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36 Commits

Author SHA1 Message Date
lizzie
d34400226b [core/hle/kernel] fix potential datarace where thread may be told to be non-running but inbetween the acquisition of the lock there may be another holder whom puts it on
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 20:02:21 +00:00
lizzie
d498db1106 [dynarmic] nuke zydis/zycore out of orbit forever (#2893)
LLVM does what Zydisn't
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2893
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 15:00:14 +01:00
crueter
e93159b047 [qt] clean up some orphaned_profiles bugs; add help (#2894)
Some weird edge cases of "phantom" profiles that are actually needed
for... reasons I guess

Also, fixed some of the logic w.r.t empty checking, plus added a help
page

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2894
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-30 11:03:08 +01:00
lizzie
d989166044 Revert "[docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS (#2892)" (#2896)
This reverts commit 206e7af162.

?ploo

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2896
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 04:47:32 +01:00
lizzie
c96defb80d Reapply PRs #2778 and #2812 (#2867) (#2868)
Reverts the "problematic" part of the pr (swap of s64/F16x2FTZRN) + leaves a very visible comment for newcomers (since yes, disas says it should be like that but oh well)
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2868
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 03:47:56 +01:00
MaranBr
06275885f1 [video_core] Remove redundant check on image_view and image_view_info (#2891)
This removes a redundant check on image_view and image_view_info. This check is not needed here.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2891
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-30 03:45:43 +01:00
lizzie
206e7af162 [docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS (#2892)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2892
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 19:38:24 +01:00
lizzie
cdf4ce07bc [dist] Halloween icons (#2886)
Graphic design is my passion?
eden_named.ico wasn't used by anything
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2886
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:17:50 +01:00
Caio Oliveira
2f591d33d3 [meta] Add option to FORCE X11 as Graphics Backend (#2820)
* save the option on a external file because settings
  are loaded AFTER Qt window is created and then
  the graphics backend is already applied

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2820
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-29 13:16:57 +01:00
lizzie
e4b0c03a22 [dynarmic] use (v)pshufb (SSSE3+) for VREV32/64 emits (#2851)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2851
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:39 +01:00
lizzie
9582dfffee [core/hle/service] use single lambda dispatcher as opposed to spamming 48+6 tiny cold cloned capturing lambdas (#2880)
Cold clones suck

This is a very insignificant change that shouldn't even affect anything except the removal of some cold clones (also it will make your backtraces a bit nicer)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2880
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:07 +01:00
DraVee
cf9f78636a [cmake] if CCACHE is set but not found, make it fatal (#2885)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2885
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Co-committed-by: DraVee <caiooliveirafarias0@gmail.com>
2025-10-29 13:09:40 +01:00
lizzie
ae46778cc3 [qt, discord-rpc] Don't use named variant for icon (#2888)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2888
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:09:25 +01:00
lizzie
c31761ab75 [tools] fix optimize-assets not being multithreaded due to -print0 (#2887)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2887
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:09:05 +01:00
lizzie
b50f8c620b [dynarmic] replace mcl::bit_cast with std one (#2866)
Don't merge till it works on steamdeck :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2866
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 04:10:02 +01:00
lizzie
fa718acfbe [tools, android/res] Remove unused strings, update unused-strings.sh to work on POSIX shells (#2879)
I had this pending but oh well, the double sed is fine for sh I believe
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2879
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:26:09 +01:00
lizzie
ce0a299bdb [qt] do not fatally error out immediately if OpenGL is missing some extensions (#2876)
It may be possible to run without the extensions, with decreased stability of course (or partial implementation thereof)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2876
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:25:22 +01:00
crueter
d3dbabcfc7 [docs] debug log/gfx debug info (#2871)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2871
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-29 03:24:20 +01:00
lizzie
effe8109a7 [frontend] fix Simpleini warnings SI_NO_CONVERSION macro being redefined when provided by cmdline (freebsd, linux, etc) (#2877)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2877
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:46 +01:00
lizzie
2924297790 [qt] move Discord/revolt/X links to the about section (#2883)
highly subjective change
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2883
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:25 +01:00
lizzie
5c6aaa7eb1 [video_core/vic] remove handrolled vector implementation that also uses software prefetching(!!!!); don't try to outsmart compiler - also remove template spam (#2856)
Also removes sse2neon :)
Software prefetching SUCKS and it's evil don't do it
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2856
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:13:24 +01:00
MaranBr
83c162d80d [video_core] Fix regression on image_view and image_view_info (#2873)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2873
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-29 00:07:13 +01:00
lizzie
1a2d1821b5 [meta] add missing license headers for some .cmake/.sh (#2878)
Mainly so doing `UPDATE=1 .ci/license-header.sh` doesnt just spam them everytime (I have like a copy of them on almost every stash ever since haha)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2878
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:54:45 +01:00
lizzie
a9b87077f8 [cmake] add native build preset in aarch64 (#2874)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2874
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:52:49 +01:00
lizzie
2e092d5f5d [cmake] remove unused YUZU_UNIX define (#2875)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2875
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:52:38 +01:00
lizzie
a5996c7511 [dynarmic] Refactoring to reduce latency hit from recompilation (#358)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/358
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:42:31 +01:00
lizzie
1c57172524 [cmake] fix cpp-jwt build fail even if ENABLE_UPDATE_CHECKER is defined but NOT ENABLE_WEB_SERVICE (#2881)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2881
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:33:30 +01:00
crueter
d34b44ce39 [desktop] move "Link to Ryujinx" (#2869)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2869
2025-10-28 22:05:23 +01:00
MaranBr
ecf7af0cde Revert PRs #2778 and #2812 (#2867)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2867
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 18:56:03 +01:00
unknown
6b01c13975 Revert "[dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)" (#2863)
This reverts commit 61ab1be0e7.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2863
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-28 14:14:42 +01:00
Ribbit
15becaa5a3 [Audio] Tighten sink queue back pressure (#2840)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2840
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:58 +01:00
Ribbit
3d4bb08cfc Revert "[Shader Recompiler] Caching optimization for Texture_Pass (#481)" (#2859)
This commit has some bugs that causes FPS drops, and crashes after playing for more than 1hr+.

Needs to be reworked and further tested.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2859
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:45 +01:00
MaranBr
b2ac18173f [video_core] Fix more edge cases in image_view and image_view_info (#2853)
This fixes more edge cases where incorrect textures were used in image_view and image_view_info.

Complement to PR 2830.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2853
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 04:25:23 +01:00
crueter
39f226a853 [qt] Ryujinx save data link (#2815)
This adds an action to the Game List context menu that lets users link
save data from Eden to Ryujinx, or vice versa.

Unfortunately, this isn't so simple to deal with due to the way Ryujinx's saves work. Ryujinx stores its saves in the... config directory... in `bis/user/save`. Unlike Yuzu, however, it doesn't store things by TitleID, instead it's just a bunch of directories from 000...01 to 000...0f and so on. The way it *maps* TitleID to SaveID is via `imkvdb.arc` in `bis/system/save/8000000000000000/0/` and also an identical copy in the `1` directory for... some reason. `imkvdb.arc` is handled by `FlatMapKeyValueStore` in LibHac, which, as the name implies, is a key-value storage system that `imkvdb.arc`, and seemingly `imkvdb.arc` alone, uses. The way this class is written is really weird, almost as if it's designed to accommodate more types of kvdbs... but for now we can safely assume that there aren't gonna be any other `kvdb` implementations added to HorizonNX.

Regardless, the file format is ridiculously simple so I didn't actually need to do a deep dive into C# code... of which I can basically only read Avalonia. A simple `xxd` on the `imkvdb.arc` is all that's needed, and here's everything that matters:
- The `IMKV` magic header (4 bytes)
- 8 bytes that don't really have anything useful to us, except for a size byte (presumably a `u32`) strewn at offset `0x08` from the start of the file, which is useless to us
- Then we start the `IMEN` list. I don't know what the `IM` stands for, but `IMEN` is just, well, an ENtry. Offsets shown are relative to the start of the `IMEN` header.
  * 4-byte `IMEN` magic header at 0x0
  * 8 bytes of filler data. It contains two `0x40` bytes, but I'm not really sure what they do
  * TitleID (u64) at `0xC`, for example `00a0 df10  501f 0001` for Legends: Arceus (the byte order is swapped)
  * 0x38 bytes of filler starting at offset 0x14
  * SaveID (u64) at `0x4C`, for example `0a00 0000 0000 0000` for my Legends: Arceus save
  * 0x38 bytes of filler starting at offset 0x54

Full example for Legends: Arceus:
```
000001b0: 494d 454e 4000 0000 4000 0000 00a0 df10  IMEN@...@.......
000001c0: 501f 0001 0100 0000 0000 0000 0000 0000  P...............
000001d0: 0000 0000 0000 0000 0000 0000 0100 0000  ................
000001e0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
000001f0: 0000 0000 0000 0000 0000 0000 0a00 0000  ................
00000200: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000210: 0000 0000 0100 0000 0000 0000 0000 0000  ................
00000220: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000230: 0000 0000 0000 0000 0000 0000 494d 454e  ............IMEN
```
Ultimately, the size of the `IMEN` sits at 0x8C or 140 bytes. With this knowledge reading all the TitleID -> SaveID pairs is basically free, and outside of validation and stuff is like 15 lines of relevant code. Some interesting caveats, though:
- There are two entries for some TitleIDs for... some reason? Ignoring the second one seems to work though.
- Within each save directory, there are directories `0` and `1`... and only `0` ever seems used??? It's where Ryujinx points you to for save, so I just chose to use that.

Once everything is parsed, the rest of the implementation is extremely trivial:
- When the user requests a Ryujinx link, match the current program_id to the corresponding SaveID in `imkvdb`
- If it doesn't exist, just error out (save data is probably nonexistent)
- If it does though, give the user the option to use Eden's current save data OR Ryujinx's current save data.

Old save data is deleted depending on which one you chose.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2815
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-28 03:46:47 +01:00
lizzie
61ab1be0e7 [dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)
- std::bit_cast already on libc++ (see also #2774)
- type trait is a 5-liner for u8/u16/u32/u64
- UNREACHABLE(); can just be converted into __builtin_unreachable() (TODO: eventually phase out to std::unreachable() once all platforms support it)\
The templatery parametrization is creating many copies of the same function, polluting i-cache and just bloating code size for minimal savings (and in fact could be negative net savings because of the bloated code size) - this is mostly in preparation to a partial removal of template<size_t XXX> in functions to remove instancing (think of the function being copied x4 times... because the compiler is forced to inline it...)
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2775
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 03:46:24 +01:00
lizzie
3ba9769d7a [docs/user] add reshade instructions to fix flickers and such (#2848)
mini-tutorial courtesy of bob
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2848
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 03:44:38 +01:00
186 changed files with 2443 additions and 2354 deletions

View File

@@ -4,7 +4,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake sse2neon.h renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
# license header constants, please change when needed :))))
YEAR=2025

View File

@@ -1,129 +0,0 @@
From d765ebed3598ddfd7167fc546474626ac5ef9498 Mon Sep 17 00:00:00 2001
From: Anthony Roberts <anthony.roberts@linaro.org>
Date: Fri, 2 Aug 2024 16:55:57 +0100
Subject: [PATCH] Add support for clang-cl on Windows (#633)
This commit adds support for clang-cl (clang, pretending to be MSVC) to
SSE2NEON on Windows ARM64 platforms. This change is part of some Blender
work, as using clang-cl provides a ~20-40% speedup compared to MSVC.
Compiled with the following command line (via a VS2022 Native ARM64 Tools
CMD window):
msbuild sse2neon.vcxproj /p:Configuration=Release /p:CLToolExe=clang-cl.exe
/p:CLToolPath="C:\Program Files\LLVM\bin\"
Known failures in test suite:
Test mm_cvttpd_epi32
Test rdtsc
Co-authored-by: Anthony Roberts <anthony.roberts@linaro.org>
---
sse2neon.h | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/sse2neon.h b/sse2neon.h
index 56254b5..76cf8e3 100644
--- a/sse2neon.h
+++ b/sse2neon.h
@@ -180,7 +180,7 @@
}
/* Compiler barrier */
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
#define SSE2NEON_BARRIER() _ReadWriteBarrier()
#else
#define SSE2NEON_BARRIER() \
@@ -856,7 +856,7 @@ FORCE_INLINE uint64x2_t _sse2neon_vmull_p64(uint64x1_t _a, uint64x1_t _b)
{
poly64_t a = vget_lane_p64(vreinterpret_p64_u64(_a), 0);
poly64_t b = vget_lane_p64(vreinterpret_p64_u64(_b), 0);
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
__n64 a1 = {a}, b1 = {b};
return vreinterpretq_u64_p128(vmull_p64(a1, b1));
#else
@@ -1767,7 +1767,7 @@ FORCE_INLINE void _mm_free(void *addr)
FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
{
uint64_t value;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
value = _ReadStatusReg(ARM64_FPCR);
#else
__asm__ __volatile__("mrs %0, FPCR" : "=r"(value)); /* read */
@@ -1777,7 +1777,7 @@ FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
FORCE_INLINE void _sse2neon_set_fpcr(uint64_t value)
{
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
_WriteStatusReg(ARM64_FPCR, value);
#else
__asm__ __volatile__("msr FPCR, %0" ::"r"(value)); /* write */
@@ -2246,7 +2246,7 @@ FORCE_INLINE __m128 _mm_or_ps(__m128 a, __m128 b)
FORCE_INLINE void _mm_prefetch(char const *p, int i)
{
(void) i;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
switch (i) {
case _MM_HINT_NTA:
__prefetch2(p, 1);
@@ -4817,7 +4817,7 @@ FORCE_INLINE __m128i _mm_packus_epi16(const __m128i a, const __m128i b)
// https://www.intel.com/content/www/us/en/docs/intrinsics-guide/index.html#text=_mm_pause
FORCE_INLINE void _mm_pause(void)
{
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
__isb(_ARM64_BARRIER_SY);
#else
__asm__ __volatile__("isb\n");
@@ -5713,7 +5713,7 @@ FORCE_INLINE __m128d _mm_undefined_pd(void)
#pragma GCC diagnostic ignored "-Wuninitialized"
#endif
__m128d a;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
a = _mm_setzero_pd();
#endif
return a;
@@ -8127,7 +8127,7 @@ FORCE_INLINE int _sse2neon_sido_negative(int res, int lb, int imm8, int bound)
FORCE_INLINE int _sse2neon_clz(unsigned int x)
{
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanReverse(&cnt, x))
return 31 - cnt;
@@ -8139,7 +8139,7 @@ FORCE_INLINE int _sse2neon_clz(unsigned int x)
FORCE_INLINE int _sse2neon_ctz(unsigned int x)
{
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanForward(&cnt, x))
return cnt;
@@ -9055,7 +9055,7 @@ FORCE_INLINE __m128i _mm_aeskeygenassist_si128(__m128i a, const int rcon)
// AESE does ShiftRows and SubBytes on A
uint8x16_t u8 = vaeseq_u8(vreinterpretq_u8_m128i(a), vdupq_n_u8(0));
-#ifndef _MSC_VER
+#if !defined(_MSC_VER) || defined(__clang__)
uint8x16_t dest = {
// Undo ShiftRows step from AESE and extract X1 and X3
u8[0x4], u8[0x1], u8[0xE], u8[0xB], // SubBytes(X1)
@@ -9242,7 +9242,7 @@ FORCE_INLINE uint64_t _rdtsc(void)
* bits wide and it is attributed with the flag 'cap_user_time_short'
* is true.
*/
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
val = _ReadStatusReg(ARM64_SYSREG(3, 3, 14, 0, 2));
#else
__asm__ __volatile__("mrs %0, cntvct_el0" : "=r"(val));
--
2.48.1

