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22 Commits

Author SHA1 Message Date
lizzie
25f1f64792 [host_memory] decrease latency of mapping on linux (#232)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/232
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-16 20:37:59 -04:00
wildcard
a182d5cd77 [Shader Recompiler] Caching optimization for Texture_Pass (#481)
Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/481
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-09-16 20:37:59 -04:00
lizzie
b61d016ff7 [jit, exception] use shared mutex to reduce thread contention of cached code blocks in fastmem trap handler (#320)
ankerl::unordered_dense::map will provide better lookup times, theoretically.
fastmem trap handler usually had mutex contention for non-linkable series of blocks (block linking failures); so just use shared_mutex

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/320
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-16 20:37:59 -04:00
SDK-Chan
568b4fc094 [core/nvnflinger] Rewrite GetBufferHistory (#528)
This rewrite should improve performance with the buffer history by changing the complexity level to O(1).
Replace std::vector with std::array to ensure that elements are allocated on the stack rather than on the free store.
Avoid expensive resizing at runtime.
Adjust buffer states at the right locations.
Tightly pack the BufferHistoryInfo struct to ensure that it only occupies 28 bytes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/528
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-16 20:37:59 -04:00
crueter
65f0c1acbc [cmake] fix freebsd and openbsd, remove CPMUtil Eden copyright (#496)
CPMUtil is technically a completely separate project created and maintained solely by me, so it should actually be copyrighted to me

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/496
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-16 20:37:59 -04:00
MaranBr
b449fe16a8 [video_core] Simplify DMA options (#525)
This simplifies DMA options in a clearer and more objective way.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/525
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 20:37:59 -04:00
MaranBr
6620aa49e5 [fs] Remove remaining files from NCA bypass (#495)
Fix Android build after PR 94.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/495
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 20:37:59 -04:00
crueter
5a8929cdd1 [qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-16 20:37:59 -04:00
Nixyn
ab6ffeef58 [android / GameUI] Add grid compact layout and fix ugly borders on grid layout (#401)
Tis PR adds a new layout for the Game Adapter with shorter cards and fixes the ugly borders in Game Adapter's Grid layout.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/401
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Nixyn <contact@innix.space>
Co-committed-by: Nixyn <contact@innix.space>
2025-09-16 20:37:59 -04:00
crueter
2990f30a70 [cmake, core] refactor: update mbedtls and make YUZU_USE_CPM better (#485)
update mbedtls functors to support mbedtls3 signatures

moved some vulkan stuff from externals to root, yuzu_use_cpm manages
them now

needs testing:
- all key/derivation related things
- nca verification
- game loading/updates/stuff

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/485
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-16 20:37:59 -04:00
Caio Oliveira
91c3229258 [ci, docs] Refactor building with Windows (#400)
* this a initial PR to improve documentation of building under windows

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/400
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-16 20:37:59 -04:00
MaranBr
ecfdea06c6 [vk] Fix regression on PR 321 (#394)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/394
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 20:37:59 -04:00
MaranBr
2b34f92bb2 [fs] Fix integrity check validation for new updates (#395)
This fixes the integrity check validation for new updates.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/395
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 20:37:59 -04:00
Marcin Serwin
1bed06ce1c [cmake] fix issues when using CPMUTIL_FORCE_SYSTEM (#399)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/399
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-09-16 20:37:59 -04:00
Caio Oliveira
af4ecb77a5 [core, desktop] "fixes" from building on mxe/x86_64-w64-mingw32 (#396)
* well, i couldn't build the executable, but in anyway those build
  errors can come back later to bite our backs
* include missing include
* safeguard _MSC_VER only headers

* saw some of those changes on another PR but I cant find it at moment

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/396
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-16 20:37:58 -04:00
lizzie
dfaecdf68c [cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-16 20:37:58 -04:00
crueter
fe32891c9d [cmake] CPMUtil: formatting, git_host, new repos, more system deps, libusb (#392)
I promise I'm a UI developer

- mbedtls can now be used as a system package
- zycore can now be used as a system package
- cleaned up dynarmic externals
- fixed libusb incorrectly showing as bundled
- add version/tag formatting to JSON
- add custom GIT_HOST option for packages
- moved some of my repos to my new git
- slightly better version identification
- combined VUL/VH since they are codependent (using my combo vendor)
- fix cpmfile inclusion
- remove libusb submodule

This PR succeeds #383 since it includes it

Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/392
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
2025-09-16 20:37:58 -04:00
crueter
0865a95117 [dynarmic] spinlock: (re-)allow RWE on execute-supported targets (#393)
regr. #273

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/393
2025-09-16 20:37:58 -04:00
lizzie
deba08db11 [user] prioritize 'user' directory if it exists (without needing a portable build) + docs (#338)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/338
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-16 20:37:58 -04:00
lizzie
0bdb39e32b [compat] openbsd port fixes (#273)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/273
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-16 20:37:58 -04:00
lizzie
8729625211 [dynarmic, cmake] allow LTO build for dynarmic (#252)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/252
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-16 20:37:58 -04:00
Gamer64
c38d1c66cc [hle] Added missing error codes and increased audio renderer revision (#390)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>

Fixes Animal Well

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/390
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-09-16 20:37:58 -04:00
441 changed files with 5079 additions and 4029 deletions

View File

@@ -1,53 +1,102 @@
#!/bin/sh -e
HEADER="$(cat "$PWD/.ci/license/header.txt")"
HEADER_HASH="$(cat "$PWD/.ci/license/header-hash.txt")"
echo "Getting branch changes"
BRANCH=`git rev-parse --abbrev-ref HEAD`
COMMITS=`git log ${BRANCH} --not master --pretty=format:"%h"`
RANGE="${COMMITS[${#COMMITS[@]}-1]}^..${COMMITS[0]}"
FILES=`git diff-tree --no-commit-id --name-only ${RANGE} -r`
# BRANCH=`git rev-parse --abbrev-ref HEAD`
# COMMITS=`git log ${BRANCH} --not master --pretty=format:"%h"`
# RANGE="${COMMITS[${#COMMITS[@]}-1]}^..${COMMITS[0]}"
# FILES=`git diff-tree --no-commit-id --name-only ${RANGE} -r`
BASE=`git merge-base master HEAD`
FILES=`git diff --name-only $BASE`
#FILES=$(git diff --name-only master)
echo "Done"
check_header() {
CONTENT="`head -n3 < $1`"
case "$CONTENT" in
"$HEADER"*) ;;
*) BAD_FILES="$BAD_FILES $1" ;;
esac
}
check_cmake_header() {
CONTENT="`head -n3 < $1`"
case "$CONTENT" in
"$HEADER_HASH"*) ;;
*)
BAD_CMAKE="$BAD_CMAKE $1" ;;
esac
}
for file in $FILES; do
[ -f "$file" ] || continue
if [ `basename -- "$file"` = "CMakeLists.txt" ]; then
check_cmake_header "$file"
continue
fi
EXTENSION="${file##*.}"
case "$EXTENSION" in
kts|kt|cpp|h)
CONTENT="`cat $file`"
case "$CONTENT" in
"$HEADER"*) ;;
*) BAD_FILES="$BAD_FILES $file" ;;
esac
check_header "$file"
;;
cmake)
check_cmake_header "$file"
;;
esac
done
if [ "$BAD_FILES" = "" ]; then
if [ "$BAD_FILES" = "" ] && [ "$BAD_CMAKE" = "" ]; then
echo
echo "All good."
exit
fi
echo "The following files have incorrect license headers:"
echo
if [ "$BAD_FILES" != "" ]; then
echo "The following source files have incorrect license headers:"
echo
for file in $BAD_FILES; do echo $file; done
for file in $BAD_FILES; do echo $file; done
cat << EOF
cat << EOF
The following license header should be added to the start of all offending files:
The following license header should be added to the start of all offending SOURCE files:
=== BEGIN ===
$HEADER
=== END ===
EOF
fi
if [ "$BAD_CMAKE" != "" ]; then
echo "The following CMake files have incorrect license headers:"
echo
for file in $BAD_CMAKE; do echo $file; done
cat << EOF
The following license header should be added to the start of all offending CMake files:
=== BEGIN ===
$HEADER_HASH
=== END ===
EOF
fi
cat << EOF
If some of the code in this PR is not being contributed by the original author,
the files which have been exclusively changed by that code can be ignored.
If this happens, this PR requirement can be bypassed once all other files are addressed.
@@ -70,6 +119,17 @@ if [ "$FIX" = "true" ]; then
git add $file
done
for file in $BAD_CMAKE; do
cat $file > $file.bak
cat .ci/license/header-hash.txt > $file
echo >> $file
cat $file.bak >> $file
rm $file.bak
git add $file
done
echo "License headers fixed."
if [ "$COMMIT" = "true" ]; then

View File

@@ -0,0 +1,2 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later

View File

@@ -104,6 +104,7 @@ cmake .. -G Ninja \
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
-DYUZU_USE_FASTER_LD=ON \
-DYUZU_ENABLE_LTO=ON \
-DDYNARMIC_ENABLE_LTO=ON \
"${EXTRA_CMAKE_FLAGS[@]}"
ninja -j${NPROC}

View File

@@ -1,58 +1,45 @@
#!/bin/bash -e
#!/bin/bash -ex
# SPDX-FileCopyrightText: 2025 eden Emulator Project
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
if [ "$DEVEL" != "true" ]; then
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_QT_UPDATE_CHECKER=ON)
if [ "$COMPILER" == "clang" ]
then
EXTRA_CMAKE_FLAGS+=(
-DCMAKE_CXX_COMPILER=clang-cl
-DCMAKE_C_COMPILER=clang-cl
-DCMAKE_CXX_FLAGS="-O3"
-DCMAKE_C_FLAGS="-O3"
)
BUILD_TYPE="RelWithDebInfo"
fi
if [ "$CCACHE" = "true" ]; then
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DUSE_CCACHE=ON)
fi
[ -z "$WINDEPLOYQT" ] && { echo "WINDEPLOYQT environment variable required."; exit 1; }
if [ "$BUNDLE_QT" = "true" ]; then
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_BUNDLED_QT=ON)
else
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_BUNDLED_QT=OFF)
fi
if [ -z "$BUILD_TYPE" ]; then
export BUILD_TYPE="Release"
fi
if [ "$WINDEPLOYQT" == "" ]; then
echo "You must supply the WINDEPLOYQT environment variable."
exit 1
fi
if [ "$USE_WEBENGINE" = "true" ]; then
WEBENGINE=ON
else
WEBENGINE=OFF
fi
if [ "$USE_MULTIMEDIA" = "false" ]; then
MULTIMEDIA=OFF
else
MULTIMEDIA=ON
fi
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
echo $EXTRA_CMAKE_FLAGS
mkdir -p build && cd build
cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DENABLE_QT_TRANSLATION=ON \
-DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_USE_BUNDLED_SDL2=ON \
-DBUILD_TESTING=OFF \
-DYUZU_TESTS=OFF \
-DDYNARMIC_TESTS=OFF \
-DYUZU_CMD=OFF \
-DYUZU_ROOM_STANDALONE=OFF \
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
-DYUZU_ENABLE_LTO=ON \
"${EXTRA_CMAKE_FLAGS[@]}"
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
-DDYNARMIC_ENABLE_LTO=ON \
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
-DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_QT_UPDATE_CHECKER=${DEVEL:-true} \
"${EXTRA_CMAKE_FLAGS[@]}" \
"$@"
ninja
@@ -61,4 +48,5 @@ rm -f bin/*.pdb
set -e
$WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe
cp bin/* pkg

42
.ci/windows/install-msvc.ps1 Executable file
View File

@@ -0,0 +1,42 @@
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
$ErrorActionPreference = "Stop"
# Check if running as administrator
if (-not ([bool](net session 2>$null))) {
Write-Host "This script must be run with administrator privileges!"
Exit 1
}
$VSVer = "17"
$ExeFile = "vs_BuildTools.exe"
$Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile"
$Destination = "./$ExeFile"
Write-Host "Downloading Visual Studio Build Tools from $Uri"
$WebClient = New-Object System.Net.WebClient
$WebClient.DownloadFile($Uri, $Destination)
Write-Host "Finished downloading $ExeFile"
$VSROOT = "C:/VSBuildTools/$VSVer"
$Arguments = @(
"--installPath `"$VSROOT`"", # set custom installation path
"--quiet", # suppress UI
"--wait", # wait for installation to complete
"--norestart", # prevent automatic restart
"--add Microsoft.VisualStudio.Workload.VCTools", # add C++ build tools workload
"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # add core x86/x64 C++ tools
"--add Microsoft.VisualStudio.Component.Windows10SDK.19041" # add specific Windows SDK
)
Write-Host "Installing Visual Studio Build Tools"
$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -Wait -ArgumentList $Arguments
$ExitCode = $InstallProcess.ExitCode
if ($ExitCode -ne 0) {
Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)"
Exit $ExitCode
}
Write-Host "Finished installing Visual Studio Build Tools"

View File

@@ -3,6 +3,12 @@
$ErrorActionPreference = "Stop"
# Check if running as administrator
if (-not ([bool](net session 2>$null))) {
Write-Host "This script must be run with administrator privileges!"
Exit 1
}
$VulkanSDKVer = "1.4.321.1"
$ExeFile = "vulkansdk-windows-X64-$VulkanSDKVer.exe"
$Uri = "https://sdk.lunarg.com/sdk/download/$VulkanSDKVer/windows/$ExeFile"

6
.gitmodules vendored
View File

@@ -1,6 +0,0 @@
# SPDX-FileCopyrightText: 2014 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
[submodule "libusb"]
path = externals/libusb/libusb
url = https://github.com/libusb/libusb.git

View File

@@ -0,0 +1,13 @@
diff --git a/libs/cobalt/include/boost/cobalt/concepts.hpp b/libs/cobalt/include/boost/cobalt/concepts.hpp
index d49f2ec..a9bdb80 100644
--- a/libs/cobalt/include/boost/cobalt/concepts.hpp
+++ b/libs/cobalt/include/boost/cobalt/concepts.hpp
@@ -62,7 +62,7 @@ struct enable_awaitables
template <typename T>
concept with_get_executor = requires (T& t)
{
- {t.get_executor()} -> asio::execution::executor;
+ t.get_executor();
};

View File

@@ -0,0 +1,11 @@
--- a/libs/context/CMakeLists.txt 2025-09-08 00:42:31.303651800 -0400
+++ b/libs/context/CMakeLists.txt 2025-09-08 00:42:40.592184300 -0400
@@ -146,7 +146,7 @@
set(ASM_LANGUAGE ASM)
endif()
elseif(BOOST_CONTEXT_ASSEMBLER STREQUAL armasm)
- set(ASM_LANGUAGE ASM_ARMASM)
+ set(ASM_LANGUAGE ASM_MARMASM)
else()
set(ASM_LANGUAGE ASM_MASM)
endif()

View File

@@ -0,0 +1,14 @@
diff --git a/libs/context/CMakeLists.txt b/libs/context/CMakeLists.txt
index 8210f65..0e59dd7 100644
--- a/libs/context/CMakeLists.txt
+++ b/libs/context/CMakeLists.txt
@@ -186,7 +186,8 @@ if(BOOST_CONTEXT_IMPLEMENTATION STREQUAL "fcontext")
set_property(SOURCE ${ASM_SOURCES} APPEND PROPERTY COMPILE_OPTIONS "/safeseh")
endif()
- else() # masm
+ # armasm doesn't support most of these options
+ elseif(NOT BOOST_CONTEXT_ASSEMBLER STREQUAL armasm) # masm
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set_property(SOURCE ${ASM_SOURCES} APPEND PROPERTY COMPILE_OPTIONS "-x" "assembler-with-cpp")
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")

View File

@@ -1,47 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8c1761f..52c4ca4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -69,42 +69,3 @@ endif()
if(CPP_JWT_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
-
-# ##############################################################################
-# INSTALL
-# ##############################################################################
-
-include(GNUInstallDirs)
-include(CMakePackageConfigHelpers)
-set(CPP_JWT_CONFIG_INSTALL_DIR ${CMAKE_INSTALL_DATADIR}/cmake/${PROJECT_NAME})
-
-install(TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME}Targets)
-install(
- EXPORT ${PROJECT_NAME}Targets
- DESTINATION ${CPP_JWT_CONFIG_INSTALL_DIR}
- NAMESPACE ${PROJECT_NAME}::
- COMPONENT dev)
-configure_package_config_file(cmake/Config.cmake.in ${PROJECT_NAME}Config.cmake
- INSTALL_DESTINATION ${CPP_JWT_CONFIG_INSTALL_DIR}
- NO_SET_AND_CHECK_MACRO)
-write_basic_package_version_file(${PROJECT_NAME}ConfigVersion.cmake
- COMPATIBILITY SameMajorVersion
- ARCH_INDEPENDENT)
-install(
- FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake
- ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
- DESTINATION ${CPP_JWT_CONFIG_INSTALL_DIR}
- COMPONENT dev)
-
-if(NOT CPP_JWT_USE_VENDORED_NLOHMANN_JSON)
- set(CPP_JWT_VENDORED_NLOHMANN_JSON_INSTALL_PATTERN PATTERN "json" EXCLUDE)
-endif()
-install(
- DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/include/jwt/
- DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/jwt
- COMPONENT dev
- FILES_MATCHING
- PATTERN "*.hpp"
- PATTERN "*.ipp"
- PATTERN "test" EXCLUDE
- ${CPP_JWT_VENDORED_NLOHMANN_JSON_INSTALL_PATTERN})

View File

@@ -1,13 +0,0 @@
diff --git a/include/jwt/algorithm.hpp b/include/jwt/algorithm.hpp
index 0e3b843..1156e6a 100644
--- a/include/jwt/algorithm.hpp
+++ b/include/jwt/algorithm.hpp
@@ -64,6 +64,8 @@ using verify_func_t = verify_result_t (*) (const jwt::string_view key,
const jwt::string_view head,
const jwt::string_view jwt_sign);
+verify_result_t is_secret_a_public_key(const jwt::string_view secret);
+
namespace algo {
//Me: TODO: All these can be done using code generaion.

View File

@@ -1,10 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 5dad9e9..760a1b2 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,4 +1,4 @@
-cmake_minimum_required (VERSION 3.2.0)
+cmake_minimum_required (VERSION 3.10)
project (DiscordRPC)
include(GNUInstallDirs)

View File

@@ -1,40 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 760a1b2..540d643 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -12,20 +12,6 @@ file(GLOB_RECURSE ALL_SOURCE_FILES
src/*.cpp src/*.h src/*.c
)
-# Set CLANG_FORMAT_SUFFIX if you are using custom clang-format, e.g. clang-format-5.0
-find_program(CLANG_FORMAT_CMD clang-format${CLANG_FORMAT_SUFFIX})
-
-if (CLANG_FORMAT_CMD)
- add_custom_target(
- clangformat
- COMMAND ${CLANG_FORMAT_CMD}
- -i -style=file -fallback-style=none
- ${ALL_SOURCE_FILES}
- DEPENDS
- ${ALL_SOURCE_FILES}
- )
-endif(CLANG_FORMAT_CMD)
-
# thirdparty stuff
execute_process(
COMMAND mkdir ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 290d761..cd2cc92 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -120,10 +120,6 @@ if (${BUILD_SHARED_LIBS})
target_compile_definitions(discord-rpc PRIVATE -DDISCORD_BUILDING_SDK)
endif(${BUILD_SHARED_LIBS})
-if (CLANG_FORMAT_CMD)
- add_dependencies(discord-rpc clangformat)
-endif(CLANG_FORMAT_CMD)
-
# install
install(

View File

@@ -1,31 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 540d643..5d12f3d 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -17,12 +17,14 @@ execute_process(
COMMAND mkdir ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
ERROR_QUIET
)
+# new commit that fixes c++17
+set(RAPIDJSON_SHA 3b2441b87f99ab65f37b141a7b548ebadb607b96)
-find_file(RAPIDJSONTEST NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
+find_file(RAPIDJSONTEST NAMES rapidjson rapidjson-${RAPIDJSON_SHA} PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
if (NOT RAPIDJSONTEST)
message("no rapidjson, download")
- set(RJ_TAR_FILE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/v1.1.0.tar.gz)
- file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/v1.1.0.tar.gz ${RJ_TAR_FILE})
+ set(RJ_TAR_FILE ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/${RAPIDJSON_SHA}.tar.gz)
+ file(DOWNLOAD https://github.com/miloyip/rapidjson/archive/${RAPIDJSON_SHA}.tar.gz ${RJ_TAR_FILE})
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${RJ_TAR_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
@@ -30,7 +32,7 @@ if (NOT RAPIDJSONTEST)
file(REMOVE ${RJ_TAR_FILE})
endif(NOT RAPIDJSONTEST)
-find_file(RAPIDJSON NAMES rapidjson rapidjson-1.1.0 PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
+find_file(RAPIDJSON NAMES rapidjson rapidjson-${RAPIDJSON_SHA} PATHS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty CMAKE_FIND_ROOT_PATH_BOTH)
add_library(rapidjson STATIC IMPORTED ${RAPIDJSON})

View File

@@ -1,22 +0,0 @@
From e59d30b7b12e1d04cc2fc9c6219e35bda447c17e Mon Sep 17 00:00:00 2001
From: Lizzie <159065448+Lizzie841@users.noreply.github.com>
Date: Fri, 16 May 2025 04:12:13 +0100
Subject: [PATCH] Update CMakeLists.txt
---
CMakeLists.txt | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b5f4c4f..c5c6f31 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -24,7 +24,7 @@ target_include_directories(
target_compile_features(unordered_dense INTERFACE cxx_std_17)
-if(_unordered_dense_is_toplevel_project)
+if(_unordered_dense_is_toplevel_project OR UNORDERED_DENSE_INSTALL)
# locations are provided by GNUInstallDirs
install(
TARGETS unordered_dense

