCP & UDP Ports for Eden - Direction: IN, Interface: net0, Protocol: TCP or UDP (for respective rule), Source: ANY, Destination Port: 24872, Policy: ACCEPT, leave a comment: Eden server port.
- Note: Only UDP is required for Eden; opening TCP is optional.
- SSH into the server: `ssh root@YOUR_SERVER_IP`.
- Install Docker: `apt update`, `apt install -y docker.io`, `systemctl enable --now docker`. Verify Docker installation: `docker --version`
- (Optional) Install Eden AppImage: `chmod +x Eden-Linux*.AppImage` This step is optional and only needed if you want to manage Eden locally on a VPS.
- Now, we configure the lobby itself. Run the server: `docker run -d --name eden-lobby --restart unless-stopped -p 24872:24872/udp ikuzen/yuzu-hdr-multiplayer-dedicated --room-name "My Eden Room" --password "MySecurePass2025" --max-members 8 --preferred-game "Mario Kart 8 Deluxe" --preferred-game-id "01000ABF0C84C000" --web-api-url "api.ynet-fun.xyz"` This command starts the server in the background, maps the UDP port, and sets your room settings.
- Now you can try verifying the server: `docker ps` You should see: `eden-lobby Up 0.0.0.0:24872->24872/udp`
- Connect from the client: Open Eden on your PC, go to Multiplayer > Direct Connect to Room, enter the VPS IP address, use the room name and password you set above or alternatively you should see your lobby within the "Browse Public Game Lobby" section as well.
- Managing the Docker container: Stop the server: `docker stop eden-lobby`, Start it again: `docker start eden-lobby`, Remove it: `docker rm -f eden-lobby` if you want to change the name of your lobby, you must first stop the server via: docker stop eden-lobby, then remove it via: docker rm -f eden-lobby. Then edit the server name and just repaste the updated command.
- Notes: Only UDP port 24872 is strictly required. You can customize room name, password, max members, and preferred game. Optional parameters from the original Outcaster guide include: `--room-description` (Adds a room description in the lobby), `--allowed-name-suffix` (Restricts usernames), `--moderator-password` (Adds a moderator role), `--allow-non-preferred-game` (Allows games other than the preferred game)

View File

@@ -27,7 +27,7 @@ set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL ON)
# Xbyak (also used by Dynarmic, so needs to be added first)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
if (PLATFORM_SUN OR PLATFORM_OPENBSD OR PLATFORM_NETBSD OR PLATFORM_DRAGONFLY)
if (PLATFORM_SUN OR PLATFORM_OPENBSD)
AddJsonPackage(xbyak_sun)
else()
AddJsonPackage(xbyak)
@@ -392,19 +392,3 @@ if (ANDROID)
add_library(oboe::oboe ALIAS oboe)
endif()
if (APPLE)
# moltenvk
if (NOT YUZU_USE_BUNDLED_MOLTENVK)
find_library(MOLTENVK_LIBRARY MoltenVK)
else()
unset(MOLTENVK_LIBRARY)
endif()
# TODO: kosmickrisp?
if (NOT MOLTENVK_LIBRARY)
AddJsonPackage(moltenvk)
set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE)
endif()
endif()

View File

@@ -1,17 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
## DefaultConfig ##
# Generally, you will always want "some" default configuration for your project.
# This module does nothing but enforce that. :)
set(CMAKE_BUILD_TYPE_DEFAULT "Release" CACHE STRING "Default build type")
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE_DEFAULT}"
CACHE STRING "Choose the type of build." FORCE)
message(STATUS "[DefaultConfig] Defaulting to a "
"${CMAKE_BUILD_TYPE_DEFAULT} build")
endif()

View File

@@ -1,225 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
## DetectArchitecture ##
#[[
Does exactly as it sounds. Detects common symbols defined for different architectures and
adds compile definitions thereof. Namely:
- arm64
- arm
- x86_64
- x86
- ia64
- mips64
- mips
- ppc64
- ppc
- riscv
- riscv64
- loongarch64
- wasm
Unsupported architectures:
- ARMv2-6
- m68k
- PIC
This file WILL NOT detect endian-ness for you.
This file is based off of Yuzu and Dynarmic.
]]
# multiarch builds are a special case and also very difficult
# this is what I have for now, but it's not ideal
# Do note that situations where multiple architectures are defined
# should NOT be too dependent on the architecture
# otherwise, you may end up with duplicate code
if (CMAKE_OSX_ARCHITECTURES)
set(MULTIARCH_BUILD 1)
set(ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}")
# hope and pray the architecture names match
foreach(ARCH IN ${CMAKE_OSX_ARCHITECTURES})
set(ARCHITECTURE_${ARCH} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${ARCH}=1)
endforeach()
return()
endif()
include(CheckSymbolExists)
function(detect_architecture symbol arch)
# The output variable needs to be unset between invocations otherwise
# CMake's crazy scope rules will keep it defined
unset(SYMBOL_EXISTS CACHE)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" SYMBOL_EXISTS)
unset(CMAKE_REQUIRED_QUIET)
if (SYMBOL_EXISTS)
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
endif()
endif()
endfunction()
function(detect_architecture_symbols)
if (DEFINED ARCHITECTURE)
return()
endif()
set(oneValueArgs ARCH)
set(multiValueArgs SYMBOLS)
cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}"
"${ARGN}")
set(arch "${ARGS_ARCH}")
foreach(symbol ${ARGS_SYMBOLS})
detect_architecture("${symbol}" "${arch}")
if (ARCHITECTURE_${arch})
message(DEBUG "[DetectArchitecture] Found architecture symbol ${symbol} for ${arch}")
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
return()
endif()
endforeach()
endfunction()
function(DetectArchitecture)
# arches here are put in a sane default order of importance
# notably, amd64, arm64, and riscv (in order) are BY FAR the most common
# mips is pretty popular in embedded
# ppc64 is pretty popular in supercomputing
# sparc is uh
# ia64 exists
# the rest exist, but are probably less popular than ia64
detect_architecture_symbols(
ARCH arm64
SYMBOLS
"__ARM64__"
"__aarch64__"
"_M_ARM64")
detect_architecture_symbols(
ARCH x86_64
SYMBOLS
"__x86_64"
"__x86_64__"
"__amd64"
"_M_X64"
"_M_AMD64")
# riscv is interesting since it generally does not define a riscv64-specific symbol
# We can, however, check for the rv32 zcf extension which is good enough of a heuristic on GCC
detect_architecture_symbols(
ARCH riscv
SYMBOLS
"__riscv_zcf")
# if zcf doesn't exist we can safely assume it's riscv64
detect_architecture_symbols(
ARCH riscv64
SYMBOLS
"__riscv")
detect_architecture_symbols(
ARCH x86
SYMBOLS
"__i386"
"__i386__"
"_M_IX86")
detect_architecture_symbols(
ARCH arm
SYMBOLS
"__arm__"
"__TARGET_ARCH_ARM"
"_M_ARM")
detect_architecture_symbols(
ARCH ia64
SYMBOLS
"__ia64"
"__ia64__"
"_M_IA64")
# mips is probably the least fun to detect due to microMIPS
# Because microMIPS is such cancer I'm considering it out of scope for now
detect_architecture_symbols(
ARCH mips64
SYMBOLS
"__mips64")
detect_architecture_symbols(
ARCH mips
SYMBOLS
"__mips"
"__mips__"
"_M_MRX000")
detect_architecture_symbols(
ARCH ppc64
SYMBOLS
"__ppc64__"
"__powerpc64__"
"_ARCH_PPC64"
"_M_PPC64")
detect_architecture_symbols(
ARCH ppc
SYMBOLS
"__ppc__"
"__ppc"
"__powerpc__"
"_ARCH_COM"
"_ARCH_PWR"
"_ARCH_PPC"
"_M_MPPC"
"_M_PPC")
detect_architecture_symbols(
ARCH sparc64
SYMBOLS
"__sparc_v9__")
detect_architecture_symbols(
ARCH sparc
SYMBOLS
"__sparc__"
"__sparc")
# I don't actually know about loongarch32 since crossdev does not support it, only 64
detect_architecture_symbols(
ARCH loongarch64
SYMBOLS
"__loongarch__"
"__loongarch64")
detect_architecture_symbols(
ARCH wasm
SYMBOLS
"__EMSCRIPTEN__")
# "generic" target
# If you have reached this point, you're on some as-of-yet unsupported architecture.
# See the docs up above for known unsupported architectures
# If you're not in the list... I think you know what you're doing.
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")
set(ARCHITECTURE "${ARCHITECTURE}" PARENT_SCOPE)
set(ARCHITECTURE_${ARCHITECTURE} 1 PARENT_SCOPE)
endfunction()

View File

@@ -1,151 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
## DetectPlatform ##
# This is a small helper that sets PLATFORM_<platform> variables for various
# operating systems and distributions. Note that Apple, Windows, Android, etc.
# are not covered, as CMake already does that for us.
# It also sets CXX_<compiler> for the C++ compiler.
# Furthermore, some platforms have really silly requirements/quirks, so this
# also does a few of those.
# This module contains contributions from the Eden Emulator Project,
# notably from crueter and Lizzie.
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(PLATFORM_SUN ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
set(PLATFORM_OPENBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
set(PLATFORM_NETBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
set(PLATFORM_DRAGONFLYBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
set(PLATFORM_HAIKU ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
# dumb heuristic to detect msys2
if (CMAKE_COMMAND MATCHES "msys64")
set(PLATFORM_MSYS ON)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CXX_CLANG ON)
if (MSVC)
set(CXX_CLANG_CL ON)
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CXX_CL ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
set(CXX_ICC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON)
endif()
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
# This works totally fine on MinGW64, but not CLANG{,ARM}64
if(MINGW AND CXX_CLANG)
set(CMAKE_SYSTEM_VERSION 10.0.0)
endif()
# NB: this does not account for SPARC
if (PLATFORM_SUN)
# Terrific OpenIndiana pkg shenanigans
list(APPEND CMAKE_PREFIX_PATH
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
# Amazing - absolutely incredible
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
# For some mighty reason, doing a normal release build sometimes
# may not trigger the proper -O3 switch to materialize
if (CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
endif()
endif()
# MSYS2 utilities
# Sometimes, PkgConfig modules will incorrectly reference / when CMake
# wants you to reference it as C:/msys64/. This function corrects that.
# Example in a Find module:
#[[
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::OPUS)
endif()
]]
function(FixMsysPath target)
get_target_property(include_dir ${target} INTERFACE_INCLUDE_DIRECTORIES)
if (NOT (include_dir MATCHES "^/"))
return()
endif()
set(root_default $ENV{MSYS2_LOCATION})
if (root_default STREQUAL "")
set(root_default "C:/msys64")
endif()
set(MSYS_ROOT_PATH ${root_default}
CACHE STRING "Location of the MSYS2 root")
set(include_dir "C:/msys64${include_dir}")
set_target_properties(${target} PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${include_dir})
endfunction()
# MSYSTEM handling + program_path
if (PLATFORM_MSYS)
# really, really dumb heuristic to detect what environment we are in
macro(system var)
if (CMAKE_COMMAND MATCHES ${var})
set(MSYSTEM ${var})
endif()
endmacro()
system(mingw64)
system(clang64)
system(clangarm64)
system(ucrt64)
if (NOT DEFINED MSYSTEM)
set(MSYSTEM msys2)
endif()
# We generally want to prioritize environment-specific binaries if possible
# some, like autoconf, are not present on environments besides msys2 though
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
endif()
# This saves a truly ridiculous amount of time during linking
# In my tests, without this, Eden takes 2 mins, with this, it takes 3-5 seconds
# or on GitHub Actions, 10 minutes -> 3 seconds
if (MINGW)
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE
"${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
endif()
# awesome
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
endif()

View File

@@ -1,58 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
## FasterLinker ##
# This finds a faster linker for your compiler, if available.
# Only really tested on Linux. I would not recommend this on MSYS2.
#[[
search order:
- gold (GCC only) - the best, generally, but not packaged anymore
- mold (GCC only) - generally does well on GCC
- lld - preferred on clang
- bfd - the final fallback
- If none are found (macOS uses ld.prime, etc) just use the default linker
]]
# This module is based on the work of Yuzu, specifically Liam White,
# and later extended by crueter.
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
endif()
find_program(LINKER_BFD bfd)
if (LINKER_BFD)
set(LINKER bfd)
endif()
find_program(LINKER_LLD lld)
if (LINKER_LLD)
set(LINKER lld)
endif()
if (CXX_GCC)
find_program(LINKER_MOLD mold)
if (LINKER_MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
set(LINKER mold)
endif()
find_program(LINKER_GOLD gold)
if (LINKER_GOLD)
set(LINKER gold)
endif()
endif()
if (LINKER)
message(NOTICE "[FasterLinker] Selecting ${LINKER} as linker")
add_link_options("-fuse-ld=${LINKER}")
else()
message(WARNING "[FasterLinker] No faster linker found--using default")
endif()
if (LINKER STREQUAL "lld" AND CXX_GCC)
message(WARNING
"[FasterLinker] Using lld on GCC may cause issues "
"with certain LTO settings.")
endif()