View File

@@ -231,7 +231,7 @@ if(USE_CCACHE)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
else()
message(WARNING "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
endif()
@@ -344,10 +344,6 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
if (UNIX)
add_compile_definitions(YUZU_UNIX=1)
endif()
if (YUZU_LEGACY)
message(WARNING "Making legacy build. Performance may suffer.")
add_compile_definitions(YUZU_LEGACY)
@@ -377,6 +373,8 @@ endif()
# Build/optimization presets
if (PLATFORM_LINUX OR CXX_CLANG)
if (ARCHITECTURE_x86_64)
# See https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
# Generic supports Pentium Pro instruction set and above
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64 -mtune=generic")
@@ -395,13 +393,17 @@ if (PLATFORM_LINUX OR CXX_CLANG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
endif()
elseif(ARCHITECTURE_arm64)
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9")
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv8-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv9-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv9-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
endif()
endif()
endif()
@@ -611,9 +613,6 @@ find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
if (ARCHITECTURE_arm64)
find_package(sse2neon)
endif()
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)

View File

@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later

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@@ -1,5 +1,23 @@
# Debug Guidelines
## Issue reports
When reporting issues or finding bugs, we often need backtraces, debug logs, or both in order to track down the issue.
### Graphics Debugging
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
Once Graphics Debugging is enabled, run the problematic game again and continue. Note that the game may run extremely slow on weak hardware.
### Debug Logs
Debug logs can be found in General -> Debug -> Open Log Location on desktop, and Share Debug Logs on Android. This MUST be included in all bug reports, except for certain UI bugs--but we still highly recommend them even for UI bugs.
## Debugging (host code)
Ignoring SIGSEGV when debugging in host:
@@ -47,10 +65,10 @@ Renderdoc is a free, cross platform, multi-graphics API debugger. It is an inval
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
Here is a short checklist of items to look at to make sure are appropriate:
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
* Vertex buffers are bound
* Vertex buffers are bound
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
* Any bound push constants and descriptors have the right data - including:
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
@@ -63,6 +81,6 @@ Here is a short checklist of items to look at to make sure are appropriate:
* Blend state is correct
* Depth state is correct - typically enabled with Function set to Less than or Equal
* Swapchain images are bound when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.

View File

@@ -72,9 +72,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
On amd64:
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
* [zycore](https://github.com/zyantific/zycore-c)
* [zydis](https://github.com/zyantific/zydis) 4+
* Note: zydis and zycore-c MUST match. Using one as a system dependency and the other as a bundled dependency WILL break things
On aarch64 OR if `DYNARMIC_TESTS` is on:
* [oaknut](https://github.com/merryhime/oaknut) 2.0.1+
@@ -94,7 +91,7 @@ Click on the arrows to expand.
<summary>Arch Linux</summary>
```sh
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip zydis zycore vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
```
* Building with QT Web Engine requires `qt6-webengine` as well.
@@ -106,7 +103,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
<summary>Ubuntu, Debian, Mint Linux</summary>
```sh
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libzydis-dev zydis-tools libzycore-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
```
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
@@ -189,7 +186,7 @@ brew install molten-vk vulkan-loader
<details>
<summary>FreeBSD</summary>
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense devel/zydis`
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
@@ -237,7 +234,7 @@ Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/l
* Download and install all dependencies:
```
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="SDL2 cmake python-pip qt6-base toolchain ffmpeg boost catch fmt lz4 nlohmann-json openssl zlib zstd enet opus mbedtls vulkan-devel libusb vulkan-memory-allocator unordered_dense zydis clang ccache"
MINGW="SDL2 cmake python-pip qt6-base toolchain ffmpeg boost catch fmt lz4 nlohmann-json openssl zlib zstd enet opus mbedtls vulkan-devel libusb vulkan-memory-allocator unordered_dense clang ccache"
packages="$BASE"
for pkg in $MINGW; do
@@ -260,7 +257,7 @@ pacman -Syu --needed --noconfirm $packages
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel zydis_devel libusb1_devel libz_devel glslang mbedtls3
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel libusb1_devel libz_devel glslang mbedtls3
```
[Caveats](./Caveats.md#haikuos).

View File

@@ -10,4 +10,4 @@ This contains documentation created by developers. This contains build instructi
- **[Debug Guidelines](./Debug.md)**
- **[CPM - CMake Package Manager](CPMUtil.md)**
- **[Platform-Specific Caveats](Caveats.md)**
- **[User Handbook](User.md)**
- **[User Handbook](./user)**

View File

@@ -1,12 +0,0 @@
# User Handbook
The "FAQ".
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
- **[The Basics](user/Basics.md)**
- **[Audio](user/Audio.md)**
- **[Graphics](user/Graphics.md)**
- **[Platforms and Architectures](user/Architectures.md)**
- **[Testing](user/Testing.md)**
- **[Data, savefiles and storage](user/Storage.md)**

View File

@@ -47,6 +47,26 @@ Various graphical filters exist - each of them aimed at a specific target/image
While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc).
**Installing ReShade (Windows)**
1. [Download ReShade](https://reshade.me/#download) with add-on support.
- [ReShade Setup 6.6.2 (Windows 64-bit) with add-on support](https://reshade.me/downloads/ReShade_Setup_6.6.2_Addon.exe)
- SHA512 checksum: `1f09a73afa160480c13ffdd73cc04b1dc82943dddea58ad3bb9375f26b48c2787d0a85197e46b6fce32a4fd3472465520a3355ed3436241e17fba7ebaff7ffec`.
2. Open ReShade and hit browse, then the folder where `eden.exe` is at, hit open, then hit next.
3. Select Vulkan as the rendering API, hit next.
4. In "Select effects to install" screen: hit next don't change anything.
5. In "Select add on" screen: click the box for `Shader Toggler by Otis` ([GitHub](https://github.com/FransBouma/ShaderToggler)) and hit next.
**Using the Shader Toggler**
1. Launch a game, you must see a ReShade pop up afterwards.
2. Progress to a point with a flickering shader.
3. Hit the Home key on keyboard (or change binds if you don't have one).
4. Navigate to the add on tab at the top of the ReShade menu.
5. At the bottom where Shader Toggler is at open the drop down and max out the slider that says "# of fames collected" then select change shaders while staring at the flickering shader.
6. When the Shader Toggler finishes collecting frames in the top left hit Numpad 2 till it turns off the flickering lines.
7. Hit Numpad 3 to add it the group of shaders to turn off and hit done and save all toggle groups.
8. Hit the edit button and select "active at startup" for the shader to be turned off on every game launch.
9. Caps lock to manually turn on and off the shader (default key you can change it with the previous edit button)
## Driver specifics
### Mesa environment variable hacks

31
docs/user/Orphaned.md Normal file
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@@ -0,0 +1,31 @@
# Orphaned Profiles
A bug present in earlier versions of Eden and Yuzu caused some profiles to be read from the incorrect location if your NAND directory was set to anything other than the default. This bug was fixed in Eden v0.0.4-rc1, but it can be destructive if you're not careful.
## What are they?
Orphaned profiles refer to emulated user profiles that may or may not contain valid save data, but are not referenced by the internal profile map. This means the save data is effectively inaccessible, and should be fixed in order to access your save data.
## How do I fix it?
There are lots of different cases of varying complexity.
Remember to ALWAYS back up your saves!
### Simple Copy
Sometimes, a simple copying is all you need. For example, if the orphaned profile folder contains game saves, BUT the good profile is completely empty, then you can simply remove the empty folder and rename the orphaned profile to the same name as the good one.
### Combination
In more extreme cases, game saves can be strewn all throughout different profiles. In this case, you must look at each profile individually.
Typically, one folder will clearly have more recent/numerous save data, in which case you can remove all the other profile folders and follow the same procedure as the simple copy.
If multiple profile folders contain valid data, the recommended approach is to copy the contents of one folder into the other. There are likely to be file conflicts, the resolution of which is up to you.
An alternate method for dealing with multiple valid profiles is to go into System -> Profiles, and create a new profile. From there, you can copy the contents of each previously-orphaned profile into a new profile.
### Edge Cases
There are way too many edge cases to cover here, but in general, make backups! You can never go wrong if you always have a backup of your saves.

13
docs/user/README.md Normal file
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@@ -0,0 +1,13 @@
# User Handbook
The "FAQ".
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
- **[The Basics](Basics.md)**
- **[Audio](Audio.md)**
- **[Graphics](Graphics.md)**
- **[Platforms and Architectures](Architectures.md)**
- **[Testing](Testing.md)**
- **[Data, savefiles and storage](Storage.md)**
- **[Orphaned Profiles](Orphaned.md)**

