sysconf stub cuz crash(?) + some stderrp stuff
This commit is contained in:
@@ -3,8 +3,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
OO_PS4_TOOLCHAIN="/home/xerix/src/ps4-sdk/prefix"
|
||||
|
||||
[ -f "ps4-toolchain.cmake" ] || cat << EOF >"ps4-toolchain.cmake"
|
||||
set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN")
|
||||
set(CMAKE_STAGING_PREFIX "$OO_PS4_TOOLCHAIN")
|
||||
@@ -20,8 +18,8 @@ set(CMAKE_CXX_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-fr
|
||||
set(CMAKE_C_COMPILER clang)
|
||||
set(CMAKE_CXX_COMPILER clang++)
|
||||
set(CMAKE_LINKER ld.lld)
|
||||
set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_C_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
|
||||
set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lc++ -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
|
||||
set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_C_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lSceUserService -lSceSysmodule -lSceNet $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
|
||||
set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lc++ -lSceUserService -lSceSysmodule -lSceNet $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
|
||||
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
@@ -35,14 +33,16 @@ EOF
|
||||
# Normally a platform has a package manager
|
||||
# PS4 does not, atleast not in the normal sense
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
|
||||
cmake -S . -B build -G Ninja \
|
||||
cmake -S . -B build -G "Unix Makefiles" \
|
||||
-DCMAKE_TOOLCHAIN_FILE="ps4-toolchain.cmake" \
|
||||
-DENABLE_QT_TRANSLATION=OFF \
|
||||
-DENABLE_CUBEB=OFF \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
|
||||
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
|
||||
-DENABLE_SDL2=OFF \
|
||||
-DENABLE_SDL2=ON \
|
||||
-DENABLE_LIBUSB=OFF \
|
||||
-DENABLE_UPDATE_CHECKER=OFF \
|
||||
-DENABLE_QT=OFF \
|
||||
-DENABLE_OPENSSL=OFF \
|
||||
-DENABLE_WEB_SERVICE=OFF \
|
||||
@@ -51,4 +51,4 @@ cmake -S . -B build -G Ninja \
|
||||
-DYUZU_USE_EXTERNAL_FFMPEG=ON \
|
||||
-DYUZU_USE_CPM=ON \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}" || exit
|
||||
cmake --build build --parallel
|
||||
cmake --build build -t yuzu-cmd_pkg -- -j8
|
||||
|
||||
388
CMakeModules/FindSDL2.cmake
Normal file
388
CMakeModules/FindSDL2.cmake
Normal file
@@ -0,0 +1,388 @@
|
||||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
|
||||
# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com>
|
||||
# Copyright 2000-2019 Kitware, Inc. and Contributors
|
||||
# All rights reserved.
|
||||
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
|
||||
# * Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# * Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
|
||||
# * Neither the name of Kitware, Inc. nor the names of Contributors
|
||||
# may be used to endorse or promote products derived from this
|
||||
# software without specific prior written permission.
|
||||
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
FindSDL2
|
||||
--------
|
||||
|
||||
Locate SDL2 library
|
||||
|
||||
This module defines the following 'IMPORTED' targets:
|
||||
|
||||
::
|
||||
|
||||
SDL2::Core
|
||||
The SDL2 library, if found.
|
||||
Libraries should link to SDL2::Core
|
||||
|
||||
SDL2::Main
|
||||
The SDL2main library, if found.
|
||||
Applications should link to SDL2::Main instead of SDL2::Core
|
||||
|
||||
|
||||
|
||||
This module will set the following variables in your project:
|
||||
|
||||
::
|
||||
|
||||
SDL2_LIBRARIES, the name of the library to link against
|
||||
SDL2_INCLUDE_DIRS, where to find SDL.h
|
||||
SDL2_FOUND, if false, do not try to link to SDL2
|
||||
SDL2MAIN_FOUND, if false, do not try to link to SDL2main
|
||||
SDL2_VERSION_STRING, human-readable string containing the version of SDL2
|
||||
|
||||
|
||||
|
||||
This module responds to the following cache variables:
|
||||
|
||||
::
|
||||
|
||||
SDL2_PATH
|
||||
Set a custom SDL2 Library path (default: empty)
|
||||
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
Disable search SDL2 Library in default path.
|
||||
If SDL2_PATH (default: ON)
|
||||
Else (default: OFF)
|
||||
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2 headers path.
