[vk] Refactor to DynamicState and ExtendedState
This commit is contained in:
@@ -546,6 +546,15 @@ struct Values {
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Category::RendererExtensions,
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Specialization::Scalar};
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SwitchableSetting<bool> vertex_input_dynamic_state{linkage,
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#if defined (ANDROID)
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false, // Disabled by default on Android (some drivers have issues)
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#else
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false, // Disabled by default on desktop (some drivers have issues)
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#endif
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"vertex_input_dynamic_state",
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Category::RendererExtensions};
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SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
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SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
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SwitchableSetting<bool> sample_shading{linkage, false, "sample_shading", Category::RendererExtensions, Specialization::Paired};
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@@ -58,12 +58,41 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
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const auto topology_ = maxwell3d.draw_manager->GetDrawState().topology;
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raw1 = 0;
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raw1_eds3_extended = 0;
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// EDS1
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extended_dynamic_state.Assign(features.has_extended_dynamic_state ? 1 : 0);
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// EDS2
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extended_dynamic_state_2.Assign(features.has_extended_dynamic_state_2 ? 1 : 0);
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extended_dynamic_state_2_extra.Assign(features.has_extended_dynamic_state_2_extra ? 1 : 0);
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extended_dynamic_state_2_logic_op.Assign(features.has_extended_dynamic_state_2_logic_op ? 1 : 0);
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extended_dynamic_state_2_patch_control_points.Assign(features.has_extended_dynamic_state_2_patch_control_points ? 1 : 0);
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// EDS3 - Blending/Enables
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extended_dynamic_state_3_blend.Assign(features.has_extended_dynamic_state_3_blend ? 1 : 0);
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extended_dynamic_state_3_enables.Assign(features.has_extended_dynamic_state_3_enables ? 1 : 0);
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// EDS3 - Granular features
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extended_dynamic_state_3_depth_clamp.Assign(features.has_extended_dynamic_state_3_depth_clamp ? 1 : 0);
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extended_dynamic_state_3_logic_op_enable.Assign(features.has_extended_dynamic_state_3_logic_op_enable ? 1 : 0);
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extended_dynamic_state_3_tessellation_domain_origin.Assign(features.has_extended_dynamic_state_3_tessellation_domain_origin ? 1 : 0);
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extended_dynamic_state_3_polygon_mode.Assign(features.has_extended_dynamic_state_3_polygon_mode ? 1 : 0);
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extended_dynamic_state_3_rasterization_samples.Assign(features.has_extended_dynamic_state_3_rasterization_samples ? 1 : 0);
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extended_dynamic_state_3_sample_mask.Assign(features.has_extended_dynamic_state_3_sample_mask ? 1 : 0);
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extended_dynamic_state_3_alpha_to_coverage_enable.Assign(features.has_extended_dynamic_state_3_alpha_to_coverage_enable ? 1 : 0);
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extended_dynamic_state_3_alpha_to_one_enable.Assign(features.has_extended_dynamic_state_3_alpha_to_one_enable ? 1 : 0);
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extended_dynamic_state_3_depth_clip_enable.Assign(features.has_extended_dynamic_state_3_depth_clip_enable ? 1 : 0);
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extended_dynamic_state_3_depth_clip_negative_one_to_one.Assign(features.has_extended_dynamic_state_3_depth_clip_negative_one_to_one ? 1 : 0);
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extended_dynamic_state_3_line_rasterization_mode.Assign(features.has_extended_dynamic_state_3_line_rasterization_mode ? 1 : 0);
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extended_dynamic_state_3_line_stipple_enable.Assign(features.has_extended_dynamic_state_3_line_stipple_enable ? 1 : 0);
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extended_dynamic_state_3_provoking_vertex_mode.Assign(features.has_extended_dynamic_state_3_provoking_vertex_mode ? 1 : 0);
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extended_dynamic_state_3_conservative_rasterization_mode.Assign(features.has_extended_dynamic_state_3_conservative_rasterization_mode ? 1 : 0);
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extended_dynamic_state_3_sample_locations_enable.Assign(features.has_extended_dynamic_state_3_sample_locations_enable ? 1 : 0);
