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3096/hle/b
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8cff8e346f | ||
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bb7e63f8ae | ||
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cfae726289 |
@@ -1,8 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <sstream>
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#include <boost/range/algorithm_ext/erase.hpp>
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@@ -187,7 +191,7 @@ void HLERequestContext::ParseCommandBuffer(u32_le* src_cmdbuf, bool incoming) {
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buffer_w_descriptors.push_back(rp.PopRaw<IPC::BufferDescriptorABW>());
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}
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const auto buffer_c_offset = rp.GetCurrentOffset() + command_header->data_size;
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buffer_c_offset = rp.GetCurrentOffset() + command_header->data_size;
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if (!command_header->IsTipc()) {
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// Padding to align to 16 bytes
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@@ -294,7 +298,15 @@ Result HLERequestContext::WriteToOutgoingCommandBuffer() {
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}
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// Write the domain objects to the command buffer, these go after the raw untranslated data.
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// TODO(Subv): This completely ignores C buffers.
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if (buffer_c_offset != 0 && !buffer_c_descriptors.empty()) {
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constexpr u32 WORDS_PER_DESCRIPTOR = sizeof(IPC::BufferDescriptorC) / sizeof(u32);
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u32 descriptor_offset = buffer_c_offset;
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for (const auto& descriptor : buffer_c_descriptors) {
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std::memcpy(&cmd_buf[descriptor_offset], &descriptor, sizeof(descriptor));
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descriptor_offset += WORDS_PER_DESCRIPTOR;
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}
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}
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if (GetManager()->IsDomain()) {
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current_offset = domain_offset - static_cast<u32>(outgoing_domain_objects.size());
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@@ -393,10 +405,14 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
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const bool is_buffer_b{BufferDescriptorB().size() > buffer_index &&
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BufferDescriptorB()[buffer_index].Size()};
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const std::size_t buffer_size{GetWriteBufferSize(buffer_index)};
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if (buffer_size == 0) {
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LOG_WARNING(Core, "WriteBuffer target index {} has zero capacity", buffer_index);
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return 0;
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}
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if (size > buffer_size) {
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LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
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buffer_size);
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size = buffer_size; // TODO(bunnei): This needs to be HW tested
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LOG_WARNING(Core, "size ({:016X}) is greater than buffer_size ({:016X}); clamping",
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size, buffer_size);
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size = buffer_size;
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}
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if (is_buffer_b) {
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@@ -418,15 +434,25 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
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std::size_t HLERequestContext::WriteBufferB(const void* buffer, std::size_t size,
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std::size_t buffer_index) const {
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if (buffer_index >= BufferDescriptorB().size() || size == 0) {
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if (buffer_index >= BufferDescriptorB().size()) {
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LOG_WARNING(Core, "WriteBufferB invalid buffer index {}", buffer_index);
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return 0;
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}
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if (size == 0) {
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LOG_WARNING(Core, "skip empty buffer write (B)");
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return 0;
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}
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const auto buffer_size{BufferDescriptorB()[buffer_index].Size()};
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if (buffer_size == 0) {
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LOG_WARNING(Core, "WriteBufferB target index {} has zero capacity", buffer_index);
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return 0;
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}
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if (size > buffer_size) {
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LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
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buffer_size);
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size = buffer_size; // TODO(bunnei): This needs to be HW tested
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LOG_WARNING(Core, "size ({:016X}) is greater than buffer_size ({:016X}); clamping",
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size, buffer_size);
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size = buffer_size;
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}
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memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size);
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@@ -435,15 +461,25 @@ std::size_t HLERequestContext::WriteBufferB(const void* buffer, std::size_t size
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std::size_t HLERequestContext::WriteBufferC(const void* buffer, std::size_t size,
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std::size_t buffer_index) const {
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if (buffer_index >= BufferDescriptorC().size() || size == 0) {
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if (buffer_index >= BufferDescriptorC().size()) {
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LOG_WARNING(Core, "WriteBufferC invalid buffer index {}", buffer_index);
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return 0;
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}
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if (size == 0) {
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LOG_WARNING(Core, "skip empty buffer write (C)");
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return 0;
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}
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const auto buffer_size{BufferDescriptorC()[buffer_index].Size()};
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if (buffer_size == 0) {
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LOG_WARNING(Core, "WriteBufferC target index {} has zero capacity", buffer_index);
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return 0;
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}
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if (size > buffer_size) {
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LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
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buffer_size);
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size = buffer_size; // TODO(bunnei): This needs to be HW tested
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LOG_WARNING(Core, "size ({:016X}) is greater than buffer_size ({:016X}); clamping",
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size, buffer_size);
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size = buffer_size;
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}
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memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size);
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@@ -473,12 +509,20 @@ std::size_t HLERequestContext::GetWriteBufferSize(std::size_t buffer_index) cons
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ASSERT_OR_EXECUTE_MSG(
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BufferDescriptorB().size() > buffer_index, { return 0; },
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"BufferDescriptorB invalid buffer_index {}", buffer_index);
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return BufferDescriptorB()[buffer_index].Size();
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const auto size = BufferDescriptorB()[buffer_index].Size();
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if (size == 0) {
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LOG_WARNING(Core, "BufferDescriptorB index {} has zero size", buffer_index);
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}
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return size;
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} else {
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ASSERT_OR_EXECUTE_MSG(
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BufferDescriptorC().size() > buffer_index, { return 0; },
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"BufferDescriptorC invalid buffer_index {}", buffer_index);
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return BufferDescriptorC()[buffer_index].Size();
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const auto size = BufferDescriptorC()[buffer_index].Size();
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if (size == 0) {
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LOG_WARNING(Core, "BufferDescriptorC index {} has zero size", buffer_index);
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}
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return size;
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}
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return 0;
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}
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -422,6 +425,7 @@ private:
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u32 data_payload_offset{};
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u32 handles_offset{};
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u32 domain_offset{};
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u32 buffer_c_offset{};
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std::weak_ptr<SessionRequestManager> manager{};
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bool is_deferred{false};
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@@ -1705,21 +1705,26 @@ Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
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return NULL_BINDING;
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}
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// xbzk: New size logic. Fixes MCI.
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// If ever the * comment below prove wrong, the 'if' block may be removed.
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const auto size = [&]() {
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const bool is_nvn_cbuf = cbuf_index == 0;
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// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
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if (is_nvn_cbuf) {
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const u32 ssbo_size = gpu_memory->Read<u32>(ssbo_addr + 8);
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if (ssbo_size != 0) {
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return ssbo_size;
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// * The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
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const u64 next_qword = gpu_memory->Read<u64>(ssbo_addr + 8);
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const u32 upper_32 = static_cast<u32>(next_qword >> 32);
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// Hardware-based detection: GPU addresses have non-zero upper bits
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if (upper_32 == 0) {
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// This is a size field, not a GPU address
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return static_cast<u32>(next_qword); // Return lower_32
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}
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}
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// Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
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// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
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// mapped buffer size for now.
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// Fall through: either not NVN cbuf (Doom Eternal & +), or NVN but ssbo_addr+8 is a GPU address (MCI)
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const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
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// Cap at 8MB to prevent allocator overflow from misinterpreted addresses
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return (std::min)(memory_layout_size, static_cast<u32>(8_MiB));
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}();
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// Alignment only applies to the offset of the buffer
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const u32 alignment = runtime.GetStorageBufferAlignment();
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const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
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