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39 Commits

Author SHA1 Message Date
lizzie
13330d9f40 fix for crashes on TLS due to openorbis being W E I R D 2025-12-26 12:11:19 +00:00
lizzie
83839afee4 change default to opengl 2025-12-26 12:11:19 +00:00
lizzie
abf7f9e660 proper memswap mechanism 2025-12-26 12:11:19 +00:00
lizzie
2e9b83ec60 more stupid stuff 2025-12-26 12:11:19 +00:00
lizzie
31bf016581 fixes 4 stuff 2025-12-26 12:11:19 +00:00
lizzie
158491ca24 swap handling 2025-12-26 12:11:19 +00:00
lizzie
94e2dedf26 license 2025-12-26 12:11:19 +00:00
lizzie
571970c155 add sce_module so it loads on real hw 2025-12-26 12:11:19 +00:00
lizzie
3813d0cc48 fixes for mbedtls 2025-12-26 12:11:19 +00:00
lizzie
dac749063f adapt to new master 2025-12-26 12:11:19 +00:00
lizzie
f178cb394c evil haxx 2025-12-26 12:11:19 +00:00
lizzie
07bfa08f99 extra ps4 defs 2025-12-26 12:11:19 +00:00
lizzie
1514146522 make virtual buffer become an optional 2025-12-26 12:11:19 +00:00
lizzie
66143bf7a5 force NO fastmem 2025-12-26 12:11:19 +00:00
lizzie
0dc71ff89a more memory stuffs 2025-12-26 12:11:19 +00:00
lizzie
7d5e78b3dc more memory shit 2025-12-26 12:11:19 +00:00
lizzie
9bebc88bcd MAP_SYSTEM 2025-12-26 12:11:19 +00:00
lizzie
628b1a84b9 (likely) fixes for virtual dmem? 2025-12-26 12:11:19 +00:00
lizzie
2aeb14b096 disable fastmem 2025-12-26 12:11:19 +00:00
lizzie
891c3aee4b try to fix the paths 2025-12-26 12:11:19 +00:00
lizzie
70496b0400 sysconf stub cuz crash(?) + some stderrp stuff 2025-12-26 12:11:19 +00:00
lizzie
96c1abcbf7 the orb 2025-12-26 12:11:19 +00:00
lizzie
f4d80a0bda fself + pkg stuffs 2025-12-26 12:11:19 +00:00
lizzie
2ef9cb72c4 make .pkg and .self 2025-12-26 12:11:19 +00:00
lizzie
40b88aaf08 exclude more stuff from vulkan 2025-12-26 12:11:19 +00:00
lizzie
da120cd2b4 exclude from vulkan surface selection 2025-12-26 12:11:19 +00:00
lizzie
9688243e6c buildable toolchain script + fixes for ffmpeg 2025-12-26 12:11:19 +00:00
lizzie
9dc1b595e0 merge 2025-12-26 12:11:19 +00:00
lizzie
f9977fb46c merge 2025-12-26 12:11:19 +00:00
lizzie
818ff96fac fix 2025-12-26 12:11:19 +00:00
lizzie
d057db0a86 [port] initial proof-of-concept PlayStation 4 port
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-12-26 12:11:19 +00:00
xbzk
cfae726289 [video_core] nvn descriptor layout fix (#3206)
Yxzx presumes this:
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
But in MCI i`ve discovered that there are no sizes, both registers are GPU addresses (hence the 2.8gb allocation, it was an address actually)

Method could be much simpler but for safety i`ve routed both old and new worlds.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3206
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-26 04:54:14 +01:00
Gamer64
bb94cff886 [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-12-26 02:55:52 +01:00
lizzie
370997f42e [externals/ffmpeg] remove --disable-postproc causing issues in OpenOrbis toolchain (#3203)
why was disable-postproc added? either way this fixes build errors not only on PS4 but also on Haiku i think

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3203
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-26 02:36:08 +01:00
crueter
5213cc5689 Revert "[vk] Correct polygon draw topology mapping for line and point modes (#2834)" (#3158)
This reverts commit 6ba25b6cc0.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3158
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-26 02:33:53 +01:00
lizzie
bc9af86269 [externals] update Vulkan headers from 1.4.328.1 -> 1.4.335.0 (#3202)
notably adds access to `VK_KHR_maintenance10` :)
I'm not sure if we want to update vk as regularly as with other deps as the only worthwhile change I saw was the addition of maintainance10
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3202
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-25 20:48:28 +01:00
Caio Oliveira
00ec67d65b [android] Properly set Root of the Project (#3177)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3177
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-23 22:23:56 +01:00
Marcin Serwin
fbd28a9d34 [cmake] fix dynarmic tests (#3192)
The old style `add_test` invocation is not target aware which means that
trying to run the test via `ninja test` results in:

    Could not find executable dynarmic_tests

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3192
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-12-23 01:34:58 +01:00
Caio Oliveira
3413fbd9da [FIXUP] Partially revert "[NCE] Fix cache invalidation and signal interrupt race condition (#3063)" (#3190)
* this fixes Jamboree and SSB

This reverts commit e3c942b209.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3190
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-22 02:58:40 +01:00
144 changed files with 2221 additions and 4190 deletions

54
.ci/ps4/build.sh Executable file
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@@ -0,0 +1,54 @@
#!/usr/local/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
[ -f "ps4-toolchain.cmake" ] || cat << EOF >"ps4-toolchain.cmake"
set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN")
set(CMAKE_STAGING_PREFIX "$OO_PS4_TOOLCHAIN")
set(CMAKE_SYSTEM_NAME "OpenOrbis")
set(CMAKE_C_FLAGS " -D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=x86-64 -march=x86-64 -fPIC -funwind-tables")
set(CMAKE_CXX_FLAGS " -D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=x86-64 -march=x86-64 -fPIC -funwind-tables")
set(CMAKE_EXE_LINKER_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_C_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_CXX_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_LINKER ld.lld)
set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_C_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lSceUserService -lSceSysmodule -lSceNet $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lc++ -lSceUserService -lSceSysmodule -lSceNet $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
# TODO: Why does cmake not set this?
set(CMAKE_SIZEOF_VOID_P 8)
EOF
# Normally a platform has a package manager
# PS4 does not, atleast not in the normal sense
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
cmake -S . -B build -G "Unix Makefiles" \
-DCMAKE_TOOLCHAIN_FILE="ps4-toolchain.cmake" \
-DENABLE_QT_TRANSLATION=OFF \
-DENABLE_CUBEB=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
-DENABLE_SDL2=ON \
-DENABLE_LIBUSB=OFF \
-DENABLE_UPDATE_CHECKER=OFF \
-DENABLE_QT=OFF \
-DENABLE_OPENSSL=OFF \
-DENABLE_WEB_SERVICE=OFF \
-DUSE_DISCORD_PRESENCE=OFF \
-DCPMUTIL_FORCE_BUNDLED=ON \
-DYUZU_USE_EXTERNAL_FFMPEG=ON \
-DYUZU_USE_CPM=ON \
"${EXTRA_CMAKE_FLAGS[@]}" || exit
cmake --build build -t yuzu-cmd_pkg -- -j8

176
.ci/ps4/make-toolchain.sh Executable file
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@@ -0,0 +1,176 @@
#!/usr/local/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# Define global vars
# These flags are used everywhere, so let's reuse them.
export OO_PS4_TOOLCHAIN="$PWD/prefix"
export PREFIX="$OO_PS4_TOOLCHAIN"
export CC="clang"
export CXX="clang++"
export AR="llvm-ar"
export CFLAGS="-fPIC -DPS4 -D_LIBUNWIND_IS_BAREMETAL=1"
export CXXFLAGS="$CFLAGS -D__STDC_VERSION__=0"
export TARGET="x86_64-scei-ps4"
export LLVM_ROOT="$PWD/llvm-project"
export LLVM_PATH="$PWD/llvm-project/llvm"
export WORK_PATH="$PWD"
prepare_prefix() {
[ -d OpenOrbis-PS4-Toolchain ] || git clone --depth=1 https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain
[ -d musl ] || git clone --depth=1 https://github.com/OpenOrbis/musl
[ -d llvm-project ] || git clone --depth=1 --branch openorbis/20.x https://github.com/seuros/llvm-project
[ -d create-fself ] || git clone --depth=1 https://github.com/OpenOrbis/create-fself
[ -d create-gp4 ] || git clone --depth=1 https://github.com/OpenOrbis/create-gp4
[ -d readoelf ] || git clone --depth=1 https://github.com/OpenOrbis/readoelf
[ -d LibOrbisPkg ] || git clone --depth=1 https://github.com/maxton/LibOrbisPkg
mkdir -p $PREFIX "$PREFIX/bin" "$PREFIX/include"
[ -f "$PREFIX/include/orbis/libkernel.h" ] || cp -r OpenOrbis-PS4-Toolchain/include/* "$PREFIX/include/"
mkdir -p $PREFIX/usr
[ -L "$PREFIX/usr/include" ] || ln -s $PREFIX/include $PREFIX/usr/include || echo 1
[ -L "$PREFIX/usr/share" ] || ln -s $PREFIX/share $PREFIX/usr/share || echo 1
[ -L "$PREFIX/usr/lib" ] || ln -s $PREFIX/lib $PREFIX/usr/lib || echo 1
[ -L "$PREFIX/usr/bin" ] || ln -s $PREFIX/bin $PREFIX/usr/bin || echo 1
}
build_musl() {
mkdir -p musl-build
cd musl-build
../musl/configure --target=$TARGET --disable-shared CC="$CC" CFLAGS="$CFLAGS" --prefix=$PREFIX
gmake -j8 && gmake install
cd ..
}
build_llvm() {
# Build compiler-rt
cmake "$LLVM_ROOT/compiler-rt" -B "$WORK_PATH/llvm-build/compiler-rt" \
-DCMAKE_INSTALL_PREFIX="$PREFIX" \
-DCMAKE_C_COMPILER="$CC" -DCMAKE_CXX_COMPILER="$CXX" \
-DCMAKE_C_FLAGS="$CFLAGS" -DCMAKE_CXX_FLAGS="$CXXFLAGS" \
-DCMAKE_ASM_COMPILER="$CC" -DCMAKE_ASM_FLAGS="$CFLAGS -x assembler-with-cpp" \
-DLLVM_PATH="$LLVM_PATH" -DCOMPILER_RT_DEFAULT_TARGET_TRIPLE="$TARGET" \
-DCOMPILER_RT_BAREMETAL_BUILD=YES -DCOMPILER_RT_BUILD_BUILTINS=ON \
-DCOMPILER_RT_BUILD_CRT=OFF -DCOMPILER_RT_BUILD_SANITIZERS=OFF \
-DCOMPILER_RT_BUILD_XRAY=OFF -DCOMPILER_RT_BUILD_LIBFUZZER=OFF \
-DCOMPILER_RT_BUILD_PROFILE=OFF -DCOMPILER_RT_STANDALONE_BUILD=ON
# Build libunwind
cmake "$LLVM_ROOT/libunwind" -B "$WORK_PATH/llvm-build/libunwind" \
-DCMAKE_INSTALL_PREFIX="$PREFIX" \
-DCMAKE_C_COMPILER="$CC" -DCMAKE_CXX_COMPILER="$CXX" \
-DCMAKE_C_FLAGS="$CFLAGS -fcxx-exceptions" -DCMAKE_CXX_FLAGS="$CXXFLAGS -fcxx-exceptions" \
-DCMAKE_ASM_COMPILER="$CC" -DCMAKE_ASM_FLAGS="$CFLAGS -x assembler-with-cpp" \
-DLLVM_PATH="$LLVM_PATH" -DLIBUNWIND_USE_COMPILER_RT=YES \
-DLIBUNWIND_BUILD_32_BITS=NO -DLIBUNWIND_ENABLE_STATIC=ON \
-DLIBUNWIND_ENABLE_SHARED=OFF -DLIBUNWIND_IS_BAREMETAL=ON
# Build libcxxabi
cmake "$LLVM_ROOT/libcxxabi" -B "$WORK_PATH/llvm-build/libcxxabi" \
-DCMAKE_INSTALL_PREFIX="$PREFIX" \
-DCMAKE_C_COMPILER="$CC" -DCMAKE_CXX_COMPILER="$CXX" \
-DCMAKE_C_FLAGS="$CFLAGS -D_GNU_SOURCE=1 -isysroot $PREFIX -isystem $LLVM_ROOT/libcxx/include -isystem $PREFIX/include -isystem $WORK_PATH/llvm-build/libcxx/include/c++/v1" \
-DCMAKE_CXX_FLAGS="$CXXFLAGS -D_GNU_SOURCE=1 -isysroot $PREFIX -isystem $LLVM_ROOT/libcxx/include -isystem $PREFIX/include -isystem $WORK_PATH/llvm-build/libcxx/include/c++/v1" \
-DCMAKE_ASM_COMPILER="$CC" -DCMAKE_ASM_FLAGS="$CFLAGS -x assembler-with-cpp" \
-DLLVM_PATH="$LLVM_PATH" -DLIBCXXABI_ENABLE_SHARED=NO \
-DLLVM_ENABLE_RUNTIMES="rt;libunwind" \
-DLIBCXXABI_ENABLE_STATIC=YES -DLIBCXXABI_ENABLE_EXCEPTIONS=YES \
-DLIBCXXABI_USE_COMPILER_RT=YES -DLIBCXXABI_USE_LLVM_UNWINDER=YES \
-DLIBCXXABI_LIBUNWIND_PATH="$LLVM_ROOT/libunwind" \
-DLIBCXXABI_LIBCXX_INCLUDES="$LLVM_ROOT/libcxx/include" \
-DLIBCXXABI_ENABLE_PIC=YES
# Build libcxx
cmake "$LLVM_ROOT/libcxx" -B "$WORK_PATH/llvm-build/libcxx" \
-DCMAKE_INSTALL_PREFIX="$PREFIX" \
-DCMAKE_C_COMPILER="$CC" -DCMAKE_CXX_COMPILER="$CXX" \
-DCMAKE_C_FLAGS="$CFLAGS -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 -isysroot $PREFIX -isystem $PREFIX/include/c++/v1 -isystem $PREFIX/include" \
-DCMAKE_CXX_FLAGS="$CXXFLAGS -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 -isysroot $PREFIX -isystem $PREFIX/include/c++/v1 -isystem $PREFIX/include" \
-DCMAKE_ASM_COMPILER="$CC" -DCMAKE_ASM_FLAGS="$CFLAGS -x assembler-with-cpp" \
-DLLVM_PATH="$LLVM_PATH" -DLIBCXX_ENABLE_RTTI=YES \
-DLIBCXX_HAS_MUSL_LIBC=YES -DLIBCXX_ENABLE_SHARED=NO \
-DLIBCXX_CXX_ABI=libcxxabi -DLIBCXX_CXX_ABI_INCLUDE_PATHS="$LLVM_ROOT/libcxxabi/include" \
-DLIBCXX_CXX_ABI_LIBRARY_PATH="$LLVM_ROOT/libcxxabi/build/lib"
cmake --build "$WORK_PATH/llvm-build/compiler-rt" --parallel
cmake --install "$WORK_PATH/llvm-build/compiler-rt"
cmake --build "$WORK_PATH/llvm-build/libunwind" --parallel
cmake --install "$WORK_PATH/llvm-build/libunwind"
cmake --build "$WORK_PATH/llvm-build/libcxxabi" --parallel
cmake --install "$WORK_PATH/llvm-build/libcxxabi"
touch "$WORK_PATH/llvm-build/libcxx/include/c++/v1/libcxx.imp"
cmake --build "$WORK_PATH/llvm-build/libcxx" --parallel
cmake --install "$WORK_PATH/llvm-build/libcxx"
}
build_tools() {
# Build create-fself
cd create-fself/cmd/create-fself
cp go-linux.mod go.mod
go build -ldflags "-linkmode external -extldflags -static" -o create-fself
mv ./create-fself $PREFIX/bin/create-fself
cd ../../../
# Build create-gp4
cd create-gp4/cmd/create-gp4
go build -ldflags "-linkmode external -extldflags -static" -o create-gp4
mv ./create-gp4 $PREFIX/bin/create-gp4
cd ../../../
# Build readoelf
cd readoelf/cmd/readoelf
go build -ldflags "-linkmode external -extldflags -static" -o readoelf
mv ./readoelf $PREFIX/bin/readoelf
cd ../../../
# # Pull maxton's publishing tools (<3)
# # Sadly maxton has passed on, we have forked the repository and will continue to update it in the future. RIP <3
# cd $PREFIX/bin
# [ -f PkgTool.Core-linux-x64-0.2.231.zip ] || wget https://github.com/maxton/LibOrbisPkg/releases/download/v0.2/PkgTool.Core-linux-x64-0.2.231.zip
# [ -f PkgTool.Core ] || unzip PkgTool.Core-linux-x64-0.2.231.zip
# chmod +x PkgTool.Core
}
finish_prefix() {
as $WORK_PATH/OpenOrbis-PS4-Toolchain/src/crt/crtlib.S -o $PREFIX/lib/crtlib.o
cp -a $WORK_PATH/OpenOrbis-PS4-Toolchain/link.x $PREFIX/
cp -a ~/OpenOrbis/PS4Toolchain/lib/libkernel* $PREFIX/lib/
cp -a ~/OpenOrbis/PS4Toolchain/lib/libSce* $PREFIX/lib/
cp -a ~/OpenOrbis/PS4Toolchain/lib/libSDL* $PREFIX/lib/
cp -r ~/OpenOrbis/PS4Toolchain/include/SDL2 $PREFIX/include/SDL2
cp $WORK_PATH/llvm-build/compiler-rt/lib/freebsd/libclang_rt.builtins-x86_64.a $PREFIX/lib/
# Combine libc++, libc++abi and libunwind into a single archive
cat << EOF >"mri.txt"
CREATE $PREFIX/lib/libc++M.a
ADDLIB $PREFIX/lib/libunwind.a
ADDLIB $PREFIX/lib/libc++abi.a
ADDLIB $PREFIX/lib/libc++.a
SAVE
END
EOF
$AR -M < mri.txt
cp $PREFIX/lib/libc++M.a $PREFIX/lib/libc++.a
# Merge compiler-rt into libc
cat << EOF >"mri.txt"
CREATE $PREFIX/lib/libcM.a
ADDLIB $PREFIX/lib/libc.a
ADDLIB $PREFIX/lib/libclang_rt.builtins-x86_64.a
SAVE
END
EOF
$AR -M < mri.txt
cp $PREFIX/lib/libcM.a $PREFIX/lib/libc.a
rm mri.txt
}
prepare_prefix
build_musl
build_llvm
build_tools
finish_prefix

3
.gitignore vendored
View File

@@ -63,3 +63,6 @@ artifacts
*.AppImage*
/install*
vulkansdk*.exe
# PS4 toolchain stuff
ps4-toolchain.cmake

View File

@@ -0,0 +1,17 @@
diff --git a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
index 0129511c..10fc9b04 100644
--- a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
+++ b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
@@ -15,6 +15,12 @@
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
+// hacky fix for ps4
+#if defined(__OPENORBIS__)
+# define FIONBIO 0
+# define FIONREAD 1
+#endif
+
#include <boost/asio/detail/config.hpp>
#include <cctype>

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@@ -0,0 +1,13 @@
diff --git a/unix.c b/unix.c
index 6669216..86a2faa 100644
--- a/unix.c
+++ b/unix.c
@@ -53,7 +53,7 @@
#include <poll.h>
#endif
-#if !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
+#if !defined(__OPENORBIS__) && !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
typedef int socklen_t;
#endif

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@@ -7,7 +7,7 @@ index 754c984c79..59e27afd3e 100644
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
+#if (defined(__GNUC__) || defined(__clang__)) && !defined(_LIBCPP_HAS_MUSL_LIBC)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
@@ -25,7 +25,7 @@ index 2857068..3e104ab 100644
#pragma GCC target ("pclmul,sse2,aes")
#define MBEDTLS_POP_TARGET_PRAGMA
-#elif defined(__clang__) && (__clang_major__ >= 5)
+#elif defined(__clang__)
+#elif defined(__clang__) && !defined(__OPENORBIS__)
#pragma clang attribute push (__attribute__((target("pclmul,sse2,aes"))), apply_to=function)
#define MBEDTLS_POP_TARGET_PRAGMA
#endif

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@@ -0,0 +1,13 @@
diff --git a/library/entropy_poll.c b/library/entropy_poll.c
index 611768c..8950ee4 100644
--- a/library/entropy_poll.c
+++ b/library/entropy_poll.c
@@ -118,7 +118,7 @@ static int getrandom_wrapper(void *buf, size_t buflen, unsigned int flags)
*
* Documentation: https://netbsd.gw.com/cgi-bin/man-cgi?sysctl+7
*/
-#if (defined(__FreeBSD__) || defined(__NetBSD__)) && !defined(HAVE_GETRANDOM)
+#if (defined(__FreeBSD__) || defined(__NetBSD__)) && !defined(HAVE_GETRANDOM) && !defined(__OPENORBIS__)
#include <sys/param.h>
#include <sys/sysctl.h>
#if defined(KERN_ARND)

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@@ -0,0 +1,25 @@
diff --git a/source/opt/loop_dependence.cpp b/source/opt/loop_dependence.cpp
index e41c044..a51b53b 100644
--- a/source/opt/loop_dependence.cpp
+++ b/source/opt/loop_dependence.cpp
@@ -12,6 +12,12 @@
// See the License for the specific language governing permissions and
// limitations under the License.
+// PS4: issue?
+#ifdef __PS4__
+#pragma clang diagnostic ignored "-Wabsolute-value"
+#pragma clang diagnostic ignored "-Wshorten-64-to-32"
+#endif
+
#include "source/opt/loop_dependence.h"
#include <functional>
@@ -19,6 +25,7 @@
#include <string>
#include <utility>
#include <vector>
+#include <cstdlib>
#include "source/opt/instruction.h"
#include "source/opt/scalar_analysis_nodes.h"

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@@ -17,6 +17,7 @@ include(DownloadExternals)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
include(OpenOrbis)
DetectArchitecture()