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extended_dynamic_state_3_rasterization_stream.Assign(features.has_extended_dynamic_state_3_rasterization_stream ? 1 : 0);
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// Vertex Input
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dynamic_vertex_input.Assign(features.has_dynamic_vertex_input ? 1 : 0);
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xfb_enabled.Assign(regs.transform_feedback_enabled != 0);
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ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
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polygon_mode.Assign(PackPolygonMode(VideoCore::EffectivePolygonMode(regs)));
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@@ -18,11 +18,35 @@ namespace Vulkan {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct DynamicFeatures {
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// VK_EXT_extended_dynamic_state (EDS1) - All-or-nothing
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bool has_extended_dynamic_state;
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bool has_extended_dynamic_state_2;
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bool has_extended_dynamic_state_2_extra;
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bool has_extended_dynamic_state_3_blend;
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bool has_extended_dynamic_state_3_enables;
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// VK_EXT_extended_dynamic_state2 (EDS2) - Granular features
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bool has_extended_dynamic_state_2; // Core EDS2 (RasterizerDiscard, DepthBias, PrimitiveRestart)
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bool has_extended_dynamic_state_2_logic_op; // LogicOp support
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bool has_extended_dynamic_state_2_patch_control_points; // TessellationPatchControlPoints
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// VK_EXT_extended_dynamic_state3 (EDS3) - Highly granular features
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bool has_extended_dynamic_state_3_blend; // ColorBlendEnable + ColorBlendEquation + ColorWriteMask
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bool has_extended_dynamic_state_3_enables; // DepthClampEnable + LogicOpEnable
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bool has_extended_dynamic_state_3_depth_clamp; // DepthClampEnable only
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bool has_extended_dynamic_state_3_logic_op_enable; // LogicOpEnable only
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bool has_extended_dynamic_state_3_tessellation_domain_origin; // TessellationDomainOrigin
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bool has_extended_dynamic_state_3_polygon_mode; // PolygonMode
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bool has_extended_dynamic_state_3_rasterization_samples; // RasterizationSamples
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bool has_extended_dynamic_state_3_sample_mask; // SampleMask
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bool has_extended_dynamic_state_3_alpha_to_coverage_enable; // AlphaToCoverageEnable
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bool has_extended_dynamic_state_3_alpha_to_one_enable; // AlphaToOneEnable
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bool has_extended_dynamic_state_3_depth_clip_enable; // DepthClipEnable
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bool has_extended_dynamic_state_3_depth_clip_negative_one_to_one; // DepthClipNegativeOneToOne
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bool has_extended_dynamic_state_3_line_rasterization_mode; // LineRasterizationMode
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bool has_extended_dynamic_state_3_line_stipple_enable; // LineStippleEnable
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bool has_extended_dynamic_state_3_provoking_vertex_mode; // ProvokingVertexMode
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bool has_extended_dynamic_state_3_conservative_rasterization_mode; // ConservativeRasterizationMode
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bool has_extended_dynamic_state_3_sample_locations_enable; // SampleLocationsEnable
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bool has_extended_dynamic_state_3_rasterization_stream; // RasterizationStream
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// VK_EXT_vertex_input_dynamic_state
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bool has_dynamic_vertex_input;
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};
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@@ -184,23 +208,56 @@ struct FixedPipelineState {
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union {
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u32 raw1;
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// EDS1 - Bit 0
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BitField<0, 1, u32> extended_dynamic_state;
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// EDS2 - Bits 1-3
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BitField<1, 1, u32> extended_dynamic_state_2;
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BitField<2, 1, u32> extended_dynamic_state_2_extra;
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BitField<3, 1, u32> extended_dynamic_state_3_blend;
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BitField<4, 1, u32> extended_dynamic_state_3_enables;
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BitField<5, 1, u32> dynamic_vertex_input;
