fix
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@@ -1513,8 +1513,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
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// If we cannot determine a base mapping, fallback to preserving the
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// overlap (avoid deleting GPU-modified data) and log the event so
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// it can be investigated, we're trying to pinpoint the issue of texture flickering.
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LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap {}",
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overlap.gpu_addr, overlap_id);
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LOG_WARNING(HW_GPU, "Could not map overlap gpu_addr {:#x} into new image; preserving overlap", u64(overlap.gpu_addr));
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continue;
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}
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}
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