View File

@@ -0,0 +1,162 @@
# SPDX-FileCopyrightText: 2009 Iowa State University
# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# SPDX-License-Identifier: BSL-1.0
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
# trust the values of the variables in your build system.
#
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
#
# Returns the refspec and sha hash of the current head revision
#
# git_describe(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe on the source tree, and adjusting
# the output so that it tests false if an error occurs.
#
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
#
# Returns the results of git describe --exact-match on the source tree,
# and adjusting the output so that it tests false if there was no exact
# matching tag.
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
if(__get_git_revision_description)
return()
endif()
set(__get_git_revision_description YES)
# We must run the following at "include" time, not at function call time,
# to find the path to this module rather than the path to a calling list file
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
function(get_git_head_revision _refspecvar _hashvar)
set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
# We have reached the root directory, we are not in git
set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
return()
endif()
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
endwhile()
# check if this is a submodule
if(NOT IS_DIRECTORY ${GIT_DIR})
file(READ ${GIT_DIR} submodule)
string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
endif()
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
if(NOT EXISTS "${GIT_DATA}")
file(MAKE_DIRECTORY "${GIT_DATA}")
endif()
if(NOT EXISTS "${GIT_DIR}/HEAD")
return()
endif()
set(HEAD_FILE "${GIT_DATA}/HEAD")
configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
"${GIT_DATA}/grabRef.cmake"
@ONLY)
include("${GIT_DATA}/grabRef.cmake")
set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
endfunction()
function(git_branch_name _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
if(NOT GIT_FOUND)
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
execute_process(COMMAND
"${GIT_EXECUTABLE}"
rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY
"${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var} "${out}" PARENT_SCOPE)
endfunction()
function(git_describe _var)
if(NOT GIT_FOUND)
find_package(Git QUIET)
endif()
#get_git_head_revision(refspec hash)
if(NOT GIT_FOUND)
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
#if(NOT hash)
# set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
# return()
#endif()
# TODO sanitize
#if((${ARGN}" MATCHES "&&") OR
# (ARGN MATCHES "||") OR
# (ARGN MATCHES "\\;"))
# message("Please report the following error to the project!")
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
#endif()
#message(STATUS "Arguments to execute_process: ${ARGN}")
execute_process(COMMAND
"${GIT_EXECUTABLE}"
describe
${hash}
${ARGN}
WORKING_DIRECTORY
"${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${_var} "${out}" PARENT_SCOPE)
endfunction()
function(git_get_exact_tag _var)
git_describe(out --exact-match ${ARGN})
set(${_var} "${out}" PARENT_SCOPE)
endfunction()

View File

@@ -0,0 +1,45 @@
# SPDX-FileCopyrightText: 2009 Iowa State University
# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# SPDX-License-Identifier: BSL-1.0
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
#
# Original Author:
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
# http://academic.cleardefinition.com
# Iowa State University HCI Graduate Program/VRAC
#
# Copyright Iowa State University 2009-2010.
# Distributed under the Boost Software License, Version 1.0.
# (See accompanying file LICENSE_1_0.txt or copy at
# http://www.boost.org/LICENSE_1_0.txt)
set(HEAD_HASH)
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
if(HEAD_CONTENTS MATCHES "ref")
# named branch
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
elseif(EXISTS "@GIT_DIR@/logs/${HEAD_REF}")
configure_file("@GIT_DIR@/logs/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
set(HEAD_HASH "${HEAD_REF}")
endif()
else()
# detached HEAD
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
endif()
if(NOT HEAD_HASH)
if(EXISTS "@GIT_DATA@/head-ref")
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
string(STRIP "${HEAD_HASH}" HEAD_HASH)
else()
set(HEAD_HASH "Unknown")
endif()
endif()

View File

@@ -1,85 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
## GetSCMRev ##
# Name is self explanatory. Gets revision information from files, OR from git.
# Prioritizes GIT-TAG, GIT-REFSPEC, GIT-COMMIT, GIT-RELEASE files within the root directory,
# otherwise grabs stuff from Git.
# loosely based on Ryan Pavlik's work
find_package(Git QUIET)
# commit: git rev-parse HEAD
# tag: git describe --tags --abbrev=0
# branch: git rev-parse --abbrev-ref=HEAD
function(run_git_command variable)
if(NOT GIT_FOUND)
set(${variable} "GIT-NOTFOUND" PARENT_SCOPE)
return()
endif()
execute_process(COMMAND
"${GIT_EXECUTABLE}"
${ARGN}
WORKING_DIRECTORY
"${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE
res
OUTPUT_VARIABLE
out
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT res EQUAL 0)
set(out "${out}-${res}-NOTFOUND")
endif()
set(${variable} "${out}" PARENT_SCOPE)
endfunction()
function(trim var)
string(REGEX REPLACE "\n" "" new "${${var}}")
set(${var} ${new} PARENT_SCOPE)
endfunction()
set(TAG_FILE ${CMAKE_SOURCE_DIR}/GIT-TAG)
set(REF_FILE ${CMAKE_SOURCE_DIR}/GIT-REFSPEC)
set(COMMIT_FILE ${CMAKE_SOURCE_DIR}/GIT-COMMIT)
set(RELEASE_FILE ${CMAKE_SOURCE_DIR}/GIT-RELEASE)
if (EXISTS ${REF_FILE} AND EXISTS ${COMMIT_FILE})
file(READ ${REF_FILE} GIT_REFSPEC)
file(READ ${COMMIT_FILE} GIT_COMMIT)
else()
run_git_command(GIT_COMMIT rev-parse HEAD)
run_git_command(GIT_REFSPEC rev-parse --abbrev-ref HEAD)
if (GIT_REFSPEC MATCHES "NOTFOUND")
set(GIT_REFSPEC 1.0.0)
set(GIT_COMMIT stable)
endif()
endif()
if (EXISTS ${TAG_FILE})
file(READ ${TAG_FILE} GIT_TAG)
else()
run_git_command(GIT_TAG describe --tags --abbrev=0)
if (GIT_TAG MATCHES "NOTFOUND")
set(GIT_TAG "${GIT_REFSPEC}")
endif()
endif()
if (EXISTS ${RELEASE_FILE})
file(READ ${RELEASE_FILE} GIT_RELEASE)
trim(GIT_RELEASE)
message(STATUS "[GetSCMRev] Git release: ${GIT_RELEASE}")
endif()
trim(GIT_REFSPEC)
trim(GIT_COMMIT)
trim(GIT_TAG)
message(STATUS "[GetSCMRev] Git commit: ${GIT_COMMIT}")
message(STATUS "[GetSCMRev] Git tag: ${GIT_TAG}")
message(STATUS "[GetSCMRev] Git refspec: ${GIT_REFSPEC}")

View File

@@ -1,34 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
## UseCcache ##
# Adds an option to enable CCache and uses it if provided.
# Also does some debug info downgrading to make it easier.
# Credit to DraVee for his work on this
option(USE_CCACHE "Use ccache for compilation" OFF)
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
if(USE_CCACHE)
find_program(CCACHE_BINARY ${CCACHE_PATH})
if(CCACHE_BINARY)
message(STATUS "[UseCcache] Found ccache at: ${CCACHE_BINARY}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
else()
message(FATAL_ERROR "[UseCcache] USE_CCACHE enabled, but no "
"executable found at: ${CCACHE_PATH}")
endif()
# Follow SCCache recommendations:
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
if(WIN32)
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG
"${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG
"${CMAKE_C_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO
"${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO
"${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
endif()

View File

@@ -1,17 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
## UseLTO ##
# Enable Interprocedural Optimization (IPO).
# Self-explanatory.
include(CheckIPOSupported)
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
if(NOT COMPILER_SUPPORTS_LTO)
message(FATAL_ERROR
"Your compiler does not support interprocedural optimization"
" (IPO).")
endif()
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})

View File

@@ -9,7 +9,7 @@
},
"sirit": {
"repo": "eden-emulator/sirit",
"git_version": "1.0.3",
"git_version": "1.0.2",
"tag": "v%VERSION%",
"artifact": "sirit-source-%VERSION%.tar.zst",
"hash_suffix": "sha512sum",
@@ -23,13 +23,17 @@
"package": "sirit",
"name": "sirit",
"repo": "eden-emulator/sirit",
"version": "1.0.3"
"version": "1.0.2",
"disabled_platforms": [
"mingw-amd64",
"mingw-arm64"
]
},
"httplib": {
"repo": "yhirose/cpp-httplib",
"tag": "v%VERSION%",
"hash": "e7a8877d489c97669a8ee536e1498575be921e558ed947253013fe6b67a49d4569eedd01f543caa70183b92d8ac0e8687d662a70d880954412e387317008a239",
"git_version": "0.28.0",
"hash": "b364500f76e2ecb0fe21b032d831272e3f1dfeea71af74e325f8fc4ce9dcdb3c941b97a5b422bdeafb9facd058597b90f8bfc284fb9afe3c33fefa15dd5a010b",
"git_version": "0.26.0",
"find_args": "MODULE GLOBAL",
"patches": [
"0001-mingw.patch"
@@ -89,9 +93,9 @@
"package": "unordered_dense",
"repo": "martinus/unordered_dense",
"tag": "v%VERSION%",
"hash": "b98b5d4d96f8e0081b184d6c4c1181fae4e41723b54bed4296717d7f417348b48fad0bbcc664cac142b8c8a47e95aa57c1eb1cf6caa855fd782fad3e3ab99e5e",
"hash": "f9c819e28e1c1a387acfee09277d6af5e366597a0d39acf1c687acf0608a941ba966af8aaebdb8fba0126c7360269c4a51754ef4cab17c35c01a30215f953368",
"find_args": "CONFIG",
"git_version": "4.8.1"
"git_version": "4.5.0"
},
"mbedtls": {
"package": "MbedTLS",
@@ -103,8 +107,8 @@
"artifact": "%TAG%.tar.bz2",
"skip_updates": true,
"patches": [
"0001-aesni-fix.patch",
"0002-arm64-aes-fix.patch"
"0002-aesni-fix.patch",
"0003-aesni-fix.patch"
]
},
"enet": {
@@ -163,7 +167,7 @@
"package": "SDL2",
"name": "SDL2",
"repo": "crueter-ci/SDL2",
"version": "2.32.10-a65111bd2d",
"version": "2.32.10-38e0094637",
"min_version": "2.26.4"
},
"catch2": {
@@ -188,9 +192,9 @@
"package": "SimpleIni",
"repo": "brofield/simpleini",
"tag": "v%VERSION%",
"hash": "b937c18a7b6277d77ca7ebfb216af4984810f77af4c32d101b7685369a4bd5eb61406223f82698e167e6311a728d07415ab59639fdf19eff71ad6dc2abfda989",
"hash": "6c198636816a0018adbf7f735d402c64245c6fcd540b7360d4388d46f007f3a520686cdaec4705cb8cb31401b2cb4797a80b42ea5d08a6a5807c0848386f7ca1",
"find_args": "MODULE",
"git_version": "4.25"
"git_version": "4.22"
},
"sdl2_generic": {
"package": "SDL2",
@@ -210,13 +214,5 @@
"key": "steamdeck",
"bundled": true,
"skip_updates": "true"
},
"moltenvk": {
"repo": "V380-Ori/Ryujinx.MoltenVK",
"tag": "v%VERSION%-ryujinx",
"git_version": "1.4.1",
"artifact": "MoltenVK-macOS.tar",
"hash": "5695b36ca5775819a71791557fcb40a4a5ee4495be6b8442e0b666d0c436bec02aae68cc6210183f7a5c986bdbec0e117aecfad5396e496e9c2fd5c89133a347",
"bundled": true
}
}

View File

@@ -114,6 +114,16 @@ if (UNIX AND NOT ANDROID)
endif()
if (YUZU_USE_BUNDLED_FFMPEG)
# MSVC conflicts with ksuser otherwise
# MinGW has the funny quirk of requiring avutil after avcodec
# Android needs some deps to be compiled with PIC (TODO)
# TODO(crueter) fix
if (ANDROID)
set(BUILD_SHARED_LIBS ON)
else()
set(BUILD_SHARED_LIBS OFF)
endif()
AddJsonPackage(ffmpeg-ci)
set(FFmpeg_INCLUDE_DIR

View File

@@ -1,8 +1,8 @@
{
"ffmpeg": {
"repo": "FFmpeg/FFmpeg",
"sha": "ddf443f1e9",
"hash": "ded1c313843f23805102565bd3ca92602fb9c2951e059ca5e1a486ab3ef7d589acccf3cde05c5ff0cfc5199c3a261dccb4d2a93254e585824850696fb41a292e",
"sha": "c2184b65d2",
"hash": "007b1ccdd4d3ea3324835258d9a255103253bd66edb442b12d9c60dca85149cad52136a3b3120e5094115b6a3d9e80eeacbf9c07e5ffafc9ac459614d5fa3b22",
"bundled": true
},
"ffmpeg-ci": {
@@ -10,7 +10,7 @@
"package": "FFmpeg",
"name": "ffmpeg",
"repo": "crueter-ci/FFmpeg",
"version": "8.0-ddf443f1e9",
"version": "8.0-be99d2c0b2",
"min_version": "4.1"
}
}

View File

@@ -121,7 +121,7 @@ else()
-Werror=unused
-Wno-attributes
-Wno-invalid-offsetof
$<$<COMPILE_LANGUAGE:CXX>:-Wno-invalid-offsetof>
-Wno-unused-parameter
-Wno-missing-field-initializers
)