View File

@@ -15,6 +15,21 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CXX_CLANG ON)
if (MSVC)
set(CXX_CLANG_CL ON)
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CXX_CL ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
set(CXX_ICC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
if (PLATFORM_SUN)
@@ -29,6 +44,84 @@ if (PLATFORM_SUN)
endif()
endif()
# Needed for FFmpeg w/ VAAPI and DRM
if (PLATFORM_OPENBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R6/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R6/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R6/lib")
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
include(CheckSymbolExists)
function(detect_architecture symbol arch)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
unset(CMAKE_REQUIRED_QUIET)
# The output variable needs to be unique across invocations otherwise
# CMake's crazy scope rules will keep it defined
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
endif()
endif()
endfunction()
if (NOT ENABLE_GENERIC)
if (MSVC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
detect_architecture("_M_ARM" arm)
detect_architecture("_M_ARM64" arm64)
else()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" arm)
detect_architecture("__aarch64__" arm64)
endif()
endif()
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
if (MSVC AND ARCHITECTURE_x86)
message(FATAL_ERROR "Attempting to build with the x86 environment is not supported. \
This can typically happen if you used the Developer Command Prompt from the start menu; \
instead, run vcvars64.bat directly, located at C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvars64.bat")
endif()
if (CXX_CLANG_CL)
add_compile_options(
# clang-cl prints literally 10000+ warnings without this
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-command-line-argument>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unsafe-buffer-usage>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-value>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-extra-semi-stmt>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc> # thanks microsoft
)
if (ARCHITECTURE_x86_64)
add_compile_options(
# Required CPU features for amd64
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
endif()
endif()
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
include(DownloadExternals)
@@ -36,7 +129,7 @@ include(CMakeDependentOption)
include(CTest)
# Disable Warnings as Errors for MSVC
if (MSVC)
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
endif()
@@ -48,17 +141,17 @@ endif()
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
CMAKE_DEPENDENT_OPTION(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
set(EXT_DEFAULT ON)
set(EXT_DEFAULT OFF)
if (PLATFORM_FREEBSD)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
set(EXT_DEFAULT ON)
endif()
CMAKE_DEPENDENT_OPTION(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" ${EXT_DEFAULT} "ENABLE_SDL2;NOT MSVC" OFF)
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "NOT ANDROID" OFF)
option(ENABLE_OPENGL "Enable OpenGL" ON)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
option(ENABLE_QT "Enable the Qt frontend" ON)
@@ -67,15 +160,12 @@ option(ENABLE_QT_UPDATE_CHECKER "Enable update checker for the Qt frontend" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
option(YUZU_USE_CPM "Use CPM to fetch Eden dependencies if needed" ON)
option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if needed. Externals will still be fetched." ${EXT_DEFAULT})
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
option(ENABLE_WIFI_SCAN "Enable WiFi scanning" OFF)
option(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" ${EXT_DEFAULT})
option(YUZU_USE_EXTERNAL_VULKAN_HEADERS "Use Vulkan-Headers from externals" ${EXT_DEFAULT})
option(YUZU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES "Use Vulkan-Utility-Libraries from externals" ${EXT_DEFAULT})
option(YUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS "Use SPIRV-Tools from externals" ${EXT_DEFAULT})
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
@@ -87,16 +177,16 @@ option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
CMAKE_DEPENDENT_OPTION(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF "ENABLE_QT" OFF)
option(ENABLE_MICROPROFILE "Enables microprofile capabilities" OFF)
option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_USE_PRECOMPILED_HEADERS "Use precompiled headers" ${EXT_DEFAULT})
# TODO(crueter): CI this?
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
option(FORCE_DOWNLOAD_WIN_BUNDLES "Forcefully download bundled Windows dependencies (useful for CI)" OFF)
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
if (YUZU_USE_CPM AND ENABLE_SDL2)
option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}")
endif()
@@ -105,22 +195,20 @@ CMAKE_DEPENDENT_OPTION(YUZU_ROOM "Enable dedicated room functionality" ON "NOT A
CMAKE_DEPENDENT_OPTION(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
option(YUZU_CHECK_SUBMODULES "Check if submodules are present" ${EXT_DEFAULT})
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
option(YUZU_ENABLE_PORTABLE "Allow yuzu to enable portable mode if a user folder is found in the CWD" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF)
CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF)
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
# - Windows defaults to the Schannel backend.
@@ -194,53 +282,6 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
endif()
endif()
# Sanity check : Check that all submodules are present
# =======================================================================
function(check_submodules_present)
file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
foreach(module ${gitmodules})
string(REGEX REPLACE "path *= *" "" module ${module})
file(GLOB RESULT "${PROJECT_SOURCE_DIR}/${module}/*")
list(LENGTH RESULT RES_LEN)
if(RES_LEN EQUAL 0)
message(FATAL_ERROR "Git submodule ${module} not found. "
"Please run: \ngit submodule update --init --recursive")
endif()
if (EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
set(SUBMODULE_DIR "${PROJECT_SOURCE_DIR}/${module}")
execute_process(
COMMAND git rev-parse --short=10 HEAD
WORKING_DIRECTORY ${SUBMODULE_DIR}
OUTPUT_VARIABLE SUBMODULE_SHA
)
# would probably be better to do string parsing, but whatever
execute_process(
COMMAND git remote get-url origin
WORKING_DIRECTORY ${SUBMODULE_DIR}
OUTPUT_VARIABLE SUBMODULE_URL
)
string(REGEX REPLACE "\n|\r" "" SUBMODULE_SHA ${SUBMODULE_SHA})
string(REGEX REPLACE "\n|\r|\\.git" "" SUBMODULE_URL ${SUBMODULE_URL})
get_filename_component(SUBMODULE_NAME ${SUBMODULE_DIR} NAME)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_NAMES ${SUBMODULE_NAME})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS ${SUBMODULE_SHA})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS ${SUBMODULE_URL})
endif()
endforeach()
endfunction()
if(EXISTS ${PROJECT_SOURCE_DIR}/.gitmodules AND YUZU_CHECK_SUBMODULES)
check_submodules_present()
endif()
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
COPYONLY)
@@ -262,69 +303,21 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
include(CheckSymbolExists)
function(detect_architecture symbol arch)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
unset(CMAKE_REQUIRED_QUIET)
# The output variable needs to be unique across invocations otherwise
# CMake's crazy scope rules will keep it defined
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
endif()
endif()
endfunction()
if (NOT ENABLE_GENERIC)
if (MSVC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
detect_architecture("_M_ARM" arm)
detect_architecture("_M_ARM64" arm64)
else()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" arm)
detect_architecture("__aarch64__" arm64)
endif()
endif()
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
if (MSVC AND ARCHITECTURE_x86)
message(FATAL_ERROR "Attempting to build with the x86 environment is not supported. \
This can typically happen if you used the Developer Command Prompt from the start menu;\
instead, run vcvars64.bat directly, located at C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvars64.bat")
endif()
if (UNIX)
add_definitions(-DYUZU_UNIX=1)
add_compile_definitions(YUZU_UNIX=1)
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
set(HAS_NCE 1)
add_definitions(-DHAS_NCE=1)
add_compile_definitions(HAS_NCE=1)
endif()
if (YUZU_ROOM)
add_definitions(-DYUZU_ROOM)
add_compile_definitions(YUZU_ROOM)
endif()
# Build/optimization presets
if (PLATFORM_LINUX)
if (PLATFORM_LINUX OR CXX_CLANG)
if (ARCHITECTURE_x86_64)
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
@@ -391,6 +384,7 @@ if (YUZU_USE_CPM)
# boost
set(BOOST_INCLUDE_LIBRARIES algorithm icl pool container heap asio headers process filesystem crc variant)
AddJsonPackage(boost)
# really annoying thing where boost::headers doesn't work with cpm
@@ -400,13 +394,10 @@ if (YUZU_USE_CPM)
if (Boost_ADDED)
if (MSVC OR ANDROID)
add_compile_definitions(YUZU_BOOST_v1)
else()
message(WARNING "Using bundled Boost on a non-MSVC or Android system is not recommended. You are strongly encouraged to install Boost through your system's package manager.")
endif()
if (NOT MSVC)
if (NOT MSVC OR CXX_CLANG)
# boost sucks
# Solaris (and probably other NIXes) need explicit pthread definition
if (PLATFORM_SUN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthreads")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthreads")
@@ -459,6 +450,36 @@ if (YUZU_USE_CPM)
# Opus
AddJsonPackage(opus)
if (Opus_ADDED)
if (MSVC AND CXX_CLANG)
target_compile_options(opus PRIVATE
-Wno-implicit-function-declaration
)
endif()
endif()
# VulkanUtilityHeaders - pulls in headers and utility libs
AddJsonPackage(vulkan-utility-headers)
# small hack
if (NOT VulkanUtilityLibraries_ADDED)
find_package(VulkanHeaders 1.3.274 REQUIRED)
endif()
# SPIRV Headers
AddJsonPackage(spirv-headers)
# SPIRV Tools
AddJsonPackage(spirv-tools)
if (SPIRV-Tools_ADDED)
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools-static)
target_link_libraries(SPIRV-Tools-static PRIVATE SPIRV-Tools-opt SPIRV-Tools-link)
endif()
# mbedtls
AddJsonPackage(mbedtls)
else()
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(fmt 8 REQUIRED)
@@ -472,6 +493,32 @@ else()
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED MODULE)
# wow
if (PLATFORM_LINUX)
find_package(Boost 1.57.0 REQUIRED headers context system fiber)
else()
find_package(Boost 1.57.0 REQUIRED)
endif()
# OpenBSD does not package mbedtls3 (only 2)
if (PLATFORM_OPENBSD)
AddJsonPackage(mbedtls)
else()
find_package(MbedTLS 3 REQUIRED)
endif()
find_package(VulkanUtilityLibraries REQUIRED)
find_package(VulkanHeaders 1.3.274 REQUIRED)
# FreeBSD does not package spirv-headers
if (PLATFORM_FREEBSD)
AddJsonPackage(spirv-headers)
else()
find_package(SPIRV-Headers 1.3.274 REQUIRED)
endif()
find_package(SPIRV-Tools MODULE REQUIRED)
if (YUZU_TESTS)
find_package(Catch2 3.0.1 REQUIRED)
endif()
@@ -489,16 +536,12 @@ if(NOT TARGET Boost::headers)
AddJsonPackage(boost_headers)
endif()
if (ENABLE_LIBUSB)
if (PLATFORM_FREEBSD)
find_package(libusb MODULE)
else()
find_package(libusb 1.0.24 MODULE)
endif()
endif()
# DiscordRPC
if (USE_DISCORD_PRESENCE)
if (ARCHITECTURE_arm64)
add_compile_definitions(RAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()
AddJsonPackage(discord-rpc)
target_include_directories(discord-rpc INTERFACE ${discord-rpc_SOURCE_DIR}/include)
@@ -601,10 +644,12 @@ endfunction()
add_subdirectory(externals)
# pass targets from externals
find_package(VulkanHeaders)
find_package(VulkanUtilityLibraries)
find_package(libusb)
find_package(VulkanMemoryAllocator)
find_package(SPIRV-Tools)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)
endif()
if (ENABLE_WEB_SERVICE)
find_package(httplib)
@@ -736,7 +781,7 @@ if (APPLE)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_definitions(-D_WIN32_WINNT=0x0A00 -DWINVER=0x0A00)
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
if (MINGW)
# PSAPI is the Process Status API
@@ -806,6 +851,27 @@ if (MSVC AND CMAKE_GENERATOR STREQUAL "Ninja")
)
endif()
# Adjustments for clang-cl
if (MSVC AND CXX_CLANG)
if (ARCHITECTURE_x86_64)
set(FILE_ARCH x86_64)
elseif (ARCHITECTURE_arm64)
set(FILE_ARCH aarch64)
else()
message(FATAL_ERROR "clang-cl: Unsupported architecture ${ARCHITECTURE}")
endif()
AddJsonPackage(llvm-mingw)
set(LIB_PATH "${llvm-mingw_SOURCE_DIR}/libclang_rt.builtins-${FILE_ARCH}.a")
add_library(llvm-mingw-runtime STATIC IMPORTED)
set_target_properties(llvm-mingw-runtime PROPERTIES
IMPORTED_LOCATION "${LIB_PATH}"
)
link_libraries(llvm-mingw-runtime)
endif()
if (YUZU_USE_FASTER_LD AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# We will assume that if the compiler is GCC, it will attempt to use ld.bfd by default.
# Try to pick a faster linker.

View File

@@ -1,20 +1,10 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# Created-By: crueter
# Docs will come at a later date, mostly this is to just reduce boilerplate
# and some cmake magic to allow for runtime viewing of dependency versions
# Future crueter: Wow this was a lie and a half, at this point I might as well make my own CPN
# haha just kidding... unless?
if (MSVC OR ANDROID)
set(BUNDLED_DEFAULT OFF)
else()
set(BUNDLED_DEFAULT ON)
else()
set(BUNDLED_DEFAULT OFF)
endif()
option(CPMUTIL_FORCE_BUNDLED
@@ -26,8 +16,8 @@ option(CPMUTIL_FORCE_SYSTEM
cmake_minimum_required(VERSION 3.22)
include(CPM)
# TODO(crueter): Better solution for separate cpmfiles e.g. per-directory
set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json" CACHE STRING "Location of cpmfile.json")
# cpmfile parsing
set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json")
if (EXISTS ${CPMUTIL_JSON_FILE})
file(READ ${CPMUTIL_JSON_FILE} CPMFILE_CONTENT)
@@ -35,12 +25,11 @@ else()
message(WARNING "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE} does not exist, AddJsonPackage will be a no-op")
endif()
# utility
# Utility stuff
function(cpm_utils_message level name message)
message(${level} "[CPMUtil] ${name}: ${message}")
endfunction()
# utility
function(array_to_list array length out)
math(EXPR range "${length} - 1")
@@ -53,7 +42,6 @@ function(array_to_list array length out)
set("${out}" "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# utility
function(get_json_element object out member default)
string(JSON out_type ERROR_VARIABLE err TYPE "${object}" ${member})
@@ -73,14 +61,13 @@ function(get_json_element object out member default)
set("${out}" "${outvar}" PARENT_SCOPE)
endfunction()
# Kinda cancerous but whatever
# The preferred usage
function(AddJsonPackage)
set(oneValueArgs
NAME
# these are overrides that can be generated at runtime, so can be defined separately from the json
DOWNLOAD_ONLY
SYSTEM_PACKAGE
BUNDLED_PACKAGE
)
@@ -90,6 +77,7 @@ function(AddJsonPackage)
"${ARGN}")
list(LENGTH ARGN argnLength)
# single name argument
if(argnLength EQUAL 1)
set(JSON_NAME "${ARGV0}")
@@ -148,11 +136,32 @@ function(AddJsonPackage)
get_json_element("${object}" tag tag "")
get_json_element("${object}" artifact artifact "")
get_json_element("${object}" git_version git_version "")
get_json_element("${object}" git_host git_host "")
get_json_element("${object}" source_subdir source_subdir "")
get_json_element("${object}" bundled bundled "unset")
get_json_element("${object}" find_args find_args "")
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable, with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced accordingly (same rules for VERSION)
if (git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
endif()
# TODO(crueter): fmt module for cmake
if (tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if (artifact)
string(REPLACE "%VERSION%" "${version_replace}" artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if (raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
@@ -178,7 +187,6 @@ function(AddJsonPackage)
endif()
set(options ${options} ${JSON_OPTIONS})
# end options
# system/bundled
@@ -201,6 +209,8 @@ function(AddJsonPackage)
SOURCE_SUBDIR "${source_subdir}"
GIT_VERSION ${git_version}
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag}
)
@@ -218,7 +228,7 @@ endfunction()
function(AddPackage)
cpm_set_policies()
# TODO(crueter): docs, git clone
# TODO(crueter): git clone?
#[[
URL configurations, descending order of precedence:
@@ -240,6 +250,7 @@ function(AddPackage)
NAME
VERSION
GIT_VERSION
GIT_HOST
REPO
TAG
@@ -272,11 +283,17 @@ function(AddPackage)
option(${PKG_ARGS_NAME}_FORCE_SYSTEM "Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED "Force the bundled package for ${PKG_ARGS_NAME}")
if (NOT DEFINED PKG_ARGS_GIT_HOST)
set(git_host github.com)
else()
set(git_host ${PKG_ARGS_GIT_HOST})
endif()
if (DEFINED PKG_ARGS_URL)
set(pkg_url ${PKG_ARGS_URL})
if (DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://github.com/${PKG_ARGS_REPO})
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
else()
if (DEFINED PKG_ARGS_GIT_URL)
set(pkg_git_url ${PKG_ARGS_GIT_URL})
@@ -285,7 +302,7 @@ function(AddPackage)
endif()
endif()
elseif (DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://github.com/${PKG_ARGS_REPO})
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
if (DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
@@ -316,25 +333,23 @@ function(AddPackage)
cpm_utils_message(STATUS ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
if (DEFINED PKG_ARGS_GIT_VERSION)
set(git_version ${PKG_ARGS_GIT_VERSION})
elseif(DEFINED PKG_ARGS_VERSION)
set(git_version ${PKG_ARGS_VERSION})
endif()
if (NOT DEFINED PKG_ARGS_KEY)
if (DEFINED PKG_ARGS_SHA)
string(SUBSTRING ${PKG_ARGS_SHA} 0 4 pkg_key)
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key} from sha")
elseif (DEFINED git_version)
set(pkg_key ${git_version})
elseif(DEFINED PKG_ARGS_GIT_VERSION)
set(pkg_key ${PKG_ARGS_GIT_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_VERSION)
set(pkg_key ${PKG_ARGS_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Could not determine cache key, using CPM defaults")
@@ -445,12 +460,15 @@ function(AddPackage)
if (DEFINED PKG_ARGS_SHA)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_SHA})
elseif(DEFINED git_version)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${git_version})
elseif (DEFINED PKG_ARGS_GIT_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_GIT_VERSION})
elseif (DEFINED PKG_ARGS_TAG)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_TAG})
elseif(DEFINED PKG_ARGS_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_VERSION})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Package has no specified sha, tag, or version")
@@ -495,6 +513,7 @@ function(add_ci_package key)
set(ARTIFACT_DIR ${${ARTIFACT_PACKAGE}_SOURCE_DIR} PARENT_SCOPE)
endfunction()
# TODO(crueter): we could do an AddMultiArchPackage, multiplatformpackage?
# name is the artifact name, package is for find_package override
function(AddCIPackage)
set(oneValueArgs

View File

@@ -11,10 +11,17 @@ function(download_bundled_external remote_path lib_name cpm_key prefix_var versi
set(package_repo "no_platform")
set(package_extension "no_platform")
# TODO(crueter): Need to convert ffmpeg to a CI.
if (WIN32 OR FORCE_WIN_ARCHIVES)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-bin/raw/master/")
set(package_extension ".7z")
if (ARCHITECTURE_arm64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-arm64-bin/raw/master/")
set(package_extension ".zip")
elseif(ARCHITECTURE_x86_64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-bin/raw/master/")
set(package_extension ".7z")
endif()
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(CACHE_KEY "linux")
set(package_repo "ext-linux-bin/raw/master/")

View File

@@ -0,0 +1,11 @@
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_search_module(sirit QUIET IMPORTED_TARGET sirit)
find_package_handle_standard_args(sirit
REQUIRED_VARS sirit_LINK_LIBRARIES
VERSION_VAR sirit_VERSION
)

View File

@@ -35,4 +35,6 @@ set(REPO_NAME "Eden")
set(BUILD_ID ${GIT_BRANCH})
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
set(CXX_COMPILER "${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION}")
configure_file(scm_rev.cpp.in scm_rev.cpp @ONLY)

View File

@@ -12,16 +12,25 @@ set(__windows_copy_files YES)
# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
# This copying happens post-build.
function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
# windows commandline expects the / to be \ so switch them
string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
# windows commandline expects the / to be \ so switch them
string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
# /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
# cmake adds an extra check for command success which doesn't work too well with robocopy
# so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEST_DIR}
COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
)
endfunction()
# /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
# cmake adds an extra check for command success which doesn't work too well with robocopy
# so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEST_DIR}
COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
)
endfunction()
else()
function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
add_custom_command(TARGET ${TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEST_DIR}
COMMAND cp -ra ${SOURCE_DIR}/. ${DEST_DIR}
)
endfunction()
endif()

View File

@@ -63,6 +63,7 @@ If you would like to contribute, we are open to new developers and pull requests
* **Solaris**: [Solaris Building Guide](./docs/build/Solaris.md)
* **FreeBSD**: [FreeBSD Building Guide](./docs/build/FreeBSD.md)
* **macOS**: [macOS Building Guide](./docs/build/macOS.md)
* **OpenBSD**: [OpenBSD Building Guide](./docs/build/OpenBSD.md)
## Download

View File

@@ -10,11 +10,16 @@
"boost": {
"package": "Boost",
"repo": "boostorg/boost",
"tag": "boost-1.88.0",
"artifact": "boost-1.88.0-cmake.7z",
"hash": "e5b049e5b61964480ca816395f63f95621e66cb9bcf616a8b10e441e0e69f129e22443acb11e77bc1e8170f8e4171b9b7719891efc43699782bfcd4b3a365f01",
"git_version": "1.88.0",
"version": "1.57"
"tag": "boost-%VERSION%",
"artifact": "%TAG%-cmake.tar.xz",
"hash": "4fb7f6fde92762305aad8754d7643cd918dd1f3f67e104e9ab385b18c73178d72a17321354eb203b790b6702f2cf6d725a5d6e2dfbc63b1e35f9eb59fb42ece9",
"git_version": "1.89.0",
"version": "1.57",
"patches": [
"0001-clang-cl.patch",
"0002-use-marmasm.patch",
"0003-armasm-options.patch"
]
},
"fmt": {
"repo": "fmtlib/fmt",
@@ -77,18 +82,51 @@
},
"opus": {
"package": "Opus",
"repo": "xiph/opus",
"sha": "5ded705cf4",
"hash": "0dc89e58ddda1f3bc6a7037963994770c5806c10e66f5cc55c59286fc76d0544fe4eca7626772b888fd719f434bc8a92f792bdb350c807968b2ac14cfc04b203",
"repo": "crueter/opus",
"sha": "ab19c44fad",
"hash": "79d0d015b19e74ce6076197fc32b86fe91d724a0b5a79e86adfc4bdcb946ece384e252adbbf742b74d03040913b70bb0e9556eafa59ef20e42d2f3f4d6f2859a",
"version": "1.3",
"find_args": "MODULE",
"options": [
"OPUS_BUILD_TESTING OFF",
"OPUS_BUILD_PROGRAMS OFF",
"OPUS_INSTALL_PKG_CONFIG_MODULE OFF",
"OPUS_INSTALL_CMAKE_CONFIG_MODULE OFF"
"OPUS_PRESUME_NEON ON"
]
},
"vulkan-utility-headers": {
"package": "VulkanUtilityLibraries",
"repo": "scripts/VulkanUtilityHeaders",
"tag": "1.4.326",
"artifact": "VulkanUtilityHeaders.tar.zst",
"git_host": "git.crueter.xyz",
"hash": "5924629755cb1605c4aa4eee20ef7957a9dd8d61e4df548be656d98054f2730c4109693c1bd35811f401f4705d2ccff9fc849be32b0d8480bc3f73541a5e0964"
},
"spirv-tools": {
"package": "SPIRV-Tools",
"repo": "KhronosGroup/SPIRV-Tools",
"sha": "40eb301f32",
"hash": "58d0fb1047d69373cf24c73e6f78c73a72a6cca3b4df1d9f083b9dcc0962745ef154abf3dbe9b3623b835be20c6ec769431cf11733349f45e7568b3525f707aa",
"find_args": "MODULE",
"options": [
"SPIRV_SKIP_EXECUTABLES ON"
]
},
"spirv-headers": {
"package": "SPIRV-Headers",
"repo": "KhronosGroup/SPIRV-Headers",
"sha": "4e209d3d7e",
"hash": "f48bbe18341ed55ea0fe280dbbbc0a44bf222278de6e716e143ca1e95ca320b06d4d23d6583fbf8d03e1428f3dac8fa00e5b82ddcd6b425e6236d85af09550a4",
"options": [
"SPIRV_WERROR OFF"
]
},
"mbedtls": {
"package": "MbedTLS",
"repo": "Mbed-TLS/mbedtls",
"tag": "mbedtls-%VERSION%",
"hash": "6671fb8fcaa832e5b115dfdce8f78baa6a4aea71f5c89a640583634cdee27aefe3bf4be075744da91f7c3ae5ea4e0c765c8fc3937b5cfd9ea73d87ef496524da",
"version": "3",
"git_version": "3.6.4",
"artifact": "%TAG%.tar.bz2"
},
"cubeb": {
"repo": "mozilla/cubeb",
"sha": "fa02160712",
@@ -103,8 +141,8 @@
},
"boost_headers": {
"repo": "boostorg/headers",
"sha": "0456900fad",
"hash": "50cd75dcdfc5f082225cdace058f47b4fb114a47585f7aee1d22236a910a80b667186254c214fa2fcebac67ae6d37ba4b6e695e1faea8affd6fd42a03cf996e3",
"sha": "95930ca8f5",
"hash": "d1dece16f3b209109de02123c537bfe1adf07a62b16c166367e7e5d62e0f7c323bf804c89b3192dd6871bc58a9d879d25a1cc3f7b9da0e497cf266f165816e2a",
"bundled": true
},
"discord-rpc": {
@@ -143,5 +181,13 @@
"version": "2.32.8",
"min_version": "2.26.4",
"cmake_filename": "sdl2"
},
"llvm-mingw": {
"repo": "misc/llvm-mingw",
"git_host": "git.crueter.xyz",
"tag": "20250828",
"version": "20250828",
"artifact": "clang-rt-builtins.tar.zst",
"hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181"
}
}

View File

@@ -23,7 +23,7 @@ CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful u
- `NAME` (required): The package name (must be the same as the `find_package` name if applicable)
- `VERSION`: The minimum version of this package that can be used on the system
- `GIT_VERSION`: The version found within git, only used for identification
- `GIT_VERSION`: The "version" found within git
- `URL`: The URL to fetch.
- `REPO`: The GitHub repo to use (`owner/repo`).
* Only GitHub is supported for now, though other platforms will see support at some point
@@ -71,8 +71,9 @@ Hashing strategies, descending order of precedence:
- `KEY`: Custom cache key to use (stored as `.cache/cpm/${packagename_lower}/${key}`)
* Default is based on, in descending order of precedence:
- First 4 characters of the sha
- `GIT_VERSION`, or `VERSION` if not specified
- `GIT_VERSION`
- Tag
- `VERSION`
- Otherwise, CPM defaults will be used. This is not recommended as it doesn't produce reproducible caches
- `DOWNLOAD_ONLY`: Whether or not to configure the downloaded package via CMake
* Useful to turn `OFF` if the project doesn't use CMake
@@ -232,12 +233,9 @@ In order: OpenSSL CI, Boost (tag + artifact), discord-rpc (sha + options + patch
To include CPMUtil:
```cmake
set(CPMUTIL_JSON_FILE ${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json)
include(CPMUtil)
```
You may omit the first line if you are not utilizing cpmfile.
## Prefetching
- To prefetch a CPM dependency (requires cpmfile):
@@ -245,8 +243,8 @@ You may omit the first line if you are not utilizing cpmfile.
- To prefetch all CPM dependencies:
* `tools/cpm-fetch-all.sh`
Currently, `cpm-fetch.sh` defines the following directories for cpmfiles:
Currently, `cpm-fetch.sh` defines the following directories for cpmfiles (max depth of 2, so subdirs are caught as well):
`externals src/yuzu/externals externals/ffmpeg src/dynarmic/externals externals/nx_tzdb`
`externals src/qt_common src/dynarmic .`
Whenever you add a new cpmfile, update the script accordingly

View File

@@ -6,6 +6,7 @@
* **Solaris**: [Solaris Building Guide](./build/Solaris.md)
* **FreeBSD**: [FreeBSD Building Guide](./build/FreeBSD.md)
* **macOS**: [macOS Building Guide](./build/macOS.md)
* **OpenBSD**: [OpenBSD Building Guide](./build/OpenBSD.md)
# CPM

11
docs/User.md Normal file
View File

@@ -0,0 +1,11 @@
# User configuration
## Configuration directories
Eden will store configuration in the following directories:
- **Windows**: `%AppData%\Roaming`.
- **Android**: Data is stored internally.
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead.

