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1 Commits
netusejthr
...
interval-z
| Author | SHA1 | Date | |
|---|---|---|---|
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|
4dcbc1c03c |
@@ -53,6 +53,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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SOC_OVERLAY_BACKGROUND("soc_overlay_background"),
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ENABLE_INPUT_OVERLAY_AUTO_HIDE("enable_input_overlay_auto_hide"),
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RESPECT_PRESENT_INTERVAL_ZERO("respect_present_interval_zero"),
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PERF_OVERLAY_BACKGROUND("perf_overlay_background"),
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SHOW_PERFORMANCE_OVERLAY("show_performance_overlay"),
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@@ -237,6 +237,13 @@ abstract class SettingsItem(
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override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset()
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}
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put(
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SwitchSetting(
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BooleanSetting.RESPECT_PRESENT_INTERVAL_ZERO,
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titleId = R.string.respect_present_interval_zero,
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descriptionId = R.string.respect_present_interval_zero_description
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)
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)
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put(
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SwitchSetting(
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dockedModeSetting,
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@@ -460,6 +460,7 @@ class SettingsFragmentPresenter(
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add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key)
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add(HeaderSetting(R.string.veil_renderer))
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add(BooleanSetting.RESPECT_PRESENT_INTERVAL_ZERO.key)
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add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
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add(IntSetting.DMA_ACCURACY.key)
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add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
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@@ -105,6 +105,8 @@
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<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
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<string name="veil_renderer">Renderer</string>
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<string name="respect_present_interval_zero">Respect present interval 0 for unlocked FPS</string>
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<string name="respect_present_interval_zero_description">When enabled, present interval 0 will be used for games requesting unlocked FPS. This matches console behavior more closely, but may cause higher battery usage and frame pacing issues. When disabled (default), present interval 0 is capped at 120FPS to conserve battery.</string>
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<string name="renderer_early_release_fences">Release Fences Early</string>
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<string name="renderer_early_release_fences_description">Helps fix 0 FPS in games like DKCR:HD, Subnautica Below Zero and Ori 2, but may break loading or performance in Unreal Engine games.</string>
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<string name="sync_memory_operations">Sync Memory Operations</string>
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@@ -342,6 +342,9 @@ struct Values {
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<bool> respect_present_interval_zero{
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linkage, false, "respect_present_interval_zero", Category::Renderer};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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#ifdef ANDROID
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AstcDecodeMode::Cpu,
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@@ -8,6 +8,8 @@
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#include <boost/container/small_vector.hpp>
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#include "common/settings.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvnflinger/buffer_item.h"
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#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
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@@ -21,6 +23,14 @@ namespace {
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s32 NormalizeSwapInterval(f32* out_speed_scale, s32 swap_interval) {
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if (swap_interval <= 0) {
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// If swap_interval is 0 and setting enabled, respect it as unlocked FPS
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if (swap_interval == 0 && Settings::values.respect_present_interval_zero.GetValue()) {
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if (out_speed_scale) {
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*out_speed_scale = 1.0f;
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}
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return 0;
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}
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// As an extension, treat nonpositive swap interval as speed multiplier.
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if (out_speed_scale) {
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*out_speed_scale = 2.f * static_cast<f32>(1 - swap_interval);
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@@ -19,6 +19,9 @@
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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@@ -50,58 +53,18 @@ WebService::WebResult AnnounceMultiplayerSession::Register() {
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread.has_value()) {
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if (announce_multiplayer_thread) {
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Stop();
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}
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announce_multiplayer_thread.emplace([&](std::stop_token stoken) {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks)
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(*callback)(result);
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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// Time between room is announced to web_service
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std::chrono::seconds const announce_timeslice(15);
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time = std::chrono::steady_clock::now() + announce_timeslice;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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});
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread.has_value()) {
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if (announce_multiplayer_thread) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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@@ -138,10 +101,58 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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@@ -72,9 +72,7 @@ public:
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/**
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* Whether the announce session is still running
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*/
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[[nodiscard]] bool IsRunning() const {
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return announce_multiplayer_thread.has_value();
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}
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bool IsRunning() const;
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/**
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* Recreates the backend, updating the credentials.