View File

@@ -4,11 +4,10 @@
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// import android.annotation.SuppressLint
import android.annotation.SuppressLint
import kotlin.collections.setOf
import org.jlleitschuh.gradle.ktlint.reporter.ReporterType
import com.github.triplet.gradle.androidpublisher.ReleaseStatus
import org.gradle.api.tasks.Copy
plugins {
id("com.android.application")
@@ -62,8 +61,17 @@ android {
minSdk = 24
targetSdk = 36
versionName = getGitVersion()
versionCode = autoVersion
ndk {
@SuppressLint("ChromeOsAbiSupport")
abiFilters += listOf("arm64-v8a")
}
buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"")
buildConfigField("String", "BRANCH", "\"${getBranch()}\"")
externalNativeBuild {
cmake {
val extraCMakeArgs =
@@ -84,14 +92,14 @@ android {
"-DYUZU_TESTS=OFF",
"-DDYNARMIC_TESTS=OFF",
*extraCMakeArgs.toTypedArray()
)
)
))
abiFilters("arm64-v8a")
}
}
}
val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE")
signingConfigs {
if (keystoreFile != null) {
@@ -123,7 +131,7 @@ android {
isMinifyEnabled = true
isDebuggable = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
getDefaultProguardFile("proguard-android.txt"),
"proguard-rules.pro"
)
}
@@ -135,7 +143,7 @@ android {
signingConfig = signingConfigs.getByName("default")
isDebuggable = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
getDefaultProguardFile("proguard-android.txt"),
"proguard-rules.pro"
)
versionNameSuffix = "-relWithDebInfo"
@@ -154,66 +162,7 @@ android {
}
}
flavorDimensions.add("version")
productFlavors {
create("mainline") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden")
ndk {
abiFilters += listOf("arm64-v8a")
}
}
create("genshinSpoof") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Optimized")
applicationId = "com.miHoYo.Yuanshen"
ndk {
abiFilters += listOf("arm64-v8a")
}
}
create("legacy") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Legacy")
applicationId = "dev.legacy.eden_emulator"
externalNativeBuild {
cmake {
arguments.add("-DYUZU_LEGACY=ON")
}
}
sourceSets {
getByName("legacy") {
res.srcDirs("src/main/legacy")
}
}
ndk {
abiFilters += listOf("arm64-v8a")
}
}
create("chromeOS") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden")
ndk {
abiFilters += listOf("x86_64")
}
externalNativeBuild {
cmake {
abiFilters("x86_64")
}
}
}
}
// this is really annoying but idk any other ways to fix this behavior
// this is really annoying but idk any other ways to fix this behavior
applicationVariants.all {
val variant = this
when {
@@ -238,6 +187,40 @@ android {
}
}
android {
flavorDimensions.add("version")
productFlavors {
create("mainline") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden")
}
create("genshinSpoof") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Optimized")
applicationId = "com.miHoYo.Yuanshen"
}
create("legacy") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Legacy")
applicationId = "dev.legacy.eden_emulator"
externalNativeBuild {
cmake {
arguments.add("-DYUZU_LEGACY=ON")
}
}
sourceSets {
getByName("legacy") {
res.srcDirs("src/main/legacy")
}
}
}
}
}
externalNativeBuild {
cmake {
version = "3.22.1"
@@ -301,6 +284,7 @@ dependencies {
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.17.2")
implementation("androidx.window:window:1.3.0")
implementation("androidx.constraintlayout:constraintlayout:2.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("org.commonmark:commonmark:0.22.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.8.9")
@@ -318,9 +302,7 @@ fun runGitCommand(command: List<String>): String {
.directory(project.rootDir)
.redirectOutput(ProcessBuilder.Redirect.PIPE)
.redirectError(ProcessBuilder.Redirect.PIPE)
.start()
.inputStream.bufferedReader()
.use { it.readText() }
.start().inputStream.bufferedReader().use { it.readText() }
.trim()
} catch (e: Exception) {
logger.error("Cannot find git")
@@ -345,34 +327,8 @@ fun getGitVersion(): String {
return versionName.ifEmpty { "0.0" }
}
afterEvaluate {
val artifactsDir = layout.projectDirectory.dir("../../../artifacts")
val outputsDir = layout.buildDirectory.dir("outputs").get()
fun getGitHash(): String =
runGitCommand(listOf("git", "rev-parse", "--short", "HEAD")).ifEmpty { "dummy-hash" }
android.applicationVariants.forEach { variant ->
val variantName = variant.name
val variantTask = variantName.replaceFirstChar { it.uppercaseChar() }
val flavor = variant.flavorName
val type = variant.buildType.name
val baseName = "app-$flavor-$type"
val apkFile = outputsDir.file("apk/$flavor/$type/$baseName.apk")
val aabFile = outputsDir.file("bundle/$variantName/$baseName.aab")
val taskName = "copy${variantTask}Outputs"
tasks.register<Copy>(taskName) {
group = "publishing"
description = "Copy APK and AAB for $variantName to $artifactsDir"
from(apkFile)
from(aabFile)
into(artifactsDir)
dependsOn("assemble${variantTask}")
dependsOn("bundle${variantTask}")
}
}
}
fun getBranch(): String =
runGitCommand(listOf("git", "rev-parse", "--abbrev-ref", "HEAD")).ifEmpty { "dummy-hash" }

View File

@@ -29,7 +29,8 @@ SPDX-License-Identifier: GPL-3.0-or-later
<uses-permission android:name="android.permission.BLUETOOTH_SCAN" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_SPECIAL_USE" />
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30" />
<application
android:name="org.yuzu.yuzu_emu.YuzuApplication"
@@ -109,15 +110,5 @@ SPDX-License-Identifier: GPL-3.0-or-later
</intent-filter>
</provider>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.provider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths" />
</provider>
</application>
</manifest>

View File

@@ -222,21 +222,11 @@ object NativeLibrary {
*/
external fun getUpdateUrl(version: String): String
/**
* Return the URL to download the APK for the given version
*/
external fun getUpdateApkUrl(version: String, packageId: String): String
/**
* Returns whether the update checker is enabled through CMAKE options.
*/
external fun isUpdateCheckerEnabled(): Boolean
/**
* Returns the build version generated by CMake (BUILD_VERSION).
*/
external fun getBuildVersion(): String
enum class CoreError {
ErrorSystemFiles,
ErrorSavestate,

View File

@@ -235,13 +235,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
val isPhysicalKeyboard = event.source and InputDevice.SOURCE_KEYBOARD == InputDevice.SOURCE_KEYBOARD &&
event.device?.isVirtual == false
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE &&
!isPhysicalKeyboard
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) {
return super.dispatchKeyEvent(event)
}

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,16 +8,16 @@ import android.view.LayoutInflater
import android.view.ViewGroup
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.res.ResourcesCompat
import androidx.lifecycle.ViewModelProvider
import com.google.android.material.button.MaterialButton
import org.yuzu.yuzu_emu.databinding.PageSetupBinding
import org.yuzu.yuzu_emu.model.PageState
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.SetupCallback
import org.yuzu.yuzu_emu.model.SetupPage
import org.yuzu.yuzu_emu.model.StepState
import org.yuzu.yuzu_emu.utils.ViewUtils
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
import android.content.res.ColorStateList
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.model.ButtonState
class SetupAdapter(val activity: AppCompatActivity, pages: List<SetupPage>) :
AbstractListAdapter<SetupPage, SetupAdapter.SetupPageViewHolder>(pages) {
@@ -32,40 +29,9 @@ class SetupAdapter(val activity: AppCompatActivity, pages: List<SetupPage>) :
inner class SetupPageViewHolder(val binding: PageSetupBinding) :
AbstractViewHolder<SetupPage>(binding), SetupCallback {
override fun bind(model: SetupPage) {
if (model.pageSteps.invoke() == PageState.COMPLETE) {
onStepCompleted(0, pageFullyCompleted = true)
}
if (model.pageButtons != null && model.pageSteps.invoke() != PageState.COMPLETE) {
for (pageButton in model.pageButtons) {
val pageButtonView = LayoutInflater.from(activity)
.inflate(
R.layout.page_button,
binding.pageButtonContainer,
false
) as MaterialButton
pageButtonView.apply {
id = pageButton.titleId
icon = ResourcesCompat.getDrawable(
activity.resources,
pageButton.iconId,
activity.theme
)
text = activity.resources.getString(pageButton.titleId)
}
pageButtonView.setOnClickListener {
pageButton.buttonAction.invoke(this@SetupPageViewHolder)
}
binding.pageButtonContainer.addView(pageButtonView)
// Disable buton add if its already completed
if (pageButton.buttonState.invoke() == ButtonState.BUTTON_ACTION_COMPLETE) {
onStepCompleted(pageButton.titleId, pageFullyCompleted = false)
}
}
if (model.stepCompleted.invoke() == StepState.COMPLETE) {
binding.buttonAction.setVisible(visible = false, gone = false)
binding.textConfirmation.setVisible(true)
}
binding.icon.setImageDrawable(
@@ -78,26 +44,32 @@ class SetupAdapter(val activity: AppCompatActivity, pages: List<SetupPage>) :
binding.textTitle.text = activity.resources.getString(model.titleId)
binding.textDescription.text =
Html.fromHtml(activity.resources.getString(model.descriptionId), 0)
binding.buttonAction.apply {
text = activity.resources.getString(model.buttonTextId)
if (model.buttonIconId != 0) {
icon = ResourcesCompat.getDrawable(
activity.resources,
model.buttonIconId,
activity.theme
)
}
iconGravity =
if (model.leftAlignedIcon) {
MaterialButton.ICON_GRAVITY_START
} else {
MaterialButton.ICON_GRAVITY_END
}
setOnClickListener {
model.buttonAction.invoke(this@SetupPageViewHolder)
}
}
}
override fun onStepCompleted(pageButtonId: Int, pageFullyCompleted: Boolean) {
val button = binding.pageButtonContainer.findViewById<MaterialButton>(pageButtonId)
if (pageFullyCompleted) {
ViewUtils.hideView(binding.pageButtonContainer, 200)
ViewUtils.showView(binding.textConfirmation, 200)
}
if (button != null) {
button.isEnabled = false
button.animate()
.alpha(0.38f)
.setDuration(200)
.start()
button.setTextColor(button.context.getColor(com.google.android.material.R.color.material_on_surface_disabled))
button.iconTint =
ColorStateList.valueOf(button.context.getColor(com.google.android.material.R.color.material_on_surface_disabled))
}
override fun onStepCompleted() {
ViewUtils.hideView(binding.buttonAction, 200)
ViewUtils.showView(binding.textConfirmation, 200)
ViewModelProvider(activity)[HomeViewModel::class.java].setShouldPageForward(true)
}
}
}

View File

@@ -30,6 +30,8 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
FORCE_IDENTITY_SWIZZLE("force_identity_swizzle"),
FORCE_LDR_TO_SRGB("force_ldr_to_srgb"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
RENDERER_SAMPLE_SHADING("sample_shading"),
@@ -72,8 +74,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
DEBUG_FLUSH_BY_LINE("flush_line"),
USE_LRU_CACHE("use_lru_cache"),
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
ENABLE_OVERLAY("enable_overlay");
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning");
// external fun isFrameSkippingEnabled(): Boolean

View File

@@ -19,6 +19,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_NVDEC_EMULATION("nvdec_emulation"),
RENDERER_ASTC_DECODE_METHOD("accelerate_astc"),
RENDERER_ASTC_RECOMPRESSION("astc_recompression"),
RENDERER_FORMAT_REINTERPRETATION("format_reinterpretation"),
RENDERER_ACCURACY("gpu_accuracy"),
RENDERER_RESOLUTION("resolution_setup"),
RENDERER_VSYNC("use_vsync"),
@@ -61,8 +62,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
LOGIN_SHARE_APPLET("login_share_applet_mode"),
WIFI_WEB_AUTH_APPLET("wifi_web_auth_applet_mode"),
MY_PAGE_APPLET("my_page_applet_mode"),
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
DEBUG_KNOBS("debug_knobs")
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide")
;
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View File

@@ -153,6 +153,20 @@ abstract class SettingsItem(
descriptionId = R.string.vertex_input_dynamic_state_description
)
)
put(
SwitchSetting(
BooleanSetting.FORCE_IDENTITY_SWIZZLE,
titleId = R.string.force_identity_swizzle,
descriptionId = R.string.force_identity_swizzle_description
)
)
put(
SwitchSetting(
BooleanSetting.FORCE_LDR_TO_SRGB,
titleId = R.string.force_ldr_to_srgb,
descriptionId = R.string.force_ldr_to_srgb_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DESCRIPTOR_INDEXING,
@@ -366,6 +380,14 @@ abstract class SettingsItem(
valuesId = R.array.astcRecompressionMethodValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_FORMAT_REINTERPRETATION,
titleId = R.string.format_reinterpretation,
choicesId = R.array.formatReinterpretationNames,
valuesId = R.array.formatReinterpretationValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_VRAM_USAGE_MODE,
@@ -762,7 +784,6 @@ abstract class SettingsItem(
SwitchSetting(
BooleanSetting.ENABLE_UPDATE_CHECKS,
titleId = R.string.enable_update_checks,
descriptionId = R.string.enable_update_checks_description,
)
)
put(
@@ -788,16 +809,6 @@ abstract class SettingsItem(
descriptionId = R.string.use_auto_stub_description
)
)
put(
SpinBoxSetting(
IntSetting.DEBUG_KNOBS,
titleId = R.string.debug_knobs,
descriptionId = R.string.debug_knobs_description,
valueHint = R.string.debug_knobs_hint,
min = 0,
max = 65535
)
)
val fastmem = object : AbstractBooleanSetting {
override fun getBoolean(needsGlobal: Boolean): Boolean =
@@ -849,14 +860,7 @@ abstract class SettingsItem(
descriptionId = R.string.airplane_mode_description
)
)
put(
SwitchSetting(
BooleanSetting.ENABLE_OVERLAY,
titleId = R.string.enable_overlay,
descriptionId = R.string.enable_overlay_description
)
)
}
}
}

View File

@@ -186,12 +186,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
updateButtonState(isValid)
}
/*
* xbzk: these two events, along with attachRepeat feature,
* were causing spinbox buttons to respond twice per press
* cutting these out to retain accelerated press functionality
* TODO: clean this out later if no issues arise
*
spinboxBinding.buttonDecrement.setOnClickListener {
val current = spinboxBinding.editValue.text.toString().toIntOrNull() ?: currentValue
val newValue = current - 1
@@ -205,7 +199,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
spinboxBinding.editValue.setText(newValue.toString())
updateValidity(newValue)
}
*/
fun attachRepeat(button: View, delta: Int) {
val handler = Handler(Looper.getMainLooper())

View File

@@ -453,7 +453,6 @@ class SettingsFragmentPresenter(
sl.apply {
add(HeaderSetting(R.string.veil_extensions))
add(ByteSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(BooleanSetting.RENDERER_SAMPLE_SHADING.key)
@@ -470,6 +469,10 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_NVDEC_EMULATION.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
add(IntSetting.RENDERER_ASTC_RECOMPRESSION.key)
add(IntSetting.RENDERER_FORMAT_REINTERPRETATION.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.FORCE_IDENTITY_SWIZZLE.key)
add(BooleanSetting.FORCE_LDR_TO_SRGB.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)
@@ -491,7 +494,6 @@ class SettingsFragmentPresenter(
sl.apply {
add(IntSetting.SWKBD_APPLET.key)
add(BooleanSetting.AIRPLANE_MODE.key)
add(BooleanSetting.ENABLE_OVERLAY.key)
}
}
private fun addInputPlayer(sl: ArrayList<SettingsItem>, playerIndex: Int) {
@@ -1168,10 +1170,9 @@ class SettingsFragmentPresenter(
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.USE_AUTO_STUB.key)
add(SettingsItem.FASTMEM_COMBINED)
add(HeaderSetting(R.string.log))
add(BooleanSetting.DEBUG_FLUSH_BY_LINE.key)
add(HeaderSetting(R.string.general))
add(IntSetting.DEBUG_KNOBS.key)
}
}
}