391
CMakeModules/FindSDL2.cmake Normal file
View File

@@ -0,0 +1,391 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
# Copyright 2000-2019 Kitware, Inc. and Contributors
# All rights reserved.
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of Kitware, Inc. nor the names of Contributors
# may be used to endorse or promote products derived from this
# software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#[=======================================================================[.rst:
FindSDL2
--------
Locate SDL2 library
This module defines the following 'IMPORTED' targets:
::
SDL2::Core
The SDL2 library, if found.
Libraries should link to SDL2::Core
SDL2::Main
The SDL2main library, if found.
Applications should link to SDL2::Main instead of SDL2::Core
This module will set the following variables in your project:
::
SDL2_LIBRARIES, the name of the library to link against
SDL2_INCLUDE_DIRS, where to find SDL.h
SDL2_FOUND, if false, do not try to link to SDL2
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
This module responds to the following cache variables:
::
SDL2_PATH
Set a custom SDL2 Library path (default: empty)
SDL2_NO_DEFAULT_PATH
Disable search SDL2 Library in default path.
If SDL2_PATH (default: ON)
Else (default: OFF)
SDL2_INCLUDE_DIR
SDL2 headers path.
SDL2_LIBRARY
SDL2 Library (.dll, .so, .a, etc) path.
SDL2MAIN_LIBRAY
SDL2main Library (.a) path.
SDL2_BUILDING_LIBRARY
This flag is useful only when linking to SDL2_LIBRARIES insead of
SDL2::Main. It is required only when building a library that links to
SDL2_LIBRARIES, because only applications need main() (No need to also
link to SDL2main).
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
and no SDL2::Main target will be created.
Don't forget to include SDLmain.h and SDLmain.m in your project for the
OS X framework based version. (Other versions link to -lSDL2main which
this module will try to find on your behalf.) Also for OS X, this
module will automatically add the -framework Cocoa on your behalf.
Additional Note: If you see an empty SDL2_LIBRARY in your project
configuration, it means CMake did not find your SDL2 library
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
to your SDL2 library, and configure again. Similarly, if you see an
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
values are used to generate the final SDL2_LIBRARIES variable and the
SDL2::Core and SDL2::Main targets, but when these values are unset,
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
$SDL2DIR is an environment variable that would correspond to the
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
Created by Amine Ben Hassouna:
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
Add cache variables for more flexibility:
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
Mark 'Threads' as a required dependency for non-OSX systems.
Modernize the FindSDL2.cmake module by creating specific targets:
SDL2::Core and SDL2::Main (for details, see doc above).
Original FindSDL.cmake module:
Modified by Eric Wing. Added code to assist with automated building
by using environmental variables and providing a more
controlled/consistent search behavior. Added new modifications to
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
Also corrected the header search path to follow "proper" SDL
guidelines. Added a search for SDLmain which is needed by some
platforms. Added a search for threads which is needed by some
platforms. Added needed compile switches for MinGW.
On OSX, this will prefer the Framework version (if found) over others.
People will have to manually change the cache value of SDL2_LIBRARY to
override this selection or set the SDL2_PATH variable or the CMake
environment CMAKE_INCLUDE_PATH to modify the search paths.
Note that the header path has changed from SDL/SDL.h to just SDL.h
This needed to change because "proper" SDL convention is #include
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
because not all systems place things in SDL/ (see FreeBSD).
#]=======================================================================]
# Define options for searching SDL2 Library in a custom path
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
set(_SDL2_NO_DEFAULT_PATH OFF)
if(SDL2_PATH)
set(_SDL2_NO_DEFAULT_PATH ON)
endif()
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
CACHE BOOL "Disable search SDL2 Library in default path")
unset(_SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD)
if(SDL2_NO_DEFAULT_PATH)
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
endif()
# Search for the SDL2 include directory
find_path(SDL2_INCLUDE_DIR SDL.h
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDL2DIR}
include/SDL2 include
PATHS ${SDL2_PATH}
DOC "Where the SDL2 headers can be found"
)
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
# SDL-2.0 is the name used by FreeBSD ports...
# don't confuse it for the version number.
find_library(SDL2_LIBRARY
NAMES SDL2 SDL-2.0
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_PATH}
DOC "Where the SDL2 Library can be found"
)
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
if(NOT SDL2_BUILDING_LIBRARY)
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
if(SDL2_PATH)
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
endif()
if(NOT SDL2_NO_DEFAULT_PATH)
set(SDL2MAIN_LIBRARY_PATHS
/sw
/opt/local
/opt/csw
/opt
"${SDL2MAIN_LIBRARY_PATHS}"
)
endif()
find_library(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
ENV SDL2DIR
${SDL2_NO_DEFAULT_PATH_CMD}
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2MAIN_LIBRARY_PATHS}
DOC "Where the SDL2main library can be found"
)
unset(SDL2MAIN_LIBRARY_PATHS)
endif()
endif()
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
if(NOT APPLE)
find_package(Threads QUIET)
if(NOT Threads_FOUND)
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
if(SDL2_FIND_REQUIRED)
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
else()
if(NOT SDL2_FIND_QUIETLY)
message(STATUS ${SDL2_THREADS_NOT_FOUND})
endif()
return()
endif()
unset(SDL2_THREADS_NOT_FOUND)
endif()
endif()
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
if(MINGW)
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
endif()
if(SDL2_LIBRARY)
# For SDL2main
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
if(_SDL2_MAIN_INDEX EQUAL -1)
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
endif()
unset(_SDL2_MAIN_INDEX)
endif()
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
endif()
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
if(NOT APPLE)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
endif()
# For MinGW library
if(MINGW)
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
endif()
endif()
# Read SDL2 version
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
unset(SDL2_VERSION_MAJOR_LINE)
unset(SDL2_VERSION_MINOR_LINE)
unset(SDL2_VERSION_PATCH_LINE)
unset(SDL2_VERSION_MAJOR)
unset(SDL2_VERSION_MINOR)
unset(SDL2_VERSION_PATCH)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
if(SDL2MAIN_LIBRARY)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
VERSION_VAR SDL2_VERSION_STRING)
endif()
mark_as_advanced(SDL2_PATH
SDL2_NO_DEFAULT_PATH
SDL2_LIBRARY
SDL2MAIN_LIBRARY
SDL2_INCLUDE_DIR
SDL2_BUILDING_LIBRARY)
# SDL2:: targets (SDL2::Core and SDL2::Main)
if(SDL2_FOUND)
# SDL2::Core target
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
add_library(SDL2::Core UNKNOWN IMPORTED)
set_target_properties(SDL2::Core PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
if(APPLE)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_OPTIONS -framework Cocoa)
else()
# For threads, as mentioned Apple doesn't need this.
# For more details, please see above.
set_property(TARGET SDL2::Core APPEND PROPERTY
INTERFACE_LINK_LIBRARIES Threads::Threads)
endif()
endif()
# SDL2::Main target
# Applications should link to SDL2::Main instead of SDL2::Core
# For more details, please see above.
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
add_library(SDL2::Main INTERFACE IMPORTED)
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
elseif(SDL2MAIN_LIBRARY)
# MinGW requires that the mingw32 library is specified before the
# libSDL2main.a static library when linking.
# The SDL2::MainInternal target is used internally to make sure that
# CMake respects this condition.
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
set_property(TARGET SDL2::MainInternal PROPERTY
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
set_property(TARGET SDL2::MainInternal PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::Core)
add_library(SDL2::Main INTERFACE IMPORTED)
if(MINGW)
# MinGW needs an additional link flag '-mwindows' and link to mingw32
set_property(TARGET SDL2::Main PROPERTY
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
endif()
set_property(TARGET SDL2::Main APPEND PROPERTY
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
endif()
endif()
endif()

View File

@@ -18,10 +18,13 @@ if (DEFINED GIT_RELEASE)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
else()
elseif(DEFINED GIT_COMMIT)
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
else()
set(BUILD_VERSION "NoGitInfo")
set(IS_DEV_BUILD true)
endif()
set(GIT_DESC ${BUILD_VERSION})

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@@ -0,0 +1,33 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(create_ps4_pkg project target content_id)
set(sce_sys_dir sce_sys)
set(sce_sys_param ${sce_sys_dir}/param.sfo)
add_custom_command(
OUTPUT "${target}.pkg"
COMMAND ${CMAKE_SYSROOT}/bin/create-fself -in=bin/${target} -out=${target}.oelf --eboot eboot.bin
COMMAND mkdir -p ${sce_sys_dir}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_new ${sce_sys_param}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_TYPE --type Integer --maxsize 4 --value 1
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_VER --type Utf8 --maxsize 8 --value 1.03
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} ATTRIBUTE --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CATEGORY --type Utf8 --maxsize 4 --value gd
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CONTENT_ID --type Utf8 --maxsize 48 --value ${content_id}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} DOWNLOAD_DATA_SIZE --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} SYSTEM_VER --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE --type Utf8 --maxsize 128 --value ${target}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE_ID --type Utf8 --maxsize 12 --value BREW00090
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} VERSION --type Utf8 --maxsize 8 --value 1.03
COMMAND ${CMAKE_SYSROOT}/bin/create-gp4 -out ${target}.gp4 --content-id=${content_id} --files "eboot.bin ${sce_sys_param} sce_module/libc.prx sce_module/libSceFios2.prx"
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core pkg_build ${target}.gp4 .
VERBATIM
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
DEPENDS ${project}
)
add_custom_target(${project}_pkg ALL DEPENDS "${target}.pkg")
endfunction()
if (NOT DEFINED ENV{OO_PS4_TOOLCHAIN})
set(ENV{OO_PS4_TOOLCHAIN} ${CMAKE_SYSROOT})
endif ()

View File

@@ -19,7 +19,8 @@
"patches": [
"0001-clang-cl.patch",
"0002-use-marmasm.patch",
"0003-armasm-options.patch"
"0003-armasm-options.patch",
"0004-openorbis.patch"
]
},
"fmt": {
@@ -96,8 +97,8 @@
"package": "VVL",
"repo": "KhronosGroup/Vulkan-ValidationLayers",
"tag": "vulkan-sdk-%VERSION%",
"git_version": "1.4.328.1",
"git_version": "1.4.335.0",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "5ec895a453cb7c2f156830b9766953a0c2bd44dea99e6a3dac4160305041ccd3e87534b4ce0bd102392178d2a8eca48411856298f9395e60117cdfe89f72137e"
"hash": "48167c4a17736301bd08f9290f41830443e1f18cce8ad867fc6f289b49e18b40e93c9850b377951af82f51b5b6d7313aa6a884fc5df79f5ce3df82696c1c1244"
}
}

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@@ -207,3 +207,10 @@ Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifica
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## PlayStation 4 (OpenOrbis cross compile)
```sh
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain"
export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
```

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@@ -26,6 +26,7 @@ Eden will store configuration files in the following directories:
- **Android**: Data is stored internally.
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
- **HaikuOS**: `/boot/home/config/settings/eden`
- **PlayStation 4**: `/data/eden`
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead.

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@@ -147,7 +147,11 @@ if (ENABLE_SDL2)
AddJsonPackage(sdl2)
endif()
find_package(SDL2 2.26.4 REQUIRED)
if (PLATFORM_PS4)
set(SDL2_LIBRARY ${CMAKE_SYSROOT}/lib/libSDL2.a)
set(SDL2_INCLUDE_DIR ${CMAKE_SYSROOT}/include/SDL2)
endif()
find_package(SDL2 REQUIRED)
endif()
set(BUILD_SHARED_LIBS OFF)

View File

@@ -17,6 +17,8 @@
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(PLATFORM_SUN ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenOrbis")
set(PLATFORM_PS4 ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")

View File

@@ -104,7 +104,8 @@
"skip_updates": true,
"patches": [
"0001-aesni-fix.patch",
"0002-arm64-aes-fix.patch"
"0002-arm64-aes-fix.patch",
"0003-openorbis.patch"
]
},
"enet": {
@@ -113,16 +114,19 @@
"hash": "a0d2fa8c957704dd49e00a726284ac5ca034b50b00d2b20a94fa1bbfbb80841467834bfdc84aa0ed0d6aab894608fd6c86c3b94eee46343f0e6d9c22e391dbf9",
"version": "1.3",
"git_version": "1.3.18",
"find_args": "MODULE"
"find_args": "MODULE",
"patches": [
"0001-openorbis.patch"
]
},
"vulkan-utility-headers": {
"package": "VulkanUtilityLibraries",
"repo": "scripts/VulkanUtilityHeaders",
"tag": "%VERSION%",
"git_version": "1.4.328",
"git_version": "1.4.335",
"artifact": "VulkanUtilityHeaders.tar.zst",
"git_host": "git.crueter.xyz",
"hash": "9922217b39faf73cd4fc1510f2fdba14a49aa5c0d77f9ee24ee0512cef16b234d0cabc83c1fec861fa5df1d43e7f086ca9b6501753899119f39c5ca530cb0dae"
"hash": "16dac0e6586702580c4279e4cd37ffe3cf909c93eb31b5069da7af36436d47b270a9cbaac953bb66c22ed12ed67ffa096688599267f307dfb62be1bc09f79833"
},
"spirv-tools": {
"package": "SPIRV-Tools",
@@ -134,7 +138,8 @@
"SPIRV_SKIP_EXECUTABLES ON"
],
"patches": [
"0001-netbsd-fix.patch"
"0001-netbsd-fix.patch",
"0002-openorbis.patch"
]
},
"spirv-headers": {

View File

@@ -13,63 +13,106 @@ set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS)
if (UNIX AND NOT ANDROID)
find_package(PkgConfig REQUIRED)
if (NOT ANDROID)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
if (NOT YUZU_USE_BUNDLED_FFMPEG)
set(FFmpeg_CROSS_COMPILE_FLAGS "")
if (ANDROID)
# TODO: Maybe use CMAKE_SYSROOT? and probably provide a toolchain file for android
# I mean isn't that the "proper" way anyways?
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
set(SYSROOT "${TOOLCHAIN}/sysroot")
set(FFmpeg_CPU "armv8-a")
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--enable-cross-compile
--arch=arm64
#--cpu=${FFmpeg_CPU}
--cross-prefix="${TOOLCHAIN}/bin/aarch64-linux-android-"
--sysroot="${SYSROOT}"
--target-os=android
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
--extra-ldflags="-nostdlib"
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
# User attempts to do a FFmpeg cross compilation because...
# Here we just quickly test against host/system processors not matching
# TODO: Test for versions not matching as well?
elseif (NOT (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES CMAKE_SYSTEM_PROCESSOR
AND CMAKE_HOST_SYSTEM_NAME MATCHES CMAKE_SYSTEM_NAME))
string(TOLOWER "${CMAKE_SYSTEM_NAME}" FFmpeg_SYSTEM_NAME)
if (FFmpeg_SYSTEM_NAME STREQUAL "openorbis")
set(FFmpeg_SYSTEM_NAME "freebsd") # Emulates FBSD :)
endif()
# TODO: Can we really do better? Auto-detection? Something clever?
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--enable-cross-compile
--arch="${CMAKE_SYSTEM_PROCESSOR}"
--target-os="${FFmpeg_SYSTEM_NAME}"
--sysroot="${CMAKE_SYSROOT}"
)
if (DEFINED FFmpeg_CROSS_PREFIX)
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --cross-prefix="${FFmpeg_CROSS_PREFIX}")
else()
message(WARNING "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: \${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}-")
endif()
set(FFmpeg_IS_CROSS_COMPILING TRUE)
endif()
endif()
if (NOT APPLE)
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
if(PLATFORM_SUN)
find_library(LIBDRM_LIB libdrm PATHS /usr/lib/64 /usr/lib/amd64 /usr/lib)
if(LIBDRM_LIB)
if (PLATFORM_PS4)
list(APPEND FFmpeg_HWACCEL_FLAGS
--disable-vaapi
)
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
find_package(X11)
if(X11_FOUND)
if (NOT APPLE)
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
if(PLATFORM_SUN)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
X11
"${LIBDRM_LIB}")
message(STATUS "Found libdrm at: ${LIBDRM_LIB}")
"${CMAKE_SYSROOT}/usr/lib/xorg/amd64/libdrm.so")
else()
message(WARNING "libdrm not found, disabling libdrm support")
list(APPEND FFmpeg_HWACCEL_FLAGS
--disable-libdrm)
pkg_check_modules(LIBDRM libdrm REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS})
endif()
else()
pkg_check_modules(LIBDRM libdrm REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-libdrm)
endif()
endif()
if(LIBVA_FOUND)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp8_vaapi
--enable-hwaccel=vp9_vaapi)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
if(LIBVA_FOUND)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp8_vaapi
--enable-hwaccel=vp9_vaapi)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
endif()
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
message(WARNING "ffmpeg: X11 libraries not found, disabling VA-API...")
endif()
if (FFNVCODEC_FOUND)
@@ -113,6 +156,23 @@ if (UNIX AND NOT ANDROID)
endif()
endif()
if (PLATFORM_PS4)
list(APPEND FFmpeg_CROSS_COMPILE_LIBS
-lc
-lkernel
-lSceUserService
-lSceSysmodule
-lSceNet
-lSceLibcInternal
)
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--disable-pthreads
--extra-cflags=${CMAKE_SYSROOT}/usr/include
--extra-cxxflags=${CMAKE_SYSROOT}/usr/include
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
)
endif()
if (YUZU_USE_BUNDLED_FFMPEG)
AddJsonPackage(ffmpeg-ci)
@@ -183,24 +243,6 @@ else()
find_program(BASH_PROGRAM bash REQUIRED)
set(FFmpeg_CROSS_COMPILE_FLAGS "")
if (ANDROID)
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
set(SYSROOT "${TOOLCHAIN}/sysroot")
set(FFmpeg_CPU "armv8-a")
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--arch=arm64
#--cpu=${FFmpeg_CPU}
--enable-cross-compile
--cross-prefix=${TOOLCHAIN}/bin/aarch64-linux-android-
--sysroot=${SYSROOT}
--target-os=android
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
--extra-ldflags="-nostdlib"
)
endif()
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
@@ -217,15 +259,18 @@ else()
--disable-ffmpeg
--disable-ffprobe
--disable-network
--disable-postproc
--disable-swresample
--enable-decoder=h264
--enable-decoder=vp8
--enable-decoder=vp9
--enable-filter=yadif,scale
--enable-pic
--cc="${FFmpeg_CC}"
--cxx="${FFmpeg_CXX}"
--cc=${FFmpeg_CC}
--cxx=${FFmpeg_CXX}
--ld=${CMAKE_LINKER}
--extra-cflags=${CMAKE_C_FLAGS}
--extra-cxxflags=${CMAKE_CXX_FLAGS}
--extra-ldflags=${CMAKE_C_LINK_FLAGS}
${FFmpeg_HWACCEL_FLAGS}
${FFmpeg_CROSS_COMPILE_FLAGS}
WORKING_DIRECTORY
@@ -257,7 +302,7 @@ else()
OUTPUT
${FFmpeg_BUILD_LIBRARIES}
COMMAND
make ${FFmpeg_MAKE_ARGS}
gmake ${FFmpeg_MAKE_ARGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)

View File

@@ -18,6 +18,7 @@ plugins {
id("androidx.navigation.safeargs.kotlin")
id("org.jlleitschuh.gradle.ktlint") version "11.4.0"
id("com.github.triplet.play") version "3.8.6"
id("idea")
}
/**
@@ -27,6 +28,8 @@ plugins {
*/
val autoVersion = (((System.currentTimeMillis() / 1000) - 1451606400) / 10).toInt()
val edenDir = project(":Eden").projectDir
@Suppress("UnstableApiUsage")
android {
namespace = "org.yuzu.yuzu_emu"
@@ -36,7 +39,6 @@ android {
buildFeatures {
viewBinding = true
buildConfig = true
}
compileOptions {
@@ -241,11 +243,17 @@ android {
externalNativeBuild {
cmake {
version = "3.22.1"
path = file("../../../CMakeLists.txt")
path = file("${edenDir}/CMakeLists.txt")
}
}
}
idea {
module {
// Inclusion to exclude build/ dir from non-Android
excludeDirs.add(file("${edenDir}/build"))
}
}
tasks.register<Delete>("ktlintReset", fun Delete.() {
delete(File(layout.buildDirectory.toString() + File.separator + "intermediates/ktLint"))
@@ -346,7 +354,7 @@ fun getGitVersion(): String {
}
afterEvaluate {
val artifactsDir = layout.projectDirectory.dir("../../../artifacts")
val artifactsDir = layout.projectDirectory.dir("${edenDir}/artifacts")
val outputsDir = layout.buildDirectory.dir("outputs").get()
android.applicationVariants.forEach { variant ->

View File

@@ -14,6 +14,8 @@ android.useAndroidX=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official
kotlin.parallel.tasks.in.project=true
android.defaults.buildfeatures.buildconfig=true
# Android Gradle plugin 8.0.2
android.suppressUnsupportedCompileSdk=34
android.native.buildOutput=verbose

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -19,3 +22,6 @@ dependencyResolutionManagement {
}
include(":app")
include("Eden")
project(":Eden").projectDir = file("../..")

View File

@@ -251,8 +251,8 @@ if (ENABLE_SDL2)
sink/sdl2_sink.cpp
sink/sdl2_sink.h
)
target_link_libraries(audio_core PRIVATE SDL2::SDL2)
target_include_directories(audio_core PRIVATE ${CMAKE_SYSROOT}/include/SDL2)
target_link_libraries(audio_core PRIVATE SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif()

View File

@@ -34,8 +34,8 @@ struct Member {
struct RoomInformation {
std::string name; ///< Name of the server
std::string description; ///< Server description
u32 member_slots; ///< Maximum number of members in this room
u16 port; ///< The port of this room
u32 member_slots{}; ///< Maximum number of members in this room
u16 port{}; ///< The port of this room
GameInfo preferred_game; ///< Game to advertise that you want to play
std::string host_username; ///< Forum username of the host
};
@@ -46,8 +46,8 @@ struct Room {
std::string id;
std::string verify_uid; ///< UID used for verification
std::string ip;
u32 net_version;
bool has_password;
u32 net_version{};
bool has_password = false;
std::vector<Member> members;
};

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -171,11 +174,14 @@ bool CreateDir(const fs::path& path) {
return false;
}
// TODO: Maybe this is what causes death?
#ifndef __OPENORBIS__
if (!Exists(path.parent_path())) {
LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
PathToUTF8String(path));
return false;
}
#endif
if (IsDir(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",

View File

@@ -130,6 +130,10 @@ public:
ASSERT(!eden_path.empty());
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#elif defined(__OPENORBIS__)
eden_path = "/data/eden";
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#else
eden_path = GetCurrentDir() / PORTABLE_DIR;
if (!Exists(eden_path) || !IsDir(eden_path)) {

