Zephyron 45683a4034 video_core/vulkan: Improve texture format conversion handling
Refactors and improves the texture format conversion system in the Vulkan
renderer:

- Adds proper sRGB to linear conversion for depth formats
- Improves shader accuracy for ABGR8 SRGB to D24S8 conversion
- Adds gamma correction and proper depth range clamping
- Moves GetSupportedFormat implementation to header
- Cleans up format conversion switch statement
- Removes redundant format conversion paths

The changes improve accuracy when converting between color and depth
formats, particularly for sRGB sources. The shader improvements ensure
proper gamma correction and depth range handling.

Technical changes:
- Improves sRGB to linear conversion in fragment shader
- Adds proper depth value clamping
- Consolidates format conversion logic
- Removes duplicate GetSupportedFormat implementation
2025-04-11 17:05:41 -03:00
2025-04-04 03:23:31 +02:00
2025-04-10 02:38:34 +02:00
2025-04-04 03:40:48 +02:00
2022-07-27 12:53:49 +02:00
2024-01-08 09:34:32 -05:00
2023-11-04 18:26:49 +00:00
2025-04-04 03:40:49 +02:00
2025-04-10 01:11:22 +02:00
2022-07-27 12:53:49 +02:00
2022-07-27 12:53:49 +02:00
2023-08-04 17:58:49 +02:00
2025-04-10 01:11:22 +02:00


yuzu
yuzu

yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.

Azure Mainline CI Build Status Discord

Compatibility | Development | Building | Download | Support | License

Compatibility

The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.

For a full list of games yuzu supports, please visit our Compatibility page.

Check out our website for the latest news on exciting features, monthly progress reports, and more!

Development

Most of the development happens on GitHub. It's also where our central repository is hosted. For development discussion, please join us on Discord.

If you want to contribute, please take a look at the Contributor's Guide and Developer Information. You can also contact any of the developers on Discord in order to know about the current state of the emulator.

If you want to contribute to the user interface translation project, please check out the yuzu project on transifex. We centralize translation work there, and periodically upstream translations.

Building

Download

You can download the latest releases automatically via the installer on our downloads page.

Support

If you enjoy the project and want to support us financially, check out our Patreon!

Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

If you wish to support us a different way, please join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.

License

yuzu is licensed under the GPLv3 (or any later version). Refer to the LICENSE.txt file.

Description
A fork of Eden Emulator that works best for Legacy Online - Original code at https://git.eden-emu.dev/eden-emu/eden
https://eden-emu.dev
Readme 154 MiB
jdlo-eden-v3 Latest
2026-01-15 02:26:30 -03:00
Languages
C++ 63.7%
cpp 26.4%
POV-Ray SDL 4.6%
Kotlin 3.1%
CMake 0.9%
Other 1.2%