View File

@@ -29,7 +29,6 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentAboutBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.NativeLibrary
class AboutFragment : Fragment() {
private var _binding: FragmentAboutBinding? = null
@@ -79,15 +78,11 @@ class AboutFragment : Fragment() {
binding.root.findNavController().navigate(R.id.action_aboutFragment_to_licensesFragment)
}
val buildName = getString(R.string.app_name_suffixed)
val buildVersion = NativeLibrary.getBuildVersion()
val fullVersionText = "$buildName ($buildVersion)"
binding.textVersionName.text = fullVersionText
binding.textVersionName.text = BuildConfig.VERSION_NAME
binding.buttonVersionName.setOnClickListener {
val clipBoard =
requireContext().getSystemService(Context.CLIPBOARD_SERVICE) as ClipboardManager
val clip = ClipData.newPlainText(getString(R.string.build), fullVersionText)
val clip = ClipData.newPlainText(getString(R.string.build), BuildConfig.GIT_HASH)
clipBoard.setPrimaryClip(clip)
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU) {

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -35,14 +32,12 @@ class AddGameFolderDialogFragment : DialogFragment() {
.setTitle(R.string.add_game_folder)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
homeViewModel.setGamesDirSelected(true)
val calledFromGameFragment = requireArguments().getBoolean(
"calledFromGameFragment",
false
)
val job = gamesViewModel.addFolder(newGameDir, calledFromGameFragment)
job.invokeOnCompletion {
homeViewModel.setGamesDirSelected(true)
}
gamesViewModel.addFolder(newGameDir, calledFromGameFragment)
}
.setNegativeButton(android.R.string.cancel, null)
.setView(binding.root)

View File

@@ -1132,9 +1132,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// val enableFrameSkipping = BooleanSetting.FRAME_SKIPPING.getBoolean()
var fpsText = String.format("FPS: %.1f", actualFps)
if (enableFrameInterpolation) {
fpsText = String.format("eFPS: %.1f", actualFps)
fpsText += " " + getString(R.string.enhanced_fps_suffix)
}
// if (enableFrameSkipping) {
// fpsText += " " + getString(R.string.skipping_fps_suffix)
// }
sb.append(fpsText)
}

View File

@@ -145,12 +145,13 @@ class GamePropertiesFragment : Fragment() {
val seconds = playTimeSeconds % 60
val readablePlayTime = when {
hours > 0 -> "$hours${getString(R.string.hours_abbr)} $minutes${getString(R.string.minutes_abbr)} $seconds${getString(R.string.seconds_abbr)}"
minutes > 0 -> "$minutes${getString(R.string.minutes_abbr)} $seconds${getString(R.string.seconds_abbr)}"
else -> "$seconds${getString(R.string.seconds_abbr)}"
}
hours > 0 -> "${hours}h ${minutes}m ${seconds}s"
minutes > 0 -> "${minutes}m ${seconds}s"
else -> "${seconds}s"
}
append(getString(R.string.playtime) + " " + readablePlayTime)
append(getString(R.string.playtime))
append(readablePlayTime)
}
binding.playtime.setOnClickListener {

View File

@@ -26,6 +26,7 @@ import androidx.navigation.findNavController
import androidx.preference.PreferenceManager
import androidx.viewpager2.widget.ViewPager2.OnPageChangeCallback
import com.google.android.material.transition.MaterialFadeThrough
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.NativeLibrary
import java.io.File
import org.yuzu.yuzu_emu.R
@@ -33,13 +34,10 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.adapters.SetupAdapter
import org.yuzu.yuzu_emu.databinding.FragmentSetupBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.model.ButtonState
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.PageButton
import org.yuzu.yuzu_emu.model.SetupCallback
import org.yuzu.yuzu_emu.model.SetupPage
import org.yuzu.yuzu_emu.model.PageState
import org.yuzu.yuzu_emu.model.StepState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.NativeConfig
@@ -52,16 +50,11 @@ class SetupFragment : Fragment() {
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels()
private lateinit var mainActivity: MainActivity
private lateinit var hasBeenWarned: BooleanArray
private lateinit var pages: MutableList<SetupPage>
private lateinit var pageButtonCallback: SetupCallback
companion object {
const val KEY_NEXT_VISIBILITY = "NextButtonVisibility"
const val KEY_BACK_VISIBILITY = "BackButtonVisibility"
@@ -101,142 +94,124 @@ class SetupFragment : Fragment() {
requireActivity().window.navigationBarColor =
ContextCompat.getColor(requireContext(), android.R.color.transparent)
pages = mutableListOf<SetupPage>()
val pages = mutableListOf<SetupPage>()
pages.apply {
add(
SetupPage(
R.drawable.ic_permission,
R.string.permissions,
R.string.permissions_description,
mutableListOf<PageButton>().apply {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
add(
PageButton(
R.drawable.ic_notification,
R.string.notifications,
R.string.notifications_description,
{
pageButtonCallback = it
permissionLauncher.launch(
Manifest.permission.POST_NOTIFICATIONS
)
},
{
if (NotificationManagerCompat.from(requireContext())
.areNotificationsEnabled()
) {
ButtonState.BUTTON_ACTION_COMPLETE
} else {
ButtonState.BUTTON_ACTION_INCOMPLETE
}
},
false,
false,
)
)
}
},
{
if (NotificationManagerCompat.from(requireContext())
R.drawable.ic_yuzu_title,
R.string.welcome,
R.string.welcome_description,
0,
true,
R.string.get_started,
{ pageForward() },
false
)
)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
add(
SetupPage(
R.drawable.ic_notification,
R.string.notifications,
R.string.notifications_description,
0,
false,
R.string.give_permission,
{
notificationCallback = it
permissionLauncher.launch(Manifest.permission.POST_NOTIFICATIONS)
},
true,
R.string.notification_warning,
R.string.notification_warning_description,
0,
{
if (NotificationManagerCompat.from(requireContext())
.areNotificationsEnabled()
) {
PageState.COMPLETE
) {
StepState.COMPLETE
} else {
StepState.INCOMPLETE
}
}
)
)
}
add(
SetupPage(
R.drawable.ic_key,
R.string.keys,
R.string.keys_description,
R.drawable.ic_add,
true,
R.string.select_keys,
{
keyCallback = it
getProdKey.launch(arrayOf("*/*"))
},
true,
R.string.install_prod_keys_warning,
R.string.install_prod_keys_warning_description,
R.string.install_prod_keys_warning_help,
{
val file = File(DirectoryInitialization.userDirectory + "/keys/prod.keys")
if (file.exists() && NativeLibrary.areKeysPresent()) {
StepState.COMPLETE
} else {
PageState.INCOMPLETE
StepState.INCOMPLETE
}
}
)
)
add(
SetupPage(
R.drawable.ic_folder_open,
R.string.emulator_data,
R.string.emulator_data_description,
mutableListOf<PageButton>().apply {
add(
PageButton(
R.drawable.ic_key,
R.string.keys,
R.string.keys_description,
{
pageButtonCallback = it
getProdKey.launch(arrayOf("*/*"))
},
{
val file = File(
DirectoryInitialization.userDirectory + "/keys/prod.keys"
)
if (file.exists() && NativeLibrary.areKeysPresent()) {
ButtonState.BUTTON_ACTION_COMPLETE
} else {
ButtonState.BUTTON_ACTION_INCOMPLETE
}
},
false,
true,
R.string.install_prod_keys_warning,
R.string.install_prod_keys_warning_description,
R.string.install_prod_keys_warning_help,
)
)
add(
PageButton(
R.drawable.ic_firmware,
R.string.firmware,
R.string.firmware_description,
{
pageButtonCallback = it
getFirmware.launch(arrayOf("application/zip"))
},
{
if (NativeLibrary.isFirmwareAvailable()) {
ButtonState.BUTTON_ACTION_COMPLETE
} else {
ButtonState.BUTTON_ACTION_INCOMPLETE
}
},
false,
true,
R.string.install_firmware_warning,
R.string.install_firmware_warning_description,
R.string.install_firmware_warning_help,
)
)
add(
PageButton(
R.drawable.ic_controller,
R.string.games,
R.string.games_description,
{
pageButtonCallback = it
getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
},
{
if (NativeConfig.getGameDirs().isNotEmpty()) {
ButtonState.BUTTON_ACTION_COMPLETE
} else {
ButtonState.BUTTON_ACTION_INCOMPLETE
}
},
false,
true,
R.string.add_games_warning,
R.string.add_games_warning_description,
R.string.add_games_warning_help,
)
)
},
R.drawable.ic_firmware,
R.string.firmware,
R.string.firmware_description,
R.drawable.ic_add,
true,
R.string.select_firmware,
{
val file = File(
DirectoryInitialization.userDirectory + "/keys/prod.keys"
)
if (file.exists() && NativeLibrary.areKeysPresent() &&
NativeLibrary.isFirmwareAvailable() && NativeConfig.getGameDirs()
.isNotEmpty()
) {
PageState.COMPLETE
firmwareCallback = it
getFirmware.launch(arrayOf("application/zip"))
},
true,
R.string.install_firmware_warning,
R.string.install_firmware_warning_description,
R.string.install_firmware_warning_help,
{
if (NativeLibrary.isFirmwareAvailable()) {
StepState.COMPLETE
} else {
PageState.INCOMPLETE
StepState.INCOMPLETE
}
}
)
)
add(
SetupPage(
R.drawable.ic_controller,
R.string.games,
R.string.games_description,
R.drawable.ic_add,
true,
R.string.add_games,
{
gamesDirCallback = it
getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
},
true,
R.string.add_games_warning,
R.string.add_games_warning_description,
R.string.add_games_warning_help,
{
if (NativeConfig.getGameDirs().isNotEmpty()) {
StepState.COMPLETE
} else {
StepState.INCOMPLETE
}
}
)
@@ -246,22 +221,12 @@ class SetupFragment : Fragment() {
R.drawable.ic_check,
R.string.done,
R.string.done_description,
mutableListOf<PageButton>().apply {
add(
PageButton(
R.drawable.ic_arrow_forward,
R.string.get_started,
0,
buttonAction = {
finishSetup()
},
buttonState = {
ButtonState.BUTTON_ACTION_UNDEFINED
},
)
)
}
) { PageState.UNDEFINED }
R.drawable.ic_arrow_forward,
false,
R.string.text_continue,
{ finishSetup() },
false
)
)
}
@@ -272,7 +237,7 @@ class SetupFragment : Fragment() {
homeViewModel.gamesDirSelected.collect(
viewLifecycleOwner,
resetState = { homeViewModel.setGamesDirSelected(false) }
) { if (it) checkForButtonState.invoke() }
) { if (it) gamesDirCallback.onStepCompleted() }
binding.viewPager2.apply {
adapter = SetupAdapter(requireActivity() as AppCompatActivity, pages)
@@ -286,18 +251,15 @@ class SetupFragment : Fragment() {
override fun onPageSelected(position: Int) {
super.onPageSelected(position)
val isFirstPage = position == 0
val isLastPage = position == pages.size - 1
if (isFirstPage) {
ViewUtils.hideView(binding.buttonBack)
} else {
if (position == 1 && previousPosition == 0) {
ViewUtils.showView(binding.buttonNext)
ViewUtils.showView(binding.buttonBack)
}
if (isLastPage) {
} else if (position == 0 && previousPosition == 1) {
ViewUtils.hideView(binding.buttonBack)
ViewUtils.hideView(binding.buttonNext)
} else {
} else if (position == pages.size - 1 && previousPosition == pages.size - 2) {
ViewUtils.hideView(binding.buttonNext)
} else if (position == pages.size - 2 && previousPosition == pages.size - 1) {
ViewUtils.showView(binding.buttonNext)
}
@@ -309,63 +271,35 @@ class SetupFragment : Fragment() {
val index = binding.viewPager2.currentItem
val currentPage = pages[index]
val warningMessages =
mutableListOf<Triple<Int, Int, Int>>() // title, description, helpLink
currentPage.pageButtons?.forEach { button ->
if (button.hasWarning || button.isUnskippable) {
val buttonState = button.buttonState()
if (buttonState == ButtonState.BUTTON_ACTION_COMPLETE) {
return@forEach
}
if (button.isUnskippable) {
MessageDialogFragment.newInstance(
activity = requireActivity(),
titleId = button.warningTitleId,
descriptionId = button.warningDescriptionId,
helpLinkId = button.warningHelpLinkId
).show(childFragmentManager, MessageDialogFragment.TAG)
return@setOnClickListener
}
if (!hasBeenWarned[index]) {
warningMessages.add(
Triple(
button.warningTitleId,
button.warningDescriptionId,
button.warningHelpLinkId
)
)
}
// Checks if the user has completed the task on the current page
if (currentPage.hasWarning) {
val stepState = currentPage.stepCompleted.invoke()
if (stepState != StepState.INCOMPLETE) {
pageForward()
return@setOnClickListener
}
}
if (warningMessages.isNotEmpty()) {
SetupWarningDialogFragment.newInstance(
warningMessages.map { it.first }.toIntArray(),
warningMessages.map { it.second }.toIntArray(),
warningMessages.map { it.third }.toIntArray(),
index
).show(childFragmentManager, SetupWarningDialogFragment.TAG)
return@setOnClickListener
if (!hasBeenWarned[index]) {
SetupWarningDialogFragment.newInstance(
currentPage.warningTitleId,
currentPage.warningDescriptionId,
currentPage.warningHelpLinkId,
index
).show(childFragmentManager, SetupWarningDialogFragment.TAG)
return@setOnClickListener
}
}
pageForward()
}
binding.buttonBack.setOnClickListener { pageBackward() }
if (savedInstanceState != null) {
val nextIsVisible = savedInstanceState.getBoolean(KEY_NEXT_VISIBILITY)
val backIsVisible = savedInstanceState.getBoolean(KEY_BACK_VISIBILITY)
hasBeenWarned = savedInstanceState.getBooleanArray(KEY_HAS_BEEN_WARNED)!!
if (nextIsVisible) {
binding.buttonNext.visibility = View.VISIBLE
}
if (backIsVisible) {
binding.buttonBack.visibility = View.VISIBLE
}
binding.buttonNext.setVisible(nextIsVisible)
binding.buttonBack.setVisible(backIsVisible)
} else {
hasBeenWarned = BooleanArray(pages.size)
}
@@ -373,7 +307,6 @@ class SetupFragment : Fragment() {
setInsets()
}
override fun onStop() {
super.onStop()
NativeConfig.saveGlobalConfig()
@@ -381,8 +314,10 @@ class SetupFragment : Fragment() {
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
if (_binding != null) {
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
}
outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned)
}
@@ -391,27 +326,13 @@ class SetupFragment : Fragment() {
_binding = null
}
private val checkForButtonState: () -> Unit = {
val page = pages[binding.viewPager2.currentItem]
page.pageButtons?.forEach {
if (it.buttonState() == ButtonState.BUTTON_ACTION_COMPLETE) {
pageButtonCallback.onStepCompleted(
it.titleId,
pageFullyCompleted = false
)
}
if (page.pageSteps() == PageState.COMPLETE) {
pageButtonCallback.onStepCompleted(0, pageFullyCompleted = true)
}
}
}
private lateinit var notificationCallback: SetupCallback
@RequiresApi(Build.VERSION_CODES.TIRAMISU)
private val permissionLauncher =
registerForActivityResult(ActivityResultContracts.RequestPermission()) {
if (it) {
checkForButtonState.invoke()
notificationCallback.onStepCompleted()
}
if (!it &&
@@ -424,13 +345,15 @@ class SetupFragment : Fragment() {
}
}
private lateinit var keyCallback: SetupCallback
private lateinit var firmwareCallback: SetupCallback
val getProdKey =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result != null) {
mainActivity.processKey(result, "keys")
if (NativeLibrary.areKeysPresent()) {
checkForButtonState.invoke()
keyCallback.onStepCompleted()
}
}
}
@@ -440,12 +363,14 @@ class SetupFragment : Fragment() {
if (result != null) {
mainActivity.processFirmware(result) {
if (NativeLibrary.isFirmwareAvailable()) {
checkForButtonState.invoke()
firmwareCallback.onStepCompleted()
}
}
}
}
private lateinit var gamesDirCallback: SetupCallback
val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result != null) {
@@ -454,13 +379,9 @@ class SetupFragment : Fragment() {
}
private fun finishSetup() {
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.edit()
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
.putBoolean(Settings.PREF_FIRST_APP_LAUNCH, false)
.apply()
gamesViewModel.reloadGames(directoriesChanged = true, firstStartup = false)
mainActivity.finishSetup(binding.root.findNavController())
}
@@ -484,10 +405,8 @@ class SetupFragment : Fragment() {
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets =
windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets =
windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftPadding = barInsets.left + cutoutInsets.left
val topPadding = barInsets.top + cutoutInsets.top
@@ -496,22 +415,11 @@ class SetupFragment : Fragment() {
if (resources.getBoolean(R.bool.small_layout)) {
binding.viewPager2
.updatePadding(
left = leftPadding,
top = topPadding,
right = rightPadding
)
.updatePadding(left = leftPadding, top = topPadding, right = rightPadding)
binding.constraintButtons
.updatePadding(
left = leftPadding,
right = rightPadding,
bottom = bottomPadding
)
.updatePadding(left = leftPadding, right = rightPadding, bottom = bottomPadding)
} else {
binding.viewPager2.updatePadding(
top = topPadding,
bottom = bottomPadding
)
binding.viewPager2.updatePadding(top = topPadding, bottom = bottomPadding)
binding.constraintButtons
.updatePadding(
left = leftPadding,