84
docs/build/Android.md vendored
View File

@@ -1,42 +1,42 @@
# Note: These build instructions are a work-in-progress.
## Dependencies
* [Android Studio](https://developer.android.com/studio)
* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
* [Git](https://git-scm.com/download)
### WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
## Cloning Eden with Git
```
git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
```
Eden by default will be cloned into -
* `C:\Users\<user-name>\eden` on Windows
* `~/eden` on Linux
* And wherever on macOS
## Building
1. Start Android Studio, on the startup dialog select `Open`.
2. Navigate to the `eden/src/android` directory and click on `OK`.
3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
## Building with Terminal
1. Download the SDK and NDK from Android Studio.
2. Navigate to SDK and NDK paths.
3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
`export ANDROID_SDK_ROOT=path/to/sdk`
`export ANDROID_NDK_ROOT=path/to/ndk`.
4. Navigate to `eden/src/android`.
5. Then Build with `./gradlew assemblerelWithDebInfo`.
6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
### Script
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
### Additional Resources
https://developer.android.com/studio/intro
# Note: These build instructions are a work-in-progress.
## Dependencies
* [Android Studio](https://developer.android.com/studio)
* [NDK 25.2.9519653 and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
* [Git](https://git-scm.com/download)
### WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
## Cloning Eden with Git
```
git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
```
Eden by default will be cloned into -
* `C:\Users\<user-name>\eden` on Windows
* `~/eden` on Linux
* And wherever on macOS
## Building
1. Start Android Studio, on the startup dialog select `Open`.
2. Navigate to the `eden/src/android` directory and click on `OK`.
3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
## Building with Terminal
1. Download the SDK and NDK from Android Studio.
2. Navigate to SDK and NDK paths.
3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
`export ANDROID_SDK_ROOT=path/to/sdk`
`export ANDROID_NDK_ROOT=path/to/ndk`.
4. Navigate to `eden/src/android`.
5. Then Build with `./gradlew assemblerelWithDebInfo`.
6. To build the optimised build use `./gradlew assembleGenshinSpoofRelWithDebInfo`.
### Script
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
### Additional Resources
https://developer.android.com/studio/intro

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@@ -1,85 +1,81 @@
## One word of caution before proceeding.
This is not the usual or preferred way to build programs on FreeBSD.
As of writing there is no official fresh port available for Eden, but it is in the works.
After it is available you can find a link to the eden-emu fresh port here and on Escary's github repo.
See this build as an AppImage alternative for FreeBSD.
## Dependencies.
Before we start we need some dependencies.
These dependencies are generally needed to build Eden on FreeBSD.
```
devel/cmake
devel/sdl20
devel/boost-libs
devel/catch2
devel/libfmt
devel/nlohmann-json
devel/ninja
devel/nasm
devel/autoconf
devel/pkgconf
devel/qt6-base
multimedia/ffnvcodec-headers
multimedia/ffmpeg
audio/opus
archivers/liblz4
lang/gcc12
graphics/glslang
graphics/vulkan-utility-libraries
```
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
---
### Build preparations:
Run the following command to clone eden with git:
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
```
You usually want to add the `--recursive` parameter as it also takes care of the external dependencies for you.
Now change into the eden directory and create a build directory there:
```sh
cd eden
mkdir build
```
Change into that build directory:
```sh
cd build
```
#### 1. Building in Release Mode (usually preferred and the most performant choice):
```sh
cmake .. -GNinja -DYUZU_TESTS=OFF
```
#### 2. Building in Release Mode with debugging symbols (useful if you want to debug errors for a eventual fix):
```sh
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=ON
```
Build the emulator locally:
```sh
ninja
```
Optional: If you wish to install eden globally onto your system issue the following command:
```sh
sudo ninja install
```
OR
```sh
doas -- ninja install
```
## OpenSSL
Eden is not currently available as a port on FreeBSD, though it is in the works. For now, the recommended method of usage is to compile it yourself. Check back often, as the build process frequently changes.
## Dependencies.
Eden needs the following dependencies:
```
devel/cmake
devel/sdl20
devel/boost-libs
devel/catch2
devel/libfmt
devel/nlohmann-json
devel/ninja
devel/nasm
devel/autoconf
devel/pkgconf
devel/qt6-base
net/enet
multimedia/ffnvcodec-headers
multimedia/ffmpeg
audio/opus
archivers/liblz4
lang/gcc12
graphics/glslang
graphics/vulkan-utility-libraries
```
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
---
### Build preparations:
Run the following command to clone eden with git:
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
```
You usually want to add the `--recursive` parameter as it also takes care of the external dependencies for you.
Now change into the eden directory and create a build directory there:
```sh
cd eden
mkdir build
```
Change into that build directory:
```sh
cd build
```
#### 1. Building in Release Mode (usually preferred and the most performant choice):
```sh
cmake .. -GNinja -DYUZU_TESTS=OFF
```
#### 2. Building in Release Mode with debugging symbols (useful if you want to debug errors for a eventual fix):
```sh
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=ON
```
Build the emulator locally:
```sh
ninja
```
Optional: If you wish to install eden globally onto your system issue the following command:
```sh
sudo ninja install
```
OR
```sh
doas -- ninja install
```
## OpenSSL
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_CPM=ON` to your CMake configure command.

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@@ -1,138 +1,138 @@
### Dependencies
You'll need to download and install the following to build Eden:
* [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc
* If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling
* [CMake](https://www.cmake.org/) 3.22+
The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/)
* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+
* [opus](https://opus-codec.org/downloads/) 1.3+
All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available:
* [Boost](https://www.boost.org/users/download/) 1.79.0+
* [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9
* [fmt](https://fmt.dev/) 8.0.1+
* [lz4](http://www.lz4.org) 1.8+
* [nlohmann_json](https://github.com/nlohmann/json) 3.8+
* [OpenSSL](https://www.openssl.org/source/) 1.1.1+
* [ZLIB](https://www.zlib.net/) 1.2+
* [zstd](https://facebook.github.io/zstd/) 1.5+
* [enet](http://enet.bespin.org/) 1.3+
* [cubeb](https://github.com/mozilla/cubeb)
* [SimpleIni](https://github.com/brofield/simpleini)
Certain other dependencies (httplib, jwt, sirit, etc.) will be fetched by CPM regardless. System packages *can* be used for these libraries but this is generally not recommended.
Dependencies are listed here as commands that can be copied/pasted. Of course, they should be inspected before being run.
- Arch / Manjaro:
- `sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip`
- Building with QT Web Engine requires `qt6-webengine` as well.
- Proper wayland support requires `qt6-wayland`
- GCC 11 or later is required.
- Ubuntu / Linux Mint / Debian:
- `sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev`
- Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
- Users need to manually specify building with QT Web Engine enabled. This is done using the parameter `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
- Users need to manually disable building SDL2 from externals if they intend to use the version provided by their system by adding the parameters `-DYUZU_USE_EXTERNAL_SDL2=OFF`
```sh
git submodule update --init --recursive
cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11
```
- Fedora:
- `sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel`
- Fedora 32 or later is required.
- Due to GCC 12, Fedora 36 or later users need to install `clang`, and configure CMake to use it via `-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang`
- CMake arguments to force system libraries:
- SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
- FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
- [RPM Fusion](https://rpmfusion.org/) (free) is required to install `ffmpeg-devel`
### Cloning Eden with Git
**Master:**
```bash
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
The `--recursive` option automatically clones the required Git submodules.
### Building Eden in Release Mode (Optimised)
If you need to run ctests, you can disable `-DYUZU_TESTS=OFF` and install Catch2.
```bash
mkdir build && cd build
cmake .. -GNinja -DYUZU_TESTS=OFF
ninja
sudo ninja install
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
`-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF` might be needed if ninja command failed with `undefined reference to symbol 'spvOptimizerOptionsCreate`, reason currently unknown
Optionally, you can use `cmake-gui ..` to adjust various options (e.g. disable the Qt GUI).
### Building Eden in Debug Mode (Slow)
```bash
mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug -DYUZU_TESTS=OFF
ninja
```
### Building with debug symbols
```bash
mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU -DYUZU_TESTS=OFF
ninja
```
### Building with Scripts
A convenience script for building is provided in `.ci/linux/build.sh`. You must provide an arch target for optimization, e.g. `.ci/linux/build.sh amd64`. Valid targets:
- `legacy`: x86_64 generic, only needed for CPUs older than 2013 or so
- `amd64`: x86_64-v3, for CPUs newer than 2013 or so
- `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
- `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
- `aarch64`: For armv8-a CPUs, older than mid-2021 or so
- `armv9`: For armv9-a CPUs, newer than mid-2021 or so
- `native`: Optimize to your native host architecture
Extra flags to pass to CMake should be passed after the arch target.
Additional environment variables can be used to control building:
- `NPROC`: Number of threads to use for compilation (defaults to all)
- `TARGET`: Set to `appimage` to disable standalone `eden-cli` and `eden-room` executables
- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
- `DEVEL` (default FALSE): Disable Qt update checker
- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
After building, an AppImage can be packaged via `.ci/linux/package.sh`. This script takes the same arch targets as the build script. If the build was created in a different directory, you can specify its path relative to the source directory, e.g. `.ci/linux/package.sh amd64 build-appimage`. Additionally, set the `DEVEL` environment variable to `true` to change the app name to `Eden Nightly`.
### Running without installing
After building, the binaries `eden` and `eden-cmd` (depending on your build options) will end up in `build/bin/`.
```bash
# SDL
cd build/bin/
./eden-cmd
# Qt
cd build/bin/
./eden
```
### Dependencies
You'll need to download and install the following to build Eden:
* [GCC](https://gcc.gnu.org/) v11+ (for C++20 support) & misc
* If GCC 12 is installed, [Clang](https://clang.llvm.org/) v14+ is required for compiling
* [CMake](https://www.cmake.org/) 3.22+
The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/)
* [SDL2](https://www.libsdl.org/download-2.0.php) 2.0.18+
* [opus](https://opus-codec.org/downloads/) 1.3+
All other dependencies will be downloaded and built by [CPM](https://github.com/cpm-cmake/CPM.cmake/) if `YUZU_USE_CPM` is on, but will always use system dependencies if available:
* [Boost](https://www.boost.org/users/download/) 1.79.0+
* [Catch2](https://github.com/catchorg/Catch2) 2.13.7 - 2.13.9
* [fmt](https://fmt.dev/) 8.0.1+
* [lz4](http://www.lz4.org) 1.8+
* [nlohmann_json](https://github.com/nlohmann/json) 3.8+
* [OpenSSL](https://www.openssl.org/source/) 1.1.1+
* [ZLIB](https://www.zlib.net/) 1.2+
* [zstd](https://facebook.github.io/zstd/) 1.5+
* [enet](http://enet.bespin.org/) 1.3+
* [cubeb](https://github.com/mozilla/cubeb)
* [SimpleIni](https://github.com/brofield/simpleini)
Certain other dependencies (httplib, jwt, sirit, etc.) will be fetched by CPM regardless. System packages *can* be used for these libraries but this is generally not recommended.
Dependencies are listed here as commands that can be copied/pasted. Of course, they should be inspected before being run.
- Arch / Manjaro:
- `sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip`
- Building with QT Web Engine requires `qt6-webengine` as well.
- Proper wayland support requires `qt6-wayland`
- GCC 11 or later is required.
- Ubuntu / Linux Mint / Debian:
- `sudo apt-get install autoconf cmake g++ gcc git glslang-tools libasound2 libboost-context-dev libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev`
- Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
- Users need to manually specify building with QT Web Engine enabled. This is done using the parameter `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
- Users need to manually disable building SDL2 from externals if they intend to use the version provided by their system by adding the parameters `-DYUZU_USE_EXTERNAL_SDL2=OFF`
```sh
git submodule update --init --recursive
cmake .. -GNinja -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_CXX_COMPILER=g++-11
```
- Fedora:
- `sudo dnf install autoconf ccache cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel`
- Fedora 32 or later is required.
- Due to GCC 12, Fedora 36 or later users need to install `clang`, and configure CMake to use it via `-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang`
- CMake arguments to force system libraries:
- SDL2: `-DYUZU_USE_BUNDLED_SDL2=OFF -DYUZU_USE_EXTERNAL_SDL2=OFF`
- FFmpeg: `-DYUZU_USE_EXTERNAL_FFMPEG=OFF`
- [RPM Fusion](https://rpmfusion.org/) (free) is required to install `ffmpeg-devel`
### Cloning Eden with Git
**Master:**
```bash
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
The `--recursive` option automatically clones the required Git submodules.
### Building Eden in Release Mode (Optimised)
If you need to run ctests, you can disable `-DYUZU_TESTS=OFF` and install Catch2.
```bash
mkdir build && cd build
cmake .. -GNinja -DYUZU_TESTS=OFF
ninja
sudo ninja install
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
`-DYUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS=OFF` might be needed if ninja command failed with `undefined reference to symbol 'spvOptimizerOptionsCreate`, reason currently unknown
Optionally, you can use `cmake-gui ..` to adjust various options (e.g. disable the Qt GUI).
### Building Eden in Debug Mode (Slow)
```bash
mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=Debug -DYUZU_TESTS=OFF
ninja
```
### Building with debug symbols
```bash
mkdir build && cd build
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU -DYUZU_TESTS=OFF
ninja
```
### Building with Scripts
A convenience script for building is provided in `.ci/linux/build.sh`. You must provide an arch target for optimization, e.g. `.ci/linux/build.sh amd64`. Valid targets:
- `legacy`: x86_64 generic, only needed for CPUs older than 2013 or so
- `amd64`: x86_64-v3, for CPUs newer than 2013 or so
- `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
- `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
- `aarch64`: For armv8-a CPUs, older than mid-2021 or so
- `armv9`: For armv9-a CPUs, newer than mid-2021 or so
- `native`: Optimize to your native host architecture
Extra flags to pass to CMake should be passed after the arch target.
Additional environment variables can be used to control building:
- `NPROC`: Number of threads to use for compilation (defaults to all)
- `TARGET`: Set to `appimage` to disable standalone `eden-cli` and `eden-room` executables
- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
- `DEVEL` (default FALSE): Disable Qt update checker
- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
After building, an AppImage can be packaged via `.ci/linux/package.sh`. This script takes the same arch targets as the build script. If the build was created in a different directory, you can specify its path relative to the source directory, e.g. `.ci/linux/package.sh amd64 build-appimage`. Additionally, set the `DEVEL` environment variable to `true` to change the app name to `Eden Nightly`.
### Running without installing
After building, the binaries `eden` and `eden-cmd` (depending on your build options) will end up in `build/bin/`.
```bash
# SDL
cd build/bin/
./eden-cmd
# Qt
cd build/bin/
./eden
```

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@@ -0,0 +1,10 @@
# Building for OpenBSD
```sh
pkg_add -u
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake llvm-19.1.7p3 qt6 jq
git --recursive https://git.eden-emu.dev/eden-emu/eden
cmake -DCMAKE_C_COMPILER=clang-19 -DCMAKE_CXX_COMPILER=clang++-19 -DDYNARMIC_USE_PRECOMPILED_HEADERS=OFF -DCMAKE_BUILD_TYPE=Debug -DENABLE_QT=OFF -DENABLE_OPENSSL=OFF -DENABLE_WEB_SERVICE=OFF -B /usr/obj/eden
```
- Modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.

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View File

@@ -1,51 +1,51 @@
# Building for Solaris
## Dependencies.
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Then install the libraies: `sudo pkg install qt6 boost glslang libzip library/lz4 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
### Building
Clone eden with git `git clone --recursive https://git.eden-emu.dev/eden-emu/eden`
```sh
# Needed for some dependencies that call cc directly (tz)
echo '#!/bin/sh' >cc
echo 'gcc $@' >>cc
chmod +x cc
export PATH="$PATH:$PWD"
```
Patch for FFmpeg:
```sh
sed -i 's/ make / gmake /' externals/ffmpeg/CMakeFiles/ffmpeg-build.dir/build.make
```
- **Configure**: `cmake -B build -DYUZU_USE_CPM=ON -DCMAKE_CXX_FLAGS="-I/usr/include/SDL2" -DCMAKE_C_FLAGS="-I/usr/include/SDL2"`.
- **Build**: `cmake --build build`.
- **Installing**: `sudo cmake --install build`.
### Running
Default Mesa is a bit outdated, the following environment variables should be set for a smoother experience:
```sh
export MESA_GL_VERSION_OVERRIDE=4.6
export MESA_GLSL_VERSION_OVERRIDE=460
export MESA_EXTENSION_MAX_YEAR=2025
export MESA_DEBUG=1
export MESA_VK_VERSION_OVERRIDE=1.3
# Only if nvidia/intel drm drivers cause crashes, will severely hinder performance
export LIBGL_ALWAYS_SOFTWARE=1
```
### Notes
- Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`).
- If using OpenIndiana, due to a bug in SDL2 cmake configuration; Audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana.
# Building for Solaris
## Dependencies.
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Then install the libraies: `sudo pkg install qt6 boost glslang libzip library/lz4 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
### Building
Clone eden with git `git clone --recursive https://git.eden-emu.dev/eden-emu/eden`
```sh
# Needed for some dependencies that call cc directly (tz)
echo '#!/bin/sh' >cc
echo 'gcc $@' >>cc
chmod +x cc
export PATH="$PATH:$PWD"
```
Patch for FFmpeg:
```sh
sed -i 's/ make / gmake /' externals/ffmpeg/CMakeFiles/ffmpeg-build.dir/build.make
```
- **Configure**: `cmake -B build -DYUZU_USE_CPM=ON -DCMAKE_CXX_FLAGS="-I/usr/include/SDL2" -DCMAKE_C_FLAGS="-I/usr/include/SDL2"`.
- **Build**: `cmake --build build`.
- **Installing**: `sudo cmake --install build`.
### Running
Default Mesa is a bit outdated, the following environment variables should be set for a smoother experience:
```sh
export MESA_GL_VERSION_OVERRIDE=4.6
export MESA_GLSL_VERSION_OVERRIDE=460
export MESA_EXTENSION_MAX_YEAR=2025
export MESA_DEBUG=1
export MESA_VK_VERSION_OVERRIDE=1.3
# Only if nvidia/intel drm drivers cause crashes, will severely hinder performance
export LIBGL_ALWAYS_SOFTWARE=1
```
### Notes
- Modify the generated ffmpeg.make (in build dir) if using multiple threads (base system `make` doesn't use `-j4`, so change for `gmake`).
- If using OpenIndiana, due to a bug in SDL2 cmake configuration; Audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana.
- System OpenSSL generally does not work. Instead, use `-DYUZU_USE_CPM=ON` to use a bundled static OpenSSL, or build a system dependency from source.

