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59 Commits

Author SHA1 Message Date
Shinmegumi
f33c1ca7c1 [vk] Fix query cache leak on missed sync (#131)
Provided by community member, elementary-particle. Submitted as PR by MaranBR.

Fixed issues:

1. The queue cache forgot to put the host query into unregister queue if they weren't synced. This will block all the banks from freeing causing a major leak.

2. SamplesQueryCounter is not aligned with renderpass begin/end. This creates invalid queries.

3. Conditional rendering is not turned on/off at the correct location making them invalid.

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/131
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-07-26 12:26:29 -04:00
lizzie
c7c2ed7b46 [vk] copy incompatible alpha patch 1.5(2) (#123)
Avoid copy size incompatible textures and reinterpret it instead. Uses existing logic to properly re-interpret to a compatible texture.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/123
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-26 05:58:04 +02:00
Gamer64
ac675c5296 [core]: Custom CPU Ticks rewrite (#118)
For now this is for testing purposes

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/118
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-07-26 04:11:40 +02:00
crueter
8dd0e84343 [android, ci] disable workflows, update ERF desc, default flush_lines to on (#132)
title says it all

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/132
2025-07-26 03:59:33 +02:00
Maufeat
410e782291 [nvnflinger] unstub AdjustRefcount (#120)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/120
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-25 19:58:35 +02:00
lizzie
5de03f47df [renderdoc] update (#100)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/100
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 09:52:12 +02:00
lizzie
35e45fbad3 [deps] update dynarmic deps (#110)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/110
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 08:37:38 +02:00
lizzie
bdfcb6c950 [shader_recompiler/ Maxwell] ISBERD initial implementation
Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 04:38:50 +02:00
crueter
7617f743f9 [android] fix erroneous placement of early release fences
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-24 21:31:39 -04:00
crueter
57f11fbf1e [desktop] fix links n such
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-24 21:31:39 -04:00
lizzie
111f2c3be5 [dynarmic] remove mcl/assert.h and mcl/stdint.h (depends on #81) (#89)
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/89
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 02:22:38 +02:00
lizzie
1e90df7c3b [dynarmic] better LRU prioritize empty regs 2025-07-24 22:45:45 +02:00
lizzie
0a67c5a324 [dynarmic] fix tests 2025-07-24 22:45:45 +02:00
lizzie
ca2d2381dc [dynarmic] new LRU allocation scheme 2025-07-24 22:45:45 +02:00
crueter
758d10b998 [desktop] move About Eden below Discord
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-24 13:59:53 -04:00
SDK-Chan
87f171e884 [cmake, core] Unbreak FreeBSD Building Process (#117)
During building eden on FreeBSD, it always assumed that FreeBSD due to being part of the unix family, has gamemode support, too.
Since it doesn't the building process failed.
This commit aims to fix that by separating out Unix and Linux for CMake to ensure there are no conflicts.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 18:52:21 +02:00
Lizzie
b9c21a5c50 [docs] document how to bisect and how to use gdb for debugging jit aarch64 (#112)
Adds documents that can be made available in the future on the website about using debugging tools and how to properly bisect Git commits.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/112
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2025-07-24 18:42:14 +02:00
crueter
d78289a742 [android] Early release fences option (#95)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/95
2025-07-24 17:00:00 +02:00
SDK-Chan
03ab350bc6 [nvdrv] Add AllocGPFIFOEX1 + modify GPFIFOEXs (#115)
I noticed that AllocGPFIFOEX was missing from eden.
It is the same as GPFIFOEX2, but is called separately, even on the real console.
I updated the struct to match closely the one seen on switchbrew, and changed the STUBS, because according to sources they seem to be complete.
My guess is that the STUBS were remained due to the unknowns back then.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/115
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 16:57:53 +02:00
SDK-Chan
46ddbea71c [nvdrv] Unstub Allocate Object Context (#104)
Adds proper checking to allocate object context, and saves each context separately, based on old stubs from Yuzu's, implemented now to resolve services and better handling of future issues.

Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/104
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 16:34:18 +02:00
Shinmegumi
67dfa81dc7 [host1x] Fix typo (#116)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/116
2025-07-24 15:55:26 +02:00
MaranBr
4fc711587f Fix headers 2025-07-24 09:53:02 -04:00
MaranBr
4ced8d23ac Fix typo 2025-07-24 09:47:56 -04:00
Bix
df8f32b7ad Set app name to "Eden Optimised" for Optimised build. (#101)
This commit updates the 'genshinSpoof' build flavour to display "Eden Optimised" as the app name by setting 'resValue("string", "app_name_suffixed", "Eden Optimised")'. This helps differentiate the optimised spoofed build from other versions.

Authored-by: Bix <bix@bixed.xyz>
Signed-off-by: Bix <bix@bixed.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-07-24 14:02:02 +02:00
Shinmegumi
b2b993b665 [build, cmake] fix android (#106)
Approved by Shinmegumi. Confirmed build issue fixed with this commit.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/106
2025-07-23 19:08:26 +02:00
lizzie
bb689637cb [build, cmake] fix android 2025-07-23 19:08:26 +02:00
lizzie
ca06dad650 [docs] add solaris to build inst on readme (#105)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 18:40:59 +02:00
lizzie
016ebf3cd8 [cmake, build] fix android and aarch64 (#103)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/103
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 17:49:51 +02:00
lizzie
e1763a726e [build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
lizzie
23c77a0d4f [cmake] patches from debian upstream (#99)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/99
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:54:26 +02:00
lizzie
fb459c75d9 [wifi] conditionally enable (#90)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/90
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:54:00 +02:00
lizzie
275d64e653 [docs] add into docs/ and make links local (#93)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/93
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:53:45 +02:00
lizzie
7962c81738 [spirv] new castings for int8/int16/etc (#86)
This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/86
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 01:02:10 +02:00
Aleksandr Popovich
a974c5a29c [vk] Enable line stipple and depth bound reg transfer (#59)
It should improve line stipple accuracy and the depth stencilling as part of the ExtendedDynamicState improvements.

Co-authored-by: crueter <crueter@eden-emu.dev>
Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/59
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-22 21:34:38 +02:00
lizzie
b66adfe04c [vulkan] add native cubic filtering (#88)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/88

This implements the use of VK_FILTER_CUBIC_EXT as a replacement for the software-based bicubic window adapting filter, used primarily for texture sampling in upscaled or downscaled surfaces such as UI, transparency effects, and screen-space elements in Unreal Engine 4 titles.

The Vulkan cubic filter is now conditionally enabled if the following are satisfied:

The device supports VK_EXT_filter_cubic

The format used supports VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

This change improves visual quality while reducing GPU workload by offloading cubic filtering to the driver instead of running custom sampling code in shaders. On supported hardware (e.g. desktop GPUs or high-end Adreno/AMD devices), it results in smoother transitions, improved transparency sampling, and better fidelity with lower shader complexity.

Fallback to the original software bicubic logic remains in place for devices lacking the extension or format capability.

Tested on several UE4 titles and confirmed to preserve or enhance visual output, especially in alpha-blended and UI-heavy scenes.
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-22 20:49:00 +02:00
crueter
8d86b615d5 [discord] Update RPC ID
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-22 14:42:33 -04:00
MaranBr
7db5eb8f08 [host1x] Fix hardware detection and improve compatibility (#85)
This fixes green screen on unsupported devices trying to use GPU decoding and improve compatibility with default builds of FFmpeg on all platforms.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/85
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-22 07:31:36 +02:00
CamilleLaVey
be9a415157 Revert [Android] 0 FPS Error fix for certain titles.
revert [android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)

Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/79


Option reverted due problems caused with another games and make some advances worst when testing, if necessary it's going to be refined to be converted into a toggle.
2025-07-21 13:44:26 +02:00
Maufeat
be97bf3c1b [nvnflinger] add GetBufferHistory from sudachi (#82)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/82

This commit adds a working implementation of the `GetBufferHistory` transaction in `BufferQueueProducer`, removing the previous stub.

Adapted by Jarrod Norwell for Sudachi, this implementation references the behavior in Ryujinx; commit rescued by Maufeat and another Eden teammate from Sudachi's reference, fixed and adapted for Eden usage.

It helps improve compatibility with Unreal Engine 4 titles and others that depend on proper surface history tracking for rendering pipelines, especially with regard to lighting, bloom, and alpha transitions.

Functionality has been tested for stability and does not introduce regressions, though further validation is recommended.
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-21 07:16:26 +02:00
lizzie
12a690e15f [nvdrv] ZBC table implement stubs (#83)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/83

This commit introduces an implementation for `ZBCSetTable` in `nvhost_ctrl_gpu`, which is invoked by games and system services to configure default clear values for depth, stencil, and color attachments on the GPU, allowing better instructions on how the ZCull Block Compression expects to work within the emulated GPU.

This is an important step for compatibility with titles or system modules that expect ZBC configuration support.
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-21 04:35:43 +02:00
crueter
e8e0d7fa20 [vk] tmp: workaround for RAII crash on exit
Prevent double-free

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-20 22:11:02 -04:00
Pavel Barabanov
ce56a4b83c updating translations 2025-07-20 19:17:04 +03:00
crueter
9dfe3cece0 [desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
crueter
d125994270 [android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/79
2025-07-19 04:43:11 +02:00
crueter
d42d379733 [desktop] Capitalize app name
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-18 17:49:04 -04:00
MaranBr
7cb8a1acd3 [host1x] Fix GPU decoding for VP8 video codec (#72)
This fixes GPU decoding for the VP8 video codec on supported devices.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/72
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-18 22:55:05 +02:00
crueter
1a35aef644 [android] Better error handling for username collision/validity (#76)
also removed the generate button from sw keyboard

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/76
2025-07-18 20:02:13 +02:00
crueter
2aab37b516 [cmake] QuaZip: The Finale (#74)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/74
2025-07-17 21:00:00 +02:00
crueter
108daeeb39 [cmake] Fix QuaZip once and for all (#71)
(and core5compat)

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/71
2025-07-16 23:17:34 +02:00
crueter
a538126eb7 [cmake, desktop] Fix <6.9 build error and quazip fetching (#67)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/67
2025-07-15 22:24:40 +02:00
crueter
d7574b2878 [android] Update app icon background
thx antabaka

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-14 20:51:20 -04:00
MaranBr
e9ca3f4c06 [host1x] Fix FFmpeg crash on Linux (#37)
This fixes the FFmpeg crash on Linux / Steam Deck.

Credit to Maufeat for AVERROR_EOF check.

Co-authored-by: MaranBr <maranbr@outlook.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/37
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-14 22:30:54 +02:00
SDK-Chan
a8564a09b7 [host1x] FreeBSD: Fix random crashes due to CUDA/VAAPI check sideeffects (#64)
FreeBSD doesn't support NVDEC, CUDA, and partially supports VAAPI (mostly for firefox).
Implementing VAAPI for other use cases would be a little bit complicated so, I chose to switch it off for FreeBSD.
This PR ensures that FFmpeg will always default to software decoding on FreeBSD, but should remain the same functionalities for other OS's.
The results are slight CPU increases while decoding in software mode, but still neglectable and they don't really harm performance.

Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/64
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-14 22:30:07 +02:00
crueter
2e092010e6 [cmake] Disable bzip2 requirement for quazip (#63)
caused windows builds to fail

Signed-off-by: crueter <crueter@crueter.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/63
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
2025-07-14 06:10:25 +02:00
crueter
be59b4f15f [cmake] Patch QuaZip for windows fix (#60)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/60
2025-07-14 04:48:39 +02:00
Aleksandr Popovich
2be7df287a [android] Fix crash caused by unreferenced driver (#58)
Previously, if the user selected a per-game driver and that driver was
deleted from the global menu, it would cause a crash, it was because of
a mismatch between FileNotFoundException and NoSuchFileException. To
avoid the inconsistency I just made the check for if a file exists or
not to be separate.

Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/58
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-14 02:18:33 +02:00
Aleksandr Popovich
492903cc7a [cmake] force quazip to use qt 6
Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-13 20:00:38 -04:00
crueter
f99488fe3e [desktop] feat: install firmware from ZIP (#52)
Closes #12

Adds a menu option to install firmware from a packed ZIP.

This PR additionally lays the groundwork to add data import/export via ZIP. In the future, a qt_common subproject should be added to handle common Qt tasks such as this.

Furthermore, to decrease dependency complexity, this also introduces CPM, a wrapper around FetchContent. In theory, this should also lay the groundwork for #8 as well.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/52
2025-07-14 01:29:57 +02:00
lizzie
7b23cd0df4 [dynarmic] fix userconfig casting warn (#55)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/55
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-14 00:54:00 +02:00
352 changed files with 5506 additions and 2915 deletions

View File

@@ -3,7 +3,6 @@
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
export ARCH="$(uname -m)"
case "$1" in
amd64|"")
@@ -11,15 +10,15 @@ case "$1" in
ARCH="amd64_v3"
ARCH_FLAGS="-march=x86-64-v3"
;;
steamdeck)
steamdeck|zen2)
echo "Making Steam Deck (Zen 2) optimized build of Eden"
ARCH="steamdeck"
ARCH_FLAGS="-march=znver2 -mtune=znver2"
;;
rog-ally|allyx)
rog-ally|allyx|zen4)
echo "Making ROG Ally X (Zen 4) optimized build of Eden"
ARCH="rog-ally-x"
ARCH_FLAGS="-march=znver3 -mtune=znver4" # GH actions runner is a Zen 3 CPU, so a small workaround
ARCH_FLAGS="-march=znver4 -mtune=znver4"
;;
legacy)
echo "Making amd64 generic build of Eden"
@@ -36,15 +35,21 @@ case "$1" in
ARCH=armv9
ARCH_FLAGS="-march=armv9-a -mtune=generic -w"
;;
native)
echo "Making native build of Eden"
ARCH="$(uname -m)"
ARCH_FLAGS="-march=native -mtune=native"
;;
*)
echo "Invalid target $1 specified, must be one of native, amd64, steamdeck, zen2, allyx, rog-ally, zen4, legacy, aarch64, armv9"
exit 1
;;
esac
export ARCH_FLAGS="$ARCH_FLAGS -O3"
NPROC="$2"
if [ -z "$NPROC" ]; then
NPROC="$(nproc)"
else
shift
fi
if [ "$1" != "" ]; then shift; fi
@@ -72,11 +77,15 @@ else
MULTIMEDIA=ON
fi
if [ -z "$BUILD_TYPE" ]; then
export BUILD_TYPE="Release"
fi
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
mkdir -p build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \

View File

@@ -16,11 +16,11 @@ case "$1" in
echo "Packaging amd64-v3 optimized build of Eden"
ARCH="amd64_v3"
;;
steamdeck)
steamdeck|zen2)
echo "Packaging Steam Deck (Zen 2) optimized build of Eden"
ARCH="steamdeck"
;;
rog-ally|allyx)
rog-ally|allyx|zen4)
echo "Packaging ROG Ally X (Zen 4) optimized build of Eden"
ARCH="rog-ally-x"
;;
@@ -36,6 +36,11 @@ case "$1" in
echo "Packaging armv9-a build of Eden"
ARCH=armv9
;;
native)
echo "Packaging native build of Eden"
ARCH="$BASE_ARCH"
;;
esac
export BUILDDIR="$2"

View File

@@ -17,6 +17,10 @@ else
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_BUNDLED_QT=OFF)
fi
if [ -z "$BUILD_TYPE" ]; then
export BUILD_TYPE="Release"
fi
if [ "$WINDEPLOYQT" == "" ]; then
echo "You must supply the WINDEPLOYQT environment variable."
exit 1
@@ -38,7 +42,7 @@ export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
mkdir -p build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_USE_BUNDLED_SDL2=OFF \

View File

@@ -1,19 +0,0 @@
echo off
call C:\tools\cygwin\cygwinsetup.exe -q -P autoconf,automake,libtool,make,pkg-config
REM Create wrapper batch files for Cygwin tools in a directory that will be in PATH
REM uncomment this for first-run only
REM call mkdir C:\cygwin-wrappers
REM Create autoconf.bat wrapper
call echo @echo off > C:\cygwin-wrappers\autoconf.bat
call echo C:\tools\cygwin\bin\bash.exe -l -c "autoconf %%*" >> C:\cygwin-wrappers\autoconf.bat
REM Add other wrappers if needed for other Cygwin tools
call echo @echo off > C:\cygwin-wrappers\automake.bat
call echo C:\tools\cygwin\bin\bash.exe -l -c "automake %%*" >> C:\cygwin-wrappers\automake.bat
REM Add the wrappers directory to PATH
call echo C:\cygwin-wrappers>>"%GITHUB_PATH%"
call echo C:\tools\cygwin\bin>>"%GITHUB_PATH%"

View File

@@ -3,7 +3,7 @@
$ErrorActionPreference = "Stop"
$VulkanSDKVer = "1.3.250.1"
$VulkanSDKVer = "1.4.321.1"
$ExeFile = "VulkanSDK-$VulkanSDKVer-Installer.exe"
$Uri = "https://sdk.lunarg.com/sdk/download/$VulkanSDKVer/windows/$ExeFile"
$Destination = "./$ExeFile"

View File

@@ -1,7 +0,0 @@
# This is specific to the CI runner and is unlikely to work on your machine.
QTDIR="/c/Qt/6.9.0/msvc2022_64"
export QT_ROOT_DIR="$QTDIR"
export QT_PLUGIN_PATH="$QTDIR/plugins"
export QML2_IMPORT_PATH="$QTDIR/qml"
export PATH="${PATH};$QTDIR/bin"

View File

@@ -2,9 +2,9 @@
# some stuff needs cleaned up etc
name: eden-build
on:
push:
branches: [ "master" ]
#on:
# push:
# branches: [ "master" ]
# TODO: combine build.yml into trigger_release.yml
jobs:

View File

@@ -1,8 +1,8 @@
name: Build Application and Make Release
on:
push:
tags: [ "*" ]
#on:
# push:
# tags: [ "*" ]
permissions:
contents: write

3
.gitignore vendored
View File

@@ -5,7 +5,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# Build directory
[Bb]uild*/
/[Bb]uild*/
doc-build/
AppDir/
uruntime
@@ -52,4 +52,3 @@ Thumbs.db
eden-windows-msvc
artifacts
*.AppImage*
*.patch

4
.gitmodules vendored
View File

@@ -12,7 +12,7 @@
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
url = https://github.com/Lizzie841/xbyak.git
[submodule "opus"]
path = externals/opus
url = https://github.com/xiph/opus.git
@@ -51,7 +51,7 @@
url = https://github.com/Lizzie841/unordered_dense.git
[submodule "externals/dynarmic/externals/xbyak"]
path = externals/dynarmic/externals/xbyak
url = https://github.com/herumi/xbyak.git
url = https://github.com/Lizzie841/xbyak.git
[submodule "externals/dynarmic/externals/zycore-c"]
path = externals/dynarmic/externals/zycore-c
url = https://github.com/zyantific/zycore-c.git

View File

@@ -0,0 +1,80 @@
diff --git a/quazip/quazipdir.cpp b/quazip/quazipdir.cpp
index d43f1c1..eb24bf1 100644
--- a/quazip/quazipdir.cpp
+++ b/quazip/quazipdir.cpp
@@ -293,8 +293,8 @@ bool QuaZipDirComparator::operator()(const QuaZipFileInfo64 &info1,
}
template<typename TFileInfoList>
-bool QuaZipDirPrivate::entryInfoList(QStringList nameFilters,
- QDir::Filters filter, QDir::SortFlags sort, TFileInfoList &result) const
+bool QuaZipDirPrivate::entryInfoList(QStringList _nameFilters,
+ QDir::Filters _filter, QDir::SortFlags sort, TFileInfoList &result) const
{
QString basePath = simplePath();
if (!basePath.isEmpty())
@@ -305,12 +305,12 @@ bool QuaZipDirPrivate::entryInfoList(QStringList nameFilters,
if (!zip->goToFirstFile()) {
return zip->getZipError() == UNZ_OK;
}
- QDir::Filters fltr = filter;
+ QDir::Filters fltr = _filter;
if (fltr == QDir::NoFilter)
fltr = this->filter;
if (fltr == QDir::NoFilter)
fltr = QDir::AllEntries;
- QStringList nmfltr = nameFilters;
+ QStringList nmfltr = _nameFilters;
if (nmfltr.isEmpty())
nmfltr = this->nameFilters;
QSet<QString> dirsFound;
diff --git a/quazip/quazipfile.cpp b/quazip/quazipfile.cpp
index 4a5f2f9..f7865f5 100644
--- a/quazip/quazipfile.cpp
+++ b/quazip/quazipfile.cpp
@@ -241,14 +241,14 @@ void QuaZipFile::setFileName(const QString& fileName, QuaZip::CaseSensitivity cs
p->caseSensitivity=cs;
}
-void QuaZipFilePrivate::setZipError(int zipError) const
+void QuaZipFilePrivate::setZipError(int _zipError) const
{
QuaZipFilePrivate *fakeThis = const_cast<QuaZipFilePrivate*>(this); // non-const
- fakeThis->zipError=zipError;
- if(zipError==UNZ_OK)
+ fakeThis->zipError = _zipError;
+ if(_zipError == UNZ_OK)
q->setErrorString(QString());
else
- q->setErrorString(QuaZipFile::tr("ZIP/UNZIP API error %1").arg(zipError));
+ q->setErrorString(QuaZipFile::tr("ZIP/UNZIP API error %1").arg(_zipError));
}
bool QuaZipFile::open(OpenMode mode)
diff --git a/quazip/unzip.c b/quazip/unzip.c
index a39365d..ee7b487 100644
--- a/quazip/unzip.c
+++ b/quazip/unzip.c
@@ -1054,7 +1054,7 @@ local int unz64local_GetCurrentFileInfoInternal (unzFile file,
/* ZIP64 extra fields */
if (headerId == 0x0001)
{
- uLong uL;
+ uLong _uL;
if(file_info.uncompressed_size == (ZPOS64_T)0xFFFFFFFFu)
{
@@ -1078,7 +1078,7 @@ local int unz64local_GetCurrentFileInfoInternal (unzFile file,
if(file_info.disk_num_start == 0xFFFFFFFFu)
{
/* Disk Start Number */
- if (unz64local_getLong(&s->z_filefunc, s->filestream,&uL) != UNZ_OK)
+ if (unz64local_getLong(&s->z_filefunc, s->filestream, &_uL) != UNZ_OK)
err=UNZ_ERRNO;
}
@@ -2151,3 +2151,4 @@ int ZEXPORT unzClearFlags(unzFile file, unsigned flags)
s->flags &= ~flags;
return UNZ_OK;
}
+