View File

@@ -30,19 +30,21 @@
#include <sys/random.h>
#include <mach/vm_map.h>
#include <mach/mach.h>
#elif defined(__OPENORBIS__)
#include <orbis/libkernel.h>
#endif
// FreeBSD
#ifndef MAP_NORESERVE
#define MAP_NORESERVE 0
# define MAP_NORESERVE 0
#endif
// Solaris 11 and illumos
#ifndef MAP_ALIGNED_SUPER
#define MAP_ALIGNED_SUPER 0
# define MAP_ALIGNED_SUPER 0
#endif
// macOS
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
# define MAP_ANONYMOUS MAP_ANON
#endif
#endif // ^^^ POSIX ^^^
@@ -68,8 +70,8 @@ static int memfd_create(const char* name, unsigned int flags) {
namespace Common {
constexpr size_t PageAlignment = 0x1000;
constexpr size_t HugePageSize = 0x200000;
[[maybe_unused]] constexpr size_t PageAlignment = 0x1000;
[[maybe_unused]] constexpr size_t HugePageSize = 0x200000;
#ifdef _WIN32
@@ -438,13 +440,15 @@ static void* ChooseVirtualBase(size_t virtual_size) {
#else
static void* ChooseVirtualBase(size_t virtual_size) {
static void* ChooseVirtualBase(size_t size) {
#if defined(__FreeBSD__) || defined(__DragonFly__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__) || defined(__managarm__) || defined(__AIX__)
void* virtual_base = mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
void* virtual_base = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
if (virtual_base != MAP_FAILED)
return virtual_base;
return mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
#else
return mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
#endif
return mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
}
#endif
@@ -500,9 +504,12 @@ class HostMemory::Impl {
public:
explicit Impl(size_t backing_size_, size_t virtual_size_)
: backing_size{backing_size_}, virtual_size{virtual_size_} {
#ifdef __OPENORBIS__
#else
long page_size = sysconf(_SC_PAGESIZE);
ASSERT_MSG(page_size == 0x1000, "page size {:#x} is incompatible with 4K paging",
page_size);
ASSERT_MSG(page_size == 0x1000, "page size {:#x} is incompatible with 4K paging", page_size);
#endif
// Backing memory initialization
#if defined(__sun__) || defined(__HAIKU__) || defined(__NetBSD__) || defined(__DragonFly__)
fd = shm_open_anon(O_RDWR | O_CREAT | O_EXCL | O_NOFOLLOW, 0600);
@@ -578,10 +585,7 @@ public:
#endif
int flags = (fd > 0 ? MAP_SHARED : MAP_PRIVATE) | MAP_FIXED;
void* ret = mmap(virtual_base + virtual_offset, length, prot_flags, flags, fd, host_offset);
ASSERT_MSG(ret != MAP_FAILED,
"mmap(virt_off=0x{:X}, host_off=0x{:X}, len=0x{:X}, virt_size=0x{:X}, backing_size=0x{:X}, perms=0x{:X}) failed: {}",
virtual_offset, host_offset, length, virtual_size, backing_size,
static_cast<u32>(perms), strerror(errno));
ASSERT_MSG(ret != MAP_FAILED, "mmap: {}", strerror(errno));
}
void Unmap(size_t virtual_offset, size_t length) {
@@ -695,31 +699,25 @@ private:
#endif // ^^^ POSIX ^^^
HostMemory::HostMemory(size_t backing_size_, size_t virtual_size_)
: backing_size(backing_size_), virtual_size(virtual_size_) {
try {
// Try to allocate a fastmem arena.
// The implementation will fail with std::bad_alloc on errors.
impl =
std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment),
AlignUp(virtual_size, PageAlignment) + HugePageSize);
backing_base = impl->backing_base;
virtual_base = impl->virtual_base;
if (virtual_base) {
// Ensure the virtual base is aligned to the L2 block size.
virtual_base = reinterpret_cast<u8*>(
Common::AlignUp(reinterpret_cast<uintptr_t>(virtual_base), HugePageSize));
virtual_base_offset = virtual_base - impl->virtual_base;
}
} catch (const std::bad_alloc&) {
LOG_CRITICAL(HW_Memory,
"Fastmem unavailable, falling back to VirtualBuffer for memory allocation");
fallback_buffer = std::make_unique<Common::VirtualBuffer<u8>>(backing_size);
backing_base = fallback_buffer->data();
virtual_base = nullptr;
HostMemory::HostMemory(size_t backing_size_, size_t virtual_size_) : backing_size(backing_size_), virtual_size(virtual_size_) {
#ifdef __OPENORBIS__
Common::InitSwap();
LOG_WARNING(HW_Memory, "Platform doesn't support fastmem");
fallback_buffer.emplace(backing_size);
backing_base = fallback_buffer->data();
virtual_base = nullptr;
#else
// Try to allocate a fastmem arena.
// The implementation will fail with std::bad_alloc on errors.
impl = std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment), AlignUp(virtual_size, PageAlignment) + HugePageSize);
backing_base = impl->backing_base;
virtual_base = impl->virtual_base;
if (virtual_base) {
// Ensure the virtual base is aligned to the L2 block size.
virtual_base = reinterpret_cast<u8*>(Common::AlignUp(uintptr_t(virtual_base), HugePageSize));
virtual_base_offset = virtual_base - impl->virtual_base;
}
#endif
}
HostMemory::~HostMemory() = default;

View File

@@ -1,9 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/virtual_buffer.h"
@@ -81,7 +85,7 @@ private:
size_t virtual_base_offset{};
// Fallback if fastmem is not supported on this platform
std::unique_ptr<Common::VirtualBuffer<u8>> fallback_buffer;
std::optional<Common::VirtualBuffer<u8>> fallback_buffer;
};
} // namespace Common

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -8,7 +11,7 @@
// clang-format on
#else
#include <sys/types.h>
#if defined(__APPLE__) || defined(__FreeBSD__)
#if defined(__APPLE__) || (defined(__FreeBSD__) && !defined(__OPENORBIS__))
#include <sys/sysctl.h>
#elif defined(__linux__)
#include <sys/sysinfo.h>
@@ -43,6 +46,8 @@ static MemoryInfo Detect() {
sysctlbyname("vm.swapusage", &vmusage, &sizeof_vmusage, nullptr, 0);
mem_info.TotalPhysicalMemory = ramsize;
mem_info.TotalSwapMemory = vmusage.xsu_total;
#elif defined(__OPENORBIS__)
mem_info.TotalPhysicalMemory = mem_info.TotalSwapMemory = 0;
#elif defined(__FreeBSD__)
u_long physmem, swap_total;
std::size_t sizeof_u_long = sizeof(u_long);

View File

@@ -196,7 +196,14 @@ struct Values {
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
SwitchableSetting<bool> use_multi_core{linkage,
#ifdef __OPENORBIS__
// Re-enable once proper TLS support is added
false,
#else
true,
#endif
"use_multi_core", Category::Core};
SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
MemoryLayout::Memory_4Gb,
"memory_layout_mode",
@@ -318,14 +325,14 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
#if defined(__sun__) || defined(__managarm__)
#if defined(__sun__) || defined(__managarm__) || defined(__OPENORBIS__)
RendererBackend::OpenGL,
#else
RendererBackend::Vulkan,
#endif
"backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{linkage,
#if defined(__sun__) || defined(__managarm__)
#if defined(__sun__) || defined(__managarm__) || defined(__OPENORBIS__)
ShaderBackend::Glsl,
#else
ShaderBackend::SpirV,
@@ -466,7 +473,7 @@ struct Values {
true};
SwitchableSetting<bool> async_presentation{linkage,
#ifdef ANDROID
false,
true,
#else
false,
#endif

View File

@@ -130,17 +130,6 @@ public:
ResetStorageBit(id.index);
}
[[nodiscard]] bool Contains(SlotId id) const noexcept {
if (!id) {
return false;
}
const size_t word = id.index / 64;
if (word >= stored_bitset.size()) {
return false;
}
return ((stored_bitset[word] >> (id.index % 64)) & 1) != 0;
}
[[nodiscard]] Iterator begin() noexcept {
const auto it = std::ranges::find_if(stored_bitset, [](u64 value) { return value != 0; });
if (it == stored_bitset.end()) {

View File

@@ -10,30 +10,147 @@
#include <sys/mman.h>
#endif
#ifdef __OPENORBIS__
#include <ranges>
#include <csignal>
#include <boost/container/static_vector.hpp>
#include <orbis/SystemService.h>
typedef void (*SceKernelExceptionHandler)(int32_t, void*);
extern "C" int32_t sceKernelInstallExceptionHandler(int32_t signum, SceKernelExceptionHandler handler);
#endif
#include "common/assert.h"
#include "common/virtual_buffer.h"
#include "common/logging/log.h"
// PlayStation 4
// Flag needs to be undef-ed on non PS4 since it has different semantics
// on some platforms.
#ifdef __OPENORBIS__
# ifndef MAP_SYSTEM
# define MAP_SYSTEM 0x2000
# endif
# ifndef MAP_VOID
# define MAP_VOID 0x100
# endif
// sigaction(2) has a motherfucking bug on musl where the thing isnt even properly prefixed
# undef sa_sigaction
# define sa_sigaction __sa_handler.__sa_sigaction
#endif
namespace Common {
void* AllocateMemoryPages(std::size_t size) noexcept {
#ifdef _WIN32
void* base = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
#else
void* base = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
if (base == MAP_FAILED)
base = nullptr;
#endif
ASSERT(base);
return base;
#ifdef __OPENORBIS__
namespace Orbis {
struct Ucontext {
struct Sigset {
u64 bits[2];
} uc_sigmask;
int field1_0x10[12];
struct Mcontext {
u64 mc_onstack;
u64 mc_rdi;
u64 mc_rsi;
u64 mc_rdx;
u64 mc_rcx;
u64 mc_r8;
u64 mc_r9;
u64 mc_rax;
u64 mc_rbx;
u64 mc_rbp;
u64 mc_r10;
u64 mc_r11;
u64 mc_r12;
u64 mc_r13;
u64 mc_r14;
u64 mc_r15;
int mc_trapno;
u16 mc_fs;
u16 mc_gs;
u64 mc_addr;
int mc_flags;
u16 mc_es;
u16 mc_ds;
u64 mc_err;
u64 mc_rip;
u64 mc_cs;
u64 mc_rflags;
u64 mc_rsp;
u64 mc_ss;
u64 mc_len;
u64 mc_fpformat;
u64 mc_ownedfp;
u64 mc_lbrfrom;
u64 mc_lbrto;
u64 mc_aux1;
u64 mc_aux2;
u64 mc_fpstate[104];
u64 mc_fsbase;
u64 mc_gsbase;
u64 mc_spare[6];
} uc_mcontext;
struct Ucontext* uc_link;
struct ExStack {
void* ss_sp;
std::size_t ss_size;
int ss_flags;
int _align;
} uc_stack;
int uc_flags;
int __spare[4];
int field7_0x4f4[3];
};
}
void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base)
static boost::container::static_vector<std::pair<void*, size_t>, 16> swap_regions;
extern "C" int sceKernelRemoveExceptionHandler(s32 sig_num);
static void SwapHandler(int sig, void* raw_context) {
auto& mctx = ((Orbis::Ucontext*)raw_context)->uc_mcontext;
if (std::ranges::find_if(swap_regions, [addr = mctx.mc_addr](auto const& e) {
return uintptr_t(addr) >= uintptr_t(e.first) && uintptr_t(addr) < uintptr_t(e.first) + e.second;
}) != swap_regions.end()) {
size_t const page_size = 4096;
size_t const page_mask = ~0xfff;
// should replace the existing mapping... ugh
void* aligned_addr = reinterpret_cast<void*>(uintptr_t(mctx.mc_addr) & page_mask);
void* res = mmap(aligned_addr, page_size, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_ANON | MAP_PRIVATE, -1, 0);
ASSERT(res != MAP_FAILED);
} else {
LOG_ERROR(HW_Memory, "fault in addr {:#x} at {:#x}", mctx.mc_addr, mctx.mc_rip); // print caller address
sceKernelRemoveExceptionHandler(SIGSEGV); // to not catch the next signal
}
}
void InitSwap() noexcept {
sceKernelInstallExceptionHandler(SIGSEGV, &SwapHandler);
}
#else
void InitSwap() noexcept {}
#endif
void* AllocateMemoryPages(std::size_t size) noexcept {
#ifdef _WIN32
void* addr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
ASSERT(addr != nullptr);
#elif defined(__OPENORBIS__)
void* addr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_VOID | MAP_PRIVATE, -1, 0);
ASSERT(addr != MAP_FAILED);
swap_regions.emplace_back(addr, size);
#else
void* addr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
ASSERT(addr != MAP_FAILED);
#endif
return addr;
}
void FreeMemoryPages(void* addr, [[maybe_unused]] std::size_t size) noexcept {
if (!addr)
return;
#ifdef _WIN32
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
VirtualFree(addr, 0, MEM_RELEASE);
#else
ASSERT(munmap(base, size) == 0);
int rc = munmap(addr, size);
ASSERT(rc == 0);
#endif
}

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,6 +12,7 @@ namespace Common {
void* AllocateMemoryPages(std::size_t size) noexcept;
void FreeMemoryPages(void* base, std::size_t size) noexcept;
void InitSwap() noexcept;
template <typename T>
class VirtualBuffer final {
@@ -32,9 +36,10 @@ public:
VirtualBuffer(const VirtualBuffer&) = delete;
VirtualBuffer& operator=(const VirtualBuffer&) = delete;
VirtualBuffer(VirtualBuffer&& other) noexcept
: alloc_size{std::exchange(other.alloc_size, 0)}, base_ptr{std::exchange(other.base_ptr),
nullptr} {}
VirtualBuffer(VirtualBuffer&& other) noexcept {
alloc_size = std::exchange(other.alloc_size, 0);
base_ptr = std::exchange(other.base_ptr, nullptr);
}
VirtualBuffer& operator=(VirtualBuffer&& other) noexcept {
alloc_size = std::exchange(other.alloc_size, 0);

View File

@@ -295,7 +295,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ArmDynarmic32::MakeJit(Common::PageTable* pa
// Curated optimizations
case Settings::CpuAccuracy::Auto:
config.unsafe_optimizations = true;
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__) || defined(__DragonFly__) || defined(__NetBSD__)
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__) || defined(__DragonFly__) || defined(__NetBSD__) || defined(__OPENORBIS__)
config.fastmem_pointer = std::nullopt;
config.fastmem_exclusive_access = false;
#endif

View File

@@ -391,28 +391,15 @@ const std::size_t CACHE_PAGE_SIZE = 4096;
void ArmNce::ClearInstructionCache() {
#ifdef __aarch64__
// Use IC IALLU to actually invalidate L1 instruction cache
// Ensure all previous memory operations complete
asm volatile("dsb ish\n"
"ic iallu\n"
"dsb ish\n"
"isb" ::: "memory");
#endif
}
void ArmNce::InvalidateCacheRange(u64 addr, std::size_t size) {
#ifdef ARCHITECTURE_arm64
// Invalidate instruction cache for specific range instead of full flush
constexpr u64 cache_line_size = 64;
const u64 aligned_addr = addr & ~(cache_line_size - 1);
const u64 end_addr = (addr + size + cache_line_size - 1) & ~(cache_line_size - 1);
asm volatile("dsb ish" ::: "memory");
for (u64 i = aligned_addr; i < end_addr; i += cache_line_size) {
asm volatile("ic ivau, %0" :: "r"(i) : "memory");
}
asm volatile("dsb ish\n"
"isb" ::: "memory");
#endif
this->ClearInstructionCache();
}
} // namespace Core

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -26,27 +29,22 @@ public:
template <typename T>
Common::PhysicalAddress GetPhysicalAddr(const T* ptr) const {
return (reinterpret_cast<uintptr_t>(ptr) -
reinterpret_cast<uintptr_t>(buffer.BackingBasePointer())) +
DramMemoryMap::Base;
return (uintptr_t(ptr) - uintptr_t(buffer.BackingBasePointer())) + DramMemoryMap::Base;
}
template <typename T>
PAddr GetRawPhysicalAddr(const T* ptr) const {
return static_cast<PAddr>(reinterpret_cast<uintptr_t>(ptr) -
reinterpret_cast<uintptr_t>(buffer.BackingBasePointer()));
return PAddr(uintptr_t(ptr) - uintptr_t(buffer.BackingBasePointer()));
}
template <typename T>
T* GetPointer(Common::PhysicalAddress addr) {
return reinterpret_cast<T*>(buffer.BackingBasePointer() +
(GetInteger(addr) - DramMemoryMap::Base));
return reinterpret_cast<T*>(buffer.BackingBasePointer() + (GetInteger(addr) - DramMemoryMap::Base));
}
template <typename T>
const T* GetPointer(Common::PhysicalAddress addr) const {
return reinterpret_cast<T*>(buffer.BackingBasePointer() +
(GetInteger(addr) - DramMemoryMap::Base));
return reinterpret_cast<T*>(buffer.BackingBasePointer() + (GetInteger(addr) - DramMemoryMap::Base));
}
template <typename T>

View File

@@ -161,7 +161,7 @@ struct DeviceMemoryManagerAllocator {
template <typename Traits>
DeviceMemoryManager<Traits>::DeviceMemoryManager(const DeviceMemory& device_memory_)
: physical_base{reinterpret_cast<const uintptr_t>(device_memory_.buffer.BackingBasePointer())},
: physical_base{uintptr_t(device_memory_.buffer.BackingBasePointer())},
device_inter{nullptr}, compressed_physical_ptr(device_as_size >> Memory::YUZU_PAGEBITS),
compressed_device_addr(1ULL << ((Settings::values.memory_layout_mode.GetValue() ==
Settings::MemoryLayout::Memory_4Gb

View File

@@ -21,7 +21,7 @@ namespace Core::Frontend {
struct CabinetParameters {
Service::NFP::TagInfo tag_info;
Service::NFP::RegisterInfo register_info;
Service::NFP::CabinetMode mode;
Service::NFP::CabinetMode mode{};
};
using CabinetCallback = std::function<void(bool, const std::string&)>;

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -20,9 +23,9 @@ struct KeyboardInitializeParameters {
std::u16string initial_text;
char16_t left_optional_symbol_key;
char16_t right_optional_symbol_key;
u32 max_text_length;
u32 min_text_length;
s32 initial_cursor_position;
u32 max_text_length{};
u32 min_text_length{};
s32 initial_cursor_position{};
Service::AM::Frontend::SwkbdType type;
Service::AM::Frontend::SwkbdPasswordMode password_mode;
Service::AM::Frontend::SwkbdTextDrawType text_draw_type;
@@ -34,12 +37,12 @@ struct KeyboardInitializeParameters {
};
struct InlineAppearParameters {
u32 max_text_length;
u32 min_text_length;
f32 key_top_scale_x;
f32 key_top_scale_y;
f32 key_top_translate_x;
f32 key_top_translate_y;
u32 max_text_length{};
u32 min_text_length{};
f32 key_top_scale_x{};
f32 key_top_scale_y{};
f32 key_top_translate_x{};
f32 key_top_translate_y{};
Service::AM::Frontend::SwkbdType type;
Service::AM::Frontend::SwkbdKeyDisableFlags key_disable_flags;
bool key_top_as_floating;
@@ -50,7 +53,7 @@ struct InlineAppearParameters {
struct InlineTextParameters {
std::u16string input_text;
s32 cursor_position;
s32 cursor_position{};
};
class SoftwareKeyboardApplet : public Applet {

View File

@@ -69,7 +69,9 @@ struct KernelCore::Impl {
global_object_list_container = std::make_unique<KAutoObjectWithListContainer>(kernel);
global_scheduler_context = std::make_unique<Kernel::GlobalSchedulerContext>(kernel);
#ifndef __OPENORBIS__
is_phantom_mode_for_singlecore = false;
#endif
// Derive the initial memory layout from the emulated board
Init::InitializeSlabResourceCounts(kernel);
@@ -356,7 +358,11 @@ struct KernelCore::Impl {
application_process->Open();
}
#ifdef __OPENORBIS__
static inline u8 host_thread_id = UINT8_MAX;
#else
static inline thread_local u8 host_thread_id = UINT8_MAX;
#endif
/// Sets the host thread ID for the caller.
u32 SetHostThreadId(std::size_t core_id) {
@@ -380,8 +386,14 @@ struct KernelCore::Impl {
ASSERT(KThread::InitializeDummyThread(thread, nullptr).IsSuccess());
return thread;
}};
#ifdef __OPENORBIS__
// No proper TLS yet
static KThread raw_thread{system.Kernel()};
static KThread* thread = existing_thread ? existing_thread : initialize(&raw_thread);
#else
thread_local KThread raw_thread{system.Kernel()};
thread_local KThread* thread = existing_thread ? existing_thread : initialize(&raw_thread);
#endif
return thread;
}
@@ -407,22 +419,33 @@ struct KernelCore::Impl {
return this_id;
}
#ifdef __OPENORBIS__
bool IsPhantomModeForSingleCore() const {
return true;
}
void SetIsPhantomModeForSingleCore(bool value) {}
#else
// Forces singlecore
static inline thread_local bool is_phantom_mode_for_singlecore{false};
bool IsPhantomModeForSingleCore() const {
return is_phantom_mode_for_singlecore;
}
void SetIsPhantomModeForSingleCore(bool value) {
ASSERT(!is_multicore);
is_phantom_mode_for_singlecore = value;
}
#endif
bool IsShuttingDown() const {
return is_shutting_down.load(std::memory_order_relaxed);
}
#ifdef __OPENORBIS__
// PS4 doesn't have proper TLS handling
static inline KThread* current_thread{nullptr};
#else
static inline thread_local KThread* current_thread{nullptr};
#endif
KThread* GetCurrentEmuThread() {
if (!current_thread) {

View File

@@ -1,12 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include <cstring>
#include <sstream>
#include <boost/range/algorithm_ext/erase.hpp>
@@ -191,7 +187,7 @@ void HLERequestContext::ParseCommandBuffer(u32_le* src_cmdbuf, bool incoming) {
buffer_w_descriptors.push_back(rp.PopRaw<IPC::BufferDescriptorABW>());
}
buffer_c_offset = rp.GetCurrentOffset() + command_header->data_size;
const auto buffer_c_offset = rp.GetCurrentOffset() + command_header->data_size;
if (!command_header->IsTipc()) {
// Padding to align to 16 bytes
@@ -298,15 +294,7 @@ Result HLERequestContext::WriteToOutgoingCommandBuffer() {
}
// Write the domain objects to the command buffer, these go after the raw untranslated data.
if (buffer_c_offset != 0 && !buffer_c_descriptors.empty()) {
constexpr u32 WORDS_PER_DESCRIPTOR = sizeof(IPC::BufferDescriptorC) / sizeof(u32);
u32 descriptor_offset = buffer_c_offset;
for (const auto& descriptor : buffer_c_descriptors) {
std::memcpy(&cmd_buf[descriptor_offset], &descriptor, sizeof(descriptor));
descriptor_offset += WORDS_PER_DESCRIPTOR;
}
}
// TODO(Subv): This completely ignores C buffers.
if (GetManager()->IsDomain()) {
current_offset = domain_offset - static_cast<u32>(outgoing_domain_objects.size());
@@ -405,14 +393,10 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
const bool is_buffer_b{BufferDescriptorB().size() > buffer_index &&
BufferDescriptorB()[buffer_index].Size()};
const std::size_t buffer_size{GetWriteBufferSize(buffer_index)};
if (buffer_size == 0) {
LOG_WARNING(Core, "WriteBuffer target index {} has zero capacity", buffer_index);
return 0;
}
if (size > buffer_size) {
LOG_WARNING(Core, "size ({:016X}) is greater than buffer_size ({:016X}); clamping",
size, buffer_size);
size = buffer_size;
LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
buffer_size);
size = buffer_size; // TODO(bunnei): This needs to be HW tested
}
if (is_buffer_b) {
@@ -434,25 +418,15 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
std::size_t HLERequestContext::WriteBufferB(const void* buffer, std::size_t size,
std::size_t buffer_index) const {
if (buffer_index >= BufferDescriptorB().size()) {
LOG_WARNING(Core, "WriteBufferB invalid buffer index {}", buffer_index);
return 0;
}
if (size == 0) {
LOG_WARNING(Core, "skip empty buffer write (B)");
if (buffer_index >= BufferDescriptorB().size() || size == 0) {
return 0;
}
const auto buffer_size{BufferDescriptorB()[buffer_index].Size()};
if (buffer_size == 0) {
LOG_WARNING(Core, "WriteBufferB target index {} has zero capacity", buffer_index);
return 0;
}
if (size > buffer_size) {
LOG_WARNING(Core, "size ({:016X}) is greater than buffer_size ({:016X}); clamping",
size, buffer_size);
size = buffer_size;
LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
buffer_size);
size = buffer_size; // TODO(bunnei): This needs to be HW tested
}
memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size);
@@ -461,25 +435,15 @@ std::size_t HLERequestContext::WriteBufferB(const void* buffer, std::size_t size
std::size_t HLERequestContext::WriteBufferC(const void* buffer, std::size_t size,
std::size_t buffer_index) const {
if (buffer_index >= BufferDescriptorC().size()) {
LOG_WARNING(Core, "WriteBufferC invalid buffer index {}", buffer_index);
return 0;
}
if (size == 0) {
LOG_WARNING(Core, "skip empty buffer write (C)");
if (buffer_index >= BufferDescriptorC().size() || size == 0) {
return 0;
}
const auto buffer_size{BufferDescriptorC()[buffer_index].Size()};
if (buffer_size == 0) {
LOG_WARNING(Core, "WriteBufferC target index {} has zero capacity", buffer_index);
return 0;
}
if (size > buffer_size) {
LOG_WARNING(Core, "size ({:016X}) is greater than buffer_size ({:016X}); clamping",
size, buffer_size);
size = buffer_size;
LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
buffer_size);
size = buffer_size; // TODO(bunnei): This needs to be HW tested
}
memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size);
@@ -509,20 +473,12 @@ std::size_t HLERequestContext::GetWriteBufferSize(std::size_t buffer_index) cons
ASSERT_OR_EXECUTE_MSG(
BufferDescriptorB().size() > buffer_index, { return 0; },
"BufferDescriptorB invalid buffer_index {}", buffer_index);
const auto size = BufferDescriptorB()[buffer_index].Size();
if (size == 0) {
LOG_WARNING(Core, "BufferDescriptorB index {} has zero size", buffer_index);
}
return size;
return BufferDescriptorB()[buffer_index].Size();
} else {
ASSERT_OR_EXECUTE_MSG(
BufferDescriptorC().size() > buffer_index, { return 0; },
"BufferDescriptorC invalid buffer_index {}", buffer_index);
const auto size = BufferDescriptorC()[buffer_index].Size();
if (size == 0) {
LOG_WARNING(Core, "BufferDescriptorC index {} has zero size", buffer_index);
}
return size;
return BufferDescriptorC()[buffer_index].Size();
}
return 0;
}