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BitField<6, 1, u32> xfb_enabled;
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BitField<7, 1, u32> ndc_minus_one_to_one;
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BitField<8, 2, u32> polygon_mode;
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BitField<10, 2, u32> tessellation_primitive;
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BitField<12, 2, u32> tessellation_spacing;
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BitField<14, 1, u32> tessellation_clockwise;
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BitField<15, 5, u32> patch_control_points_minus_one;
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BitField<2, 1, u32> extended_dynamic_state_2_logic_op;
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BitField<3, 1, u32> extended_dynamic_state_2_patch_control_points;
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// EDS3 Blending/Enables - Bits 4-5
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BitField<4, 1, u32> extended_dynamic_state_3_blend;
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BitField<5, 1, u32> extended_dynamic_state_3_enables;
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// Vertex Input - Bit 6
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BitField<6, 1, u32> dynamic_vertex_input;
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// Other state - Bits 7-19
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BitField<7, 1, u32> xfb_enabled;
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BitField<8, 1, u32> ndc_minus_one_to_one;
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BitField<9, 2, u32> polygon_mode;
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BitField<11, 2, u32> tessellation_primitive;
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BitField<13, 2, u32> tessellation_spacing;
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BitField<15, 1, u32> tessellation_clockwise;
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BitField<16, 5, u32> patch_control_points_minus_one;
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// Topology and MSAA - Bits 24-31
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BitField<24, 4, Maxwell::PrimitiveTopology> topology;
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BitField<28, 4, Tegra::Texture::MsaaMode> msaa_mode;
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};
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union {
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u32 raw1_eds3_extended;
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// EDS3 Additional Features - Bits 0-15
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BitField<0, 1, u32> extended_dynamic_state_3_depth_clamp;
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BitField<1, 1, u32> extended_dynamic_state_3_logic_op_enable;
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BitField<2, 1, u32> extended_dynamic_state_3_tessellation_domain_origin;
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BitField<3, 1, u32> extended_dynamic_state_3_polygon_mode;
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BitField<4, 1, u32> extended_dynamic_state_3_rasterization_samples;
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BitField<5, 1, u32> extended_dynamic_state_3_sample_mask;
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BitField<6, 1, u32> extended_dynamic_state_3_alpha_to_coverage_enable;
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BitField<7, 1, u32> extended_dynamic_state_3_alpha_to_one_enable;
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BitField<8, 1, u32> extended_dynamic_state_3_depth_clip_enable;
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BitField<9, 1, u32> extended_dynamic_state_3_depth_clip_negative_one_to_one;
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BitField<10, 1, u32> extended_dynamic_state_3_line_rasterization_mode;
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BitField<11, 1, u32> extended_dynamic_state_3_line_stipple_enable;
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BitField<12, 1, u32> extended_dynamic_state_3_provoking_vertex_mode;
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BitField<13, 1, u32> extended_dynamic_state_3_conservative_rasterization_mode;
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BitField<14, 1, u32> extended_dynamic_state_3_sample_locations_enable;
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BitField<15, 1, u32> extended_dynamic_state_3_rasterization_stream;
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};
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union {
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u32 raw2;
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BitField<1, 3, u32> alpha_test_func;
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@@ -837,13 +837,38 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.pAttachments = cb_attachments.data(),
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.blendConstants = {}
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};
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static_vector<VkDynamicState, 34> dynamic_states{
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VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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};
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// Base Vulkan Dynamic States - Always active (independent of EDS)
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// Granular fallback: Each state added only if device supports it (protection against broken drivers)
