Commit Graph

28134 Commits

Author SHA1 Message Date
b3eba6a275 ffmpeg downgrade? jdlo-eden-v2 2026-01-08 16:42:37 -03:00
c486334c78 lol 2026-01-08 16:20:36 -03:00
7dc30a5e2d salva isso 2026-01-08 16:18:11 -03:00
b16cece0a6 Merge branch 'master' of https://code.ovosimpatico.com/JDLO/eden 2026-01-08 14:33:52 -03:00
19bbd9894e custom auth support 2026-01-08 14:32:59 -03:00
3bb0d29aa1 fix: Update CMake configuration for Apple support and improve legacy online service command handling 2026-01-07 12:25:00 -03:00
cf4f813145 new update? 2026-01-05 23:49:04 -03:00
3290ed80d8 fix macos build 2026-01-02 09:00:48 -03:00
a71a82d3b7 feat: Add SSL service with OpenSSL, Schannel, and SecureTransport backends, and related internal network and video core components. jdlo-eden-v1 2025-12-30 00:55:29 -03:00
bd1d270e97 feat: Introduce new shader environment, OpenGL renderer components, and HLE socket/DNS services with internal network support. 2025-12-30 00:13:48 -03:00
664ff7cc85 2023 Support 2025-12-29 18:47:07 -03:00
b5c86787ab jdlo modifications
Some checks failed
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jdlo-eden-v0
2025-12-26 13:28:47 -03:00
xbzk
cfae726289 [video_core] nvn descriptor layout fix (#3206)
Yxzx presumes this:
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
But in MCI i`ve discovered that there are no sizes, both registers are GPU addresses (hence the 2.8gb allocation, it was an address actually)

Method could be much simpler but for safety i`ve routed both old and new worlds.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3206
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-26 04:54:14 +01:00
Gamer64
bb94cff886 [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-12-26 02:55:52 +01:00
lizzie
370997f42e [externals/ffmpeg] remove --disable-postproc causing issues in OpenOrbis toolchain (#3203)
why was disable-postproc added? either way this fixes build errors not only on PS4 but also on Haiku i think

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3203
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-26 02:36:08 +01:00
crueter
5213cc5689 Revert "[vk] Correct polygon draw topology mapping for line and point modes (#2834)" (#3158)
This reverts commit 6ba25b6cc0.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3158
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-26 02:33:53 +01:00
lizzie
bc9af86269 [externals] update Vulkan headers from 1.4.328.1 -> 1.4.335.0 (#3202)
notably adds access to `VK_KHR_maintenance10` :)
I'm not sure if we want to update vk as regularly as with other deps as the only worthwhile change I saw was the addition of maintainance10
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3202
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-25 20:48:28 +01:00
Caio Oliveira
00ec67d65b [android] Properly set Root of the Project (#3177)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3177
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-23 22:23:56 +01:00
Marcin Serwin
fbd28a9d34 [cmake] fix dynarmic tests (#3192)
The old style `add_test` invocation is not target aware which means that
trying to run the test via `ninja test` results in:

    Could not find executable dynarmic_tests

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3192
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-12-23 01:34:58 +01:00
Caio Oliveira
3413fbd9da [FIXUP] Partially revert "[NCE] Fix cache invalidation and signal interrupt race condition (#3063)" (#3190)
* this fixes Jamboree and SSB

This reverts commit e3c942b209.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3190
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-22 02:58:40 +01:00
SDK Chan
bccc46a325 [src/dynarmic] Fix No member named 'join' in namespace 'fmt' (#3188)
Clang seems to complain that fmt doesn't have a member named join so, it fails to build.
Including fmt/ranges.h fixes that, and lets eden be buildable again.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3188
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-12-21 17:28:49 +01:00
MaranBr
f0fe283038 [host1x] Fix memory leak caused by unbounded frame buffering (#3180)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3180
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
v0.0.4
2025-12-21 00:51:26 +01:00
Eden CI
b78390551c [dist, android] Update translations from Transifex for Dec 20 (#3187)
Automatic translation update for Dec 20

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3187
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-12-21 00:51:09 +01:00
PavelBARABANOV
62ea689949 [android] fix splash screen text overflow (#3185)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3185
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-20 21:41:02 +01:00
Caio Oliveira
8c6a612062 [dist] centralize the base icon (thanks again Madeline) (#3186)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3186
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 18:13:02 +01:00
Caio Oliveira
df3b9400a6 [dist] New Year Logo! (all credits goes to madeline_dev@Discord thanks a lot!) (#3182)
* also update script to generate Legacy Android Icon
* now default background on Android is black (inspiration come from white background on nightlies from pflyly@GitHub)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3182
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 07:36:20 +01:00
John
c5bd7dc047 [sdl]Mouse Panning Regression Fix (#3181)
Fix the mouse panning issues

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3181
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-19 23:32:42 +01:00
lizzie
557876b222 [core] use memcpy instead of hand rolling aligned cases (#2639)
Hand rolling memcpy like this is always frowned upon because the compiler has more insight on whats going on (plus the code resolves to a worse version of itself on assembly). This removes some branches that are just straight up redundant. May save stuff especially for systems without fastmem enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2639
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 03:58:20 +01:00
lizzie
22dfc560e0 [sdl] fix mouse panning delay (#3174)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3174
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 00:30:18 +01:00
Maufeat
1d869e8495 [hle] stubbed extra services from (parental controls and stuff) fw21 (#3175)
Adds more Firmware 20+ related service commands.
Renames existing service commands according to switchbrew docs,
Unstubs new parental service stuff.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3175
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-18 21:46:00 +01:00
lizzie
959f72297d [vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120)
This may reduce total overhead (as benchmarks show boost::container::deque being better performing than std::deque, especially with the limited set of ops like push_front and pop_back
May actually not help at all and be worse through, as always, performance tests are welcome