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -425,7 +422,6 @@ private:
u32 data_payload_offset{};
u32 handles_offset{};
u32 domain_offset{};
u32 buffer_c_offset{};
std::weak_ptr<SessionRequestManager> manager{};
bool is_deferred{false};

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -79,7 +82,7 @@ using DeviceHandle = u64;
// This is nn::nfc::TagInfo
struct TagInfo {
UniqueSerialNumber uuid;
UniqueSerialNumber uuid{};
u8 uuid_length;
INSERT_PADDING_BYTES(0x15);
NfcProtocol protocol;

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -315,7 +318,7 @@ static_assert(sizeof(ModelInfo) == 0x40, "ModelInfo is an invalid size");
// This is nn::nfp::RegisterInfo
struct RegisterInfo {
Service::Mii::CharInfo mii_char_info;
WriteDate creation_date;
WriteDate creation_date{};
AmiiboName amiibo_name;
u8 font_region;
INSERT_PADDING_BYTES(0x7A);

View File

@@ -164,7 +164,7 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch
// Rebuild shared fonts from data ncas or synthesize
impl->shared_font = std::make_shared<Kernel::PhysicalMemory>(SHARED_FONT_MEM_SIZE);
for (auto font : SHARED_FONTS) {
for (auto& font : SHARED_FONTS) {
FileSys::VirtualFile romfs;
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
@@ -261,7 +261,7 @@ Result IPlatformServiceManager::GetSharedFontInOrderOfPriority(
out_font_sizes.size(), impl->shared_font_regions.size()});
for (size_t i = 0; i < max_size; i++) {
auto region = impl->GetSharedFontRegion(i);
auto& region = impl->GetSharedFontRegion(i);
out_font_codes[i] = static_cast<u32>(i);
out_font_offsets[i] = region.offset;

View File

@@ -59,12 +59,16 @@ public:
signal_stack_size = std::max<size_t>(SIGSTKSZ, 2 * 1024 * 1024);
signal_stack_memory = mmap(nullptr, signal_stack_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
#ifdef __OPENORBIS__
fmt::print(stderr, "no fastmem on PS4\n");
supports_fast_mem = false;
#else
stack_t signal_stack{};
signal_stack.ss_sp = signal_stack_memory;
signal_stack.ss_size = signal_stack_size;
signal_stack.ss_flags = 0;
if (sigaltstack(&signal_stack, nullptr) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: init failure at sigaltstack\n");
fmt::print(stderr, "POSIX SigHandler: init failure at sigaltstack\n");
supports_fast_mem = false;
return;
}
@@ -75,16 +79,17 @@ public:
sa.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGSEGV, &sa, &old_sa_segv) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGSEGV handler\n");
fmt::print(stderr, "POSIX SigHandler: could not set SIGSEGV handler\n");
supports_fast_mem = false;
return;
}
#ifdef __APPLE__
# ifdef __APPLE__
if (sigaction(SIGBUS, &sa, &old_sa_bus) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGBUS handler\n");
fmt::print(stderr, "POSIX SigHandler: could not set SIGBUS handler\n");
supports_fast_mem = false;
return;
}
# endif
#endif
}
@@ -145,6 +150,9 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
# error "Invalid architecture"
#endif
#ifdef __OPENORBIS__
// No fastmem
#else
struct sigaction* retry_sa = sig == SIGSEGV ? &sig_handler->old_sa_segv : &sig_handler->old_sa_bus;
if (retry_sa->sa_flags & SA_SIGINFO) {
retry_sa->sa_sigaction(sig, info, raw_context);
@@ -158,6 +166,7 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
return;
}
retry_sa->sa_handler(sig);
#endif
}
} // anonymous namespace

View File

@@ -60,7 +60,7 @@
# elif defined(__linux__)
# define CTX_RIP (mctx.gregs[REG_RIP])
# define CTX_RSP (mctx.gregs[REG_RSP])
# elif defined(__FreeBSD__)
# elif defined(__FreeBSD__) || defined(__DragonFly__)
# define CTX_RIP (mctx.mc_rip)
# define CTX_RSP (mctx.mc_rsp)
# elif defined(__NetBSD__)
@@ -72,9 +72,9 @@
# elif defined(__sun__)
# define CTX_RIP (mctx.gregs[REG_RIP])
# define CTX_RSP (mctx.gregs[REG_RSP])
# elif defined(__DragonFly__)
# define CTX_RIP (mctx.mc_rip)
# define CTX_RSP (mctx.mc_rsp)
# elif defined(__OPENORBIS__)
# define CTX_RIP (mctx.gregs[REG_RIP])
# define CTX_RSP (mctx.gregs[REG_RSP])
# else
# error "Unknown platform"
# endif
@@ -97,7 +97,7 @@
# define CTX_Q(i) (fpctx->vregs[i])
# define CTX_FPSR (fpctx->fpsr)
# define CTX_FPCR (fpctx->fpcr)
# elif defined(__FreeBSD__)
# elif defined(__FreeBSD__) || defined(__DragonFly__)
# define CTX_PC (mctx.mc_gpregs.gp_elr)
# define CTX_SP (mctx.mc_gpregs.gp_sp)
# define CTX_LR (mctx.mc_gpregs.gp_lr)

View File

@@ -134,4 +134,4 @@ target_include_directories(dynarmic_tests PRIVATE . ../src)
target_compile_options(dynarmic_tests PRIVATE ${DYNARMIC_CXX_FLAGS})
target_compile_definitions(dynarmic_tests PRIVATE FMT_USE_USER_DEFINED_LITERALS=1)
add_test(dynarmic_tests dynarmic_tests --durations yes)
add_test(NAME dynarmic_tests COMMAND dynarmic_tests --durations yes)

View File

@@ -48,7 +48,7 @@ private:
void Save();
PlayTimeDatabase database;
u64 running_program_id;
u64 running_program_id{};
std::jthread play_time_thread;
};

View File

@@ -75,7 +75,8 @@ if (ENABLE_SDL2)
helpers/joycon_protocol/rumble.cpp
helpers/joycon_protocol/rumble.h
)
target_link_libraries(input_common PRIVATE SDL2::SDL2)
target_include_directories(input_common PRIVATE ${CMAKE_SYSROOT}/include/SDL2)
target_link_libraries(input_common PRIVATE SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
endif()

View File

@@ -23,12 +23,14 @@ Joycons::Joycons(const std::string& input_engine_) : InputEngine(input_engine_)
return;
}
LOG_INFO(Input, "Joycon driver Initialization started");
const int init_res = SDL_hid_init();
if (init_res == 0) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
int const res = SDL_hid_init();
if (res == 0) {
Setup();
} else {
LOG_ERROR(Input, "Hidapi could not be initialized. failed with error = {}", init_res);
LOG_ERROR(Input, "Hidapi could not be initialized. failed with error = {}", res);
}
#endif
}
Joycons::~Joycons() {
@@ -55,7 +57,9 @@ void Joycons::Reset() {
}
device->Stop();
}
#if SDL_VERSION_ATLEAST(2, 26, 4)
SDL_hid_exit();
#endif
}
void Joycons::Setup() {
@@ -80,9 +84,9 @@ void Joycons::Setup() {
}
void Joycons::ScanThread(std::stop_token stop_token) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
constexpr u16 nintendo_vendor_id = 0x057e;
Common::SetCurrentThreadName("JoyconScanThread");
do {
SDL_hid_device_info* devs = SDL_hid_enumerate(nintendo_vendor_id, 0x0);
SDL_hid_device_info* cur_dev = devs;
@@ -98,6 +102,7 @@ void Joycons::ScanThread(std::stop_token stop_token) {
SDL_hid_free_enumeration(devs);
} while (Common::StoppableTimedWait(stop_token, std::chrono::seconds{5}));
#endif
}
bool Joycons::IsDeviceNew(SDL_hid_device_info* device_info) const {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,7 +9,14 @@
#include <array>
#include <span>
#include <thread>
#include <SDL_hidapi.h>
#include <SDL.h>
#if SDL_VERSION_ATLEAST(2, 26, 4)
# include <SDL_hidapi.h>
#else
struct SDL_hid_device;
struct SDL_hid_device_info;
#endif
#include "input_common/input_engine.h"

View File

@@ -42,6 +42,7 @@ public:
}
void EnableMotion() {
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (!sdl_controller) {
return;
}
@@ -58,12 +59,14 @@ public:
if (has_gyro) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
}
#endif
}
bool HasMotion() const {
return has_gyro || has_accel;
}
#if SDL_VERSION_ATLEAST(2, 26, 4)
bool UpdateMotion(SDL_ControllerSensorEvent event) {
constexpr float gravity_constant = 9.80665f;
std::scoped_lock lock{mutex};
@@ -105,6 +108,7 @@ public:
motion.delta_timestamp = time_difference * 1000;
return true;
}
#endif
const BasicMotion& GetMotion() const {
return motion;
@@ -149,13 +153,15 @@ public:
}
bool HasHDRumble() const {
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (sdl_controller) {
const auto type = SDL_GameControllerGetType(sdl_controller.get());
auto const type = SDL_GameControllerGetType(sdl_controller.get());
return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
(type == SDL_CONTROLLER_TYPE_PS5);
}
#endif
return false;
}
@@ -252,26 +258,21 @@ public:
}
std::string GetControllerName() const {
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (sdl_controller) {
switch (SDL_GameControllerGetType(sdl_controller.get())) {
case SDL_CONTROLLER_TYPE_XBOX360:
return "Xbox 360 Controller";
case SDL_CONTROLLER_TYPE_XBOXONE:
return "Xbox One Controller";
case SDL_CONTROLLER_TYPE_PS3:
return "DualShock 3 Controller";
case SDL_CONTROLLER_TYPE_PS4:
return "DualShock 4 Controller";
case SDL_CONTROLLER_TYPE_PS5:
return "DualSense Controller";
case SDL_CONTROLLER_TYPE_XBOX360: return "Xbox 360 Controller";
case SDL_CONTROLLER_TYPE_XBOXONE: return "Xbox One Controller";
case SDL_CONTROLLER_TYPE_PS3: return "DualShock 3 Controller";
case SDL_CONTROLLER_TYPE_PS4: return "DualShock 4 Controller";
case SDL_CONTROLLER_TYPE_PS5: return "DualSense Controller";
default:
if (auto const name = SDL_GameControllerName(sdl_controller.get()); name)
return name;
break;
}
const auto name = SDL_GameControllerName(sdl_controller.get());
if (name) {
return name;
}
}
#endif
if (sdl_joystick) {
const auto name = SDL_JoystickName(sdl_joystick.get());
@@ -456,6 +457,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
}
break;
}
#if SDL_VERSION_ATLEAST(2, 26, 4)
case SDL_CONTROLLERSENSORUPDATE: {
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
if (joystick->UpdateMotion(event.csensor)) {
@@ -472,6 +474,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
}
break;
}
#endif
case SDL_JOYDEVICEREMOVED:
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@@ -489,6 +492,7 @@ void SDLDriver::CloseJoysticks() {
}
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
// Set our application name. Currently passed to DBus by SDL and visible to the user through
// their desktop environment.
SDL_SetHint(SDL_HINT_APP_NAME, "Eden");
@@ -531,6 +535,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
// driver on Linux.
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
#endif
// If the frontend is going to manage the event loop, then we don't start one here
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
@@ -835,6 +840,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (joystick->IsJoyconLeft()) {
sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
@@ -843,6 +849,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
}
#endif
return {
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
@@ -864,7 +871,9 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
{Settings::NativeButton::SLRight, slr_button},
{Settings::NativeButton::SRRight, srr_button},
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
#if SDL_VERSION_ATLEAST(2, 26, 4)
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
#endif
};
}

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -38,8 +41,8 @@ Common::Input::DriverResult JoyconDriver::RequestDeviceAccess(SDL_hid_device_inf
return Common::Input::DriverResult::UnsupportedControllerType;
}
hidapi_handle->handle =
SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
#if SDL_VERSION_ATLEAST(2, 26, 4)
hidapi_handle->handle = SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
std::memcpy(&handle_serial_number, device_info->serial_number, 15);
if (!hidapi_handle->handle) {
LOG_ERROR(Input, "Yuzu can't gain access to this device: ID {:04X}:{:04X}.",
@@ -48,6 +51,9 @@ Common::Input::DriverResult JoyconDriver::RequestDeviceAccess(SDL_hid_device_inf
}
SDL_hid_set_nonblocking(hidapi_handle->handle, 1);
return Common::Input::DriverResult::Success;
#else
return Common::Input::DriverResult::UnsupportedControllerType;
#endif
}
Common::Input::DriverResult JoyconDriver::InitializeDevice() {
@@ -138,8 +144,6 @@ void JoyconDriver::InputThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("JoyconInput");
input_thread_running = true;
// Max update rate is 5ms, ensure we are always able to read a bit faster
constexpr int ThreadDelay = 3;
std::vector<u8> buffer(MaxBufferSize);
while (!stop_token.stop_requested()) {
@@ -150,14 +154,17 @@ void JoyconDriver::InputThread(std::stop_token stop_token) {
continue;
}
#if SDL_VERSION_ATLEAST(2, 26, 4)
// Max update rate is 5ms, ensure we are always able to read a bit faster
int constexpr thread_delay = 3;
// By disabling the input thread we can ensure custom commands will succeed as no package is
// skipped
if (!disable_input_thread) {
status = SDL_hid_read_timeout(hidapi_handle->handle, buffer.data(), buffer.size(),
ThreadDelay);
status = SDL_hid_read_timeout(hidapi_handle->handle, buffer.data(), buffer.size(), thread_delay);
} else {
std::this_thread::sleep_for(std::chrono::milliseconds(ThreadDelay));
std::this_thread::sleep_for(std::chrono::milliseconds(thread_delay));
}
#endif
if (IsPayloadCorrect(status, buffer)) {
OnNewData(buffer);
@@ -690,19 +697,18 @@ void JoyconDriver::SetCallbacks(const JoyconCallbacks& callbacks) {
joycon_poller->SetCallbacks(callbacks);
}
Common::Input::DriverResult JoyconDriver::GetDeviceType(SDL_hid_device_info* device_info,
ControllerType& controller_type) {
Common::Input::DriverResult JoyconDriver::GetDeviceType(SDL_hid_device_info* device_info, ControllerType& controller_type) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
static constexpr std::array<std::pair<u32, ControllerType>, 6> supported_devices{
std::pair<u32, ControllerType>{0x2006, ControllerType::Left},
{0x2007, ControllerType::Right},
{0x2009, ControllerType::Pro},
};
constexpr u16 nintendo_vendor_id = 0x057e;
constexpr u16 nintendo_vendor_id = 0x057e;
controller_type = ControllerType::None;
if (device_info->vendor_id != nintendo_vendor_id) {
if (device_info->vendor_id != nintendo_vendor_id)
return Common::Input::DriverResult::UnsupportedControllerType;
}
for (const auto& [product_id, type] : supported_devices) {
if (device_info->product_id == static_cast<u16>(product_id)) {
@@ -710,16 +716,20 @@ Common::Input::DriverResult JoyconDriver::GetDeviceType(SDL_hid_device_info* dev
return Common::Input::DriverResult::Success;
}
}
#endif
return Common::Input::DriverResult::UnsupportedControllerType;
}
Common::Input::DriverResult JoyconDriver::GetSerialNumber(SDL_hid_device_info* device_info,
SerialNumber& serial_number) {
Common::Input::DriverResult JoyconDriver::GetSerialNumber(SDL_hid_device_info* device_info, SerialNumber& serial_number) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
if (device_info->serial_number == nullptr) {
return Common::Input::DriverResult::Unknown;
}
std::memcpy(&serial_number, device_info->serial_number, 15);
return Common::Input::DriverResult::Success;
#else
return Common::Input::DriverResult::Unknown;
#endif
}
} // namespace InputCommon::Joycon

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,11 +18,15 @@ u8 JoyconCommonProtocol::GetCounter() {
}
void JoyconCommonProtocol::SetBlocking() {
#if SDL_VERSION_ATLEAST(2, 26, 4)
SDL_hid_set_nonblocking(hidapi_handle->handle, 0);
#endif
}
void JoyconCommonProtocol::SetNonBlocking() {
#if SDL_VERSION_ATLEAST(2, 26, 4)
SDL_hid_set_nonblocking(hidapi_handle->handle, 1);
#endif
}
Common::Input::DriverResult JoyconCommonProtocol::GetDeviceType(ControllerType& controller_type) {
@@ -35,26 +42,23 @@ Common::Input::DriverResult JoyconCommonProtocol::GetDeviceType(ControllerType&
return result;
}
Common::Input::DriverResult JoyconCommonProtocol::CheckDeviceAccess(
SDL_hid_device_info* device_info) {
Common::Input::DriverResult JoyconCommonProtocol::CheckDeviceAccess(SDL_hid_device_info* device_info) {
ControllerType controller_type{ControllerType::None};
const auto result = GetDeviceType(controller_type);
if (result != Common::Input::DriverResult::Success || controller_type == ControllerType::None) {
return Common::Input::DriverResult::UnsupportedControllerType;
}
hidapi_handle->handle =
SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
#if SDL_VERSION_ATLEAST(2, 26, 4)
hidapi_handle->handle = SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
if (!hidapi_handle->handle) {
LOG_ERROR(Input, "Yuzu can't gain access to this device: ID {:04X}:{:04X}.",
device_info->vendor_id, device_info->product_id);
LOG_ERROR(Input, "Yuzu can't gain access to this device: ID {:04X}:{:04X}.", device_info->vendor_id, device_info->product_id);
return Common::Input::DriverResult::HandleInUse;
}
SetNonBlocking();
return Common::Input::DriverResult::Success;
#else
return Common::Input::DriverResult::UnsupportedControllerType;
#endif
}
Common::Input::DriverResult JoyconCommonProtocol::SetReportMode(ReportMode report_mode) {
@@ -63,21 +67,21 @@ Common::Input::DriverResult JoyconCommonProtocol::SetReportMode(ReportMode repor
}
Common::Input::DriverResult JoyconCommonProtocol::SendRawData(std::span<const u8> buffer) {
const auto result = SDL_hid_write(hidapi_handle->handle, buffer.data(), buffer.size());
if (result == -1) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
auto const result = SDL_hid_write(hidapi_handle->handle, buffer.data(), buffer.size());
if (result == -1)
return Common::Input::DriverResult::ErrorWritingData;
}
return Common::Input::DriverResult::Success;
#else
return Common::Input::DriverResult::ErrorWritingData;
#endif
}
Common::Input::DriverResult JoyconCommonProtocol::GetSubCommandResponse(
SubCommand sc, SubCommandResponse& output) {
Common::Input::DriverResult JoyconCommonProtocol::GetSubCommandResponse(SubCommand sc, SubCommandResponse& output) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
constexpr int timeout_mili = 66;
constexpr int MaxTries = 10;
int tries = 0;
do {
int result = SDL_hid_read_timeout(hidapi_handle->handle, reinterpret_cast<u8*>(&output),
sizeof(SubCommandResponse), timeout_mili);
@@ -88,9 +92,8 @@ Common::Input::DriverResult JoyconCommonProtocol::GetSubCommandResponse(
if (tries++ > MaxTries) {
return Common::Input::DriverResult::Timeout;
}
} while (output.input_report.report_mode != ReportMode::SUBCMD_REPLY &&
output.sub_command != sc);
} while (output.input_report.report_mode != ReportMode::SUBCMD_REPLY && output.sub_command != sc);
#endif
return Common::Input::DriverResult::Success;
}
@@ -218,12 +221,11 @@ Common::Input::DriverResult JoyconCommonProtocol::ConfigureMCU(const MCUConfig&
return result;
}
Common::Input::DriverResult JoyconCommonProtocol::GetMCUDataResponse(ReportMode report_mode,
MCUCommandResponse& output) {
Common::Input::DriverResult JoyconCommonProtocol::GetMCUDataResponse(ReportMode report_mode, MCUCommandResponse& output) {
#if SDL_VERSION_ATLEAST(2, 26, 4)
constexpr int TimeoutMili = 200;
constexpr int MaxTries = 9;
int tries = 0;
do {
int result = SDL_hid_read_timeout(hidapi_handle->handle, reinterpret_cast<u8*>(&output),
sizeof(MCUCommandResponse), TimeoutMili);
@@ -234,9 +236,8 @@ Common::Input::DriverResult JoyconCommonProtocol::GetMCUDataResponse(ReportMode
if (tries++ > MaxTries) {
return Common::Input::DriverResult::Timeout;
}
} while (output.input_report.report_mode != report_mode ||
output.mcu_report == MCUReport::EmptyAwaitingCmd);
} while (output.input_report.report_mode != report_mode || output.mcu_report == MCUReport::EmptyAwaitingCmd);
#endif
return Common::Input::DriverResult::Success;
}

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,7 +13,14 @@
#include <array>
#include <functional>
#include <SDL_hidapi.h>
#include <SDL.h>
#if SDL_VERSION_ATLEAST(2, 26, 4)
# include <SDL_hidapi.h>
#else
struct SDL_hid_device;
struct SDL_hid_device_info;
#endif
#include "common/bit_field.h"
#include "common/common_funcs.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