452
docs/build/Windows.md vendored
View File

@@ -1,193 +1,259 @@
# THIS GUIDE IS INTENDED FOR DEVELOPERS ONLY, SUPPORT WILL ONLY BE GIVEN IF YOU'RE A DEVELOPER.
## Method I: MSVC Build for Windows
### Minimal Dependencies
On Windows, all library dependencies are automatically included within the `externals` folder, or can be downloaded on-demand. To build Eden, you need to install:
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select C++ support in the installer. Make sure to update to the latest version if already installed.**
* **[CMake](https://cmake.org/download/)** - Used to generate Visual Studio project files. Does not matter if either 32-bit or 64-bit version is installed.
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
![2](https://i.imgur.com/giDwuTm.png)
* **Git** - We recommend [Git for Windows](https://gitforwindows.org).
![3](https://i.imgur.com/UeSzkBw.png)
* While installing Git Bash, you should tell it to include Git in your system path. (Choose the "Git from the command line and also from 3rd-party software" option.) If you missed that, don't worry, you'll just have to manually tell CMake where your git.exe is, since it's used to include version info into the built executable.
![4](https://i.imgur.com/x0rRs1t.png)
### Cloning Eden with Git
**Master:**
```cmd
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
![9](https://i.imgur.com/CcxIAht.png)
* *(Note: eden by default downloads to `C:\Users\<user-name>\eden` (Master)
### Building
* Open the CMake GUI application and point it to the `eden` (Master)
![10](https://i.imgur.com/qOslIWv.png)
* For the build directory, use a `/build` subdirectory inside the source directory or some other directory of your choice. (Tell CMake to create it.)
* Click the "Configure" button and choose `Visual Studio 17 2022`, with `x64` for the optional platform.
![12](https://i.imgur.com/DKiREaK.png)
* *(Note: If you used GitHub's own app to clone, run `git submodule update --init --recursive` to get the remaining dependencies)*
* *(You may also want to disable `YUZU_TESTS` in this case since Catch2 is not yet supported with this.)*
![13](https://user-images.githubusercontent.com/22451773/180585999-07316d6e-9751-4d11-b957-1cf57cd7cd58.png)
* Click "Generate" to create the project files.
![15](https://i.imgur.com/5LKg92k.png)
* Open the solution file `yuzu.sln` in Visual Studio 2022, which is located in the build folder.
![16](https://i.imgur.com/208yMml.png)
* Depending if you want a graphical user interface or not (`eden` has the graphical user interface, while `eden-cmd` doesn't), select `eden` or `eden-cmd` in the Solution Explorer, right-click and `Set as StartUp Project`.
![17](https://i.imgur.com/nPMajnn.png) ![18](https://i.imgur.com/BDMLzRZ.png)
* Select the appropriate build type, Debug for debug purposes or Release for performance (in case of doubt choose Release).
![19](https://i.imgur.com/qxg4roC.png)
* Right-click the project you want to build and press Build in the submenu or press F5.
![20](https://i.imgur.com/CkQgOFW.png)
## Method II: MinGW-w64 Build with MSYS2
### Prerequisites to install
* [MSYS2](https://www.msys2.org)
* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - **Make sure to select Latest SDK.**
* Make sure to follow the instructions and update to the latest version by running `pacman -Syu` as many times as needed.
### Install eden dependencies for MinGW-w64
* Open the `MSYS2 MinGW 64-bit` (mingw64.exe) shell
* Download and install all dependencies using: `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
* Add MinGW binaries to the PATH: `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* Add glslangValidator to the PATH: `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc`
### Clone the eden repository with Git
```bash
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
### Run the following commands to build eden (dynamically linked build)
```bash
mkdir build && cd build
cmake -G "MSYS Makefiles" -DYUZU_TESTS=OFF ..
make -j$(nproc)
# test eden out with
./bin/eden.exe
```
* *(Note: This build is not a static build meaning that you need to include all of the DLLs with the .exe in order to use it!)*
e.g.
```Bash
cp externals/ffmpeg-*/bin/*.dll bin/
```
Bonus Note: Running programs from inside `MSYS2 MinGW x64` shell has a different %PATH% than directly from explorer. This different %PATH% has the locations of the other DLLs required.
![image](https://user-images.githubusercontent.com/190571/165000848-005e8428-8a82-41b1-bb4d-4ce7797cdac8.png)
### Building without Qt (Optional)
Doesn't require the rather large Qt dependency, but you will lack a GUI frontend:
* Pass the `-DENABLE_QT=no` flag to cmake
## Method III: CLion Environment Setup
### Minimal Dependencies
To build eden, you need to install the following:
* [CLion](https://www.jetbrains.com/clion/) - This IDE is not free; for a free alternative, check Method I
* [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) - Make sure to select the Latest SDK.
### Cloning eden with CLion
* Clone the Repository:
![1](https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png)
![2](https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png)
![3](https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png)
### Building & Setup
* Once Cloned, You will be taken to a prompt like the image below:
![4](https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png)
* Set the settings to the image below:
* Change `Build type: Release`
* Change `Name: Release`
* Change `Toolchain Visual Studio`
* Change `Generator: Let CMake decide`
* Change `Build directory: build`
![5](https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png)
* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
* Once this process has been completed (No loading bar bottom right), you can now build eden
* In the top right, click on the drop-down menu, select all configurations, then select eden
![6](https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png)
* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
![7](https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png)
## Building from the command line with MSVC
```cmd
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
mkdir build
cd build
cmake .. -G "Visual Studio 17 2022" -A x64
cmake --build . --config Release
```
### Building with Scripts
A convenience script for building is provided in `.ci/windows/build.sh`. You must run this with Bash, e.g. Git Bash or MinGW TTY. To use this script, you must have windeployqt installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location, e.g. `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`.
Extra CMake flags should be placed in the arguments of the script.
Additional environment variables can be used to control building:
- `BUILD_TYPE`: Sets the build type to use. Defaults to `Release`
The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
- `DEVEL` (default FALSE): Disable Qt update checker
- `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
- `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
- `BUNDLE_QT` (default FALSE): Use bundled Qt
* Note that using system Qt requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`, e.g. `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
After building, a zip can be packaged via `.ci/windows/package.sh`. Note that you must have 7-zip installed and in your PATH. The resulting zip will be placed into `artifacts` in the source directory.
# ⚠️ This guide is for developers ONLY! Support will be provided to developers ONLY.
## 📋 Current building methods:
* [ Minimal Dependencies](#minimal-dependencies)
* [⚡ Method I: MSVC Build for Windows](#method-i-msvc-build-for-windows)
* [🐧 Method II: MinGW-w64 Build with MSYS2](#method-ii-mingw-w64-build-with-msys2)
* [🖥️ Method III: CLion Environment Setup](#method-iii-clion-environment-setup)
* [💻 Building from the command line with MSVC](#building-from-the-command-line-with-msvc)
* [📜 Building with Scripts](#building-with-scripts)
---
## Minimal Dependencies
On Windows, **all** library dependencies are **automatically included** within the `externals` folder.
You still need to install:
* **[CMake](https://cmake.org/download/)** - Used to generate Visual Studio project files.
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - Make sure to select **Latest SDK**.
* *A convenience script to install the latest SDK is provided in `.ci/windows/install-vulkan-sdk.ps1`*
* **[Git for Windows](https://gitforwindows.org)** - We recommend installing Git for command line use and version control integration.
<img src="https://i.imgur.com/x0rRs1t.png" width="500">
* *While installing Git Bash, select "Git from the command line and also from 3rd-party software". If missed, manually set `git.exe` path in CMake.*
---
## ⚡ Method I: MSVC Build for Windows
### a. Prerequisites to MSVC Build
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - Make sure to **select C++ support** in the installer, or **update to the latest version** if already installed.
* *A convenience script to install the **minimal** version (Visual Build Tools) is provided in `.ci/windows/install-msvc.ps1`*
---
### b. Clone the eden repository with Git
Open Terminal on
```cmd
git clone https://git.eden-emu.dev/eden-emu/eden
cd eden
```
* *By default `eden` downloads to `C:\Users\<user-name>\eden`*
---
### c. Building
* Open the CMake GUI application and point it to the `eden`
<img src="https://i.imgur.com/qOslIWv.png" width="500">
* For the build directory, use a `build/` subdirectory inside the source directory or some other directory of your choice. (Tell CMake to create it.)
* Click the "Configure" button and choose `Visual Studio 17 2022`, with `x64` for the optional platform.
<img src="https://i.imgur.com/DKiREaK.png" width="500">
* *(You may also want to disable `YUZU_TESTS` in this case since Catch2 is not yet supported with this.)*
<img src="https://user-images.githubusercontent.com/22451773/180585999-07316d6e-9751-4d11-b957-1cf57cd7cd58.png" width="500">
* Click "Generate" to create the project files.
<img src="https://i.imgur.com/5LKg92k.png" width="500">
* Open the solution file `yuzu.sln` in Visual Studio 2022, which is located in the build folder.
<img src="https://i.imgur.com/208yMml.png" width="500">
* * Depending on whether you want a graphical user interface or not, select in the Solution Explorer:
* `eden` (GUI)
* `eden-cmd` (command-line only)
* Then **right-click** and choose `Set as StartUp Project`.
<img src="https://i.imgur.com/nPMajnn.png" height="500">
<img src="https://i.imgur.com/BDMLzRZ.png" height="500">
* Select the appropriate build type, `Debug` for debug purposes or `Release` for performance (in case of doubt choose `Release`).
<img src="https://i.imgur.com/qxg4roC.png" width="500">
* **Right-click** the project you want to build and press **Build** in the submenu or press `F5`.
<img src="https://i.imgur.com/CkQgOFW.png" height="500">
---
## 🐧 Method II: MinGW-w64 Build with MSYS2
### a. Prerequisites to MinGW-w64
* **[MSYS2](https://www.msys2.org)** - A versatile and up-to-date development environment for Windows, providing a Unix-like shell, package manager, and toolchain.
---
### b. Install eden dependencies for MinGW-w64
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
* Download and install all dependencies using:
* `pacman -Syu git make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-cmake mingw-w64-x86_64-python-pip mingw-w64-x86_64-qt6 mingw-w64-x86_64-toolchain autoconf libtool automake-wrapper`
* Add MinGW binaries to the PATH:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* Add VulkanSDK to the PATH:
* `echo 'PATH=$(readlink -e /c/VulkanSDK/*/Bin/):$PATH' >> ~/.bashrc`
---
### c. Clone the eden repository with Git
```cmd
git clone https://git.eden-emu.dev/eden-emu/eden
cd eden
```
---
### d. Building dynamically-linked eden
* This process will generate a *dynamically* linked build
```bash
# Make build dir and enter
mkdir build && cd build
# Generate CMake Makefiles
cmake .. -G "MSYS Makefiles" -DYUZU_TESTS=OFF
# Build
make -j$(nproc)
# Run eden!
./bin/eden.exe
```
* *Warning: This build is not a **static** build meaning that you **need** to include all of the DLLs with the .exe in order to use it or other systems!*
---
### Additional notes
* Eden doesn't require the rather large Qt dependency, but you will lack a GUI frontend
```bash
# ...
# Generate CMake Makefiles (withou QT)
cmake .. -G "MSYS Makefiles" -DYUZU_TESTS=OFF -DENABLE_QT=no
$ ...
```
* Running programs from inside `MSYS2 MinGW x64` shell has a different `%PATH%` than directly from explorer.
* This different `%PATH%` has the locations of the other DLLs required.
<img src="https://user-images.githubusercontent.com/190571/165000848-005e8428-8a82-41b1-bb4d-4ce7797cdac8.png" width="500">
---
## 🖥️ Method III: CLion Environment Setup
### a. Prerequisites to CLion
* [CLion](https://www.jetbrains.com/clion/) - This IDE is not free; for a free alternative, check Method I
---
### b. Cloning eden with CLion
* Clone the Repository:
<img src="https://user-images.githubusercontent.com/42481638/216899046-0d41d7d6-8e4d-4ed2-9587-b57088af5214.png" width="500">
<img src="https://user-images.githubusercontent.com/42481638/216899061-b2ea274a-e88c-40ae-bf0b-4450b46e9fea.png" width="500">
<img src="https://user-images.githubusercontent.com/42481638/216899076-0e5988c4-d431-4284-a5ff-9ecff973db76.png" width="500">
---
### c. Building & Setup
* Once Cloned, You will be taken to a prompt like the image below:
<img src="https://user-images.githubusercontent.com/42481638/216899092-3fe4cec6-a540-44e3-9e1e-3de9c2fffc2f.png" width="500">
* Set the settings to the image below:
* Change `Build type: Release`
* Change `Name: Release`
* Change `Toolchain Visual Studio`
* Change `Generator: Let CMake decide`
* Change `Build directory: build`
<img src="https://user-images.githubusercontent.com/42481638/216899164-6cee8482-3d59-428f-b1bc-e6dc793c9b20.png" width="500">
* Click OK; now Clion will build a directory and index your code to allow for IntelliSense. Please be patient.
* Once this process has been completed (No loading bar bottom right), you can now build eden
* In the top right, click on the drop-down menu, select all configurations, then select eden
<img src="https://user-images.githubusercontent.com/42481638/216899226-975048e9-bc6d-4ec1-bc2d-bd8a1e15ed04.png" height="500" >
* Now run by clicking the play button or pressing Shift+F10, and eden will auto-launch once built.
<img src="https://user-images.githubusercontent.com/42481638/216899275-d514ec6a-e563-470e-81e2-3e04f0429b68.png" width="500">
---
## 💻 Building from the command line with MSVC
```cmd
# Clone eden and enter
git clone https://git.eden-emu.dev/eden-emu/eden
cd eden
# Make build dir and enter
mkdir build && cd build
# Generate CMake Makefiles
cmake .. -G "Visual Studio 17 2022" -A x64 -DYUZU_TESTS=OFF
# Build
cmake --build . --config Release
```
## 📜 Building with Scripts
* A convenience script for building is provided in `.ci/windows/build.sh`.
* You must run this with Bash, e.g. Git Bash or MinGW TTY.
* To use this script, you must have `windeployqt` installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location:
* `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`.
* You can use `aqtinstall`, more info on <https://github.com/miurahr/aqtinstall> and <https://ddalcino.github.io/aqt-list-server/>
* Extra CMake flags should be placed in the arguments of the script.
#### Additional environment variables can be used to control building:
* `BUILD_TYPE` (default `Release`): Sets the build type to use.
* The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
* `DEVEL` (default FALSE): Disable Qt update checker
* `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
* `USE_MULTIMEDIA` (default TRUE): Enable Qt Multimedia
* `BUNDLE_QT` (default FALSE): Use bundled Qt
* Note that using **system Qt** requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`
* `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
* After building, a zip can be packaged via `.ci/windows/package.sh`. You must have 7-zip installed and in your PATH.
* The resulting zip will be placed into `artifacts` in the source directory.

183
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View File

@@ -1,105 +1,78 @@
Please note this article is intended for development, and eden on macOS is not currently ready for regular use.
This article was written for developers. eden support for macOS is not ready for casual use.
## Method I: ninja
---
If you are compiling on Intel Mac or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` to `/usr/local`.
Install dependencies from Homebrew:
```sh
brew install autoconf automake boost ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zlib zstd cmake Catch2 molten-vk vulkan-loader
```
Clone the repo
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
Build for release
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
ninja
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
Build with debug symbols (vcpkg is not currently used due to broken boost-context library):
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
```
Run the output:
```
bin/eden.app/Contents/MacOS/eden
```
## Method II: Xcode
---
If you are compiling on Intel Mac or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` to `/usr/local`.
Install dependencies from Homebrew:
```sh
brew install autoconf automake boost ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zlib zstd cmake Catch2 molten-vk vulkan-loader
```
Clone the repo
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
Build for release
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
cmake .. -GXcode -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
xcodebuild build -project eden.xcodeproj -scheme "eden" -configuration "RelWithDebInfo"
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON` after `cmake ..`
Build with debug symbols (vcpkg is not currently used due to broken boost-context library):
```sh
mkdir build && cd build
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
```
Run the output:
```
bin/eden.app/Contents/MacOS/eden
```
---
To run with MoltenVK, install additional dependencies:
```sh
brew install molten-vk vulkan-loader
```
Run with Vulkan loader path:
```sh
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
bin/eden.app/Contents/MacOS/eden
```
Please note this article is intended for development, and Eden on macOS is not currently ready for regular use.
This article was written for developers. Eden support for macOS is not ready for casual use.
## Dependencies
Install dependencies from Homebrew:
```sh
brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@6 sdl2 speexdsp zlib zstd cmake Catch2 molten-vk vulkan-loader spirv-tools
```
If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`.
Now, clone the repo:
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden
cd eden
```
## Method I: ninja
---
Build for release
```sh
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
cmake -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
ninja
```
You may also want to include support for Discord Rich Presence by adding `-DUSE_DISCORD_PRESENCE=ON`
```sh
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
```
Run the output:
```
bin/eden.app/Contents/MacOS/eden
```
## Method II: Xcode
---
Build for release
```sh
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
# Only if having errors about Xcode 15.0
sudo /usr/bin/xcode-select --switch /Users/admin/Downloads/Xcode.ap
cmake -B build -GXcode -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=ON -DENABLE_LIBUSB=OFF -DCLANG_FORMAT=ON -DSDL2_DISABLE_INSTALL=ON -DSDL_ALTIVEC=ON
xcodebuild build -project yuzu.xcodeproj -scheme "yuzu" -configuration "RelWithDebInfo"
```
Build with debug symbols:
```sh
export Qt6_DIR="/opt/homebrew/opt/qt@6/lib/cmake"
cmake -B build -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
```
Run the output:
```
bin/eden.app/Contents/MacOS/eden
```
---
To run with MoltenVK, install additional dependencies:
```sh
brew install molten-vk vulkan-loader
```
Run with Vulkan loader path:
```sh
export LIBVULKAN_PATH=/opt/homebrew/lib/libvulkan.dylib
bin/eden.app/Contents/MacOS/eden
```

View File

@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
@@ -7,8 +10,6 @@
# TODO(crueter): A lot of this should be moved to the root.
# otherwise we have to do weird shenanigans with library linking and stuff
# Explicitly include CPMUtil here since we have a separate cpmfile for externals
set(CPMUTIL_JSON_FILE ${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json)
include(CPMUtil)
# Explicitly declare this option here to propagate to the oaknut CPM call
@@ -33,7 +34,7 @@ endif()
# Xbyak (also used by Dynarmic, so needs to be added first)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
if (PLATFORM_SUN)
if (PLATFORM_SUN OR PLATFORM_OPENBSD)
AddJsonPackage(xbyak_sun)
else()
AddJsonPackage(xbyak)
@@ -53,29 +54,27 @@ endif()
# Glad
add_subdirectory(glad)
# mbedtls
AddJsonPackage(mbedtls)
if (mbedtls_ADDED)
target_include_directories(mbedtls PUBLIC ${mbedtls_SOURCE_DIR}/include)
if (NOT MSVC)
target_compile_options(mbedcrypto PRIVATE
-Wno-unused-but-set-variable
-Wno-string-concatenation)
endif()
endif()
# libusb
if (ENABLE_LIBUSB AND NOT TARGET libusb::usb)
if (ENABLE_LIBUSB)
add_subdirectory(libusb)
endif()
# Sirit
# TODO(crueter): spirv-tools doesn't work w/ system
set(SPIRV_WERROR OFF)
AddJsonPackage(spirv-headers)
# VMA
AddJsonPackage(vulkan-memory-allocator)
if (VulkanMemoryAllocator_ADDED)
if (CXX_CLANG)
target_compile_options(VulkanMemoryAllocator INTERFACE
-Wno-unused-variable
)
elseif(MSVC)
target_compile_options(VulkanMemoryAllocator INTERFACE
/wd4189
)
endif()
endif()
# Sirit
AddJsonPackage(sirit)
if(MSVC AND USE_CCACHE AND sirit_ADDED)
@@ -83,6 +82,8 @@ if(MSVC AND USE_CCACHE AND sirit_ADDED)
list(FILTER _opts EXCLUDE REGEX "/Zi")
list(APPEND _opts "/Z7")
set_target_properties(sirit PROPERTIES COMPILE_OPTIONS "${_opts}")
elseif(MSVC AND CXX_CLANG)
target_compile_options(sirit PRIVATE -Wno-error=unused-command-line-argument)
endif()
# httplib
@@ -107,42 +108,9 @@ if (YUZU_USE_BUNDLED_FFMPEG)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_INCLUDE_DIR}" PARENT_SCOPE)
endif()
# Vulkan-Headers
# TODO(crueter): Vk1.4 impl
AddJsonPackage(
NAME vulkan-headers
BUNDLED_PACKAGE ${YUZU_USE_EXTERNAL_VULKAN_HEADERS}
)
# Vulkan-Utility-Libraries
AddJsonPackage(
NAME vulkan-utility-libraries
BUNDLED_PACKAGE ${YUZU_USE_EXTERNAL_VULKAN_UTILITY_LIBRARIES}
)
# SPIRV Tools
AddJsonPackage(
NAME spirv-tools
BUNDLED_PACKAGE ${YUZU_USE_EXTERNAL_VULKAN_SPIRV_TOOLS}
)
if (SPIRV-Tools_ADDED)
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools-static)
target_link_libraries(SPIRV-Tools-static PRIVATE SPIRV-Tools-opt SPIRV-Tools-link)
endif()
# TZDB (Time Zone Database)
add_subdirectory(nx_tzdb)
# VMA
AddJsonPackage(vulkan-memory-allocator)
if (VulkanMemoryAllocator_ADDED AND MSVC)
target_compile_options(VulkanMemoryAllocator INTERFACE /wd4189)
endif()
if (NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp)
target_include_directories(demangle PUBLIC ./demangle)
@@ -239,7 +207,7 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
file(GLOB_RECURSE LIBBREAKPAD_CLIENT_SOURCES ${breakpad_SOURCE_DIR}/src/client/mac/*.cc ${breakpad_SOURCE_DIR}/src/common/mac/*.cc)
list(APPEND LIBBREAKPAD_CLIENT_SOURCES ${breakpad_SOURCE_DIR}/src/common/mac/MachIPC.mm)
else()
target_compile_definitions(libbreakpad_client PUBLIC -DHAVE_A_OUT_H)
target_compile_definitions(libbreakpad_client PUBLIC HAVE_A_OUT_H)
file(GLOB_RECURSE LIBBREAKPAD_CLIENT_SOURCES ${breakpad_SOURCE_DIR}/src/client/linux/*.cc ${breakpad_SOURCE_DIR}/src/common/linux/*.cc)
endif()
list(APPEND LIBBREAKPAD_CLIENT_SOURCES ${LIBBREAKPAD_COMMON_SOURCES})

View File

@@ -1,22 +1,16 @@
{
"mbedtls": {
"repo": "Mbed-TLS/mbedtls",
"sha": "8c88150ca1",
"hash": "769ad1e94c570671071e1f2a5c0f1027e0bf6bcdd1a80ea8ac970f2c86bc45ce4e31aa88d6d8110fc1bed1de81c48bc624df1b38a26f8b340a44e109d784a966",
"patches": [
"0001-cmake-version.patch"
]
},
"spirv-headers": {
"package": "SPIRV-Headers",
"repo": "KhronosGroup/SPIRV-Headers",
"sha": "4e209d3d7e",
"hash": "f48bbe18341ed55ea0fe280dbbbc0a44bf222278de6e716e143ca1e95ca320b06d4d23d6583fbf8d03e1428f3dac8fa00e5b82ddcd6b425e6236d85af09550a4"
"vulkan-memory-allocator": {
"package": "VulkanMemoryAllocator",
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
"sha": "1076b348ab",
"hash": "a46b44e4286d08cffda058e856c47f44c7fed3da55fe9555976eb3907fdcc20ead0b1860b0c38319cda01dbf9b1aa5d4b4038c7f1f8fbd97283d837fa9af9772",
"find_args": "CONFIG"
},
"sirit": {
"repo": "eden-emulator/sirit",
"sha": "db1f1e8ab5",
"hash": "73eb3a042848c63a10656545797e85f40d142009dfb7827384548a385e1e28e1ac72f42b25924ce530d58275f8638554281e884d72f9c7aaf4ed08690a414b05",
"find_args": "MODULE",
"options": [
"SIRIT_USE_SYSTEM_SPIRV_HEADERS ON"
]
@@ -28,48 +22,12 @@
},
"cpp-jwt": {
"version": "1.4",
"repo": "arun11299/cpp-jwt",
"sha": "a54fa08a3b",
"hash": "a90f7e594ada0c7e49d5ff9211c71097534e7742a8e44bf0851b0362642a7271d53f5d83d04eeaae2bad17ef3f35e09e6818434d8eaefa038f3d1f7359d0969a",
"repo": "crueter/cpp-jwt",
"sha": "9eaea6328f",
"hash": "e237d92c59ebbf0dc8ac0bae3bc80340e1e9cf430e1c1c9638443001118e16de2b3e9036ac4b98105427667b0386d97831415170b68c432438dcad9ef8052de7",
"find_args": "CONFIG",
"options": [
"CPP_JWT_BUILD_EXAMPLES OFF",
"CPP_JWT_BUILD_TESTS OFF",
"CPP_JWT_USE_VENDORED_NLOHMANN_JSON OFF"
],
"patches": [
"0001-no-install.patch",
"0002-missing-decl.patch"
]
},
"vulkan-headers": {
"package": "VulkanHeaders",
"version": "1.3.274",
"repo": "KhronosGroup/Vulkan-Headers",
"sha": "89268a6d17",
"hash": "3ab349f74298ba72cafb8561015690c0674d428a09fb91ccd3cd3daca83650d190d46d33fd97b0a8fd4223fe6df2bcabae89136fbbf7c0bfeb8776f9448304c8"
},
"vulkan-utility-libraries": {
"package": "VulkanUtilityLibraries",
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
"sha": "df2e358152",
"hash": "3e468c3d9ff93f6d418d71e5527abe0a12c8c7ab5b0b52278bbbee4d02bb87e99073906729b727e0147242b7e3fd5dedf68b803f1878cb4c0e4f730bc2238d79"
},
"vulkan-memory-allocator": {
"package": "VulkanMemoryAllocator",
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
"sha": "1076b348ab",
"hash": "a46b44e4286d08cffda058e856c47f44c7fed3da55fe9555976eb3907fdcc20ead0b1860b0c38319cda01dbf9b1aa5d4b4038c7f1f8fbd97283d837fa9af9772",
"find_args": "CONFIG"
},
"spirv-tools": {
"package": "SPIRV-Tools",
"repo": "KhronosGroup/SPIRV-Tools",
"sha": "40eb301f32",
"hash": "58d0fb1047d69373cf24c73e6f78c73a72a6cca3b4df1d9f083b9dcc0962745ef154abf3dbe9b3623b835be20c6ec769431cf11733349f45e7568b3525f707aa",
"find_args": "MODULE",
"options": [
"SPIRV_SKIP_EXECUTABLES ON"
]
},
"xbyak_sun": {
@@ -111,12 +69,6 @@
"repo": "martinus/unordered_dense",
"sha": "73f3cbb237",
"hash": "c08c03063938339d61392b687562909c1a92615b6ef39ec8df19ea472aa6b6478e70d7d5e33d4a27b5d23f7806daf57fe1bacb8124c8a945c918c7663a9e8532",
"find_args": "CONFIG",
"options": [
"UNORDERED_DENSE_INSTALL OFF"
],
"patches": [
"0001-cmake.patch"
]
"find_args": "CONFIG"
}
}

View File

@@ -1,8 +1,6 @@
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Explicitly include CPMUtil here since we have a separate cpmfile for ffmpeg
set(CPMUTIL_JSON_FILE ${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json)
include(CPMUtil)
if (NOT WIN32 AND NOT ANDROID)