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -14,21 +11,20 @@ import android.os.Bundle
import androidx.fragment.app.DialogFragment
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import androidx.core.net.toUri
class SetupWarningDialogFragment : DialogFragment() {
private var titleIds: IntArray = intArrayOf()
private var descriptionIds: IntArray = intArrayOf()
private var helpLinkIds: IntArray = intArrayOf()
private var titleId: Int = 0
private var descriptionId: Int = 0
private var helpLinkId: Int = 0
private var page: Int = 0
private lateinit var setupFragment: SetupFragment
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
titleIds = requireArguments().getIntArray(TITLES) ?: intArrayOf()
descriptionIds = requireArguments().getIntArray(DESCRIPTIONS) ?: intArrayOf()
helpLinkIds = requireArguments().getIntArray(HELP_LINKS) ?: intArrayOf()
titleId = requireArguments().getInt(TITLE)
descriptionId = requireArguments().getInt(DESCRIPTION)
helpLinkId = requireArguments().getInt(HELP_LINK)
page = requireArguments().getInt(PAGE)
setupFragment = requireParentFragment() as SetupFragment
@@ -42,24 +38,18 @@ class SetupWarningDialogFragment : DialogFragment() {
}
.setNegativeButton(R.string.warning_cancel, null)
val messageBuilder = StringBuilder()
for (i in titleIds.indices) {
if (titleIds[i] != 0) {
messageBuilder.append(getString(titleIds[i])).append("\n\n")
}
if (descriptionIds[i] != 0) {
messageBuilder.append(getString(descriptionIds[i])).append("\n\n")
}
if (titleId != 0) {
builder.setTitle(titleId)
} else {
builder.setTitle("")
}
builder.setTitle("Warning")
builder.setMessage(messageBuilder.toString().trim())
if (helpLinkIds.any { it != 0 }) {
if (descriptionId != 0) {
builder.setMessage(descriptionId)
}
if (helpLinkId != 0) {
builder.setNeutralButton(R.string.warning_help) { _: DialogInterface?, _: Int ->
val helpLinkId = helpLinkIds.first { it != 0 }
val helpLink = resources.getString(helpLinkId)
val intent = Intent(Intent.ACTION_VIEW, helpLink.toUri())
val helpLink = resources.getString(R.string.install_prod_keys_warning_help)
val intent = Intent(Intent.ACTION_VIEW, Uri.parse(helpLink))
startActivity(intent)
}
}
@@ -70,27 +60,27 @@ class SetupWarningDialogFragment : DialogFragment() {
companion object {
const val TAG = "SetupWarningDialogFragment"
private const val TITLES = "Titles"
private const val DESCRIPTIONS = "Descriptions"
private const val HELP_LINKS = "HelpLinks"
private const val TITLE = "Title"
private const val DESCRIPTION = "Description"
private const val HELP_LINK = "HelpLink"
private const val PAGE = "Page"
fun newInstance(
titleIds: IntArray,
descriptionIds: IntArray,
helpLinkIds: IntArray,
titleId: Int,
descriptionId: Int,
helpLinkId: Int,
page: Int
): SetupWarningDialogFragment {
val dialog = SetupWarningDialogFragment()
val bundle = Bundle()
bundle.apply {
putIntArray(TITLES, titleIds)
putIntArray(DESCRIPTIONS, descriptionIds)
putIntArray(HELP_LINKS, helpLinkIds)
putInt(TITLE, titleId)
putInt(DESCRIPTION, descriptionId)
putInt(HELP_LINK, helpLinkId)
putInt(PAGE, page)
}
dialog.arguments = bundle
return dialog
}
}
}
}

View File

@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.model
@@ -145,10 +145,7 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeConfig.addGameDir(gameDir)
val isFirstTimeSetup = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getBoolean(org.yuzu.yuzu_emu.features.settings.model.Settings.PREF_FIRST_APP_LAUNCH, true)
getGameDirs(!isFirstTimeSetup)
getGameDirs(true)
}
if (savedFromGameFragment) {

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,36 +7,23 @@ data class SetupPage(
val iconId: Int,
val titleId: Int,
val descriptionId: Int,
val pageButtons: List<PageButton>? = null,
val pageSteps: () -> PageState = { PageState.COMPLETE },
)
data class PageButton(
val iconId: Int,
val titleId: Int,
val descriptionId: Int,
val buttonIconId: Int,
val leftAlignedIcon: Boolean,
val buttonTextId: Int,
val buttonAction: (callback: SetupCallback) -> Unit,
val buttonState: () -> ButtonState = { ButtonState.BUTTON_ACTION_UNDEFINED },
val isUnskippable: Boolean = false,
val hasWarning: Boolean = false,
val hasWarning: Boolean,
val warningTitleId: Int = 0,
val warningDescriptionId: Int = 0,
val warningHelpLinkId: Int = 0
val warningHelpLinkId: Int = 0,
val stepCompleted: () -> StepState = { StepState.UNDEFINED }
)
interface SetupCallback {
fun onStepCompleted(pageButtonId: Int, pageFullyCompleted: Boolean)
fun onStepCompleted()
}
enum class PageState {
enum class StepState {
COMPLETE,
INCOMPLETE,
UNDEFINED
}
enum class ButtonState {
BUTTON_ACTION_COMPLETE,
BUTTON_ACTION_INCOMPLETE,
BUTTON_ACTION_UNDEFINED
}

View File

@@ -53,7 +53,6 @@ class GamesFragment : Fragment() {
private var originalHeaderLeftMargin: Int? = null
private var lastViewType: Int = GameAdapter.VIEW_TYPE_GRID
private var fallbackBottomInset: Int = 0
companion object {
private const val SEARCH_TEXT = "SearchText"
@@ -209,12 +208,12 @@ class GamesFragment : Fragment() {
else -> throw IllegalArgumentException("Invalid view type: $savedViewType")
}
if (savedViewType == GameAdapter.VIEW_TYPE_CAROUSEL) {
(binding.gridGames as? View)?.let { it -> ViewCompat.requestApplyInsets(it)}
doOnNextLayout { //Carousel: important to avoid overlap issues
(this as? CarouselRecyclerView)?.notifyLaidOut(fallbackBottomInset)
doOnNextLayout {
(this as? CarouselRecyclerView)?.setCarouselMode(true, gameAdapter)
adapter = gameAdapter
}
} else {
(this as? CarouselRecyclerView)?.setupCarousel(false)
(this as? CarouselRecyclerView)?.setCarouselMode(false)
}
adapter = gameAdapter
lastViewType = savedViewType
@@ -238,8 +237,9 @@ class GamesFragment : Fragment() {
override fun onResume() {
super.onResume()
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) {
(binding.gridGames as? CarouselRecyclerView)?.setupCarousel(true)
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(gamesViewModel.lastScrollPosition)
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(
gamesViewModel.lastScrollPosition
)
}
}
@@ -494,11 +494,6 @@ class GamesFragment : Fragment() {
mlpFab.rightMargin = rightInset + fabPadding
binding.addDirectory.layoutParams = mlpFab
val navInsets = windowInsets.getInsets(WindowInsetsCompat.Type.navigationBars())
val gestureInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemGestures())
val bottomInset = maxOf(navInsets.bottom, gestureInsets.bottom, cutoutInsets.bottom)
fallbackBottomInset = bottomInset
(binding.gridGames as? CarouselRecyclerView)?.notifyInsetsReady(bottomInset)
windowInsets
}
}

View File

@@ -53,16 +53,8 @@ import androidx.core.content.edit
import org.yuzu.yuzu_emu.activities.EmulationActivity
import kotlin.text.compareTo
import androidx.core.net.toUri
import com.google.android.material.progressindicator.LinearProgressIndicator
import com.google.android.material.textview.MaterialTextView
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.updater.APKDownloader
import org.yuzu.yuzu_emu.updater.APKInstaller
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
class MainActivity : AppCompatActivity(), ThemeProvider {
private lateinit var binding: ActivityMainBinding
@@ -194,7 +186,9 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
.setTitle(R.string.update_available)
.setMessage(getString(R.string.update_available_description, version))
.setPositiveButton(android.R.string.ok) { _, _ ->
downloadAndInstallUpdate(version)
val url = NativeLibrary.getUpdateUrl(version)
val intent = Intent(Intent.ACTION_VIEW, url.toUri())
startActivity(intent)
}
.setNeutralButton(R.string.cancel) { dialog, _ ->
dialog.dismiss()
@@ -207,87 +201,6 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
.show()
}
private fun downloadAndInstallUpdate(version: String) {
CoroutineScope(Dispatchers.IO).launch {
val packageId = applicationContext.packageName
val apkUrl = NativeLibrary.getUpdateApkUrl(version, packageId)
val apkFile = File(cacheDir, "update-$version.apk")
withContext(Dispatchers.Main) {
showDownloadProgressDialog()
}
val downloader = APKDownloader(apkUrl, apkFile)
downloader.download(
onProgress = { progress ->
runOnUiThread {
updateDownloadProgress(progress)
}
},
onComplete = { success ->
runOnUiThread {
dismissDownloadProgressDialog()
if (success) {
val installer = APKInstaller(this@MainActivity)
installer.install(
apkFile,
onComplete = {
Toast.makeText(
this@MainActivity,
R.string.update_installed_successfully,
Toast.LENGTH_LONG
).show()
},
onFailure = { exception ->
Toast.makeText(
this@MainActivity,
getString(R.string.update_install_failed, exception.message),
Toast.LENGTH_LONG
).show()
}
)
} else {
Toast.makeText(
this@MainActivity,
getString(R.string.update_download_failed) + "\n\nURL: $apkUrl",
Toast.LENGTH_LONG
).show()
}
}
}
)
}
}
private var progressDialog: androidx.appcompat.app.AlertDialog? = null
private var progressBar: LinearProgressIndicator? = null
private var progressMessage: MaterialTextView? = null
private fun showDownloadProgressDialog() {
val progressView = layoutInflater.inflate(R.layout.dialog_download_progress, null)
progressBar = progressView.findViewById(R.id.download_progress_bar)
progressMessage = progressView.findViewById(R.id.download_progress_message)
progressDialog = MaterialAlertDialogBuilder(this)
.setTitle(R.string.downloading_update)
.setView(progressView)
.setCancelable(false)
.create()
progressDialog?.show()
}
private fun updateDownloadProgress(progress: Int) {
progressBar?.progress = progress
progressMessage?.text = "$progress%"
}
private fun dismissDownloadProgressDialog() {
progressDialog?.dismiss()
progressDialog = null
progressBar = null
progressMessage = null
}
fun displayMultiplayerDialog() {
val dialog = NetPlayDialog(this)