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@@ -84,13 +82,16 @@ public:
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private:
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::optional<std::jthread> announce_multiplayer_thread;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::mutex callback_mutex;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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};
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@@ -1,5 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -12,7 +13,6 @@
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#include <shared_mutex>
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#include <sstream>
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#include <thread>
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#include "common/polyfill_thread.h"
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#include "common/logging/log.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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@@ -54,11 +54,13 @@ public:
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RoomImpl() : random_gen(std::random_device()()) {}
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/// Thread that receives and dispatches network packets
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std::optional<std::jthread> room_thread;
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std::unique_ptr<std::thread> room_thread;
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/// Verification backend of the room
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std::unique_ptr<VerifyUser::Backend> verify_backend;
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/// Thread function that will receive and dispatch messages until the room is destroyed.
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void ServerLoop();
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void StartLoop();
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/**
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@@ -238,57 +240,59 @@ public:
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};
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// RoomImpl
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void Room::RoomImpl::StartLoop() {
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room_thread.emplace([&](std::stop_token stoken) {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameInfoPacket(&event);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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break;
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case IdLdnPacket:
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HandleLdnPacket(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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// Moderation
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case IdModKick:
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HandleModKickPacket(&event);
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break;
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case IdModBan:
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HandleModBanPacket(&event);
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break;
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case IdModUnban:
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HandleModUnbanPacket(&event);
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break;
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case IdModGetBanList:
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HandleModGetBanListPacket(&event);
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break;
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}
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enet_packet_destroy(event.packet);
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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HandleClientDisconnection(event.peer);
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case IdSetGameInfo:
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HandleGameInfoPacket(&event);
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break;
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_CONNECT:
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case IdProxyPacket:
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HandleProxyPacket(&event);
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break;
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case IdLdnPacket:
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HandleLdnPacket(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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// Moderation
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case IdModKick:
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HandleModKickPacket(&event);
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break;
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case IdModBan:
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HandleModBanPacket(&event);
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break;
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case IdModUnban:
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HandleModUnbanPacket(&event);
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break;
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case IdModGetBanList:
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HandleModGetBanListPacket(&event);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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HandleClientDisconnection(event.peer);
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break;
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_CONNECT:
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break;
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}
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}
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// Close the connection to all members:
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SendCloseMessage();
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});
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}
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// Close the connection to all members:
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SendCloseMessage();
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}
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void Room::RoomImpl::StartLoop() {
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room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
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}
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void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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@@ -1129,6 +1133,7 @@ void Room::SetVerifyUID(const std::string& uid) {
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void Room::Destroy() {
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room_impl->state = State::Closed;
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room_impl->room_thread->join();
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room_impl->room_thread.reset();
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if (room_impl->server) {
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@@ -1,5 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -9,7 +7,6 @@
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#include <set>
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#include <thread>
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#include "common/assert.h"
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#include "common/polyfill_thread.h"
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#include "common/socket_types.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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@@ -21,21 +18,6 @@ constexpr u32 ConnectionTimeoutMs = 5000;
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class RoomMember::RoomMemberImpl {
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public:
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void SetState(const State new_state) noexcept {
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if (state != new_state) {
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state = new_state;
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Invoke<State>(state);
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}
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}
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void SetError(const Error new_error) noexcept {
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Invoke<Error>(new_error);
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}
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[[nodiscard]] bool IsConnected() const noexcept {
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return state == State::Joining || state == State::Joined || state == State::Moderator;
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}
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ENetHost* client = nullptr; ///< ENet network interface.
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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@@ -48,6 +30,9 @@ public:
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GameInfo current_game_info;
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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void SetError(const Error new_error);
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bool IsConnected() const;
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std::string nickname; ///< The nickname of this member.