|
||||
|
||||
SDL2_LIBRARY
|
||||
SDL2 Library (.dll, .so, .a, etc) path.
|
||||
|
||||
SDL2MAIN_LIBRAY
|
||||
SDL2main Library (.a) path.
|
||||
|
||||
SDL2_BUILDING_LIBRARY
|
||||
This flag is useful only when linking to SDL2_LIBRARIES insead of
|
||||
SDL2::Main. It is required only when building a library that links to
|
||||
SDL2_LIBRARIES, because only applications need main() (No need to also
|
||||
link to SDL2main).
|
||||
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES
|
||||
and no SDL2::Main target will be created.
|
||||
|
||||
|
||||
Don't forget to include SDLmain.h and SDLmain.m in your project for the
|
||||
OS X framework based version. (Other versions link to -lSDL2main which
|
||||
this module will try to find on your behalf.) Also for OS X, this
|
||||
module will automatically add the -framework Cocoa on your behalf.
|
||||
|
||||
|
||||
Additional Note: If you see an empty SDL2_LIBRARY in your project
|
||||
configuration, it means CMake did not find your SDL2 library
|
||||
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point
|
||||
to your SDL2 library, and configure again. Similarly, if you see an
|
||||
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These
|
||||
values are used to generate the final SDL2_LIBRARIES variable and the
|
||||
SDL2::Core and SDL2::Main targets, but when these values are unset,
|
||||
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created.
|
||||
|
||||
|
||||
$SDL2DIR is an environment variable that would correspond to the
|
||||
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02
|
||||
|
||||
|
||||
|
||||
Created by Amine Ben Hassouna:
|
||||
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake).
|
||||
Add cache variables for more flexibility:
|
||||
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above).
|
||||
Mark 'Threads' as a required dependency for non-OSX systems.
|
||||
Modernize the FindSDL2.cmake module by creating specific targets:
|
||||
SDL2::Core and SDL2::Main (for details, see doc above).
|
||||
|
||||
|
||||
Original FindSDL.cmake module:
|
||||
Modified by Eric Wing. Added code to assist with automated building
|
||||
by using environmental variables and providing a more
|
||||
controlled/consistent search behavior. Added new modifications to
|
||||
recognize OS X frameworks and additional Unix paths (FreeBSD, etc).
|
||||
Also corrected the header search path to follow "proper" SDL
|
||||
guidelines. Added a search for SDLmain which is needed by some
|
||||
platforms. Added a search for threads which is needed by some
|
||||
platforms. Added needed compile switches for MinGW.
|
||||
|
||||
On OSX, this will prefer the Framework version (if found) over others.
|
||||
People will have to manually change the cache value of SDL2_LIBRARY to
|
||||
override this selection or set the SDL2_PATH variable or the CMake
|
||||
environment CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
|
||||
Note that the header path has changed from SDL/SDL.h to just SDL.h
|
||||
This needed to change because "proper" SDL convention is #include
|
||||
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons
|
||||
because not all systems place things in SDL/ (see FreeBSD).
|
||||
#]=======================================================================]
|
||||
|
||||
# Define options for searching SDL2 Library in a custom path
|
||||
|
||||
set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path")
|
||||
|
||||
set(_SDL2_NO_DEFAULT_PATH OFF)
|
||||
if(SDL2_PATH)
|
||||
set(_SDL2_NO_DEFAULT_PATH ON)
|
||||
endif()
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH}
|
||||
CACHE BOOL "Disable search SDL2 Library in default path")
|
||||
unset(_SDL2_NO_DEFAULT_PATH)
|
||||
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD)
|
||||
if(SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH)
|
||||
endif()
|
||||
|
||||
# Search for the SDL2 include directory
|
||||
find_path(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES SDL2
|
||||
# path suffixes to search inside ENV{SDL2DIR}
|
||||
include/SDL2 include
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 headers can be found"
|
||||
)
|
||||
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
set(VC_LIB_PATH_SUFFIX lib/x64)
|
||||
else()
|
||||
set(VC_LIB_PATH_SUFFIX lib/x86)
|
||||
endif()