View File

@@ -27,6 +27,8 @@ When you report your results:
2. "Tested on based master — issue already present. Good result for PR, not a regression."
```
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
If a master build for the PR' based master does not exist. It will be helpful to just test past and future builds nearby. That would help with gathering more information about the problem.
**Always include [debugging info](../Debug.md) as needed**.

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@@ -219,7 +219,7 @@ if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
endif()
# cpp-jwt
if (ENABLE_WEB_SERVICE)
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt)
endif()
@@ -399,10 +399,3 @@ if (ANDROID)
add_library(oboe::oboe ALIAS oboe)
endif()
# sse2neon
if (ARCHITECTURE_arm64 AND NOT TARGET sse2neon)
AddJsonPackage(sse2neon)
add_library(sse2neon INTERFACE)
target_include_directories(sse2neon INTERFACE ${sse2neon_SOURCE_DIR})
endif()

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@@ -213,14 +213,5 @@
"key": "steamdeck",
"bundled": true,
"skip_updates": "true"
},
"sse2neon": {
"repo": "DLTcollab/sse2neon",
"sha": "66267b52fd",
"hash": "3aed8676e1b8c428acb076464663e3968a721457b08710a7c5f8df2fbdaa5601053c1606169a55e987e7a58dd17e3cc3b7fbf953aa891c5ac5f8ce2941862e4b",
"download_only": "true",
"patches": [
"0001-Add-support-for-clang-cl-on-Windows-633.patch"
]
}
}

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@@ -10,7 +10,7 @@ pkgs.mkShellNoCC {
openssl boost fmt nlohmann_json lz4 zlib zstd
enet libopus vulkan-headers vulkan-utility-libraries
spirv-tools spirv-headers simpleini vulkan-memory-allocator
vulkan-loader unzip mbedtls zydis glslang python3 httplib
vulkan-loader unzip mbedtls glslang python3 httplib
cpp-jwt ffmpeg-headless libusb1 cubeb
qt6.full # eden
SDL2 # eden-cli

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@@ -374,9 +374,6 @@
<string name="firmware_uninstalling">إلغاء تثبيت الفريموير</string>
<string name="firmware_uninstalled_success">تم إزالة الفريموير بنجاح</string>
<string name="error_firmware_missing">الفريموير مطلوب لتشغيل بعض الألعاب واستخدام التطبيقات. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم.</string>
<string name="error_firmware_corrupted">الفريموير موجود ولكن لا يمكن قراءته. تحقق من مفاتيح التشفير وأعد نسخ الفريموير إذا لزم الأمر.</string>
<string name="error_firmware_too_new">الفريموير جديد جداً أو لا يمكن قراءته. يعمل عدن فقط مع الفريموير 19.0.1 أو الأقدم.</string>
<string name="keys_failed">فشل تثبيت المفاتيح</string>
<string name="keys_install_success">تم تثبيت المفاتيح بنجاح</string>

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@@ -322,9 +322,6 @@
<string name="firmware_uninstalling">جاري إزالة البرنامج الثابت</string>
<string name="firmware_uninstalled_success">تم إزالة البرنامج الثابت بنجاح</string>
<string name="error_firmware_missing">فریموێر پێویستە بۆ کارپێکردنی هەندێک یاری و بەکارهێنانی بەرنامەکان. ئێدین تەنها لەگەڵ فریموێری 19.0.1 یان کۆنتر کار دەکات.</string>
<string name="error_firmware_corrupted">فریموێر هەیە بەڵام ناتوانرێت بخوێنرێتەوە. پشکنین بکە بۆ کلیلی شیکردنەوە و دووبارە فریموێرەکە دامپ بکە ئەگەر پێویست بوو.</string>
<string name="error_firmware_too_new">فریموێر زۆر نوێ یان ناتوانرێت بخوێنرێتەوە. ئێدین تەنها لەگەڵ فریموێری 19.0.1 یان کۆنتر کار دەکات.</string>
<string name="keys_failed">سەرکەوتوو نەبوو لە ناساندنی کلیلی</string>
<string name="keys_install_success">کلیلەکان بە سەرکەوتوویی ناسێندران</string>

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@@ -301,9 +301,6 @@
<string name="firmware_uninstalling">Odstraňování firmwaru</string>
<string name="firmware_uninstalled_success">Firmware byl úspěšně odinstalován</string>
<string name="error_firmware_missing">Firmware je vyžadován pro spuštění některých her a aplikací. Eden funguje pouze s firmwarem 19.0.1 nebo starším.</string>
<string name="error_firmware_corrupted">Firmware byl nahlášen jako přítomný, ale nelze jej přečíst. Zkontrolujte šifrovací klíče a v případě potřeby firmware převezměte znovu.</string>
<string name="error_firmware_too_new">Firmware je příliš nový nebo nelze přečíst. Eden funguje pouze s firmwarem 19.0.1 nebo starším.</string>
<string name="keys_failed">Selhání instalace klíčů</string>
<string name="keys_install_success">Klíče úspěšně nainstalovány</string>

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@@ -353,9 +353,6 @@ Wirklich fortfahren?</string>
<string name="firmware_uninstalling">Firmware wird deinstalliert...</string>
<string name="firmware_uninstalled_success">Firmware erfolgreich deinstalliert</string>
<string name="error_firmware_missing">Firmware wird benötigt, um bestimmte Spiele und Applikationen zu nutzen. Eden funktioniert nur mit Firmware 19.0.1 oder älter.</string>
<string name="error_firmware_corrupted">Firmware wurde als vorhanden gemeldet, konnte aber nicht gelesen werden. Überprüfen Sie die Entschlüsselungsschlüssel und dumpen Sie die Firmware bei Bedarf neu.</string>
<string name="error_firmware_too_new">Firmware ist zu neu oder konnte nicht gelesen werden. Eden funktioniert nur mit Firmware 19.0.1 oder älter.</string>
<string name="keys_failed">Schlüsselinstallation fehlgeschlagen</string>
<string name="keys_install_success">Schlüssel erfolgreich installiert</string>

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@@ -368,9 +368,6 @@
<string name="firmware_uninstalling">Desinstalando firmware...</string>
<string name="firmware_uninstalled_success">Firmware desinstalado correctamente</string>
<string name="error_firmware_missing">Se requiere firmware para ejecutar ciertos juegos y aplicaciones. Eden solo funciona con firmware 19.0.1 o anterior.</string>
<string name="error_firmware_corrupted">El firmware está presente pero no se pudo leer. Verifique las claves de descifrado y vuelva a volcar el firmware si es necesario.</string>
<string name="error_firmware_too_new">El firmware es demasiado nuevo o no se pudo leer. Eden solo funciona con firmware 19.0.1 o anterior.</string>
<string name="keys_failed">Error al instalar claves</string>
<string name="keys_install_success">Claves instaladas correctamente</string>

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@@ -387,9 +387,6 @@
<string name="verify_installed_content_description">تمام محتوای نصب شده را از نظر خرابی بررسی می‌کند</string>
<string name="keys_missing">کلیدهای رمزگذاری وجود ندارند</string>
<string name="keys_missing_description">ثابت‌افزار و بازی‌های فروشگاهی قابل رمزگشایی نیستند</string>
<string name="error_firmware_missing">برای اجرای برخی بازی‌ها و برنامه‌ها نیاز به فیرمور است. ادن فقط با فیرمور 19.0.1 یا قدیمی‌تر کار می‌کند.</string>
<string name="error_firmware_corrupted">فیرمور موجود است اما قابل خواندن نیست. کلیدهای رمزگشایی را بررسی کنید و در صورت نیاز فیرمور را دوباره دامپ کنید.</string>
<string name="error_firmware_too_new">فیرمور خیلی جدید است یا قابل خواندن نیست. ادن فقط با فیرمور 19.0.1 یا قدیمی‌تر کار می‌کند.</string>
<string name="keys_failed">خطا در نصب کلیدها</string>
<string name="keys_install_success">کلیدها با موفقیت نصب شدند</string>
<string name="error_keys_copy_failed">یک یا چند کلید با خطا در کپی مواجه شد.</string>

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@@ -368,9 +368,6 @@
<string name="firmware_uninstalling">Désinstallation du firmware...</string>
<string name="firmware_uninstalled_success">Firmware désinstallé avec succès</string>
<string name="error_firmware_missing">Le firmware est requis pour exécuter certains jeux et applications. Eden ne fonctionne qu\'avec le firmware 19.0.1 ou antérieur.</string>
<string name="error_firmware_corrupted">Firmware présent mais illisible. Vérifiez les clés de décryptage et redumpz le firmware si nécessaire.</string>
<string name="error_firmware_too_new">Firmware trop récent ou illisible. Eden ne supporte que le firmware 19.0.1 ou antérieur.</string>
<string name="keys_failed">Échec de l\'installation des clés</string>
<string name="keys_install_success">Clés installées avec succès</string>

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@@ -334,9 +334,6 @@
<string name="firmware_uninstalling">מסיר קושחה...</string>
<string name="firmware_uninstalled_success">הקושחה הוסרה בהצלחה</string>
<string name="error_firmware_missing">נדרש קושחה להפעלת משחקים ויישומים מסוימים. עדן עובד רק עם קושחה 19.0.1 או ישנה יותר.</string>
<string name="error_firmware_corrupted">קושחה קיימת אך לא ניתנת לקריאה. בדוק מפתחות פענוח ושמור קושחה מחדש אם needed.</string>
<string name="error_firmware_too_new">קושחה חדשה מדי או לא ניתנת לקריאה. עדן תומך רק בקושחה 19.0.1 או ישנה יותר.</string>
<string name="keys_failed">התקנת מפתחות נכשלה</string>
<string name="keys_install_success">מפתחות הותקנו בהצלחה</string>

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@@ -331,9 +331,6 @@
<string name="firmware_uninstalling">Firmware eltávolítása...</string>
<string name="firmware_uninstalled_success">A firmware sikeresen eltávolítva</string>
<string name="error_firmware_missing">A firmware szükséges egyes játékok és alkalmazások futtatásához. Az Eden csak 19.0.1 vagy régebbi firmware-ekkel működik.</string>
<string name="error_firmware_corrupted">A firmware jelen van, de nem olvasható. Ellenőrizze a visszafejtési kulcsokat és szükség esetén dumpolja újra a firmware-t.</string>
<string name="error_firmware_too_new">A firmware túl új vagy nem olvasható. Az Eden csak a 19.0.1 vagy régebbi firmware-ekkel működik.</string>
<string name="keys_failed">A kulcsok telepítése sikertelen</string>
<string name="keys_install_success">A kulcsok sikeresen telepítve</string>

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@@ -364,9 +364,6 @@
<string name="firmware_uninstalling">Mencopot firmware...</string>
<string name="firmware_uninstalled_success">Firmware berhasil dicopot</string>
<string name="error_firmware_missing">Firmware diperlukan untuk menjalankan game dan aplikasi tertentu. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama.</string>
<string name="error_firmware_corrupted">Firmware dilaporkan ada tetapi tidak dapat dibaca. Periksa kunci dekripsi dan dump ulang firmware jika diperlukan.</string>
<string name="error_firmware_too_new">Firmware terlalu baru atau tidak dapat dibaca. Eden hanya bekerja dengan firmware 19.0.1 atau lebih lama.</string>
<string name="keys_failed">Gagal menginstal kunci</string>
<string name="keys_install_success">Kunci berhasil diinstal</string>

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@@ -360,9 +360,6 @@
<string name="firmware_uninstalling">Disinstallazione firmware...</string>
<string name="firmware_uninstalled_success">Firmware disinstallato con successo</string>
<string name="error_firmware_missing">Il firmware è richiesto per eseguire alcuni giochi e applicazioni. Eden funziona solo con firmware 19.0.1 o precedente.</string>
<string name="error_firmware_corrupted">Il firmware è presente ma non può essere letto. Controlla le chiavi di decrittazione e ridumpa il firmware se necessario.</string>
<string name="error_firmware_too_new">Il firmware è troppo recente o illeggibile. Eden supporta solo firmware 19.0.1 o precedenti.</string>
<string name="keys_failed">Installazione chiavi fallita</string>
<string name="keys_install_success">Chiavi installate con successo</string>

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@@ -333,9 +333,6 @@
<string name="firmware_uninstalling">ファームウェアをアンインストール中...</string>
<string name="firmware_uninstalled_success">ファームウェアのアンインストールが成功しました</string>
<string name="error_firmware_missing">一部のゲームとアプリケーションを実行するにはファームウェアが必要です。Edenは19.0.1以前のファームウェアでのみ動作します。</string>
<string name="error_firmware_corrupted">ファームウェアは存在しますが読み取れません。復号キーを確認し、必要に応じてファームウェアを再ダンプしてください。</string>
<string name="error_firmware_too_new">ファームウェアが新しすぎるか読み取れません。Edenは19.0.1以前のファームウェアのみに対応しています。</string>
<string name="keys_failed">キーのインストールに失敗</string>
<string name="keys_install_success">キーが正常にインストールされました</string>

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@@ -330,9 +330,6 @@
<string name="firmware_uninstalling">펌웨어 제거 중...</string>
<string name="firmware_uninstalled_success">펌웨어가 성공적으로 제거되었습니다</string>
<string name="error_firmware_missing">일부 게임 및 애플리케이션 실행을 위해 펌웨어가 필요합니다. Eden은 19.0.1 이하 버전의 펌웨어에서만 작동합니다.</string>
<string name="error_firmware_corrupted">펌웨어가 존재하지만 읽을 수 없습니다. 복호화 키를 확인하고 필요한 경우 펌웨어를 다시 덤프하세요.</string>
<string name="error_firmware_too_new">펌웨어가 너무 최신이거나 읽을 수 없습니다. Eden은 19.0.1 이전 버전의 펌웨어에서만 작동합니다.</string>
<string name="keys_failed">키 설치 실패</string>
<string name="keys_install_success">키가 성공적으로 설치됨</string>

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@@ -322,9 +322,6 @@
<string name="firmware_uninstalling">Avinstallerer firmware...</string>
<string name="firmware_uninstalled_success">Firmware avinstallert</string>
<string name="error_firmware_missing">Fastvare kreves for å kjøre enkelte spill og applikasjoner. Eden fungerer bare med fastvare 19.0.1 eller eldre.</string>
<string name="error_firmware_corrupted">Fastvare er til stede, men kan ikke leses. Sjekk dekrypteringsnøklene og dump fastvaren på nytt om nødvendig.</string>
<string name="error_firmware_too_new">Fastvaren er for ny eller kan ikke leses. Eden fungerer bare med fastvare 19.0.1 eller eldre.</string>
