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Author SHA1 Message Date
lizzie
7ba10e4ca8 [cmake] fix worktrees GenerateSCMRev.cmake
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-12-10 03:47:41 +00:00
6 changed files with 13 additions and 7 deletions

View File

@@ -18,10 +18,16 @@ if (DEFINED GIT_RELEASE)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
else()
elseif(DEFINED GIT_COMMIT)
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
elseif(DEFINED GIT_REFSPEC)
set(BUILD_VERSION "${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
else()
set(BUILD_VERSION "scm-none")
set(IS_DEV_BUILD true)
endif()
set(GIT_DESC ${BUILD_VERSION})

View File

@@ -1,6 +1,6 @@
<com.google.android.material.button.MaterialButton xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="175dp"
android:layout_width="170dp"
android:layout_height="55dp"
android:layout_marginBottom="16dp"
app:iconTint="?attr/colorOnPrimary"

View File

@@ -55,7 +55,7 @@
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_confirmation"
style="@style/SynthwaveText.Accent"
android:layout_width="wrap_content"
android:layout_width="213dp"
android:layout_height="226dp"
android:paddingHorizontal="16dp"
android:paddingTop="24dp"

View File

@@ -922,7 +922,7 @@
<string name="renderer_none">None</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">Fast</string>
<string name="renderer_accuracy_low">Performance</string>
<string name="renderer_accuracy_medium">Balanced</string>
<string name="renderer_accuracy_high">Accurate</string>

View File

@@ -277,7 +277,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings,
gpu_accuracy,
tr("GPU Accuracy:"),
tr("Controls the GPU emulation accuracy.\nMost games render fine with Fast or Balanced modes, but Accurate is still "
tr("Controls the GPU emulation accuracy.\nMost games render fine with Performance or Balanced modes, but Accurate is still "
"required for some.\nParticles tend to only render correctly with Accurate mode."));
INSERT(Settings,
dma_accuracy,
@@ -506,7 +506,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
}});
translations->insert({Settings::EnumMetadata<Settings::GpuAccuracy>::Index(),
{
PAIR(GpuAccuracy, Low, tr("Fast")),
PAIR(GpuAccuracy, Low, tr("Performance")),
PAIR(GpuAccuracy, Medium, tr("Balanced")),
PAIR(GpuAccuracy, High, tr("Accurate")),
}});

View File

@@ -61,7 +61,7 @@ static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map
};
static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
{Settings::GpuAccuracy::Low, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Fast"))},
{Settings::GpuAccuracy::Low, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Performance"))},
{Settings::GpuAccuracy::Medium, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Balanced"))},
{Settings::GpuAccuracy::High, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Accurate"))},
};