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static_vector<VkDynamicState, 34> dynamic_states;
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if (device.SupportsDynamicViewport()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT);
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}
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if (device.SupportsDynamicScissor()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
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}
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if (device.SupportsDynamicLineWidth()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
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}
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if (device.SupportsDynamicDepthBias()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
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}
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if (device.SupportsDynamicBlendConstants()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
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}
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if (device.SupportsDynamicDepthBounds()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
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}
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if (device.SupportsDynamicStencilCompareMask()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
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}
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if (device.SupportsDynamicStencilWriteMask()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
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}
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if (device.SupportsDynamicStencilReference()) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
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}
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// EDS1 - Extended Dynamic State (12 states)
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if (key.state.extended_dynamic_state) {
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static constexpr std::array extended{
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VK_DYNAMIC_STATE_CULL_MODE_EXT,
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@@ -856,49 +881,59 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
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VK_DYNAMIC_STATE_STENCIL_OP_EXT,
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};
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if (key.state.dynamic_vertex_input) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
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}
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dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
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if (key.state.extended_dynamic_state_2) {
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static constexpr std::array extended2{
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VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT,
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VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT,
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VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT,
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};
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dynamic_states.insert(dynamic_states.end(), extended2.begin(), extended2.end());
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}
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if (key.state.extended_dynamic_state_2_extra) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_LOGIC_OP_EXT);
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}
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if (key.state.extended_dynamic_state_3_blend) {
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static constexpr std::array extended3{
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VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
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VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
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VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
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}
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// VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT,
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};
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dynamic_states.insert(dynamic_states.end(), extended3.begin(), extended3.end());
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}
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if (key.state.extended_dynamic_state_3_enables) {
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static constexpr std::array extended3{
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VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,
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VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
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// Vertex Input Dynamic State (independent toggle)
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if (key.state.dynamic_vertex_input) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
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}
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// additional state3 extensions