<string name="keys_failed">Kunne ikke installere nøkler</string>
<string name="keys_install_success">Nøklene ble installert</string>

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@@ -370,9 +370,6 @@
<string name="firmware_uninstalling">Odinstalowywanie firmware...</string>
<string name="firmware_uninstalled_success">Firmware odinstalowany pomyślnie</string>
<string name="error_firmware_missing">Firmware jest wymagany do uruchamiania niektórych gier i aplikacji. Eden działa tylko z firmwarem 19.0.1 lub starszym.</string>
<string name="error_firmware_corrupted">Oprogramowanie sprzętowe jest obecne, ale nie można go odczytać. Sprawdź klucze deszyfrujące i w razie potrzeby zrzuć oprogramowanie ponownie.</string>
<string name="error_firmware_too_new">Oprogramowanie sprzętowe jest zbyt nowe lub nie można go odczytać. Eden działa tylko z oprogramowaniem sprzętowym w wersji 19.0.1 lub starszej.</string>
<string name="keys_failed">Nie udało się zainstalować kluczy</string>
<string name="keys_install_success">Pomyślnie zainstalowano klucze</string>

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@@ -368,9 +368,6 @@
<string name="firmware_uninstalling">Desinstalando firmware</string>
<string name="firmware_uninstalled_success">Firmware desinstalado com sucesso</string>
<string name="error_firmware_missing">Firmware é necessário para executar certos jogos e aplicativos. Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="error_firmware_corrupted">Firmware está presente mas não pode ser lido. Verifique as chaves de descriptografia e refaça o dump do firmware se necessário.</string>
<string name="error_firmware_too_new">Firmware é muito novo ou não pode ser lido. Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="keys_failed">Falha ao instalar chaves (keys)</string>
<string name="keys_install_success">Chaves (keys) instaladas com sucesso</string>

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@@ -334,9 +334,6 @@
<string name="firmware_uninstalling">A desinstalar firmware...</string>
<string name="firmware_uninstalled_success">Firmware desinstalado com sucesso</string>
<string name="error_firmware_missing">É necessário firmware para executar alguns jogos e aplicações. O Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="error_firmware_corrupted">Firmware está presente mas não pode ser lido. Verifique chaves de descriptografia e volte a fazer dump do firmware se necessário.</string>
<string name="error_firmware_too_new">Firmware é demasiado recente ou ilegível. O Eden só funciona com firmware 19.0.1 ou anterior.</string>
<string name="keys_failed">Falha ao instalar chaves</string>
<string name="keys_install_success">Chaves instaladas com sucesso</string>

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@@ -370,9 +370,6 @@
<string name="firmware_uninstalling">Удаление прошивки...</string>
<string name="firmware_uninstalled_success">Прошивка успешно удалена</string>
<string name="error_firmware_missing">Для запуска некоторых игр и системных апплетов требуется прошивка. Eden работает только с прошивкой версии 19.0.1 и ниже.</string>
<string name="error_firmware_corrupted">Прошивка обнаружена, но не может быть прочитана. Проверьте наличие ключей дешифрования и при необходимости пересохраните прошивку.</string>
<string name="error_firmware_too_new">Прошивка слишком новая или не может быть прочитана. Eden работает только с прошивкой версии 19.0.1 и ниже.</string>
<string name="keys_failed">Ошибка установки ключей</string>
<string name="keys_install_success">Ключи успешно установлены</string>

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@@ -334,9 +334,6 @@
<string name="firmware_uninstalling">Деинсталирање фирмвера</string>
<string name="firmware_uninstalled_success">Фирмваре је успешно деинсталирано</string>
<string name="error_firmware_missing">Firmware је потребан за покретање одређених игара и апликација. Eden ради само са firmware-ом 19.0.1 или старијим.</string>
<string name="error_firmware_corrupted">Firmware је присутан али се не може прочитати. Проверите кључеве за дешифровање и поново направите firmware дамп ако је потребно.</string>
<string name="error_firmware_too_new">Firmware је превише нов или се не може прочитати. Eden ради само са firmware-ом 19.0.1 или старијим.</string>
<string name="keys_failed">Неуспела инсталација кључева</string>
<string name="keys_install_success">Кључеви успешно инсталирани</string>

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@@ -370,9 +370,6 @@
<string name="firmware_uninstalling">Видалення прошивки...</string>
<string name="firmware_uninstalled_success">Прошивку успішно видалено</string>
<string name="error_firmware_missing">Для запуску деяких ігор та системних аплетів потрібна прошивка. Eden працює лише з прошивкою 19.0.1 або старішою.</string>
<string name="error_firmware_corrupted">Прошивка є, але не може бути прочитана. Перевірте ключі дешифрування та повторно зробіть дамп прошивки за необхідності.</string>
<string name="error_firmware_too_new">Прошивка занадто нова або нечитабельна. Eden працює лише з прошивкою 19.0.1 або старішою.</string>
<string name="keys_failed">Не вдалося встановити ключі</string>
<string name="keys_install_success">Ключі успішно встановлено</string>

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@@ -320,9 +320,6 @@
<string name="firmware_uninstalling">Đang gỡ cài đặt firmware...</string>
<string name="firmware_uninstalled_success">Gỡ cài đặt firmware thành công</string>
<string name="error_firmware_missing">Firmware là cần thiết để chạy một số trò chơi và ứng dụng. Eden chỉ hoạt động với firmware 19.0.1 trở về trước.</string>
<string name="error_firmware_corrupted">Firmware được báo cáo là có nhưng không thể đọc được. Kiểm tra khóa giải mã và dump lại firmware nếu cần.</string>
<string name="error_firmware_too_new">Firmware quá mới hoặc không thể đọc. Eden chỉ hoạt động với firmware 19.0.1 trở về trước.</string>
<string name="keys_failed">Không thể cài đặt khóa</string>
<string name="keys_install_success">Đã cài đặt khóa thành công</string>

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@@ -335,9 +335,6 @@
<string name="firmware_uninstalling">正在卸载固件...</string>
<string name="firmware_uninstalled_success">固件卸载成功</string>
<string name="error_firmware_missing">运行某些游戏和系统应用需要固件。Eden仅支持19.0.1及更早版本的固件。</string>
<string name="error_firmware_corrupted">检测到固件存在但无法读取。请检查解密密钥并在必要时重新转储固件。</string>
<string name="error_firmware_too_new">固件过新或无法读取。Eden仅支持19.0.1及更早版本的固件。</string>
<string name="keys_failed">密钥安装失败</string>
<string name="keys_install_success">密钥安装成功</string>

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@@ -364,9 +364,6 @@
<string name="firmware_uninstalling">正在解除安裝韌體...</string>
<string name="firmware_uninstalled_success">韌體解除安裝成功</string>
<string name="error_firmware_missing">執行某些遊戲和系統應用程式需要韌體。Eden僅支援19.0.1及更早版本的韌體。</string>
<string name="error_firmware_corrupted">檢測到韌體存在但無法讀取。請檢查解密金鑰並在必要時重新轉儲韌體。</string>
<string name="error_firmware_too_new">韌體過新或無法讀取。Eden僅支援19.0.1及更早版本的韌體。</string>
<string name="keys_failed">金鑰安裝失敗</string>
<string name="keys_install_success">金鑰安裝成功</string>

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@@ -376,9 +376,6 @@
<string name="firmware_uninstalling">Uninstalling firmware</string>
<string name="firmware_uninstalled_success">Firmware uninstalled successfully</string>
<string name="error_firmware_missing">Firmware is required to run certain games and use system applications. Eden only works with firmware 19.0.1 and earlier.</string>
<string name="error_firmware_corrupted">Firmware reported as present, but was unable to be read. Check for decryption keys and redump firmware if necessary.</string>
<string name="error_firmware_too_new">Firmware is too new or could not be read. Eden only works with firmware 19.0.1 and earlier.</string>
<string name="keys_failed">Failed to Install Keys</string>
<string name="keys_install_success">Keys successfully installed</string>

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@@ -188,7 +188,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
}
// Successfully dequeued a new buffer.
{
std::unique_lock lk{release_mutex};\
std::unique_lock lk{release_mutex};
queued_buffers--;
}
release_cv.notify_one();
@@ -237,9 +237,15 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
void SinkStream::WaitFreeSpace(std::stop_token stop_token) {
std::unique_lock lk{release_mutex};
release_cv.wait_for(lk, std::chrono::milliseconds(5), [this]() { return paused || queued_buffers < max_queue_size; });
if (queued_buffers > max_queue_size + 3) {
release_cv.wait(lk, stop_token, [this] { return paused || queued_buffers < max_queue_size; });
const auto has_space = [this]() {
const u32 current_size = queued_buffers.load(std::memory_order_relaxed);
return paused || max_queue_size == 0 || current_size < max_queue_size;
};
if (!has_space()) {
// Wait until the queue falls below the configured limit or the stream is paused/stopped.
release_cv.wait(lk, stop_token, has_space);
}
}

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@@ -240,7 +240,7 @@ private:
/// Ring buffer of the samples waiting to be played or consumed
Common::RingBuffer<s16, 0x10000> samples_buffer;
/// Audio buffers queued and waiting to play
Common::SPSCQueue<SinkBuffer, 0x40000> queue;
Common::SPSCQueue<SinkBuffer, 0x10000> queue;
/// The currently-playing audio buffer
SinkBuffer playing_buffer{};
/// The last played (or received) frame of audio, used when the callback underruns

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@@ -153,6 +153,8 @@ add_library(
wall_clock.h
zstd_compression.cpp
zstd_compression.h
fs/ryujinx_compat.h fs/ryujinx_compat.cpp
fs/symlink.h fs/symlink.cpp
)
if(WIN32)

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@@ -33,6 +33,7 @@
#define SUDACHI_DIR "sudachi"
#define YUZU_DIR "yuzu"
#define SUYU_DIR "suyu"
#define RYUJINX_DIR "Ryujinx"
// yuzu-specific files
#define LOG_FILE "eden_log.txt"

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@@ -84,7 +84,7 @@ public:
return eden_paths.at(eden_path);
}
[[nodiscard]] const fs::path& GetLegacyPathImpl(LegacyPath legacy_path) {
[[nodiscard]] const fs::path& GetLegacyPathImpl(EmuPath legacy_path) {
return legacy_paths.at(legacy_path);
}
@@ -98,7 +98,7 @@ public:
eden_paths.insert_or_assign(eden_path, new_path);
}
void SetLegacyPathImpl(LegacyPath legacy_path, const fs::path& new_path) {
void SetLegacyPathImpl(EmuPath legacy_path, const fs::path& new_path) {
legacy_paths.insert_or_assign(legacy_path, new_path);
}
@@ -118,9 +118,9 @@ public:
}
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetAppDataRoamingDirectory() / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetAppDataRoamingDirectory() / upperName##_DIR / CONFIG_DIR); \
GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetAppDataRoamingDirectory() / upperName##_DIR / CACHE_DIR);
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(EmuPath::titleName##Dir, GetAppDataRoamingDirectory() / upperName##_DIR); \
GenerateLegacyPath(EmuPath::titleName##ConfigDir, GetAppDataRoamingDirectory() / upperName##_DIR / CONFIG_DIR); \
GenerateLegacyPath(EmuPath::titleName##CacheDir, GetAppDataRoamingDirectory() / upperName##_DIR / CACHE_DIR);
LEGACY_PATH(Citron, CITRON)
LEGACY_PATH(Sudachi, SUDACHI)
LEGACY_PATH(Yuzu, YUZU)
@@ -140,9 +140,9 @@ public:
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
}
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(LegacyPath::titleName##Dir, GetDataDirectory("XDG_DATA_HOME") / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / upperName##_DIR); \
GenerateLegacyPath(LegacyPath::titleName##CacheDir, GetDataDirectory("XDG_CACHE_HOME") / upperName##_DIR);
#define LEGACY_PATH(titleName, upperName) GenerateLegacyPath(EmuPath::titleName##Dir, GetDataDirectory("XDG_DATA_HOME") / upperName##_DIR); \
GenerateLegacyPath(EmuPath::titleName##ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / upperName##_DIR); \
GenerateLegacyPath(EmuPath::titleName##CacheDir, GetDataDirectory("XDG_CACHE_HOME") / upperName##_DIR);
LEGACY_PATH(Citron, CITRON)
LEGACY_PATH(Sudachi, SUDACHI)
LEGACY_PATH(Yuzu, YUZU)
@@ -165,6 +165,15 @@ public:
GenerateEdenPath(EdenPath::ShaderDir, eden_path / SHADER_DIR);
GenerateEdenPath(EdenPath::TASDir, eden_path / TAS_DIR);
GenerateEdenPath(EdenPath::IconsDir, eden_path / ICONS_DIR);
#ifdef _WIN32
GenerateLegacyPath(EmuPath::RyujinxDir, GetAppDataRoamingDirectory() / RYUJINX_DIR);
#else
// In Ryujinx's infinite wisdom, it places EVERYTHING in the config directory on UNIX
// This is incredibly stupid and violates a million XDG standards, but whatever
GenerateLegacyPath(EmuPath::RyujinxDir, GetDataDirectory("XDG_CONFIG_HOME") / RYUJINX_DIR);
#endif
}
private:
@@ -179,12 +188,12 @@ private:
SetEdenPathImpl(eden_path, new_path);
}
void GenerateLegacyPath(LegacyPath legacy_path, const fs::path& new_path) {
void GenerateLegacyPath(EmuPath legacy_path, const fs::path& new_path) {
SetLegacyPathImpl(legacy_path, new_path);
}
std::unordered_map<EdenPath, fs::path> eden_paths;
std::unordered_map<LegacyPath, fs::path> legacy_paths;