View File

@@ -0,0 +1,26 @@
diff --git a/quazip/minizip_crypt.h b/quazip/minizip_crypt.h
index 2e833f7..ea9d277 100644
--- a/quazip/minizip_crypt.h
+++ b/quazip/minizip_crypt.h
@@ -90,13 +90,14 @@ static void init_keys(const char* passwd,unsigned long* pkeys,const z_crc_t FAR
# define ZCR_SEED2 3141592654UL /* use PI as default pattern */
# endif
-static int crypthead(passwd, buf, bufSize, pkeys, pcrc_32_tab, crcForCrypting)
- const char *passwd; /* password string */
- unsigned char *buf; /* where to write header */
- int bufSize;
- unsigned long* pkeys;
- const z_crc_t FAR * pcrc_32_tab;
- unsigned long crcForCrypting;
+static int crypthead(
+ const char *passwd, /* password string */
+ unsigned char *buf, /* where to write header */
+ int bufSize,
+ unsigned long* pkeys,
+ const z_crc_t FAR * pcrc_32_tab,
+ unsigned long crcForCrypting
+)
{
int n; /* index in random header */
int t; /* temporary */

View File

@@ -0,0 +1,19 @@
diff --git a/quazip/zip.c b/quazip/zip.c
index 7788b88..f4e21aa 100644
--- a/quazip/zip.c
+++ b/quazip/zip.c
@@ -645,6 +645,14 @@ local ZPOS64_T zip64local_SearchCentralDir64(const zlib_filefunc64_32_def* pzlib
return relativeOffset;
}
+// compilers hate this ONE SIMPLE TRICK!
+static int LoadCentralDirectoryRecord(zip64_internal* pziinit);
+static int Write_LocalFileHeader(zip64_internal* zi, const char* filename, uInt size_extrafield_local, const void* extrafield_local, uLong version_to_extract);
+static int Write_Zip64EndOfCentralDirectoryLocator(zip64_internal* zi, ZPOS64_T zip64eocd_pos_inzip);
+static int Write_Zip64EndOfCentralDirectoryRecord(zip64_internal* zi, uLong size_centraldir, ZPOS64_T centraldir_pos_inzip);
+static int Write_EndOfCentralDirectoryRecord(zip64_internal* zi, uLong size_centraldir, ZPOS64_T centraldir_pos_inzip);
+static int Write_GlobalComment(zip64_internal* zi, const char* global_comment);
+
int LoadCentralDirectoryRecord(zip64_internal* pziinit)
{
int err=ZIP_OK;

