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https://github.com/hydralauncher/hydra.git
synced 2026-01-21 13:19:35 -03:00
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2 Commits
feat/LBX-3
...
feat/LBX-4
| Author | SHA1 | Date | |
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335f4d33b9 | ||
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039df43123 |
@@ -1,12 +1,64 @@
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import { registerEvent } from "../register-event";
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import createDesktopShortcut from "create-desktop-shortcuts";
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import path from "node:path";
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import fs from "node:fs";
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import { app } from "electron";
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import axios from "axios";
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import { removeSymbolsFromName } from "@shared";
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import { GameShop, ShortcutLocation } from "@types";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { SystemPath } from "@main/services/system-path";
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import { windowsStartMenuPath } from "@main/constants";
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import { ASSETS_PATH, windowsStartMenuPath } from "@main/constants";
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import { getGameAssets } from "../catalogue/get-game-assets";
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import { logger } from "@main/services";
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const downloadIcon = async (
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shop: GameShop,
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objectId: string,
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iconUrl?: string | null
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): Promise<string | null> => {
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const iconPath = path.join(ASSETS_PATH, `${shop}-${objectId}`, "icon.ico");
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try {
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if (fs.existsSync(iconPath)) {
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return iconPath;
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}
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if (!iconUrl) {
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return null;
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}
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fs.mkdirSync(path.dirname(iconPath), { recursive: true });
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const response = await axios.get(iconUrl, { responseType: "arraybuffer" });
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fs.writeFileSync(iconPath, response.data);
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return iconPath;
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} catch (error) {
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logger.error("Failed to download game icon", error);
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return null;
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}
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};
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const createUrlShortcut = (
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shortcutPath: string,
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url: string,
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iconPath?: string | null
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): boolean => {
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try {
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let content = `[InternetShortcut]\nURL=${url}\n`;
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if (iconPath) {
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content += `IconFile=${iconPath}\nIconIndex=0\n`;
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}
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fs.writeFileSync(shortcutPath, content);
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return true;
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} catch (error) {
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logger.error("Failed to create URL shortcut", error);
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return false;
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}
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};
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const createGameShortcut = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -17,30 +69,42 @@ const createGameShortcut = async (
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (game) {
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const filePath = game.executablePath;
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const windowVbsPath = app.isPackaged
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? path.join(process.resourcesPath, "windows.vbs")
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: undefined;
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const options = {
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filePath,
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name: removeSymbolsFromName(game.title),
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outputPath:
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location === "desktop"
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? SystemPath.getPath("desktop")
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: windowsStartMenuPath,
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};
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return createDesktopShortcut({
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windows: { ...options, VBScriptPath: windowVbsPath },
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linux: options,
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osx: options,
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});
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if (!game) {
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return false;
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}
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return false;
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const shortcutName = removeSymbolsFromName(game.title);
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const deepLink = `hydralauncher://run?shop=${shop}&objectId=${objectId}`;
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const outputPath =
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location === "desktop"
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? SystemPath.getPath("desktop")
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: windowsStartMenuPath;
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const assets = shop === "custom" ? null : await getGameAssets(objectId, shop);
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const iconPath = await downloadIcon(shop, objectId, assets?.iconUrl);
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if (process.platform === "win32") {
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const shortcutPath = path.join(outputPath, `${shortcutName}.url`);
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return createUrlShortcut(shortcutPath, deepLink, iconPath);
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}
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const windowVbsPath = app.isPackaged
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? path.join(process.resourcesPath, "windows.vbs")
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: undefined;
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const options = {
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filePath: process.execPath,
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arguments: deepLink,
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name: shortcutName,
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outputPath,
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icon: iconPath ?? undefined,
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};
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return createDesktopShortcut({
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windows: { ...options, VBScriptPath: windowVbsPath },
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linux: options,
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osx: options,
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});
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};
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registerEvent("createGameShortcut", createGameShortcut);
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@@ -1,8 +1,9 @@
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import { app, BrowserWindow, net, protocol } from "electron";
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import { app, BrowserWindow, net, protocol, shell } from "electron";
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import updater from "electron-updater";
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import i18n from "i18next";
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import path from "node:path";
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import url from "node:url";
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import { spawn } from "node:child_process";
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import { electronApp, optimizer } from "@electron-toolkit/utils";
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import {
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logger,
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@@ -13,7 +14,10 @@ import {
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} from "@main/services";
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import resources from "@locales";
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import { PythonRPC } from "./services/python-rpc";
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import { db, levelKeys } from "./level";
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import { db, gamesSublevel, levelKeys } from "./level";
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import { GameShop } from "@types";
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import { parseExecutablePath } from "./events/helpers/parse-executable-path";
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import { parseLaunchOptions } from "./events/helpers/parse-launch-options";
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import { loadState } from "./main";
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const { autoUpdater } = updater;
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@@ -146,18 +150,61 @@ app.whenReady().then(async () => {
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WindowManager.createNotificationWindow();
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WindowManager.createSystemTray(language || "en");
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const deepLinkArg = process.argv.find((arg) =>
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arg.startsWith("hydralauncher://")
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);
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if (deepLinkArg) {
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handleDeepLinkPath(deepLinkArg);
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}
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});
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app.on("browser-window-created", (_, window) => {
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optimizer.watchWindowShortcuts(window);
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});
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const handleRunGame = async (shop: GameShop, objectId: string) => {
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (!game?.executablePath) {
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logger.error("Game not found or no executable path", { shop, objectId });
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return;
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}
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const parsedPath = parseExecutablePath(game.executablePath);
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const parsedParams = parseLaunchOptions(game.launchOptions);
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await gamesSublevel.put(gameKey, {
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...game,
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executablePath: parsedPath,
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});
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if (parsedParams.length === 0) {
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shell.openPath(parsedPath);
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return;
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}
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spawn(parsedPath, parsedParams, { shell: false, detached: true });
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};
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const handleDeepLinkPath = (uri?: string) => {
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if (!uri) return;
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try {
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const url = new URL(uri);
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if (url.host === "run") {
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const shop = url.searchParams.get("shop") as GameShop | null;
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const objectId = url.searchParams.get("objectId");
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if (shop && objectId) {
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handleRunGame(shop, objectId);
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}
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return;
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}
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if (url.host === "install-source") {
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WindowManager.redirect(`settings${url.search}`);
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return;
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