std::unordered_map<EmuPath, fs::path> legacy_paths;
};
bool ValidatePath(const fs::path& path) {
@@ -272,7 +281,7 @@ const fs::path& GetEdenPath(EdenPath eden_path) {
return PathManagerImpl::GetInstance().GetEdenPathImpl(eden_path);
}
const std::filesystem::path& GetLegacyPath(LegacyPath legacy_path) {
const std::filesystem::path& GetLegacyPath(EmuPath legacy_path) {
return PathManagerImpl::GetInstance().GetLegacyPathImpl(legacy_path);
}
@@ -280,7 +289,7 @@ std::string GetEdenPathString(EdenPath eden_path) {
return PathToUTF8String(GetEdenPath(eden_path));
}
std::string GetLegacyPathString(LegacyPath legacy_path) {
std::string GetLegacyPathString(EmuPath legacy_path) {
return PathToUTF8String(GetLegacyPath(legacy_path));
}

View File

@@ -32,22 +32,26 @@ enum class EdenPath {
IconsDir, // Where Icons for Windows shortcuts are stored.
};
enum LegacyPath {
CitronDir, // Citron Directories for migration
// migration/compat dirs
enum EmuPath {
CitronDir,
CitronConfigDir,
CitronCacheDir,
SudachiDir, // Sudachi Directories for migration
SudachiDir,
SudachiConfigDir,
SudachiCacheDir,
YuzuDir, // Yuzu Directories for migration
YuzuDir,
YuzuConfigDir,
YuzuCacheDir,
SuyuDir, // Suyu Directories for migration
SuyuDir,
SuyuConfigDir,
SuyuCacheDir,
// used exclusively for save data linking
RyujinxDir,
};
/**
@@ -229,7 +233,7 @@ void SetAppDirectory(const std::string& app_directory);
*
* @returns The filesystem path associated with the LegacyPath enum.
*/
[[nodiscard]] const std::filesystem::path& GetLegacyPath(LegacyPath legacy_path);
[[nodiscard]] const std::filesystem::path& GetLegacyPath(EmuPath legacy_path);
/**
* Gets the filesystem path associated with the EdenPath enum as a UTF-8 encoded std::string.
@@ -247,7 +251,7 @@ void SetAppDirectory(const std::string& app_directory);
*
* @returns The filesystem path associated with the LegacyPath enum as a UTF-8 encoded std::string.
*/
[[nodiscard]] std::string GetLegacyPathString(LegacyPath legacy_path);
[[nodiscard]] std::string GetLegacyPathString(EmuPath legacy_path);
/**
* Sets a new filesystem path associated with the EdenPath enum.

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@@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "ryujinx_compat.h"
#include "common/fs/path_util.h"
#include <cstddef>
#include <cstring>
#include <fmt/ranges.h>
#include <fstream>
namespace Common::FS {
namespace fs = std::filesystem;
fs::path GetKvdbPath()
{
return GetLegacyPath(EmuPath::RyujinxDir) / "bis" / "system" / "save" / "8000000000000000" / "0"
/ "imkvdb.arc";
}
fs::path GetRyuSavePath(const u64 &save_id)
{
std::string hex = fmt::format("{:016x}", save_id);
// TODO: what's the difference between 0 and 1?
return GetLegacyPath(EmuPath::RyujinxDir) / "bis" / "user" / "save" / hex / "0";
}
IMENReadResult ReadKvdb(const fs::path &path, std::vector<IMEN> &imens)
{
std::ifstream kvdb{path, std::ios::binary | std::ios::ate};
if (!kvdb) {
return IMENReadResult::Nonexistent;
}
size_t file_size = kvdb.tellg();
// IMKV header + 8 bytes
if (file_size < 0xB) {
return IMENReadResult::NoHeader;
}
// magic (not the wizard kind)
kvdb.seekg(0, std::ios::beg);
char header[12];
kvdb.read(header, 12);
if (std::memcmp(header, IMKV_MAGIC, 4) != 0) {
return IMENReadResult::InvalidMagic;
}
// calculate num. of imens left
std::size_t remaining = (file_size - 12);
std::size_t num_imens = remaining / IMEN_SIZE;
// File is misaligned and probably corrupt (rip)
if (remaining % IMEN_SIZE != 0) {
return IMENReadResult::Misaligned;
}
// if there aren't any IMENs, it's empty and we can safely no-op out of here
if (num_imens == 0) {
return IMENReadResult::NoImens;
}
imens.reserve(num_imens);
// initially I wanted to do a struct, but imkvdb is 140 bytes
// while the compiler will murder you if you try to align u64 to 4 bytes
for (std::size_t i = 0; i < num_imens; ++i) {
char magic[4];
u64 title_id = 0;
u64 save_id = 0;
kvdb.read(magic, 4);
if (std::memcmp(magic, IMEN_MAGIC, 4) != 0) {
return IMENReadResult::InvalidMagic;
}
kvdb.ignore(0x8);
kvdb.read(reinterpret_cast<char *>(&title_id), 8);
kvdb.ignore(0x38);
kvdb.read(reinterpret_cast<char *>(&save_id), 8);
kvdb.ignore(0x38);
imens.emplace_back(IMEN{title_id, save_id});
}
return IMENReadResult::Success;
}
} // namespace Common::FS

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@@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include "common/common_types.h"
#include <filesystem>
#include <vector>
namespace fs = std::filesystem;
namespace Common::FS {
constexpr const char IMEN_MAGIC[4] = {0x49, 0x4d, 0x45, 0x4e};
constexpr const char IMKV_MAGIC[4] = {0x49, 0x4d, 0x4b, 0x56};
constexpr const u8 IMEN_SIZE = 0x8c;
fs::path GetKvdbPath();
fs::path GetRyuSavePath(const u64 &program_id);
enum class IMENReadResult {
Nonexistent, // ryujinx not found
NoHeader, // file isn't big enough for header
InvalidMagic, // no IMKV or IMEN header
Misaligned, // file isn't aligned to expected IMEN boundaries
NoImens, // no-op, there are no IMENs
Success, // :)
};
struct IMEN
{
u64 title_id;
u64 save_id;
};
static_assert(sizeof(IMEN) == 0x10, "IMEN has incorrect size.");
IMENReadResult ReadKvdb(const fs::path &path, std::vector<IMEN> &imens);
} // namespace Common::FS

43
src/common/fs/symlink.cpp Normal file
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@@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "symlink.h"
#ifdef _WIN32
#include <windows.h>
#include <fmt/format.h>
#endif
namespace fs = std::filesystem;
// The sole purpose of this file is to treat symlinks like symlinks on POSIX,
// or treat them as directory junctions on Windows.
// This is because, for some inexplicable reason, Microsoft has locked symbolic
// links behind a "security policy", whereas directory junctions--functionally identical
// for directories, by the way--are not. Why? I don't know.
namespace Common::FS {
bool CreateSymlink(const fs::path &from, const fs::path &to)
{
#ifdef _WIN32
const std::string command = fmt::format("mklink /J {} {}", to.string(), from.string());
return system(command.c_str()) == 0;
#else
std::error_code ec;
fs::create_directory_symlink(from, to, ec);
return !ec;
#endif
}
bool IsSymlink(const fs::path &path)
{
#ifdef _WIN32
auto attributes = GetFileAttributesW(path.wstring().c_str());
return attributes & FILE_ATTRIBUTE_REPARSE_POINT;
#else
return fs::is_symlink(path);
#endif
}
} // namespace Common::FS

12
src/common/fs/symlink.h Normal file
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@@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <filesystem>
namespace Common::FS {
bool CreateSymlink(const std::filesystem::path &from, const std::filesystem::path &to);
bool IsSymlink(const std::filesystem::path &path);
} // namespace Common::FS

View File

@@ -622,6 +622,10 @@ struct Values {
// Linux
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
#ifdef __unix__
SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::Linux};
Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning", Category::Linux};
#endif
// Controls
InputSetting<std::array<PlayerInput, 10>> players;

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@@ -210,12 +210,9 @@ std::shared_ptr<Dynarmic::A32::Jit> ArmDynarmic32::MakeJit(Common::PageTable* pa
config.wall_clock_cntpct = m_uses_wall_clock;
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#ifdef ARCHITECTURE_arm64
// Code cache size - max in ARM is 128MiB, max in x86_64 is 2GiB
// Solaris doesn't support kPageSize >= 512MiB
config.code_cache_size = std::uint32_t(128_MiB);
#else
config.code_cache_size = std::uint32_t(512_MiB);
#endif
// Allow memory fault handling to work
if (m_system.DebuggerEnabled()) {

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@@ -269,12 +269,9 @@ std::shared_ptr<Dynarmic::A64::Jit> ArmDynarmic64::MakeJit(Common::PageTable* pa
config.wall_clock_cntpct = m_uses_wall_clock;
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#ifdef ARCHITECTURE_arm64
// Code cache size - max in ARM is 128MiB, max in x86_64 is 2GiB
// Solaris doesn't support kPageSize >= 512MiB
config.code_cache_size = std::uint32_t(128_MiB);
#else
config.code_cache_size = std::uint32_t(512_MiB);
#endif
// Allow memory fault handling to work
if (m_system.DebuggerEnabled()) {

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@@ -429,19 +429,23 @@ void KThread::StartTermination() {
}
void KThread::FinishTermination() {
// Acquire the scheduler lock.
KScopedSchedulerLock lk{m_kernel};
// Ensure that the thread is not executing on any core.
if (m_parent != nullptr) {
for (std::size_t i = 0; i < static_cast<std::size_t>(Core::Hardware::NUM_CPU_CORES); ++i) {
KThread* core_thread{};
do {
core_thread = m_kernel.Scheduler(i).GetSchedulerCurrentThread();
} while (core_thread == this);
bool wait_thread = true;
lk.unlock();
while (wait_thread) {
// now "pin" the scheduler so it wont change stuff mid-way
lk.lock();
for (std::size_t i = 0; i < std::size_t(Core::Hardware::NUM_CPU_CORES); ++i)
is_on_schedule |= m_kernel.Scheduler(i).GetSchedulerCurrentThread() == this;
// let scheduler try again
if (wait_thread)
lk.unlock();
}
}
// Acquire the scheduler lock.
KScopedSchedulerLock sl{m_kernel};
// Signal.
m_signaled = true;
KSynchronizationObject::NotifyAvailable();

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@@ -10,16 +10,19 @@
#include <iostream>
#include <random>
#include <boost/algorithm/string/case_conv.hpp>
#include <boost/algorithm/string/find.hpp>
#include <fmt/ranges.h>
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/fs_types.h"
#include "common/fs/path_util.h"
#include <ranges>
#include "common/settings.h"
#include "common/string_util.h"
#include "core/file_sys/savedata_factory.h"
#include "core/hle/service/acc/profile_manager.h"
#include <ranges>
namespace Service::Account {
@@ -39,6 +42,7 @@ struct ProfileDataRaw {
INSERT_PADDING_BYTES(0x10);
std::array<UserRaw, MAX_USERS> users{};
};
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");
// TODO(ogniK): Get actual error codes
@@ -490,8 +494,22 @@ void ProfileManager::ResetUserSaveFile()
std::vector<std::string> ProfileManager::FindGoodProfiles()
{
namespace fs = std::filesystem;
std::vector<std::string> good_uuids;
const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir)
/ "user/save/0000000000000000";
// some exceptions because certain games just LOVE TO CAUSE ISSUES
static constexpr const std::array<const char* const, 2> EXCEPTION_UUIDS
= {"5755CC2A545A87128500000000000000", "00000000000000000000000000000000"};
for (const char *const uuid : EXCEPTION_UUIDS) {
if (fs::exists(path / uuid))
good_uuids.emplace_back(uuid);
}
for (const ProfileInfo& p : profiles) {
std::string uuid_string = [p]() -> std::string {
auto uuid = p.user_uuid;
@@ -506,12 +524,9 @@ std::vector<std::string> ProfileManager::FindGoodProfiles()
return fmt::format("{:016X}{:016X}", user_id[1], user_id[0]);
}();
good_uuids.emplace_back(uuid_string);
if (uuid_string != "0") good_uuids.emplace_back(uuid_string);
}
// used for acnh, etc
good_uuids.emplace_back("00000000000000000000000000000000");
return good_uuids;
}
@@ -519,6 +534,8 @@ std::vector<std::string> ProfileManager::FindOrphanedProfiles()
{
std::vector<std::string> good_uuids = FindGoodProfiles();
namespace fs = std::filesystem;
// TODO: fetch save_id programmatically
const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir)
/ "user/save/0000000000000000";
@@ -530,32 +547,47 @@ std::vector<std::string> ProfileManager::FindOrphanedProfiles()
[&good_uuids, &orphaned_profiles](const std::filesystem::directory_entry& entry) -> bool {
const std::string uuid = entry.path().stem().string();
bool override = false;
// first off, we should always clear empty profiles
// 99% of the time these are useless. If not, they are recreated anyways...
namespace fs = std::filesystem;
const auto is_empty = [&entry]() -> bool {
const auto is_empty = [&entry, &override]() -> bool {
try {
for (const auto& file : fs::recursive_directory_iterator(entry.path())) {
if (file.is_regular_file()) {
return true;
}
// TODO: .yuzu_save_size is a weird file that gets created by certain games
// I have no idea what its purpose is, but TEMPORARY SOLUTION: just mark the profile as valid if
// this file exists (???) e.g. for SSBU
// In short: if .yuzu_save_size is the ONLY file in a profile it's probably fine to keep
if (file.path().filename().string() == FileSys::GetSaveDataSizeFileName())
override = true;
// if there are any regular files (NOT directories) there, do NOT delete it :p
if (file.is_regular_file())
return false;
}
} catch (const fs::filesystem_error& e) {
// if we get an error--no worries, just pretend it's not empty
return false;
return true;
}
return false;
return true;
}();
if (!is_empty) {
if (is_empty) {
fs::remove_all(entry);
return true;
}
// edge-case: some filesystems forcefully change filenames to lowercase
// so we can just ignore any differences
// looking at you microsoft... ;)
std::string upper_uuid = uuid;
boost::to_upper(upper_uuid);
// if profiles.dat contains the UUID--all good
// if not--it's an orphaned profile and should be resolved by the user
if (std::find(good_uuids.begin(), good_uuids.end(), uuid) == good_uuids.end()) {
if (!override