View File

@@ -82,7 +82,10 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
RegisterEngine("gcpad", gcadapter);
#endif
#ifndef __OPENORBIS__
// TODO: Issue in PS4, crash for UDP_client
RegisterEngine("cemuhookudp", udp_client);
#endif
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
#ifdef ANDROID
@@ -116,7 +119,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
UnregisterEngine(gcadapter);
#endif
#ifndef __OPENORBIS__
UnregisterEngine(udp_client);
#endif
UnregisterEngine(tas_input);
UnregisterEngine(camera);
#ifdef ANDROID
@@ -152,8 +157,10 @@ struct InputSubsystem::Impl {
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
#endif
#ifndef __OPENORBIS__
auto udp_devices = udp_client->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#endif
#ifdef HAVE_SDL2
auto joycon_devices = joycon->GetInputDevices();
devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
@@ -186,9 +193,11 @@ struct InputSubsystem::Impl {
return gcadapter;
}
#endif
#ifndef __OPENORBIS__
if (engine == udp_client->GetEngineName()) {
return udp_client;
}
#endif
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl;
@@ -271,9 +280,11 @@ struct InputSubsystem::Impl {
return true;
}
#endif
#ifndef __OPENORBIS__
if (engine == udp_client->GetEngineName()) {
return true;
}
#endif
if (engine == tas_input->GetEngineName()) {
return true;
}
@@ -300,7 +311,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
gcadapter->BeginConfiguration();
#endif
#ifndef __OPENORBIS__
udp_client->BeginConfiguration();
#endif
#ifdef HAVE_SDL2
sdl->BeginConfiguration();
joycon->BeginConfiguration();
@@ -316,7 +329,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
gcadapter->EndConfiguration();
#endif
#ifndef __OPENORBIS__
udp_client->EndConfiguration();
#endif
#ifdef HAVE_SDL2
sdl->EndConfiguration();
joycon->EndConfiguration();
@@ -341,7 +356,9 @@ struct InputSubsystem::Impl {
std::shared_ptr<Mouse> mouse;
std::shared_ptr<TouchScreen> touch_screen;
std::shared_ptr<TasInput::Tas> tas_input;
#ifndef __OPENORBIS__
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
#endif
std::shared_ptr<Camera> camera;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
@@ -470,7 +487,9 @@ bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
}
void InputSubsystem::ReloadInputDevices() {
#ifndef __OPENORBIS__
impl->udp_client.get()->ReloadSockets();
#endif
}
void InputSubsystem::BeginMapping(Polling::InputType type) {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -53,7 +56,7 @@ struct ChatEntry {
/// Represents a system status message.
struct StatusMessageEntry {
StatusMessageTypes type; ///< Type of the message
StatusMessageTypes type{}; ///< Type of the message
/// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
std::string nickname;
std::string username;

View File

@@ -159,7 +159,13 @@ struct Values {
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
// logging
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
Setting<bool> show_console{linkage,
#ifdef __OPENORBIS__
true,
#else
false,
#endif
"showConsole", Category::Ui};
// Screenshots
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",

View File

@@ -11,7 +11,6 @@
#include <vector>
#include <spirv-tools/optimizer.hpp>
#include "common/logging/log.h"
#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
@@ -440,23 +439,15 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
ctx.AddExtension("SPV_KHR_shader_draw_parameters");
ctx.AddCapability(spv::Capability::DrawParameters);
}
const bool stage_supports_warp = profile.SupportsWarpIntrinsics(ctx.stage);
const bool needs_warp_intrinsics = info.uses_subgroup_vote ||
info.uses_subgroup_invocation_id ||
info.uses_subgroup_shuffles;
if (needs_warp_intrinsics && profile.support_vote && stage_supports_warp) {
if ((info.uses_subgroup_vote || info.uses_subgroup_invocation_id ||
info.uses_subgroup_shuffles) &&
profile.support_vote) {
ctx.AddCapability(spv::Capability::GroupNonUniformBallot);
ctx.AddCapability(spv::Capability::GroupNonUniformShuffle);
if (!profile.warp_size_potentially_larger_than_guest) {
// vote ops are only used when not taking the long path
ctx.AddCapability(spv::Capability::GroupNonUniformVote);
}
} else if (needs_warp_intrinsics && !stage_supports_warp) {
LOG_WARNING(Shader,
"Warp intrinsics requested in stage {} but the device does not report subgroup "
"support; falling back to scalar approximations",
static_cast<u32>(ctx.stage));
}
if (info.uses_int64_bit_atomics && profile.support_int64_atomics) {
ctx.AddCapability(spv::Capability::Int64Atomics);

View File

@@ -491,24 +491,9 @@ void EmitSetPatch(EmitContext& ctx, IR::Patch patch, Id value) {
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) {
const AttributeType output_type{ctx.runtime_info.color_output_types[index]};
Id pointer_type{ctx.output_f32};
Id store_value{value};
switch (output_type) {
case AttributeType::SignedInt:
pointer_type = ctx.output_s32;
store_value = ctx.OpBitcast(ctx.S32[1], value);
break;
case AttributeType::UnsignedInt:
pointer_type = ctx.output_u32;
store_value = ctx.OpBitcast(ctx.U32[1], value);
break;
default:
break;
}
const Id component_id{ctx.Const(component)};
const Id pointer{ctx.OpAccessChain(pointer_type, ctx.frag_color.at(index), component_id)};
ctx.OpStore(pointer, store_value);
const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)};
ctx.OpStore(pointer, value);
}
void EmitSetSampleMask(EmitContext& ctx, Id value) {

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -198,41 +195,6 @@ Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR
}
}
Id TextureColorResultType(EmitContext& ctx, const TextureDefinition& def) {
switch (def.component_type) {
case SamplerComponentType::Float:
case SamplerComponentType::Depth:
return ctx.F32[4];
case SamplerComponentType::Sint:
return ctx.S32[4];
case SamplerComponentType::Stencil:
return ctx.U32[4];
case SamplerComponentType::Uint:
return ctx.U32[4];
}
throw InvalidArgument("Invalid sampler component type {}", def.component_type);
}
Id TextureSampleResultToFloat(EmitContext& ctx, const TextureDefinition& def, Id color) {
switch (def.component_type) {
case SamplerComponentType::Float:
case SamplerComponentType::Depth:
return color;
case SamplerComponentType::Sint:
return ctx.OpConvertSToF(ctx.F32[4], color);
case SamplerComponentType::Stencil:
{
const Id converted{ctx.OpConvertUToF(ctx.F32[4], color)};
const Id inv255{ctx.Const(1.0f / 255.0f)};
const Id scale{ctx.ConstantComposite(ctx.F32[4], inv255, inv255, inv255, inv255)};
return ctx.OpFMul(ctx.F32[4], converted, scale);
}
case SamplerComponentType::Uint:
return ctx.OpConvertUToF(ctx.F32[4], color);
}
throw InvalidArgument("Invalid sampler component type {}", def.component_type);
}
Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) {
if (!index.IsImmediate() || index.U32() != 0) {
throw NotImplementedException("Indirect image indexing");
@@ -487,39 +449,31 @@ Id EmitBoundImageWrite(EmitContext&) {
Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id bias_lc, const IR::Value& offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
const Id color_type{TextureColorResultType(ctx, def)};
const Id texture{Texture(ctx, info, index)};
Id color{};
if (ctx.stage == Stage::Fragment) {
const ImageOperands operands(ctx, info.has_bias != 0, false, info.has_lod_clamp != 0,
bias_lc, offset);
color = Emit(&EmitContext::OpImageSparseSampleImplicitLod,
&EmitContext::OpImageSampleImplicitLod, ctx, inst, color_type, texture,
coords, operands.MaskOptional(), operands.Span());
return Emit(&EmitContext::OpImageSparseSampleImplicitLod,
&EmitContext::OpImageSampleImplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
} else {
// We can't use implicit lods on non-fragment stages on SPIR-V. Maxwell hardware behaves as
// if the lod was explicitly zero. This may change on Turing with implicit compute
// derivatives
const Id lod{ctx.Const(0.0f)};
const ImageOperands operands(ctx, false, true, info.has_lod_clamp != 0, lod, offset);
color = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type, texture,
coords, operands.Mask(), operands.Span());
return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
}
return TextureSampleResultToFloat(ctx, def, color);
}
Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id lod, const IR::Value& offset) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
const Id color_type{TextureColorResultType(ctx, def)};
const ImageOperands operands(ctx, false, true, false, lod, offset);
const Id color{Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type,
Texture(ctx, info, index), coords, operands.Mask(), operands.Span())};
return TextureSampleResultToFloat(ctx, def, color);
return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
}
Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
@@ -555,18 +509,13 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Va
Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
const Id color_type{TextureColorResultType(ctx, def)};
const ImageOperands operands(ctx, offset, offset2);
const Id texture{Texture(ctx, info, index)};
if (ctx.profile.need_gather_subpixel_offset) {
coords = ImageGatherSubpixelOffset(ctx, info, TextureImage(ctx, info, index), coords);
}
const Id color{
Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst, color_type,
texture, coords, ctx.Const(info.gather_component), operands.MaskOptional(),
operands.Span())};
return TextureSampleResultToFloat(ctx, def, color);
return Emit(&EmitContext::OpImageSparseGather, &EmitContext::OpImageGather, ctx, inst,
ctx.F32[4], Texture(ctx, info, index), coords, ctx.Const(info.gather_component),
operands.MaskOptional(), operands.Span());
}
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
@@ -584,9 +533,6 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
Id lod, Id ms) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const TextureDefinition* def =
info.type == TextureType::Buffer ? nullptr : &ctx.textures.at(info.descriptor_index);
const Id result_type{def ? TextureColorResultType(ctx, *def) : ctx.F32[4]};
AddOffsetToCoordinates(ctx, info, coords, offset);
if (info.type == TextureType::Buffer) {
lod = Id{};
@@ -596,13 +542,8 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
lod = Id{};
}
const ImageOperands operands(lod, ms);
Id color{Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst,
result_type, TextureImage(ctx, info, index), coords, operands.MaskOptional(),
operands.Span())};
if (def) {
color = TextureSampleResultToFloat(ctx, *def, color);
}
return color;
return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
}
Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
@@ -647,17 +588,14 @@ Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, I
Id EmitImageGradient(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
Id derivatives, const IR::Value& offset, Id lod_clamp) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
const TextureDefinition& def{ctx.textures.at(info.descriptor_index)};
const Id color_type{TextureColorResultType(ctx, def)};
const auto operands = info.num_derivatives == 3
? ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
ctx.Def(offset), {}, lod_clamp)
: ImageOperands(ctx, info.has_lod_clamp != 0, derivatives,
info.num_derivatives, offset, lod_clamp);
const Id color{Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, color_type,
Texture(ctx, info, index), coords, operands.Mask(), operands.Span())};
return TextureSampleResultToFloat(ctx, def, color);
return Emit(&EmitContext::OpImageSparseSampleExplicitLod,
&EmitContext::OpImageSampleExplicitLod, ctx, inst, ctx.F32[4],
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
}
Id EmitImageRead(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords) {

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -81,25 +78,9 @@ Id AddPartitionBase(EmitContext& ctx, Id thread_id) {
const Id partition_base{ctx.OpShiftLeftLogical(ctx.U32[1], partition_idx, ctx.Const(5u))};
return ctx.OpIAdd(ctx.U32[1], thread_id, partition_base);
}
bool SupportsWarpIntrinsics(const EmitContext& ctx) {
return ctx.profile.SupportsWarpIntrinsics(ctx.stage);
}
void SetAlwaysInBounds(EmitContext& ctx, IR::Inst* inst) {
SetInBoundsFlag(inst, ctx.true_value);
}
Id FallbackBallotMask(EmitContext& ctx, Id pred) {
const Id full_mask{ctx.Const(0xFFFFFFFFu)};
return ctx.OpSelect(ctx.U32[1], pred, full_mask, ctx.u32_zero_value);
}
} // Anonymous namespace
Id EmitLaneId(EmitContext& ctx) {
if (!SupportsWarpIntrinsics(ctx)) {
return ctx.u32_zero_value;
}
const Id id{GetThreadId(ctx)};
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
return id;
@@ -108,9 +89,6 @@ Id EmitLaneId(EmitContext& ctx) {
}
Id EmitVoteAll(EmitContext& ctx, Id pred) {
if (!SupportsWarpIntrinsics(ctx)) {
return pred;
}
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
return ctx.OpGroupNonUniformAll(ctx.U1, SubgroupScope(ctx), pred);
}
@@ -124,9 +102,6 @@ Id EmitVoteAll(EmitContext& ctx, Id pred) {
}
Id EmitVoteAny(EmitContext& ctx, Id pred) {
if (!SupportsWarpIntrinsics(ctx)) {
return pred;
}
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
return ctx.OpGroupNonUniformAny(ctx.U1, SubgroupScope(ctx), pred);
}
@@ -140,9 +115,6 @@ Id EmitVoteAny(EmitContext& ctx, Id pred) {
}
Id EmitVoteEqual(EmitContext& ctx, Id pred) {
if (!SupportsWarpIntrinsics(ctx)) {
return pred;
}
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
return ctx.OpGroupNonUniformAllEqual(ctx.U1, SubgroupScope(ctx), pred);
}
@@ -157,9 +129,6 @@ Id EmitVoteEqual(EmitContext& ctx, Id pred) {
}
Id EmitSubgroupBallot(EmitContext& ctx, Id pred) {
if (!SupportsWarpIntrinsics(ctx)) {
return FallbackBallotMask(ctx, pred);
}
const Id ballot{ctx.OpGroupNonUniformBallot(ctx.U32[4], SubgroupScope(ctx), pred)};
if (!ctx.profile.warp_size_potentially_larger_than_guest) {
return ctx.OpCompositeExtract(ctx.U32[1], ballot, 0U);
@@ -168,46 +137,27 @@ Id EmitSubgroupBallot(EmitContext& ctx, Id pred) {
}
Id EmitSubgroupEqMask(EmitContext& ctx) {
if (!SupportsWarpIntrinsics(ctx)) {
return ctx.u32_zero_value;
}
return LoadMask(ctx, ctx.subgroup_mask_eq);
}
Id EmitSubgroupLtMask(EmitContext& ctx) {
if (!SupportsWarpIntrinsics(ctx)) {
return ctx.u32_zero_value;
}
return LoadMask(ctx, ctx.subgroup_mask_lt);
}
Id EmitSubgroupLeMask(EmitContext& ctx) {
if (!SupportsWarpIntrinsics(ctx)) {
return ctx.u32_zero_value;
}
return LoadMask(ctx, ctx.subgroup_mask_le);
}
Id EmitSubgroupGtMask(EmitContext& ctx) {
if (!SupportsWarpIntrinsics(ctx)) {
return ctx.u32_zero_value;
}
return LoadMask(ctx, ctx.subgroup_mask_gt);
}
Id EmitSubgroupGeMask(EmitContext& ctx) {
if (!SupportsWarpIntrinsics(ctx)) {
return ctx.u32_zero_value;
}
return LoadMask(ctx, ctx.subgroup_mask_ge);
}
Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
if (!SupportsWarpIntrinsics(ctx)) {
SetAlwaysInBounds(ctx, inst);
return value;
}
const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
const Id thread_id{EmitLaneId(ctx)};
const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
@@ -227,10 +177,6 @@ Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id cla
Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
if (!SupportsWarpIntrinsics(ctx)) {
SetAlwaysInBounds(ctx, inst);
return value;
}
const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
@@ -246,10 +192,6 @@ Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
if (!SupportsWarpIntrinsics(ctx)) {
SetAlwaysInBounds(ctx, inst);
return value;
}
const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
@@ -265,10 +207,6 @@ Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clam
Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
Id segmentation_mask) {
if (!SupportsWarpIntrinsics(ctx)) {
SetAlwaysInBounds(ctx, inst);
return value;
}
const Id thread_id{EmitLaneId(ctx)};
const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};

View File

@@ -28,41 +28,27 @@ enum class Operation {
FPMax,
};
Id ComponentScalarType(EmitContext& ctx, SamplerComponentType component_type) {
switch (component_type) {
case SamplerComponentType::Float:
case SamplerComponentType::Depth:
return ctx.F32[1];
case SamplerComponentType::Sint:
return ctx.S32[1];
case SamplerComponentType::Stencil:
return ctx.U32[1];
case SamplerComponentType::Uint:
return ctx.U32[1];
}
throw InvalidArgument("Invalid sampler component type {}", component_type);
}
Id ImageType(EmitContext& ctx, const TextureDescriptor& desc, Id sampled_type) {
Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
const spv::ImageFormat format{spv::ImageFormat::Unknown};
const Id type{ctx.F32[1]};
const bool depth{desc.is_depth};
const bool ms{desc.is_multisample};
switch (desc.type) {
case TextureType::Color1D:
return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, false, false, 1, format);
return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
case TextureType::ColorArray1D:
return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, true, false, 1, format);
return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
case TextureType::Color2D:
case TextureType::Color2DRect:
return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, false, ms, 1, format);
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, ms, 1, format);
case TextureType::ColorArray2D:
return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, true, ms, 1, format);
return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, ms, 1, format);
case TextureType::Color3D:
return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, depth, false, false, 1, format);
return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
case TextureType::ColorCube:
return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, false, false, 1, format);
return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
case TextureType::ColorArrayCube:
return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, true, false, 1, format);
return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
case TextureType::Buffer:
break;
}
@@ -329,9 +315,6 @@ void DefineSsbos(EmitContext& ctx, StorageTypeDefinition& type_def,
ctx.Decorate(id, spv::Decoration::Binding, binding);
ctx.Decorate(id, spv::Decoration::DescriptorSet, 0U);
ctx.Name(id, fmt::format("ssbo{}", index));
if (!desc.is_written) {
ctx.Decorate(id, spv::Decoration::NonWritable);
}
if (ctx.profile.supported_spirv >= 0x00010400) {
ctx.interfaces.push_back(id);
}
@@ -563,7 +546,6 @@ void EmitContext::DefineCommonTypes(const Info& info) {
output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32");
output_u32 = Name(TypePointer(spv::StorageClass::Output, U32[1]), "output_u32");
output_s32 = Name(TypePointer(spv::StorageClass::Output, S32[1]), "output_s32");
if (info.uses_int8 && profile.support_int8) {
AddCapability(spv::Capability::Int8);
@@ -1377,8 +1359,7 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
textures.reserve(info.texture_descriptors.size());
for (const TextureDescriptor& desc : info.texture_descriptors) {
const Id result_type{ComponentScalarType(*this, desc.component_type)};
const Id image_type{ImageType(*this, desc, result_type)};
const Id image_type{ImageType(*this, desc)};
const Id sampled_type{TypeSampledImage(image_type)};
const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, sampled_type)};
const Id desc_type{DescType(*this, sampled_type, pointer_type, desc.count)};
@@ -1391,10 +1372,8 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
.sampled_type = sampled_type,
.pointer_type = pointer_type,
.image_type = image_type,
.result_type = result_type,
.count = desc.count,
.is_multisample = desc.is_multisample,
.component_type = desc.component_type,
});
if (profile.supported_spirv >= 0x00010400) {
interfaces.push_back(id);
@@ -1437,7 +1416,6 @@ void EmitContext::DefineImages(const Info& info, u32& binding, u32& scaling_inde
void EmitContext::DefineInputs(const IR::Program& program) {
const Info& info{program.info};
const VaryingState loads{info.loads.mask | info.passthrough.mask};
const bool stage_supports_warp = profile.SupportsWarpIntrinsics(stage);
if (info.uses_workgroup_id) {
workgroup_id = DefineInput(*this, U32[3], false, spv::BuiltIn::WorkgroupId);
@@ -1454,37 +1432,24 @@ void EmitContext::DefineInputs(const IR::Program& program) {
}
if (info.uses_sample_id) {
sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId);
if (stage == Stage::Fragment) {
Decorate(sample_id, spv::Decoration::Flat);
}
}
if (info.uses_is_helper_invocation) {
is_helper_invocation = DefineInput(*this, U1, false, spv::BuiltIn::HelperInvocation);
}
if (info.uses_subgroup_mask && stage_supports_warp) {
if (info.uses_subgroup_mask) {
subgroup_mask_eq = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupEqMaskKHR);
subgroup_mask_lt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupLtMaskKHR);
subgroup_mask_le = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupLeMaskKHR);
subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
if (stage == Stage::Fragment) {
Decorate(subgroup_mask_eq, spv::Decoration::Flat);
Decorate(subgroup_mask_lt, spv::Decoration::Flat);
Decorate(subgroup_mask_le, spv::Decoration::Flat);
Decorate(subgroup_mask_gt, spv::Decoration::Flat);
Decorate(subgroup_mask_ge, spv::Decoration::Flat);
}
}
if (stage_supports_warp &&
(info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
(profile.warp_size_potentially_larger_than_guest &&
(info.uses_subgroup_vote || info.uses_subgroup_mask)))) {
if (info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
(profile.warp_size_potentially_larger_than_guest &&
(info.uses_subgroup_vote || info.uses_subgroup_mask))) {
AddCapability(spv::Capability::GroupNonUniform);
subgroup_local_invocation_id =
DefineInput(*this, U32[1], false, spv::BuiltIn::SubgroupLocalInvocationId);
if (stage == Stage::Fragment) {
Decorate(subgroup_local_invocation_id, spv::Decoration::Flat);
}
Decorate(subgroup_local_invocation_id, spv::Decoration::Flat);
}
if (info.uses_fswzadd) {
const Id f32_one{Const(1.0f)};
@@ -1496,9 +1461,6 @@ void EmitContext::DefineInputs(const IR::Program& program) {
}
if (loads[IR::Attribute::PrimitiveId]) {
primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId);
if (stage == Stage::Fragment) {
Decorate(primitive_id, spv::Decoration::Flat);
}
}
if (loads[IR::Attribute::Layer]) {
AddCapability(spv::Capability::Geometry);
@@ -1590,21 +1552,17 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (stage != Stage::Fragment) {
continue;
}
const bool is_integer = input_type == AttributeType::SignedInt ||
input_type == AttributeType::UnsignedInt;
if (is_integer) {
switch (info.interpolation[index]) {
case Interpolation::Smooth:
// Default
// Decorate(id, spv::Decoration::Smooth);
break;
case Interpolation::NoPerspective:
Decorate(id, spv::Decoration::NoPerspective);
break;
case Interpolation::Flat:
Decorate(id, spv::Decoration::Flat);
} else {
switch (info.interpolation[index]) {
case Interpolation::Smooth:
break;
case Interpolation::NoPerspective:
Decorate(id, spv::Decoration::NoPerspective);
break;
case Interpolation::Flat:
Decorate(id, spv::Decoration::Flat);
break;
}
break;
}
}
if (stage == Stage::TessellationEval) {
@@ -1700,18 +1658,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
continue;
}
const AttributeType output_type{runtime_info.color_output_types[index]};
const Id vec_type = [&, output_type]() -> Id {
switch (output_type) {
case AttributeType::SignedInt:
return S32[4];
case AttributeType::UnsignedInt:
return U32[4];
default:
return F32[4];
}
}();
frag_color[index] = DefineOutput(*this, vec_type, std::nullopt);
frag_color[index] = DefineOutput(*this, F32[4], std::nullopt);
Decorate(frag_color[index], spv::Decoration::Location, index);
Name(frag_color[index], fmt::format("frag_color{}", index));
}

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -39,10 +36,8 @@ struct TextureDefinition {
Id sampled_type;
Id pointer_type;
Id image_type;
Id result_type;
u32 count;
bool is_multisample;
SamplerComponentType component_type;
};
struct TextureBufferDefinition {
@@ -249,7 +244,6 @@ public:
Id output_f32{};
Id output_u32{};
Id output_s32{};
Id image_buffer_type{};
Id image_u32{};

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -25,8 +22,6 @@ public:
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
[[nodiscard]] virtual SamplerComponentType ReadTextureComponentType(u32 raw_handle) = 0;
[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;

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@@ -396,10 +396,6 @@ bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf)
return env.IsTexturePixelFormatInteger(GetTextureHandle(env, cbuf));
}
SamplerComponentType ReadTextureComponentType(Environment& env, const ConstBufferAddr& cbuf) {
return env.ReadTextureComponentType(GetTextureHandle(env, cbuf));
}
class Descriptors {
public:
explicit Descriptors(TextureBufferDescriptors& texture_buffer_descriptors_,
@@ -437,9 +433,7 @@ public:
u32 Add(const TextureDescriptor& desc) {
const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
return desc.type == existing.type &&
desc.component_type == existing.component_type &&
desc.is_depth == existing.is_depth &&
return desc.type == existing.type && desc.is_depth == existing.is_depth &&
desc.has_secondary == existing.has_secondary &&
desc.cbuf_index == existing.cbuf_index &&
desc.cbuf_offset == existing.cbuf_offset &&
@@ -672,12 +666,10 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
.secondary_shift_left = cbuf.secondary_shift_left,
.count = cbuf.count,
.size_shift = DESCRIPTOR_SIZE_SHIFT,
.component_type = ReadTextureComponentType(env, cbuf),
});
} else {
index = descriptors.Add(TextureDescriptor{
.type = flags.type,
.component_type = ReadTextureComponentType(env, cbuf),
.is_depth = flags.is_depth != 0,
.is_multisample = is_multisample,
.has_secondary = cbuf.has_secondary,

