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1 Commits

Author SHA1 Message Date
Moyasee
335f4d33b9 feat: implement deep link handling and game shortcut creation with icon download 2026-01-21 16:52:34 +02:00
2 changed files with 136 additions and 25 deletions

View File

@@ -1,12 +1,64 @@
import { registerEvent } from "../register-event";
import createDesktopShortcut from "create-desktop-shortcuts";
import path from "node:path";
import fs from "node:fs";
import { app } from "electron";
import axios from "axios";
import { removeSymbolsFromName } from "@shared";
import { GameShop, ShortcutLocation } from "@types";
import { gamesSublevel, levelKeys } from "@main/level";
import { SystemPath } from "@main/services/system-path";
import { windowsStartMenuPath } from "@main/constants";
import { ASSETS_PATH, windowsStartMenuPath } from "@main/constants";
import { getGameAssets } from "../catalogue/get-game-assets";
import { logger } from "@main/services";
const downloadIcon = async (
shop: GameShop,
objectId: string,
iconUrl?: string | null
): Promise<string | null> => {
const iconPath = path.join(ASSETS_PATH, `${shop}-${objectId}`, "icon.ico");
try {
if (fs.existsSync(iconPath)) {
return iconPath;
}
if (!iconUrl) {
return null;
}
fs.mkdirSync(path.dirname(iconPath), { recursive: true });
const response = await axios.get(iconUrl, { responseType: "arraybuffer" });
fs.writeFileSync(iconPath, response.data);
return iconPath;
} catch (error) {
logger.error("Failed to download game icon", error);
return null;
}
};
const createUrlShortcut = (
shortcutPath: string,
url: string,
iconPath?: string | null
): boolean => {
try {
let content = `[InternetShortcut]\nURL=${url}\n`;
if (iconPath) {
content += `IconFile=${iconPath}\nIconIndex=0\n`;
}
fs.writeFileSync(shortcutPath, content);
return true;
} catch (error) {
logger.error("Failed to create URL shortcut", error);
return false;
}
};
const createGameShortcut = async (
_event: Electron.IpcMainInvokeEvent,
@@ -17,30 +69,42 @@ const createGameShortcut = async (
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (game) {
const filePath = game.executablePath;
const windowVbsPath = app.isPackaged
? path.join(process.resourcesPath, "windows.vbs")
: undefined;
const options = {
filePath,
name: removeSymbolsFromName(game.title),
outputPath:
location === "desktop"
? SystemPath.getPath("desktop")
: windowsStartMenuPath,
};
return createDesktopShortcut({
windows: { ...options, VBScriptPath: windowVbsPath },
linux: options,
osx: options,
});
if (!game) {
return false;
}
return false;
const shortcutName = removeSymbolsFromName(game.title);
const deepLink = `hydralauncher://run?shop=${shop}&objectId=${objectId}`;
const outputPath =
location === "desktop"
? SystemPath.getPath("desktop")
: windowsStartMenuPath;
const assets = shop === "custom" ? null : await getGameAssets(objectId, shop);
const iconPath = await downloadIcon(shop, objectId, assets?.iconUrl);
if (process.platform === "win32") {
const shortcutPath = path.join(outputPath, `${shortcutName}.url`);
return createUrlShortcut(shortcutPath, deepLink, iconPath);
}
const windowVbsPath = app.isPackaged
? path.join(process.resourcesPath, "windows.vbs")
: undefined;
const options = {
filePath: process.execPath,
arguments: deepLink,
name: shortcutName,
outputPath,
icon: iconPath ?? undefined,
};
return createDesktopShortcut({
windows: { ...options, VBScriptPath: windowVbsPath },
linux: options,
osx: options,
});
};
registerEvent("createGameShortcut", createGameShortcut);

View File

@@ -1,8 +1,9 @@
import { app, BrowserWindow, net, protocol } from "electron";
import { app, BrowserWindow, net, protocol, shell } from "electron";
import updater from "electron-updater";
import i18n from "i18next";
import path from "node:path";
import url from "node:url";
import { spawn } from "node:child_process";
import { electronApp, optimizer } from "@electron-toolkit/utils";
import {
logger,
@@ -13,7 +14,10 @@ import {
} from "@main/services";
import resources from "@locales";
import { PythonRPC } from "./services/python-rpc";
import { db, levelKeys } from "./level";
import { db, gamesSublevel, levelKeys } from "./level";
import { GameShop } from "@types";
import { parseExecutablePath } from "./events/helpers/parse-executable-path";
import { parseLaunchOptions } from "./events/helpers/parse-launch-options";
import { loadState } from "./main";
const { autoUpdater } = updater;
@@ -146,18 +150,61 @@ app.whenReady().then(async () => {
WindowManager.createNotificationWindow();
WindowManager.createSystemTray(language || "en");
const deepLinkArg = process.argv.find((arg) =>
arg.startsWith("hydralauncher://")
);
if (deepLinkArg) {
handleDeepLinkPath(deepLinkArg);
}
});
app.on("browser-window-created", (_, window) => {
optimizer.watchWindowShortcuts(window);
});
const handleRunGame = async (shop: GameShop, objectId: string) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game?.executablePath) {
logger.error("Game not found or no executable path", { shop, objectId });
return;
}
const parsedPath = parseExecutablePath(game.executablePath);
const parsedParams = parseLaunchOptions(game.launchOptions);
await gamesSublevel.put(gameKey, {
...game,
executablePath: parsedPath,
});
if (parsedParams.length === 0) {
shell.openPath(parsedPath);
return;
}
spawn(parsedPath, parsedParams, { shell: false, detached: true });
};
const handleDeepLinkPath = (uri?: string) => {
if (!uri) return;
try {
const url = new URL(uri);
if (url.host === "run") {
const shop = url.searchParams.get("shop") as GameShop | null;
const objectId = url.searchParams.get("objectId");
if (shop && objectId) {
handleRunGame(shop, objectId);
}
return;
}
if (url.host === "install-source") {
WindowManager.redirect(`settings${url.search}`);
return;