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@@ -58,9 +43,9 @@ public:
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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std::optional<std::jthread> loop_thread;
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std::unique_ptr<std::thread> loop_thread;
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std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
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std::vector<Packet> send_list; ///< A list that stores all packets to send the async
|
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std::list<Packet> send_list; ///< A list that stores all packets to send the async
|
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|
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template <typename T>
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using CallbackSet = std::set<CallbackHandle<T>>;
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@@ -83,6 +68,8 @@ public:
|
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};
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Callbacks callbacks; ///< All CallbackSets to all events
|
||||
|
||||
void MemberLoop();
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void StartLoop();
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||||
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||||
/**
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@@ -159,117 +146,134 @@ public:
|
||||
};
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||||
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// RoomMemberImpl
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void RoomMember::RoomMemberImpl::StartLoop() {
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loop_thread.emplace([&](std::stop_token stoken) {
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// Receive packets while the connection is open
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdProxyPacket:
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HandleProxyPackets(&event);
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break;
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case IdLdnPacket:
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HandleLdnPackets(&event);
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break;
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case IdChatMessage:
|
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HandleChatPacket(&event);
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||||
break;
|
||||
case IdStatusMessage:
|
||||
HandleStatusMessagePacket(&event);
|
||||
break;
|
||||
case IdRoomInformation:
|
||||
HandleRoomInformationPacket(&event);
|
||||
break;
|
||||
case IdJoinSuccess:
|
||||
case IdJoinSuccessAsMod:
|
||||
// The join request was successful, we are now in the room.
|
||||
// If we joined successfully, there must be at least one client in the room: us.
|
||||
ASSERT_MSG(member_information.size() > 0,
|
||||
"We have not yet received member information.");
|
||||
HandleJoinPacket(&event); // Get the MAC Address for the client
|
||||
if (event.packet->data[0] == IdJoinSuccessAsMod) {
|
||||
SetState(State::Moderator);
|
||||
} else {
|
||||
SetState(State::Joined);
|
||||
}
|
||||
break;
|
||||
case IdModBanListResponse:
|
||||
HandleModBanListResponsePacket(&event);
|
||||
break;
|
||||
case IdRoomIsFull:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::RoomIsFull);
|
||||
break;
|
||||
case IdNameCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::NameCollision);
|
||||
break;
|
||||
case IdIpCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::IpCollision);
|
||||
break;
|
||||
case IdVersionMismatch:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongVersion);
|
||||
break;
|
||||
case IdWrongPassword:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongPassword);
|
||||
break;
|
||||
case IdCloseRoom:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
break;
|
||||
case IdHostKicked:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostKicked);
|
||||
break;
|
||||
case IdHostBanned:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostBanned);
|
||||
break;
|
||||
case IdModPermissionDenied:
|
||||
SetError(Error::PermissionDenied);
|
||||
break;
|
||||
case IdModNoSuchUser:
|
||||
SetError(Error::NoSuchUser);
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
void RoomMember::RoomMemberImpl::SetState(const State new_state) {
|
||||
if (state != new_state) {
|
||||
state = new_state;
|
||||
Invoke<State>(state);
|
||||
}
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
|
||||
Invoke<Error>(new_error);
|
||||
}
|
||||
|
||||
bool RoomMember::RoomMemberImpl::IsConnected() const {
|
||||
return state == State::Joining || state == State::Joined || state == State::Moderator;
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::MemberLoop() {
|
||||
// Receive packets while the connection is open
|
||||
while (IsConnected()) {
|
||||
std::lock_guard lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 5) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
case IdProxyPacket:
|
||||
HandleProxyPackets(&event);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
if (state == State::Joined || state == State::Moderator) {
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
case IdLdnPacket:
|
||||
HandleLdnPackets(&event);
|
||||
break;
|
||||
case IdChatMessage:
|
||||
HandleChatPacket(&event);
|
||||
break;
|
||||
case IdStatusMessage:
|
||||
HandleStatusMessagePacket(&event);
|
||||
break;
|
||||
case IdRoomInformation:
|
||||
HandleRoomInformationPacket(&event);
|
||||
break;
|
||||
case IdJoinSuccess:
|
||||
case IdJoinSuccessAsMod:
|
||||
// The join request was successful, we are now in the room.
|
||||
// If we joined successfully, there must be at least one client in the room: us.