|
||||
|
||||
# SDL-2.0 is the name used by FreeBSD ports...
|
||||
# don't confuse it for the version number.
|
||||
find_library(SDL2_LIBRARY
|
||||
NAMES SDL2 SDL-2.0
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2_PATH}
|
||||
DOC "Where the SDL2 Library can be found"
|
||||
)
|
||||
|
||||
set(SDL2_LIBRARIES "${SDL2_LIBRARY}")
|
||||
|
||||
if(NOT SDL2_BUILDING_LIBRARY)
|
||||
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
|
||||
if(SDL2_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}")
|
||||
endif()
|
||||
|
||||
if(NOT SDL2_NO_DEFAULT_PATH)
|
||||
set(SDL2MAIN_LIBRARY_PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
"${SDL2MAIN_LIBRARY_PATHS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
find_library(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
ENV SDL2DIR
|
||||
${SDL2_NO_DEFAULT_PATH_CMD}
|
||||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
|
||||
PATHS ${SDL2MAIN_LIBRARY_PATHS}
|
||||
DOC "Where the SDL2main library can be found"
|
||||
)
|
||||
unset(SDL2MAIN_LIBRARY_PATHS)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
if(NOT APPLE)
|
||||
find_package(Threads QUIET)
|
||||
if(NOT Threads_FOUND)
|
||||
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).")
|
||||
if(SDL2_FIND_REQUIRED)
|
||||
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND})
|
||||
else()
|
||||
if(NOT SDL2_FIND_QUIETLY)
|
||||
message(STATUS ${SDL2_THREADS_NOT_FOUND})
|
||||
endif()
|
||||
return()
|
||||
endif()
|
||||
unset(SDL2_THREADS_NOT_FOUND)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# MinGW needs an additional link flag, -mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
if(MINGW)
|
||||
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW")
|
||||
endif()
|
||||
|
||||
if(SDL2_LIBRARY)
|
||||
# For SDL2main
|
||||
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
|
||||
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
|
||||
if(_SDL2_MAIN_INDEX EQUAL -1)
|
||||
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
unset(_SDL2_MAIN_INDEX)
|
||||
endif()
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
if(APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
|
||||
endif()
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
if(NOT APPLE)
|
||||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
|
||||
endif()
|
||||
|
||||
# For MinGW library
|
||||
if(MINGW)
|
||||
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES})
|
||||
endif()
|
||||
|
||||
endif()
|
||||
|
||||
# Read SDL2 version
|
||||
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$")
|
||||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
|
||||
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
|
||||
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
|
||||
unset(SDL2_VERSION_MAJOR_LINE)
|
||||
unset(SDL2_VERSION_MINOR_LINE)
|
||||
unset(SDL2_VERSION_PATCH_LINE)
|
||||
unset(SDL2_VERSION_MAJOR)
|
||||
unset(SDL2_VERSION_MINOR)
|
||||
unset(SDL2_VERSION_PATCH)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
|
||||
if(SDL2MAIN_LIBRARY)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main
|
||||
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR
|
||||
VERSION_VAR SDL2_VERSION_STRING)
|
||||
endif()
|
||||
|
||||
|
||||
mark_as_advanced(SDL2_PATH
|
||||
SDL2_NO_DEFAULT_PATH
|
||||
SDL2_LIBRARY
|
||||
SDL2MAIN_LIBRARY
|
||||
SDL2_INCLUDE_DIR
|
||||
SDL2_BUILDING_LIBRARY)
|
||||
|
||||
|
||||
# SDL2:: targets (SDL2::Core and SDL2::Main)
|
||||
if(SDL2_FOUND)
|
||||
|
||||
# SDL2::Core target
|
||||
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core)
|
||||
add_library(SDL2::Core UNKNOWN IMPORTED)
|
||||
set_target_properties(SDL2::Core PROPERTIES
|
||||
IMPORTED_LOCATION "${SDL2_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}")
|
||||
|
||||
if(APPLE)
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_OPTIONS -framework Cocoa)
|
||||
else()
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# For more details, please see above.
|
||||
set_property(TARGET SDL2::Core APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES Threads::Threads)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SDL2::Main target
|
||||
# Applications should link to SDL2::Main instead of SDL2::Core
|
||||
# For more details, please see above.
|
||||
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main)
|
||||
|
||||
if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY)
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
elseif(SDL2MAIN_LIBRARY)