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@@ -1,15 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <limits>
#include "common/common_types.h"
#include "shader_recompiler/stage.h"
namespace Shader {
@@ -52,8 +46,6 @@ struct Profile {
bool support_multi_viewport{};
bool support_geometry_streams{};
u32 warp_stage_support_mask{std::numeric_limits<u32>::max()};
bool warp_size_potentially_larger_than_guest{};
bool lower_left_origin_mode{};
@@ -98,11 +90,6 @@ struct Profile {
u64 min_ssbo_alignment{};
u32 max_user_clip_distances{};
bool SupportsWarpIntrinsics(Stage stage) const {
const u32 bit = 1u << static_cast<u32>(stage);
return (warp_stage_support_mask & bit) != 0;
}
};
} // namespace Shader

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@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -83,7 +80,6 @@ struct TransformFeedbackVarying {
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
std::array<AttributeType, 8> color_output_types{};
VaryingState previous_stage_stores;
std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping;

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@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -154,14 +151,6 @@ enum class ImageFormat : u32 {
R32G32B32A32_UINT,
};
enum class SamplerComponentType : u8 {
Float,
Sint,
Uint,
Depth,
Stencil,
};
enum class Interpolation {
Smooth,
Flat,
@@ -194,7 +183,6 @@ struct TextureBufferDescriptor {
u32 secondary_shift_left;
u32 count;
u32 size_shift;
SamplerComponentType component_type;
auto operator<=>(const TextureBufferDescriptor&) const = default;
};
@@ -216,7 +204,6 @@ using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescrip
struct TextureDescriptor {
TextureType type;
SamplerComponentType component_type;
bool is_depth;
bool is_multisample;
bool has_secondary;

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@@ -407,12 +407,6 @@ void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
template <class P>
void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
if (runtime.ShouldLimitDynamicStorageBuffers()) {
channel_state->total_graphics_storage_buffers -=
static_cast<u32>(std::popcount(channel_state->enabled_storage_buffers[stage]));
}
}
channel_state->enabled_storage_buffers[stage] = 0;
channel_state->written_storage_buffers[stage] = 0;
}
@@ -420,26 +414,8 @@ void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
template <class P>
bool BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
u32 cbuf_offset, bool is_written) {
const bool already_enabled =
((channel_state->enabled_storage_buffers[stage] >> ssbo_index) & 1U) != 0;
if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
const u32 max_bindings = runtime.GetMaxDynamicStorageBuffers();
if (channel_state->total_graphics_storage_buffers >= max_bindings) {
LOG_WARNING(HW_GPU,
"Skipping graphics storage buffer {} due to driver limit {}",
ssbo_index, max_bindings);
return false;
}
}
}
channel_state->enabled_storage_buffers[stage] |= 1U << ssbo_index;
channel_state->written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
++channel_state->total_graphics_storage_buffers;
}
}
const auto& cbufs = maxwell3d->state.shader_stages[stage];
const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
@@ -470,12 +446,6 @@ void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, G
template <class P>
void BufferCache<P>::UnbindComputeStorageBuffers() {
if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
if (runtime.ShouldLimitDynamicStorageBuffers()) {
channel_state->total_compute_storage_buffers -=
static_cast<u32>(std::popcount(channel_state->enabled_compute_storage_buffers));
}
}
channel_state->enabled_compute_storage_buffers = 0;
channel_state->written_compute_storage_buffers = 0;
channel_state->image_compute_texture_buffers = 0;
@@ -489,26 +459,8 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
ssbo_index);
return;
}
const bool already_enabled =
((channel_state->enabled_compute_storage_buffers >> ssbo_index) & 1U) != 0;
if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
const u32 max_bindings = runtime.GetMaxDynamicStorageBuffers();
if (channel_state->total_compute_storage_buffers >= max_bindings) {
LOG_WARNING(HW_GPU,
"Skipping compute storage buffer {} due to driver limit {}",
ssbo_index, max_bindings);
return;
}
}
}
channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
++channel_state->total_compute_storage_buffers;
}
}
const auto& launch_desc = kepler_compute->launch_description;
if (((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) == 0) {
@@ -841,23 +793,9 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]);
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const bool has_host_buffer = binding.buffer_id != NULL_BUFFER_ID;
const u32 offset = has_host_buffer ? buffer.Offset(device_addr) : 0;
const bool needs_alignment_stream = [&]() {
if constexpr (IS_OPENGL) {
return false;
} else {
if (!has_host_buffer) {
return false;
}
const u32 alignment = runtime.GetUniformBufferAlignment();
return alignment > 1 && (offset % alignment) != 0;
}
}();
const bool use_fast_buffer = needs_alignment_stream ||
(has_host_buffer &&
size <= channel_state->uniform_buffer_skip_cache_size &&
!memory_tracker.IsRegionGpuModified(device_addr, size));
const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
size <= channel_state->uniform_buffer_skip_cache_size &&
!memory_tracker.IsRegionGpuModified(device_addr, size);
if (use_fast_buffer) {
if constexpr (IS_OPENGL) {
if (runtime.HasFastBufferSubData()) {
@@ -896,6 +834,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
if (!needs_bind) {
return;
}
const u32 offset = buffer.Offset(device_addr);
if constexpr (IS_OPENGL) {
// Mark the index as dirty if offset doesn't match
const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
@@ -1012,30 +951,9 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
TouchBuffer(buffer, binding.buffer_id);
const u32 size =
(std::min)(binding.size, (*channel_state->compute_uniform_buffer_sizes)[index]);
const bool has_host_buffer = binding.buffer_id != NULL_BUFFER_ID;
const u32 offset = has_host_buffer ? buffer.Offset(binding.device_addr) : 0;
const bool needs_alignment_stream = [&]() {
if constexpr (IS_OPENGL) {
return false;
} else {
if (!has_host_buffer) {
return false;
}
const u32 alignment = runtime.GetUniformBufferAlignment();
return alignment > 1 && (offset % alignment) != 0;
}
}();
if constexpr (!IS_OPENGL) {
if (needs_alignment_stream) {
const std::span<u8> span =
runtime.BindMappedUniformBuffer(0, binding_index, size);
device_memory.ReadBlockUnsafe(binding.device_addr, span.data(), size);
return;
}
}
SynchronizeBuffer(buffer, binding.device_addr, size);
const u32 offset = buffer.Offset(binding.device_addr);
buffer.MarkUsage(offset, size);
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
@@ -1787,21 +1705,26 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
return NULL_BINDING;
}
// xbzk: New size logic. Fixes MCI.
// If ever the * comment below prove wrong, the 'if' block may be removed.
const auto size = [&]() {
const bool is_nvn_cbuf = cbuf_index == 0;
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
if (is_nvn_cbuf) {
const u32 ssbo_size = gpu_memory->Read<u32>(ssbo_addr + 8);
if (ssbo_size != 0) {
return ssbo_size;
// * The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
const u64 next_qword = gpu_memory->Read<u64>(ssbo_addr + 8);
const u32 upper_32 = static_cast<u32>(next_qword >> 32);
// Hardware-based detection: GPU addresses have non-zero upper bits
if (upper_32 == 0) {
// This is a size field, not a GPU address
return static_cast<u32>(next_qword); // Return lower_32
}
}
// Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
// mapped buffer size for now.
// Fall through: either not NVN cbuf (Doom Eternal & +), or NVN but ssbo_addr+8 is a GPU address (MCI)
const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
// Cap at 8MB to prevent allocator overflow from misinterpreted addresses
return (std::min)(memory_layout_size, static_cast<u32>(8_MiB));
}();
// Alignment only applies to the offset of the buffer
const u32 alignment = runtime.GetStorageBufferAlignment();
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);

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@@ -8,7 +8,6 @@
#include <algorithm>
#include <array>
#include <bit>
#include <functional>
#include <memory>
#include <mutex>
@@ -133,9 +132,6 @@ public:
u32 enabled_compute_storage_buffers = 0;
u32 written_compute_storage_buffers = 0;
u32 total_graphics_storage_buffers = 0;
u32 total_compute_storage_buffers = 0;
std::array<u32, NUM_STAGES> enabled_texture_buffers{};
std::array<u32, NUM_STAGES> written_texture_buffers{};
std::array<u32, NUM_STAGES> image_texture_buffers{};

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@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -238,9 +235,6 @@ constexpr Table MakeViewTable() {
EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_12x10_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA);
Enable(view, PixelFormat::D24_UNORM_S8_UINT, PixelFormat::S8_UINT);
Enable(view, PixelFormat::S8_UINT_D24_UNORM, PixelFormat::S8_UINT);
Enable(view, PixelFormat::D32_FLOAT_S8_UINT, PixelFormat::S8_UINT);
return view;
}

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -17,7 +20,7 @@ void Scheduler::Push(s32 channel, CommandList&& entries) {
std::unique_lock lk(scheduling_guard);
auto it = channels.find(channel);
ASSERT(it != channels.end());
auto channel_state = it->second;
auto& channel_state = it->second;
gpu.BindChannel(channel_state->bind_id);
channel_state->dma_pusher->Push(std::move(entries));
channel_state->dma_pusher->DispatchCalls();

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@@ -43,66 +43,90 @@ void DmaPusher::DispatchCalls() {
bool DmaPusher::Step() {
if (!ib_enable || dma_pushbuffer.empty()) {
// pushbuffer empty and IB empty or nonexistent - nothing to do
return false;
}
CommandList& command_list = dma_pushbuffer.front();
CommandList& command_list{dma_pushbuffer.front()};
const size_t prefetch_size = command_list.prefetch_command_list.size();
const size_t command_list_size = command_list.command_lists.size();
ASSERT_OR_EXECUTE(
command_list.command_lists.size() || command_list.prefetch_command_list.size(), {
// Somehow the command_list is empty, in order to avoid a crash
// We ignore it and assume its size is 0.
dma_pushbuffer.pop();
dma_pushbuffer_subindex = 0;
return true;
});
if (prefetch_size == 0 && command_list_size == 0) {
if (command_list.prefetch_command_list.size()) {
// Prefetched command list from nvdrv, used for things like synchronization
ProcessCommands(VideoCommon::FixSmallVectorADL(command_list.prefetch_command_list));
dma_pushbuffer.pop();
dma_pushbuffer_subindex = 0;
return true;
}
if (prefetch_size > 0) {
ProcessCommands(command_list.prefetch_command_list);
dma_pushbuffer.pop();
return true;
}
auto& current_command = command_list.command_lists[dma_pushbuffer_subindex];
const CommandListHeader& header = current_command;
dma_state.dma_get = header.addr;
if (signal_sync && !synced) {
std::unique_lock lk(sync_mutex);
sync_cv.wait(lk, [this]() { return synced; });
signal_sync = false;
synced = false;
}
if (header.size > 0 && dma_state.method >= MacroRegistersStart && subchannels[dma_state.subchannel]) {
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(dma_state.dma_get, header.size * sizeof(u32));
}
if (header.size > 0) {
if (Settings::IsDMALevelDefault() ? (Settings::IsGPULevelMedium() || Settings::IsGPULevelHigh()) : Settings::IsDMALevelSafe()) {
Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader, Tegra::Memory::GuestMemoryFlags::SafeRead>headers(memory_manager, dma_state.dma_get, header.size, &command_headers);
ProcessCommands(headers);
} else {
Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader, Tegra::Memory::GuestMemoryFlags::UnsafeRead>headers(memory_manager, dma_state.dma_get, header.size, &command_headers);
ProcessCommands(headers);
}
}
if (++dma_pushbuffer_subindex >= command_list_size) {
dma_pushbuffer.pop();
dma_pushbuffer_subindex = 0;
} else {
signal_sync = command_list.command_lists[dma_pushbuffer_subindex].sync && Settings::values.sync_memory_operations.GetValue();
}
const CommandListHeader command_list_header{
command_list.command_lists[dma_pushbuffer_subindex++]};
if (signal_sync) {
rasterizer->SignalFence([this]() {
if (signal_sync) {
std::unique_lock lk(sync_mutex);
sync_cv.wait(lk, [this]() { return synced; });
signal_sync = false;
synced = false;
}
dma_state.dma_get = command_list_header.addr;
if (command_list_header.size == 0) {
return true;
}
// Push buffer non-empty, read a word
if (dma_state.method >= MacroRegistersStart) {
if (subchannels[dma_state.subchannel]) {
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(
dma_state.dma_get, command_list_header.size * sizeof(u32));
}
}
const auto safe_process = [&] {
Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader,
Tegra::Memory::GuestMemoryFlags::SafeRead>
headers(memory_manager, dma_state.dma_get, command_list_header.size,
&command_headers);
ProcessCommands(headers);
};
const auto unsafe_process = [&] {
Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader,
Tegra::Memory::GuestMemoryFlags::UnsafeRead>
headers(memory_manager, dma_state.dma_get, command_list_header.size,
&command_headers);
ProcessCommands(headers);
};
const bool use_safe = Settings::IsDMALevelDefault() ? (Settings::IsGPULevelMedium() || Settings::IsGPULevelHigh()) : Settings::IsDMALevelSafe();
if (use_safe) {
safe_process();
} else {
unsafe_process();
}
if (dma_pushbuffer_subindex >= command_list.command_lists.size()) {
// We've gone through the current list, remove it from the queue
dma_pushbuffer.pop();
dma_pushbuffer_subindex = 0;
} else if (command_list.command_lists[dma_pushbuffer_subindex].sync && Settings::values.sync_memory_operations.GetValue()) {
signal_sync = true;
}
if (signal_sync) {
rasterizer->SignalFence([this]() {
std::scoped_lock lk(sync_mutex);
synced = true;
sync_cv.notify_all();
});
});
}
}
return true;
}

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@@ -91,10 +91,6 @@ public:
uncommitted_operations.clear();
}
QueueFence(new_fence);
//if (!new_fence->IsStubbed()) {
// std::scoped_lock lock{texture_cache.mutex};
// texture_cache.CommitPendingGpuAccesses(new_fence->WaitTick());
//}
fences.push(std::move(new_fence));
if (should_flush) {
rasterizer.FlushCommands();
@@ -183,7 +179,7 @@ private:
return;
}
}
PopAsyncFlushes(current_fence->WaitTick());
PopAsyncFlushes();
auto operations = std::move(pending_operations.front());
pending_operations.pop_front();
for (auto& operation : operations) {
@@ -218,7 +214,7 @@ private:
if (!current_fence->IsStubbed()) {
WaitFence(current_fence);
}
PopAsyncFlushes(current_fence->WaitTick());
PopAsyncFlushes();
for (auto& operation : current_operations) {
operation();
}
@@ -241,11 +237,10 @@ private:
query_cache.HasUncommittedFlushes();
}
void PopAsyncFlushes(u64 completed_tick) {
void PopAsyncFlushes() {
{
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
texture_cache.PopAsyncFlushes();
texture_cache.CompleteGpuAccesses(completed_tick);
buffer_cache.PopAsyncFlushes();
}
query_cache.PopAsyncFlushes();

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@@ -211,12 +211,6 @@ void QueryCacheBase<Traits>::CounterClose(QueryType counter_type) {
streamer->CloseCounter();
}
template <typename Traits>
bool QueryCacheBase<Traits>::HasStreamer(QueryType counter_type) const {
const size_t index = static_cast<size_t>(counter_type);
return impl->streamers[index] != nullptr;
}
template <typename Traits>
void QueryCacheBase<Traits>::CounterReset(QueryType counter_type) {
size_t index = static_cast<size_t>(counter_type);

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@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -95,8 +92,6 @@ public:
void CounterReset(QueryType counter_type);
[[nodiscard]] bool HasStreamer(QueryType counter_type) const;
void CounterClose(QueryType counter_type);
void CounterReport(GPUVAddr addr, QueryType counter_type, QueryPropertiesFlags flags,

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@@ -198,10 +198,6 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetUniformBufferAlignment() const {
return static_cast<u32>(device.GetUniformBufferAlignment());
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}

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@@ -7,50 +7,13 @@
#include <cstring>
#include <bit>
#include <numeric>
#include <optional>
#include "common/cityhash.h"
#include "common/settings.h" // for enum class Settings::ShaderBackend
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/surface.h"
namespace OpenGL {
namespace {
std::optional<VideoCore::Surface::PixelFormatNumeric>
NumericFromComponentType(Shader::SamplerComponentType component_type) {
using VideoCore::Surface::PixelFormatNumeric;
switch (component_type) {
case Shader::SamplerComponentType::Float:
return PixelFormatNumeric::Float;
case Shader::SamplerComponentType::Sint:
return PixelFormatNumeric::Sint;
case Shader::SamplerComponentType::Uint:
return PixelFormatNumeric::Uint;
default:
return std::nullopt;
}
}
VideoCore::Surface::PixelFormat ResolveTexelBufferFormat(
VideoCore::Surface::PixelFormat format, Shader::SamplerComponentType component_type) {
const auto desired_numeric = NumericFromComponentType(component_type);
if (!desired_numeric) {
return format;
}
const auto current_numeric = VideoCore::Surface::GetPixelFormatNumericType(format);
if (*desired_numeric == current_numeric) {
return format;
}
if (const auto variant =
VideoCore::Surface::FindPixelFormatVariant(format, *desired_numeric)) {
return *variant;
}
return format;
}
} // Anonymous namespace
using Shader::ImageBufferDescriptor;
using Tegra::Texture::TexturePair;
@@ -211,12 +174,8 @@ void ComputePipeline::Configure() {
is_written = desc.is_written;
}
ImageView& image_view{texture_cache.GetImageView(views[texbuf_index].id)};
auto buffer_format = image_view.format;
if constexpr (!is_image) {
buffer_format = ResolveTexelBufferFormat(buffer_format, desc.component_type);
}
buffer_cache.BindComputeTextureBuffer(texbuf_index, image_view.GpuAddr(),
image_view.BufferSize(), buffer_format,
image_view.BufferSize(), image_view.format,
is_written, is_image);
++texbuf_index;
}
@@ -246,8 +205,7 @@ void ComputePipeline::Configure() {
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
textures[texture_binding] =
image_view.SampledView(desc.type, desc.component_type);
textures[texture_binding] = image_view.Handle(desc.type);
if (texture_cache.IsRescaling(image_view)) {
texture_scaling_mask |= 1u << texture_binding;
}

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -28,10 +25,6 @@ public:
void Wait();
[[nodiscard]] u64 WaitTick() const noexcept {
return 0;
}
private:
OGLSync sync_object;
};

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@@ -6,7 +6,6 @@
#include <algorithm>
#include <array>
#include <optional>
#include <string>
#include <vector>
#include <bit>
@@ -19,7 +18,6 @@
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/shader_notify.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/texture_cache.h"
#if defined(_MSC_VER) && defined(NDEBUG)
@@ -41,38 +39,6 @@ using VideoCommon::ImageId;
constexpr u32 MAX_TEXTURES = 64;
constexpr u32 MAX_IMAGES = 8;
std::optional<VideoCore::Surface::PixelFormatNumeric>
NumericFromComponentType(Shader::SamplerComponentType component_type) {
using VideoCore::Surface::PixelFormatNumeric;
switch (component_type) {
case Shader::SamplerComponentType::Float:
return PixelFormatNumeric::Float;
case Shader::SamplerComponentType::Sint:
return PixelFormatNumeric::Sint;
case Shader::SamplerComponentType::Uint:
return PixelFormatNumeric::Uint;
default:
return std::nullopt;
}
}
VideoCore::Surface::PixelFormat ResolveTexelBufferFormat(
VideoCore::Surface::PixelFormat format, Shader::SamplerComponentType component_type) {
const auto desired_numeric = NumericFromComponentType(component_type);
if (!desired_numeric) {
return format;
}
const auto current_numeric = VideoCore::Surface::GetPixelFormatNumericType(format);
if (*desired_numeric == current_numeric) {
return format;
}
if (const auto variant =
VideoCore::Surface::FindPixelFormatVariant(format, *desired_numeric)) {
return *variant;
}
return format;
}
GLenum Stage(size_t stage_index) {
switch (stage_index) {
case 0:
@@ -431,12 +397,8 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
is_written = desc.is_written;
}
ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};
auto buffer_format = image_view.format;
if constexpr (!is_image) {
buffer_format = ResolveTexelBufferFormat(buffer_format, desc.component_type);
}
buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
image_view.BufferSize(), buffer_format,
image_view.BufferSize(), image_view.format,
is_written, is_image);
++index;
++texture_buffer_it;
@@ -521,8 +483,7 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
for (const auto& desc : info.texture_descriptors) {
for (u32 index = 0; index < desc.count; ++index) {
ImageView& image_view{texture_cache.GetImageView((views_it++)->id)};
textures[texture_binding] =
image_view.SampledView(desc.type, desc.component_type);
textures[texture_binding] = image_view.Handle(desc.type);
if (texture_cache.IsRescaling(image_view)) {
texture_scaling_mask |= 1u << stage_texture_binding;
}

View File

@@ -220,7 +220,6 @@ ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_gl_sparse_textures = device.HasSparseTexture2(),
.support_gl_derivative_control = device.HasDerivativeControl(),
.support_geometry_streams = true,
.warp_stage_support_mask = 0xFFFFFFFFu,
.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),

View File

@@ -692,15 +692,6 @@ bool TextureCacheRuntime::HasNativeASTC() const noexcept {
return device.HasASTC();
}
bool TextureCacheRuntime::SupportsLinearFilter(VideoCore::Surface::PixelFormat format) const noexcept {
using VideoCore::Surface::GetFormatType;
using VideoCore::Surface::IsPixelFormatInteger;
if (IsPixelFormatInteger(format)) {
return false;
}
return GetFormatType(format) == VideoCore::Surface::SurfaceType::ColorTexture;
}
Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
VAddr cpu_addr_)
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
@@ -1238,13 +1229,6 @@ GLuint ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFor
return view;
}
GLuint ImageView::SampledView(Shader::TextureType view_type,
Shader::SamplerComponentType /*component_type*/) {
// OpenGL swizzles already configure depth/stencil selection per TIC entry,
// so fall back to the default view handle.
return Handle(view_type);
}
void ImageView::SetupView(Shader::TextureType view_type) {
views[static_cast<size_t>(view_type)] = MakeView(view_type, internal_format);
}

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -16,7 +13,6 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_staging_buffer_pool.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
@@ -133,8 +129,6 @@ public:
return false;
}
bool SupportsLinearFilter(VideoCore::Surface::PixelFormat format) const noexcept;
bool HasBrokenTextureViewFormats() const noexcept {
return has_broken_texture_view_formats;
}
@@ -143,8 +137,6 @@ public:
void TickFrame() {}
void WaitForGpuTick(u64) {}
StateTracker& GetStateTracker() {
return state_tracker;
}
@@ -272,9 +264,6 @@ public:
[[nodiscard]] GLuint StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format);
[[nodiscard]] GLuint SampledView(Shader::TextureType view_type,
Shader::SamplerComponentType component_type);
[[nodiscard]] GLuint Handle(Shader::TextureType handle_type) const noexcept {
return views[static_cast<size_t>(handle_type)];
}

