[shader_recompiler, spir-v] Adding INT64 emulation path
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@@ -462,8 +462,8 @@ EmitContext::EmitContext(const Profile& profile_, const RuntimeInfo& runtime_inf
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IR::Program& program, Bindings& bindings)
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: Sirit::Module(profile_.supported_spirv), profile{profile_}, runtime_info{runtime_info_},
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stage{program.stage},
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// Enable int64 emulation if host lacks int64 but we either use int64 ops
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// or we need 64-bit addressing for global memory operations.
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// Enable int64 emulation if host lacks int64 but we either use
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// int64 ops or we need 64-bit addressing for global memory operations.
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emulate_int64{!profile.support_int64 &&
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(program.info.uses_int64 || program.info.uses_global_memory)},
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texture_rescaling_index{bindings.texture_scaling_index},
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