View File

@@ -1,61 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.updater
import okhttp3.Call
import okhttp3.Callback
import okhttp3.OkHttpClient
import okhttp3.Request
import okhttp3.Response
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
class APKDownloader(private val url: String, private val outputFile: File) {
fun download(onProgress: (Int) -> Unit, onComplete: (Boolean) -> Unit) {
val client = OkHttpClient()
val request = Request.Builder().url(url).build()
client.newCall(request).enqueue(object : Callback {
override fun onFailure(call: Call, e: IOException) {
e.printStackTrace()
onComplete(false)
}
override fun onResponse(call: Call, response: Response) {
if (response.isSuccessful) {
response.body?.let { body ->
val contentLength = body.contentLength()
try {
val inputStream = body.byteStream()
val outputStream = FileOutputStream(outputFile)
val buffer = ByteArray(4096)
var bytesRead: Int
var totalBytesRead: Long = 0
while (inputStream.read(buffer).also { bytesRead = it } != -1) {
outputStream.write(buffer, 0, bytesRead)
totalBytesRead += bytesRead
val progress = (totalBytesRead * 100 / contentLength).toInt()
onProgress(progress)
}
outputStream.flush()
outputStream.close()
inputStream.close()
onComplete(true)
} catch (e: IOException) {
e.printStackTrace()
onComplete(false)
}
} ?: run {
onComplete(false)
}
} else {
onComplete(false)
}
}
})
}
}

View File

@@ -1,41 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.updater
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.net.Uri
import androidx.core.content.FileProvider
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.launch
import java.io.File
class APKInstaller(private val context: Context) {
fun install(apkFile: File, onComplete: () -> Unit, onFailure: (Exception) -> Unit) {
try {
val apkUri: Uri = FileProvider.getUriForFile(
context,
context.applicationContext.packageName + ".provider",
apkFile
)
val intent = Intent(Intent.ACTION_VIEW)
intent.setDataAndType(apkUri, "application/vnd.android.package-archive")
intent.flags = Intent.FLAG_GRANT_READ_URI_PERMISSION or Intent.FLAG_ACTIVITY_NEW_TASK
context.startActivity(intent)
GlobalScope.launch {
val receiver = AppInstallReceiver(onComplete, onFailure)
context.registerReceiver(receiver, IntentFilter().apply {
addAction(Intent.ACTION_PACKAGE_ADDED)
addAction(Intent.ACTION_PACKAGE_REPLACED)
addDataScheme("package")
})
}
} catch (e: Exception) {
onFailure(e)
}
}
}

View File

@@ -1,30 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.updater
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.util.Log
class AppInstallReceiver(
private val onComplete: () -> Unit,
private val onFailure: (Exception) -> Unit
) : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
val packageName = intent.data?.schemeSpecificPart
when (intent.action) {
Intent.ACTION_PACKAGE_ADDED, Intent.ACTION_PACKAGE_REPLACED -> {
Log.i("AppInstallReceiver", "Package installed or updated: $packageName")
onComplete()
context.unregisterReceiver(this)
}
else -> {
onFailure(Exception("Installation failed for package: $packageName"))
context.unregisterReceiver(this)
}
}
}
}

View File

@@ -20,8 +20,9 @@ import androidx.core.view.doOnNextLayout
import org.yuzu.yuzu_emu.YuzuApplication
import androidx.preference.PreferenceManager
import androidx.core.view.WindowInsetsCompat
/**
* CarouselRecyclerView encapsulates all carousel content for the games UI.
* CarouselRecyclerView encapsulates all carousel logic for the games UI.
* It manages overlapping cards, center snapping, custom drawing order,
* joypad & fling navigation and mid-screen swipe-to-refresh.
*/
@@ -33,7 +34,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
private var overlapFactor: Float = 0f
private var overlapPx: Int = 0
private var bottomInset: Int = -1
private var overlapDecoration: OverlappingDecoration? = null
private var pagerSnapHelper: PagerSnapHelper? = null
private var scalingScrollListener: OnScrollListener? = null
@@ -202,61 +202,46 @@ class CarouselRecyclerView @JvmOverloads constructor(
}
}
fun refreshView() {
updateChildScalesAndAlpha()
focusCenteredCard()
}
fun notifyInsetsReady(newBottomInset: Int) {
if (bottomInset != newBottomInset) {
bottomInset = newBottomInset
}
setupCarousel(true)
}
fun notifyLaidOut(fallBackBottomInset: Int) {
if (bottomInset < 0) bottomInset = fallBackBottomInset
var gameAdapter = adapter as? GameAdapter ?: return
var newCardSize = cardSize(bottomInset)
if (gameAdapter.cardSize != newCardSize) {
gameAdapter.setCardSize(newCardSize)
}
setupCarousel(true)
}
fun cardSize(bottomInset: Int): Int {
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
0f,
1f
)
return (userFactor * (height - bottomInset)).toInt()
}
fun setupCarousel(enabled: Boolean) {
fun setCarouselMode(enabled: Boolean, gameAdapter: GameAdapter? = null) {
if (enabled) {
val gameAdapter = adapter as? GameAdapter ?: return
if (gameAdapter.cardSize == 0) return
if (bottomInset < 0) return
useCustomDrawingOrder = true
val cardSize = gameAdapter.cardSize
val internalOverlapFactor = resources.getFraction(R.fraction.carousel_overlap_factor,1,1)
overlapFactor = preferences.getFloat(CAROUSEL_OVERLAP_FACTOR, internalOverlapFactor).coerceIn(0f,1f)
val insets = rootWindowInsets?.let { WindowInsetsCompat.toWindowInsetsCompat(it, this) }
val bottomInset = insets?.getInsets(WindowInsetsCompat.Type.systemBars())?.bottom ?: 0
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
0f,
1f
)
val cardSize = (userFactor * (height - bottomInset)).toInt()
gameAdapter?.setCardSize(cardSize)
val internalOverlapFactor = resources.getFraction(
R.fraction.carousel_overlap_factor,
1,
1
)
overlapFactor = preferences.getFloat(CAROUSEL_OVERLAP_FACTOR, internalOverlapFactor).coerceIn(
0f,
1f
)
overlapPx = (cardSize * overlapFactor).toInt()
val internalFlingMultiplier = resources.getFraction(R.fraction.carousel_fling_multiplier,1,1)
val internalFlingMultiplier = resources.getFraction(
R.fraction.carousel_fling_multiplier,
1,
1
)
flingMultiplier = preferences.getFloat(
CAROUSEL_FLING_MULTIPLIER,
internalFlingMultiplier
).coerceIn(1f, 5f)
gameAdapter .registerAdapterDataObserver(object : RecyclerView.AdapterDataObserver() {
gameAdapter?.registerAdapterDataObserver(object : RecyclerView.AdapterDataObserver() {
override fun onChanged() {
if (pendingScrollAfterReload) {
doOnNextLayout {
refreshView()
post {
jigglyScroll()
pendingScrollAfterReload = false
}
}
@@ -272,7 +257,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
addItemDecoration(overlapDecoration!!)
}
// Gradual scaling on scroll
// Gradual scalingAdd commentMore actions
if (scalingScrollListener == null) {
scalingScrollListener = object : OnScrollListener() {
override fun onScrolled(recyclerView: RecyclerView, dx: Int, dy: Int) {
@@ -330,7 +315,8 @@ class CarouselRecyclerView @JvmOverloads constructor(
super.scrollToPosition(position)
(layoutManager as? LinearLayoutManager)?.scrollToPositionWithOffset(position, overlapPx)
doOnNextLayout {
refreshView()
updateChildScalesAndAlpha()
focusCenteredCard()
}
}
@@ -396,6 +382,12 @@ class CarouselRecyclerView @JvmOverloads constructor(
return sorted[i].first
}
fun jigglyScroll() {
scrollBy(-1, 0)
scrollBy(1, 0)
focusCenteredCard()
}
inner class OverlappingDecoration(private val overlap: Int) : ItemDecoration() {
override fun getItemOffsets(
outRect: Rect,

View File

@@ -1613,43 +1613,6 @@ JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateUrl(
env->ReleaseStringUTFChars(version, version_str);
return env->NewStringUTF(url.c_str());
}
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateApkUrl(
JNIEnv* env,
jobject obj,
jstring version,
jstring packageId) {
const char* version_str = env->GetStringUTFChars(version, nullptr);
const char* package_id_str = env->GetStringUTFChars(packageId, nullptr);
std::string variant;
std::string package_id(package_id_str);
if (package_id.find("dev.legacy.eden_emulator") != std::string::npos) {
variant = "legacy";
} else if (package_id.find("com.miHoYo.Yuanshen") != std::string::npos) {
variant = "optimized";
} else {
variant = "standard";
}
const std::string apk_filename = fmt::format("Eden-Android-{}-{}.apk", version_str, variant);
const std::string url = fmt::format("{}/{}/releases/download/{}/{}",
std::string{Common::g_build_auto_update_website},
std::string{Common::g_build_auto_update_repo},
version_str,
apk_filename);
env->ReleaseStringUTFChars(version, version_str);
env->ReleaseStringUTFChars(packageId, package_id_str);
return env->NewStringUTF(url.c_str());
}
#endif
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getBuildVersion(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
return env->NewStringUTF(Common::g_build_version);
}
} // extern "C"

View File

@@ -1,9 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M12,1L3,5v6c0,5.55 3.84,10.74 9,12 5.16,-1.26 9,-6.45 9,-12V5l-9,-4zM12,11.99h7c-0.53,4.12 -3.28,7.79 -7,8.94V12H5V6.3l7,-3.11v8.8z"/>
</vector>

View File

@@ -27,7 +27,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/next"
android:visibility="visible"
android:visibility="invisible"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />

View File

@@ -1,101 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/left_content"
android:layout_width="0dp"
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toStartOf="@+id/right_content"
app:layout_constraintHorizontal_weight="2">
android:orientation="vertical"
android:layout_weight="1"
android:gravity="center">
<ImageView
android:id="@+id/icon"
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_marginTop="32dp"
app:layout_constraintBottom_toTopOf="@+id/text_title"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHeight_max="160dp"
app:layout_constraintHeight_min="80dp"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintWidth_max="160dp"
app:layout_constraintWidth_min="80dp"
app:layout_constraintVertical_chainStyle="packed"
app:layout_constraintVertical_weight="3"
tools:src="@drawable/ic_notification" />
android:layout_width="260dp"
android:layout_height="260dp"
android:layout_gravity="center" />
</LinearLayout>
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_title"
style="@style/SynthwaveText.Header"
style="@style/TextAppearance.Material3.DisplaySmall"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:textAlignment="center"
android:layout_height="0dp"
android:gravity="center"
android:textColor="?attr/colorOnSurface"
android:textStyle="bold"
app:layout_constraintBottom_toTopOf="@+id/text_description"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/icon"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_weight="2"
tools:text="@string/welcome" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_description"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:paddingHorizontal="16dp"
android:textAlignment="center"
android:layout_height="0dp"
android:gravity="center"
android:textSize="20sp"
app:layout_constraintBottom_toTopOf="@+id/text_confirmation"
android:paddingHorizontal="16dp"
app:layout_constraintBottom_toTopOf="@+id/button_action"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/text_title"
app:layout_constraintVertical_weight="2"
app:lineHeight="30sp"
tools:text="@string/welcome_description" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_confirmation"
style="@style/SynthwaveText.Accent"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="0dp"
android:layout_height="0dp"
android:paddingHorizontal="16dp"
android:text="@string/step_complete"
android:textAlignment="center"
android:paddingBottom="20dp"
android:gravity="center"
android:textSize="30sp"
android:textStyle="bold"
android:visibility="invisible"
android:text="@string/step_complete"
android:textStyle="bold"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/text_description"
app:layout_constraintVertical_weight="1"
app:lineHeight="30sp" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_action"
style="@style/EdenButton.Primary"
android:layout_width="wrap_content"
android:layout_height="56dp"
android:layout_marginTop="16dp"
android:layout_marginBottom="48dp"
android:textSize="20sp"
app:iconGravity="end"
app:iconSize="24sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/text_description"
tools:text="Get started" />
</androidx.constraintlayout.widget.ConstraintLayout>
<LinearLayout
android:id="@+id/right_content"
android:layout_width="0dp"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical"
android:padding="16dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@+id/left_content"
app:layout_constraintHorizontal_weight="1">
<LinearLayout
android:id="@+id/page_button_container"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:gravity="center" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
</LinearLayout>

View File

@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="24dp">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/download_progress_message"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:text="0%"
android:textAlignment="center"
android:textSize="18sp"
android:textStyle="bold" />
<com.google.android.material.progressindicator.LinearProgressIndicator
android:id="@+id/download_progress_bar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:max="100"
android:progress="0"
app:indicatorColor="?attr/colorPrimary"
app:trackColor="?attr/colorSurfaceVariant"
app:trackCornerRadius="4dp"
app:trackThickness="8dp" />
</LinearLayout>

View File

@@ -27,7 +27,7 @@
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/next"
android:visibility="visible"
android:visibility="invisible"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />

View File

@@ -1,8 +0,0 @@
<com.google.android.material.button.MaterialButton xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="170dp"
android:layout_height="55dp"
android:layout_marginBottom="16dp"
app:iconTint="?attr/colorOnPrimary"
app:iconSize="24dp"
style="@style/Widget.Material3.Button.UnelevatedButton" />