View File

@@ -1,7 +1,30 @@
# SPDX-FileCopyrightText: 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
include(CPMUtil)
# we love our libraries don't we folks
if (PLATFORM_SUN)
set(libusb_bundled ON)
else()
set(libusb_bundled OFF)
endif()
# TODO(crueter): Fix on Solaris
AddJsonPackage(
NAME libusb
BUNDLED_PACKAGE ${libusb_bundled}
)
if (NOT libusb_ADDED)
return()
endif()
# TODO: *BSD fails to compile--may need different configs/symbols
if (MINGW OR PLATFORM_LINUX OR APPLE)
set(LIBUSB_FOUND ON CACHE BOOL "libusb is present" FORCE)
set(LIBUSB_VERSION "1.0.24" CACHE STRING "libusb version string" FORCE)
@@ -19,8 +42,8 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
message(FATAL_ERROR "Required program `libtoolize` not found.")
endif()
set(LIBUSB_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/libusb")
set(LIBUSB_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libusb")
set(LIBUSB_PREFIX "${libusb_BINARY_DIR}")
set(LIBUSB_SRC_DIR "${libusb_SOURCE_DIR}")
# Workarounds for MSYS/MinGW
if (MSYS)
@@ -118,27 +141,27 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
endif()
add_library(usb
libusb/libusb/core.c
libusb/libusb/core.c
libusb/libusb/descriptor.c
libusb/libusb/hotplug.c
libusb/libusb/io.c
libusb/libusb/strerror.c
libusb/libusb/sync.c
${libusb_SOURCE_DIR}/libusb/core.c
${libusb_SOURCE_DIR}/libusb/core.c
${libusb_SOURCE_DIR}/libusb/descriptor.c
${libusb_SOURCE_DIR}/libusb/hotplug.c
${libusb_SOURCE_DIR}/libusb/io.c
${libusb_SOURCE_DIR}/libusb/strerror.c
${libusb_SOURCE_DIR}/libusb/sync.c
)
set_target_properties(usb PROPERTIES VERSION 1.0.24)
if(WIN32)
target_include_directories(usb
BEFORE
PUBLIC
libusb/libusb
${libusb_SOURCE_DIR}/libusb
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
)
if (NOT MINGW)
target_include_directories(usb BEFORE PRIVATE libusb/msvc)
target_include_directories(usb BEFORE PRIVATE ${libusb_SOURCE_DIR}/msvc)
endif()
else()
@@ -148,7 +171,7 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
BEFORE
PUBLIC
libusb/libusb
${libusb_SOURCE_DIR}/libusb
PRIVATE
"${CMAKE_CURRENT_BINARY_DIR}"
@@ -157,15 +180,15 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if(WIN32 OR CYGWIN)
target_sources(usb PRIVATE
libusb/libusb/os/threads_windows.c
libusb/libusb/os/windows_winusb.c
libusb/libusb/os/windows_usbdk.c
libusb/libusb/os/windows_common.c
${libusb_SOURCE_DIR}/libusb/os/threads_windows.c
${libusb_SOURCE_DIR}/libusb/os/windows_winusb.c
${libusb_SOURCE_DIR}/libusb/os/windows_usbdk.c
${libusb_SOURCE_DIR}/libusb/os/windows_common.c
)
set(OS_WINDOWS TRUE)
elseif(APPLE)
target_sources(usb PRIVATE
libusb/libusb/os/darwin_usb.c
${libusb_SOURCE_DIR}/libusb/os/darwin_usb.c
)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(IOKIT_LIBRARY IOKit)
@@ -178,20 +201,20 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(OS_DARWIN TRUE)
elseif(ANDROID)
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
libusb/libusb/os/linux_netlink.c
${libusb_SOURCE_DIR}/libusb/os/linux_usbfs.c
${libusb_SOURCE_DIR}/libusb/os/linux_netlink.c
)
find_library(LOG_LIBRARY log)
target_link_libraries(usb PRIVATE ${LOG_LIBRARY})
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_sources(usb PRIVATE
libusb/libusb/os/linux_usbfs.c
${libusb_SOURCE_DIR}/libusb/os/linux_usbfs.c
)
find_package(Libudev)
if(LIBUDEV_FOUND)
target_sources(usb PRIVATE
libusb/libusb/os/linux_udev.c
${libusb_SOURCE_DIR}/libusb/os/linux_udev.c
)
target_link_libraries(usb PRIVATE "${LIBUDEV_LIBRARIES}")
target_include_directories(usb PRIVATE "${LIBUDEV_INCLUDE_DIR}")
@@ -199,26 +222,26 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(USE_UDEV TRUE)
else()
target_sources(usb PRIVATE
libusb/libusb/os/linux_netlink.c
${libusb_SOURCE_DIR}/libusb/os/linux_netlink.c
)
endif()
set(OS_LINUX TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
target_sources(usb PRIVATE
libusb/libusb/os/netbsd_usb.c
${libusb_SOURCE_DIR}/libusb/os/netbsd_usb.c
)
set(OS_NETBSD TRUE)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
target_sources(usb PRIVATE
libusb/libusb/os/openbsd_usb.c
${libusb_SOURCE_DIR}/libusb/os/openbsd_usb.c
)
set(OS_OPENBSD TRUE)
endif()
if(UNIX)
target_sources(usb PRIVATE
libusb/libusb/os/events_posix.c
libusb/libusb/os/threads_posix.c
${libusb_SOURCE_DIR}/libusb/os/events_posix.c
${libusb_SOURCE_DIR}/libusb/os/threads_posix.c
)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
@@ -230,8 +253,8 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(THREADS_POSIX TRUE)
elseif(WIN32)
target_sources(usb PRIVATE
libusb/libusb/os/events_windows.c
libusb/libusb/os/threads_windows.c
${libusb_SOURCE_DIR}/libusb/os/events_windows.c
${libusb_SOURCE_DIR}/libusb/os/threads_windows.c
)
endif()

8
externals/libusb/cpmfile.json vendored Normal file
View File

@@ -0,0 +1,8 @@
{
"libusb": {
"repo": "libusb/libusb",
"sha": "c060e9ce30",
"hash": "44647357ba1179020cfa6674d809fc35cf6f89bff1c57252fe3a610110f5013ad678fc6eb5918e751d4384c30e2fe678868dbffc5f85736157e546cb9d10accc",
"find_args": "MODULE"
}
}

Submodule externals/libusb/libusb deleted from c060e9ce30

View File

@@ -4,8 +4,6 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Explicitly include CPMUtil here since we have a separate cpmfile for nx_tzdb
set(CPMUTIL_JSON_FILE ${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json)
include(CPMUtil)
set(NX_TZDB_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/include")
@@ -35,9 +33,12 @@ if (CAN_BUILD_NX_TZDB AND NOT YUZU_DOWNLOAD_TIME_ZONE_DATA)
set(NX_TZDB_TZ_DIR "${NX_TZDB_BASE_DIR}/zoneinfo")
endif()
# TODO(crueter): This is a terrible solution, but MSVC fails to link without it
# Need to investigate further but I still can't reproduce...
if (MSVC)
if(NOT YUZU_TZDB_PATH STREQUAL "")
set(NX_TZDB_BASE_DIR "${YUZU_TZDB_PATH}")
set(NX_TZDB_TZ_DIR "${NX_TZDB_BASE_DIR}/zoneinfo")
elseif (MSVC)
# TODO(crueter): This is a terrible solution, but MSVC fails to link without it
# Need to investigate further but I still can't reproduce...
set(NX_TZDB_VERSION "250725")
set(NX_TZDB_ARCHIVE "${CPM_SOURCE_CACHE}/nx_tzdb/${NX_TZDB_VERSION}.zip")

View File

@@ -1,7 +1,10 @@
{
"tzdb": {
"package": "nx_tzdb",
"url": "https://github.com/crueter/tzdb_to_nx/releases/download/250725/250725.zip",
"repo": "misc/tzdb_to_nx",
"git_host": "git.crueter.xyz",
"artifact": "%VERSION%.zip",
"tag": "%VERSION%",
"hash": "8f60b4b29f285e39c0443f3d5572a73780f3dbfcfd5b35004451fadad77f3a215b2e2aa8d0fffe7e348e2a7b0660882b35228b6178dda8804a14ce44509fd2ca",
"version": "250725"
}

View File

@@ -183,7 +183,7 @@
}
/* Compiler barrier */
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
#define SSE2NEON_BARRIER() _ReadWriteBarrier()
#else
#define SSE2NEON_BARRIER() \
@@ -859,7 +859,7 @@ FORCE_INLINE uint64x2_t _sse2neon_vmull_p64(uint64x1_t _a, uint64x1_t _b)
{
poly64_t a = vget_lane_p64(vreinterpret_p64_u64(_a), 0);
poly64_t b = vget_lane_p64(vreinterpret_p64_u64(_b), 0);
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
__n64 a1 = {a}, b1 = {b};
return vreinterpretq_u64_p128(vmull_p64(a1, b1));
#else
@@ -1770,7 +1770,7 @@ FORCE_INLINE void _mm_free(void *addr)
FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
{
uint64_t value;
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
value = _ReadStatusReg(ARM64_FPCR);
#else
__asm__ __volatile__("mrs %0, FPCR" : "=r"(value)); /* read */
@@ -1780,7 +1780,7 @@ FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
FORCE_INLINE void _sse2neon_set_fpcr(uint64_t value)
{
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
_WriteStatusReg(ARM64_FPCR, value);
#else
__asm__ __volatile__("msr FPCR, %0" ::"r"(value)); /* write */
@@ -2249,7 +2249,7 @@ FORCE_INLINE __m128 _mm_or_ps(__m128 a, __m128 b)
FORCE_INLINE void _mm_prefetch(char const *p, int i)
{
(void) i;
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
switch (i) {
case _MM_HINT_NTA:
__prefetch2(p, 1);
@@ -4820,7 +4820,7 @@ FORCE_INLINE __m128i _mm_packus_epi16(const __m128i a, const __m128i b)
// https://www.intel.com/content/www/us/en/docs/intrinsics-guide/index.html#text=_mm_pause
FORCE_INLINE void _mm_pause(void)
{
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
__isb(_ARM64_BARRIER_SY);
#else
__asm__ __volatile__("isb\n");
@@ -5716,7 +5716,7 @@ FORCE_INLINE __m128d _mm_undefined_pd(void)
#pragma GCC diagnostic ignored "-Wuninitialized"
#endif
__m128d a;
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
a = _mm_setzero_pd();
#endif
return a;
@@ -8130,7 +8130,7 @@ FORCE_INLINE int _sse2neon_sido_negative(int res, int lb, int imm8, int bound)
FORCE_INLINE int _sse2neon_clz(unsigned int x)
{
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanReverse(&cnt, x))
return 31 - cnt;
@@ -8142,7 +8142,7 @@ FORCE_INLINE int _sse2neon_clz(unsigned int x)
FORCE_INLINE int _sse2neon_ctz(unsigned int x)
{
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanForward(&cnt, x))
return cnt;
@@ -9058,7 +9058,7 @@ FORCE_INLINE __m128i _mm_aeskeygenassist_si128(__m128i a, const int rcon)
// AESE does ShiftRows and SubBytes on A
uint8x16_t u8 = vaeseq_u8(vreinterpretq_u8_m128i(a), vdupq_n_u8(0));
#ifndef _MSC_VER
#if !defined(_MSC_VER) || defined(__clang__)
uint8x16_t dest = {
// Undo ShiftRows step from AESE and extract X1 and X3
u8[0x4], u8[0x1], u8[0xE], u8[0xB], // SubBytes(X1)
@@ -9245,7 +9245,7 @@ FORCE_INLINE uint64_t _rdtsc(void)
* bits wide and it is attributed with the flag 'cap_user_time_short'
* is true.
*/
#if defined(_MSC_VER)
#if defined(_MSC_VER) && !defined(__clang__)
val = _ReadStatusReg(ARM64_SYSREG(3, 3, 14, 0, 2));
#else
__asm__ __volatile__("mrs %0, cntvct_el0" : "=r"(val));

View File

@@ -18,20 +18,20 @@ set_property(DIRECTORY APPEND PROPERTY
COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
# Set compilation flags
if (MSVC)
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
# Silence "deprecation" warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS _CRT_NONSTDC_NO_DEPRECATE _SCL_SECURE_NO_WARNINGS)
# Avoid windows.h junk
add_definitions(-DNOMINMAX)
add_compile_definitions(NOMINMAX)
# Avoid windows.h from including some usually unused libs like winsocks.h, since this might cause some redefinition errors.
add_definitions(-DWIN32_LEAN_AND_MEAN)
add_compile_definitions(WIN32_LEAN_AND_MEAN)
# Ensure that projects are built with Unicode support.
add_definitions(-DUNICODE -D_UNICODE)
add_compile_definitions(UNICODE _UNICODE)
# /W4 - Level 4 warnings
# /MP - Multi-threaded compilation
@@ -69,10 +69,6 @@ if (MSVC)
/external:anglebrackets # Treats all headers included by #include <header>, where the header file is enclosed in angle brackets (< >), as external headers
/external:W0 # Sets the default warning level to 0 for external headers, effectively disabling warnings for them.
# Warnings
/W4
/WX-
/we4062 # Enumerator 'identifier' in a switch of enum 'enumeration' is not handled
/we4189 # 'identifier': local variable is initialized but not referenced
/we4265 # 'class': class has virtual functions, but destructor is not virtual
@@ -97,6 +93,14 @@ if (MSVC)
/wd4702 # unreachable code (when used with LTO)
)
if (NOT CXX_CLANG)
add_compile_options(
# Warnings
/W4
/WX-
)
endif()
if (USE_CCACHE OR YUZU_USE_PRECOMPILED_HEADERS)
# when caching, we need to use /Z7 to downgrade debug info to use an older but more cacheable format
# Precompiled headers are deleted if not using /Z7. See https://github.com/nanoant/CMakePCHCompiler/issues/21
@@ -118,9 +122,13 @@ if (MSVC)
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/DEBUG /MANIFEST:NO" CACHE STRING "" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /MANIFEST:NO /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
else()
add_compile_options(
-fwrapv
if (NOT MSVC)
add_compile_options(
-fwrapv
)
endif()
add_compile_options(
-Werror=all
-Werror=extra
-Werror=missing-declarations
@@ -133,14 +141,19 @@ else()
-Wno-missing-field-initializers
)
if (CMAKE_CXX_COMPILER_ID MATCHES Clang OR CMAKE_CXX_COMPILER_ID MATCHES IntelLLVM) # Clang or AppleClang
if (CXX_CLANG OR CXX_ICC) # Clang or AppleClang
if (NOT MSVC)
add_compile_options(
-Werror=shadow-uncaptured-local
-Werror=implicit-fallthrough
-Werror=type-limits
)
endif()
add_compile_options(
-Wno-braced-scalar-init
-Wno-unused-private-field
-Wno-nullability-completeness
-Werror=shadow-uncaptured-local
-Werror=implicit-fallthrough
-Werror=type-limits
)
endif()
@@ -148,12 +161,12 @@ else()
add_compile_options("-mcx16")
endif()
if (APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL Clang)
if (APPLE AND CXX_CLANG)
add_compile_options("-stdlib=libc++")
endif()
# GCC bugs
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "11" AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "11" AND CXX_GCC)
# These diagnostics would be great if they worked, but are just completely broken
# and produce bogus errors on external libraries like fmt.
add_compile_options(
@@ -169,15 +182,15 @@ else()
# glibc, which may default to 32 bits. glibc allows this to be configured
# by setting _FILE_OFFSET_BITS.
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
add_definitions(-D_FILE_OFFSET_BITS=64)
add_compile_definitions(_FILE_OFFSET_BITS=64)
endif()
if (MINGW)
add_definitions(-DMINGW_HAS_SECURE_API)
add_compile_definitions(MINGW_HAS_SECURE_API)
add_compile_options("-msse4.1")
if (MINGW_STATIC_BUILD)
add_definitions(-DQT_STATICPLUGIN)
add_compile_definitions(QT_STATICPLUGIN)
add_compile_options("-static")
endif()
endif()
@@ -221,6 +234,8 @@ if (YUZU_ROOM_STANDALONE)
endif()
if (ENABLE_QT)
add_definitions(-DYUZU_QT_WIDGETS)
add_subdirectory(qt_common)
add_subdirectory(yuzu)
endif()

View File

@@ -179,7 +179,8 @@ android {
"-DCMAKE_EXPORT_COMPILE_COMMANDS=ON",
"-DBUILD_TESTING=OFF",
"-DYUZU_TESTS=OFF",
"-DDYNARMIC_TESTS=OFF"
"-DDYNARMIC_TESTS=OFF",
"-DDYNARMIC_ENABLE_LTO=ON"
)
abiFilters("arm64-v8a")

View File

@@ -36,17 +36,18 @@ import androidx.core.net.toUri
import androidx.core.content.edit
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.databinding.CardGameGridCompactBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.utils.NativeConfig
class GameAdapter(private val activity: AppCompatActivity) :
AbstractDiffAdapter<Game, GameAdapter.GameViewHolder>(exact = false) {
companion object {
const val VIEW_TYPE_GRID = 0
const val VIEW_TYPE_LIST = 1
const val VIEW_TYPE_CAROUSEL = 2
const val VIEW_TYPE_GRID_COMPACT = 1
const val VIEW_TYPE_LIST = 2
const val VIEW_TYPE_CAROUSEL = 3
}
private var viewType = 0
@@ -80,6 +81,7 @@ class GameAdapter(private val activity: AppCompatActivity) :
listBinding.root.layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT
listBinding.root.layoutParams.height = ViewGroup.LayoutParams.WRAP_CONTENT
}
VIEW_TYPE_GRID -> {
val gridBinding = holder.binding as CardGameGridBinding
gridBinding.cardGameGrid.scaleX = 1f
@@ -89,6 +91,17 @@ class GameAdapter(private val activity: AppCompatActivity) :
gridBinding.root.layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT
gridBinding.root.layoutParams.height = ViewGroup.LayoutParams.WRAP_CONTENT
}
VIEW_TYPE_GRID_COMPACT -> {
val gridCompactBinding = holder.binding as CardGameGridCompactBinding
gridCompactBinding.cardGameGridCompact.scaleX = 1f
gridCompactBinding.cardGameGridCompact.scaleY = 1f
gridCompactBinding.cardGameGridCompact.alpha = 1f
// Reset layout params to XML defaults (same as normal grid)
gridCompactBinding.root.layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT
gridCompactBinding.root.layoutParams.height = ViewGroup.LayoutParams.WRAP_CONTENT
}
VIEW_TYPE_CAROUSEL -> {
val carouselBinding = holder.binding as CardGameCarouselBinding
// soothens transient flickering
@@ -105,16 +118,25 @@ class GameAdapter(private val activity: AppCompatActivity) :
parent,
false
)
VIEW_TYPE_GRID -> CardGameGridBinding.inflate(
LayoutInflater.from(parent.context),
parent,
false
)
VIEW_TYPE_GRID_COMPACT -> CardGameGridCompactBinding.inflate(
LayoutInflater.from(parent.context),
parent,
false
)
VIEW_TYPE_CAROUSEL -> CardGameCarouselBinding.inflate(
LayoutInflater.from(parent.context),
parent,
false
)
else -> throw IllegalArgumentException("Invalid view type")
}
return GameViewHolder(binding, viewType)
@@ -130,6 +152,7 @@ class GameAdapter(private val activity: AppCompatActivity) :
VIEW_TYPE_LIST -> bindListView(model)
VIEW_TYPE_GRID -> bindGridView(model)
VIEW_TYPE_CAROUSEL -> bindCarouselView(model)
VIEW_TYPE_GRID_COMPACT -> bindGridCompactView(model)
}
}
@@ -168,6 +191,23 @@ class GameAdapter(private val activity: AppCompatActivity) :
gridBinding.root.layoutParams.height = ViewGroup.LayoutParams.WRAP_CONTENT
}
private fun bindGridCompactView(model: Game) {
val gridCompactBinding = binding as CardGameGridCompactBinding
gridCompactBinding.imageGameScreenCompact.scaleType = ImageView.ScaleType.CENTER_CROP
GameIconUtils.loadGameIcon(model, gridCompactBinding.imageGameScreenCompact)
gridCompactBinding.textGameTitleCompact.text = model.title.replace("[\\t\\n\\r]+".toRegex(), " ")
gridCompactBinding.textGameTitleCompact.marquee()
gridCompactBinding.cardGameGridCompact.setOnClickListener { onClick(model) }
gridCompactBinding.cardGameGridCompact.setOnLongClickListener { onLongClick(model) }
// Reset layout params to XML defaults (same as normal grid)
gridCompactBinding.root.layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT
gridCompactBinding.root.layoutParams.height = ViewGroup.LayoutParams.WRAP_CONTENT
}
private fun bindCarouselView(model: Game) {
val carouselBinding = binding as CardGameCarouselBinding
@@ -232,8 +272,6 @@ class GameAdapter(private val activity: AppCompatActivity) :
binding.root.findNavController().navigate(action)
}
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
if (NativeLibrary.gameRequiresFirmware(game.programId) && !NativeLibrary.isFirmwareAvailable()) {
MaterialAlertDialogBuilder(activity)
.setTitle(R.string.loader_requires_firmware)
@@ -248,23 +286,6 @@ class GameAdapter(private val activity: AppCompatActivity) :
}
.setNegativeButton(android.R.string.cancel) { _, _ -> }
.show()
} else if (BooleanSetting.DISABLE_NCA_VERIFICATION.getBoolean(false) && !preferences.getBoolean(
Settings.PREF_HIDE_NCA_POPUP, false)) {
MaterialAlertDialogBuilder(activity)
.setTitle(R.string.nca_verification_disabled)
.setMessage(activity.getString(R.string.nca_verification_disabled_description))
.setPositiveButton(android.R.string.ok) { _, _ ->
launch()
}
.setNeutralButton(R.string.dont_show_again) { _, _ ->
preferences.edit {
putBoolean(Settings.PREF_HIDE_NCA_POPUP, true)
}
launch()
}
.setNegativeButton(android.R.string.cancel) { _, _ -> }
.show()
} else {
launch()
}

View File

@@ -35,7 +35,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_SAMPLE_SHADING("sample_shading"),
PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"),
DISABLE_NCA_VERIFICATION("disable_nca_verification"),
BLACK_BACKGROUNDS("black_backgrounds"),
JOYSTICK_REL_CENTER("joystick_rel_center"),
DPAD_SLIDE("dpad_slide"),

View File

@@ -37,7 +37,6 @@ object Settings {
const val PREF_SHOULD_SHOW_PRE_ALPHA_WARNING = "ShouldShowPreAlphaWarning"
const val PREF_SHOULD_SHOW_EDENS_VEIL_DIALOG = "ShouldShowEdensVeilDialog"
const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"
const val PREF_HIDE_NCA_POPUP = "HideNCAVerificationPopup"
const val SECTION_STATS_OVERLAY = "Stats Overlay"
// Deprecated input overlay preference keys

View File

@@ -297,13 +297,6 @@ abstract class SettingsItem(
descriptionId = R.string.use_custom_rtc_description
)
)
put(
SwitchSetting(
BooleanSetting.DISABLE_NCA_VERIFICATION,
titleId = R.string.disable_nca_verification,
descriptionId = R.string.disable_nca_verification_description
)
)
put(
StringInputSetting(
StringSetting.WEB_TOKEN,

View File

@@ -210,7 +210,6 @@ class SettingsFragmentPresenter(
add(IntSetting.LANGUAGE_INDEX.key)
add(BooleanSetting.USE_CUSTOM_RTC.key)
add(LongSetting.CUSTOM_RTC.key)
add(BooleanSetting.DISABLE_NCA_VERIFICATION.key)
add(HeaderSetting(R.string.network))
add(StringSetting.WEB_TOKEN.key)

View File

@@ -194,6 +194,10 @@ class GamesFragment : Fragment() {
val columns = resources.getInteger(R.integer.game_columns_grid)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_GRID_COMPACT -> {
val columns = resources.getInteger(R.integer.game_columns_grid)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_LIST -> {
val columns = resources.getInteger(R.integer.game_columns_list)
GridLayoutManager(context, columns)
@@ -300,6 +304,7 @@ class GamesFragment : Fragment() {
val currentViewType = getCurrentViewType()
when (currentViewType) {
GameAdapter.VIEW_TYPE_LIST -> popup.menu.findItem(R.id.view_list).isChecked = true
GameAdapter.VIEW_TYPE_GRID_COMPACT -> popup.menu.findItem(R.id.view_grid_compact).isChecked = true
GameAdapter.VIEW_TYPE_GRID -> popup.menu.findItem(R.id.view_grid).isChecked = true
GameAdapter.VIEW_TYPE_CAROUSEL -> popup.menu.findItem(R.id.view_carousel).isChecked = true
}
@@ -314,6 +319,14 @@ class GamesFragment : Fragment() {
true
}
R.id.view_grid_compact -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_GRID_COMPACT)
applyGridGamesBinding()
item.isChecked = true
true
}
R.id.view_list -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_LIST)

View File

@@ -17,7 +17,7 @@ add_library(yuzu-android SHARED
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common Vulkan::Headers GPUOpen::VulkanMemoryAllocator)
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common video_core)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<gradient
android:angle="270"
android:startColor="@android:color/transparent"
android:centerColor="#66000000"
android:endColor="#AA000000"
android:type="linear" />
</shape>

View File

@@ -5,27 +5,32 @@
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:focusable="false"
android:focusableInTouchMode="false">
android:focusableInTouchMode="false"
android:padding="4dp">
<org.yuzu.yuzu_emu.views.GradientBorderCardView
android:id="@+id/card_game_grid"
app:cardElevation="0dp"
app:cardBackgroundColor="@color/eden_card_background"
app:strokeWidth="1dp"
app:strokeColor="@color/eden_border"
app:strokeWidth="0dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_margin="4dp"
android:clickable="true"
android:clipToPadding="true"
android:focusable="true"
android:transitionName="card_game"
app:cardCornerRadius="16dp">
app:cardCornerRadius="16dp"
android:foreground="@color/eden_border_gradient_start">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="6dp">
android:paddingTop="14dp"
android:paddingLeft="6dp"
android:paddingRight="6dp"
android:paddingBottom="6dp">
<com.google.android.material.imageview.ShapeableImageView
android:id="@+id/image_game_screen"

View File

@@ -0,0 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:focusable="false"
android:focusableInTouchMode="false"
android:padding="4dp">
<org.yuzu.yuzu_emu.views.GradientBorderCardView
android:id="@+id/card_game_grid_compact"
app:cardElevation="0dp"
app:cardBackgroundColor="@color/eden_card_background"
app:strokeWidth="0dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_margin="4dp"
android:clickable="true"
android:clipToPadding="true"
android:focusable="true"
android:transitionName="card_game_compact"
app:cardCornerRadius="16dp"
android:foreground="@color/eden_border_gradient_start">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingTop="14dp"
android:paddingLeft="6dp"
android:paddingRight="6dp"
android:paddingBottom="6dp">
<FrameLayout
android:id="@+id/image_container"
android:layout_width="150dp"
android:layout_height="100dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<com.google.android.material.imageview.ShapeableImageView
android:id="@+id/image_game_screen_compact"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:shapeAppearance="@style/ShapeAppearance.Material3.Corner.Medium"
android:scaleType="centerCrop"
tools:src="@drawable/default_icon" />
<View
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/gradient_overlay_bottom" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_game_title_compact"
style="@style/SynthwaveText.Body"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom"
android:layout_margin="6dp"
android:requiresFadingEdge="horizontal"
android:textAlignment="center"
android:textSize="12sp"
android:textStyle="bold"
android:textColor="@android:color/white"
android:shadowColor="@android:color/black"
android:shadowDx="1"
android:shadowDy="1"
android:shadowRadius="2"
android:maxLines="2"
android:ellipsize="end"
tools:text="The Legend of Zelda: Skyward Sword" />
</FrameLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
</org.yuzu.yuzu_emu.views.GradientBorderCardView>
</FrameLayout>