View File

@@ -0,0 +1,400 @@
"Debloats" QuaZip by removing some unneeded stuff (Qt <6, bzip2, emscripten...)
This is completely optional.
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b376fb2..4aac4ec 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -3,64 +3,16 @@ cmake_minimum_required(VERSION 3.15...3.18)
project(QuaZip VERSION 1.5)
-include(cmake/clone-repo.cmake)
-
set(QUAZIP_LIB_VERSION ${QuaZip_VERSION})
set(QUAZIP_LIB_SOVERSION 1.5.0)
-if(EMSCRIPTEN)
- #option(ZLIB_INCLUDE "Path to include dir" "")
- #option(ZLIB_LIBRARY "Path to library dir" "")
- option(BUILD_SHARED_LIBS "" OFF)
- option(QUAZIP_INSTALL "" OFF)
- option(QUAZIP_USE_QT_ZLIB "" OFF)
- option(QUAZIP_ENABLE_TESTS "Build QuaZip tests" OFF)
-else()
- option(BUILD_SHARED_LIBS "" ON)
- option(QUAZIP_INSTALL "" ON)
- option(QUAZIP_USE_QT_ZLIB "" OFF)
- option(QUAZIP_ENABLE_TESTS "Build QuaZip tests" OFF)
-endif()
+option(BUILD_SHARED_LIBS "" ON)
+option(QUAZIP_INSTALL "" ON)
+option(QUAZIP_ENABLE_TESTS "Build QuaZip tests" OFF)
OPTION(ZLIB_CONST "Sets ZLIB_CONST preprocessor definition" OFF)
-# Make BZIP2 optional
-option(QUAZIP_BZIP2 "Enables BZIP2 compression" ON)
-option(QUAZIP_BZIP2_STDIO "Output BZIP2 errors to stdio" ON)
-
-option(QUAZIP_FETCH_LIBS "Enables fetching third-party libraries if not found" ${WIN32})
-option(QUAZIP_FORCE_FETCH_LIBS "Enables fetching third-party libraries always" OFF)
-
-if (QUAZIP_USE_QT_ZLIB AND BUILD_SHARED_LIBS)
- message(FATAL_ERROR "Using BUILD_SHARED_LIBS=ON together with QUAZIP_USE_QT_ZLIB=ON is not supported." )
-endif()
-
-# Set the default value of `${QUAZIP_QT_MAJOR_VERSION}`.
-# We search quietly for Qt6, Qt5 and Qt4 in that order.
-# Qt6 and Qt5 provide config files for CMake.
-# Qt4 relies on `FindQt4.cmake`.
-find_package(
- QT NAMES Qt6 Qt5
- QUIET COMPONENTS Core
-)
-if (NOT QT_FOUND)
- find_package(Qt4 QUIET COMPONENTS QtCore)
- if (Qt4_FOUND)
- set(QT_VERSION_MAJOR 4)
- else()
- # If neither 6, 5 nor 4 are found, we default to 5.
- # The setup will fail further down.
- set(QT_VERSION_MAJOR 5)
- endif()
-endif()
-
-set(QUAZIP_QT_MAJOR_VERSION ${QT_VERSION_MAJOR} CACHE STRING "Qt version to use (4, 5 or 6), defaults to ${QT_VERSION_MAJOR}")
-
-if (QUAZIP_QT_MAJOR_VERSION EQUAL 6)
- set(CMAKE_CXX_STANDARD 17)
-else()
- set(CMAKE_CXX_STANDARD 14)
-endif()
+set(CMAKE_CXX_STANDARD 17)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RELEASE)
@@ -77,92 +29,17 @@ set(QUAZIP_LIB_TARGET_NAME QuaZip)
set(QUAZIP_DIR_NAME QuaZip-Qt${QUAZIP_QT_MAJOR_VERSION}-${QUAZIP_LIB_VERSION})
set(QUAZIP_PACKAGE_NAME QuaZip-Qt${QUAZIP_QT_MAJOR_VERSION})
-message(STATUS "QUAZIP_QT_MAJOR_VERSION set to ${QUAZIP_QT_MAJOR_VERSION}")
-message(STATUS "CMAKE_CXX_STANDARD set to ${CMAKE_CXX_STANDARD}")
-
-if(QUAZIP_QT_MAJOR_VERSION EQUAL 6)
- find_package(Qt6 REQUIRED COMPONENTS Core Core5Compat
- OPTIONAL_COMPONENTS Network Test)
- message(STATUS "Found Qt version ${Qt6_VERSION} at ${Qt6_DIR}")
- set(QUAZIP_QT_ZLIB_COMPONENT BundledZLIB)
- set(QUAZIP_QT_ZLIB_HEADER_COMPONENT ZlibPrivate)
- set(QUAZIP_LIB_LIBRARIES Qt6::Core Qt6::Core5Compat)
- set(QUAZIP_TEST_QT_LIBRARIES Qt6::Core Qt6::Core5Compat Qt6::Network Qt6::Test)
- set(QUAZIP_PKGCONFIG_REQUIRES "zlib, Qt6Core")
-elseif(QUAZIP_QT_MAJOR_VERSION EQUAL 5)
- find_package(Qt5 REQUIRED COMPONENTS Core
- OPTIONAL_COMPONENTS Network Test)
- message(STATUS "Found Qt version ${Qt5_VERSION} at ${Qt5_DIR}")
- set(QUAZIP_QT_ZLIB_COMPONENT Zlib)
- set(QUAZIP_LIB_LIBRARIES Qt5::Core)
- set(QUAZIP_TEST_QT_LIBRARIES Qt5::Core Qt5::Network Qt5::Test)
- set(QUAZIP_PKGCONFIG_REQUIRES "zlib, Qt5Core")
-elseif(QUAZIP_QT_MAJOR_VERSION EQUAL 4)
- find_package(Qt4 4.5.0 REQUIRED COMPONENTS QtCore
- OPTIONAL_COMPONENTS QtNetwork QtTest)
- set(QUAZIP_QT_ZLIB_COMPONENT Zlib)
- set(QUAZIP_LIB_LIBRARIES Qt4::QtCore)
- set(QUAZIP_TEST_QT_LIBRARIES Qt4::QtCore Qt4::QtNetwork Qt4::QtTest)
- set(QUAZIP_PKGCONFIG_REQUIRES "zlib, QtCore")
-else()
- message(FATAL_ERROR "Qt version ${QUAZIP_QT_MAJOR_VERSION} is not supported")
-endif()
-
-message(STATUS "Using Qt version ${QUAZIP_QT_MAJOR_VERSION}")
-
-set(QUAZIP_QT_ZLIB_USED OFF)
-if(QUAZIP_USE_QT_ZLIB)
- find_package(Qt${QUAZIP_QT_MAJOR_VERSION} OPTIONAL_COMPONENTS ${QUAZIP_QT_ZLIB_COMPONENT})
- set(QUAZIP_QT_ZLIB_COMPONENT_FOUND Qt${QUAZIP_QT_MAJOR_VERSION}${QUAZIP_QT_ZLIB_COMPONENT}_FOUND)
- if (DEFINED QUAZIP_QT_ZLIB_HEADER_COMPONENT)
- find_package(Qt${QUAZIP_QT_MAJOR_VERSION} OPTIONAL_COMPONENTS ${QUAZIP_QT_ZLIB_HEADER_COMPONENT})
- set(QUAZIP_QT_ZLIB_HEADER_COMPONENT_FOUND Qt${QUAZIP_QT_MAJOR_VERSION}${QUAZIP_QT_ZLIB_HEADER_COMPONENT}_FOUND)
- else()
- set(QUAZIP_QT_ZLIB_HEADER_COMPONENT_FOUND ON)
- endif()
- if(QUAZIP_QT_ZLIB_COMPONENT_FOUND AND QUAZIP_QT_ZLIB_HEADER_COMPONENT_FOUND)
- message(STATUS "Qt component ${QUAZIP_QT_ZLIB_COMPONENT} found")
- set(QUAZIP_LIB_LIBRARIES ${QUAZIP_LIB_LIBRARIES} Qt${QUAZIP_QT_MAJOR_VERSION}::${QUAZIP_QT_ZLIB_COMPONENT})
- if(DEFINED QUAZIP_QT_ZLIB_HEADER_COMPONENT)
- message(STATUS "Qt component ${QUAZIP_QT_ZLIB_HEADER_COMPONENT} found")
- set(QUAZIP_LIB_LIBRARIES ${QUAZIP_LIB_LIBRARIES} Qt${QUAZIP_QT_MAJOR_VERSION}::${QUAZIP_QT_ZLIB_HEADER_COMPONENT})
- endif()
- set(QUAZIP_QT_ZLIB_USED ON)
- else()
- message(FATAL_ERROR "QUAZIP_USE_QT_ZLIB was set but bundled zlib was not found. Terminating to prevent accidental linking to system libraries.")
- endif()
-endif()
-
-if(QUAZIP_QT_ZLIB_USED AND QUAZIP_QT_ZLIB_COMPONENT STREQUAL BundledZLIB)
- # Qt's new BundledZLIB uses z-prefix in zlib
- add_compile_definitions(Z_PREFIX)
-endif()
-
-if(NOT QUAZIP_QT_ZLIB_USED)
-
- if(EMSCRIPTEN)
- if(NOT DEFINED ZLIB_LIBRARY)
- message(WARNING "ZLIB_LIBRARY is not set")
- endif()
+find_package(Qt6 REQUIRED COMPONENTS Core Core5Compat
+ OPTIONAL_COMPONENTS Network Test)
+message(STATUS "Found Qt version ${Qt6_VERSION} at ${Qt6_DIR}")
+set(QUAZIP_QT_ZLIB_COMPONENT BundledZLIB)
+set(QUAZIP_QT_ZLIB_HEADER_COMPONENT ZlibPrivate)
+set(QUAZIP_LIB_LIBRARIES Qt6::Core Qt6::Core5Compat)
+set(QUAZIP_TEST_QT_LIBRARIES Qt6::Core Qt6::Core5Compat Qt6::Network Qt6::Test)
+set(QUAZIP_PKGCONFIG_REQUIRES "zlib, Qt6Core")
- if(NOT DEFINED ZLIB_INCLUDE)
- message(WARNING "ZLIB_INCLUDE is not set")
- else()
- include_directories(${ZLIB_INCLUDE})
- endif()
-
- if(NOT DEFINED ZCONF_INCLUDE)
- message(WARNING "ZCONF_INCLUDE is not set")
- else()
- include_directories(${ZCONF_INCLUDE})
- endif()
-
- set(QUAZIP_LIB_LIBRARIES ${QUAZIP_LIB_LIBRARIES} ${ZLIB_LIBRARY})
- else()
- find_package(ZLIB REQUIRED)
- set(QUAZIP_LIB_LIBRARIES ${QUAZIP_LIB_LIBRARIES} ZLIB::ZLIB)
- endif()
-endif()
+find_package(ZLIB REQUIRED)
+set(QUAZIP_LIB_LIBRARIES ${QUAZIP_LIB_LIBRARIES} ZLIB::ZLIB)
if (ZLIB_CONST)
add_compile_definitions(ZLIB_CONST)
@@ -173,65 +50,4 @@ set(QUAZIP_INC)
set(QUAZIP_LIB)
set(QUAZIP_LBD)
-if(QUAZIP_BZIP2)
- # Check if bzip2 is present
- set(QUAZIP_BZIP2 ON)
-
- if(NOT QUAZIP_FORCE_FETCH_LIBS)
- find_package(BZip2 QUIET)
- endif()
-
- if(BZIP2_FOUND AND NOT QUAZIP_FORCE_FETCH_LIBS)
- message(STATUS "Using BZIP2 ${BZIP2_VERSION_STRING}")
-
- list(APPEND QUAZIP_INC ${BZIP2_INCLUDE_DIRS})
- list(APPEND QUAZIP_LIB ${BZIP2_LIBRARIES})
- list(APPEND QUAZIP_LBD ${BZIP2_LIBRARY_DIRS})
-
- set(PC_PRIVATE_LIBS "${PC_PRIVATE_LIBS} -lbzip2")
- elseif(QUAZIP_FETCH_LIBS)
- clone_repo(bzip2 https://sourceware.org/git/bzip2.git)
-
- # BZip2 repository does not support cmake so we have to create
- # the bzip2 library ourselves
- set(BZIP2_SRC
- ${BZIP2_SOURCE_DIR}/blocksort.c
- ${BZIP2_SOURCE_DIR}/bzlib.c
- ${BZIP2_SOURCE_DIR}/compress.c
- ${BZIP2_SOURCE_DIR}/crctable.c
- ${BZIP2_SOURCE_DIR}/decompress.c
- ${BZIP2_SOURCE_DIR}/huffman.c
- ${BZIP2_SOURCE_DIR}/randtable.c)
-
- set(BZIP2_HDR
- ${BZIP2_SOURCE_DIR}/bzlib.h
- ${BZIP2_SOURCE_DIR}/bzlib_private.h)
-
- add_library(bzip2 STATIC ${BZIP2_SRC} ${BZIP2_HDR})
-
- if(NOT QUAZIP_BZIP2_STDIO)
- target_compile_definitions(bzip2 PRIVATE -DBZ_NO_STDIO)
- endif()
-
- list(APPEND QUAZIP_DEP bzip2)
- list(APPEND QUAZIP_LIB bzip2)
- list(APPEND QUAZIP_INC ${BZIP2_SOURCE_DIR})
- else()
- message(STATUS "BZip2 library not found")
-
- set(QUAZIP_BZIP2 OFF)
- endif()
-
- if(QUAZIP_BZIP2)
- find_package(BZip2)
- add_compile_definitions(HAVE_BZIP2)
- endif()
-endif()
-
add_subdirectory(quazip)
-
-if(QUAZIP_ENABLE_TESTS)
- message(STATUS "Building QuaZip tests")
- enable_testing()
- add_subdirectory(qztest)
-endif()
diff --git a/quazip/CMakeLists.txt b/quazip/CMakeLists.txt
index 6cfdf4e..66bc4cb 100644
--- a/quazip/CMakeLists.txt
+++ b/quazip/CMakeLists.txt
@@ -46,10 +46,6 @@ set(QUAZIP_INCLUDE_PATH ${QUAZIP_DIR_NAME}/quazip)
set(QUAZIP_INSTALL_CONFIGDIR ${CMAKE_INSTALL_LIBDIR}/cmake)
set(QUAZIP_PKGCONFIG_NAME quazip${QuaZip_VERSION_MAJOR}-qt${QUAZIP_QT_MAJOR_VERSION})
-if(EMSCRIPTEN)
- set(BUILD_SHARED_LIBS OFF)
-endif()
-
add_library(${QUAZIP_LIB_TARGET_NAME} ${QUAZIP_SOURCES})
add_library(QuaZip::QuaZip ALIAS ${QUAZIP_LIB_TARGET_NAME})
diff --git a/quazip/quazip_qt_compat.h b/quazip/quazip_qt_compat.h
index 0dde011..41f9dd1 100644
--- a/quazip/quazip_qt_compat.h
+++ b/quazip/quazip_qt_compat.h
@@ -14,16 +14,11 @@
// Legacy encodings are still everywhere, but the Qt team decided we
// don't need them anymore and moved them out of Core in Qt 6.
-#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
-# include <QtCore5Compat/QTextCodec>
-#else
-# include <QtCore/QTextCodec>
-#endif
+#include <QtCore5Compat/QTextCodec>
// QSaveFile terribly breaks the is-a idiom (Liskov substitution principle):
// QSaveFile is-a QIODevice, but it makes close() private and aborts
// if you call it through the base class. Hence this ugly hack:
-#if (QT_VERSION >= 0x050100)
#include <QtCore/QSaveFile>
inline bool quazip_close(QIODevice *device) {
QSaveFile *file = qobject_cast<QSaveFile*>(device);
@@ -34,74 +29,35 @@ inline bool quazip_close(QIODevice *device) {
device->close();
return true;
}
-#else
-inline bool quazip_close(QIODevice *device) {
- device->close();
- return true;
-}
-#endif
-// this is yet another stupid move and deprecation
-#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
using Qt::SkipEmptyParts;
-#else
-#include <QtCore/QString>
-const auto SkipEmptyParts = QString::SplitBehavior::SkipEmptyParts;
-#endif
// and yet another... (why didn't they just make qSort delegate to std::sort?)
#include <QtCore/QList>
-#if (QT_VERSION >= QT_VERSION_CHECK(5, 2, 0))
#include <algorithm>
template<typename T, typename C>
inline void quazip_sort(T begin, T end, C comparator) {
std::sort(begin, end, comparator);
}
-#else
-#include <QtCore/QtAlgorithms>
-template<typename T, typename C>
-inline void quazip_sort(T begin, T end, C comparator) {
- qSort(begin, end, comparator);
-}
-#endif
// this is a stupid rename...
#include <QtCore/QDateTime>
#include <QtCore/QFileInfo>
-#if (QT_VERSION >= QT_VERSION_CHECK(5, 10, 0))
inline QDateTime quazip_ctime(const QFileInfo &fi) {
return fi.birthTime();
}
-#else
-inline QDateTime quazip_ctime(const QFileInfo &fi) {
- return fi.created();
-}
-#endif
// this is just a slightly better alternative
#include <QtCore/QFileInfo>
-#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
inline bool quazip_is_symlink(const QFileInfo &fi) {
return fi.isSymbolicLink();
}
-#else
-inline bool quazip_is_symlink(const QFileInfo &fi) {
- // also detects *.lnk on Windows, but better than nothing
- return fi.isSymLink();
-}
-#endif
// I'm not even sure what this one is, but nevertheless
#include <QtCore/QFileInfo>
-#if (QT_VERSION >= QT_VERSION_CHECK(5, 13, 0))
inline QString quazip_symlink_target(const QFileInfo &fi) {
return fi.symLinkTarget();
}
-#else
-inline QString quazip_symlink_target(const QFileInfo &fi) {
- return fi.readLink(); // What's the difference? I've no idea.
-}
-#endif
// deprecation
#if QT_VERSION >= QT_VERSION_CHECK(6, 8, 0)
@@ -125,40 +81,19 @@ inline QDateTime quazip_since_epoch_ntfs() {
// this is not a deprecation but an improvement, for a change
#include <QtCore/QDateTime>
-#if (QT_VERSION >= 0x040700)
inline quint64 quazip_ntfs_ticks(const QDateTime &time, int fineTicks) {
QDateTime base = quazip_since_epoch_ntfs();
return base.msecsTo(time) * 10000 + fineTicks;
}
-#else
-inline quint64 quazip_ntfs_ticks(const QDateTime &time, int fineTicks) {
- QDateTime base = quazip_since_epoch_ntfs();
- QDateTime utc = time.toUTC();
- return (static_cast<qint64>(base.date().daysTo(utc.date()))
- * Q_INT64_C(86400000)
- + static_cast<qint64>(base.time().msecsTo(utc.time())))
- * Q_INT64_C(10000) + fineTicks;
-}
-#endif
// yet another improvement...
#include <QtCore/QDateTime>
-#if QT_VERSION >= QT_VERSION_CHECK(5, 8, 0) // Yay! Finally a way to get time as qint64!
inline qint64 quazip_to_time64_t(const QDateTime &time) {
return time.toSecsSinceEpoch();
}
-#else
-inline qint64 quazip_to_time64_t(const QDateTime &time) {
- return static_cast<qint64>(time.toTime_t()); // 32 bits only, but better than nothing
-}
-#endif
#include <QtCore/QTextStream>
-// and another stupid move
-#if QT_VERSION >= QT_VERSION_CHECK(5, 15, 0)
const auto quazip_endl = Qt::endl;
-#else
-const auto quazip_endl = endl;
-#endif
#endif // QUAZIP_QT_COMPAT_H
+

View File

@@ -50,6 +50,7 @@ option(ENABLE_QT_UPDATE_CHECKER "Enable update checker for the Qt frontend" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
option(ENABLE_WIFI_SCAN "Enable WiFi scanning" OFF)
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
option(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" OFF)
@@ -60,7 +61,7 @@ endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
option(YUZU_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" OFF)
else()
option(YUZU_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" ON)
option(YUZU_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" ON)
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
@@ -79,6 +80,8 @@ option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
@@ -120,7 +123,7 @@ CMAKE_DEPENDENT_OPTION(YUZU_USE_FASTER_LD "Check if a faster linker is available
CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF)
set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE)
if (ANDROID OR WIN32 OR APPLE OR ${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(DEFAULT_ENABLE_OPENSSL OFF)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
@@ -344,7 +347,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(enet 1.3 MODULE)
find_package(fmt 8 REQUIRED)
find_package(LLVM 17.0.2 MODULE COMPONENTS Demangle)
find_package(LLVM MODULE COMPONENTS Demangle)
find_package(lz4 REQUIRED)
find_package(nlohmann_json 3.8 REQUIRED)
find_package(Opus 1.3 MODULE)
@@ -412,7 +415,7 @@ if(ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
if (UNIX AND NOT APPLE)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
find_package(gamemode 1.7 MODULE)
endif()
@@ -465,12 +468,10 @@ if (ENABLE_QT)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
endif()
# QT6 Multimedia pulls in unneeded audio systems (ALSA, Pulseaudio) for FreeBSD
# ALSA is the default sound system on Linux, but FreeBSD uses OSS which works well enough
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent)
else()
find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia Concurrent)
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent)
if (YUZU_USE_QT_MULTIMEDIA)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
endif()
if (UNIX AND NOT APPLE)