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VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT,
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// EDS2 - Extended Dynamic State 2 Core (3 states)
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if (key.state.extended_dynamic_state_2) {
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static constexpr std::array extended2{
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VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT,
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VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT,
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VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT,
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};
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dynamic_states.insert(dynamic_states.end(), extended2.begin(), extended2.end());
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}
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VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT,
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// EDS2 - Logic Op (granular feature)
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if (key.state.extended_dynamic_state_2_extra) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_LOGIC_OP_EXT);
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}
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VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT,
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VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT,
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VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT,
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VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT,
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VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT,
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};
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dynamic_states.insert(dynamic_states.end(), extended3.begin(), extended3.end());
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}
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// EDS3 - Blending (composite: ColorBlendEnable + Equation + WriteMask)
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if (key.state.extended_dynamic_state_3_blend) {
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static constexpr std::array extended3{
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VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
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VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
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VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
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// VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT,
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};
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dynamic_states.insert(dynamic_states.end(), extended3.begin(), extended3.end());
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}
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// EDS3 - Enables (granular: DepthClamp + LogicOpEnable + ...)
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if (key.state.extended_dynamic_state_3_enables) {
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static constexpr std::array extended3{
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VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,
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VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
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// additional state3 extensions
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VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT,
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VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT,
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VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT,
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VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT,
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VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT,
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VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT,
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VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT,
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};
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dynamic_states.insert(dynamic_states.end(), extended3.begin(), extended3.end());
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}
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const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
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@@ -425,9 +425,15 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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LOG_INFO(Render_Vulkan, "DynamicState value is set to {}", (u32) dynamic_state);
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dynamic_features = DynamicFeatures{
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// EDS1 - All-or-nothing (enabled if driver supports AND setting > 0)
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.has_extended_dynamic_state = device.IsExtExtendedDynamicStateSupported() && dynamic_state > 0,
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// EDS2 - Core features (enabled if driver supports AND setting > 1)