View File

@@ -4,6 +4,9 @@
<item
android:id="@+id/view_grid"
android:title="@string/view_grid"/>
<item
android:id="@+id/view_grid_compact"
android:title="@string/view_grid_compact"/>
<item
android:id="@+id/view_list"
android:title="@string/view_list"

View File

@@ -119,8 +119,8 @@
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقت أثناء تحديثات الذاكرة، مما يقلل استخدام المعالج ويحسن أدائه. قد يسبب هذا أعطالاً أو تعطلًا في بعض الألعاب.</string>
<string name="cpuopt_unsafe_host_mmu">تمكين محاكاة MMU المضيف</string>
<string name="cpuopt_unsafe_host_mmu_description">يعمل هذا التحسين على تسريع وصول الذاكرة بواسطة البرنامج الضيف. يؤدي تمكينه إلى إجراء عمليات قراءة/كتابة ذاكرة الضيف مباشرة في الذاكرة والاستفادة من MMU المضيف. يؤدي تعطيل هذا إلى إجبار جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة MMU البرمجية.</string>
<string name="dma_accuracy">مستوى DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة تحديد مستوى DMA. الدقة الأعلى يمكنها إصلاح بعض المشاكل في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا كنت غير متأكد، اتركه على الوضع الافتراضي.</string>
<string name="dma_accuracy">دقة DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة تحديد DMA. يمكن أن تصلح الدقة الآمنة المشاكل في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا كنت غير متأكد، اترك هذا على الوضع الافتراضي.</string>
<!-- Memory Layouts -->
<string name="memory_4gb">4 جيجابايت (موصى به)</string>
@@ -498,8 +498,6 @@
<string name="use_custom_rtc">ساعة مخصصة في الوقت الحقيقي</string>
<string name="use_custom_rtc_description">يسمح لك بتعيين ساعة مخصصة في الوقت الفعلي منفصلة عن وقت النظام الحالي لديك</string>
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
<string name="disable_nca_verification">تعطيل التحقق من NCA</string>
<string name="disable_nca_verification_description">يعطل التحقق من سلامة أرشيفات محتوى NCA. قد يحسن هذا من سرعة التحميل لكنه يخاطر بتلف البيانات أو تمرير ملفات غير صالحة دون اكتشاف. ضروري لجعل الألعاب والتحديثات التي تتطلب نظامًا أساسيًا 20+ تعمل.</string>
<!-- Network settings strings -->
<string name="generate">توليد</string>
@@ -794,9 +792,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">افتراضي</string>
<string name="dma_accuracy_normal">عادي</string>
<string name="dma_accuracy_high">عالي</string>
<string name="dma_accuracy_extreme">مفرط</string>
<string name="dma_accuracy_unsafe">غير آمن (سريع)</string>
<string name="dma_accuracy_safe">آمن (مستقر)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">هەندێک لە بازنەکردنەکانی هەڵگر لە کاتی نوێکردنەوەی بیرگە دەنێرێت، کەمکردنەوەی بەکارهێنانی CPU و باشترکردنی کارایی. لەوانەیە لە هەندێک یاری کێشە درووست بکات.</string>
<string name="cpuopt_unsafe_host_mmu">چالاککردنی میمیکردنی MMU میواندە</string>
<string name="cpuopt_unsafe_host_mmu_description">ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا.</string>
<string name="dma_accuracy">ئاستی DMA</string>
<string name="dma_accuracy_description">کۆنتڕۆڵی وردی ڕێکخستنی DMA دەکات. وردی زیاتر دەتوانێ هەندێک کێشە لە هەندێک یاری چارەسەر بکات، بەڵام لە هەندێک حاڵەتدا کاریگەری لەسەر کارایی هەیە. ئەگەر دڵنیا نیت، بە ڕێکخستنی بنەڕەتی بێڵە.</string>
<string name="dma_accuracy">وردیی DMA</string>
<string name="dma_accuracy_description">کۆنتڕۆڵی وردیی وردیی DMA دەکات. وردییی پارێزراو دەتوانێت کێشەکان لە هەندێک یاری چارەسەر بکات، بەڵام لە هەندێک حاڵەتدا کاریگەری لەسەر کارایی هەیە. ئەگەر دڵنیا نیت، ئەمە بە سەر ڕەھەوادا بهێڵە.</string>
<string name="memory_4gb">4GB (پێشنیارکراو)</string>
<string name="memory_6gb">6GB (نائاسایش)</string>
@@ -482,8 +482,6 @@
<string name="use_custom_rtc">RTCی تایبەتمەند</string>
<string name="use_custom_rtc_description">ڕێگەت پێدەدات کاتژمێرێکی کاتی ڕاستەقینەی تایبەتمەند دابنێیت کە جیاوازە لە کاتی ئێستای سیستەمەکەت.</string>
<string name="set_custom_rtc">دانانی RTCی تایبەتمەند</string>
<string name="disable_nca_verification">ناچالاککردنی پشکنینی NCA</string>
<string name="disable_nca_verification_description">پشکنینی پێکهاتەی ئارشیڤەکانی ناوەڕۆکی NCA ناچالاک دەکات. ئەمە لەوانەیە خێرایی بارکردن به‌ره‌وپێش ببات، بەڵام مەترسی لەناوچوونی داتا یان ئەوەی فایلە نادروستەکان بەبێ ئەوەی دۆزرایەوە تێپەڕبن زیاتر دەکات. بۆ ئەوەی یاری و نوێکردنەوەکان کار بکەن کە پێویستی بە فریموێری 20+ هەیە زۆر پێویستە.</string>
<!-- Network settings strings -->
<string name="generate">بەرهەم هێنان</string>
@@ -763,9 +761,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">بنەڕەتی</string>
<string name="dma_accuracy_normal">ئاسایی</string>
<string name="dma_accuracy_high">بەرز</string>
<string name="dma_accuracy_extreme">زۆر بەرز</string>
<string name="dma_accuracy_unsafe">نەپارێزراو (خێرا)</string>
<string name="dma_accuracy_safe">پارێزراو (جێگیر)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -127,8 +127,8 @@
<string name="skip_cpu_inner_invalidation_description">Přeskočí některé invalidace mezipaměti na straně CPU během aktualizací paměti, čímž sníží zatížení CPU a zlepší jeho výkon. Může způsobit chyby nebo pády v některých hrách.</string>
<string name="cpuopt_unsafe_host_mmu">Povolit emulaci hostitelské MMU</string>
<string name="cpuopt_unsafe_host_mmu_description">Tato optimalizace zrychluje přístup do paměti hostovaného programu. Její povolení způsobí, že čtení a zápisy do paměti hosta se provádějí přímo v paměti a využívají hostitelskou MMU. Zakázání této funkce vynutí použití softwarové emulace MMU pro všechny přístupy do paměti.</string>
<string name="dma_accuracy">Úroveň DMA</string>
<string name="dma_accuracy_description">Ovládá přesnost DMA. Vyšší přesnost může opravit problémy v některých hrách, ale může také ovlivnit výkon. Pokud si nejste jisti, ponechejte výchozí nastavení.</string>
<string name="dma_accuracy">Přesnost DMA</string>
<string name="dma_accuracy_description">Ovládá přesnost DMA. Bezpečná přesnost může opravit problémy v některých hrách, ale v některých případech může také ovlivnit výkon. Pokud si nejste jisti, ponechte to na výchozím nastavení.</string>
<string name="memory_4gb">4GB (Doporučeno)</string>
<string name="memory_6gb">6GB (Nebezpečné)</string>
@@ -458,8 +458,6 @@
<string name="use_custom_rtc">Vlastní RTC</string>
<string name="use_custom_rtc_description">Vlastní nastavení času</string>
<string name="set_custom_rtc">Nastavit vlastní RTC</string>
<string name="disable_nca_verification">Zakázat ověřování NCA</string>
<string name="disable_nca_verification_description">Zakáže ověřování integrity archivů obsahu NCA. To může zlepšit rychlost načítání, ale hrozí poškození dat nebo neodhalení neplatných souborů. Je nutné, aby fungovaly hry a aktualizace vyžadující firmware 20+.</string>
<!-- Network settings strings -->
<string name="generate">Generovat</string>
@@ -737,9 +735,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Výchozí</string>
<string name="dma_accuracy_normal">Normální</string>
<string name="dma_accuracy_high">Vysoká</string>
<string name="dma_accuracy_extreme">Extrémní</string>
<string name="dma_accuracy_unsafe">Nebezpečné (rychlé)</string>
<string name="dma_accuracy_safe">Bezpečné (stabilní)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen.</string>
<string name="cpuopt_unsafe_host_mmu">Host-MMU-Emulation aktivieren</string>
<string name="cpuopt_unsafe_host_mmu_description">Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe.</string>
<string name="dma_accuracy">DMA-Level</string>
<string name="dma_accuracy_description">Steuert die DMA-Präzisionsgenauigkeit. Eine höhere Präzision kann Probleme in einigen Spielen beheben, kann aber in einigen Fällen auch die Leistung beeinträchtigen. Im Zweifel auf Standard“ belassen.</string>
<string name="dma_accuracy">DMA-Genauigkeit</string>
<string name="dma_accuracy_description">Steuert die DMA-Präzisionsgenauigkeit. Sichere Präzision kann Probleme in einigen Spielen beheben, kann aber in einigen Fällen auch die Leistung beeinträchtigen. Im Zweifel lassen Sie dies auf Standard stehen.</string>
<string name="memory_4gb">4 GB (Empfohlen)</string>
<string name="memory_6gb">6 GB (Unsicher)</string>
@@ -486,8 +486,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="select_rtc_date">RTC-Datum auswählen</string>
<string name="select_rtc_time">RTC-Zeit auswählen</string>
<string name="use_custom_rtc">Benutzerdefinierte Echtzeituhr</string>
<string name="disable_nca_verification">NCA-Verifizierung deaktivieren</string>
<string name="disable_nca_verification_description">Deaktiviert die Integritätsprüfung von NCA-Inhaltsarchiven. Dies kann die Ladegeschwindigkeit verbessern, riskiert jedoch Datenbeschädigung oder dass ungültige Dateien unentdeckt bleiben. Ist notwendig, um Spiele und Updates, die Firmware 20+ benötigen, zum Laufen zu bringen.</string>
<!-- Network settings strings -->
<string name="generate">Generieren</string>
@@ -829,9 +827,8 @@ Wirklich fortfahren?</string>
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Standard</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">Hoch</string>
<string name="dma_accuracy_extreme">Extrem</string>
<string name="dma_accuracy_unsafe">Unsicher (schnell)</string>
<string name="dma_accuracy_safe">Sicher (stabil)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Omite ciertas invalidaciones de caché durante actualizaciones de memoria, reduciendo el uso de CPU y mejorando su rendimiento. Puede causar fallos en algunos juegos.</string>
<string name="cpuopt_unsafe_host_mmu">Habilitar emulación de MMU del host</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta optimización acelera los accesos a la memoria por parte del programa invitado. Al habilitarla, las lecturas/escrituras de memoria del invitado se realizan directamente en la memoria y utilizan la MMU del host. Deshabilitar esto obliga a que todos los accesos a la memoria utilicen la emulación de MMU por software.</string>
<string name="dma_accuracy">Nivel de DMA</string>
<string name="dma_accuracy_description">Controla la precisión del DMA. Una mayor precisión puede solucionar problemas en algunos juegos, pero también puede afectar el rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.</string>
<string name="dma_accuracy">Precisión de DMA</string>
<string name="dma_accuracy_description">Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.</string>
<string name="memory_4gb">4GB (Recomendado)</string>
<string name="memory_6gb">6GB (Inseguro)</string>
@@ -506,8 +506,6 @@
<string name="use_custom_rtc">RTC personalizado</string>
<string name="use_custom_rtc_description">Te permite tener un reloj personalizado en tiempo real diferente del tiempo del propio sistema.</string>
<string name="set_custom_rtc">Configurar RTC personalizado</string>
<string name="disable_nca_verification">Desactivar verificación NCA</string>
<string name="disable_nca_verification_description">Desactiva la verificación de integridad de los archivos de contenido NCA. Esto puede mejorar la velocidad de carga, pero arriesga corrupción de datos o que archivos inválidos pasen desapercibidos. Es necesario para que funcionen juegos y actualizaciones que requieren firmware 20+.</string>
<!-- Network settings strings -->
<string name="generate">Generar</string>
@@ -872,9 +870,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Predeterminado</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">Alto</string>
<string name="dma_accuracy_extreme">Extremo</string>
<string name="dma_accuracy_unsafe">Inseguro (rápido)</string>
<string name="dma_accuracy_safe">Seguro (estable)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">بعضی ابطال‌های حافظه نهان در هنگام به‌روزرسانی‌های حافظه را رد می‌کند، استفاده از CPU را کاهش داده و عملکرد آن را بهبود می‌بخشد. ممکن است در برخی بازی‌ها باعث مشکلات یا خرابی شود.</string>
<string name="cpuopt_unsafe_host_mmu">فعال‌سازی شبیه‌سازی MMU میزبان</string>
<string name="cpuopt_unsafe_host_mmu_description">این بهینه‌سازی دسترسی‌های حافظه توسط برنامه میهمان را تسریع می‌کند. فعال‌سازی آن باعث می‌شود خواندن/نوشتن حافظه میهمان مستقیماً در حافظه انجام شود و از MMU میزبان استفاده کند. غیرفعال کردن این قابلیت، همه دسترسی‌های حافظه را مجبور به استفاده از شبیه‌سازی نرم‌افزاری MMU می‌کند.</string>
<string name="dma_accuracy">سطح DMA</string>
<string name="dma_accuracy_description">دقت صحت DMA را کنترل می کند. دقت بالاتر می تواند مشکلات برخی بازی ها را برطرف کند، اما در برخی موارد نیز می تواند بر عملکرد تأثیر بگذارد. اگر مطمئن نیستید، آن را روی پیش فرض بگذارید.</string>
<string name="dma_accuracy">دقت DMA</string>
<string name="dma_accuracy_description">دقت صحت DMA را کنترل می کند. دقت ایمن می تواند مشکلات برخی بازی ها را برطرف کند، اما در برخی موارد نیز ممکن است بر عملکرد تأثیر بگذارد. اگر مطمئن نیستید، این گزینه را روی پیش فرض بگذارید.</string>
<string name="memory_4gb">4 گیگابایت (توصیه شده)</string>
<string name="memory_6gb">6 گیگابایت (ناامن)</string>
@@ -504,8 +504,6 @@
<string name="use_custom_rtc">زمان سفارشی</string>
<string name="use_custom_rtc_description">به شما امکان می‌دهد یک ساعت سفارشی جدا از زمان فعلی سیستم خود تنظیم کنید.</string>
<string name="set_custom_rtc">تنظیم زمان سفارشی</string>
<string name="disable_nca_verification">غیرفعال کردن تأیید اعتبار NCA</string>
<string name="disable_nca_verification_description">بررسی صحت آرشیوهای محتوای NCA را غیرفعال می‌کند. این ممکن است سرعت بارگذاری را بهبود بخشد اما خطر خرابی داده یا تشخیص داده نشدن فایل‌های نامعتبر را به همراه دارد. برای کار کردن بازی‌ها و به‌روزرسانی‌هایی که به فرمور ۲۰+ نیاز دارند، ضروری است.</string>
<!-- Network settings strings -->
<string name="generate">تولید</string>
@@ -871,9 +869,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">پیش فرض</string>
<string name="dma_accuracy_normal">معمولی</string>
<string name="dma_accuracy_high">بالا</string>
<string name="dma_accuracy_extreme">فوق العاده</string>
<string name="dma_accuracy_unsafe">ناایمن (سریع)</string>
<string name="dma_accuracy_safe">ایمن (پایدار)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux.</string>
<string name="cpuopt_unsafe_host_mmu">Activer l\'émulation de la MMU hôte</string>
<string name="cpuopt_unsafe_host_mmu_description">Cette optimisation accélère les accès mémoire par le programme invité. L\'activer entraîne que les lectures/écritures mémoire de l\'invité sont effectuées directement en mémoire et utilisent la MMU de l\'hôte. Désactiver cela force tous les accès mémoire à utiliser l\'émulation logicielle de la MMU.</string>
<string name="dma_accuracy">Niveau DMA</string>
<string name="dma_accuracy_description">Contrôle la précision du DMA. Une précision plus élevée peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez-la sur Défaut.</string>
<string name="dma_accuracy">Précision DMA</string>
<string name="dma_accuracy_description">Contrôle la précision du DMA. Une précision sûre peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez ce paramètre sur Par défaut.</string>
<string name="memory_4gb">4 Go (Recommandé)</string>
<string name="memory_6gb">6 Go (Dangereux)</string>
@@ -506,8 +506,6 @@
<string name="use_custom_rtc">RTC personnalisé</string>
<string name="use_custom_rtc_description">Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.</string>
<string name="set_custom_rtc">Définir l\'horloge RTC personnalisée</string>
<string name="disable_nca_verification">Désactiver la vérification NCA</string>
<string name="disable_nca_verification_description">Désactive la vérification d\'intégrité des archives de contenu NCA. Cela peut améliorer la vitesse de chargement mais risque une corruption des données ou que des fichiers invalides ne soient pas détectés. Est nécessaire pour faire fonctionner les jeux et mises à jour nécessitant un firmware 20+.</string>
<!-- Network settings strings -->
<string name="generate">Générer</string>
@@ -920,9 +918,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Défaut</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">Élevé</string>
<string name="dma_accuracy_extreme">Extrême</string>
<string name="dma_accuracy_unsafe">Dangereux (rapide)</string>
<string name="dma_accuracy_safe">Sûr (stable)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -129,8 +129,8 @@
<string name="skip_cpu_inner_invalidation_description">מדלג על איפוסי מטמון מסוימים במהלך עדכוני זיכרון, מפחית שימוש במעבד ומשפר ביצועים. עלול לגרום לתקלות או קריסות בחלק מהמשחקים.</string>
<string name="cpuopt_unsafe_host_mmu">הפעל אמולציית MMU מארח</string>
<string name="cpuopt_unsafe_host_mmu_description">אופטימיזציה זו מאיצה את גישת הזיכרון על ידי התוכנית האורחת. הפעלתה גורמת לכך שפעולות קריאה/כתיבה לזיכרון האורח מתבצעות ישירות לזיכרון ומשתמשות ב-MMU של המארח. השבתת זאת מאלצת את כל גישות הזיכרון להשתמש באמולציית MMU תוכנתית.</string>
<string name="dma_accuracy">רמת DMA</string>
<string name="dma_accuracy_description">שולטת בדיוק הדיוק של DMA. דיוק גבוה יותר יכול לתקן בעיות בחלק מהמשחקים, אך הוא עלול גם להשפיע על הביצועים במקרים מסוימים. אם אינך בטוח, השאר ברירת מחדל.</string>
<string name="dma_accuracy">דיוק DMA</string>
<string name="dma_accuracy_description">שולט בדיוק הדיוק של DMA. דיוק בטוח יכול לתקן בעיות בחלק מהמשחקים, אך הוא עלול גם להשפיע על הביצועים במקרים מסוימים. אם אינך בטוח, השאר זאת על ברירת מחדל.</string>
<string name="memory_4gb">4GB (מומלץ)</string>
<string name="memory_6gb">6GB (לא בטוח)</string>
@@ -505,8 +505,6 @@
<string name="use_custom_rtc">RTC מותאם אישית</string>
<string name="use_custom_rtc_description">מאפשר לך לקבוע שעון זמן אמת נפרד משעון המערכת שלך.</string>
<string name="set_custom_rtc">קבע RTC מותאם אישית</string>
<string name="disable_nca_verification">השבת אימות NCA</string>
<string name="disable_nca_verification_description">משבית את אימות השלמות של ארכיוני התוכן של NCA. זה עשוי לשפר את מהירות הטעינה אך מסתכן בשחיקת נתונים או שמא קבצים לא חוקיים יעברו ללא זיהוי. זה הכרחי כדי לגרום למשחקים ועדכונים הדורשים firmware 20+ לעבוד.</string>
<!-- Network settings strings -->
<string name="generate">יצירה</string>
@@ -802,9 +800,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">ברירת מחדל</string>
<string name="dma_accuracy_normal">רגיל</string>
<string name="dma_accuracy_high">גבוה</string>
<string name="dma_accuracy_extreme">קיצוני</string>
<string name="dma_accuracy_unsafe">לא בטוח (מהיר)</string>
<string name="dma_accuracy_safe">בטוח (יציב)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Kihagy néhány CPU-oldali gyorsítótár-érvénytelenítést memóriafrissítések közben, csökkentve a CPU használatát és javítva a teljesítményt. Néhány játékban hibákat vagy összeomlást okozhat.</string>
<string name="cpuopt_unsafe_host_mmu">Gazda MMU emuláció engedélyezése</string>
<string name="cpuopt_unsafe_host_mmu_description">Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja.</string>
<string name="dma_accuracy">DMA szint</string>
<string name="dma_accuracy_description">Szabályozza a DMA pontosságát. A magasabb pontosság megoldhat néhány játék problémáit, de bizonyos esetekben befolyásolhatja a teljesítményt. Ha bizonytalan, hagyja Alapértelmezett beállításnál.</string>
<string name="dma_accuracy">DMA pontosság</string>
<string name="dma_accuracy_description">Szabályozza a DMA pontosságát. A biztonságos pontosság megoldhat néhány játék problémáit, de bizonyos esetekben befolyásolhatja a teljesítményt. Ha bizonytalan, hagyja Alapértelmezett beállításon.</string>
<string name="memory_4gb">4GB (Ajánlott)</string>
<string name="memory_6gb">6GB (Nem biztonságos)</string>
@@ -501,8 +501,6 @@
<string name="use_custom_rtc">Egyéni RTC</string>
<string name="use_custom_rtc_description">Megadhatsz egy valós idejű órát, amely eltér a rendszer által használt órától.</string>
<string name="set_custom_rtc">Egyéni RTC beállítása</string>
<string name="disable_nca_verification">NCA ellenőrzés letiltása</string>
<string name="disable_nca_verification_description">Letiltja az NCA tartalomarchívumok integritás-ellenőrzését. Ez javíthatja a betöltési sebességet, de az adatsérülés vagy az érvénytelen fájlok észrevétlen maradásának kockázatával jár. Elengedhetetlen a 20+ firmware-et igénylő játékok és frissítések működtetéséhez.</string>
<!-- Network settings strings -->
<string name="generate">Generálás</string>
@@ -909,9 +907,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Alapértelmezett</string>
<string name="dma_accuracy_normal">Normál</string>
<string name="dma_accuracy_high">Magas</string>
<string name="dma_accuracy_extreme">Extrém</string>
<string name="dma_accuracy_unsafe">Nem biztonságos (gyors)</string>
<string name="dma_accuracy_safe">Biztonságos (stabil)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Melewati beberapa pembatalan cache sisi CPU selama pembaruan memori, mengurangi penggunaan CPU dan meningkatkan kinerjanya. Mungkin menyebabkan gangguan atau crash pada beberapa game.</string>
<string name="cpuopt_unsafe_host_mmu">Aktifkan Emulasi MMU Host</string>
<string name="cpuopt_unsafe_host_mmu_description">Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.</string>
<string name="dma_accuracy">Level DMA</string>
<string name="dma_accuracy_description">Mengontrol akurasi presisi DMA. Presisi yang lebih tinggi dapat memperbaiki masalah di beberapa game, tetapi juga dapat memengaruhi performa dalam beberapa kasus. Jika tidak yakin, biarkan di Bawaan.</string>
<string name="dma_accuracy">Akurasi DMA</string>
<string name="dma_accuracy_description">Mengontrol keakuratan presisi DMA. Presisi aman dapat memperbaiki masalah di beberapa game, tetapi juga dapat memengaruhi kinerja dalam beberapa kasus. Jika tidak yakin, biarkan ini pada Bawaan.</string>
<string name="memory_4gb">4GB (Direkomendasikan)</string>
<string name="memory_6gb">6GB (Tidak Aman)</string>
@@ -502,8 +502,6 @@
<string name="use_custom_rtc">RTC Kustom</string>
<string name="use_custom_rtc_description">Memungkinkan Anda untuk mengatur jam waktu nyata kustom yang terpisah dari waktu sistem saat ini Anda.</string>
<string name="set_custom_rtc">Setel RTC Kustom</string>
<string name="disable_nca_verification">Nonaktifkan Verifikasi NCA</string>
<string name="disable_nca_verification_description">Menonaktifkan verifikasi integritas arsip konten NCA. Ini dapat meningkatkan kecepatan pemuatan tetapi berisiko kerusakan data atau file yang tidak valid tidak terdeteksi. Diperlukan untuk membuat game dan pembaruan yang membutuhkan firmware 20+ bekerja.</string>
<!-- Network settings strings -->
<string name="generate">Hasilkan</string>
@@ -864,9 +862,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Bawaan</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">Tinggi</string>
<string name="dma_accuracy_extreme">Ekstrem</string>
<string name="dma_accuracy_unsafe">Tidak Aman (cepat)</string>
<string name="dma_accuracy_safe">Aman (stabil)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Salta alcuni invalidamenti della cache lato CPU durante gli aggiornamenti di memoria, riducendo l\'uso della CPU e migliorandone le prestazioni. Potrebbe causare glitch o crash in alcuni giochi.</string>
<string name="cpuopt_unsafe_host_mmu">Abilita emulazione MMU host</string>
<string name="cpuopt_unsafe_host_mmu_description">Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.</string>
<string name="dma_accuracy">Livello DMA</string>
<string name="dma_accuracy_description">Controlla la precisione del DMA. Una precisione più alta può risolvere problemi in alcuni giochi, ma in alcuni casi può influire sulle prestazioni. Se non sei sicuro, lascia su Predefinito.</string>
<string name="dma_accuracy">Precisione DMA</string>
<string name="dma_accuracy_description">Controlla la precisione del DMA. La precisione sicura può risolvere problemi in alcuni giochi, ma in alcuni casi può anche influire sulle prestazioni. In caso di dubbi, lascia questo su Predefinito.</string>
<string name="memory_4gb">4GB (Consigliato)</string>
<string name="memory_6gb">6GB (Non sicuro)</string>
@@ -505,8 +505,6 @@
<string name="use_custom_rtc">RTC Personalizzato</string>
<string name="use_custom_rtc_description">Ti permette di impostare un orologio in tempo reale personalizzato, completamente separato da quello di sistema.</string>
<string name="set_custom_rtc">Imposta un orologio in tempo reale personalizzato</string>
<string name="disable_nca_verification">Disabilita verifica NCA</string>
<string name="disable_nca_verification_description">Disabilita la verifica dell\'integrità degli archivi di contenuto NCA. Può migliorare la velocità di caricamento ma rischia il danneggiamento dei dati o che file non validi passino inosservati. Necessario per far funzionare giochi e aggiornamenti che richiedono il firmware 20+.</string>
<!-- Network settings strings -->
<string name="generate">Genera</string>
@@ -833,9 +831,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Predefinito</string>
<string name="dma_accuracy_normal">Normale</string>
<string name="dma_accuracy_high">Alto</string>
<string name="dma_accuracy_extreme">Estremo</string>
<string name="dma_accuracy_unsafe">Non sicuro (veloce)</string>
<string name="dma_accuracy_safe">Sicuro (stabile)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">メモリ更新時のCPU側キャッシュ無効化をスキップし、CPU使用率を減らして性能を向上させます。一部のゲームで不具合やクラッシュが発生する可能性があります。</string>
<string name="cpuopt_unsafe_host_mmu">ホストMMUエミュレーションを有効化</string>
<string name="cpuopt_unsafe_host_mmu_description">この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。</string>
<string name="dma_accuracy">DMAレベル</string>
<string name="dma_accuracy_description">DMAの精度を制御します。精度を高くすると一部のゲームの問題修正される場合がありますが、場合によってはパフォーマンスに影響を与える可能性もあります。不明な場合は、デフォルトのままにしてください。</string>
<string name="dma_accuracy">DMA精度</string>
<string name="dma_accuracy_description">DMAの精度を制御します。安全な精度は一部のゲームの問題修正できる場合がありますが、場合によってはパフォーマンスに影響を与える可能性もあります。不明な場合は、これをデフォルトのままにしてください。</string>
<string name="memory_4gb">4GB (推奨)</string>
<string name="memory_6gb">6GB (安全でない)</string>
@@ -491,8 +491,6 @@
<string name="use_custom_rtc">カスタム RTC</string>
<string name="use_custom_rtc_description">現在のシステム時間とは別に、任意のリアルタイムクロックを設定できます。</string>
<string name="set_custom_rtc">カスタムRTCを設定</string>
<string name="disable_nca_verification">NCA検証を無効化</string>
<string name="disable_nca_verification_description">NCAコンテンツアーカイブの整合性検証を無効にします。読み込み速度が向上する可能性がありますが、データ破損や不正なファイルが検出されないリスクがあります。ファームウェア20以上が必要なゲームや更新を動作させるために必要です。</string>
<!-- Network settings strings -->
<string name="generate">生成</string>
@@ -792,9 +790,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">デフォルト</string>
<string name="dma_accuracy_normal">標準</string>
<string name="dma_accuracy_high"></string>
<string name="dma_accuracy_extreme">最高</string>
<string name="dma_accuracy_unsafe">安全でない(高速)</string>
<string name="dma_accuracy_safe">安全(安定)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">메모리 업데이트 시 일부 CPU 측 캐시 무효화를 건너뛰어 CPU 사용량을 줄이고 성능을 향상시킵니다. 일부 게임에서 오류 또는 충돌을 일으킬 수 있습니다.</string>
<string name="cpuopt_unsafe_host_mmu">호스트 MMU 에뮬레이션 사용</string>
<string name="cpuopt_unsafe_host_mmu_description">이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다.</string>
<string name="dma_accuracy">DMA 수준</string>
<string name="dma_accuracy_description">DMA 정밀도를 제어합니다. 높은 정밀도는 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능에 영향을 미칠 수도 있습니다. 확실하지 않다면 기본값으로 두세요.</string>
<string name="dma_accuracy">DMA 정확도</string>
<string name="dma_accuracy_description">DMA 정밀도 정확도를 제어합니다. 안전한 정밀도는 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능에 영향을 미칠 수도 있습니다. 확실하지 않은 경우 기본값으로 두십시오.</string>
<string name="memory_4gb">4GB (권장)</string>
<string name="memory_6gb">6GB (안전하지 않음)</string>
@@ -501,8 +501,6 @@
<string name="use_custom_rtc">사용자 지정 RTC</string>
<string name="use_custom_rtc_description">현재 시스템 시간과 별도로 사용자 지정 RTC를 설정할 수 있습니다.</string>
<string name="set_custom_rtc">사용자 지정 RTC 설정</string>
<string name="disable_nca_verification">NCA 검증 비활성화</string>
<string name="disable_nca_verification_description">NCA 콘텐츠 아카이브의 무결성 검증을 비활성화합니다. 로딩 속도를 향상시킬 수 있지만 데이터 손상이나 유효하지 않은 파일이 미검증될 위험이 있습니다. 펌웨어 20+가 필요한 게임 및 업데이트를 실행하려면 필요합니다.</string>
<!-- Network settings strings -->
<string name="generate">생성</string>
@@ -863,9 +861,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">기본값</string>
<string name="dma_accuracy_normal">보통</string>
<string name="dma_accuracy_high">높음</string>
<string name="dma_accuracy_extreme">극단적</string>
<string name="dma_accuracy_unsafe">안전하지 않음(빠름)</string>
<string name="dma_accuracy_safe">안전함(안정적)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Hopper over enkelte CPU-side cache-invalideringer under minneoppdateringer, reduserer CPU-bruk og forbedrer ytelsen. Kan forårsake feil eller krasj i noen spill.</string>
<string name="cpuopt_unsafe_host_mmu">Aktiver verts-MMU-emulering</string>
<string name="cpuopt_unsafe_host_mmu_description">Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.</string>
<string name="dma_accuracy">DMA-nivå</string>
<string name="dma_accuracy_description">Styrer DMA-presisjonsnøyaktigheten. Høyere presisjon kan fikse problemer i noen spill, men kan også påvirke ytelsen i noen tilfeller. Hvis du er usikker, la den stå på Standard.</string>
<string name="dma_accuracy">DMA-nøyaktighet</string>
<string name="dma_accuracy_description">Kontrollerer DMA-presisjonsnøyaktigheten. Sikker presisjon kan fikse problemer i noen spill, men kan også påvirke ytelsen i noen tilfeller. Hvis du er usikker, la dette stå på Standard.</string>
<string name="memory_4gb">4GB (Anbefalt)</string>
<string name="memory_6gb">6GB (Usikkert)</string>
@@ -482,8 +482,6 @@
<string name="use_custom_rtc">Tilpasset Sannhetstidsklokke</string>
<string name="use_custom_rtc_description">Gjør det mulig å stille inn en egendefinert sanntidsklokke separat fra den gjeldende systemtiden.</string>
<string name="set_custom_rtc">Angi tilpasset RTC</string>
<string name="disable_nca_verification">Deaktiver NCA-verifisering</string>
<string name="disable_nca_verification_description">Deaktiverer integritetsverifisering av NCA-innholdsarkiv. Dette kan forbedre lastehastigheten, men medfører risiko for datakorrupsjon eller at ugyldige filer ikke oppdages. Er nødvendig for å få spill og oppdateringer som trenger firmware 20+ til å fungere.</string>
<!-- Network settings strings -->
<string name="generate">Generer</string>
@@ -773,9 +771,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Standard</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">Høy</string>
<string name="dma_accuracy_extreme">Ekstrem</string>
<string name="dma_accuracy_unsafe">Usikker (rask)</string>
<string name="dma_accuracy_safe">Sikker (stabil)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach.</string>
<string name="cpuopt_unsafe_host_mmu">Włącz emulację MMU hosta</string>
<string name="cpuopt_unsafe_host_mmu_description">Ta optymalizacja przyspiesza dostęp do pamięci przez program gościa. Włączenie powoduje, że odczyty/zapisy pamięci gościa są wykonywane bezpośrednio w pamięci i wykorzystują MMU hosta. Wyłączenie wymusza użycie programowej emulacji MMU dla wszystkich dostępów do pamięci.</string>
<string name="dma_accuracy">Poziom DMA</string>
<string name="dma_accuracy_description">Kontroluje dokładność precyzji DMA. Wyższy poziom może naprawić problemy w niektórych grach, ale może również wpłynąć na wydajność. Jeśli nie jesteś pewien, pozostaw wartość «Domyśln.</string>
<string name="dma_accuracy">Dokładność DMA</string>
<string name="dma_accuracy_description">Kontroluje dokładność precyzji DMA. Bezpieczna precyzja może naprawić problemy w niektórych grach, ale w niektórych przypadkach może również wpłynąć na wydajność. Jeśli nie jesteś pewien, pozostaw wartość Domyślną.</string>
<string name="memory_4gb">4GB (Zalecane)</string>
<string name="memory_6gb">6GB (Niebezpieczne)</string>
@@ -482,8 +482,6 @@
<string name="use_custom_rtc">Niestandardowy RTC</string>
<string name="use_custom_rtc_description">Ta opcja pozwala na wybranie własnych ustawień czasu używanych w czasie emulacji, innych niż czas systemu Android.</string>
<string name="set_custom_rtc">Ustaw niestandardowy czas RTC</string>
<string name="disable_nca_verification">Wyłącz weryfikację NCA</string>
<string name="disable_nca_verification_description">Wyłącza weryfikację integralności archiwów zawartości NCA. Może to poprawić szybkość ładowania, ale niesie ryzyko uszkodzenia danych lub niezauważenia nieprawidłowych plików. Konieczne, aby działały gry i aktualizacje wymagające firmware\'u 20+.</string>
<!-- Network settings strings -->
<string name="generate">Generuj</string>
@@ -770,9 +768,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">預設</string>
<string name="dma_accuracy_normal">普通</string>
<string name="dma_accuracy_high"></string>
<string name="dma_accuracy_extreme">極高</string>
<string name="dma_accuracy_unsafe">Niezabezpieczone (szybkie)</string>
<string name="dma_accuracy_safe">Bezpieczne (stabilne)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Ignora algumas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo o uso da CPU e melhorando seu desempenho. Pode causar falhas ou travamentos em alguns jogos.</string>
<string name="cpuopt_unsafe_host_mmu">Ativar Emulação de MMU do Host</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera os acessos à memória pelo programa convidado. Ativar isso faz com que as leituras/gravações de memória do convidado sejam feitas diretamente na memória e utilizem a MMU do Host. Desativar isso força todos os acessos à memória a usarem a Emulação de MMU por Software.</string>
<string name="dma_accuracy">Nível DMA</string>
<string name="dma_accuracy_description">Controla a precisão do DMA. Maior precisão pode corrigir problemas em alguns jogos, mas também pode impactar o desempenho em alguns casos. Se não tiver certeza, deixe em Padrão.</string>
<string name="dma_accuracy">Precisão de DMA</string>
<string name="dma_accuracy_description">Controla a precisão do DMA. A precisão segura pode corrigir problemas em alguns jogos, mas também pode afetar o desempenho em alguns casos. Se não tiver certeza, deixe isso como Padrão.</string>
<string name="memory_4gb">4GB (Recomendado)</string>
<string name="memory_6gb">6GB (Inseguro)</string>
@@ -506,8 +506,6 @@
<string name="use_custom_rtc">Data e hora personalizadas</string>
<string name="use_custom_rtc_description">Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.</string>
<string name="set_custom_rtc">Definir um relógio em tempo real personalizado</string>
<string name="disable_nca_verification">Desativar verificação NCA</string>
<string name="disable_nca_verification_description">Desativa a verificação de integridade de arquivos de conteúdo NCA. Pode melhorar a velocidade de carregamento, mas arrisica corromper dados ou que arquivos inválidos passem despercebidos. É necessário para fazer jogos e atualizações que exigem firmware 20+ funcionarem.</string>
<!-- Network settings strings -->
<string name="generate">Gerar</string>
@@ -921,9 +919,8 @@ uma tentativa de mapeamento automático</string>
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Padrão</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">Alto</string>
<string name="dma_accuracy_extreme">Extremo</string>
<string name="dma_accuracy_unsafe">Inseguro (rápido)</string>
<string name="dma_accuracy_safe">Seguro (estável)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Ignora algumas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo a utilização da CPU e melhorando o desempenho. Pode causar falhas ou crashes em alguns jogos.</string>
<string name="cpuopt_unsafe_host_mmu">Ativar Emulação de MMU do Anfitrião</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software.</string>
<string name="dma_accuracy">Nível DMA</string>
<string name="dma_accuracy_description">Controla a precisão do DMA. Maior precisão pode corrigir problemas em alguns jogos, mas também pode afetar o desempenho nalguns casos. Se não tiver a certeza, deixe em Predefinido.</string>
<string name="dma_accuracy">Precisão da DMA</string>
<string name="dma_accuracy_description">Controla a precisão da DMA. A precisão segura pode resolver problemas em alguns jogos, mas também pode afetar o desempenho nalguns casos. Se não tiver a certeza, deixe esta opção em Predefinido.</string>
<string name="memory_4gb">4GB (Recomendado)</string>
<string name="memory_6gb">6GB (Inseguro)</string>
@@ -506,8 +506,6 @@
<string name="use_custom_rtc">RTC personalizado</string>
<string name="use_custom_rtc_description">Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo.</string>
<string name="set_custom_rtc">Defina um relógio em tempo real personalizado</string>
<string name="disable_nca_verification">Desativar verificação NCA</string>
<string name="disable_nca_verification_description">Desativa a verificação de integridade dos arquivos de conteúdo NCA. Pode melhorar a velocidade de carregamento, mas arrisca a corrupção de dados ou que ficheiros inválidos passem despercebidos. É necessário para que jogos e atualizações que necessitam de firmware 20+ funcionem.</string>
<!-- Network settings strings -->
<string name="generate">Gerar</string>
@@ -921,9 +919,8 @@ uma tentativa de mapeamento automático</string>
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Predefinido</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">Alto</string>
<string name="dma_accuracy_extreme">Extremo</string>
<string name="dma_accuracy_unsafe">Inseguro (rápido)</string>
<string name="dma_accuracy_safe">Seguro (estável)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.</string>
<string name="cpuopt_unsafe_host_mmu">Включить эмуляцию MMU хоста</string>
<string name="cpuopt_unsafe_host_mmu_description">Эта оптимизация ускоряет доступ к памяти гостевой программой. При включении операции чтения/записи памяти гостя выполняются напрямую в памяти с использованием MMU хоста. Отключение заставляет все обращения к памяти использовать программную эмуляцию MMU.</string>
<string name="dma_accuracy">Уровень DMA</string>
<string name="dma_accuracy_description">Управляет точностью DMA. Более высокий уровень может исправить проблемы в некоторых играх, но также может повлиять на производительность. Если не уверены, оставьте значение «По умолчанию».</string>
<string name="dma_accuracy">Точность DMA</string>
<string name="dma_accuracy_description">Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но в некоторых случаях также может повлиять на производительность. Если не уверены, оставьте значение По умолчанию.</string>
<string name="memory_4gb">4 ГБ (Рекомендуется)</string>
<string name="memory_6gb">6 ГБ (Небезопасно)</string>
@@ -508,8 +508,6 @@
<string name="use_custom_rtc">Пользовательский RTC</string>
<string name="use_custom_rtc_description">Позволяет установить пользовательские часы реального времени отдельно от текущего системного времени.</string>
<string name="set_custom_rtc">Установить пользовательский RTC</string>
<string name="disable_nca_verification">Отключить проверку NCA</string>
<string name="disable_nca_verification_description">Отключает проверку целостности архивов содержимого NCA. Может улучшить скорость загрузки, но есть риск повреждения данных или того, что недействительные файлы останутся незамеченными. Необходимо для работы игр и обновлений, требующих прошивку 20+.</string>
<!-- Network settings strings -->
<string name="generate">Создать</string>
@@ -922,9 +920,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">По умолчанию</string>
<string name="dma_accuracy_normal">Нормальный</string>
<string name="dma_accuracy_high">Высокий</string>
<string name="dma_accuracy_extreme">Экстремальный</string>
<string name="dma_accuracy_unsafe">Небезопасно (быстро)</string>
<string name="dma_accuracy_safe">Безопасно (стабильно)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>
@@ -958,7 +955,7 @@
<!-- Screen Layouts -->
<string name="screen_layout_auto">Авто</string>
<string name="screen_layout_sensor_landscape">Альбомная (сенсор)</string>
<string name="screen_layout_landscape">Пейзаж</string>
<string name="screen_layout_landscape">Альбомная</string>
<string name="screen_layout_reverse_landscape">Обратная альбомная</string>
<string name="screen_layout_sensor_portrait">Портретная (сенсор)</string>
<string name="screen_layout_portrait">Портрет</string>