&& std::find(good_uuids.begin(), good_uuids.end(), upper_uuid) == good_uuids.end()) {
orphaned_profiles.emplace_back(uuid);
}
return true;

View File

@@ -69,7 +69,7 @@ enum class FatalType : u32 {
static void GenerateErrorReport(Core::System& system, Result error_code, const FatalInfo& info) {
const auto title_id = system.GetApplicationProcessProgramID();
std::string crash_report = fmt::format(
"Yuzu {}-{} crash report\n"
"Eden {}-{} crash report\n"
"Title ID: {:016x}\n"
"Result: {:#X} ({:04}-{:04d})\n"
"Set flags: 0x{:16X}\n"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -70,67 +73,80 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
system.GetFileSystemController().CreateFactories(*system.GetFilesystem(), false);
// clang-format off
kernel.RunOnHostCoreProcess("audio", [&] { Audio::LoopProcess(system); }).detach();
kernel.RunOnHostCoreProcess("FS", [&] { FileSystem::LoopProcess(system); }).detach();
kernel.RunOnHostCoreProcess("jit", [&] { JIT::LoopProcess(system); }).detach();
kernel.RunOnHostCoreProcess("ldn", [&] { LDN::LoopProcess(system); }).detach();
kernel.RunOnHostCoreProcess("Loader", [&] { LDR::LoopProcess(system); }).detach();
kernel.RunOnHostCoreProcess("nvservices", [&] { Nvidia::LoopProcess(system); }).detach();
kernel.RunOnHostCoreProcess("bsdsocket", [&] { Sockets::LoopProcess(system); }).detach();
kernel.RunOnHostCoreProcess("vi", [&, token] { VI::LoopProcess(system, token); }).detach();
// Just a quick C++ lesson
// Capturing lambdas will silently create new variables for the objects referenced via <ident> = <expr>
// and create a `auto&` sorts of for `&`; with all your usual reference shenanigans.
// Do not be confused, `std::function<>` will allocate into the heap and will do so most of the time
// The heap is where we'd expect our "stored" values to be placed at.
//
// Eventually we'd need a "heapless" solution so the overhead is nil - but again a good starting point
// is removing all the cold clones ;)
kernel.RunOnGuestCoreProcess("sm", [&] { SM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("account", [&] { Account::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("am", [&] { AM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("aoc", [&] { AOC::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("apm", [&] { APM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("bcat", [&] { BCAT::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("bpc", [&] { BPC::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("btdrv", [&] { BtDrv::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("btm", [&] { BTM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("capsrv", [&] { Capture::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("erpt", [&] { ERPT::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("es", [&] { ES::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("eupld", [&] { EUPLD::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("fatal", [&] { Fatal::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("fgm", [&] { FGM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("friends", [&] { Friend::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("settings", [&] { Set::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("psc", [&] { PSC::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("glue", [&] { Glue::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("grc", [&] { GRC::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("hid", [&] { HID::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("lbl", [&] { LBL::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("LogManager.Prod", [&] { LM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("mig", [&] { Migration::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("mii", [&] { Mii::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("mm", [&] { MM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("mnpp", [&] { MNPP::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("nvnflinger", [&] { Nvnflinger::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("NCM", [&] { NCM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("nfc", [&] { NFC::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("nfp", [&] { NFP::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("ngc", [&] { NGC::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("nifm", [&] { NIFM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("nim", [&] { NIM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("npns", [&] { NPNS::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("ns", [&] { NS::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("olsc", [&] { OLSC::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("omm", [&] { OMM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("pcie", [&] { PCIe::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("pctl", [&] { PCTL::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("pcv", [&] { PCV::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("prepo", [&] { PlayReport::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("ProcessManager", [&] { PM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("ptm", [&] { PTM::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("ro", [&] { RO::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("spl", [&] { SPL::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("ssl", [&] { SSL::LoopProcess(system); });
kernel.RunOnGuestCoreProcess("usb", [&] { USB::LoopProcess(system); });
// clang-format on
// BEGONE cold clones of lambdas, for I have merged you all into a SINGLE lambda instead of
// spamming lambdas like it's some kind of lambda calculus class
for (auto const& e : std::vector<std::pair<std::string_view, void (*)(Core::System&)>>{
{"audio", &Audio::LoopProcess},
{"FS", &FileSystem::LoopProcess},
{"jit", &JIT::LoopProcess},
{"ldn", &LDN::LoopProcess},
{"Loader", &LDR::LoopProcess},
{"nvservices", &Nvidia::LoopProcess},
{"bsdsocket", &Sockets::LoopProcess},
})
kernel.RunOnHostCoreProcess(std::string(e.first), [&system, f = e.second] { f(system); }).detach();
kernel.RunOnHostCoreProcess("vi", [&, token] { VI::LoopProcess(system, token); }).detach();
// Avoid cold clones of lambdas -- succintly
for (auto const& e : std::vector<std::pair<std::string_view, void (*)(Core::System&)>>{
{"sm", &SM::LoopProcess},
{"account", &Account::LoopProcess},
{"am", &AM::LoopProcess},
{"aoc", &AOC::LoopProcess},
{"apm", &APM::LoopProcess},
{"bcat", &BCAT::LoopProcess},
{"bpc", &BPC::LoopProcess},
{"btdrv", &BtDrv::LoopProcess},
{"btm", &BTM::LoopProcess},
{"capsrv", &Capture::LoopProcess},
{"erpt", &ERPT::LoopProcess},
{"es", &ES::LoopProcess},
{"eupld", &EUPLD::LoopProcess},
{"fatal", &Fatal::LoopProcess},
{"fgm", &FGM::LoopProcess},
{"friends", &Friend::LoopProcess},
{"settings", &Set::LoopProcess},
{"psc", &PSC::LoopProcess},
{"glue", &Glue::LoopProcess},
{"grc", &GRC::LoopProcess},
{"hid", &HID::LoopProcess},
{"lbl", &LBL::LoopProcess},
{"LogManager.Prod", &LM::LoopProcess},
{"mig", &Migration::LoopProcess},
{"mii", &Mii::LoopProcess},
{"mm", &MM::LoopProcess},
{"mnpp", &MNPP::LoopProcess},
{"nvnflinger", &Nvnflinger::LoopProcess},
{"NCM", &NCM::LoopProcess},
{"nfc", &NFC::LoopProcess},
{"nfp", &NFP::LoopProcess},
{"ngc", &NGC::LoopProcess},
{"nifm", &NIFM::LoopProcess},
{"nim", &NIM::LoopProcess},
{"npns", &NPNS::LoopProcess},
{"ns", &NS::LoopProcess},
{"olsc", &OLSC::LoopProcess},
{"omm", &OMM::LoopProcess},
{"pcie", &PCIe::LoopProcess},
{"pctl", &PCTL::LoopProcess},
{"pcv", &PCV::LoopProcess},
{"prepo", &PlayReport::LoopProcess},
{"ProcessManager", &PM::LoopProcess},
{"ptm", &PTM::LoopProcess},
{"ro", &RO::LoopProcess},
{"spl", &SPL::LoopProcess},
{"ssl", &SSL::LoopProcess},
{"usb", &USB::LoopProcess}
})
kernel.RunOnGuestCoreProcess(std::string(e.first), [&system, f = e.second] { f(system); });
}
Services::~Services() = default;
} // namespace Service

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -8,15 +11,13 @@
namespace Service {
/**
* The purpose of this class is to own any objects that need to be shared across the other service
* implementations. Will be torn down when the global system instance is shutdown.
*/
/// @brief The purpose of this class is to own any objects that need to be shared across the other service
/// implementations. Will be torn down when the global system instance is shutdown.
class Services final {
public:
explicit Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system,
std::stop_token token);
~Services();
~Services() = default;
};
} // namespace Service

View File

@@ -137,8 +137,6 @@ endif()
if ("x86_64" IN_LIST ARCHITECTURE)
find_package(xbyak 7 CONFIG)
find_package(zycore REQUIRED)
find_package(zydis 4 REQUIRED)
endif()
if (DYNARMIC_USE_LLVM)

View File

@@ -20,7 +20,6 @@ if (NOT @BUILD_SHARED_LIBS@)
if ("x86_64" IN_LIST ARCHITECTURE)
find_dependency(xbyak 7)
find_dependency(Zydis 4)
endif()
if (@DYNARMIC_USE_LLVM@)

View File

@@ -389,30 +389,3 @@ THE POSSIBILITY OF SUCH DAMAGE.
損害、間接損害、偶発的な損害、特別損害、懲罰的損害、または結果損害について、
一切責任を負わないものとします。
```
### zydis
```
The MIT License (MIT)
Copyright (c) 2014-2020 Florian Bernd
Copyright (c) 2014-2020 Joel Höner
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```

View File

@@ -32,17 +32,3 @@ AddJsonPackage(
NAME mcl
BUNDLED_PACKAGE ${DYNARMIC_USE_BUNDLED_EXTERNALS}
)
# TODO(crueter): maybe it's just Gentoo but zydis system package really sucks
if ("x86_64" IN_LIST ARCHITECTURE)
set(CMAKE_DISABLE_FIND_PACKAGE_Doxygen ON)
AddJsonPackage(
NAME zycore
BUNDLED_PACKAGE ${DYNARMIC_USE_BUNDLED_EXTERNALS}
)
AddJsonPackage(
NAME zydis
BUNDLED_PACKAGE ${DYNARMIC_USE_BUNDLED_EXTERNALS}
)
endif()

View File

@@ -17,24 +17,5 @@
"patches": [
"0001-assert-macro.patch"
]
},
"zycore": {
"package": "zycore",
"repo": "zyantific/zycore-c",
"sha": "75a36c45ae",
"hash": "e1cf9bdd3163b6429eba94d0f9f82e343de33b77a838748f598c719913c9f91c502b818e37b716e174b55a3a26cdf39d665c4b50a548255973ac287c0e554fb6"
},
"zydis": {
"package": "zydis",
"version": "4",
"repo": "zyantific/zydis",
"sha": "c2d2bab025",
"hash": "3808773593536f78d3ddaf4cf712101d3fb6d981c6cc55555ad686a9adbe3397a727f62f561e8d8755bdcd88a763777da30281cc2924fc160b0386c3f99f5bd9",
"options": [
"ZYDIS_BUILD_TOOLS OFF",
"ZYDIS_BUILD_EXAMPLES OFF",
"ZYDIS_BUILD_DOXYGEN OFF",
"ZYAN_SYSTEM_ZYCORE ON"
]
}
}

View File

@@ -58,14 +58,11 @@ add_library(dynarmic STATIC
common/lut_from_list.h
common/math_util.cpp
common/math_util.h
common/memory_pool.cpp
common/memory_pool.h
common/safe_ops.h
common/spin_lock.h
common/string_util.h
common/u128.cpp
common/u128.h
common/variant_util.h
frontend/A32/a32_types.cpp
frontend/A32/a32_types.h
frontend/A64/a64_types.cpp
@@ -80,7 +77,6 @@ add_library(dynarmic STATIC
ir/basic_block.cpp
ir/basic_block.h
ir/cond.h
ir/ir_emitter.cpp
ir/ir_emitter.h
ir/location_descriptor.cpp
ir/location_descriptor.h
@@ -148,11 +144,7 @@ if ("x86_64" IN_LIST ARCHITECTURE)
target_compile_definitions(dynarmic PRIVATE XBYAK_STRICT_CHECK_MEM_REG_SIZE=0)
target_compile_definitions(dynarmic PRIVATE XBYAK_OLD_DISP_CHECK=1)
target_link_libraries(dynarmic
PRIVATE
xbyak::xbyak
Zydis::Zydis
)
target_link_libraries(dynarmic PRIVATE xbyak::xbyak)
target_architecture_specific_sources(dynarmic "x86_64"
backend/x64/abi.cpp
@@ -196,8 +188,6 @@ if ("x86_64" IN_LIST ARCHITECTURE)
backend/x64/verbose_debugging_output.h
common/spin_lock_x64.cpp
common/spin_lock_x64.h
common/x64_disassemble.cpp
common/x64_disassemble.h
# A32
backend/x64/a32_emit_x64.cpp
backend/x64/a32_emit_x64.h

View File

@@ -93,9 +93,9 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(&conf));
code.dx(std::bit_cast<u64>(&conf));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
return target;
}
@@ -151,9 +151,9 @@ static void* EmitExclusiveWriteCallTrampoline(oaknut::CodeGenerator& code, const
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(&conf));
code.dx(std::bit_cast<u64>(&conf));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
return target;
}
@@ -219,7 +219,7 @@ void A32AddressSpace::EmitPrelude() {
code.MOV(Xstate, X1);
code.MOV(Xhalt, X2);
if (conf.page_table) {
code.MOV(Xpagetable, mcl::bit_cast<u64>(conf.page_table));
code.MOV(Xpagetable, std::bit_cast<u64>(conf.page_table));
}
if (conf.fastmem_pointer) {
code.MOV(Xfastmem, *conf.fastmem_pointer);
@@ -258,7 +258,7 @@ void A32AddressSpace::EmitPrelude() {
code.MOV(Xstate, X1);
code.MOV(Xhalt, X2);
if (conf.page_table) {
code.MOV(Xpagetable, mcl::bit_cast<u64>(conf.page_table));
code.MOV(Xpagetable, std::bit_cast<u64>(conf.page_table));
}
if (conf.fastmem_pointer) {
code.MOV(Xfastmem, *conf.fastmem_pointer);
@@ -317,9 +317,9 @@ void A32AddressSpace::EmitPrelude() {
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(this));
code.dx(std::bit_cast<u64>(this));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
}
prelude_info.return_from_run_code = code.xptr<void*>();
@@ -347,7 +347,7 @@ void A32AddressSpace::EmitPrelude() {
code.align(8);
code.l(l_return_to_dispatcher);
code.dx(mcl::bit_cast<u64>(prelude_info.return_to_dispatcher));
code.dx(std::bit_cast<u64>(prelude_info.return_to_dispatcher));
prelude_info.end_of_prelude = code.offset();
@@ -369,7 +369,7 @@ EmitConfig A32AddressSpace::GetEmitConfig() {