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.has_extended_dynamic_state_2 = device.IsExtExtendedDynamicState2Supported() && dynamic_state > 1,
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.has_extended_dynamic_state_2_extra = device.IsExtExtendedDynamicState2ExtrasSupported() && dynamic_state > 1,
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.has_extended_dynamic_state_2_logic_op = device.IsExtExtendedDynamicState2LogicOpSupported() && dynamic_state > 1,
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.has_extended_dynamic_state_2_patch_control_points = device.IsExtExtendedDynamicState2PatchControlPointsSupported() && dynamic_state > 1,
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// EDS3 - Granular features (enabled if driver supports AND setting > 2)
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.has_extended_dynamic_state_3_blend = device.IsExtExtendedDynamicState3BlendingSupported() && dynamic_state > 2,
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.has_extended_dynamic_state_3_enables = device.IsExtExtendedDynamicState3EnablesSupported() && dynamic_state > 2,
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.has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0,
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@@ -532,16 +538,29 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||
GraphicsPipelineCacheKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
|
||||
if ((key.state.extended_dynamic_state != 0) !=
|
||||
dynamic_features.has_extended_dynamic_state ||
|
||||
(key.state.extended_dynamic_state_2 != 0) !=
|
||||
dynamic_features.has_extended_dynamic_state_2 ||
|
||||
(key.state.extended_dynamic_state_2_extra != 0) !=
|
||||
dynamic_features.has_extended_dynamic_state_2_extra ||
|
||||
(key.state.extended_dynamic_state_3_blend != 0) !=
|
||||
dynamic_features.has_extended_dynamic_state_3_blend ||
|
||||
(key.state.extended_dynamic_state_3_enables != 0) !=
|
||||
dynamic_features.has_extended_dynamic_state_3_enables ||
|
||||
// Validate dynamic features compatibility - granular per-feature check
|
||||
if ((key.state.extended_dynamic_state != 0) != dynamic_features.has_extended_dynamic_state ||
|
||||
(key.state.extended_dynamic_state_2 != 0) != dynamic_features.has_extended_dynamic_state_2 ||
|
||||
(key.state.extended_dynamic_state_2_logic_op != 0) != dynamic_features.has_extended_dynamic_state_2_logic_op ||
|
||||
(key.state.extended_dynamic_state_2_patch_control_points != 0) != dynamic_features.has_extended_dynamic_state_2_patch_control_points ||
|
||||
(key.state.extended_dynamic_state_3_blend != 0) != dynamic_features.has_extended_dynamic_state_3_blend ||
|
||||
(key.state.extended_dynamic_state_3_enables != 0) != dynamic_features.has_extended_dynamic_state_3_enables ||
|
||||
(key.state.extended_dynamic_state_3_depth_clamp != 0) != dynamic_features.has_extended_dynamic_state_3_depth_clamp ||
|
||||
(key.state.extended_dynamic_state_3_logic_op_enable != 0) != dynamic_features.has_extended_dynamic_state_3_logic_op_enable ||
|
||||
(key.state.extended_dynamic_state_3_tessellation_domain_origin != 0) != dynamic_features.has_extended_dynamic_state_3_tessellation_domain_origin ||
|
||||
(key.state.extended_dynamic_state_3_polygon_mode != 0) != dynamic_features.has_extended_dynamic_state_3_polygon_mode ||
|
||||
(key.state.extended_dynamic_state_3_rasterization_samples != 0) != dynamic_features.has_extended_dynamic_state_3_rasterization_samples ||
|
||||
(key.state.extended_dynamic_state_3_sample_mask != 0) != dynamic_features.has_extended_dynamic_state_3_sample_mask ||
|
||||
(key.state.extended_dynamic_state_3_alpha_to_coverage_enable != 0) != dynamic_features.has_extended_dynamic_state_3_alpha_to_coverage_enable ||
|
||||
(key.state.extended_dynamic_state_3_alpha_to_one_enable != 0) != dynamic_features.has_extended_dynamic_state_3_alpha_to_one_enable ||
|
||||
(key.state.extended_dynamic_state_3_depth_clip_enable != 0) != dynamic_features.has_extended_dynamic_state_3_depth_clip_enable ||
|
||||
(key.state.extended_dynamic_state_3_depth_clip_negative_one_to_one != 0) != dynamic_features.has_extended_dynamic_state_3_depth_clip_negative_one_to_one ||
|
||||
(key.state.extended_dynamic_state_3_line_rasterization_mode != 0) != dynamic_features.has_extended_dynamic_state_3_line_rasterization_mode ||
|
||||
(key.state.extended_dynamic_state_3_line_stipple_enable != 0) != dynamic_features.has_extended_dynamic_state_3_line_stipple_enable ||
|
||||
(key.state.extended_dynamic_state_3_provoking_vertex_mode != 0) != dynamic_features.has_extended_dynamic_state_3_provoking_vertex_mode ||
|
||||
(key.state.extended_dynamic_state_3_conservative_rasterization_mode != 0) != dynamic_features.has_extended_dynamic_state_3_conservative_rasterization_mode ||
|
||||
(key.state.extended_dynamic_state_3_sample_locations_enable != 0) != dynamic_features.has_extended_dynamic_state_3_sample_locations_enable ||
|
||||
(key.state.extended_dynamic_state_3_rasterization_stream != 0) != dynamic_features.has_extended_dynamic_state_3_rasterization_stream ||
|
||||
(key.state.dynamic_vertex_input != 0) != dynamic_features.has_dynamic_vertex_input) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -113,6 +113,10 @@ public:
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback);
|
||||
|
||||
[[nodiscard]] const DynamicFeatures& GetDynamicFeatures() const noexcept {
|
||||
return dynamic_features;
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] GraphicsPipeline* CurrentGraphicsPipelineSlowPath();
|
||||
|
||||
|
||||
@@ -954,9 +954,10 @@ void RasterizerVulkan::UpdateDynamicStates() {
|
||||
UpdateStencilFaces(regs);
|
||||
UpdateLineWidth(regs);
|
||||
|
||||
