No badges.io yet, no new SVG logo from them Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2656 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: Lizzie <lizzie@eden-emu.dev> Co-committed-by: Lizzie <lizzie@eden-emu.dev>
173 lines
5.9 KiB
Markdown
173 lines
5.9 KiB
Markdown
# Building Eden
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> [!WARNING]
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> This guide is intended for developers ONLY. If you are not a developer or packager, you are unlikely to receive support.
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This is a full-fledged guide to build Eden on all supported platforms.
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## Dependencies
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First, you must [install some dependencies](Deps.md).
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## Clone
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Next, you will want to clone Eden via the terminal:
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```sh
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git clone https://git.eden-emu.dev/eden-emu/eden.git
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cd eden
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```
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Or use Qt Creator (Create Project -> Import Project -> Git Clone).
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## Android
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Android has a completely different build process than other platforms. See its [dedicated page](build/Android.md).
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## Initial Configuration
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If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build.
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### Option A: Qt Creator
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This is the recommended GUI method for Linux, macOS, and Windows.
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<details>
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<summary>Click to Open</summary>
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> [!WARNING]
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> On MSYS2, to use Qt Creator you are recommended to *also* install Qt from the online installer, ensuring to select the "MinGW" version.
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Open the CMakeLists.txt file in your cloned directory via File -> Open File or Project (Ctrl+O), if you didn't clone Eden via the project import tool.
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Select your desired "kit" (usually, the default is okay). RelWithDebInfo or Release is recommended:
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Hit "Configure Project", then wait for CMake to finish configuring (may take a while on Windows).
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</details>
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### Option B: Command Line
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<details>
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<summary>Click to Open</summary>
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> [!WARNING]
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>For all systems:
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>- *CMake* **MUST** be in your PATH (and also *ninja*, if you are using it as `<GENERATOR>`)
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>- You *MUST* be in the cloned *Eden* directory
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>
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>On Windows:
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> - It's recommended to install **[Ninja](https://ninja-build.org/)**
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> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
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> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
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> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
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Available `<GENERATOR>`:
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- MSYS2: `MSYS Makefiles`
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- MSVC: `Ninja` (preferred) or `Visual Studio 17 2022`
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- macOS: `Ninja` (preferred) or `Xcode`
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- Others: `Ninja` (preferred) or `UNIX Makefiles`
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Available `<BUILD_TYPE>`:
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- `Release` (default)
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- `RelWithDebInfo` (debug symbols--compiled executable will be large)
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- `Debug` (if you are using a debugger and annoyed with stuff getting optimized out)
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Caveat for Debug Builds:
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- If you're building with CCache, you will need to add the environment variable `CL` with the `/FS` flag ([Reference](https://learn.microsoft.com/pt-br/cpp/build/reference/fs-force-synchronous-pdb-writes?view=msvc-170))
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Also see the [Options](Options.md) page for additional CMake options.
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```sh
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cmake -S . -B build -G "<GENERATOR>" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
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```
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If you are on Windows and prefer to use Clang:
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```sh
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cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
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```
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</details>
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### Option C: [CLion](https://www.jetbrains.com/clion/)
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<details>
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<summary>Click to Open</summary>
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* Clone the Repository:
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<img src="https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png" width="500">
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<img src="https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png" width="500">
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<img src="https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png" width="500">
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---
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### Building & Setup
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* Once Cloned, You will be taken to a prompt like the image below:
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<img src="https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png" width="500">
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* Set the settings to the image below:
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* Change `Build type: Release`
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* Change `Name: Release`
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* Change `Toolchain Visual Studio`
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* Change `Generator: Let CMake decide`
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* Change `Build directory: build`
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<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
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* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
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* Once this process has been completed (No loading bar bottom right), you can now build eden
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* In the top right, click on the drop-down menu, select all configurations, then select eden
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<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
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* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
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<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
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</details>
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## Troubleshooting
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If your initial configure failed:
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- *Carefully* re-read the [dependencies guide](Deps.md)
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- Clear the CPM cache (`.cache/cpm`) and CMake cache (`<build directory>/CMakeCache.txt`)
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- Evaluate the error and find any related settings
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- See the [CPM docs](CPM.md) to see if you may need to forcefully bundle any packages
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Otherwise, feel free to ask for help in Stoat or Discord.
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## Caveats
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Many platforms have quirks, bugs, and other fun stuff that may cause issues when building OR running. See the [Caveats page](Caveats.md) before continuing.
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## Building & Running
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### On Qt Creator
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Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "play" icon, or Ctrl+R.
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### On Command Line
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If you are using the `UNIX Makefiles` or `Visual Studio 17 2022` as `<GENERATOR>`, you should also add `--parallel` for faster build times.
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```
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cmake --build build
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```
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Your compiled executable will be in:
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- `build/bin/eden.exe` for Windows,
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- `build/bin/eden.app/Contents/MacOS/eden` for macOS,
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- and `build/bin/eden` for others.
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## Scripts
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Some platforms have convenience scripts provided for building.
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- **[Linux](scripts/Linux.md)**
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- **[Windows](scripts/Windows.md)**
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macOS scripts will come soon.
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