24
CMakeModules/CPM.cmake Normal file
View File

@@ -0,0 +1,24 @@
# SPDX-License-Identifier: MIT
#
# SPDX-FileCopyrightText: Copyright (c) 2019-2023 Lars Melchior and contributors
set(CPM_DOWNLOAD_VERSION 0.42.0)
set(CPM_HASH_SUM "2020b4fc42dba44817983e06342e682ecfc3d2f484a581f11cc5731fbe4dce8a")
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
file(DOWNLOAD
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
)
include(${CPM_DOWNLOAD_LOCATION})

View File

@@ -94,7 +94,7 @@ function(determine_qt_parameters target host_out type_out arch_out arch_path_out
else()
set(host "linux")
set(type "desktop")
set(arch "gcc_64")
set(arch "linux_gcc_64")
set(arch_path "linux")
endif()
@@ -133,12 +133,26 @@ function(download_qt_configuration prefix_out target host type arch arch_path ba
set(install_args ${install_args} install-tool --outputdir ${base_path} ${host} desktop ${target})
else()
set(prefix "${base_path}/${target}/${arch_path}")
set(install_args ${install_args} install-qt --outputdir ${base_path} ${host} ${type} ${target} ${arch} -m qt3d qt5compat qtactiveqt qtcharts qtconnectivity qtdatavis3d qtgraphs qtgrpc qthttpserver qtimageformats qtlanguageserver qtlocation qtlottie qtmultimedia qtnetworkauth qtpdf qtpositioning qtquick3d qtquick3dphysics qtquickeffectmaker qtquicktimeline qtremoteobjects qtscxml qtsensors qtserialbus qtserialport qtshadertools qtspeech qtvirtualkeyboard qtwebchannel qtwebengine qtwebsockets qtwebview)
set(install_args ${install_args} install-qt --outputdir ${base_path} ${host} ${type} ${target} ${arch} -m qt_base)
if (YUZU_USE_QT_MULTIMEDIA)
set(install_args ${install_args} qtmultimedia)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
set(install_args ${install_args} qtpositioning qtwebchannel qtwebengine)
endif()
if (NOT ${YUZU_QT_MIRROR} STREQUAL "")
message(STATUS "Using Qt mirror ${YUZU_QT_MIRROR}")
set(install_args ${install_args} -b ${YUZU_QT_MIRROR})
endif()
endif()
message(STATUS "Install Args ${install_args}")
if (NOT EXISTS "${prefix}")
message(STATUS "Downloading Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path}")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.2.1")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.3.0")
if (WIN32)
set(aqt_path "${base_path}/aqt.exe")
if (NOT EXISTS "${aqt_path}")

View File

@@ -9,14 +9,13 @@
<h1 align="center">
<br>
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="https://git.eden-emu.dev/eden-emu/eden/raw/branch/master/dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a>
<a href="https://git.eden-emu.dev/eden-emu/eden"><img src="./dist/qt_themes/default/icons/256x256/eden_named.png" alt="Eden" width="200"></a>
<br>
<b>Eden</b>
<br>
</h1>
<h4 align="center"><b>Eden</b> is the world's most popular open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
<br>
<h4 align="center"><b>Eden</b> is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
</h4>
@@ -54,13 +53,16 @@ You can also contact any of the developers on Discord to learn more about the cu
## Building
* **Windows**: [Windows Building Guide](https://git.eden-emu.dev/eden-emu/eden/wiki/Building-for-Windows.-)
* **Linux**: [Linux Building Guide](https://git.eden-emu.dev/eden-emu/eden/wiki/Building-for-Linux.-)
* **Android**: [Android Building Guide](https://git.eden-emu.dev/eden-emu/eden/wiki/Building-for-Android.-)
* **Windows**: [Windows Building Guide](./docs/build/Windows.md)
* **Linux**: [Linux Building Guide](./docs/build/Linux.md)
* **Android**: [Android Building Guide](./docs/build/Android.md)
* **Solaris**: [Solaris Building Guide](./docs/build/Solaris.md)
* **FreeBSD**: [FreeBSD Building Guide](./docs/build/FreeBSD.md)
* **macOS**: [macOS Building Guide](./docs/build/macOS.md)
## Download
You will be able to download the latest releases from [here](https://github.com/eden-emulator/Releases/releases).
You can download the latest releases from [here](https://github.com/eden-emulator/Releases/releases).
## Support
@@ -73,7 +75,7 @@ Any donations received will go towards things such as:
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
* CI Infrastructure
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu), once public, and talk to Camille or any of our other developers.
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
## License

174
docs/Development.md Normal file
View File

@@ -0,0 +1,174 @@
# Development
* **Windows**: [Windows Building Guide](./docs/build/Windows.md)
* **Linux**: [Linux Building Guide](./docs/build/Linux.md)
* **Android**: [Android Building Guide](./docs/build/Android.md)
* **Solaris**: [Solaris Building Guide](./docs/build/Solaris.md)
* **FreeBSD**: [FreeBSD Building Guide](./docs/build/FreeBSD.md)
* **macOS**: [macOS Building Guide](./docs/build/macOS.md)
# Building speedup
If you have an HDD, use ramdisk (build in RAM):
```sh
sudo mkdir /tmp/ramdisk
sudo chmod 777 /tmp/ramdisk
# about 10GB needed
sudo mount -t tmpfs -o size=10G myramdisk /tmp/ramdisk
cmake -B /tmp/ramdisk
cmake --build /tmp/ramdisk -- -j32
sudo umount /tmp/ramdisk
```
# How to test JIT
## gdb
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
Then hook up an aarch64-gdb (use `yay aarch64-gdb` or `sudo pkg in arch64-gdb` to install)
Then type `target remote localhost:1234` and type `c` (for continue) - and then if it crashes just do a `bt` (backtrace) and `layout asm`.
### gdb cheatsheet
- `mo <cmd>`: Monitor commands, `get info`, `get fastmem` and `get mappings` are available.
- `detach`: Detach from remote (i.e restarting the emulator).
- `c`: Continue
- `p <expr>`: Print variable, `p/x <expr>` for hexadecimal.
- `r`: Run
- `bt`: Print backtrace
- `info threads`: Print all active threads
- `thread <number>`: Switch to the given thread (see `info threads`)
- `layout asm`: Display in assembly mode (TUI)
- `si`: Step assembly instruction
- `s` or `step`: Step over LINE OF CODE (not assembly)
- `display <expr>`: Display variable each step.
- `n`: Next (skips over call frame of a function)
- `frame <number>`: Switches to the given frame (from `bt`)
- `br <expr>`: Set breakpoint at `<expr>`.
- `delete`: Deletes all breakpoints.
- `catch throw`: Breakpoint at throw. Can also use `br __cxa_throw`
Expressions can be `variable_names` or `1234` (numbers) or `*var` (dereference of a pointer) or `*(1 + var)` (computed expression).
For more information type `info gdb` and read [the man page](https://man7.org/linux/man-pages/man1/gdb.1.html).
## Bisecting older commits
Since going into the past can be tricky (especially due to the dependencies from the project being lost thru time). This should "restore" the URLs for the respective submodules.
```sh
#!/bin/sh
cat > .gitmodules <<EOF
[submodule "enet"]
path = externals/enet
url = https://github.com/lsalzman/enet.git
[submodule "cubeb"]
path = externals/cubeb
url = https://github.com/mozilla/cubeb.git
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/lioncash/dynarmic.git
[submodule "libusb"]
path = externals/libusb/libusb
url = https://github.com/libusb/libusb.git
[submodule "discord-rpc"]
path = externals/discord-rpc
url = https://github.com/yuzu-emu-mirror/discord-rpc.git
[submodule "Vulkan-Headers"]
path = externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "sirit"]
path = externals/sirit
url = https://github.com/yuzu-emu-mirror/sirit.git
[submodule "mbedtls"]
path = externals/mbedtls
url = https://github.com/yuzu-emu-mirror/mbedtls.git
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "opus"]
path = externals/opus
url = https://github.com/xiph/opus.git
[submodule "SDL"]
path = externals/SDL
url = https://github.com/libsdl-org/SDL.git
[submodule "cpp-httplib"]
path = externals/cpp-httplib
url = https://github.com/yhirose/cpp-httplib.git
[submodule "ffmpeg"]
path = externals/ffmpeg/ffmpeg
url = https://github.com/FFmpeg/FFmpeg.git
[submodule "vcpkg"]
path = externals/vcpkg
url = https://github.com/microsoft/vcpkg.git
[submodule "cpp-jwt"]
path = externals/cpp-jwt
url = https://github.com/arun11299/cpp-jwt.git
[submodule "libadrenotools"]
path = externals/libadrenotools
url = https://github.com/bylaws/libadrenotools.git
[submodule "tzdb_to_nx"]
path = externals/nx_tzdb/tzdb_to_nx
url = https://github.com/lat9nq/tzdb_to_nx.git
[submodule "VulkanMemoryAllocator"]
path = externals/VulkanMemoryAllocator
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "breakpad"]
path = externals/breakpad
url = https://github.com/yuzu-emu-mirror/breakpad.git
[submodule "simpleini"]
path = externals/simpleini
url = https://github.com/brofield/simpleini.git
[submodule "oaknut"]
path = externals/oaknut
url = https://github.com/merryhime/oaknut.git
[submodule "Vulkan-Utility-Libraries"]
path = externals/Vulkan-Utility-Libraries
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
[submodule "oboe"]
path = externals/oboe
url = https://github.com/google/oboe.git
[submodule "externals/boost-headers"]
path = externals/boost-headers
url = https://github.com/boostorg/headers.git
EOF
git submodule sync
update_or_checkout () {
if [ $0 = 'externals/sirit' ] \
|| [ $0 = 'externals/dynarmic' ] \
|| [ $0 = 'externals/breakpad' ] \
|| [ $0 = 'externals/discord-rpc' ] \
|| [ $0 = 'externals/mbedtls' ]; then
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
echo $0 ':remote' && git submodule update --remote $0
exit
elif [ $0 = 'externals/nx_tzdb/tzdb_to_nx' ]; then
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
echo $0 ':remote' && git submodule update --remote $0
else
echo $0 ':update' && git submodule update --init $0 && exit
echo $0 ':remote' && git submodule update --remote $0 && exit
echo $0 ':failure'
fi
}
export -f update_or_checkout
grep path .gitmodules | sed 's/.*= //' | xargs -n 1 -I {} bash -c 'update_or_checkout "$@"' {}
# Fix for LLVM builds
sed -i 's/src\/yuzu\/main.cpp/${CMAKE_SOURCE_DIR}\/src\/yuzu\/main.cpp/g' CMakeModules/FindLLVM.cmake
# Only after cloning and everything - fixes issues with Zydis
cat > externals/dynarmic/src/dynarmic/common/x64_disassemble.cpp <<EOF
#include <cstddef>
#include <vector>
#include <string>
namespace Dynarmic::Common {
void DumpDisassembledX64(const void* ptr, size_t size) {}
std::vector<std::string> DisassembleX64(const void* ptr, size_t size) { return {}; }
}
EOF
```
If having issues with older artifacts, then run `rm -r externals/dynarmic/build externals/dynarmic/externals externals/nx_tzdb/tzdb_to_nx/externals externals/sirit/externals`.
Configuring CMake with `-DSIRIT_USE_SYSTEM_SPIRV_HEADERS=1 -DCMAKE_CXX_FLAGS="-Wno-error" -DCMAKE_C_FLAGS="-Wno-error -Wno-array-parameter -Wno-stringop-overflow"` is also recommended.