const u8 dynamic_state = Settings::values.dyna_state.GetValue();
|
||||
const auto& dynamic_features = pipeline_cache.GetDynamicFeatures();
|
||||
|
||||
if (device.IsExtExtendedDynamicStateSupported() && dynamic_state > 0) {
|
||||
// EDS1 - Extended Dynamic State 1
|
||||
if (dynamic_features.has_extended_dynamic_state) {
|
||||
UpdateCullMode(regs);
|
||||
UpdateDepthCompareOp(regs);
|
||||
UpdateFrontFace(regs);
|
||||
@@ -966,37 +967,6 @@ void RasterizerVulkan::UpdateDynamicStates() {
|
||||
UpdateDepthTestEnable(regs);
|
||||
UpdateDepthWriteEnable(regs);
|
||||
UpdateStencilTestEnable(regs);
|
||||
if (device.IsExtExtendedDynamicState2Supported() && dynamic_state > 1) {
|
||||
UpdatePrimitiveRestartEnable(regs);
|
||||
UpdateRasterizerDiscardEnable(regs);
|
||||
UpdateDepthBiasEnable(regs);
|
||||
}
|
||||
if (device.IsExtExtendedDynamicState3EnablesSupported() && dynamic_state > 2) {
|
||||
using namespace Tegra::Engines;
|
||||
if (device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_OPEN_SOURCE || device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_PROPRIETARY) {
|
||||
struct In {
|
||||
const Maxwell3D::Regs::VertexAttribute::Type d;
|
||||
In(Maxwell3D::Regs::VertexAttribute::Type n) : d(n) {}
|
||||
bool operator()(Maxwell3D::Regs::VertexAttribute n) const {
|
||||
return n.type == d;
|
||||
}
|
||||
};
|
||||
auto has_float = std::any_of(regs.vertex_attrib_format.begin(), regs.vertex_attrib_format.end(), In(Maxwell3D::Regs::VertexAttribute::Type::Float));
|
||||
if (regs.logic_op.enable) {
|
||||
regs.logic_op.enable = static_cast<u32>(!has_float);
|
||||
}
|
||||
}
|
||||
UpdateLogicOpEnable(regs);
|
||||
UpdateDepthClampEnable(regs);
|
||||
UpdateLineStippleEnable(regs);
|
||||
UpdateConservativeRasterizationMode(regs);
|
||||
}
|
||||
}
|
||||
if (device.IsExtExtendedDynamicState2ExtrasSupported() && dynamic_state > 1) {
|
||||
UpdateLogicOp(regs);
|
||||
}
|
||||
if (device.IsExtExtendedDynamicState3BlendingSupported() && dynamic_state > 2) {
|
||||
UpdateBlending(regs);
|
||||
}
|
||||
}
|
||||
if (device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0)
|
||||
|
||||
@@ -843,11 +843,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
RemoveExtensionFeature(extensions.extended_dynamic_state, features.extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2, VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
|
||||
RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3, VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
|
||||
RemoveExtensionFeature(extensions.vertex_input_dynamic_state, features.vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
dynamic_state3_blending = false;
|
||||
dynamic_state3_enables = false;
|
||||
|
||||
LOG_INFO(Render_Vulkan, "Extended dynamic state is fully disabled");
|
||||
// Note: vertex_input_dynamic_state has its own independent toggle and is NOT affected by dyna_state = 0
|
||||
}
|
||||
|
||||
#ifdef ANDROID
|
||||
@@ -1481,11 +1481,18 @@ void Device::RemoveUnsuitableExtensions() {
|
||||
RemoveExtensionIfUnsuitable(extensions.swapchain_maintenance1, VK_EXT_SWAPCHAIN_MAINTENANCE_1_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_vertex_input_dynamic_state
|
||||
extensions.vertex_input_dynamic_state =
|
||||
features.vertex_input_dynamic_state.vertexInputDynamicState;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.vertex_input_dynamic_state,
|
||||
features.vertex_input_dynamic_state,
|
||||
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
if (Settings::values.vertex_input_dynamic_state.GetValue()) {
|
||||
extensions.vertex_input_dynamic_state =
|
||||
features.vertex_input_dynamic_state.vertexInputDynamicState;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.vertex_input_dynamic_state,
|
||||
features.vertex_input_dynamic_state,
|
||||
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
} else {
|
||||
RemoveExtensionFeature(extensions.vertex_input_dynamic_state,
|
||||
features.vertex_input_dynamic_state,
|
||||
VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
|
||||
LOG_INFO(Render_Vulkan, "Vertex Input Dynamic State disabled by user setting");
|
||||
}
|
||||
|
||||
// VK_KHR_pipeline_executable_properties
|
||||
if (Settings::values.renderer_shader_feedback.GetValue()) {
|
||||
|
||||
@@ -548,6 +548,21 @@ public:
|
||||
return extensions.custom_border_color;
|
||||
}
|
||||
|
||||
/// Base Vulkan Dynamic State support checks.
|
||||
/// These provide granular control over each base dynamic state, allowing individual states
|
||||
/// to be disabled if broken driver implementations are detected at device initialization.
|
||||
/// By default all states are enabled. If a specific driver has issues with certain states,
|
||||
/// they can be disabled in vulkan_device.cpp constructor (see has_broken_compute pattern).
|
||||
bool SupportsDynamicViewport() const { return supports_dynamic_viewport; }
|
||||
bool SupportsDynamicScissor() const { return supports_dynamic_scissor; }
|
||||
bool SupportsDynamicLineWidth() const { return supports_dynamic_line_width; }
|
||||
bool SupportsDynamicDepthBias() const { return supports_dynamic_depth_bias; }
|
||||
bool SupportsDynamicBlendConstants() const { return supports_dynamic_blend_constants; }
|
||||
bool SupportsDynamicDepthBounds() const { return supports_dynamic_depth_bounds; }
|
||||
bool SupportsDynamicStencilCompareMask() const { return supports_dynamic_stencil_compare; }
|
||||
bool SupportsDynamicStencilWriteMask() const { return supports_dynamic_stencil_write; }
|
||||
bool SupportsDynamicStencilReference() const { return supports_dynamic_stencil_reference; }
|
||||
|
||||
/// Returns true if the device supports VK_EXT_extended_dynamic_state.