|
||||
# MinGW requires that the mingw32 library is specified before the
|
||||
# libSDL2main.a static library when linking.
|
||||
# The SDL2::MainInternal target is used internally to make sure that
|
||||
# CMake respects this condition.
|
||||
add_library(SDL2::MainInternal UNKNOWN IMPORTED)
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}")
|
||||
set_property(TARGET SDL2::MainInternal PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::Core)
|
||||
|
||||
add_library(SDL2::Main INTERFACE IMPORTED)
|
||||
|
||||
if(MINGW)
|
||||
# MinGW needs an additional link flag '-mwindows' and link to mingw32
|
||||
set_property(TARGET SDL2::Main PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows")
|
||||
endif()
|
||||
|
||||
set_property(TARGET SDL2::Main APPEND PROPERTY
|
||||
INTERFACE_LINK_LIBRARIES SDL2::MainInternal)
|
||||
endif()
|
||||
|
||||
endif()
|
||||
endif()
|
||||
@@ -26,6 +26,7 @@ Eden will store configuration files in the following directories:
|
||||
- **Android**: Data is stored internally.
|
||||
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
|
||||
- **HaikuOS**: `/boot/home/config/settings/eden`
|
||||
- **PlayStation 4**: `/data/eden`
|
||||
|
||||
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead.
|
||||
|
||||
|
||||
@@ -251,8 +251,8 @@ if (ENABLE_SDL2)
|
||||
sink/sdl2_sink.cpp
|
||||
sink/sdl2_sink.h
|
||||
)
|
||||
|
||||
target_link_libraries(audio_core PRIVATE SDL2::SDL2)
|
||||
target_include_directories(audio_core PRIVATE ${CMAKE_SYSROOT}/include/SDL2)
|
||||
target_link_libraries(audio_core PRIVATE SDL2)
|
||||
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -130,6 +130,10 @@ public:
|
||||
ASSERT(!eden_path.empty());
|
||||
eden_path_cache = eden_path / CACHE_DIR;
|
||||
eden_path_config = eden_path / CONFIG_DIR;
|
||||
#elif defined(__OPENORBIS__)
|
||||
eden_path = "/data/eden";
|
||||
eden_path_cache = eden_path / CACHE_DIR;
|
||||
eden_path_config = eden_path / CONFIG_DIR;
|
||||
#else
|
||||
eden_path = GetCurrentDir() / PORTABLE_DIR;
|
||||
if (!Exists(eden_path) || !IsDir(eden_path)) {
|
||||
|
||||
@@ -500,9 +500,12 @@ class HostMemory::Impl {
|
||||
public:
|
||||
explicit Impl(size_t backing_size_, size_t virtual_size_)
|
||||
: backing_size{backing_size_}, virtual_size{virtual_size_} {
|
||||
#ifdef __OPENORBIS__
|
||||
|
||||
#else
|
||||
long page_size = sysconf(_SC_PAGESIZE);
|
||||
ASSERT_MSG(page_size == 0x1000, "page size {:#x} is incompatible with 4K paging",
|
||||
page_size);
|
||||
ASSERT_MSG(page_size == 0x1000, "page size {:#x} is incompatible with 4K paging", page_size);
|
||||
#endif
|
||||
// Backing memory initialization
|
||||
#if defined(__sun__) || defined(__HAIKU__) || defined(__NetBSD__) || defined(__DragonFly__)
|
||||
fd = shm_open_anon(O_RDWR | O_CREAT | O_EXCL | O_NOFOLLOW, 0600);
|
||||
|
||||
@@ -43,7 +43,9 @@ static MemoryInfo Detect() {
|
||||
sysctlbyname("vm.swapusage", &vmusage, &sizeof_vmusage, nullptr, 0);
|
||||
mem_info.TotalPhysicalMemory = ramsize;
|
||||
mem_info.TotalSwapMemory = vmusage.xsu_total;
|
||||
#elif defined(__FreeBSD__) && !defined(__OPENORBIS__)
|
||||
#elif defined(__OPENORBIS__)
|
||||
mem_info.TotalPhysicalMemory = mem_info.TotalSwapMemory = 0;
|
||||
#elif defined(__FreeBSD__)
|
||||
u_long physmem, swap_total;
|
||||
std::size_t sizeof_u_long = sizeof(u_long);
|
||||
// sysctlbyname(const char *, void *, size_t *, const void *, size_t);
|
||||
|
||||
@@ -75,7 +75,8 @@ if (ENABLE_SDL2)
|
||||
helpers/joycon_protocol/rumble.cpp
|
||||
helpers/joycon_protocol/rumble.h
|
||||
)
|
||||
target_link_libraries(input_common PRIVATE SDL2::SDL2)
|
||||
target_include_directories(input_common PRIVATE ${CMAKE_SYSROOT}/include/SDL2)
|
||||
target_link_libraries(input_common PRIVATE SDL2)
|
||||
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -23,12 +23,14 @@ Joycons::Joycons(const std::string& input_engine_) : InputEngine(input_engine_)
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Input, "Joycon driver Initialization started");
|
||||
const int init_res = SDL_hid_init();
|
||||
if (init_res == 0) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
int const res = SDL_hid_init();
|
||||
if (res == 0) {
|
||||
Setup();
|
||||
} else {
|
||||
LOG_ERROR(Input, "Hidapi could not be initialized. failed with error = {}", init_res);
|
||||
LOG_ERROR(Input, "Hidapi could not be initialized. failed with error = {}", res);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
Joycons::~Joycons() {
|
||||
@@ -55,7 +57,9 @@ void Joycons::Reset() {
|
||||
}
|
||||
device->Stop();
|
||||
}
