- gpu docs - user guide stuff - removed unused named.svg - added link to ES-DE frontend stuff from 3rdparty Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3078 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
32 lines
1.6 KiB
Markdown
32 lines
1.6 KiB
Markdown
# User Handbook - Installing Atmosphere Mods
|
|
|
|
Use this guide for when you want to install an Atmosphere-based mod for use in Eden.
|
|
|
|
**Click [Here](https://evilperson1337.notion.site/Installing-Atmosphere-Mods-2b057c2edaf681fe8d39cbfc2d0cc799) for a version of this guide with images & visual elements.**
|
|
|
|
---
|
|
|
|
### Pre-Requisites
|
|
|
|
- Eden already set up and functioning with keys and firmware
|
|
- The mod you want to install
|
|
|
|
---
|
|
|
|
## Steps
|
|
|
|
1. Right-Click the game you want to apply the mod to and select **Open Mod Data Location.**
|
|
2. Create new folder inside the mod directory with the name of the mod.
|
|
3. Extract the downloaded mod (if applicable) to a temporary directory.
|
|
4. Locate the ***exefs*** and ***romfs*** folders inside the extracted mod - usually *atmosphere/contents/<TITLE_ID>*.
|
|
5. Copy the ***exefs*** and ***romfs*** folders into the mod folder you created earlier.
|
|
6. Restart Eden.
|
|
7. Right-Click the game you installed the mod to and hit *Configure Game*.
|
|
8. Look in the **Add-Ons** tab and observe that the Mod Name (or whatever you named the folder to earlier) now appears on the list and is selected.
|
|
9. Hit **OK** and launch the game. Your mod should now be active.
|
|
<aside>
|
|
|
|
***NOTE:*** Your mod may not show up on the home screen initially, if it does not. Hit the refresh button in the bottom-left of the window or go back into *Configure Game* and disable the mod by unchecking it, and clicking **OK**. It should now appear on the home screen in the Add-Ons column correctly. Just go back into the *Configure Game* and enable it again if you use this method.
|
|
|
|
</aside>
|
|
10. Your mod is now ready to play. |