View File

@@ -121,8 +121,8 @@
<string name="skip_cpu_inner_invalidation_description">Preskače određena poništavanja keša na strani CPU-a tokom ažuriranja memorije, smanjujući opterećenje procesora i poboljšavajući performanse. Može izazvati greške u nekim igrama.</string>
<string name="cpuopt_unsafe_host_mmu">Омогући емулацију MMU домаћина</string>
<string name="cpuopt_unsafe_host_mmu_description">Ова оптимизација убрзава приступ меморији од стране гостујућег програма. Укључивање изазива да се читања/уписа меморије госта обављају директно у меморији и користе MMU домаћина. Искључивање присиљава све приступе меморији да користе софтверску емулацију MMU.</string>
<string name="dma_accuracy">DMA ниво</string>
<string name="dma_accuracy_description">Контролише тачност DMA прецизности. Виши ниво може да поправи проблеме у неким играма, али може и да утиче на перформансе. Ако нисте сигурни, оставите на «Подразумевано».</string>
<string name="dma_accuracy">DMA тачност</string>
<string name="dma_accuracy_description">Управља прецизношћу DMA-а. Сигурна прецизност може да исправи проблеме у неким играма, али у неким случајевима може да утиче и на перформансе. Ако нисте сигурни, оставите ово на Подразумевано.</string>
<!-- Shader Backend -->
<string name="shader_backend">Схадер Бацкенд</string>
@@ -457,8 +457,6 @@
<string name="use_custom_rtc">Цустом РТЦ</string>
<string name="use_custom_rtc_description">Омогућава вам да поставите прилагођени сат у реалном времену одвојено од тренутног времена система.</string>
<string name="set_custom_rtc">Подесите прилагођени РТЦ</string>
<string name="disable_nca_verification">Искључи верификацију НЦА</string>
<string name="disable_nca_verification_description">Искључује верификацију интегритета НЦА архива садржаја. Ово може побољшати брзину учитавања, али ризикује оштећење података или да неважећи фајлови прођу незапажено. Неопходно је да би игре и ажурирања која захтевају firmware 20+ радили.</string>
<!-- Network settings strings -->
<string name="generate">Генериши</string>
@@ -917,9 +915,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Подразумевано</string>
<string name="dma_accuracy_normal">Нормално</string>
<string name="dma_accuracy_high">Високо</string>
<string name="dma_accuracy_extreme">Екстремно</string>
<string name="dma_accuracy_unsafe">Небезбедно (брзо)</string>
<string name="dma_accuracy_safe">Безбедно (стабилно)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">АСТЦ метода декодирања</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Пропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх.</string>
<string name="cpuopt_unsafe_host_mmu">Увімкнути емуляцію MMU хоста</string>
<string name="cpuopt_unsafe_host_mmu_description">Ця оптимізація пришвидшує доступ до пам\'яті гостьовою програмою. Увімкнення призводить до того, що читання/запис пам\'яті гостя виконуються безпосередньо в пам\'яті та використовують MMU хоста. Вимкнення змушує всі звернення до пам\'яті використовувати програмну емуляцію MMU.</string>
<string name="dma_accuracy">Рівень DMA</string>
<string name="dma_accuracy_description">Керує точністю DMA. Вищий рівень може виправити проблеми в деяких іграх, але також може вплинути на продуктивність. Якщо не впевнені, залиште значення «Типово».</string>
<string name="dma_accuracy">Точність DMA</string>
<string name="dma_accuracy_description">Керує точністю DMA. Безпечна точність може виправити проблеми в деяких іграх, але в деяких випадках також може вплинути на продуктивність. Якщо не впевнені, залиште це значення за замовчуванням.</string>
<string name="memory_4gb">4 ГБ (Рекомендовано)</string>
<string name="memory_6gb">6 ГБ (Небезпечно)</string>
@@ -495,8 +495,6 @@
<string name="use_custom_rtc">Свій RTC</string>
<string name="use_custom_rtc_description">Дозволяє встановити власний час (Real-time clock, або RTC), відмінний від системного.</string>
<string name="set_custom_rtc">Встановити RTC</string>
<string name="disable_nca_verification">Вимкнути перевірку NCA</string>
<string name="disable_nca_verification_description">Вимкає перевірку цілісності архівів вмісту NCA. Може покращити швидкість завантаження, але ризикує пошкодженням даних або тим, що недійсні файли залишаться непоміченими. Необхідно для роботи ігор та оновлень, які вимагають прошивки 20+.</string>
<!-- Network settings strings -->
<string name="generate">Створити</string>
@@ -811,9 +809,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Типово</string>
<string name="dma_accuracy_normal">Нормальний</string>
<string name="dma_accuracy_high">Високий</string>
<string name="dma_accuracy_extreme">Екстремальний</string>
<string name="dma_accuracy_unsafe">Небезпечно (швидко)</string>
<string name="dma_accuracy_safe">Безпечно (стабільно)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -128,8 +128,8 @@
<string name="skip_cpu_inner_invalidation_description">Bỏ qua một số lần vô hiệu hóa bộ nhớ đệm phía CPU trong khi cập nhật bộ nhớ, giảm mức sử dụng CPU và cải thiện hiệu suất. Có thể gây ra lỗi hoặc treo máy trong một số trò chơi.</string>
<string name="cpuopt_unsafe_host_mmu">Bật giả lập MMU Máy chủ</string>
<string name="cpuopt_unsafe_host_mmu_description">Tối ưu hóa này tăng tốc độ truy cập bộ nhớ của chương trình khách. Bật nó lên khiến các thao tác đọc/ghi bộ nhớ khách được thực hiện trực tiếp vào bộ nhớ và sử dụng MMU của Máy chủ. Tắt tính năng này buộc tất cả quyền truy cập bộ nhớ phải sử dụng Giả lập MMU Phần mềm.</string>
<string name="dma_accuracy">Cấp độ DMA</string>
<string name="dma_accuracy_description">Điều khiển độ chính xác của DMA. Độ chính xác cao hơn có thể sửa lỗi trong một số trò chơi, nhưng cũng có thể ảnh hưởng đến hiệu suất trong một số trường hợp. Nếu không chắc chắn, hãy để ở Mặc định.</string>
<string name="dma_accuracy">Độ chính xác DMA</string>
<string name="dma_accuracy_description">Điều khiển độ chính xác của DMA. Độ chính xác an toàn có thể khắc phục sự cố trong một số trò chơi, nhưng trong một số trường hợp cũng có thể ảnh hưởng đến hiệu suất. Nếu không chắc chắn, hãy để giá trị này ở Mặc định.</string>
<string name="memory_4gb">4GB (Được đề xuất)</string>
<string name="memory_6gb">6GB (Không an toàn)</string>
@@ -482,8 +482,6 @@
<string name="use_custom_rtc">RTC tuỳ chỉnh</string>
<string name="use_custom_rtc_description">Cho phép bạn thiết lập một đồng hồ thời gian thực tùy chỉnh riêng biệt so với thời gian hệ thống hiện tại.</string>
<string name="set_custom_rtc">Thiết lập RTC tùy chỉnh</string>
<string name="disable_nca_verification">Tắt xác minh NCA</string>
<string name="disable_nca_verification_description">Tắt xác minh tính toàn vẹn của kho lưu trữ nội dung NCA. Có thể cải thiện tốc độ tải nhưng có nguy cơ hỏng dữ liệu hoặc các tệp không hợp lệ không bị phát hiện. Cần thiết để các trò chơi và bản cập nhật yêu cầu firmware 20+ hoạt động.</string>
<!-- Network settings strings -->
<string name="generate">Tạo</string>
@@ -776,9 +774,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Mặc định</string>
<string name="dma_accuracy_normal">Bình thường</string>
<string name="dma_accuracy_high">Cao</string>
<string name="dma_accuracy_extreme">Cực cao</string>
<string name="dma_accuracy_unsafe">Không an toàn (nhanh)</string>
<string name="dma_accuracy_safe">An toàn (ổn định)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -127,8 +127,8 @@
<string name="skip_cpu_inner_invalidation_description">在内存更新期间跳过某些CPU端缓存无效化减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。</string>
<string name="cpuopt_unsafe_host_mmu">启用主机 MMU 模拟</string>
<string name="cpuopt_unsafe_host_mmu_description">此优化可加速来宾程序的内存访问。启用后,来宾内存读取/写入将直接在内存中执行并利用主机的 MMU。禁用此功能将强制所有内存访问使用软件 MMU 模拟。</string>
<string name="dma_accuracy">DMA 级别</string>
<string name="dma_accuracy_description">控制 DMA 精度。更高的精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。</string>
<string name="dma_accuracy">DMA 精度</string>
<string name="dma_accuracy_description">控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。</string>
<string name="memory_4gb">4GB (推荐)</string>
<string name="memory_6gb">6GB (不安全)</string>
@@ -500,8 +500,6 @@
<string name="use_custom_rtc">自定义系统时间</string>
<string name="use_custom_rtc_description">此选项允许您设置与目前系统时间相独立的自定义系统时钟。</string>
<string name="set_custom_rtc">设置自定义系统时间</string>
<string name="disable_nca_verification">禁用NCA验证</string>
<string name="disable_nca_verification_description">禁用NCA内容存档的完整性验证。可能会提高加载速度但存在数据损坏或无效文件未被检测到的风险。对于需要固件20+的游戏和更新是必需的。</string>
<!-- Network settings strings -->
<string name="generate">生成</string>
@@ -914,9 +912,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">默认</string>
<string name="dma_accuracy_normal">普通</string>
<string name="dma_accuracy_high"></string>
<string name="dma_accuracy_extreme">极高</string>
<string name="dma_accuracy_unsafe">不安全(快速)</string>
<string name="dma_accuracy_safe">安全(稳定)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -120,8 +120,8 @@
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取無效化減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或崩潰。</string>
<string name="cpuopt_unsafe_host_mmu">啟用主機 MMU 模擬</string>
<string name="cpuopt_unsafe_host_mmu_description">此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。</string>
<string name="dma_accuracy">DMA 級別</string>
<string name="dma_accuracy_description">控制 DMA 精度。更高的精確度可以修復某些遊戲中的問題,但在某些情況下也可能影響效能。如果不確定,請保留為「預設」。</string>
<string name="dma_accuracy">DMA 精度</string>
<string name="dma_accuracy_description">控制 DMA 精度。安全精度可以修復某些遊戲中的問題,但在某些情況下也可能影響效能。如果不確定,請保留為「預設」。</string>
<!-- Memory Layouts -->
<string name="memory_4gb">4GB (推薦)</string>
@@ -505,8 +505,6 @@
<string name="use_custom_rtc">自訂 RTC</string>
<string name="use_custom_rtc_description">允許您設定與您的目前系統時間相互獨立的自訂即時時鐘。</string>
<string name="set_custom_rtc">設定自訂 RTC</string>
<string name="disable_nca_verification">停用NCA驗證</string>
<string name="disable_nca_verification_description">停用NCA內容存檔的完整性驗證。可能會提高載入速度但存在資料損毀或無效檔案未被偵測到的風險。對於需要韌體20+的遊戲和更新是必需的。</string>
<!-- Network settings strings -->
<string name="generate">生成</string>
@@ -919,9 +917,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">預設</string>
<string name="dma_accuracy_normal">普通</string>
<string name="dma_accuracy_high"></string>
<string name="dma_accuracy_extreme">極高</string>
<string name="dma_accuracy_unsafe">不安全(快速)</string>
<string name="dma_accuracy_safe">安全(穩定)</string>
<!-- Resolutions -->
<string name="resolution_quarter">0.25X (180p/270p)</string>