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
SDL_hid_exit();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Joycons::Setup() {
|
||||
@@ -80,9 +84,9 @@ void Joycons::Setup() {
|
||||
}
|
||||
|
||||
void Joycons::ScanThread(std::stop_token stop_token) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
constexpr u16 nintendo_vendor_id = 0x057e;
|
||||
Common::SetCurrentThreadName("JoyconScanThread");
|
||||
|
||||
do {
|
||||
SDL_hid_device_info* devs = SDL_hid_enumerate(nintendo_vendor_id, 0x0);
|
||||
SDL_hid_device_info* cur_dev = devs;
|
||||
@@ -98,6 +102,7 @@ void Joycons::ScanThread(std::stop_token stop_token) {
|
||||
|
||||
SDL_hid_free_enumeration(devs);
|
||||
} while (Common::StoppableTimedWait(stop_token, std::chrono::seconds{5}));
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Joycons::IsDeviceNew(SDL_hid_device_info* device_info) const {
|
||||
|
||||
@@ -6,7 +6,14 @@
|
||||
#include <array>
|
||||
#include <span>
|
||||
#include <thread>
|
||||
#include <SDL_hidapi.h>
|
||||
|
||||
#include <SDL.h>
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
# include <SDL_hidapi.h>
|
||||
#else
|
||||
struct SDL_hid_device;
|
||||
struct SDL_hid_device_info;
|
||||
#endif
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ public:
|
||||
}
|
||||
|
||||
void EnableMotion() {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
if (!sdl_controller) {
|
||||
return;
|
||||
}
|
||||
@@ -58,12 +59,14 @@ public:
|
||||
if (has_gyro) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool HasMotion() const {
|
||||
return has_gyro || has_accel;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
bool UpdateMotion(SDL_ControllerSensorEvent event) {
|
||||
constexpr float gravity_constant = 9.80665f;
|
||||
std::scoped_lock lock{mutex};
|
||||
@@ -105,6 +108,7 @@ public:
|
||||
motion.delta_timestamp = time_difference * 1000;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
const BasicMotion& GetMotion() const {
|
||||
return motion;
|
||||
@@ -149,13 +153,15 @@ public:
|
||||
}
|
||||
|
||||
bool HasHDRumble() const {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
if (sdl_controller) {
|
||||
const auto type = SDL_GameControllerGetType(sdl_controller.get());
|
||||
auto const type = SDL_GameControllerGetType(sdl_controller.get());
|
||||
return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
|
||||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
|
||||
(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
|
||||
(type == SDL_CONTROLLER_TYPE_PS5);
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -252,26 +258,21 @@ public:
|
||||
}
|
||||
|
||||
std::string GetControllerName() const {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "Xbox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "Xbox One Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS3:
|
||||
return "DualShock 3 Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS4:
|
||||
return "DualShock 4 Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS5:
|
||||
return "DualSense Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOX360: return "Xbox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE: return "Xbox One Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS3: return "DualShock 3 Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS4: return "DualShock 4 Controller";
|
||||
case SDL_CONTROLLER_TYPE_PS5: return "DualSense Controller";
|
||||
default:
|
||||
if (auto const name = SDL_GameControllerName(sdl_controller.get()); name)
|
||||
return name;
|
||||
break;
|
||||
}
|
||||
const auto name = SDL_GameControllerName(sdl_controller.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (sdl_joystick) {
|
||||
const auto name = SDL_JoystickName(sdl_joystick.get());
|
||||
@@ -456,6 +457,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
case SDL_CONTROLLERSENSORUPDATE: {
|
||||
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
|
||||
if (joystick->UpdateMotion(event.csensor)) {
|
||||
@@ -472,6 +474,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
||||
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
||||
@@ -489,6 +492,7 @@ void SDLDriver::CloseJoysticks() {
|
||||
}
|
||||
|
||||
SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
// Set our application name. Currently passed to DBus by SDL and visible to the user through
|
||||
// their desktop environment.
|
||||
SDL_SetHint(SDL_HINT_APP_NAME, "Eden");
|
||||
@@ -531,6 +535,7 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
||||
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
|
||||
// driver on Linux.