View File

@@ -525,24 +525,18 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
nullptr, PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(float) * 4>))),
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
blit_depth_stencil_frag(device.IsExtShaderStencilExportSupported()
? BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)
: vk::ShaderModule{}),
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
clear_color_vert(BuildShader(device, VULKAN_COLOR_CLEAR_VERT_SPV)),
clear_color_frag(BuildShader(device, VULKAN_COLOR_CLEAR_FRAG_SPV)),
clear_stencil_frag(BuildShader(device, VULKAN_DEPTHSTENCIL_CLEAR_FRAG_SPV)),
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(device.IsExtShaderStencilExportSupported()
? BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)
: vk::ShaderModule{}),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
convert_abgr8_srgb_to_d24s8_frag(device.IsExtShaderStencilExportSupported()
? BuildShader(device, CONVERT_ABGR8_SRGB_TO_D24S8_FRAG_SPV)
: vk::ShaderModule{}),
convert_abgr8_srgb_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_SRGB_TO_D24S8_FRAG_SPV)),
convert_rgba_to_bgra_frag(BuildShader(device, CONVERT_RGBA8_TO_BGRA8_FRAG_SPV)),
convert_yuv420_to_rgb_comp(BuildShader(device, CONVERT_YUV420_TO_RGB_COMP_SPV)),
convert_rgb_to_yuv420_comp(BuildShader(device, CONVERT_RGB_TO_YUV420_COMP_SPV)),
@@ -673,11 +667,6 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
if (!device.IsExtShaderStencilExportSupported()) {
// Shader requires VK_EXT_shader_stencil_export which is not available
LOG_WARNING(Render_Vulkan, "ConvertABGR8ToD24S8 requires shader_stencil_export, skipping");
return;
}
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d24s8_frag);
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
@@ -713,11 +702,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer,
void BlitImageHelper::ConvertABGR8SRGBToD24S8(const Framebuffer* dst_framebuffer,
const ImageView& src_image_view) {
if (!device.IsExtShaderStencilExportSupported()) {
// Shader requires VK_EXT_shader_stencil_export which is not available
LOG_WARNING(Render_Vulkan, "ConvertABGR8SRGBToD24S8 requires shader_stencil_export, skipping");
return;
}
ConvertPipelineDepthTargetEx(convert_abgr8_srgb_to_d24s8_pipeline,
dst_framebuffer->RenderPass(),
convert_abgr8_srgb_to_d24s8_frag);

View File

@@ -59,7 +59,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
raw1 = 0;
extended_dynamic_state.Assign(features.has_extended_dynamic_state ? 1 : 0);
extended_dynamic_state_2.Assign(features.has_extended_dynamic_state_2 ? 1 : 0);
extended_dynamic_state_2_logic_op.Assign(features.has_extended_dynamic_state_2_logic_op ? 1 : 0);
extended_dynamic_state_2_extra.Assign(features.has_extended_dynamic_state_2_extra ? 1 : 0);
extended_dynamic_state_3_blend.Assign(features.has_extended_dynamic_state_3_blend ? 1 : 0);
extended_dynamic_state_3_enables.Assign(features.has_extended_dynamic_state_3_enables ? 1 : 0);
dynamic_vertex_input.Assign(features.has_dynamic_vertex_input ? 1 : 0);
@@ -157,7 +157,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
return static_cast<u16>(array.stride.Value());
});
}
if (!extended_dynamic_state_2_logic_op) {
if (!extended_dynamic_state_2_extra) {
dynamic_state.Refresh2(regs, topology_, extended_dynamic_state_2);
}
if (!extended_dynamic_state_3_blend) {

View File

@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -23,11 +20,9 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct DynamicFeatures {
bool has_extended_dynamic_state;
bool has_extended_dynamic_state_2;
bool has_extended_dynamic_state_2_logic_op;
bool has_extended_dynamic_state_2_patch_control_points;
bool has_extended_dynamic_state_2_extra;
bool has_extended_dynamic_state_3_blend;
bool has_extended_dynamic_state_3_enables;
bool has_dual_source_blend;
bool has_dynamic_vertex_input;
};
@@ -191,7 +186,7 @@ struct FixedPipelineState {
u32 raw1;
BitField<0, 1, u32> extended_dynamic_state;
BitField<1, 1, u32> extended_dynamic_state_2;
BitField<2, 1, u32> extended_dynamic_state_2_logic_op;
BitField<2, 1, u32> extended_dynamic_state_2_extra;
BitField<3, 1, u32> extended_dynamic_state_3_blend;
BitField<4, 1, u32> extended_dynamic_state_3_enables;
BitField<5, 1, u32> dynamic_vertex_input;

View File

@@ -165,7 +165,7 @@ struct FormatTuple {
{VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT
{VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM
{VK_FORMAT_R32G32B32_SFLOAT}, // R32G32B32_FLOAT
{VK_FORMAT_A8B8G8R8_SRGB_PACK32, Attachable | Storage}, // A8B8G8R8_SRGB
{VK_FORMAT_A8B8G8R8_SRGB_PACK32, Attachable}, // A8B8G8R8_SRGB
{VK_FORMAT_R8G8_UNORM, Attachable | Storage}, // R8G8_UNORM
{VK_FORMAT_R8G8_SNORM, Attachable | Storage}, // R8G8_SNORM
{VK_FORMAT_R8G8_SINT, Attachable | Storage}, // R8G8_SINT
@@ -177,7 +177,7 @@ struct FormatTuple {
{VK_FORMAT_ASTC_8x8_UNORM_BLOCK}, // ASTC_2D_8X8_UNORM
{VK_FORMAT_ASTC_8x5_UNORM_BLOCK}, // ASTC_2D_8X5_UNORM
{VK_FORMAT_ASTC_5x4_UNORM_BLOCK}, // ASTC_2D_5X4_UNORM
{VK_FORMAT_B8G8R8A8_SRGB, Attachable | Storage}, // B8G8R8A8_SRGB
{VK_FORMAT_B8G8R8A8_SRGB, Attachable}, // B8G8R8A8_SRGB
{VK_FORMAT_BC1_RGBA_SRGB_BLOCK}, // BC1_RGBA_SRGB
{VK_FORMAT_BC2_SRGB_BLOCK}, // BC2_SRGB
{VK_FORMAT_BC3_SRGB_BLOCK}, // BC3_SRGB

View File

@@ -189,16 +189,12 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
const VideoCommon::ImageViewId image_view_id{(views++)->id};
const VideoCommon::SamplerId sampler_id{*(samplers++)};
ImageView& image_view{texture_cache.GetImageView(image_view_id)};
const VkImageView vk_image_view{
image_view.SampledView(desc.type, desc.component_type)};
const VkImageView vk_image_view{image_view.Handle(desc.type)};
const Sampler& sampler{texture_cache.GetSampler(sampler_id)};
const bool supports_linear_filter{
texture_cache.SupportsLinearFilter(image_view.format)};
const bool supports_depth_compare_sampling{
image_view.SupportsDepthCompareSampling()};
const VkSampler vk_sampler{
sampler.SelectHandle(supports_linear_filter, image_view.SupportsAnisotropy(),
supports_depth_compare_sampling)};
const bool use_fallback_sampler{sampler.HasAddedAnisotropy() &&
!image_view.SupportsAnisotropy()};
const VkSampler vk_sampler{use_fallback_sampler ? sampler.HandleWithDefaultAnisotropy()
: sampler.Handle()};
guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
rescaling.PushTexture(texture_cache.IsRescaling(image_view));
}

View File

@@ -280,6 +280,7 @@ void Layer::UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t i
Tegra::Texture::UnswizzleTexture(
mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
buffer.Flush(); // Ensure host writes are visible before the GPU copy.
}
const VkBufferImageCopy copy{

View File

@@ -7,7 +7,6 @@
#include <algorithm>
#include <array>
#include <cstring>
#include <limits>
#include <span>
#include <vector>
@@ -334,13 +333,6 @@ BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& m
staging_pool{staging_pool_}, guest_descriptor_queue{guest_descriptor_queue_},
quad_index_pass(device, scheduler, descriptor_pool, staging_pool,
compute_pass_descriptor_queue) {
const VkDriverIdKHR driver_id = device.GetDriverID();
limit_dynamic_storage_buffers = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_MESA_TURNIP ||
driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if (limit_dynamic_storage_buffers) {
max_dynamic_storage_buffers = device.GetMaxDescriptorSetStorageBuffersDynamic();
}
if (device.GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY) {
// TODO: FixMe: Uint8Pass compute shader does not build on some Qualcomm drivers.
uint8_pass = std::make_unique<Uint8Pass>(device, scheduler, descriptor_pool, staging_pool,
@@ -416,10 +408,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
u32 BufferCacheRuntime::GetUniformBufferAlignment() const {
return static_cast<u32>(device.GetUniformBufferAlignment());
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
@@ -595,15 +583,7 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, VkBuffer buffer, u32 offset
if (index >= device.GetMaxVertexInputBindings()) {
return;
}
if (!device.HasNullDescriptor() && buffer == VK_NULL_HANDLE) {
ReserveNullBuffer();
buffer = *null_buffer;
offset = 0;
size = std::numeric_limits<u32>::max();
}
// Use BindVertexBuffers2EXT only if EDS1 is supported AND VIDS is not active
// When VIDS is active, the pipeline doesn't declare VERTEX_INPUT_BINDING_STRIDE as dynamic
if (device.IsExtExtendedDynamicStateSupported() && !device.IsExtVertexInputDynamicStateSupported()) {
if (device.IsExtExtendedDynamicStateSupported()) {
scheduler.Record([index, buffer, offset, size, stride](vk::CommandBuffer cmdbuf) {
const VkDeviceSize vk_offset = buffer != VK_NULL_HANDLE ? offset : 0;
const VkDeviceSize vk_size = buffer != VK_NULL_HANDLE ? size : VK_WHOLE_SIZE;
@@ -643,8 +623,7 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
if (binding_count == 0) {
return;
}
// Use BindVertexBuffers2EXT only if EDS1 is supported AND VIDS is not active
if (device.IsExtExtendedDynamicStateSupported() && !device.IsExtVertexInputDynamicStateSupported()) {
if (device.IsExtExtendedDynamicStateSupported()) {
scheduler.Record([bindings_ = std::move(bindings),
buffer_handles_ = std::move(buffer_handles),
binding_count](vk::CommandBuffer cmdbuf) {
@@ -701,50 +680,27 @@ void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings<
}
void BufferCacheRuntime::ReserveNullBuffer() {
const VkBufferUsageFlags expected_usage = NullBufferUsageFlags();
if (null_buffer && null_buffer_usage_flags != expected_usage) {
RefreshNullBuffer();
}
if (!null_buffer) {
null_buffer = CreateNullBuffer();
}
}
VkBufferUsageFlags BufferCacheRuntime::NullBufferUsageFlags() const {
VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
if (device.IsExtTransformFeedbackSupported()) {
usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
}
return usage;
}
void BufferCacheRuntime::RefreshNullBuffer() {
if (!null_buffer) {
return;
}
scheduler.Finish();
null_buffer.reset();
null_buffer = CreateNullBuffer();
}
vk::Buffer BufferCacheRuntime::CreateNullBuffer() {
VkBufferCreateInfo create_info{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = 4,
.usage = NullBufferUsageFlags(),
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
if (device.IsExtTransformFeedbackSupported()) {
create_info.usage |= VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT;
}
vk::Buffer ret = memory_allocator.CreateBuffer(create_info, MemoryUsage::DeviceLocal);
null_buffer_usage_flags = create_info.usage;
if (device.HasDebuggingToolAttached()) {
ret.SetObjectNameEXT("Null buffer");
}

View File

@@ -6,8 +6,6 @@
#pragma once
#include <limits>
#include "video_core/buffer_cache/buffer_cache_base.h"
#include "video_core/buffer_cache/memory_tracker_base.h"
#include "video_core/buffer_cache/usage_tracker.h"
@@ -96,8 +94,6 @@ public:
bool CanReportMemoryUsage() const;
u32 GetUniformBufferAlignment() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
@@ -131,9 +127,6 @@ public:
void BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings);
/// Forces destruction and recreation of the shared null buffer so new usage flags take effect.
void RefreshNullBuffer();
std::span<u8> BindMappedUniformBuffer([[maybe_unused]] size_t /*stage*/,
[[maybe_unused]] u32 /*binding_index*/,
u32 size) {
@@ -162,14 +155,6 @@ public:
guest_descriptor_queue.AddTexelBuffer(buffer.View(offset, size, format));
}
bool ShouldLimitDynamicStorageBuffers() const {
return limit_dynamic_storage_buffers;
}
u32 GetMaxDynamicStorageBuffers() const {
return max_dynamic_storage_buffers;
}
private:
void BindBuffer(VkBuffer buffer, u32 offset, u32 size) {
guest_descriptor_queue.AddBuffer(buffer, offset, size);
@@ -177,7 +162,6 @@ private:
void ReserveNullBuffer();
vk::Buffer CreateNullBuffer();
VkBufferUsageFlags NullBufferUsageFlags() const;
struct UniformRing {
static constexpr size_t NUM_FRAMES = 3;
@@ -207,13 +191,9 @@ private:
std::shared_ptr<QuadStripIndexBuffer> quad_strip_index_buffer;
vk::Buffer null_buffer;
VkBufferUsageFlags null_buffer_usage_flags = 0;
std::unique_ptr<Uint8Pass> uint8_pass;
QuadIndexedPass quad_index_pass;
bool limit_dynamic_storage_buffers = false;
u32 max_dynamic_storage_buffers = std::numeric_limits<u32>::max();
};
struct BufferCacheParams {

View File

@@ -418,9 +418,6 @@ ConditionalRenderingResolvePass::ConditionalRenderingResolvePass(
void ConditionalRenderingResolvePass::Resolve(VkBuffer dst_buffer, VkBuffer src_buffer,
u32 src_offset, bool compare_to_zero) {
if (!device.IsExtConditionalRendering()) {
return;
}
const size_t compare_size = compare_to_zero ? 8 : 24;
compute_pass_descriptor_queue.Acquire();
@@ -451,7 +448,7 @@ void ConditionalRenderingResolvePass::Resolve(VkBuffer dst_buffer, VkBuffer src_
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.Dispatch(1, 1, 1);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, write_barrier);
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, 0, write_barrier);
});
}
@@ -462,14 +459,10 @@ QueriesPrefixScanPass::QueriesPrefixScanPass(
device_, descriptor_pool_, QUERIES_SCAN_DESCRIPTOR_SET_BINDINGS,
QUERIES_SCAN_DESCRIPTOR_UPDATE_TEMPLATE, QUERIES_SCAN_BANK_INFO,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(QueriesPrefixScanPushConstants)>,
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_BASIC_BIT,
VK_SHADER_STAGE_COMPUTE_BIT) &&
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_ARITHMETIC_BIT,
VK_SHADER_STAGE_COMPUTE_BIT) &&
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_BIT,
VK_SHADER_STAGE_COMPUTE_BIT) &&
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT,
VK_SHADER_STAGE_COMPUTE_BIT)
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_BASIC_BIT) &&
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) &&
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_BIT) &&
device_.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT)
? std::span<const u32>(QUERIES_PREFIX_SCAN_SUM_COMP_SPV)
: std::span<const u32>(QUERIES_PREFIX_SCAN_SUM_NOSUBGROUPS_COMP_SPV)),
scheduler{scheduler_}, compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
@@ -477,14 +470,6 @@ QueriesPrefixScanPass::QueriesPrefixScanPass(
void QueriesPrefixScanPass::Run(VkBuffer accumulation_buffer, VkBuffer dst_buffer,
VkBuffer src_buffer, size_t number_of_sums,
size_t min_accumulation_limit, size_t max_accumulation_limit) {
constexpr VkAccessFlags BASE_DST_ACCESS = VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT;
const VkAccessFlags conditional_access =
device.IsExtConditionalRendering() ? VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT : 0;
size_t current_runs = number_of_sums;
size_t offset = 0;
while (current_runs != 0) {
@@ -501,18 +486,22 @@ void QueriesPrefixScanPass::Run(VkBuffer accumulation_buffer, VkBuffer dst_buffe
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([this, descriptor_data, min_accumulation_limit, max_accumulation_limit,
runs_to_do, used_offset, conditional_access](vk::CommandBuffer cmdbuf) {
runs_to_do, used_offset](vk::CommandBuffer cmdbuf) {
static constexpr VkMemoryBarrier read_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
};
const VkMemoryBarrier write_barrier{
static constexpr VkMemoryBarrier write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = BASE_DST_ACCESS | conditional_access,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT,
};
const QueriesPrefixScanPushConstants uniforms{
.min_accumulation_base = static_cast<u32>(min_accumulation_limit),
@@ -530,7 +519,8 @@ void QueriesPrefixScanPass::Run(VkBuffer accumulation_buffer, VkBuffer dst_buffe
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
cmdbuf.Dispatch(1, 1, 1);
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, write_barrier);
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, 0,
write_barrier);
});
}
}

View File

@@ -18,49 +18,14 @@
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader_notify.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <optional>
namespace Vulkan {
using Shader::ImageBufferDescriptor;
using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
using Tegra::Texture::TexturePair;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatNumeric;
static std::optional<PixelFormatNumeric> NumericFromComponentType(
Shader::SamplerComponentType component_type) {
switch (component_type) {
case Shader::SamplerComponentType::Float:
return PixelFormatNumeric::Float;
case Shader::SamplerComponentType::Sint:
return PixelFormatNumeric::Sint;
case Shader::SamplerComponentType::Uint:
return PixelFormatNumeric::Uint;
default:
return std::nullopt;
}
}
static PixelFormat ResolveTexelBufferFormat(PixelFormat format,
Shader::SamplerComponentType component_type) {
const auto desired_numeric = NumericFromComponentType(component_type);
if (!desired_numeric) {
return format;
}
const auto current_numeric = VideoCore::Surface::GetPixelFormatNumericType(format);
if (*desired_numeric == current_numeric) {
return format;
}
if (const auto variant = VideoCore::Surface::FindPixelFormatVariant(format, *desired_numeric)) {
return *variant;
}
return format;
}
ComputePipeline::ComputePipeline(const Device& device_, vk::PipelineCache& pipeline_cache_,
DescriptorPool& descriptor_pool,
@@ -217,12 +182,8 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
is_written = desc.is_written;
}
ImageView& image_view = texture_cache.GetImageView(views[index].id);
VideoCore::Surface::PixelFormat buffer_format = image_view.format;
if constexpr (!is_image) {
buffer_format = ResolveTexelBufferFormat(buffer_format, desc.component_type);
}
buffer_cache.BindComputeTextureBuffer(index, image_view.GpuAddr(),
image_view.BufferSize(), buffer_format,
image_view.BufferSize(), image_view.format,
is_written, is_image);
++index;
}

View File

@@ -34,10 +34,6 @@ public:
void Wait();
[[nodiscard]] u64 WaitTick() const noexcept {
return wait_tick;
}
private:
Scheduler& scheduler;
u64 wait_tick = 0;