42
docs/build/Android.md vendored Normal file
View File

@@ -0,0 +1,42 @@
# Note: These build instructions are a work-in-progress.
## Dependencies
* [Android Studio](https://developer.android.com/studio)
* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
* [Git](https://git-scm.com/download)
### WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
## Cloning Eden with Git
```
git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
```
Eden by default will be cloned into -
* `C:\Users\<user-name>\eden` on Windows
* `~/eden` on Linux
* And wherever on macOS
## Building
1. Start Android Studio, on the startup dialog select `Open`.
2. Navigate to the `eden/src/android` directory and click on `OK`.
3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
## Building with Terminal
1. Download the SDK and NDK from Android Studio.
2. Navigate to SDK and NDK paths.
3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
`export ANDROID_SDK_ROOT=path/to/sdk`
`export ANDROID_NDK_ROOT=path/to/ndk`.
4. Navigate to `eden/src/android`.
5. Then Build with `./gradlew assemblerelWithDebInfo`.
6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
### Script
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
### Additional Resources
https://developer.android.com/studio/intro

81
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@@ -0,0 +1,81 @@
## One word of caution before proceeding.
This is not the usual or preferred way to build programs on FreeBSD.
As of writing there is no official fresh port available for eden-emu, but it is in the works.
After it is available you can find a link to the eden-emu fresh port here and on Escarys github repo.
See this build as an App Image alternative for FreeBSD.
## Dependencies.
Before we start we need some dependencies.
These dependencies are generally needed to build eden-emu on FreeBSD.
```
devel/cmake
devel/sdl20
devel/boost-libs
devel/catch2
devel/libfmt
devel/nlohmann-json
devel/ninja
devel/nasm
devel/autoconf
devel/pkg-config
devel/qt6-base
multimedia/ffnvcodec-headers
multimedia/ffmpeg
audio/opus
archivers/liblz4
lang/gcc12
graphics/glslang
graphics/vulkan-utility-libraries
```
---
### Build preparations:
Run the following command to clone eden with git:
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
```
You usually want to add the `--recursive` parameter as it also takes care of the external dependencies for you.
Now change into the eden directory and create a build directory there:
```sh
cd eden
mkdir build
```
Change into that build directory:
```sh
cd build
```
Now choose one option either 1 or 2, but not both as one option overwrites the other.
#### 1. Building in Release Mode (usually preferred and the most performant choice):
```sh
cmake .. -GNinja -DYUZU_TESTS=OFF
```
#### 2. Building in Release Mode with debugging symbols (useful if you want to debug errors for a eventual fix):
```sh
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=ON
```
Build the emulator locally:
```sh
ninja
```
Optional: If you wish to install eden globally onto your system issue the following command:
```sh
sudo ninja install
```
OR
```sh
doas -- ninja install
```

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### Dependencies
You'll need to download and install the following to build Eden:
* [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc
* If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling
* [CMake](https://www.cmake.org/) 3.22+
The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/)
* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+
* [opus](https://opus-codec.org/downloads/)
All other dependencies will be downloaded by [vcpkg](https://vcpkg.io/) if needed:
* [Boost](https://www.boost.org/users/download/) 1.79.0+
* [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9
* [fmt](https://fmt.dev/) 8.0.1+
* [lz4](http://www.lz4.org) 1.8+
* [nlohmann_json](https://github.com/nlohmann/json) 3.8+
* [OpenSSL](https://www.openssl.org/source/)
* [ZLIB](https://www.zlib.net/) 1.2+
* [zstd](https://facebook.github.io/zstd/) 1.5+
If an ARM64 build is intended, export `VCPKG_FORCE_SYSTEM_BINARIES=1`.
Dependencies are listed here as commands that can be copied/pasted. Of course, they should be inspected before being run.
- Arch / Manjaro:
- `sudo pacman -Syu --needed base-devel boost catch2 cmake ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip`
- Building with QT Web Engine requires `qt6-webengine` as well.
- Proper wayland support requires `qt6-wayland`
- GCC 11 or later is required.
- Ubuntu / Linux Mint / Debian:
- `sudo apt-get install autoconf cmake g++-11 gcc-11 git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qtbase6-dev qtbase6-private-dev qtwebengine6-dev qtmultimedia6-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev`
- Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
- Users need to manually specify building with QT Web Engine enabled. This is done using the parameter `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
- Users need to manually specify building with GCC 11. This can be done by adding the parameters `-DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11` when running CMake. i.e.
- Users need to manually disable building SDL2 from externals if they intend to use the version provided by their system by adding the parameters `-DYUZU_USE_EXTERNAL_SDL2=OFF`
```
git submodule update --init --recursive
cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11
```
- Fedora:
- `sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt5-linguist qt5-qtbase{-private,}-devel qt5-qtwebengine-devel qt5-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel`
- Fedora 32 or later is required.
- Due to GCC 12, Fedora 36 or later users need to install `clang`, and configure CMake to use it via `-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang`
- CMake arguments to force system libraries:
- SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
- FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
- [RPM Fusion](https://rpmfusion.org/) (free) is required to install `ffmpeg-devel`
### Cloning Eden with Git
**Master:**
```bash
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
The `--recursive` option automatically clones the required Git submodules.
### Building Eden in Release Mode (Optimised)
If you need to run ctests, you can disable `-DYUZU_TESTS=OFF` and install Catch2.
```bash
mkdir build && cd build
cmake .. -GNinja -DYUZU_TESTS=OFF
ninja
sudo ninja install
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
`-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF` might be needed if ninja command failed with `undefined reference to symbol 'spvOptimizerOptionsCreate`, reason currently unknown
Optionally, you can use `cmake-gui ..` to adjust various options (e.g. disable the Qt GUI).
### Building Eden in Debug Mode (Slow)
```bash
mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug -DYUZU_TESTS=OFF
ninja
```
### Building with debug symbols
```bash
mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU -DYUZU_TESTS=OFF
ninja
```
### Building with Scripts
A convenience script for building is provided in `.ci/linux/build.sh`. You must provide an arch target for optimization, e.g. `.ci/linux/build.sh amd64`. Valid targets:
- `legacy`: x86_64 generic, only needed for CPUs older than 2013 or so
- `amd64`: x86_64-v3, for CPUs newer than 2013 or so
- `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
- `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
- `aarch64`: For armv8-a CPUs, older than mid-2021 or so
- `armv9`: For armv9-a CPUs, newer than mid-2021 or so
- `native`: Optimize to your native host architecture
Extra flags to pass to CMake should be passed after the arch target.
Additional environment variables can be used to control building:
- `NPROC`: Number of threads to use for compilation (defaults to all)
- `TARGET`: Set to `appimage` to disable standalone `eden-cli` and `eden-room` executables
- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
- `DEVEL` (default FALSE): Disable Qt update checker
- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
After building, an AppImage can be packaged via `.ci/linux/package.sh`. This script takes the same arch targets as the build script. If the build was created in a different directory, you can specify its path relative to the source directory, e.g. `.ci/linux/package.sh amd64 build-appimage`. Additionally, set the `DEVEL` environment variable to `true` to change the app name to `Eden Nightly`.
### Running without installing
After building, the binaries `eden` and `eden-cmd` (depending on your build options) will end up in `build/bin/`.
```bash
# SDL
cd build/bin/
./eden-cmd
# Qt
cd build/bin/
./eden
```

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# Building for Solaris
## Dependencies.
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Then install the libraies: `sudo pkg install qt6 boost glslang libzip library/lz4 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm`.
fmtlib is not available on repositories and has to be manually built:
```sh
git clone --recurisve --depth=1 https://github.com/fmtlib/fmt.git
cd fmt
cmake -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build
sudo cmake --install build
```
pkg lz4 doesn't provide a proper CMakeFile to find the library, has to also be manually built:
```sh
git clone --depth=1 https://github.com/lz4/lz4.git
cd lz4
gmake
sudo gmake install
```
Same goes for zstd:
```sh
git clone --depth=1 https://github.com/facebook/zstd.git
cd zstd
cmake -DCMAKE_BUILD_TYPE=Release -B build0 -S build/cmake
cmake --build build0
cd build0
sudo gmake install
```
pkg SDL2 is also not nice to work with on CMake, save yourself some pain and compile it yourself:
```sh
git clone --depth=1 --branch=release-2.32.8 https://github.com/libsdl-org/SDL
cmake -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build
sudo cmake --install build
```
Audio is broken in OpenIndiana [see this issue](https://github.com/libsdl-org/SDL/issues/13405), go into `SDL/CMakeLists.txt` and comment out lines 1468:
```diff
+# set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
+# file(GLOB SUN_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sun/*.c)
+# list(APPEND SOURCE_FILES ${SUN_AUDIO_SOURCES})
+# set(HAVE_SDL_AUDIO TRUE)
```
For Solaris this issue does not exist - however PulseAudio crashes on Solaris - so use a different backend.
---
### Build preparations:
Run the following command to clone eden with git:
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
```
You usually want to add the `--recursive` parameter as it also takes care of the external dependencies for you.
Now change into the eden directory and create a build directory there:
```sh
cd eden
mkdir build
```
Change into that build directory: `cd build`
Now choose one option either 1 or 2, but not both as one option overwrites the other.
### Building
```sh
# Needed for some dependencies that call cc directly (tz)
echo '#!/bin/sh' >cc
echo 'gcc $@' >>cc
chmod +x cc
export PATH="$PATH:$PWD"
```
- **Configure**: `cmake -B build -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF -DYUZU_USE_LLVM_DEMANGLE=OFF -DYUZU_USE_QT_MULTIMEDIA=OFF -DYUZU_USE_QT_WEB_ENGINE=OFF -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_USE_BUNDLED_QT=OFF -DENABLE_QT=OFF -DSDL_AUDIO=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_QT_UPDATE_CHECKER=OFF`.
- **Build**: `cmake --build build`.
- **Installing**: `sudo cmake --install build`.
### Notes
- Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`).
- If using OpenIndiana, due to a bug in SDL2 cmake configuration; Audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana.
- Enabling OpenSSL requires compiling OpenSSL manually instead of using the provided one from repositores.