View File

@@ -11,6 +11,7 @@
android:layout_width="0dp"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
app:layout_constraintBottom_toTopOf="@+id/text_title"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHeight_max="220dp"
@@ -44,7 +45,7 @@
android:textAlignment="center"
android:textSize="20sp"
android:paddingHorizontal="16dp"
app:layout_constraintBottom_toTopOf="@+id/text_confirmation"
app:layout_constraintBottom_toTopOf="@+id/button_action"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/text_title"
@@ -55,8 +56,8 @@
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_confirmation"
style="@style/SynthwaveText.Accent"
android:layout_width="213dp"
android:layout_height="226dp"
android:layout_width="wrap_content"
android:layout_height="0dp"
android:paddingHorizontal="16dp"
android:paddingTop="24dp"
android:textAlignment="center"
@@ -70,16 +71,20 @@
app:layout_constraintVertical_weight="1"
app:lineHeight="30sp" />
<LinearLayout
android:id="@+id/page_button_container"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp"
android:gravity="center"
app:layout_constraintTop_toBottomOf="@+id/text_description"
<com.google.android.material.button.MaterialButton
android:id="@+id/button_action"
style="@style/EdenButton.Primary"
android:layout_width="wrap_content"
android:layout_height="56dp"
android:layout_marginTop="16dp"
android:layout_marginBottom="48dp"
android:textSize="20sp"
app:iconGravity="end"
app:iconSize="24sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
app:layout_constraintTop_toBottomOf="@+id/text_description"
tools:text="Get started" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1016,13 +1016,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>

View File

@@ -727,13 +727,10 @@
<string name="theme_mode_dark">تاریک</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پاشبنەمای ڕەش</string>

View File

@@ -693,13 +693,10 @@
<string name="theme_mode_dark">Tmavé</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Černá pozadí</string>

View File

@@ -912,13 +912,10 @@ Wirklich fortfahren?</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Schwarze Hintergründe</string>

View File

@@ -975,13 +975,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">x2</string>
<string name="multiplier_four">x4</string>
<string name="multiplier_eight">x8</string>
<string name="multiplier_sixteen">x16</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fondos oscuros</string>

View File

@@ -861,13 +861,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">پس‌زمینه مشکی</string>

View File

@@ -988,13 +988,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Arrière-plan noir</string>

View File

@@ -776,13 +776,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">רקעים שחורים</string>

View File

@@ -875,13 +875,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fekete háttér</string>

View File

@@ -929,13 +929,10 @@
<string name="cubeb">Cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Gunakan Latar Belakang Hitam</string>

View File

@@ -988,13 +988,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Sfondi neri</string>

View File

@@ -778,13 +778,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">完全な黒を使用</string>

View File

@@ -837,13 +837,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">검정 배경</string>

View File

@@ -740,13 +740,10 @@
<string name="theme_mode_dark">Mørk</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Svart bakgrunn</string>

View File

@@ -1012,13 +1012,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Czarne tła</string>

View File

@@ -976,13 +976,10 @@ uma tentativa de mapeamento automático</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Planos de fundo pretos</string>

View File

@@ -890,13 +890,10 @@ uma tentativa de mapeamento automático</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Plano de fundo preto</string>

View File

@@ -1010,13 +1010,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Чёрный фон</string>

View File

@@ -888,13 +888,10 @@
<string name="cubeb">Цубеб</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2к</string>
<string name="multiplier_four">4к</string>
<string name="multiplier_eight">8к</string>
<string name="multiplier_sixteen">16к</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Црна позадина</string>

View File

@@ -1012,13 +1012,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Чорний фон</string>

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@@ -740,13 +740,10 @@
<string name="theme_mode_dark">Tối</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Nền tối</string>

View File

@@ -984,13 +984,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">使用黑色背景</string>

View File

@@ -984,13 +984,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">黑色背景</string>

View File

@@ -161,6 +161,22 @@
<item>2</item> <!-- BC3 -->
</integer-array>
<!-- Format Reinterpretation Choices -->
<string-array name="formatReinterpretationNames">
<item>@string/format_reinterpretation_disabled</item>
<item>@string/format_reinterpretation_r32uint_to_r32sfloat</item>
<item>@string/format_reinterpretation_r32sint_to_r32uint</item>
<item>@string/format_reinterpretation_r32sfloat_to_r32sint</item>
</string-array>
<!-- Format Reinterpretation Values -->
<integer-array name="formatReinterpretationValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
</integer-array>
<!-- NVDEC Emulation Choices -->
<string-array name="rendererNvdecNames">
<item>@string/nvdec_emulation_none</item> <!-- Off -->
@@ -487,13 +503,10 @@
<string-array name="anisoEntries">
<item>@string/auto</item>
<item>@string/slider_default</item>
<item>@string/multiplier_x2</item>
<item>@string/multiplier_x4</item>
<item>@string/multiplier_x8</item>
<item>@string/multiplier_x16</item>
<item>@string/multiplier_x32</item>
<item>@string/multiplier_x64</item>
<item>@string/multiplier_none</item>
<item>@string/multiplier_two</item>
<item>@string/multiplier_four</item>
<item>@string/multiplier_eight</item>
<item>@string/multiplier_sixteen</item>
</string-array>
<integer-array name="anisoValues">
<item>0</item>

View File

@@ -94,10 +94,10 @@
<string name="dyna_state">Extended Dynamic State</string>
<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. The default value may vary depending on your system and hardware capabilities. This value can be changed until stability and a better visual quality are achieved.</string>
<string name="disabled">Disabled</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state feature for better quality and performance.</string>
<string name="provoking_vertex">Provoking Vertex</string>
<string name="provoking_vertex_description">Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs.</string>
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
<string name="vertex_input_dynamic_state_description">Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs.</string>
<string name="descriptor_indexing">Descriptor Indexing</string>
<string name="descriptor_indexing_description">Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs.</string>
<string name="sample_shading">Sample Shading</string>
@@ -135,9 +135,6 @@
<string name="memory_layout_description">(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less. Only works on the Dynarmic (JIT) backend.</string>
<string name="dma_accuracy">DMA Accuracy</string>
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.</string>
<string name="debug_knobs">Debug knobs</string>
<string name="debug_knobs_description">For development use only.</string>
<string name="debug_knobs_hint">0 to 65535</string>
<!-- Shader Backend -->
<string name="shader_backend">Shader Backend</string>
@@ -274,14 +271,9 @@
<string name="folder">Folder</string>
<string name="dont_show_again">Don\'t Show Again</string>
<string name="add_directory_success">New game directory added successfully </string>
<string name="enable_update_checks">Check for Updates</string>
<string name="enable_update_checks_description">Check for updates on launch, and optionally download and install the new update.</string>
<string name="enable_update_checks">Check for updates on app startup.</string>
<string name="update_available">Update Available</string>
<string name="update_available_description">A new version is available: %1$s\n\nWould you like to download it?</string>
<string name="downloading_update">Downloading Update</string>
<string name="update_download_failed">Failed to download update</string>
<string name="update_installed_successfully">Update installed successfully</string>
<string name="update_install_failed">Failed to install update: %1$s</string>
<string name="home_search">Search</string>
<string name="home_settings">Settings</string>
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
@@ -298,10 +290,6 @@
<string name="install_prod_keys_warning_description">Valid keys are required to emulate retail games. Only homebrew apps will function if you continue.</string>
<string name="install_prod_keys_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="install_firmware_warning">Skip adding firmware?</string>
<string name="emulator_data">Setup Emulator Data</string>
<string name="emulator_data_description">Keys are required in order for the emulator to work and firmware is recommended and required for using the QLaunch applet</string>
<string name="permissions">Grant Permissions</string>
<string name="permissions_description">Grant optional permissions to use specific features of the emulator</string>
<string name="install_firmware_warning_description">Many games require access to firmware to run properly.</string>
<string name="install_firmware_warning_help">https://yuzu-mirror.github.io/help/quickstart/#guide-introduction</string>
<string name="notifications">Notifications</string>
@@ -455,9 +443,9 @@
<string name="user_data_import_success">User data imported successfully</string>
<string name="user_data_export_cancelled">Export cancelled</string>
<string name="user_data_import_failed_description">Make sure the user data folders are at the root of the zip folder and contain a config file at config/config.ini and try again.</string>
<string name="discord_link" translatable="false">https://discord.gg/HstXbPch7X</string>
<string name="discord_link" translatable="false">https://discord.gg/kXAmGCXBGD</string>
<string name="revolt_link" translatable="false">https://rvlt.gg/qKgFEAbH</string>
<string name="x_link" translatable="false">https://nitter.poast.org/edenemuofficial</string>
<string name="x_link" translatable="false">https://x.com/edenemuofficial</string>
<string name="website_link" translatable="false">https://eden-emu.dev</string>
<string name="github_link" translatable="false">https://git.eden-emu.dev/eden-emu</string>
@@ -541,8 +529,6 @@
<string name="flush_by_line">Flush debug logs by line</string>
<string name="flush_by_line_description">Flushes debugging logs on each line written, making debugging easier in cases of crashing or freezing.</string>
<string name="general">General</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Output engine</string>
<string name="audio_volume">Volume</string>
@@ -722,7 +708,7 @@
<string name="copy_details">Copy details</string>
<string name="add_ons">Add-ons</string>
<string name="add_ons_description">Toggle mods, updates and DLC</string>
<string name="playtime">Playtime:</string>
<string name="playtime">Playtime: </string>
<string name="reset_playtime">Clear Playtime</string>
<string name="reset_playtime_description">Reset the current game\'s playtime back to 0 seconds</string>
<string name="reset_playtime_warning_description">This will clear the current game\'s playtime data. Are you sure?</string>
@@ -730,9 +716,6 @@
<string name="edit_playtime">Edit Playtime</string>
<string name="hours">Hours</string>
<string name="minutes">Minutes</string>
<string name="hours_abbr">h</string>
<string name="minutes_abbr">m</string>
<string name="seconds_abbr">s</string>
<string name="hours_must_be_between_0_and_9999">Hours must be between 0 and 9999</string>
<string name="minutes_must_be_between_0_and_59">Minutes must be between 0 and 59</string>
<string name="seconds_must_be_between_0_and_59">Seconds must be between 0 and 59</string>
@@ -962,7 +945,22 @@
<string name="astc_recompression_bc1">BC1 (Low Quality)</string>
<string name="astc_recompression_bc3">BC3 (Medium Quality)</string>
<!-- ASTC Recompression Method Choices -->
<!-- Format Reinterpretation -->
<string name="format_reinterpretation">Format Reinterpretation</string>
<string name="format_reinterpretation_disabled">Disabled</string>
<string name="format_reinterpretation_r32uint_to_r32sfloat">R32 UInt to R32 SFloat</string>
<string name="format_reinterpretation_r32sint_to_r32uint">R32 SInt to R32 UInt</string>
<string name="format_reinterpretation_r32sfloat_to_r32sint">R32 SFloat to R32 SInt</string>
<!-- Force Identity Swizzle -->
<string name="force_identity_swizzle">Force Identity Swizzle</string>
<string name="force_identity_swizzle_description">Forces identity component swizzle for storage and input attachment images. Required by Vulkan spec. Disable if graphical issues.</string>
<!-- Force LDR to sRGB -->
<string name="force_ldr_to_srgb">Force LDR to sRGB</string>
<string name="force_ldr_to_srgb_description">Converts LDR texture formats to sRGB for proper gamma correction. Fixes washed out colors on Adreno GPUs. Enable if textures look too bright or desaturated.</string>
<!-- VRAM Usage Mode -->
<string name="vram_usage_mode">VRAM Usage Mode</string>
<string name="vram_usage_mode_description">Control how aggressively the emulator allocates and frees GPU memory.</string>
<string name="vram_usage_conservative">Conservative</string>
@@ -1059,13 +1057,10 @@
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
<string name="multiplier_x8">x8</string>
<string name="multiplier_x16">x16</string>
<string name="multiplier_x32">x32</string>
<string name="multiplier_x64">x64</string>
<string name="multiplier_none">None</string>
<string name="multiplier_two">2x</string>
<string name="multiplier_four">4x</string>
<string name="multiplier_eight">8x</string>
<string name="multiplier_sixteen">16x</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Black backgrounds</string>
@@ -1129,7 +1124,7 @@
<!-- Applet Modes -->
<string name="applets_menu">Applets</string>
<string name="applets_menu_description">Change applet frontends and settings</string>
<string name="applets_menu_description">(WIP) Change applet frontends and settings</string>
<string name="applet_hle">Custom Frontend</string>
<string name="applet_lle">Real Applet</string>
@@ -1139,9 +1134,6 @@
<string name="airplane_mode">Airplane Mode</string>
<string name="airplane_mode_description">Passes Airplane Mode to the Switch OS</string>
<string name="enable_overlay">Enable Overlay Applet</string>
<string name="enable_overlay_description">Enables Horizon\'s built-in overlay applet. Press and hold the home button for 1 second to show it.</string>
<!-- Licenses screen strings -->
<string name="licenses">Licenses</string>
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<paths xmlns:android="http://schemas.android.com/apk/res/android">
<!-- this is required to share files in the app's internal storage -->
<cache-path name="apk_cache" path="." />
<external-cache-path name="external_apk_cache" path="." />
<files-path name="files" path="." />
<external-files-path name="external_files" path="." />
</paths>

