[vk] Handling padding (compiler tomto)
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@@ -59,6 +59,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
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raw1 = 0;
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raw1_eds3_extended = 0;
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pad_align_u64 = 0;
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// EDS1
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extended_dynamic_state.Assign(features.has_extended_dynamic_state);
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@@ -283,12 +283,15 @@ struct FixedPipelineState {
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BitField<16, 1, u32> alpha_to_one_enabled;
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BitField<17, 3, Tegra::Engines::Maxwell3D::EngineHint> app_stage;
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};
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std::array<u8, Maxwell::NumRenderTargets> color_formats;
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u32 alpha_test_ref;
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u32 point_size;
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std::array<u8, Maxwell::NumRenderTargets> color_formats;
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std::array<u16, Maxwell::NumViewports> viewport_swizzles;
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u32 pad_align_u64;
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union {
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u64 attribute_types; // Used with VK_EXT_vertex_input_dynamic_state
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u64 enabled_divisors;
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