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# THIS GUIDE IS INTENDED FOR DEVELOPERS ONLY, SUPPORT WILL ONLY BE GIVEN IF YOU'RE A DEVELOPER.
## Method I: MSVC Build for Windows
### Minimal Dependencies
On Windows, all library dependencies are automatically included within the `externals` folder, or can be downloaded on-demand. To build Eden, you need to install:
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select C++ support in the installer. Make sure to update to the latest version if already installed.**
* **[CMake](https://cmake.org/download/)** - Used to generate Visual Studio project files. Does not matter if either 32-bit or 64-bit version is installed.
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
![2](https://i.imgur.com/giDwuTm.png)
* **Git** - We recommend [Git for Windows](https://gitforwindows.org).
![3](https://i.imgur.com/UeSzkBw.png)
* While installing Git Bash, you should tell it to include Git in your system path. (Choose the "Git from the command line and also from 3rd-party software" option.) If you missed that, don't worry, you'll just have to manually tell CMake where your git.exe is, since it's used to include version info into the built executable.
![4](https://i.imgur.com/x0rRs1t.png)
### Cloning Eden with Git
**Master:**
```cmd
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
![9](https://i.imgur.com/CcxIAht.png)
* *(Note: eden by default downloads to `C:\Users\<user-name>\eden` (Master)
### Building
* Open the CMake GUI application and point it to the `eden` (Master)
![10](https://i.imgur.com/qOslIWv.png)
* For the build directory, use a `/build` subdirectory inside the source directory or some other directory of your choice. (Tell CMake to create it.)
* Click the "Configure" button and choose `Visual Studio 17 2022`, with `x64` for the optional platform.
![12](https://i.imgur.com/DKiREaK.png)
* *(Note: If you used GitHub's own app to clone, run `git submodule update --init --recursive` to get the remaining dependencies)*
* If you get an error about missing packages, enable `YUZU_USE_BUNDLED_VCPKG`, and then click Configure again.
* *(You may also want to disable `YUZU_TESTS` in this case since Catch2 is not yet supported with this.)*
![13](https://user-images.githubusercontent.com/22451773/180585999-07316d6e-9751-4d11-b957-1cf57cd7cd58.png)
* Click "Generate" to create the project files.
![15](https://i.imgur.com/5LKg92k.png)
* Open the solution file `yuzu.sln` in Visual Studio 2022, which is located in the build folder.
![16](https://i.imgur.com/208yMml.png)
* Depending if you want a graphical user interface or not (`eden` has the graphical user interface, while `eden-cmd` doesn't), select `eden` or `eden-cmd` in the Solution Explorer, right-click and `Set as StartUp Project`.
![17](https://i.imgur.com/nPMajnn.png) ![18](https://i.imgur.com/BDMLzRZ.png)
* Select the appropriate build type, Debug for debug purposes or Release for performance (in case of doubt choose Release).
![19](https://i.imgur.com/qxg4roC.png)
* Right-click the project you want to build and press Build in the submenu or press F5.
![20](https://i.imgur.com/CkQgOFW.png)
## Method II: MinGW-w64 Build with MSYS2
### Prerequisites to install
* [MSYS2](https://www.msys2.org)
* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - **Make sure to select Latest SDK.**
* Make sure to follow the instructions and update to the latest version by running `pacman -Syu` as many times as needed.
### Install eden dependencies for MinGW-w64
* Open the `MSYS2 MinGW 64-bit` (mingw64.exe) shell
* Download and install all dependencies using: `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
* Add MinGW binaries to the PATH: `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* Add glslangValidator to the PATH: `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc`
### Clone the eden repository with Git
```bash
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
### Run the following commands to build eden (dynamically linked build)
```bash
mkdir build && cd build
cmake -G "MSYS Makefiles" -DYUZU_USE_BUNDLED_VCPKG=ON -DYUZU_TESTS=OFF ..
make -j$(nproc)
# test eden out with
./bin/eden.exe
```
* *(Note: This build is not a static build meaning that you need to include all of the DLLs with the .exe in order to use it!)*
e.g.
```Bash
cp externals/ffmpeg-*/bin/*.dll bin/
```
Bonus Note: Running programs from inside `MSYS2 MinGW x64` shell has a different %PATH% than directly from explorer. This different %PATH% has the locations of the other DLLs required.
![image](https://user-images.githubusercontent.com/190571/165000848-005e8428-8a82-41b1-bb4d-4ce7797cdac8.png)
### Building without Qt (Optional)
Doesn't require the rather large Qt dependency, but you will lack a GUI frontend:
* Pass the `-DENABLE_QT=no` flag to cmake
## Method III: CLion Environment Setup
### Minimal Dependencies
To build eden, you need to install the following:
* [CLion](https://www.jetbrains.com/clion/) - This IDE is not free; for a free alternative, check Method I
* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - Make sure to select the Latest SDK.
### Cloning eden with CLion
* Clone the Repository:
![1](https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png)
![2](https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png)
![3](https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png)
### Building & Setup
* Once Cloned, You will be taken to a prompt like the image below:
![4](https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png)
* Set the settings to the image below:
* Change `Build type: Release`
* Change `Name: Release`
* Change `Toolchain Visual Studio`
* Change `Generator: Let CMake decide`
* Change `Build directory: build`
![5](https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png)
* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
* Once this process has been completed (No loading bar bottom right), you can now build eden
* In the top right, click on the drop-down menu, select all configurations, then select eden
![6](https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png)
* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
![7](https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png)
## Building from the command line with MSVC
```cmd
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
mkdir build
cd build
cmake .. -G "Visual Studio 17 2022" -A x64
cmake --build . --config Release
```
### Building with Scripts
A convenience script for building is provided in `.ci/windows/build.sh`. You must run this with Bash, e.g. Git Bash or MinGW TTY. To use this script, you must have windeployqt installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location, e.g. `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`.
Extra CMake flags should be placed in the arguments of the script.
Additional environment variables can be used to control building:
- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
- `DEVEL` (default FALSE): Disable Qt update checker
- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
- `BUNDLE_QT` (default FALSE): Use bundled Qt
* Note that using system Qt requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`, e.g. `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
After building, a zip can be packaged via `.ci/windows/package.sh`. Note that you must have 7-zip installed and in your PATH. The resulting zip will be placed into `artifacts` in the source directory.

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Please note this article is intended for development, and eden on macOS is not currently ready for regular use.
This article was written for developers. eden support for macOS is not ready for casual use.
## Method I: ninja
---
If you are compiling on Intel Mac or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` to `/usr/local`.
Install dependencies from Homebrew:
```sh
brew install autoconf automake boost ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zlib zstd cmake Catch2 molten-vk vulkan-loader
```
Clone the repo
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
Build for release
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
ninja
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
Build with debug symbols (vcpkg is not currently used due to broken boost-context library):
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
```
Run the output:
```
bin/eden.app/Contents/MacOS/eden
```
## Method II: Xcode
---
If you are compiling on Intel Mac or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` to `/usr/local`.
Install dependencies from Homebrew:
```sh
brew install autoconf automake boost ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zlib zstd cmake Catch2 molten-vk vulkan-loader
```
Clone the repo
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
Build for release
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
cmake .. -GXcode -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
xcodebuild build -project eden.xcodeproj -scheme "eden" -configuration "RelWithDebInfo"
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
Build with debug symbols (vcpkg is not currently used due to broken boost-context library):
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
```
Run the output:
```
bin/eden.app/Contents/MacOS/eden
```
---
To run with MoltenVK, install additional dependencies:
```sh
brew install molten-vk vulkan-loader
```
Run with Vulkan loader path:
```sh
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
bin/eden.app/Contents/MacOS/eden
```

View File

@@ -211,7 +211,7 @@ if (ANDROID)
endif()
endif()
if (UNIX AND NOT APPLE AND NOT TARGET gamemode::headers)
if ((CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID) AND NOT TARGET gamemode::headers)
add_library(gamemode INTERFACE)
target_include_directories(gamemode INTERFACE gamemode)
add_library(gamemode::headers ALIAS gamemode)

View File

@@ -5,7 +5,10 @@ add_library(dynarmic
backend/block_range_information.h
backend/exception_handler.h
common/always_false.h
common/assert.cpp
common/assert.h
common/cast_util.h
common/common_types.h
common/crypto/aes.cpp
common/crypto/aes.h
common/crypto/crc32.cpp

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2021 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,9 +10,9 @@
#include <mutex>
#include <boost/icl/interval_set.hpp>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/scope_exit.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/arm64/a32_address_space.h"
#include "dynarmic/backend/arm64/a32_core.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -6,7 +9,7 @@
#include "dynarmic/backend/arm64/a32_jitstate.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::Arm64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2021 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/frontend/A32/a32_location_descriptor.h"
#include "dynarmic/ir/location_descriptor.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,9 +10,9 @@
#include <mutex>
#include <boost/icl/interval_set.hpp>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/scope_exit.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/arm64/a64_address_space.h"
#include "dynarmic/backend/arm64/a64_core.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/frontend/A64/a64_location_descriptor.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,7 +11,7 @@
#include <vector>
#include <mcl/bit/bit_field.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <oaknut/oaknut.hpp>
namespace Dynarmic::Backend::Arm64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -10,7 +13,7 @@
#include <type_traits>
#include <mcl/mp/metavalue/lift_value.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <oaknut/oaknut.hpp>
#include "dynarmic/common/always_false.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,7 +11,7 @@
#include <map>
#include <optional>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <oaknut/code_block.hpp>
#include <oaknut/oaknut.hpp>
#include <ankerl/unordered_dense.h>

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -6,7 +9,7 @@
#pragma once
#include <mcl/bit_cast.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/function_info.hpp>
namespace Dynarmic::Backend::Arm64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -10,7 +13,7 @@
#include <memory>
#include <vector>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <ankerl/unordered_dense.h>
#include "dynarmic/backend/arm64/fastmem.h"

View File

@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace oaknut {
struct CodeGenerator;

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <algorithm>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
namespace Dynarmic {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,7 +12,7 @@
#include <tuple>
#include <mcl/hash/xmrx.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <ankerl/unordered_dense.h>
#include "dynarmic/backend/exception_handler.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,7 +8,7 @@
#pragma once
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace oaknut {
struct CodeGenerator;

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,11 +12,11 @@
#include <array>
#include <iterator>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/bit_cast.hpp>
#include <mcl/mp/metavalue/lift_value.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/arm64/abi.h"
#include "dynarmic/backend/arm64/emit_context.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -11,8 +14,8 @@
#include <utility>
#include <vector>
#include <mcl/assert.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/assert.h"
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/is_instance_of_template.hpp>
#include <oaknut/oaknut.hpp>
#include <ankerl/unordered_dense.h>

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::Arm64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2023 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/arm64/stack_layout.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2018 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <boost/icl/interval_map.hpp>
#include <boost/icl/interval_set.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <ankerl/unordered_dense.h>
namespace Dynarmic::Backend {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2020 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -10,7 +13,7 @@
#include <optional>
#include <mcl/macro/architecture.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#if defined(MCL_ARCHITECTURE_X86_64)
namespace Dynarmic::Backend::X64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2019 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -15,10 +18,10 @@
#include <vector>
#include <fmt/format.h>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <mcl/macro/architecture.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/exception_handler.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2019 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -13,6 +16,9 @@
# ifndef __OpenBSD__
# include <ucontext.h>
# endif
# ifdef __sun__
# include <sys/regset.h>
# endif
#endif
#include <cstring>
@@ -22,9 +28,9 @@
#include <optional>
#include <vector>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#if defined(MCL_ARCHITECTURE_X86_64)
# include "dynarmic/backend/x64/block_of_code.h"
@@ -145,9 +151,9 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
#ifndef MCL_ARCHITECTURE_RISCV
ucontext_t* ucontext = reinterpret_cast<ucontext_t*>(raw_context);
# ifndef __OpenBSD__
#ifndef __OpenBSD__
auto& mctx = ucontext->uc_mcontext;
# endif
#endif
#endif
#if defined(MCL_ARCHITECTURE_X86_64)
@@ -167,6 +173,9 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
# elif defined(__OpenBSD__)
# define CTX_RIP (ucontext->sc_rip)
# define CTX_RSP (ucontext->sc_rsp)
# elif defined(__sun__)
# define CTX_RIP (mctx.gregs[REG_RIP])
# define CTX_RSP (mctx.gregs[REG_RSP])
# else
# error "Unknown platform"
# endif