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
|
||||
#endif
|
||||
|
||||
// If the frontend is going to manage the event loop, then we don't start one here
|
||||
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
||||
@@ -835,6 +840,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
|
||||
auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
@@ -843,6 +849,7 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
|
||||
slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
}
|
||||
#endif
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
@@ -864,7 +871,9 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
|
||||
{Settings::NativeButton::SLRight, slr_button},
|
||||
{Settings::NativeButton::SRRight, srr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -38,8 +38,8 @@ Common::Input::DriverResult JoyconDriver::RequestDeviceAccess(SDL_hid_device_inf
|
||||
return Common::Input::DriverResult::UnsupportedControllerType;
|
||||
}
|
||||
|
||||
hidapi_handle->handle =
|
||||
SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
hidapi_handle->handle = SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
|
||||
std::memcpy(&handle_serial_number, device_info->serial_number, 15);
|
||||
if (!hidapi_handle->handle) {
|
||||
LOG_ERROR(Input, "Yuzu can't gain access to this device: ID {:04X}:{:04X}.",
|
||||
@@ -48,6 +48,9 @@ Common::Input::DriverResult JoyconDriver::RequestDeviceAccess(SDL_hid_device_inf
|
||||
}
|
||||
SDL_hid_set_nonblocking(hidapi_handle->handle, 1);
|
||||
return Common::Input::DriverResult::Success;
|
||||
#else
|
||||
return Common::Input::DriverResult::UnsupportedControllerType;
|
||||
#endif
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconDriver::InitializeDevice() {
|
||||
@@ -138,8 +141,6 @@ void JoyconDriver::InputThread(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("JoyconInput");
|
||||
input_thread_running = true;
|
||||
|
||||
// Max update rate is 5ms, ensure we are always able to read a bit faster
|
||||
constexpr int ThreadDelay = 3;
|
||||
std::vector<u8> buffer(MaxBufferSize);
|
||||
|
||||
while (!stop_token.stop_requested()) {
|
||||
@@ -150,14 +151,17 @@ void JoyconDriver::InputThread(std::stop_token stop_token) {
|
||||
continue;
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
// Max update rate is 5ms, ensure we are always able to read a bit faster
|
||||
int constexpr thread_delay = 3;
|
||||
// By disabling the input thread we can ensure custom commands will succeed as no package is
|
||||
// skipped
|
||||
if (!disable_input_thread) {
|
||||
status = SDL_hid_read_timeout(hidapi_handle->handle, buffer.data(), buffer.size(),
|
||||
ThreadDelay);
|
||||
status = SDL_hid_read_timeout(hidapi_handle->handle, buffer.data(), buffer.size(), thread_delay);
|
||||
} else {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(ThreadDelay));
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(thread_delay));
|
||||
}
|
||||
#endif
|
||||
|
||||
if (IsPayloadCorrect(status, buffer)) {
|
||||
OnNewData(buffer);
|
||||
@@ -690,19 +694,18 @@ void JoyconDriver::SetCallbacks(const JoyconCallbacks& callbacks) {
|
||||
joycon_poller->SetCallbacks(callbacks);
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconDriver::GetDeviceType(SDL_hid_device_info* device_info,
|
||||
ControllerType& controller_type) {
|
||||
Common::Input::DriverResult JoyconDriver::GetDeviceType(SDL_hid_device_info* device_info, ControllerType& controller_type) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
static constexpr std::array<std::pair<u32, ControllerType>, 6> supported_devices{
|
||||
std::pair<u32, ControllerType>{0x2006, ControllerType::Left},
|
||||
{0x2007, ControllerType::Right},
|
||||
{0x2009, ControllerType::Pro},
|
||||
};
|
||||
constexpr u16 nintendo_vendor_id = 0x057e;
|
||||
|
||||
constexpr u16 nintendo_vendor_id = 0x057e;
|
||||
controller_type = ControllerType::None;
|
||||
if (device_info->vendor_id != nintendo_vendor_id) {
|