.check_halt_on_memory_access = conf.check_halt_on_memory_access,
.page_table_pointer = mcl::bit_cast<u64>(conf.page_table),
.page_table_pointer = std::bit_cast<u64>(conf.page_table),
.page_table_address_space_bits = 32,
.page_table_pointer_mask_bits = conf.page_table_pointer_mask_bits,
.silently_mirror_page_table = true,

View File

@@ -125,10 +125,6 @@ struct Jit::Impl final {
current_state.exclusive_state = false;
}
void DumpDisassembly() const {
ASSERT_FALSE("Unimplemented");
}
private:
void PerformRequestedCacheInvalidation(HaltReason hr) {
if (Has(hr, HaltReason::CacheInvalidation)) {
@@ -235,8 +231,4 @@ void Jit::ClearExclusiveState() {
impl->ClearExclusiveState();
}
void Jit::DumpDisassembly() const {
impl->DumpDisassembly();
}
} // namespace Dynarmic::A32

View File

@@ -92,9 +92,9 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(&conf));
code.dx(std::bit_cast<u64>(&conf));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
return target;
}
@@ -150,9 +150,9 @@ static void* EmitExclusiveWriteCallTrampoline(oaknut::CodeGenerator& code, const
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(&conf));
code.dx(std::bit_cast<u64>(&conf));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
return target;
}
@@ -235,9 +235,9 @@ static void* EmitExclusiveRead128CallTrampoline(oaknut::CodeGenerator& code, con
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(&conf));
code.dx(std::bit_cast<u64>(&conf));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
return target;
}
@@ -317,9 +317,9 @@ static void* EmitExclusiveWrite128CallTrampoline(oaknut::CodeGenerator& code, co
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(&conf));
code.dx(std::bit_cast<u64>(&conf));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
return target;
}
@@ -396,7 +396,7 @@ void A64AddressSpace::EmitPrelude() {
code.MOV(Xstate, X1);
code.MOV(Xhalt, X2);
if (conf.page_table) {
code.MOV(Xpagetable, mcl::bit_cast<u64>(conf.page_table));
code.MOV(Xpagetable, std::bit_cast<u64>(conf.page_table));
}
if (conf.fastmem_pointer) {
code.MOV(Xfastmem, *conf.fastmem_pointer);
@@ -434,7 +434,7 @@ void A64AddressSpace::EmitPrelude() {
code.MOV(Xstate, X1);
code.MOV(Xhalt, X2);
if (conf.page_table) {
code.MOV(Xpagetable, mcl::bit_cast<u64>(conf.page_table));
code.MOV(Xpagetable, std::bit_cast<u64>(conf.page_table));
}
if (conf.fastmem_pointer) {
code.MOV(Xfastmem, *conf.fastmem_pointer);
@@ -492,9 +492,9 @@ void A64AddressSpace::EmitPrelude() {
code.align(8);
code.l(l_this);
code.dx(mcl::bit_cast<u64>(this));
code.dx(std::bit_cast<u64>(this));
code.l(l_addr);
code.dx(mcl::bit_cast<u64>(Common::FptrCast(fn)));
code.dx(std::bit_cast<u64>(Common::FptrCast(fn)));
}
prelude_info.return_from_run_code = code.xptr<void*>();
@@ -522,7 +522,7 @@ void A64AddressSpace::EmitPrelude() {
code.align(8);
code.l(l_return_to_dispatcher);
code.dx(mcl::bit_cast<u64>(prelude_info.return_to_dispatcher));
code.dx(std::bit_cast<u64>(prelude_info.return_to_dispatcher));
prelude_info.end_of_prelude = code.offset();
@@ -544,7 +544,7 @@ EmitConfig A64AddressSpace::GetEmitConfig() {
.check_halt_on_memory_access = conf.check_halt_on_memory_access,
.page_table_pointer = mcl::bit_cast<u64>(conf.page_table),
.page_table_pointer = std::bit_cast<u64>(conf.page_table),
.page_table_address_space_bits = conf.page_table_address_space_bits,
.page_table_pointer_mask_bits = conf.page_table_pointer_mask_bits,
.silently_mirror_page_table = conf.silently_mirror_page_table,

View File

@@ -151,12 +151,8 @@ struct Jit::Impl final {
return is_executing;
}
void DumpDisassembly() const {
current_address_space.DumpDisassembly();
}
std::vector<std::string> Disassemble() const {
ASSERT_FALSE("Unimplemented");
std::string Disassemble() const {
UNREACHABLE();
}
private:
@@ -315,11 +311,7 @@ bool Jit::IsExecuting() const {
return impl->IsExecuting();
}
void Jit::DumpDisassembly() const {
impl->DumpDisassembly();
}
std::vector<std::string> Jit::Disassemble() const {
std::string Jit::Disassemble() const {
return impl->Disassemble();
}

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -5,7 +8,7 @@
#include <cstdio>
#include <mcl/bit_cast.hpp>
#include <bit>
#include "dynarmic/backend/arm64/a64_address_space.h"
#include "dynarmic/backend/arm64/a64_jitstate.h"
@@ -97,12 +100,6 @@ void AddressSpace::ClearCache() {
code.set_offset(prelude_info.end_of_prelude);
}
void AddressSpace::DumpDisassembly() const {
for (u32* ptr = mem.ptr(); ptr < code.xptr<u32*>(); ptr++) {
std::printf("%s", Common::DisassembleAArch64(*ptr, mcl::bit_cast<u64>(ptr)).c_str());
}
}
size_t AddressSpace::GetRemainingSize() {
return code_cache_size - static_cast<size_t>(code.offset());
}
@@ -316,7 +313,7 @@ void AddressSpace::RelinkForDescriptor(IR::LocationDescriptor target_descriptor,
FakeCall AddressSpace::FastmemCallback(u64 host_pc) {
{
const auto host_ptr = mcl::bit_cast<CodePtr>(host_pc);
const auto host_ptr = std::bit_cast<CodePtr>(host_pc);
const auto entry_point = ReverseGetEntryPoint(host_ptr);
if (!entry_point) {

View File

@@ -44,9 +44,6 @@ public:
void InvalidateBasicBlocks(const ankerl::unordered_dense::set<IR::LocationDescriptor>& descriptors);
void ClearCache();
void DumpDisassembly() const;
protected:
virtual EmitConfig GetEmitConfig() = 0;
virtual void RegisterNewBasicBlock(const IR::Block& block, const EmittedBlockInfo& block_info) = 0;

View File

@@ -8,12 +8,20 @@
#pragma once
#include <mcl/bit_cast.hpp>
#include <bit>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/function_info.hpp>
namespace Dynarmic::Backend::Arm64 {
namespace impl {
template<typename T, typename P> inline T bit_cast_pointee(const P source_ptr) noexcept {
std::aligned_storage_t<sizeof(T), alignof(T)> dest;
std::memcpy(&dest, std::bit_cast<void*>(source_ptr), sizeof(T));
return reinterpret_cast<T&>(dest);
}
};
struct DevirtualizedCall {
u64 fn_ptr;
u64 this_ptr;
@@ -23,7 +31,7 @@ struct DevirtualizedCall {
template<auto mfp>
DevirtualizedCall DevirtualizeWindows(mcl::class_type<decltype(mfp)>* this_) {
static_assert(sizeof(mfp) == 8);
return DevirtualizedCall{mcl::bit_cast<u64>(mfp), reinterpret_cast<u64>(this_)};
return DevirtualizedCall{std::bit_cast<u64>(mfp), reinterpret_cast<u64>(this_)};
}
// https://github.com/ARM-software/abi-aa/blob/main/cppabi64/cppabi64.rst#representation-of-pointer-to-member-function
@@ -34,16 +42,16 @@ DevirtualizedCall DevirtualizeDefault(mcl::class_type<decltype(mfp)>* this_) {
u64 ptr;
// LSB is discriminator for if function is virtual. Other bits are this adjustment.
u64 adj;
} mfp_struct = mcl::bit_cast<MemberFunctionPointer>(mfp);
} mfp_struct = std::bit_cast<MemberFunctionPointer>(mfp);
static_assert(sizeof(MemberFunctionPointer) == 16);
static_assert(sizeof(MemberFunctionPointer) == sizeof(mfp));
u64 fn_ptr = mfp_struct.ptr;
u64 this_ptr = mcl::bit_cast<u64>(this_) + (mfp_struct.adj >> 1);
u64 this_ptr = std::bit_cast<u64>(this_) + (mfp_struct.adj >> 1);
if (mfp_struct.adj & 1) {
u64 vtable = mcl::bit_cast_pointee<u64>(this_ptr);
fn_ptr = mcl::bit_cast_pointee<u64>(vtable + fn_ptr);
u64 vtable = impl::bit_cast_pointee<u64>(this_ptr);
fn_ptr = impl::bit_cast_pointee<u64>(vtable + fn_ptr);
}
return DevirtualizedCall{fn_ptr, this_ptr};
}

View File

@@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/bit_cast.hpp>
#include <bit>
#include <oaknut/oaknut.hpp>
#include "dynarmic/backend/arm64/a64_jitstate.h"
@@ -495,7 +498,7 @@ template<>
void EmitIR<IR::Opcode::A64GetTPIDR>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
auto Xvalue = ctx.reg_alloc.WriteX(inst);
RegAlloc::Realize(Xvalue);
code.MOV(Xscratch0, mcl::bit_cast<u64>(ctx.conf.tpidr_el0));
code.MOV(Xscratch0, std::bit_cast<u64>(ctx.conf.tpidr_el0));
code.LDR(Xvalue, Xscratch0);
}
@@ -503,7 +506,7 @@ template<>
void EmitIR<IR::Opcode::A64GetTPIDRRO>(oaknut::CodeGenerator& code, EmitContext& ctx, IR::Inst* inst) {
auto Xvalue = ctx.reg_alloc.WriteX(inst);
RegAlloc::Realize(Xvalue);
code.MOV(Xscratch0, mcl::bit_cast<u64>(ctx.conf.tpidrro_el0));
code.MOV(Xscratch0, std::bit_cast<u64>(ctx.conf.tpidrro_el0));
code.LDR(Xvalue, Xscratch0);
}
@@ -512,7 +515,7 @@ void EmitIR<IR::Opcode::A64SetTPIDR>(oaknut::CodeGenerator& code, EmitContext& c
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
auto Xvalue = ctx.reg_alloc.ReadX(args[0]);
RegAlloc::Realize(Xvalue);
code.MOV(Xscratch0, mcl::bit_cast<u64>(ctx.conf.tpidr_el0));
code.MOV(Xscratch0, std::bit_cast<u64>(ctx.conf.tpidr_el0));
code.STR(Xvalue, Xscratch0);
}

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -8,7 +11,7 @@
#include <optional>
#include <utility>
#include <mcl/bit_cast.hpp>
#include <bit>
#include <oaknut/oaknut.hpp>
#include "dynarmic/backend/arm64/abi.h"
@@ -548,7 +551,7 @@ void FastmemEmitReadMemory(oaknut::CodeGenerator& code, EmitContext& ctx, IR::In
FastmemPatchInfo{
.marker = marker,
.fc = FakeCall{
.call_pc = mcl::bit_cast<u64>(code.xptr<void*>()),
.call_pc = std::bit_cast<u64>(code.xptr<void*>()),
},
.recompile = ctx.conf.recompile_on_fastmem_failure,
});
@@ -598,7 +601,7 @@ void FastmemEmitWriteMemory(oaknut::CodeGenerator& code, EmitContext& ctx, IR::I
FastmemPatchInfo{
.marker = marker,
.fc = FakeCall{
.call_pc = mcl::bit_cast<u64>(code.xptr<void*>()),
.call_pc = std::bit_cast<u64>(code.xptr<void*>()),
},
.recompile = ctx.conf.recompile_on_fastmem_failure,
});

View File

@@ -6,7 +6,7 @@
* SPDX-License-Identifier: 0BSD
*/
#include <mcl/bit_cast.hpp>
#include <bit>
#include <mcl/mp/metavalue/lift_value.hpp>
#include <mcl/mp/typelist/cartesian_product.hpp>
#include <mcl/mp/typelist/get.hpp>
@@ -271,7 +271,7 @@ static void EmitTwoOpFallbackWithoutRegAlloc(oaknut::CodeGenerator& code, EmitCo
ABI_PushRegisters(code, ABI_CALLER_SAVE & ~(1ull << Qresult.index()), stack_size);
code.MOV(Xscratch0, mcl::bit_cast<u64>(fn));
code.MOV(Xscratch0, std::bit_cast<u64>(fn));
code.ADD(X0, SP, 0 * 16);
code.ADD(X1, SP, 1 * 16);
code.MOV(X2, fpcr);

View File

@@ -14,7 +14,7 @@
#include "dynarmic/common/assert.h"
#include <mcl/bit/bit_field.hpp>
#include <mcl/bit_cast.hpp>
#include <bit>
#include <mcl/mp/metavalue/lift_value.hpp>
#include "dynarmic/common/common_types.h"
@@ -246,7 +246,7 @@ void RegAlloc::AssertNoMoreUses() const {
}
void RegAlloc::EmitVerboseDebuggingOutput() {
code.MOV(X19, mcl::bit_cast<u64>(&PrintVerboseDebuggingOutputLine)); // Non-volatile register
code.MOV(X19, std::bit_cast<u64>(&PrintVerboseDebuggingOutputLine)); // Non-volatile register
const auto do_location = [&](HostLocInfo& info, HostLocType type, size_t index) {
using namespace oaknut::util;

View File

@@ -15,15 +15,15 @@
#include <mcl/macro/architecture.hpp>
#include "dynarmic/common/common_types.h"
#if defined(MCL_ARCHITECTURE_X86_64)
#if defined(ARCHITECTURE_x86_64)
namespace Dynarmic::Backend::X64 {
class BlockOfCode;
} // namespace Dynarmic::Backend::X64
#elif defined(MCL_ARCHITECTURE_ARM64)
#elif defined(ARCHITECTURE_arm64)
namespace oaknut {
class CodeBlock;
} // namespace oaknut
#elif defined(MCL_ARCHITECTURE_RISCV)
#elif defined(ARCHITECTURE_riscv64)
namespace Dynarmic::Backend::RV64 {
class CodeBlock;
} // namespace Dynarmic::Backend::RV64
@@ -33,16 +33,16 @@ class CodeBlock;
namespace Dynarmic::Backend {
#if defined(MCL_ARCHITECTURE_X86_64)
#if defined(ARCHITECTURE_x86_64)
struct FakeCall {
u64 call_rip;
u64 ret_rip;
};
#elif defined(MCL_ARCHITECTURE_ARM64)
#elif defined(ARCHITECTURE_arm64)
struct FakeCall {
u64 call_pc;
};
#elif defined(MCL_ARCHITECTURE_RISCV)
#elif defined(ARCHITECTURE_riscv64)
struct FakeCall {
};
#else
@@ -54,11 +54,11 @@ public:
ExceptionHandler();
~ExceptionHandler();
#if defined(MCL_ARCHITECTURE_X86_64)
#if defined(ARCHITECTURE_x86_64)
void Register(X64::BlockOfCode& code);
#elif defined(MCL_ARCHITECTURE_ARM64)
#elif defined(ARCHITECTURE_arm64)
void Register(oaknut::CodeBlock& mem, std::size_t mem_size);
#elif defined(MCL_ARCHITECTURE_RISCV)
#elif defined(ARCHITECTURE_riscv64)
void Register(RV64::CodeBlock& mem, std::size_t mem_size);
#else
# error "Invalid architecture"

View File

@@ -19,7 +19,7 @@
#include <fmt/format.h>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <bit>
#include <mcl/macro/architecture.hpp>
#include "dynarmic/common/common_types.h"
@@ -146,7 +146,7 @@ kern_return_t MachHandler::HandleRequest(x86_thread_state64_t* ts) {
FakeCall fc = iter->cb(ts->__rip);
ts->__rsp -= sizeof(u64);
*mcl::bit_cast<u64*>(ts->__rsp) = fc.ret_rip;
*std::bit_cast<u64*>(ts->__rsp) = fc.ret_rip;
ts->__rip = fc.call_rip;
return KERN_SUCCESS;
@@ -271,13 +271,13 @@ ExceptionHandler::~ExceptionHandler() = default;
#if defined(ARCHITECTURE_x86_64)
void ExceptionHandler::Register(X64::BlockOfCode& code) {
const u64 code_begin = mcl::bit_cast<u64>(code.getCode());
const u64 code_begin = std::bit_cast<u64>(code.getCode());
const u64 code_end = code_begin + code.GetTotalCodeSize();
impl = std::make_unique<Impl>(code_begin, code_end);
}
#elif defined(ARCHITECTURE_arm64)
void ExceptionHandler::Register(oaknut::CodeBlock& mem, std::size_t size) {
const u64 code_begin = mcl::bit_cast<u64>(mem.ptr());
const u64 code_begin = std::bit_cast<u64>(mem.ptr());
const u64 code_end = code_begin + size;
impl = std::make_unique<Impl>(code_begin, code_end);