View File

@@ -454,15 +454,13 @@
<string-array name="dmaAccuracyNames">
<item>@string/dma_accuracy_default</item>
<item>@string/dma_accuracy_normal</item>
<item>@string/dma_accuracy_high</item>
<item>@string/dma_accuracy_extreme</item>
<item>@string/dma_accuracy_unsafe</item>
<item>@string/dma_accuracy_safe</item>
</string-array>
<integer-array name="dmaAccuracyValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
</integer-array>
<string-array name="appletEntries">

View File

@@ -115,8 +115,8 @@
<string name="fast_cpu_time_description">Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.</string>
<string name="memory_layout">Memory Layout</string>
<string name="memory_layout_description">(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less. Only works on the Dynarmic (JIT) backend.</string>
<string name="dma_accuracy">DMA Level</string>
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave it at Default.</string>
<string name="dma_accuracy">DMA Accuracy</string>
<string name="dma_accuracy_description">Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.</string>
<!-- Shader Backend -->
<string name="shader_backend">Shader Backend</string>
@@ -266,6 +266,7 @@
<string name="alphabetical">Alphabetical</string>
<string name="view_list">List</string>
<string name="view_grid">Grid</string>
<string name="view_grid_compact">Compact Grid</string>
<string name="view_carousel">Carousel</string>
<string name="game_image_desc">Screenshot for %1$s</string>
<string name="folder">Folder</string>
@@ -474,8 +475,6 @@
<string name="use_custom_rtc">Custom RTC</string>
<string name="use_custom_rtc_description">Allows you to set a custom real-time clock separate from your current system time.</string>
<string name="set_custom_rtc">Set custom RTC</string>
<string name="disable_nca_verification">Disable NCA Verification</string>
<string name="disable_nca_verification_description">Disables integrity verification of NCA content archives. This may improve loading speed but risks data corruption or invalid files going undetected. Some games that require firmware versions 20+ may need this as well.</string>
<string name="generate">Generate</string>
@@ -784,9 +783,6 @@
<string name="loader_requires_firmware">Game Requires Firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[The game you are trying to launch requires firmware to boot or to get past the opening menu. Please <a href="https://yuzu-mirror.github.io/help/quickstart"> dump and install firmware</a>, or press "OK" to launch anyways.]]></string>
<string name="nca_verification_disabled">NCA Verification Disabled</string>
<string name="nca_verification_disabled_description">This is required to run new games and updates, but may cause instability or crashes if NCA files are corrupt, modified, or tampered with. If unsure, re-enable verification in Advanced Settings -> System, and use firmware versions of 19.0.1 or below.</string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Searching for game...</string>
<string name="game_not_found_for_title_id">Game not found for Title ID: %1$s</string>
@@ -944,9 +940,8 @@
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">Default</string>
<string name="dma_accuracy_normal">Normal</string>
<string name="dma_accuracy_high">High</string>
<string name="dma_accuracy_extreme">Extreme</string>
<string name="dma_accuracy_unsafe">Unsafe (fast)</string>
<string name="dma_accuracy_safe">Safe (stable)</string>
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">ASTC Decoding Method</string>

View File

@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -229,9 +232,10 @@ endif()
target_include_directories(audio_core PRIVATE ${OPUS_INCLUDE_DIRS})
target_link_libraries(audio_core PUBLIC common core opus)
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_link_libraries(audio_core PRIVATE dynarmic::dynarmic)
endif()
# what?
# if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
# target_link_libraries(audio_core PRIVATE dynarmic::dynarmic)
# endif()
if (ENABLE_CUBEB)
target_sources(audio_core PRIVATE
@@ -240,7 +244,7 @@ if (ENABLE_CUBEB)
)
target_link_libraries(audio_core PRIVATE cubeb)
target_compile_definitions(audio_core PRIVATE -DHAVE_CUBEB=1)
target_compile_definitions(audio_core PRIVATE HAVE_CUBEB=1)
endif()
if (ENABLE_SDL2)

View File

@@ -193,7 +193,7 @@ void AudioRenderer::Main(std::stop_token stop_token) {
}
}
max_time = std::min(command_buffer.time_limit, max_time);
max_time = (std::min)(command_buffer.time_limit, max_time);
command_list_processor.SetProcessTimeMax(max_time);
if (index == 0) {

View File

@@ -73,9 +73,9 @@ constexpr s32 HighestVoicePriority = 0;
constexpr u32 BufferAlignment = 0x40;
constexpr u32 WorkbufferAlignment = 0x1000;
constexpr s32 FinalMixId = 0;
constexpr s32 InvalidDistanceFromFinalMix = std::numeric_limits<s32>::min();
constexpr s32 InvalidDistanceFromFinalMix = (std::numeric_limits<s32>::min)();
constexpr s32 UnusedSplitterId = -1;
constexpr s32 UnusedMixId = std::numeric_limits<s32>::max();
constexpr s32 UnusedMixId = (std::numeric_limits<s32>::max)();
constexpr u32 InvalidNodeId = 0xF0000000;
constexpr s32 InvalidProcessOrder = -1;
constexpr u32 MaxBiquadFilters = 2;

View File

@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -13,7 +16,7 @@
#include "common/polyfill_ranges.h"
namespace AudioCore {
constexpr u32 CurrentRevision = 15;
constexpr u32 CurrentRevision = 16;
enum class SupportTags {
CommandProcessingTimeEstimatorVersion4,
@@ -54,6 +57,7 @@ constexpr u32 GetRevisionNum(u32 user_revision) {
user_revision -= Common::MakeMagic('R', 'E', 'V', '0');
user_revision >>= 24;
}
return user_revision;
};

View File

@@ -51,7 +51,7 @@ public:
*/
void RegisterBuffers(boost::container::static_vector<AudioBuffer, N>& out_buffers) {
std::scoped_lock l{lock};
const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
const s32 to_register{(std::min)((std::min)(appended_count, BufferAppendLimit),
BufferAppendLimit - registered_count)};
for (s32 i = 0; i < to_register; i++) {
@@ -175,7 +175,7 @@ public:
}
size_t buffers_to_flush{
std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
(std::min)(static_cast<u32>(registered_count + appended_count), max_buffers)};
if (buffers_to_flush == 0) {
return 0;
}

View File

@@ -45,7 +45,7 @@ u32 AudioDevice::ListAudioDeviceName(std::span<AudioDeviceName> out_buffer) cons
names = device_names;
}
const u32 out_count{static_cast<u32>(std::min(out_buffer.size(), names.size()))};
const u32 out_count{static_cast<u32>((std::min)(out_buffer.size(), names.size()))};
for (u32 i = 0; i < out_count; i++) {
out_buffer[i] = names[i];
}
@@ -53,7 +53,7 @@ u32 AudioDevice::ListAudioDeviceName(std::span<AudioDeviceName> out_buffer) cons
}
u32 AudioDevice::ListAudioOutputDeviceName(std::span<AudioDeviceName> out_buffer) const {
const u32 out_count{static_cast<u32>(std::min(out_buffer.size(), output_device_names.size()))};
const u32 out_count{static_cast<u32>((std::min)(out_buffer.size(), output_device_names.size()))};
for (u32 i = 0; i < out_count; i++) {
out_buffer[i] = output_device_names[i];

View File

@@ -43,7 +43,7 @@ void BehaviorInfo::AppendError(const ErrorInfo& error) {
}
void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) const {
out_count = std::min(error_count, MaxErrors);
out_count = (std::min)(error_count, MaxErrors);
for (size_t i = 0; i < MaxErrors; i++) {
if (i < out_count) {

View File

@@ -464,7 +464,7 @@ void CommandBuffer::GenerateDeviceSinkCommand(const s32 node_id, const s16 buffe
s16 max_input{0};
for (u32 i = 0; i < parameter.input_count; i++) {
cmd.inputs[i] = buffer_offset + parameter.inputs[i];
max_input = std::max(max_input, cmd.inputs[i]);
max_input = (std::max)(max_input, cmd.inputs[i]);
}
if (state.upsampler_info != nullptr) {

View File

@@ -56,11 +56,11 @@ public:
// Voices
u64 voice_size{0};
if (behavior.IsWaveBufferVer2Supported()) {
voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion2Command),
voice_size = (std::max)((std::max)(sizeof(AdpcmDataSourceVersion2Command),
sizeof(PcmInt16DataSourceVersion2Command)),
sizeof(PcmFloatDataSourceVersion2Command));
} else {
voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion1Command),
voice_size = (std::max)((std::max)(sizeof(AdpcmDataSourceVersion1Command),
sizeof(PcmInt16DataSourceVersion1Command)),
sizeof(PcmFloatDataSourceVersion1Command));
}
@@ -82,7 +82,7 @@ public:
// Sinks
size +=
params.sinks * std::max(sizeof(DeviceSinkCommand), sizeof(CircularBufferSinkCommand));
params.sinks * (std::max)(sizeof(DeviceSinkCommand), sizeof(CircularBufferSinkCommand));
// Performance
size += (params.effects + params.voices + params.sinks + params.sub_mixes + 1 +

View File

@@ -29,8 +29,8 @@ constexpr std::array<u8, 3> PitchBySrcQuality = {4, 8, 4};
template <typename T>
static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
const DecodeArg& req) {
constexpr s32 min{std::numeric_limits<s16>::min()};
constexpr s32 max{std::numeric_limits<s16>::max()};
constexpr s32 min{(std::numeric_limits<s16>::min)()};
constexpr s32 max{(std::numeric_limits<s16>::max)()};
if (req.buffer == 0 || req.buffer_size == 0) {
return 0;
@@ -41,7 +41,7 @@ static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
}
auto samples_to_decode{
std::min(req.samples_to_read, req.end_offset - req.start_offset - req.offset)};
(std::min)(req.samples_to_read, req.end_offset - req.start_offset - req.offset)};
u32 channel_count{static_cast<u32>(req.channel_count)};
switch (req.channel_count) {
@@ -55,7 +55,7 @@ static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
if constexpr (std::is_floating_point_v<T>) {
for (u32 i = 0; i < samples_to_decode; i++) {
auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
std::numeric_limits<s16>::max())};
(std::numeric_limits<s16>::max)())};
out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
}
} else {
@@ -79,7 +79,7 @@ static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
if constexpr (std::is_floating_point_v<T>) {
for (u32 i = 0; i < samples_to_decode; i++) {
auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
std::numeric_limits<s16>::max())};
(std::numeric_limits<s16>::max)())};
out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
}
} else {
@@ -125,7 +125,7 @@ static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
}
auto start_pos{req.start_offset + req.offset};
auto samples_to_process{std::min(req.end_offset - start_pos, req.samples_to_read)};
auto samples_to_process{(std::min)(req.end_offset - start_pos, req.samples_to_read)};
if (samples_to_process == 0) {
return 0;
}
@@ -139,7 +139,7 @@ static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
position_in_frame += 2;
}
const auto size{std::max((samples_to_process / 8U) * SamplesPerFrame, 8U)};
const auto size{(std::max)((samples_to_process / 8U) * SamplesPerFrame, 8U)};
Core::Memory::CpuGuestMemory<u8, Core::Memory::GuestMemoryFlags::UnsafeRead> wavebuffer(
memory, req.buffer + position_in_frame / 2, size);
@@ -260,7 +260,7 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
auto max_remaining_sample_count{
((Common::FixedPoint<17, 15>(TempBufferSize) - fraction) / sample_rate_ratio)
.to_uint_floor()};
max_remaining_sample_count = std::min(max_remaining_sample_count, remaining_sample_count);
max_remaining_sample_count = (std::min)(max_remaining_sample_count, remaining_sample_count);
auto wavebuffers_consumed{voice_state.wave_buffers_consumed};
auto wavebuffer_index{voice_state.wave_buffer_index};
@@ -273,7 +273,7 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
std::array<s16, TempBufferSize> temp_buffer{};
while (remaining_sample_count > 0) {
const auto samples_to_write{std::min(remaining_sample_count, max_remaining_sample_count)};
const auto samples_to_write{(std::min)(remaining_sample_count, max_remaining_sample_count)};
const auto samples_to_read{
(fraction + samples_to_write * sample_rate_ratio).to_uint_floor()};

View File

@@ -86,7 +86,7 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr send_info_,
u32 write_count{write_count_};
u32 read_pos{0};
while (write_count > 0) {
u32 to_write{std::min(count_max - target_write_offset, write_count)};
u32 to_write{(std::min)(count_max - target_write_offset, write_count)};
if (to_write > 0) {
const auto write_addr = send_buffer + target_write_offset * sizeof(s32);
memory.WriteBlockUnsafe(write_addr, &input[read_pos], to_write * sizeof(s32));
@@ -157,7 +157,7 @@ static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr return_info_,
u32 read_count{read_count_};
u32 write_pos{0};
while (read_count > 0) {
u32 to_read{std::min(count_max - target_read_offset, read_count)};
u32 to_read{(std::min)(count_max - target_read_offset, read_count)};
if (to_read > 0) {
const auto read_addr = return_buffer + target_read_offset * sizeof(s32);
memory.ReadBlockUnsafe(read_addr, &output[write_pos], to_read * sizeof(s32));

View File

@@ -20,8 +20,8 @@ namespace AudioCore::Renderer {
void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
std::array<s16, 3>& b_, std::array<s16, 2>& a_,
VoiceState::BiquadFilterState& state, const u32 sample_count) {
constexpr f64 min{std::numeric_limits<s32>::min()};
constexpr f64 max{std::numeric_limits<s32>::max()};
constexpr f64 min{(std::numeric_limits<s32>::min)()};
constexpr f64 max{(std::numeric_limits<s32>::max)()};
std::array<f64, 3> b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(),
Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(),
Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()};
@@ -61,8 +61,8 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> input,
std::array<s16, 3>& b, std::array<s16, 2>& a,
VoiceState::BiquadFilterState& state, const u32 sample_count) {
constexpr s64 min{std::numeric_limits<s32>::min()};
constexpr s64 max{std::numeric_limits<s32>::max()};
constexpr s64 min{(std::numeric_limits<s32>::min)()};
constexpr s64 max{(std::numeric_limits<s32>::max)()};
for (u32 i = 0; i < sample_count; i++) {
const s64 in_sample{input[i]};

View File

@@ -79,7 +79,7 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
u32 write_count{write_count_};
u32 write_pos{0};
while (write_count > 0) {
u32 to_write{std::min(count_max - target_write_offset, write_count)};
u32 to_write{(std::min)(count_max - target_write_offset, write_count)};
if (to_write > 0) {
memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),

View File

@@ -76,9 +76,9 @@ static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVer
state.dry_gain = params.dry_gain;
Common::FixedPoint<50, 14> early_gain{
std::min(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f};
(std::min)(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f};
state.early_gain = pow_10(early_gain.to_float());
Common::FixedPoint<50, 14> late_gain{std::min(params.room_gain + params.reverb_gain, 5000.0f) /
Common::FixedPoint<50, 14> late_gain{(std::min)(params.room_gain + params.reverb_gain, 5000.0f) /
2000.0f};
state.late_gain = pow_10(late_gain.to_float());
@@ -94,7 +94,7 @@ static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVer
const Common::FixedPoint<50, 14> c{
std::sqrt(std::pow(b.to_float(), 2.0f) + (std::pow(a.to_float(), 2.0f) * -4.0f))};
state.lowpass_1 = std::min(((b - c) / (a * 2.0f)).to_float(), 0.99723f);
state.lowpass_1 = (std::min)(((b - c) / (a * 2.0f)).to_float(), 0.99723f);
state.lowpass_2 = 1.0f - state.lowpass_1;
}

View File

@@ -50,8 +50,8 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p
std::span<std::span<const s32>> inputs,
std::span<std::span<s32>> outputs, const u32 sample_count,
LightLimiterInfo::StatisticsInternal* statistics) {
constexpr s64 min{std::numeric_limits<s32>::min()};
constexpr s64 max{std::numeric_limits<s32>::max()};
constexpr s64 min{(std::numeric_limits<s32>::min)()};
constexpr s64 max{(std::numeric_limits<s32>::max)()};
const auto recip_estimate = [](f64 a) -> f64 {
s32 q, s;
@@ -117,9 +117,9 @@ static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& p
if (statistics) {
statistics->channel_max_sample[channel] =
std::max(statistics->channel_max_sample[channel], abs_sample.to_float());
(std::max)(statistics->channel_max_sample[channel], abs_sample.to_float());
statistics->channel_compression_gain_min[channel] =
std::min(statistics->channel_compression_gain_min[channel],
(std::min)(statistics->channel_compression_gain_min[channel],
state.compression_gain[channel].to_float());
}
}

View File

@@ -94,7 +94,7 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par
for (u32 i = 0; i < ReverbInfo::MaxDelayTaps; i++) {
auto early_delay{
((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int()};
early_delay = std::min(early_delay, state.pre_delay_line.sample_count_max);
early_delay = (std::min)(early_delay, state.pre_delay_line.sample_count_max);
state.early_delay_times[i] = early_delay + 1;
state.early_gains[i] = Common::FixedPoint<50, 14>::from_base(params.early_gain) *
EarlyDelayGains[params.early_mode][i];
@@ -107,7 +107,7 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par
auto pre_time{
((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int()};
state.pre_delay_time = std::min(pre_time, state.pre_delay_line.sample_count_max);
state.pre_delay_time = (std::min)(pre_time, state.pre_delay_line.sample_count_max);
if (!unk_initialized) {
unk_value = cos((1280.0f / sample_rate).to_float());
@@ -117,13 +117,13 @@ static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& par
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
const auto fdn_delay{(FdnDelayTimes[params.late_mode][i] * sample_rate).to_int()};
state.fdn_delay_lines[i].sample_count =
std::min(fdn_delay, state.fdn_delay_lines[i].sample_count_max);
(std::min)(fdn_delay, state.fdn_delay_lines[i].sample_count_max);
state.fdn_delay_lines[i].buffer_end =
&state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1];
const auto decay_delay{(DecayDelayTimes[params.late_mode][i] * sample_rate).to_int()};
state.decay_delay_lines[i].sample_count =
std::min(decay_delay, state.decay_delay_lines[i].sample_count_max);
(std::min)(decay_delay, state.decay_delay_lines[i].sample_count_max);
state.decay_delay_lines[i].buffer_end =
&state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1];

View File

@@ -43,7 +43,7 @@ void DepopForMixBuffersCommand::Dump(
}
void DepopForMixBuffersCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
auto end_index{std::min(processor.buffer_count, input + count)};
auto end_index{(std::min)(processor.buffer_count, input + count)};
std::span<s32> depop_buff{reinterpret_cast<s32*>(depop_buffer), end_index};
for (u32 index = input; index < end_index; index++) {

View File

@@ -215,7 +215,7 @@ auto UpsampleCommand::Dump([[maybe_unused]] const AudioRenderer::CommandListProc
void UpsampleCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
const auto info{reinterpret_cast<UpsamplerInfo*>(upsampler_info)};
const auto input_count{std::min(info->input_count, buffer_count)};
const auto input_count{(std::min)(info->input_count, buffer_count)};
const std::span<const s16> inputs_{reinterpret_cast<const s16*>(inputs), input_count};
for (u32 i = 0; i < input_count; i++) {

View File

@@ -21,8 +21,8 @@ void CircularBufferSinkCommand::Dump(
}
void CircularBufferSinkCommand::Process(const AudioRenderer::CommandListProcessor& processor) {
constexpr s32 min{std::numeric_limits<s16>::min()};
constexpr s32 max{std::numeric_limits<s16>::max()};
constexpr s32 min{(std::numeric_limits<s16>::min)()};
constexpr s32 max{(std::numeric_limits<s16>::max)()};
std::array<s16, TargetSampleCount * MaxChannels> output{};
for (u32 channel = 0; channel < input_count; channel++) {

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