|
||||
bool IsExtExtendedDynamicStateSupported() const {
|
||||
return extensions.extended_dynamic_state;
|
||||
@@ -582,6 +597,98 @@ public:
|
||||
return dynamic_state3_enables;
|
||||
}
|
||||
|
||||
// EDS2 granular feature checks
|
||||
bool IsExtExtendedDynamicState2LogicOpSupported() const {
|
||||
return extensions.extended_dynamic_state2 &&
|
||||
features.extended_dynamic_state2.extendedDynamicState2LogicOp;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState2PatchControlPointsSupported() const {
|
||||
return extensions.extended_dynamic_state2 &&
|
||||
features.extended_dynamic_state2.extendedDynamicState2PatchControlPoints;
|
||||
}
|
||||
|
||||
// EDS3 granular feature checks
|
||||
bool IsExtExtendedDynamicState3DepthClampEnableSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3DepthClampEnable;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3LogicOpEnableSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3LogicOpEnable;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3TessellationDomainOriginSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3TessellationDomainOrigin;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3PolygonModeSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3PolygonMode;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3RasterizationSamplesSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3RasterizationSamples;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3SampleMaskSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3SampleMask;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3AlphaToCoverageEnableSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3AlphaToCoverageEnable;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3AlphaToOneEnableSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3AlphaToOneEnable;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3DepthClipEnableSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3DepthClipEnable;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3DepthClipNegativeOneToOneSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3DepthClipNegativeOneToOne;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3LineRasterizationModeSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3LineRasterizationMode;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3LineStippleEnableSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3LineStippleEnable;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3ProvokingVertexModeSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3ProvokingVertexMode;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3ConservativeRasterizationModeSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3ConservativeRasterizationMode;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3SampleLocationsEnableSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3SampleLocationsEnable;
|
||||
}
|
||||
|
||||
bool IsExtExtendedDynamicState3RasterizationStreamSupported() const {
|
||||
return extensions.extended_dynamic_state3 &&
|
||||
features.extended_dynamic_state3.extendedDynamicState3RasterizationStream;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_filter_cubic
|
||||
bool IsExtFilterCubicSupported() const {
|
||||
return extensions.filter_cubic;
|
||||
@@ -918,6 +1025,22 @@ private:
|
||||
bool dynamic_state3_blending{}; ///< Has all blending features of dynamic_state3.
|
||||
bool dynamic_state3_enables{}; ///< Has all enables features of dynamic_state3.
|
||||
bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow.
|
||||
|
||||
/// Base Vulkan Dynamic State support flags (granular fallback for broken drivers).
|
||||
/// All default to true. These can be individually disabled in vulkan_device.cpp
|
||||
/// if specific broken driver implementations are detected during initialization.
|
||||
/// This provides emergency protection against drivers that report support but crash/misbehave.
|
||||
/// Pattern: Check driver/device and set to false in vulkan_device.cpp constructor.
|
||||
bool supports_dynamic_viewport{true}; ///< VK_DYNAMIC_STATE_VIEWPORT
|
||||
bool supports_dynamic_scissor{true}; ///< VK_DYNAMIC_STATE_SCISSOR
|
||||
bool supports_dynamic_line_width{true}; ///< VK_DYNAMIC_STATE_LINE_WIDTH
|
||||
bool supports_dynamic_depth_bias{true}; ///< VK_DYNAMIC_STATE_DEPTH_BIAS
|
||||
bool supports_dynamic_blend_constants{true}; ///< VK_DYNAMIC_STATE_BLEND_CONSTANTS
|
||||
bool supports_dynamic_depth_bounds{true}; ///< VK_DYNAMIC_STATE_DEPTH_BOUNDS
|
||||
bool supports_dynamic_stencil_compare{true}; ///< VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
|
||||
bool supports_dynamic_stencil_write{true}; ///< VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
|
||||
bool supports_dynamic_stencil_reference{true};///< VK_DYNAMIC_STATE_STENCIL_REFERENCE
|
||||
|
||||
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
|
||||
u32 sets_per_pool{}; ///< Sets per Description Pool
|
||||
NvidiaArchitecture nvidia_arch{NvidiaArchitecture::Arch_AmpereOrNewer};
|
||||
|
||||
Reference in New Issue
Block a user