lizzie
8e80396ee0
fix
2025-11-06 22:49:49 +00:00
CamilleLaVey
672011f302
Added Maintenance5 to 9 headers
2025-11-06 18:03:30 -04:00
CamilleLaVey
bb1d1e484d
Added Maintenance EXT's for better driver compatibility
2025-11-06 17:47:05 -04:00
CamilleLaVey
5a03ef7fba
Disabling BGR5 emulation format on 8 Elite stock drivers
2025-11-06 17:37:16 -04:00
CamilleLaVey
88555a17be
Forcing hardware handling for decode formats on Android
2025-11-06 15:55:10 -04:00
CamilleLaVey
9600f99b1a
Maintance for older driver statements and new handling on QCOM drivers
2025-11-06 14:39:39 -04:00
CamilleLaVey
7bed3bb947
Disabling VK_KHR_shader_float_controls on QCOM and ARM
2025-11-06 12:10:33 -04:00
CamilleLaVey
380112bcb4
Added QCOM helper for driver detections
2025-11-06 09:59:01 -04:00
CamilleLaVey
2685f832e5
Profilling FP16 to FTZ usage in QCOM drivers
2025-11-06 09:22:57 -04:00
CamilleLaVey
1fc9c3f6ff
Added FTZ optimizations and adjust pipeline float control handling for Qualcomm drivers
2025-11-05 22:10:02 -04:00
CamilleLaVey
9ffead7e7a
Re-enabling VK_KHR_shader_float_controls for further testing
2025-11-05 19:23:37 -04:00
CamilleLaVey
22bb942947
Merge branch 'floatopsfixes1' of https://git.eden-emu.dev/eden-emu/eden into floatopsfixes1
2025-11-05 16:50:26 -04:00
CamilleLaVey
3af7aafc25
Add suitability for Robustness2
2025-11-05 16:50:18 -04:00
CamilleLaVey
3a8677597f
Fix parenthesis/ build error
2025-11-05 21:25:42 +01:00
CamilleLaVey
16ae756da3
Improve float operations for ARM and Qualcomm drivers and other extensions workarounds
2025-11-05 21:25:42 +01:00
JPikachu
1c4dae066b
[vk] Add back VIDS but disable on EDS0 ( #2957 )
...
Should fix regressions from removing it while also fixing black screen with it enabled
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2957
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-05 21:25:23 +01:00
CamilleLaVey
004264d2a6
Fix parenthesis/ build error
2025-11-05 14:33:15 -04:00
CamilleLaVey
4bbde3e5ec
Improve float operations for ARM and Qualcomm drivers and other extensions workarounds
2025-11-05 13:59:47 -04:00
crueter
9406438d51
[vk] disable VK_EXT_vertex_input_dynamic_state again ( #2954 )
...
DO NOT REMOVE THIS! EVER! EVEN IF MESA CLAIMS TO FIX IT!
A few months ago, Aleksandr and I did extensive testing on a 6600 and
6950XT and were able to confirm that VK_EXT_vertex_input_dynamic_state
is indeed broken beyond repair on RADV. MESA has claimed multiple times
to fix this, yet it's never budged once (average GitLab users)
Most games literally do not work without this. DO. NOT. REMOVE.
EVER!
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2954
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-05 05:46:23 +01:00
JPikachu
612da00d1b
[vk] Clean up Extended Dynamic State code ( #2947 )
...
- Removed forced dynamic state 0 logic
- Restore and update the removal of broken states on certain drivers
- Inside 'vk_rasterizer.cpp' make 'UpdateDynamicStates' only check device
capabilities directly instead of relying on user settings.
- Add a 'Force Unsupported Extensions' toggle that:
"Bypasses all driver workarounds and safety checks.
May cause crashes, graphical glitches, or instability.
Only enable for testing purposes."
Cleans up EDS logic and adds new 'Force Unsupported Extensions' toggle,
Fixes vertex explosions in 'Pokemon: Legends ZA' when EDS is set to 0.
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2947
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-05 02:20:09 +01:00
JPikachu
4b34a5c9fa
[am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently ( #2902 )
...
Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2902
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-04 22:36:51 +01:00
lizzie
504df4856d
[core/loader] Implement a bit improper ASLR ( #2945 )
...
A bit improper of an ASLR - it does something but something good? Who knows...
All I know is that there is a non-uniform distrobution for rand() and that rng_seed is likely a better solution?
I don't know
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2945
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-04 22:35:34 +01:00
xbzk
6abaee94a6
fix for the rotate -> unpause bug ( #2938 )
...