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3120
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-18 11:29:38 +01:00
Caio Oliveira
057d566ff4 [FIXUP] Partially revert "[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)" (#3176)
This partially reverts commit 50f8d4130d.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3176
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-18 00:09:42 +01:00
Lizzie
be592f0ab3 [dist, docs] Revolt renames itself to Stoat, change rvlt.gg to stt.gg (#2656)
No badges.io yet, no new SVG logo from them

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2656
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-17 14:36:35 +01:00
Maufeat
bf68eede05 [bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy (#3172)
as seen in repeated epic games api connection in sonic

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3172
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:32:22 +01:00
Maufeat
1eed7efd09 [core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123)
This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:26:02 +01:00
lizzie
50f8d4130d [dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)
Saving the %rbp pointer allows us to backref previous stackframes easily

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2653
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 05:41:11 +01:00
Producdevity
e4dccd5a5c [android] setting to auto hide overlay on controller input (#3127)
Setting `HIDE_OVERLAY_ON_CONTROLLER_INPUT` in *Advanced settings → Input Overlay*

**Behavior:**
  - First controller input  -> hides overlay
  - Controller disconnect → shows overlay again
  - Subsequent controller inputs → ignored (already hidden, so no retrigger needed)
  - Touch screen → does **not** show overlay (so you can use a controller and touchscreen to interact with games)
  - Sidebar "Show/Hide controller" button → still works as master toggle

**State reset: The "first input" detection resets when:**
  1. Controller disconnects
  2. Overlay is shown via sidebar button
  3. Controller reconnects

**Interaction with other settings:**
  - Requires `SHOW_INPUT_OVERLAY` to be enabled (basicaly a master switch)
  - Independent from `ENABLE_INPUT_OVERLAY_AUTO_HIDE` (timer-based hide, was already implemented)
  - When both are enabled, touch-to-show is disabled (controller-hide takes precedence)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3127
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-17 03:59:46 +01:00
Kleidis
b9530ae80f [core] Add overridable game setting functionality (#2963)
Adds a place to override specific game settings for specific vendors

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2963
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-17 03:59:27 +01:00
lizzie
5130185d12 [vk] avoid calling vkENumerateInstanceFeatures multiple times in init code (#3147)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3147
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 03:58:30 +01:00
Maufeat
db1dfc9755 [hle] fix struct order to fix flags and launching via qlaunch (#3173)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3173
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-15 01:06:03 +01:00
Evilperson1337
d7de298948 [docs] Adding Multiplayer Guides (#3167)
## Overview
Adds guides relating to the multiplayer components of Eden, which will serve as a quick reference for users to get started.

### Guides added
- Multiplayer FAQ
- Hosting a Multiplayer Room
- Joining a Multiplayer Room
- Access Your Multiplayer Room Externally
- Finding Multiplayer Server Info

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3167
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Evilperson1337 <Evilperson1337@proton.me>
Co-committed-by: Evilperson1337 <Evilperson1337@proton.me>
2025-12-13 23:24:08 +01:00
crueter
363d861011 [ffmpeg] update to 8.0.1, enable VTBox/mediacodec/d3d12 hwaccels (#3156)
MediaCodec needs some jvm shenanigans to work, but the others should
Just Work(TM). Need tests on Windows (AMD/Intel), macOS

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3156
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-13 20:32:37 +01:00
Maufeat
30d75d4e52 [hle] add GetApplicationControlData2 and GetApplicationControlData3 to make on FW20.0.0 - FW21.1.0 icons work on qlaunch (#3153)
This change makes firmware 20+ show icons in qlaunch and adds a way for ApplicationViewWithPromotion to handle below 20 and upwards struct

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3153
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 20:08:44 +01:00
Maufeat
06b83a58a6 [audio] correct biquad filter v2 parameters (#3142)
We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 19:44:41 +01:00
lizzie
1e06c6f752 [docs] troubleshoot section, release policies, gpu documentation (#3078)
- gpu docs
- user guide stuff
- removed unused named.svg
- added link to ES-DE frontend stuff from 3rdparty
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3078
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-12 18:36:19 +01:00
JPikachu
adc41bff70 [bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade

Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
PavelBARABANOV
4edb70c8f0 [vk] Use point filter for D32->R32 blits to fix burnout blur (#3088)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3088
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-09 21:11:08 +01:00
MaranBr
9da38715fe [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.

1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).

2. Balanced maintains excellent performance and is safer against bugs and shader corruption.

3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.

The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 18:11:05 +01:00
MaranBr
7157d5167e [video_core] Fix inconsistency between EDS and VIDS settings (#3148)
Fixes an issue where selecting EDS 0 for a specific game would incorrectly disable VIDS globally.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3148
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 17:57:03 +01:00
lizzie
77d83b008a [dynarmic] avoid IsInmediate() comical call recursion (#3145)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3145
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-09 05:28:01 +01:00