View File

@@ -22,21 +22,33 @@ void AssertFailSoftImpl();
#define YUZU_NO_INLINE __attribute__((noinline))
#endif
#define ASSERT(_a_) \
([&]() YUZU_NO_INLINE { \
if (!(_a_)) [[unlikely]] { \
LOG_CRITICAL(Debug, "Assert"); \
AssertFailSoftImpl(); \
} \
}())
#define ASSERT_MSG(_a_, ...) \
([&]() YUZU_NO_INLINE { \
if (!(_a_)) [[unlikely]] { \
LOG_CRITICAL(Debug, __FILE__ ": assert\n" __VA_ARGS__); \
AssertFailSoftImpl(); \
LOG_CRITICAL(Debug, "Assert\n" __VA_ARGS__); \
AssertFailSoftImpl(); \
} \
}())
#define ASSERT(_a_) ASSERT_MSG(_a_, "{}", #_a_)
#define UNREACHABLE() \
do { \
LOG_CRITICAL(Debug, "Unreachable"); \
AssertFatalImpl(); \
} while (0)
#define UNREACHABLE_MSG(...) \
do { \
LOG_CRITICAL(Debug, __FILE__ ": unreachable\n" __VA_ARGS__); \
AssertFatalImpl(); \
LOG_CRITICAL(Debug, "Unreachable\n" __VA_ARGS__); \
AssertFatalImpl(); \
} while (0)
#define UNREACHABLE() UNREACHABLE_MSG("")
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
@@ -57,11 +69,19 @@ void AssertFailSoftImpl();
#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
#define ASSERT_OR_EXECUTE(_a_, _b_) \
do { \
ASSERT_MSG(_a_, __VA_ARGS__); \
if (!(_a_)) { _b_ } \
ASSERT(_a_); \
if (!(_a_)) [[unlikely]] { \
_b_ \
} \
} while (0)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE(_a_, _b_) ASSERT_OR_EXECUTE_MSG(_a_, _b_, "{}", #_a_)
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
do { \
ASSERT_MSG(_a_, __VA_ARGS__); \
if (!(_a_)) [[unlikely]] { \
_b_ \
} \
} while (0)

View File

@@ -294,15 +294,17 @@ std::string GetLegacyPathString(EmuPath legacy_path) {
}
void SetEdenPath(EdenPath eden_path, const fs::path& new_path) {
auto& instance = PathManagerImpl::GetInstance();
if (FS::IsDir(new_path)) {
instance.SetEdenPathImpl(eden_path, new_path);
} else {
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory", PathToUTF8String(new_path));
if (!FS::IsDir(new_path)) {
LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory",
PathToUTF8String(new_path));
return;
}
PathManagerImpl::GetInstance().SetEdenPathImpl(eden_path, new_path);
}
void CreateEdenPaths() {
void CreateEdenPaths()
{
PathManagerImpl::GetInstance().CreateEdenPaths();
}

View File

@@ -730,7 +730,9 @@ void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length,
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(host_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
if (impl && virtual_base) {
ASSERT(virtual_offset + length <= virtual_size);
}
ASSERT(host_offset + length <= backing_size);
if (length == 0 || !virtual_base || !impl) {
return;
@@ -741,7 +743,9 @@ void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length,
void HostMemory::Unmap(size_t virtual_offset, size_t length, bool separate_heap) {
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
if (impl && virtual_base) {
ASSERT(virtual_offset + length <= virtual_size);
}
if (length == 0 || !virtual_base || !impl) {
return;
}
@@ -751,7 +755,9 @@ void HostMemory::Unmap(size_t virtual_offset, size_t length, bool separate_heap)
void HostMemory::Protect(size_t virtual_offset, size_t length, MemoryPermission perm) {
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
if (impl && virtual_base) {
ASSERT(virtual_offset + length <= virtual_size);
}
if (length == 0 || !virtual_base || !impl) {
return;
}

View File

@@ -50,7 +50,8 @@ constexpr const char* TrimSourcePath(std::string_view source) {
}
/// @brief Interface for logging backends.
struct Backend {
class Backend {
public:
virtual ~Backend() = default;
virtual void Write(const Entry& entry) = 0;
virtual void EnableForStacktrace() = 0;
@@ -58,7 +59,8 @@ struct Backend {
};
/// @brief Backend that writes to stderr and with color
struct ColorConsoleBackend final : public Backend {
class ColorConsoleBackend final : public Backend {
public:
explicit ColorConsoleBackend() = default;
~ColorConsoleBackend() override = default;
@@ -84,15 +86,16 @@ private:
};
/// @brief Backend that writes to a file passed into the constructor
struct FileBackend final : public Backend {
class FileBackend final : public Backend {
public:
explicit FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
void(FS::RemoveFile(old_filename));
void(FS::RenameFile(filename, old_filename));
static_cast<void>(FS::RemoveFile(old_filename));
static_cast<void>(FS::RenameFile(filename, old_filename));
file = std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
}
@@ -162,34 +165,51 @@ private:
bool enabled = true;
};
#ifdef _WIN32
/// @brief Backend that writes to Visual Studio's output window
struct DebuggerBackend final : public Backend {
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend final : public Backend {
public:
explicit DebuggerBackend() = default;
~DebuggerBackend() override = default;
void Write(const Entry& entry) override {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
void Flush() override {}
void EnableForStacktrace() override {}
};
#endif
#ifdef ANDROID
/// @brief Backend that writes to the Android logcat
struct LogcatBackend : public Backend {
/**
* Backend that writes to the Android logcat
*/
class LogcatBackend : public Backend {
public:
explicit LogcatBackend() = default;
~LogcatBackend() override = default;
void Write(const Entry& entry) override {
PrintMessageToLogcat(entry);
}
void Flush() override {}
void EnableForStacktrace() override {}
};
#endif
bool initialization_in_progress_suppress_logging = true;
/// @brief Static state as a singleton.
/**
* Static state as a singleton.
*/
class Impl {
public:
static Impl& Instance() {
@@ -208,7 +228,8 @@ public:
void(CreateDir(log_dir));
Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter), Deleter);
instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter),
Deleter);
initialization_in_progress_suppress_logging = false;
}
@@ -255,14 +276,13 @@ private:
Common::SetCurrentThreadName("Logger");
Entry entry;
const auto write_logs = [this, &entry]() {
ForEachBackend([&entry](Backend& backend) {
backend.Write(entry);
});
ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });
};
do {
while (!stop_token.stop_requested()) {
message_queue.PopWait(entry, stop_token);
write_logs();
} while (!stop_token.stop_requested());
if (entry.filename != nullptr)
write_logs();
}
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
// case where a system is repeatedly spamming logs even on close.
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
@@ -295,11 +315,9 @@ private:
}
void ForEachBackend(auto lambda) {
lambda(static_cast<Backend&>(debugger_backend));
lambda(static_cast<Backend&>(color_console_backend));
lambda(static_cast<Backend&>(file_backend));
#ifdef _WIN32
lambda(static_cast<Backend&>(debugger_backend));
#endif
#ifdef ANDROID
lambda(static_cast<Backend&>(lc_backend));
#endif
@@ -312,11 +330,9 @@ private:
static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter};
Filter filter;
DebuggerBackend debugger_backend{};
ColorConsoleBackend color_console_backend{};
FileBackend file_backend;
#ifdef _WIN32
DebuggerBackend debugger_backend{};
#endif
#ifdef ANDROID
LogcatBackend lc_backend{};
#endif

View File

@@ -47,6 +47,7 @@ SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FormatReinterpretation, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true);
@@ -110,41 +111,35 @@ std::string GetTimeZoneString(TimeZone time_zone) {
}
void LogSettings() {
std::deque<std::string> settings_list;
const auto log_setting = [](std::string_view name, const auto& value) {
LOG_INFO(Config, "{}: {}", name, value);
};
const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
};
LOG_INFO(Config, "Eden Configuration:");
for (auto& [category, settings] : values.linkage.by_category) {
for (const auto& setting : settings) {
// Hide the token secret, for security reasons.
if (setting->Id() != values.eden_token.Id()) {
auto const is_default = setting->ToString() == setting->DefaultToString();
auto const name = fmt::format(
"{:c}{:c} {}.{}",
is_default ? '-' : 'M',
setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
setting->GetLabel());
if (is_default)
settings_list.push_back(fmt::format("{}: {}\n", name, setting->Canonicalize()));
else
settings_list.push_front(fmt::format("{}: {}\n", name, setting->Canonicalize()));
if (setting->Id() == values.eden_token.Id()) {
// Hide the token secret, for security reasons.
continue;
}
const auto name = fmt::format(
"{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
setting->GetLabel());
log_setting(name, setting->Canonicalize());
}
}
std::string settings_str{};
for (auto const& e : settings_list)
settings_str += e;
LOG_INFO(Config, "Eden Configuration:\n{}", settings_str);
#define LOG_PATH(NAME) \
LOG_INFO(Config, #NAME ": {}", Common::FS::PathToUTF8String(Common::FS::GetEdenPath(Common::FS::EdenPath::NAME)))
LOG_PATH(CacheDir);
LOG_PATH(ConfigDir);
LOG_PATH(LoadDir);
LOG_PATH(NANDDir);
LOG_PATH(SDMCDir);
#undef LOG_PATH
}
bool getDebugKnobAt(u8 i) {
return (values.debug_knobs.GetValue() & (1 << (i & 0xF))) != 0;
log_path("DataStorage_CacheDir", Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir));
}
void UpdateGPUAccuracy() {
@@ -169,10 +164,12 @@ bool IsDMALevelSafe() {
}
bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging)
if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging) {
return bool(values.cpuopt_fastmem);
else if (values.cpu_accuracy.GetValue() == CpuAccuracy::Unsafe)
}
if (values.cpu_accuracy.GetValue() == CpuAccuracy::Unsafe) {
return bool(values.cpuopt_unsafe_host_mmu);
}
#if !defined(__APPLE__) && !defined(__linux__) && !defined(__ANDROID__) && !defined(_WIN32)
return false;
#else
@@ -338,10 +335,13 @@ void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info)
info.down_shift = 0;
break;
default:
UNREACHABLE();
ASSERT(false);
info.up_scale = 1;
info.down_shift = 0;
break;
}
info.up_factor = f32(info.up_scale) / (1U << info.down_shift);
info.down_factor = f32(1U << info.down_shift) / info.up_scale;
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
info.active = info.up_scale != 1 || info.down_shift != 0;
}

View File

@@ -69,6 +69,7 @@ SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FormatReinterpretation, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true);
@@ -349,7 +350,7 @@ struct Values {
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
#ifdef ANDROID
AstcDecodeMode::Cpu,
AstcDecodeMode::Gpu,
#else
AstcDecodeMode::Gpu,
#endif
@@ -400,7 +401,7 @@ struct Values {
true,
true};
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
25,
0,
0,
200,
"fsr_sharpening_slider",
@@ -451,6 +452,19 @@ struct Values {
AstcRecompression::Uncompressed,
"astc_recompression",
Category::RendererAdvanced};
SwitchableSetting<FormatReinterpretation, true> format_reinterpretation{
linkage,
FormatReinterpretation::Disabled,
"format_reinterpretation",
Category::RendererAdvanced};
SwitchableSetting<bool> force_identity_swizzle{linkage,
false,
"force_identity_swizzle",
Category::RendererAdvanced};
SwitchableSetting<bool> force_ldr_to_srgb{linkage,
false,
"force_ldr_to_srgb",
Category::RendererAdvanced};
SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
VramUsageMode::Conservative,
"vram_usage_mode",
@@ -546,7 +560,15 @@ struct Values {
Category::RendererExtensions,
Specialization::Scalar};
SwitchableSetting<bool> vertex_input_dynamic_state{linkage, true, "vertex_input_dynamic_state", Category::RendererExtensions};
SwitchableSetting<bool> vertex_input_dynamic_state{linkage,
#if defined (ANDROID)
false, // Disabled by default on Android (some drivers have issues)
#else
false, // Disabled by default on desktop (some drivers have issues)
#endif
"vertex_input_dynamic_state",
Category::RendererExtensions};
SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
SwitchableSetting<bool> sample_shading{linkage, false, "sample_shading", Category::RendererExtensions, Specialization::Paired};
@@ -561,6 +583,60 @@ struct Values {
false,
&sample_shading};
#ifdef ANDROID
// Shader Float Controls (Android only) - Eden Veil / Extensions
// Force enable VK_KHR_shader_float_controls even if driver has known issues
// Allows fine-tuning float behavior to match Switch/Maxwell or optimize performance
SwitchableSetting<bool> shader_float_controls_force_enable{linkage,
false,
"shader_float_controls_force_enable",
Category::RendererExtensions,
Specialization::Paired};
// Individual float behavior controls (visible only when force_enable is true)
// Multiple can be active simultaneously EXCEPT FTZ and DenormPreserve (mutually exclusive)
//
// Recommended configurations:
// Switch-native: FTZ=ON, RTE=ON, SignedZero=ON (matches Maxwell behavior)
// Performance: FTZ=ON only (fastest)
// Accuracy: DenormPreserve=ON, RTE=ON, SignedZero=ON (slowest, highest precision)
SwitchableSetting<bool> shader_float_ftz{linkage,
false,
"shader_float_ftz",
Category::RendererExtensions,
Specialization::Default,
true,
false,
&shader_float_controls_force_enable};
SwitchableSetting<bool> shader_float_denorm_preserve{linkage,
false,
"shader_float_denorm_preserve",
Category::RendererExtensions,
Specialization::Default,
true,
false,
&shader_float_controls_force_enable};
SwitchableSetting<bool> shader_float_rte{linkage,
false,
"shader_float_rte",
Category::RendererExtensions,
Specialization::Default,
true,
false,
&shader_float_controls_force_enable};
SwitchableSetting<bool> shader_float_signed_zero_inf_nan{linkage,
false,
"shader_float_signed_zero_inf_nan",
Category::RendererExtensions,
Specialization::Default,
true,
false,
&shader_float_controls_force_enable};
#endif
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
Category::RendererDebug};
@@ -739,22 +815,11 @@ struct Values {
Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Debugging};
SwitchableSetting<u16, true> debug_knobs{linkage,
0,
0,
65535,
"debug_knobs",
Category::Debugging,
Specialization::Countable,
true,
true};
// Miscellaneous
Setting<std::string> serial_battery{linkage, std::string(), "serial_battery", Category::Miscellaneous};
Setting<std::string> serial_unit{linkage, std::string(), "serial_unit", Category::Miscellaneous};
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
Setting<bool> log_flush_line{linkage, false, "flush_line", Category::Miscellaneous, Specialization::Default, true, true};
Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};
Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
// Network
@@ -774,14 +839,10 @@ struct Values {
// Per-game overrides
bool use_squashed_iterated_blend;
Setting<bool> enable_overlay{linkage, false, "enable_overlay", Category::Core};
};
extern Values values;
bool getDebugKnobAt(u8 i);
void UpdateGPUAccuracy();
bool IsGPULevelExtreme();
bool IsGPULevelHigh();

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