||||
if (device_info->vendor_id != nintendo_vendor_id)
|
||||
return Common::Input::DriverResult::UnsupportedControllerType;
|
||||
}
|
||||
|
||||
for (const auto& [product_id, type] : supported_devices) {
|
||||
if (device_info->product_id == static_cast<u16>(product_id)) {
|
||||
@@ -710,16 +713,20 @@ Common::Input::DriverResult JoyconDriver::GetDeviceType(SDL_hid_device_info* dev
|
||||
return Common::Input::DriverResult::Success;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return Common::Input::DriverResult::UnsupportedControllerType;
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconDriver::GetSerialNumber(SDL_hid_device_info* device_info,
|
||||
SerialNumber& serial_number) {
|
||||
Common::Input::DriverResult JoyconDriver::GetSerialNumber(SDL_hid_device_info* device_info, SerialNumber& serial_number) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
if (device_info->serial_number == nullptr) {
|
||||
return Common::Input::DriverResult::Unknown;
|
||||
}
|
||||
std::memcpy(&serial_number, device_info->serial_number, 15);
|
||||
return Common::Input::DriverResult::Success;
|
||||
#else
|
||||
return Common::Input::DriverResult::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace InputCommon::Joycon
|
||||
|
||||
@@ -15,11 +15,15 @@ u8 JoyconCommonProtocol::GetCounter() {
|
||||
}
|
||||
|
||||
void JoyconCommonProtocol::SetBlocking() {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
SDL_hid_set_nonblocking(hidapi_handle->handle, 0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void JoyconCommonProtocol::SetNonBlocking() {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
SDL_hid_set_nonblocking(hidapi_handle->handle, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconCommonProtocol::GetDeviceType(ControllerType& controller_type) {
|
||||
@@ -35,26 +39,23 @@ Common::Input::DriverResult JoyconCommonProtocol::GetDeviceType(ControllerType&
|
||||
return result;
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconCommonProtocol::CheckDeviceAccess(
|
||||
SDL_hid_device_info* device_info) {
|
||||
Common::Input::DriverResult JoyconCommonProtocol::CheckDeviceAccess(SDL_hid_device_info* device_info) {
|
||||
ControllerType controller_type{ControllerType::None};
|
||||
const auto result = GetDeviceType(controller_type);
|
||||
|
||||
if (result != Common::Input::DriverResult::Success || controller_type == ControllerType::None) {
|
||||
return Common::Input::DriverResult::UnsupportedControllerType;
|
||||
}
|
||||
|
||||
hidapi_handle->handle =
|
||||
SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
hidapi_handle->handle = SDL_hid_open(device_info->vendor_id, device_info->product_id, device_info->serial_number);
|
||||
if (!hidapi_handle->handle) {
|
||||
LOG_ERROR(Input, "Yuzu can't gain access to this device: ID {:04X}:{:04X}.",
|
||||
device_info->vendor_id, device_info->product_id);
|
||||
LOG_ERROR(Input, "Yuzu can't gain access to this device: ID {:04X}:{:04X}.", device_info->vendor_id, device_info->product_id);
|
||||
return Common::Input::DriverResult::HandleInUse;
|
||||
}
|
||||
|
||||
SetNonBlocking();
|
||||
return Common::Input::DriverResult::Success;
|
||||
#else
|
||||
return Common::Input::DriverResult::UnsupportedControllerType;
|
||||
#endif
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconCommonProtocol::SetReportMode(ReportMode report_mode) {
|
||||
@@ -63,21 +64,21 @@ Common::Input::DriverResult JoyconCommonProtocol::SetReportMode(ReportMode repor
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconCommonProtocol::SendRawData(std::span<const u8> buffer) {
|
||||
const auto result = SDL_hid_write(hidapi_handle->handle, buffer.data(), buffer.size());
|
||||
|
||||
if (result == -1) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
auto const result = SDL_hid_write(hidapi_handle->handle, buffer.data(), buffer.size());
|
||||
if (result == -1)
|
||||
return Common::Input::DriverResult::ErrorWritingData;
|
||||
}
|
||||
|
||||