Some lore:
On Android, whenever you pause emulation, next you will a lot likely move your phone, and then proly cause a rotation.
Unpause upon rotation makes me unpause my games accidentally very often.
I acknowledge that as a bug, and believe most will agree.
Co-authored-by: Allison Cunha <allisonbzk@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2938
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: xbzk <xbzk@eden-emu.dev >
Co-committed-by: xbzk <xbzk@eden-emu.dev >
2025-11-04 16:59:06 +01:00
crueter
4bf2e0a7aa
[dynarmic] Add a formatter for Dynarmic::IR::Opcode ( #2948 )
...
fa6dcae702/games-emulation/eden/files/eden-0.0.4_rc1-add-a-formatter-for-Dynarmic-IR-Opcode.patch
Co-authored-by: Pavel Sobolev <contact@paveloom.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2948
2025-11-04 08:42:35 +01:00
crueter
82a476d458
[cmake] ffmpeg: use static on MSVC ( #2946 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2946
2025-11-04 07:05:52 +01:00
MaranBr
ac2287f261
[audio_core] Slightly increase audio latency ( #2944 )
...
This slightly increases audio latency to prevent audio skipping in some games, such as Super Mario Odyssey when playing videos.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2944
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-11-04 00:23:03 +01:00
lizzie
dd24ef244d
[dynarmic] fix assert for referencing a non-initialized part of the boost::stable_vector container ( #2940 )
...
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2940
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:09:14 +01:00
lizzie
5cc218084b
[cmake] account for sysroot when cross compiling for SunOS/FBSD/etc; dynarmic now uses ARCHITECTURE_* from global defs ( #2928 )
...
fixes when cross compiling for fbsd/openbsd
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2928
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:08:48 +01:00
lizzie
c0663ccd6b
[core/arm] more verbose backtrace showing ALL of the thread's context state ( #2924 )
...
Should make backtraces infinitely better :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2924
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:08:02 +01:00
lizzie
8a7fe32a2c
[common] Do not expose platform specific Crash() macro that is only used ever once ( #2909 )
...
thing is only ever used once and its also platform specific... uh
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2909
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:07:30 +01:00
lizzie
4b0bcfb0f7
[compat] Windows 8.1 support ( #2772 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2772
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 21:06:51 +01:00
lizzie
82eb5a03f4
[core/arm] introduce vtable bouncing ( #2943 )
...
Basically this just makes functions that go into zero-page or invalid addresses "bounce" back (with a return err of 0) such that it emulates a subroutine returning appropriatedly... this is mainly inspired by [this particular commit](fbb4f5c015 ); with the key difference of accounting for the scheduler fucking up some random bs.
I don't like this hack but anyways maybe it fixes something?
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2943
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 20:36:38 +01:00
lizzie
0e6ea2d9d6
[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant ( #2918 )
...
- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-03 20:20:19 +01:00
Caio Oliveira
903106c9b2
[audio_core] Decrease wait_for a little bit ( #2937 )
...
This fixes an audio problem on Steam Deck.
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2937
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
2025-11-02 22:44:17 +01:00
crueter
c70abc8e43
[cmake, docs] msys: allow bundled FFmpeg, update dep/caveat docs, faster linking on Release mode ( #2921 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2921
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
2025-11-02 08:15:48 +01:00
crueter
8ae7974092
[ssl] fix bundled OpenSSL ca cert issue ( #2932 )
...
I believe this is the final battle with OpenSSL
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2932
Reviewed-by: Maufeat <sahyno1996@gmail.com >
2025-11-02 04:01:48 +01:00
crueter
def4349e7a
[dist, android] update translations from Transifex ( #2917 )
...
Signed-off-by: crueter <crueter@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2917
2025-11-01 07:25:28 +01:00
lizzie
fe6b6fbde5
[shader_recompiler] simplify decoder table logic and let compiler do tables for us ( #2915 )
...
The compiler is very smart, I trust the compiler to make a proper decoder selector rather than rolling our own.
Probably mostly benefitted on PGO builds.
Directly affects cache recompilation times (test with pipeline shaders OFF to force shaders to rebuild :)
Also restores CCTLT so we have the full ISA (or do we? Is ISBEWR missing? - someone should run fuzzing :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2915
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-11-01 03:57:28 +01:00
JPikachu
aa93e0cbb1
[video_core] Bypass mip level assertion to ASSERT_MSG ( #2914 )
...
This will bypass the check and continue execution,
preventing crashes in cases where games (like CTGP-DX) may request
more mip levels than supported. This is a temporary solution to bypass
instead of ending the crashing when asserts fail.