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,7 +8,7 @@
#include "dynarmic/backend/riscv64/a32_address_space.h"
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include "dynarmic/backend/riscv64/abi.h"
#include "dynarmic/backend/riscv64/emit_riscv64.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,9 +10,9 @@
#include <mutex>
#include <boost/icl/interval_set.hpp>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/scope_exit.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/riscv64/a32_address_space.h"
#include "dynarmic/backend/riscv64/a32_core.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -6,7 +9,7 @@
#include "dynarmic/backend/riscv64/a32_jitstate.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::RV64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/frontend/A32/a32_location_descriptor.h"
#include "dynarmic/ir/location_descriptor.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,7 +11,7 @@
#include <vector>
#include <biscuit/label.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace biscuit {
class Assembler;

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,9 +11,9 @@
#include <algorithm>
#include <array>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/mp/metavalue/lift_value.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/common/always_false.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -13,8 +16,8 @@
#include <biscuit/assembler.hpp>
#include <biscuit/registers.hpp>
#include <mcl/assert.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/assert.h"
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/is_instance_of_template.hpp>
#include <ankerl/unordered_dense.h>

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2024 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::RV64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -11,10 +14,10 @@
#include <fmt/format.h>
#include <fmt/ostream.h>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/scope_exit.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <boost/container/static_vector.hpp>
#include "dynarmic/backend/x64/a32_jitstate.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,10 +12,10 @@
#include <boost/icl/interval_set.hpp>
#include <fmt/format.h>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <mcl/scope_exit.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/a32_emit_x64.h"
#include "dynarmic/backend/x64/a32_jitstate.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,9 +8,9 @@
#include "dynarmic/backend/x64/a32_jitstate.h"
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/block_of_code.h"
#include "dynarmic/backend/x64/nzcv_util.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::X64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,9 +10,9 @@
#include <fmt/format.h>
#include <fmt/ostream.h>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/scope_exit.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/integer_of_size.hpp>
#include <boost/container/static_vector.hpp>

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,7 +11,7 @@
#include <mutex>
#include <boost/icl/interval_set.hpp>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <mcl/scope_exit.hpp>

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/nzcv_util.h"
#include "dynarmic/frontend/A64/a64_location_descriptor.h"

View File

@@ -11,7 +11,7 @@
#include <algorithm>
#include <mcl/iterator/reverse.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <xbyak/xbyak.h>
#include "dynarmic/backend/x64/block_of_code.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -6,7 +9,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/hostloc.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -21,7 +24,7 @@
#include <array>
#include <cstring>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <xbyak/xbyak.h>

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -11,7 +14,7 @@
#include <type_traits>
#include <mcl/bit/bit_field.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <xbyak/xbyak.h>
#include <xbyak/xbyak_util.h>

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2018 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,7 +11,7 @@
#include <functional>
#include <vector>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <xbyak/xbyak.h>
namespace Dynarmic::Backend::X64 {

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <cstring>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include "dynarmic/backend/x64/block_of_code.h"

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -10,7 +13,7 @@
#include <span>
#include <utility>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <ankerl/unordered_dense.h>
#include <xbyak/xbyak.h>

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,7 +11,7 @@
#include <optional>
#include <mcl/bit/bit_field.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/common/fp/rounding_mode.h"

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2018 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,7 +12,7 @@
#include <utility>
#include <mcl/bit_cast.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/function_info.hpp>
#include "dynarmic/backend/x64/callback.h"

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,10 +10,10 @@
#include <iterator>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/scope_exit.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <ankerl/unordered_dense.h>
#include "dynarmic/backend/x64/block_of_code.h"

View File

@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2018 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/abi.h"
#include "dynarmic/backend/x64/block_of_code.h"

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -6,8 +9,8 @@
#include <cstddef>
#include <type_traits>
#include <mcl/assert.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/assert.h"
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/block_of_code.h"
#include "dynarmic/backend/x64/emit_x64.h"

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,14 +10,14 @@
#include <type_traits>
#include <utility>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/mp/metavalue/lift_value.hpp>
#include <mcl/mp/typelist/cartesian_product.hpp>
#include <mcl/mp/typelist/get.hpp>
#include <mcl/mp/typelist/lift_sequence.hpp>
#include <mcl/mp/typelist/list.hpp>
#include <mcl/mp/typelist/lower_to_tuple.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/integer_of_size.hpp>
#include <xbyak/xbyak.h>

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,9 +8,9 @@
#include <limits>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/integer_of_size.hpp>
#include "dynarmic/backend/x64/block_of_code.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,11 +12,11 @@
#include <cstdlib>
#include <type_traits>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_count.hpp>
#include <mcl/bit/bit_field.hpp>
#include <mcl/bitsizeof.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/function_info.hpp>
#include <xbyak/xbyak.h>

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,7 +12,7 @@
#include <type_traits>
#include <utility>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/mp/metavalue/lift_value.hpp>
#include <mcl/mp/typelist/cartesian_product.hpp>
#include <mcl/mp/typelist/get.hpp>

View File

@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/block_of_code.h"
#include "dynarmic/backend/x64/constants.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,9 +12,9 @@
#include <cstring>
#include <vector>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/exception_handler.h"
#include "dynarmic/backend/x64/block_of_code.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2018 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <algorithm>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
namespace Dynarmic {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2021 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,7 +8,7 @@
#pragma once
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::X64 {

View File

@@ -1,11 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#pragma once
#include <mcl/assert.hpp>
#include <mcl/stdint.hpp>
#include "dynarmic/common/assert.h"
#include "dynarmic/common/common_types.h"
#include <xbyak/xbyak.h>
namespace Dynarmic::Backend::X64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,7 +8,7 @@
#pragma once
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::X64::NZCV {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,7 +8,7 @@
#pragma once
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <xbyak/xbyak.h>
namespace Dynarmic::Backend::X64 {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -10,7 +13,7 @@
#include <utility>
#include <fmt/ostream.h>
#include <mcl/assert.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <xbyak/xbyak.h>
@@ -415,21 +418,54 @@ void RegAlloc::ReleaseStackSpace(const size_t stack_space) noexcept {
}
HostLoc RegAlloc::SelectARegister(const boost::container::static_vector<HostLoc, 28>& desired_locations) const noexcept {
boost::container::static_vector<HostLoc, 28> candidates = desired_locations; //Who let someone copy an ENTIRE VECTOR here?
// Find all locations that have not been allocated..
const auto allocated_locs = std::partition(candidates.begin(), candidates.end(), [this](auto loc) noexcept {
return !this->LocInfo(loc).IsLocked();
});
candidates.erase(allocated_locs, candidates.end());
ASSERT_MSG(!candidates.empty(), "All candidate registers have already been allocated");
// TODO(lizzie): Overspill causes issues (reads to 0 and such) on some games, I need to make a testbench
// to later track this down - however I just modified the LRU algo so it prefers empty registers first
// we need to test high register pressure (and spills, maybe 32 regs?)
// Selects the best location out of the available locations.
// NOTE: Using last is BAD because new REX prefix for each insn using the last regs
// TODO: Actually do LRU or something. Currently we just try to pick something without a value if possible.
auto const it = std::find_if(candidates.begin(), candidates.end(), [this](auto const loc) noexcept {
return this->LocInfo(loc).IsEmpty();
});
return it != candidates.end() ? *it : candidates.front();
auto min_lru_counter = size_t(-1);
auto it_candidate = desired_locations.cend(); //default fallback if everything fails
auto it_rex_candidate = desired_locations.cend();
auto it_empty_candidate = desired_locations.cend();
for (auto it = desired_locations.cbegin(); it != desired_locations.cend(); it++) {
auto const& loc_info = LocInfo(*it);
// Abstain from using upper registers unless absolutely nescesary
if (loc_info.IsLocked()) {
// skip, not suitable for allocation
} else {
if (loc_info.lru_counter < min_lru_counter) {
if (loc_info.IsEmpty())
it_empty_candidate = it;
// Otherwise a "quasi"-LRU
min_lru_counter = loc_info.lru_counter;
if (*it >= HostLoc::R8 && *it <= HostLoc::R15) {
it_rex_candidate = it;
} else {
it_candidate = it;
}
if (min_lru_counter == 0)
break; //early exit
}
// only if not assigned (i.e for failcase of all LRU=0)
if (it_empty_candidate == desired_locations.cend() && loc_info.IsEmpty())
it_empty_candidate = it;
}
}
// Final resolution goes as follows:
// 1 => Try an empty candidate
// 2 => Try normal candidate (no REX prefix)
// 3 => Try using a REX prefixed one
// We avoid using REX-addressable registers because they add +1 REX prefix which
// do we really need? The trade-off may not be worth it.
auto const it_final = it_empty_candidate != desired_locations.cend()
? it_empty_candidate : it_candidate != desired_locations.cend()
? it_candidate : it_rex_candidate;
ASSERT_MSG(it_final != desired_locations.cend(), "All candidate registers have already been allocated");
// Evil magic - increment LRU counter (will wrap at 256)
const_cast<RegAlloc*>(this)->LocInfo(*it_final).lru_counter++;
return *it_final;
}
void RegAlloc::DefineValueImpl(IR::Inst* def_inst, HostLoc host_loc) noexcept {

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -9,7 +12,7 @@
#include <functional>
#include <optional>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include <xbyak/xbyak.h>
#include <boost/container/static_vector.hpp>
#include <boost/container/flat_set.hpp>
@@ -92,8 +95,8 @@ private:
uint8_t max_bit_width = 0; //Valid values: 1,2,4,8,16,32,128
bool is_scratch : 1 = false; //1
bool is_set_last_use : 1 = false; //1
alignas(16) char padding;
alignas(16) uint8_t lru_counter = 0; //1
friend class RegAlloc;
};
static_assert(sizeof(HostLocInfo) == 64);

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Backend::X64 {

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2023 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -7,7 +10,7 @@
#include <array>
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/backend/x64/stack_layout.h"

View File

@@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fmt/format.h>
[[noreturn]] void assert_terminate_impl(const char* expr_str, fmt::string_view msg, fmt::format_args args) {
fmt::print(stderr, "assertion failed: {}\n", expr_str);
fmt::vprint(stderr, msg, args);
std::fflush(stderr);
std::terminate();
}

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@@ -0,0 +1,32 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <fmt/format.h>
[[noreturn]] void assert_terminate_impl(const char* expr_str, fmt::string_view msg, fmt::format_args args);
template<typename... Ts>
[[noreturn]] void assert_terminate(const char* expr_str, fmt::string_view msg, Ts... args) {
assert_terminate_impl(expr_str, msg, fmt::make_format_args(args...));
}
#define ASSERT_MSG(_a_, ...) \
([&]() { \
if (!(_a_)) [[unlikely]] { \
assert_terminate(#_a_, __VA_ARGS__); \
} \
}())
#define ASSERT(_a_) ASSERT_MSG(_a_, "")
#define UNREACHABLE() ASSERT(false, "unreachable")
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
#define DEBUG_ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif

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@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,7 +8,7 @@
#pragma once
#include <mcl/stdint.hpp>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::Atomic {

View File

@@ -0,0 +1,23 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <cstdint>
#include <array>
using u8 = std::uint8_t; ///< 8-bit unsigned byte
using u16 = std::uint16_t; ///< 16-bit unsigned short
using u32 = std::uint32_t; ///< 32-bit unsigned word
using u64 = std::uint64_t; ///< 64-bit unsigned int
using s8 = std::int8_t; ///< 8-bit signed byte
using s16 = std::int16_t; ///< 16-bit signed short
using s32 = std::int32_t; ///< 32-bit signed word
using s64 = std::int64_t; ///< 64-bit signed int
using f32 = float; ///< 32-bit floating point
using f64 = double; ///< 64-bit floating point
using u128 = std::array<std::uint64_t, 2>;
static_assert(sizeof(u128) == 16, "u128 must be 128 bits wide");

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