View File

@@ -5,8 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include <optional>
#include <iostream>
#include <span>
@@ -25,9 +23,7 @@
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader_notify.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/surface.h"
#include "video_core/vulkan_common/vulkan_device.h"
#if defined(_MSC_VER) && defined(NDEBUG)
@@ -48,83 +44,10 @@ using Tegra::Texture::TexturePair;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
using VideoCore::Surface::PixelFormatNumeric;
constexpr size_t NUM_STAGES = Maxwell::MaxShaderStage;
constexpr size_t MAX_IMAGE_ELEMENTS = 64;
std::optional<PixelFormatNumeric> NumericFromComponentType(
Shader::SamplerComponentType component_type) {
switch (component_type) {
case Shader::SamplerComponentType::Float:
return PixelFormatNumeric::Float;
case Shader::SamplerComponentType::Sint:
return PixelFormatNumeric::Sint;
case Shader::SamplerComponentType::Uint:
return PixelFormatNumeric::Uint;
default:
return std::nullopt;
}
}
PixelFormat ResolveTexelBufferFormat(PixelFormat format,
Shader::SamplerComponentType component_type) {
const auto desired_numeric = NumericFromComponentType(component_type);
if (!desired_numeric) {
return format;
}
const auto current_numeric = VideoCore::Surface::GetPixelFormatNumericType(format);
if (*desired_numeric == current_numeric) {
return format;
}
if (const auto variant = VideoCore::Surface::FindPixelFormatVariant(format, *desired_numeric)) {
return *variant;
}
return format;
}
bool UsesDualSourceFactor(Maxwell::Blend::Factor factor) {
switch (factor) {
case Maxwell::Blend::Factor::Source1Color_D3D:
case Maxwell::Blend::Factor::Source1Color_GL:
case Maxwell::Blend::Factor::OneMinusSource1Color_D3D:
case Maxwell::Blend::Factor::OneMinusSource1Color_GL:
case Maxwell::Blend::Factor::Source1Alpha_D3D:
case Maxwell::Blend::Factor::Source1Alpha_GL:
case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D:
case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL:
return true;
default:
return false;
}
}
Maxwell::Blend::Factor FallbackDualSourceFactor(Maxwell::Blend::Factor factor) {
switch (factor) {
case Maxwell::Blend::Factor::Source1Color_D3D:
case Maxwell::Blend::Factor::Source1Color_GL:
return Maxwell::Blend::Factor::SourceColor_D3D;
case Maxwell::Blend::Factor::OneMinusSource1Color_D3D:
case Maxwell::Blend::Factor::OneMinusSource1Color_GL:
return Maxwell::Blend::Factor::OneMinusSourceColor_D3D;
case Maxwell::Blend::Factor::Source1Alpha_D3D:
case Maxwell::Blend::Factor::Source1Alpha_GL:
return Maxwell::Blend::Factor::SourceAlpha_D3D;
case Maxwell::Blend::Factor::OneMinusSource1Alpha_D3D:
case Maxwell::Blend::Factor::OneMinusSource1Alpha_GL:
return Maxwell::Blend::Factor::OneMinusSourceAlpha_D3D;
default:
return factor;
}
}
bool AttachmentUsesDualSource(const FixedPipelineState::BlendingAttachment& blend) {
return UsesDualSourceFactor(blend.SourceRGBFactor()) ||
UsesDualSourceFactor(blend.DestRGBFactor()) ||
UsesDualSourceFactor(blend.SourceAlphaFactor()) ||
UsesDualSourceFactor(blend.DestAlphaFactor());
}
DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) {
DescriptorLayoutBuilder builder{device};
for (size_t index = 0; index < infos.size(); ++index) {
@@ -340,7 +263,6 @@ GraphicsPipeline::GraphicsPipeline(
std::ranges::copy(info->constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
num_textures += Shader::NumDescriptors(info->texture_descriptors);
}
fragment_has_color0_output = stage_infos[NUM_STAGES - 1].stores_frag_color[0];
auto func{[this, shader_notify, &render_pass_cache, &descriptor_pool, pipeline_statistics] {
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
uses_push_descriptor = builder.CanUsePushDescriptor();
@@ -494,12 +416,8 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
is_written = desc.is_written;
}
ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};
VideoCore::Surface::PixelFormat buffer_format = image_view.format;
if constexpr (!is_image) {
buffer_format = ResolveTexelBufferFormat(buffer_format, desc.component_type);
}
buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(),
image_view.BufferSize(), buffer_format,
image_view.BufferSize(), image_view.format,
is_written, is_image);
++index;
++texture_buffer_it;
@@ -784,18 +702,13 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.lineWidth = 1.0f,
// TODO(alekpop): Transfer from regs
};
const bool smooth_lines_supported =
device.IsExtLineRasterizationSupported() && device.SupportsSmoothLines();
const bool stippled_lines_supported =
device.IsExtLineRasterizationSupported() && device.SupportsStippledRectangularLines();
VkPipelineRasterizationLineStateCreateInfoEXT line_state{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT,
.pNext = nullptr,
.lineRasterizationMode = key.state.smooth_lines != 0 && smooth_lines_supported
.lineRasterizationMode = key.state.smooth_lines != 0
? VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT
: VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT,
.stippledLineEnable =
(dynamic.line_stipple_enable && stippled_lines_supported) ? VK_TRUE : VK_FALSE,
.stippledLineEnable = dynamic.line_stipple_enable ? VK_TRUE : VK_FALSE,
.lineStippleFactor = key.state.line_stipple_factor,
.lineStipplePattern = static_cast<uint16_t>(key.state.line_stipple_pattern),
};
@@ -826,25 +739,17 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex);
}
const bool supports_alpha_output = fragment_has_color0_output;
const bool alpha_to_one_supported = device.SupportsAlphaToOne();
const auto msaa_mode = key.state.msaa_mode.Value();
const VkSampleCountFlagBits vk_samples = MaxwellToVK::MsaaMode(msaa_mode);
VkPipelineMultisampleStateCreateInfo multisample_ci{
const VkPipelineMultisampleStateCreateInfo multisample_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = vk_samples,
.rasterizationSamples = MaxwellToVK::MsaaMode(key.state.msaa_mode),
.sampleShadingEnable = Settings::values.sample_shading.GetValue() ? VK_TRUE : VK_FALSE,
.minSampleShading = static_cast<float>(Settings::values.sample_shading_fraction.GetValue()) / 100.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable =
supports_alpha_output && key.state.alpha_to_coverage_enabled != 0 ? VK_TRUE : VK_FALSE,
.alphaToOneEnable = supports_alpha_output && alpha_to_one_supported &&
key.state.alpha_to_one_enabled != 0 ? VK_TRUE : VK_FALSE,
.alphaToCoverageEnable = key.state.alpha_to_coverage_enabled != 0 ? VK_TRUE : VK_FALSE,
.alphaToOneEnable = key.state.alpha_to_one_enabled != 0 ? VK_TRUE : VK_FALSE,
};
const VkPipelineDepthStencilStateCreateInfo depth_stencil_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -866,12 +771,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
}
static_vector<VkPipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
const size_t num_attachments{NumAttachments(key.state)};
const bool supports_dual_source_blend = device.SupportsDualSourceBlend();
const u32 max_dual_source_attachments = supports_dual_source_blend
? device.MaxFragmentDualSrcAttachments()
: 0;
u32 granted_dual_source_attachments = 0;
bool logged_dual_source_warning = false;
for (size_t index = 0; index < num_attachments; ++index) {
static constexpr std::array mask_table{
VK_COLOR_COMPONENT_R_BIT,
@@ -885,30 +784,13 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
for (size_t i = 0; i < mask_table.size(); ++i) {
write_mask |= mask[i] ? mask_table[i] : 0;
}
const bool attachment_uses_dual_source = AttachmentUsesDualSource(blend);
const bool allow_dual_source = attachment_uses_dual_source && supports_dual_source_blend &&
granted_dual_source_attachments < max_dual_source_attachments;
if (allow_dual_source) {
++granted_dual_source_attachments;
} else if (attachment_uses_dual_source && !logged_dual_source_warning) {
LOG_WARNING(Render_Vulkan,
"Dual-source blend factors exceed device limit (maxFragmentDualSrcAttachments={}), falling back to single-source factors",
max_dual_source_attachments);
logged_dual_source_warning = true;
}
const auto sanitize_factor = [&](Maxwell::Blend::Factor factor) {
if (allow_dual_source || !UsesDualSourceFactor(factor)) {
return factor;
}
return FallbackDualSourceFactor(factor);
};
cb_attachments.push_back({
.blendEnable = blend.enable != 0,
.srcColorBlendFactor = MaxwellToVK::BlendFactor(sanitize_factor(blend.SourceRGBFactor())),
.dstColorBlendFactor = MaxwellToVK::BlendFactor(sanitize_factor(blend.DestRGBFactor())),
.srcColorBlendFactor = MaxwellToVK::BlendFactor(blend.SourceRGBFactor()),
.dstColorBlendFactor = MaxwellToVK::BlendFactor(blend.DestRGBFactor()),
.colorBlendOp = MaxwellToVK::BlendEquation(blend.EquationRGB()),
.srcAlphaBlendFactor = MaxwellToVK::BlendFactor(sanitize_factor(blend.SourceAlphaFactor())),
.dstAlphaBlendFactor = MaxwellToVK::BlendFactor(sanitize_factor(blend.DestAlphaFactor())),
.srcAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.SourceAlphaFactor()),
.dstAlphaBlendFactor = MaxwellToVK::BlendFactor(blend.DestAlphaFactor()),
.alphaBlendOp = MaxwellToVK::BlendEquation(blend.EquationAlpha()),
.colorWriteMask = write_mask,
});
@@ -924,25 +806,14 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.blendConstants = {}
};
static_vector<VkDynamicState, 34> dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE,
VK_DYNAMIC_STATE_LINE_WIDTH,
};
if (device.UsesAdvancedCoreDynamicState()) {
static constexpr std::array core_dynamic_states{
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
};
dynamic_states.insert(dynamic_states.end(), core_dynamic_states.begin(),
core_dynamic_states.end());
}
if (key.state.extended_dynamic_state) {
static constexpr std::array extended{
std::vector<VkDynamicState> extended{
VK_DYNAMIC_STATE_CULL_MODE_EXT,
VK_DYNAMIC_STATE_FRONT_FACE_EXT,
VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT,
@@ -952,68 +823,51 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
VK_DYNAMIC_STATE_STENCIL_OP_EXT,
};
if (!device.IsExtVertexInputDynamicStateSupported()) {
extended.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT);
}
if (key.state.dynamic_vertex_input) {
dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
}
dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
// VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT is part of EDS1
// Only use it if VIDS is not active (VIDS replaces it with full vertex input control)
if (!key.state.dynamic_vertex_input) {
dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT);
if (key.state.extended_dynamic_state_2) {
static constexpr std::array extended2{
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT,
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT,
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT,
};
dynamic_states.insert(dynamic_states.end(), extended2.begin(), extended2.end());
}
}
// VK_DYNAMIC_STATE_VERTEX_INPUT_EXT (VIDS) - Independent from EDS
// Provides full dynamic vertex input control, replaces VERTEX_INPUT_BINDING_STRIDE
if (key.state.dynamic_vertex_input) {
dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
}
// EDS2 - Core (3 states)
if (key.state.extended_dynamic_state_2) {
static constexpr std::array extended2{
VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT,
VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT,
VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT,
};
dynamic_states.insert(dynamic_states.end(), extended2.begin(), extended2.end());
}
// EDS2 - LogicOp (granular)
if (key.state.extended_dynamic_state_2_logic_op) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LOGIC_OP_EXT);
}
// EDS3 - Blending (composite: 3 states)
if (key.state.extended_dynamic_state_3_blend) {
static constexpr std::array extended3{
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
};
dynamic_states.insert(dynamic_states.end(), extended3.begin(), extended3.end());
}
// EDS3 - Enables (composite: per-feature)
if (key.state.extended_dynamic_state_3_enables) {
if (device.SupportsDynamicState3DepthClampEnable()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT);
if (key.state.extended_dynamic_state_2_extra) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LOGIC_OP_EXT);
}
if (device.SupportsDynamicState3LogicOpEnable()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT);
if (key.state.extended_dynamic_state_3_blend) {
static constexpr std::array extended3{
VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT,
VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT,
VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT,
// VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT,
};
dynamic_states.insert(dynamic_states.end(), extended3.begin(), extended3.end());
}
if (device.SupportsDynamicState3LineRasterizationMode()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT);
}
if (device.SupportsDynamicState3ConservativeRasterizationMode()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT);
}
if (device.SupportsDynamicState3LineStippleEnable()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT);
}
if (device.SupportsDynamicState3AlphaToCoverageEnable()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT);
}
if (device.SupportsDynamicState3AlphaToOneEnable()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT);
if (key.state.extended_dynamic_state_3_enables) {
static constexpr std::array extended3{
VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT,
VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT,
// additional state3 extensions
VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT,
VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT,
VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT,
VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT,
VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT,
VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT,
VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT,
};
dynamic_states.insert(dynamic_states.end(), extended3.begin(), extended3.end());
}
}

View File

@@ -82,17 +82,6 @@ public:
const std::array<const Shader::Info*, NUM_STAGES>& infos);
bool HasDynamicVertexInput() const noexcept { return key.state.dynamic_vertex_input; }
bool SupportsAlphaToCoverage() const noexcept {
return fragment_has_color0_output;
}
bool SupportsAlphaToOne() const noexcept {
return fragment_has_color0_output;
}
bool UsesExtendedDynamicState() const noexcept {
return key.state.extended_dynamic_state != 0;
}
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
@@ -160,7 +149,6 @@ private:
std::array<u32, 5> enabled_uniform_buffer_masks{};
VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
u32 num_textures{};
bool fragment_has_color0_output{};
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;

View File

@@ -36,7 +36,6 @@
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/surface.h"
#include "video_core/shader_cache.h"
#include "video_core/shader_environment.h"
#include "video_core/shader_notify.h"
@@ -106,41 +105,6 @@ Shader::CompareFunction MaxwellToCompareFunction(Maxwell::ComparisonOp compariso
return {};
}
Shader::AttributeType RenderTargetAttributeType(Tegra::RenderTargetFormat format) {
if (format == Tegra::RenderTargetFormat::NONE) {
return Shader::AttributeType::Float;
}
const auto pixel_format{
VideoCore::Surface::PixelFormatFromRenderTargetFormat(format)};
if (!VideoCore::Surface::IsPixelFormatInteger(pixel_format)) {
return Shader::AttributeType::Float;
}
if (VideoCore::Surface::IsPixelFormatSignedInteger(pixel_format)) {
return Shader::AttributeType::SignedInt;
}
return Shader::AttributeType::UnsignedInt;
}
VkShaderStageFlagBits StageToVkStage(Shader::Stage stage) {
switch (stage) {
case Shader::Stage::VertexA:
case Shader::Stage::VertexB:
return VK_SHADER_STAGE_VERTEX_BIT;
case Shader::Stage::TessellationControl:
return VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
case Shader::Stage::TessellationEval:
return VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
case Shader::Stage::Geometry:
return VK_SHADER_STAGE_GEOMETRY_BIT;
case Shader::Stage::Fragment:
return VK_SHADER_STAGE_FRAGMENT_BIT;
case Shader::Stage::Compute:
return VK_SHADER_STAGE_COMPUTE_BIT;
default:
return VK_SHADER_STAGE_VERTEX_BIT;
}
}
Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
if (attr.enabled == 0) {
return Shader::AttributeType::Disabled;
@@ -265,10 +229,6 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
info.alpha_test_func = MaxwellToCompareFunction(
key.state.UnpackComparisonOp(key.state.alpha_test_func.Value()));
info.alpha_test_reference = std::bit_cast<float>(key.state.alpha_test_ref);
for (size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
const auto format = static_cast<Tegra::RenderTargetFormat>(key.state.color_formats[index]);
info.color_output_types[index] = RenderTargetAttributeType(format);
}
break;
default:
break;
@@ -309,8 +269,8 @@ size_t GetTotalPipelineWorkers() {
const size_t max_core_threads =
std::max<size_t>(static_cast<size_t>(std::thread::hardware_concurrency()), 2ULL) - 1ULL;
#ifdef ANDROID
// Leave at least one core free on Android to reduce thermal pressure.
constexpr size_t free_cores = 1ULL;
// Leave at least a few cores free in android
constexpr size_t free_cores = 3ULL;
if (max_core_threads <= free_cores) {
return 1ULL;
}
@@ -357,7 +317,6 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
"VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization") {
const auto& float_control{device.FloatControlProperties()};
const bool float_controls_supported{device.IsKhrShaderFloatControlsSupported()};
const VkDriverId driver_id{device.GetDriverID()};
profile = Shader::Profile{
.supported_spirv = device.SupportedSpirvVersion(),
@@ -367,24 +326,20 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_int16 = device.IsShaderInt16Supported(),
.support_int64 = device.IsShaderInt64Supported(),
.support_vertex_instance_id = false,
.support_float_controls = float_controls_supported,
.support_separate_denorm_behavior = float_controls_supported &&
.support_float_controls = device.IsKhrShaderFloatControlsSupported(),
.support_separate_denorm_behavior =
float_control.denormBehaviorIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_separate_rounding_mode = float_controls_supported &&
.support_separate_rounding_mode =
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_fp16_denorm_preserve = float_controls_supported &&
float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_controls_supported &&
float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_controls_supported &&
float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_controls_supported &&
float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
.support_fp16_signed_zero_nan_preserve = float_controls_supported &&
.support_fp16_denorm_preserve = float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
.support_fp16_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
.support_fp32_signed_zero_nan_preserve = float_controls_supported &&
.support_fp32_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
.support_fp64_signed_zero_nan_preserve = float_controls_supported &&
.support_fp64_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
.support_explicit_workgroup_layout = device.IsKhrWorkgroupMemoryExplicitLayoutSupported(),
.support_vote = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_VOTE_BIT),
@@ -440,27 +395,6 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_conditional_barrier = device.SupportsConditionalBarriers(),
};
profile.warp_stage_support_mask = 0;
static constexpr std::array kAllStages{
Shader::Stage::VertexA, Shader::Stage::VertexB,
Shader::Stage::TessellationControl, Shader::Stage::TessellationEval,
Shader::Stage::Geometry, Shader::Stage::Fragment,
Shader::Stage::Compute,
};
for (const auto stage : kAllStages) {
const auto vk_stage = StageToVkStage(stage);
if (device.SupportsWarpIntrinsics(vk_stage)) {
profile.warp_stage_support_mask |= 1u << static_cast<u32>(stage);
}
}
profile.support_vote = profile.warp_stage_support_mask != 0;
if (!profile.SupportsWarpIntrinsics(Shader::Stage::Fragment)) {
LOG_WARNING(Render_Vulkan,
"Fragment shaders lack subgroup support on this driver; warp intrinsics will be "
"approximated and visual artifacts may remain");
}
if (device.GetMaxVertexInputAttributes() < Maxwell::NumVertexAttributes) {
LOG_WARNING(Render_Vulkan, "maxVertexInputAttributes is too low: {} < {}",
device.GetMaxVertexInputAttributes(), Maxwell::NumVertexAttributes);
@@ -470,40 +404,14 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
device.GetMaxVertexInputBindings(), Maxwell::NumVertexArrays);
}
LOG_INFO(Render_Vulkan, "DynamicState setting value: {}", Settings::values.dyna_state.GetValue());
dynamic_features = {};
// User granularity enforced in vulkan_device.cpp switch statement:
// Level 0: Core Dynamic States only
// Level 1: Core + EDS1
// Level 2: Core + EDS1 + EDS2 (accumulative)
// Level 3: Core + EDS1 + EDS2 + EDS3 (accumulative)
// Here we only verify if extensions were successfully loaded by the device
dynamic_features.has_extended_dynamic_state =
device.IsExtExtendedDynamicStateSupported();
dynamic_features.has_extended_dynamic_state_2 =
device.IsExtExtendedDynamicState2Supported();
dynamic_features.has_extended_dynamic_state_2_logic_op =
device.IsExtExtendedDynamicState2ExtrasSupported();
dynamic_features.has_extended_dynamic_state_2_patch_control_points = false;
dynamic_features.has_extended_dynamic_state_3_blend =
device.IsExtExtendedDynamicState3BlendingSupported();
dynamic_features.has_dual_source_blend = device.SupportsDualSourceBlend();
if (!dynamic_features.has_dual_source_blend) {
LOG_WARNING(Render_Vulkan, "Dual-source blending unsupported, disabling dynamic blend");
dynamic_features.has_extended_dynamic_state_3_blend = false;
}
dynamic_features.has_extended_dynamic_state_3_enables =
device.IsExtExtendedDynamicState3EnablesSupported();
// VIDS: Independent toggle (not affected by dyna_state levels)
dynamic_features.has_dynamic_vertex_input =
device.IsExtVertexInputDynamicStateSupported() &&
Settings::values.vertex_input_dynamic_state.GetValue();
dynamic_features = DynamicFeatures{
.has_extended_dynamic_state = device.IsExtExtendedDynamicStateSupported(),
.has_extended_dynamic_state_2 = device.IsExtExtendedDynamicState2Supported(),
.has_extended_dynamic_state_2_extra = device.IsExtExtendedDynamicState2ExtrasSupported(),
.has_extended_dynamic_state_3_blend = device.IsExtExtendedDynamicState3BlendingSupported(),
.has_extended_dynamic_state_3_enables = device.IsExtExtendedDynamicState3EnablesSupported(),
.has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported(),
};
}
PipelineCache::~PipelineCache() {
@@ -513,13 +421,6 @@ PipelineCache::~PipelineCache() {
}
}
void PipelineCache::DrainPendingBuilds() {
if (!device.HasBrokenParallelShaderCompiling()) {
return;
}
workers.WaitForRequests();
}
GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
if (!RefreshStages(graphics_key.unique_hashes)) {
@@ -550,17 +451,12 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
.shared_memory_size = qmd.shared_alloc,
.workgroup_size{qmd.block_dim_x, qmd.block_dim_y, qmd.block_dim_z},
};
const auto [pair, inserted]{compute_cache.try_emplace(key)};
const auto [pair, is_new]{compute_cache.try_emplace(key)};
auto& pipeline{pair->second};
if (!pipeline) {
auto [slot, should_build] = AcquireComputeBuildSlot(key);
if (!should_build) {
WaitForBuildCompletion(slot);
} else {
pipeline = CreateComputePipeline(key, shader);
ReleaseComputeBuildSlot(key, slot);
}
if (!is_new) {
return pipeline.get();
}
pipeline = CreateComputePipeline(key, shader);
return pipeline.get();
}
@@ -620,8 +516,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
dynamic_features.has_extended_dynamic_state ||
(key.state.extended_dynamic_state_2 != 0) !=
dynamic_features.has_extended_dynamic_state_2 ||
(key.state.extended_dynamic_state_2_logic_op != 0) !=
dynamic_features.has_extended_dynamic_state_2_logic_op ||
(key.state.extended_dynamic_state_2_extra != 0) !=
dynamic_features.has_extended_dynamic_state_2_extra ||
(key.state.extended_dynamic_state_3_blend != 0) !=
dynamic_features.has_extended_dynamic_state_3_blend ||
(key.state.extended_dynamic_state_3_enables != 0) !=
@@ -676,20 +572,13 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
}
GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
const auto [pair, inserted]{graphics_cache.try_emplace(graphics_key)};
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
auto& pipeline{pair->second};
if (is_new) {
pipeline = CreateGraphicsPipeline();
}
if (!pipeline) {
const auto key = pair->first;
auto [slot, should_build] = AcquireGraphicsBuildSlot(key);
if (!should_build) {
WaitForBuildCompletion(slot);
} else {
pipeline = CreateGraphicsPipeline();
ReleaseGraphicsBuildSlot(key, slot);
}
if (!pipeline) {
return nullptr;
}
return nullptr;
}
if (current_pipeline) {
current_pipeline->AddTransition(pipeline.get());
@@ -712,7 +601,6 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
if (draw_state.index_buffer.count <= 6 || draw_state.vertex_buffer.count <= 6) {
return pipeline;
}
scheduler.KeepAliveTick();
return nullptr;
}
@@ -816,10 +704,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
}
LOG_ERROR(Render_Vulkan, "{}", exception.what());
return nullptr;
} catch (const vk::Exception& exception) {
LOG_ERROR(Render_Vulkan, "Failed to create graphics pipeline 0x{:016x}: {}", key.Hash(),
exception.what());
return nullptr;
}
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
@@ -883,19 +767,6 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
}
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const VkDriverIdKHR driver_id = device.GetDriverID();
const bool needs_shared_mem_clamp =
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
const u32 max_shared_memory = device.GetMaxComputeSharedMemorySize();
if (needs_shared_mem_clamp && program.shared_memory_size > max_shared_memory) {
LOG_WARNING(Render_Vulkan,
"Compute shader 0x{:016x} requests {}KB shared memory but device max is {}KB - clamping",
key.unique_hash,
program.shared_memory_size / 1024,
max_shared_memory / 1024);
program.shared_memory_size = max_shared_memory;
}
const std::vector<u32> code{EmitSPIRV(profile, program, this->optimize_spirv_output)};
device.SaveShader(code);
vk::ShaderModule spv_module{BuildShader(device, code)};
@@ -911,10 +782,6 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
} catch (const Shader::Exception& exception) {
LOG_ERROR(Render_Vulkan, "{}", exception.what());
return nullptr;
} catch (const vk::Exception& exception) {
LOG_ERROR(Render_Vulkan, "Failed to create compute pipeline 0x{:016x}: {}", key.Hash(),
exception.what());
return nullptr;
}
void PipelineCache::SerializeVulkanPipelineCache(const std::filesystem::path& filename,
@@ -1012,68 +879,4 @@ vk::PipelineCache PipelineCache::LoadVulkanPipelineCache(const std::filesystem::
}
}
auto PipelineCache::AcquireGraphicsBuildSlot(const GraphicsPipelineCacheKey& key)
-> std::pair<InFlightPipelinePtr, bool> {
std::scoped_lock lock(graphics_inflight_mutex);
auto [it, inserted] = graphics_inflight_builds.try_emplace(key);
if (inserted || !it->second) {
it->second = std::make_shared<InFlightPipelineBuild>();
return {it->second, true};
}
return {it->second, false};
}
auto PipelineCache::AcquireComputeBuildSlot(const ComputePipelineCacheKey& key)
-> std::pair<InFlightPipelinePtr, bool> {
std::scoped_lock lock(compute_inflight_mutex);
auto [it, inserted] = compute_inflight_builds.try_emplace(key);
if (inserted || !it->second) {
it->second = std::make_shared<InFlightPipelineBuild>();
return {it->second, true};
}
return {it->second, false};
}
void PipelineCache::ReleaseGraphicsBuildSlot(const GraphicsPipelineCacheKey& key,
const InFlightPipelinePtr& slot) {
if (!slot) {
return;
}
{
std::scoped_lock slot_lock(slot->mutex);
slot->building = false;
}
slot->cv.notify_all();
std::scoped_lock map_lock(graphics_inflight_mutex);
auto it = graphics_inflight_builds.find(key);
if (it != graphics_inflight_builds.end() && it->second == slot) {
graphics_inflight_builds.erase(it);
}
}
void PipelineCache::ReleaseComputeBuildSlot(const ComputePipelineCacheKey& key,
const InFlightPipelinePtr& slot) {
if (!slot) {
return;
}
{
std::scoped_lock slot_lock(slot->mutex);
slot->building = false;
}
slot->cv.notify_all();
std::scoped_lock map_lock(compute_inflight_mutex);
auto it = compute_inflight_builds.find(key);
if (it != compute_inflight_builds.end() && it->second == slot) {
compute_inflight_builds.erase(it);
}
}
void PipelineCache::WaitForBuildCompletion(const InFlightPipelinePtr& slot) const {
if (!slot) {
return;
}
std::unique_lock lock(slot->mutex);
slot->cv.wait(lock, [&] { return !slot->building; });
}
} // namespace Vulkan

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