}

View File

@@ -27,7 +27,7 @@
#else
# error "Invalid architecture"
#endif
#include <mcl/bit_cast.hpp>
#include <bit>
namespace Dynarmic::Backend {
@@ -122,7 +122,7 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
if (auto const iter = sig_handler->FindCodeBlockInfo(CTX_RIP); iter != sig_handler->code_block_infos.end()) {
FakeCall fc = iter->second.cb(CTX_RIP);
CTX_RSP -= sizeof(u64);
*mcl::bit_cast<u64*>(CTX_RSP) = fc.ret_rip;
*std::bit_cast<u64*>(CTX_RSP) = fc.ret_rip;
CTX_RIP = fc.call_rip;
return;
}
@@ -189,15 +189,15 @@ ExceptionHandler::~ExceptionHandler() = default;
#if defined(MCL_ARCHITECTURE_X86_64)
void ExceptionHandler::Register(X64::BlockOfCode& code) {
impl = std::make_unique<Impl>(mcl::bit_cast<u64>(code.getCode()), code.GetTotalCodeSize());
impl = std::make_unique<Impl>(std::bit_cast<u64>(code.getCode()), code.GetTotalCodeSize());
}
#elif defined(MCL_ARCHITECTURE_ARM64)
void ExceptionHandler::Register(oaknut::CodeBlock& mem, std::size_t size) {
impl = std::make_unique<Impl>(mcl::bit_cast<u64>(mem.ptr()), size);
impl = std::make_unique<Impl>(std::bit_cast<u64>(mem.ptr()), size);
}
#elif defined(MCL_ARCHITECTURE_RISCV)
void ExceptionHandler::Register(RV64::CodeBlock& mem, std::size_t size) {
impl = std::make_unique<Impl>(mcl::bit_cast<u64>(mem.ptr<u64>()), size);
impl = std::make_unique<Impl>(std::bit_cast<u64>(mem.ptr<u64>()), size);
}
#else
# error "Invalid architecture"

View File

@@ -28,19 +28,7 @@ A32AddressSpace::A32AddressSpace(const A32::UserConfig& conf)
IR::Block A32AddressSpace::GenerateIR(IR::LocationDescriptor descriptor) const {
IR::Block ir_block = A32::Translate(A32::LocationDescriptor{descriptor}, conf.callbacks, {conf.arch_version, conf.define_unpredictable_behaviour, conf.hook_hint_instructions});
Optimization::PolyfillPass(ir_block, {});
if (conf.HasOptimization(OptimizationFlag::GetSetElimination)) {
Optimization::A32GetSetElimination(ir_block, {.convert_nzc_to_nz = true});
Optimization::DeadCodeElimination(ir_block);
}
if (conf.HasOptimization(OptimizationFlag::ConstProp)) {
Optimization::A32ConstantMemoryReads(ir_block, conf.callbacks);
Optimization::ConstantPropagation(ir_block);
Optimization::DeadCodeElimination(ir_block);
}
Optimization::VerificationPass(ir_block);
Optimization::Optimize(ir_block, conf, {});
return ir_block;
}

View File

@@ -119,10 +119,6 @@ struct Jit::Impl final {
current_state.exclusive_state = false;
}
void DumpDisassembly() const {
UNIMPLEMENTED();
}
private:
void RequestCacheInvalidation() {
// ASSERT_FALSE("Unimplemented");
@@ -213,8 +209,4 @@ void Jit::ClearExclusiveState() {
impl->ClearExclusiveState();
}
void Jit::DumpDisassembly() const {
impl->DumpDisassembly();
}
} // namespace Dynarmic::A32

View File

@@ -28,7 +28,6 @@
#include "dynarmic/backend/x64/nzcv_util.h"
#include "dynarmic/backend/x64/perf_map.h"
#include "dynarmic/backend/x64/stack_layout.h"
#include "dynarmic/common/variant_util.h"
#include "dynarmic/frontend/A32/a32_location_descriptor.h"
#include "dynarmic/frontend/A32/a32_types.h"
#include "dynarmic/interface/A32/coprocessor.h"

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -19,7 +22,6 @@
#include "dynarmic/backend/x64/emit_x64_memory.h"
#include "dynarmic/backend/x64/exclusive_monitor_friend.h"
#include "dynarmic/backend/x64/perf_map.h"
#include "dynarmic/common/x64_disassemble.h"
#include "dynarmic/interface/exclusive_monitor.h"
namespace Dynarmic::Backend::X64 {

View File

@@ -13,9 +13,10 @@
#include <boost/icl/interval_set.hpp>
#include <fmt/format.h>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include <bit>
#include <mcl/scope_exit.hpp>
#include "dynarmic/common/common_types.h"
#include "dynarmic/common/llvm_disassemble.h"
#include "dynarmic/backend/x64/a32_emit_x64.h"
#include "dynarmic/backend/x64/a32_jitstate.h"
@@ -24,7 +25,6 @@
#include "dynarmic/backend/x64/devirtualize.h"
#include "dynarmic/backend/x64/jitstate_info.h"
#include "dynarmic/common/atomic.h"
#include "dynarmic/common/x64_disassemble.h"
#include "dynarmic/frontend/A32/translate/a32_translate.h"
#include "dynarmic/interface/A32/a32.h"
#include "dynarmic/ir/basic_block.h"
@@ -47,7 +47,7 @@ static RunCodeCallbacks GenRunCodeCallbacks(A32::UserCallbacks* cb, CodePtr (*Lo
static std::function<void(BlockOfCode&)> GenRCP(const A32::UserConfig& conf) {
return [conf](BlockOfCode& code) {
if (conf.page_table) {
code.mov(code.r14, mcl::bit_cast<u64>(conf.page_table));
code.mov(code.r14, std::bit_cast<u64>(conf.page_table));
}
if (conf.fastmem_pointer) {
code.mov(code.r13, *conf.fastmem_pointer);
@@ -176,14 +176,10 @@ struct Jit::Impl {
return jit_state.SetFpscr(value);
}
void DumpDisassembly() const {
std::string Disassemble() const {
const size_t size = reinterpret_cast<const char*>(block_of_code.getCurr()) - reinterpret_cast<const char*>(block_of_code.GetCodeBegin());
Common::DumpDisassembledX64(block_of_code.GetCodeBegin(), size);
}
std::vector<std::string> Disassemble() const {
const size_t size = reinterpret_cast<const char*>(block_of_code.getCurr()) - reinterpret_cast<const char*>(block_of_code.GetCodeBegin());
return Common::DisassembleX64(block_of_code.GetCodeBegin(), size);
auto const* p = reinterpret_cast<const char*>(block_of_code.GetCodeBegin());
return Common::DisassembleX64(p, p + size);
}
private:
@@ -327,8 +323,4 @@ void Jit::ClearExclusiveState() {
impl->ClearExclusiveState();
}
void Jit::DumpDisassembly() const {
impl->DumpDisassembly();
}
} // namespace Dynarmic::A32

View File

@@ -122,9 +122,9 @@ A64EmitX64::BlockDescriptor A64EmitX64::Emit(IR::Block& block) noexcept {
auto const opcode = inst.GetOpcode();
// Call the relevant Emit* member function.
switch (opcode) {
#define OPCODE(name, type, ...) [[likely]] case IR::Opcode::name: goto opcode_branch;
#define OPCODE(name, type, ...) case IR::Opcode::name: goto opcode_branch;
#define A32OPC(name, type, ...)
#define A64OPC(name, type, ...) [[likely]] case IR::Opcode::A64##name: goto a64_branch;
#define A64OPC(name, type, ...) case IR::Opcode::A64##name: goto a64_branch;
#include "dynarmic/ir/opcodes.inc"
#undef OPCODE
#undef A32OPC
@@ -764,7 +764,7 @@ void A64EmitX64::EmitPatchMovRcx(CodePtr target_code_ptr) {
target_code_ptr = code.GetReturnFromRunCodeAddress();
}
const CodePtr patch_location = code.getCurr();
code.mov(code.rcx, reinterpret_cast<u64>(target_code_ptr));
code.mov(code.rcx, u64(target_code_ptr));
code.EnsurePatchLocationSize(patch_location, 10);
}

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -20,7 +23,6 @@
#include "dynarmic/backend/x64/exclusive_monitor_friend.h"
#include "dynarmic/backend/x64/perf_map.h"
#include "dynarmic/common/spin_lock_x64.h"
#include "dynarmic/common/x64_disassemble.h"
#include "dynarmic/interface/exclusive_monitor.h"
namespace Dynarmic::Backend::X64 {

View File

@@ -12,7 +12,8 @@
#include <boost/icl/interval_set.hpp>
#include "dynarmic/common/assert.h"
#include <mcl/bit_cast.hpp>
#include "dynarmic/common/llvm_disassemble.h"
#include <bit>
#include <mcl/scope_exit.hpp>
#include "dynarmic/backend/x64/a64_emit_x64.h"
@@ -21,7 +22,6 @@
#include "dynarmic/backend/x64/devirtualize.h"
#include "dynarmic/backend/x64/jitstate_info.h"
#include "dynarmic/common/atomic.h"
#include "dynarmic/common/x64_disassemble.h"
#include "dynarmic/frontend/A64/translate/a64_translate.h"
#include "dynarmic/interface/A64/a64.h"
#include "dynarmic/ir/basic_block.h"
@@ -43,7 +43,7 @@ static RunCodeCallbacks GenRunCodeCallbacks(A64::UserCallbacks* cb, CodePtr (*Lo
static std::function<void(BlockOfCode&)> GenRCP(const A64::UserConfig& conf) {
return [conf](BlockOfCode& code) {
if (conf.page_table) {
code.mov(code.r14, mcl::bit_cast<u64>(conf.page_table));
code.mov(code.r14, std::bit_cast<u64>(conf.page_table));
}
if (conf.fastmem_pointer) {
code.mov(code.r13, *conf.fastmem_pointer);
@@ -80,16 +80,16 @@ public:
};
// TODO: Check code alignment
const CodePtr current_code_ptr = [this] {
const CodePtr aligned_code_ptr = CodePtr((uintptr_t(GetCurrentBlock()) + 15) & ~uintptr_t(15));
const CodePtr current_code_ptr = [this, aligned_code_ptr] {
// RSB optimization
const u32 new_rsb_ptr = (jit_state.rsb_ptr - 1) & A64JitState::RSBPtrMask;
if (jit_state.GetUniqueHash() == jit_state.rsb_location_descriptors[new_rsb_ptr]) {
jit_state.rsb_ptr = new_rsb_ptr;
return reinterpret_cast<CodePtr>(jit_state.rsb_codeptrs[new_rsb_ptr]);
return CodePtr(jit_state.rsb_codeptrs[new_rsb_ptr]);
}
return GetCurrentBlock();
return aligned_code_ptr;
//return GetCurrentBlock();
}();
const HaltReason hr = block_of_code.RunCode(&jit_state, current_code_ptr);
@@ -231,14 +231,10 @@ public:
return is_executing;
}
void DumpDisassembly() const {
std::string Disassemble() const {
const size_t size = reinterpret_cast<const char*>(block_of_code.getCurr()) - reinterpret_cast<const char*>(block_of_code.GetCodeBegin());
Common::DumpDisassembledX64(block_of_code.GetCodeBegin(), size);
}
std::vector<std::string> Disassemble() const {
const size_t size = reinterpret_cast<const char*>(block_of_code.getCurr()) - reinterpret_cast<const char*>(block_of_code.GetCodeBegin());
return Common::DisassembleX64(block_of_code.GetCodeBegin(), size);
auto const* p = reinterpret_cast<const char*>(block_of_code.GetCodeBegin());
return Common::DisassembleX64(p, p + size);
}
private:
@@ -427,11 +423,7 @@ bool Jit::IsExecuting() const {
return impl->IsExecuting();
}
void Jit::DumpDisassembly() const {
return impl->DumpDisassembly();
}
std::vector<std::string> Jit::Disassemble() const {
std::string Jit::Disassemble() const {
return impl->Disassemble();
}

View File

@@ -10,7 +10,6 @@
#include <algorithm>
#include <mcl/iterator/reverse.hpp>
#include "dynarmic/common/common_types.h"
#include <xbyak/xbyak.h>
@@ -76,7 +75,8 @@ void ABI_PopRegistersAndAdjustStack(BlockOfCode& code, const size_t frame_size,
const FrameInfo frame_info = CalculateFrameInfo(num_gprs, num_xmms, frame_size);
size_t xmm_offset = frame_info.xmm_offset + (num_xmms * XMM_SIZE);
for (auto const xmm : mcl::iterator::reverse(regs)) {
for (auto it = regs.rbegin(); it != regs.rend(); ++it) {
auto const xmm = *it;
if (HostLocIsXMM(xmm)) {
xmm_offset -= XMM_SIZE;
if (code.HasHostFeature(HostFeature::AVX)) {
@@ -88,9 +88,11 @@ void ABI_PopRegistersAndAdjustStack(BlockOfCode& code, const size_t frame_size,
}
if (frame_info.stack_subtraction != 0)
code.add(rsp, u32(frame_info.stack_subtraction));
for (auto const gpr : mcl::iterator::reverse(regs))
for (auto it = regs.rbegin(); it != regs.rend(); ++it) {
auto const gpr = *it;
if (HostLocIsGPR(gpr))
code.pop(HostLocToReg64(gpr));
}
}
void ABI_PushCalleeSaveRegistersAndAdjustStack(BlockOfCode& code, const std::size_t frame_size) {

View File

@@ -364,8 +364,7 @@ void BlockOfCode::GenRunCode(std::function<void(BlockOfCode&)> rcp) {
cmp(dword[ABI_JIT_PTR + jsi.offsetof_halt_reason], 0);
jne(return_to_caller_mxcsr_already_exited, T_NEAR);
lock();
or_(dword[ABI_JIT_PTR + jsi.offsetof_halt_reason], static_cast<u32>(HaltReason::Step));
lock(); or_(dword[ABI_JIT_PTR + jsi.offsetof_halt_reason], static_cast<u32>(HaltReason::Step));
SwitchMxcsrOnEntry();
jmp(ABI_PARAM2);
@@ -415,7 +414,6 @@ void BlockOfCode::GenRunCode(std::function<void(BlockOfCode&)> rcp) {
}
xor_(eax, eax);
lock();
xchg(dword[ABI_JIT_PTR + jsi.offsetof_halt_reason], eax);
ABI_PopCalleeSaveRegistersAndAdjustStack(*this, sizeof(StackLayout));

View File

@@ -11,7 +11,7 @@
#include <cstring>
#include <utility>
#include <mcl/bit_cast.hpp>
#include <bit>
#include "dynarmic/common/common_types.h"
#include <mcl/type_traits/function_info.hpp>
@@ -32,6 +32,12 @@ struct ThunkBuilder<R (C::*)(Args...), mfp> {
}
};
template<typename T, typename P> inline T bit_cast_pointee(const P source_ptr) noexcept {
std::aligned_storage_t<sizeof(T), alignof(T)> dest;
std::memcpy(&dest, std::bit_cast<void*>(source_ptr), sizeof(T));
return reinterpret_cast<T&>(dest);
}
} // namespace impl
template<auto mfp>
@@ -42,7 +48,7 @@ ArgCallback DevirtualizeGeneric(mcl::class_type<decltype(mfp)>* this_) {
template<auto mfp>
ArgCallback DevirtualizeWindows(mcl::class_type<decltype(mfp)>* this_) {
static_assert(sizeof(mfp) == 8);
return ArgCallback{mcl::bit_cast<u64>(mfp), reinterpret_cast<u64>(this_)};
return ArgCallback{std::bit_cast<u64>(mfp), reinterpret_cast<u64>(this_)};
}
template<auto mfp>
@@ -53,7 +59,7 @@ ArgCallback DevirtualizeItanium(mcl::class_type<decltype(mfp)>* this_) {
u64 ptr;
/// The required adjustment to `this`, prior to the call.
u64 adj;
} mfp_struct = mcl::bit_cast<MemberFunctionPointer>(mfp);
} mfp_struct = std::bit_cast<MemberFunctionPointer>(mfp);
static_assert(sizeof(MemberFunctionPointer) == 16);
static_assert(sizeof(MemberFunctionPointer) == sizeof(mfp));
@@ -61,8 +67,8 @@ ArgCallback DevirtualizeItanium(mcl::class_type<decltype(mfp)>* this_) {
u64 fn_ptr = mfp_struct.ptr;
u64 this_ptr = reinterpret_cast<u64>(this_) + mfp_struct.adj;
if (mfp_struct.ptr & 1) {
u64 vtable = mcl::bit_cast_pointee<u64>(this_ptr);
fn_ptr = mcl::bit_cast_pointee<u64>(vtable + fn_ptr - 1);
u64 vtable = impl::bit_cast_pointee<u64>(this_ptr);
fn_ptr = impl::bit_cast_pointee<u64>(vtable + fn_ptr - 1);
}
return ArgCallback{fn_ptr, this_ptr};
}

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