return Common::Input::DriverResult::Success;
|
||||
#else
|
||||
return Common::Input::DriverResult::ErrorWritingData;
|
||||
#endif
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconCommonProtocol::GetSubCommandResponse(
|
||||
SubCommand sc, SubCommandResponse& output) {
|
||||
Common::Input::DriverResult JoyconCommonProtocol::GetSubCommandResponse(SubCommand sc, SubCommandResponse& output) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
constexpr int timeout_mili = 66;
|
||||
constexpr int MaxTries = 10;
|
||||
int tries = 0;
|
||||
|
||||
do {
|
||||
int result = SDL_hid_read_timeout(hidapi_handle->handle, reinterpret_cast<u8*>(&output),
|
||||
sizeof(SubCommandResponse), timeout_mili);
|
||||
@@ -88,9 +89,8 @@ Common::Input::DriverResult JoyconCommonProtocol::GetSubCommandResponse(
|
||||
if (tries++ > MaxTries) {
|
||||
return Common::Input::DriverResult::Timeout;
|
||||
}
|
||||
} while (output.input_report.report_mode != ReportMode::SUBCMD_REPLY &&
|
||||
output.sub_command != sc);
|
||||
|
||||
} while (output.input_report.report_mode != ReportMode::SUBCMD_REPLY && output.sub_command != sc);
|
||||
#endif
|
||||
return Common::Input::DriverResult::Success;
|
||||
}
|
||||
|
||||
@@ -218,12 +218,11 @@ Common::Input::DriverResult JoyconCommonProtocol::ConfigureMCU(const MCUConfig&
|
||||
return result;
|
||||
}
|
||||
|
||||
Common::Input::DriverResult JoyconCommonProtocol::GetMCUDataResponse(ReportMode report_mode,
|
||||
MCUCommandResponse& output) {
|
||||
Common::Input::DriverResult JoyconCommonProtocol::GetMCUDataResponse(ReportMode report_mode, MCUCommandResponse& output) {
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
constexpr int TimeoutMili = 200;
|
||||
constexpr int MaxTries = 9;
|
||||
int tries = 0;
|
||||
|
||||
do {
|
||||
int result = SDL_hid_read_timeout(hidapi_handle->handle, reinterpret_cast<u8*>(&output),
|
||||
sizeof(MCUCommandResponse), TimeoutMili);
|
||||
@@ -234,9 +233,8 @@ Common::Input::DriverResult JoyconCommonProtocol::GetMCUDataResponse(ReportMode
|
||||
if (tries++ > MaxTries) {
|
||||
return Common::Input::DriverResult::Timeout;
|
||||
}
|
||||
} while (output.input_report.report_mode != report_mode ||
|
||||
output.mcu_report == MCUReport::EmptyAwaitingCmd);
|
||||
|
||||
} while (output.input_report.report_mode != report_mode || output.mcu_report == MCUReport::EmptyAwaitingCmd);
|
||||
#endif
|
||||
return Common::Input::DriverResult::Success;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,14 @@
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <SDL_hidapi.h>
|
||||
|
||||
#include <SDL.h>
|
||||
#if SDL_VERSION_ATLEAST(2, 26, 4)
|
||||
# include <SDL_hidapi.h>
|
||||
#else
|
||||
struct SDL_hid_device;
|
||||
struct SDL_hid_device_info;
|
||||
#endif
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
|
||||
@@ -435,7 +435,8 @@ if (YUZU_USE_BUNDLED_QT)
|
||||
endif()
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
target_link_libraries(yuzu PRIVATE SDL2::SDL2)
|
||||
target_include_directories(yuzu PRIVATE ${CMAKE_SYSROOT}/include/SDL2)
|
||||
target_link_libraries(yuzu PRIVATE SDL2)
|
||||
target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -42,7 +42,8 @@ target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
|
||||
target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
|
||||
|
||||
target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2)
|
||||
target_include_directories(yuzu-cmd PRIVATE ${CMAKE_SYSROOT}/include/SDL2)
|
||||
target_link_libraries(yuzu-cmd PRIVATE SDL2)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
install(TARGETS yuzu-cmd)
|
||||
|
||||
@@ -59,6 +59,7 @@ STUB_WEAK(ZSTD_trace_compress_begin)
|
||||
STUB_WEAK(ZSTD_trace_compress_end)
|
||||
STUB_WEAK(ZSTD_trace_decompress_begin)
|
||||
STUB_WEAK(ZSTD_trace_decompress_end)
|
||||
FILE* __stderrp = stdout;
|
||||
# undef STUB_WEAK
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
|
||||
Reference in New Issue
Block a user