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-11-01 01:36:03 +01:00
JPikachu
ead5978b34
[kernel] Implement code address offset for Skyline compatibility ( #2858 )
...
- Add debug logging for 32-bit syscall argument tracking.
- Add CodeStartOffset constant (0x500000) applied to only 32-bit code address space
types in KProcess::LoadFromMetadata.
- Replace CheckMemoryStateContiguous with two-stage CheckMemoryState
in KPageTableBase::UnmapCodeMemory to discover and verify memory
state more accurately.
Based on similar fixes in Ryujinx (commit 5e9678c8fe)
Fixes compatibility with:
- Skyline 32-bit modding framework
- CTGP-DX (Mario Kart 8 Deluxe mod)
- Other homebrew using 32bit Skyline
Co-authored-by: JPikachu <jpikachu.eden@gmail.com >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2858
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Co-authored-by: JPikachu <jpikachu@eden-emu.dev >
Co-committed-by: JPikachu <jpikachu@eden-emu.dev >
2025-10-31 19:49:37 +01:00
lizzie
bfb112dad1
[core/hle/kernel] fix scoped JIT remnants ( #2912 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2912
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 19:22:51 +01:00
MaranBr
2d3ba3e5dd
[audio_core] Remove unused files and make audio rendering more safe ( #2903 )
...
This removes unused files left over in the project and makes audio rendering more safe to avoid any kind of desynchronization or muting.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2903
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Co-authored-by: MaranBr <maranbr@outlook.com >
Co-committed-by: MaranBr <maranbr@outlook.com >
2025-10-31 18:00:35 +01:00
lizzie
36b736482a
[network] Fix potential infinite hang when generating fake IPs ( #2898 )
...
ALWAYS bound your loops :)
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2898
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:38:04 +01:00
lizzie
dbc98f758e
[core/memory] Remove defered heap allocation on Linux. ( #2587 )
...
Authored-by: weakboson <weakboson@eden-emu.dev >
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2587
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:37:21 +01:00
kleidis
84db3351ab
[android] Various UX fixups / Improvements ( #2870 )
...
- Swap import / export icons on InstallablesFragment and GamePropertiesFragment
- Redesign AddonFragment
- Fix up colors for multiplayer bottom sheets
- Fix up padding in multiplayer lobby browser
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2870
Reviewed-by: Lizzie <lizzie@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: kleidis <kleidis1@protonmail.com >
Co-committed-by: kleidis <kleidis1@protonmail.com >
2025-10-31 17:23:15 +01:00
lizzie
3a54d322ab
[common] Common::Size -> std::size ( #2910 )
...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2910
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:22:44 +01:00
lizzie
f9773fa908
[dynarmic] simplify assert macro usage (Only ASSERT/DEBUG_ASSERT are needed) ( #2890 )
...
- replace instances of ASSERT() with those where UNREACHABLE() should be used instead
- debuggers exist for a reason, you can't just debug an issue in dynarmic with just printing fancy text... you need to inspect values and alldat - while yes the asserts are "useful"; there is this beautiful thing called backtraces
- this will indirectly speedup the main decoder loop because of the added UNREACHABLE()
- this also removes a bunch of macros that were redundant
- the weird trick of [&](){}() is really funky, just do what everyone has done for the past 30 years and use a `do { <thing> } while(0)` :)
I may or may not have missed one assert or messed up my regex substitutions...
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2890
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev >
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 17:22:06 +01:00
lizzie
2dc6d773ee
[common, hle/kernel] Remove LTO_NOINLINE ( #2908 )
...
- Dont just tell the compiler what to inline/what not to inline; the compiler will be pissed off and make bad codegen
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2908
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: Maufeat <sahyno1996@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Reviewed-by: crueter <crueter@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 15:13:31 +01:00
lizzie
402d8e833d
[dynarmic/tests] fix dynarmic_test_generator link error ( #2906 )
...
Missed the A32 interface impl of Disasemble() in x86_64
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2906
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-31 13:22:38 +01:00
lizzie
d498db1106
[dynarmic] nuke zydis/zycore out of orbit forever ( #2893 )
...
LLVM does what Zydisn't
Signed-off-by: lizzie <lizzie@eden-emu.dev >
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2893
Reviewed-by: crueter <crueter@eden-emu.dev >
Reviewed-by: MaranBr <maranbr@eden-emu.dev >
Co-authored-by: lizzie <lizzie@eden-emu.dev >
Co-committed-by: lizzie <lizzie@eden-emu.dev >
2025-10-30 15:00:14 +01:00