[shader_recompiler, spir-v] Adding INT64 emulation path
This commit is contained in:
@@ -1520,6 +1520,7 @@ u64 Device::GetDeviceMemoryUsage() const {
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void Device::CollectPhysicalMemoryInfo() {
|
||||
// Calculate limits using memory budget
|
||||
VkPhysicalDeviceMemoryBudgetPropertiesEXT budget{};
|
||||
|
||||
Reference in New Issue
Block a user