|
||||
ASSERT_MSG(member_information.size() > 0,
|
||||
"We have not yet received member information.");
|
||||
HandleJoinPacket(&event); // Get the MAC Address for the client
|
||||
if (event.packet->data[0] == IdJoinSuccessAsMod) {
|
||||
SetState(State::Moderator);
|
||||
} else {
|
||||
SetState(State::Joined);
|
||||
}
|
||||
break;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
case IdModBanListResponse:
|
||||
HandleModBanListResponsePacket(&event);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
|
||||
// already connected
|
||||
ASSERT_MSG(false, "Received unexpected connect event while already connected");
|
||||
case IdRoomIsFull:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::RoomIsFull);
|
||||
break;
|
||||
case IdNameCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::NameCollision);
|
||||
break;
|
||||
case IdIpCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::IpCollision);
|
||||
break;
|
||||
case IdVersionMismatch:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongVersion);
|
||||
break;
|
||||
case IdWrongPassword:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongPassword);
|
||||
break;
|
||||
case IdCloseRoom:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
break;
|
||||
case IdHostKicked:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostKicked);
|
||||
break;
|
||||
case IdHostBanned:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostBanned);
|
||||
break;
|
||||
case IdModPermissionDenied:
|
||||
SetError(Error::PermissionDenied);
|
||||
break;
|
||||
case IdModNoSuchUser:
|
||||
SetError(Error::NoSuchUser);
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
if (state == State::Joined || state == State::Moderator) {
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
}
|
||||
break;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
break;
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
|
||||
// already connected
|
||||
ASSERT_MSG(false, "Received unexpected connect event while already connected");
|
||||
break;
|
||||
}
|
||||
std::vector<Packet> packets;
|
||||
{
|
||||
std::lock_guard send_lock(send_list_mutex);
|
||||
packets.swap(send_list);
|
||||
}
|
||||
for (auto const& packet : packets) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
}
|
||||
Disconnect();
|
||||
});
|
||||
std::list<Packet> packets;
|
||||
{
|
||||
std::lock_guard send_lock(send_list_mutex);
|
||||
packets.swap(send_list);
|
||||
}
|
||||
for (const auto& packet : packets) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
}
|
||||
Disconnect();
|
||||
};
|
||||
|
||||
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||
loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
|
||||
@@ -743,7 +747,9 @@ void RoomMember::Unbind(CallbackHandle<T> handle) {
|
||||
|
||||
void RoomMember::Leave() {
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->loop_thread->join();
|
||||
room_member_impl->loop_thread.reset();
|
||||
|
||||
enet_host_destroy(room_member_impl->client);
|
||||
room_member_impl->client = nullptr;
|
||||
}
|
||||
|
||||
@@ -213,6 +213,11 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
|
||||
use_asynchronous_gpu_emulation,
|
||||
tr("Use asynchronous GPU emulation"),
|
||||
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
|
||||
INSERT(
|
||||
Settings, respect_present_interval_zero, tr("Respect present interval 0 for unlocked FPS"),
|
||||
tr("When enabled, present interval 0 will be used for games requesting unlocked FPS.\n"
|
||||
"This matches console behavior more closely, but may cause higher battery usage and frame pacing issues.\n"
|
||||
"When disabled (default), present interval 0 is capped at 120FPS to conserve battery."));
|
||||
INSERT(Settings,
|
||||
nvdec_emulation,
|
||||
tr("NVDEC emulation:"),
|
||||
|
||||
@@ -22,9 +22,13 @@ public:
|
||||
: socket(io_context, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 0)) {}
|
||||
|
||||
~FakeCemuhookServer() {
|
||||
is_running = false;
|
||||
boost::system::error_code error_code;
|
||||
socket.shutdown(boost::asio::socket_base::shutdown_both, error_code);
|
||||
socket.close();
|
||||
if (handler.joinable()) {
|
||||
handler.join();
|
||||
}
|
||||
}
|
||||
|
||||
u16 GetPort() {
|
||||
@@ -41,9 +45,10 @@ public:
|
||||
sizeof(InputCommon::CemuhookUDP::Message<InputCommon::CemuhookUDP::Response::PadData>);
|
||||
|
||||
REQUIRE(touch_movement_path.size() > 0);
|
||||
handler = std::jthread([touch_movement_path, this](std::stop_token stoken) {
|
||||
is_running = true;
|
||||
handler = std::thread([touch_movement_path, this]() {
|
||||
auto current_touch_position = touch_movement_path.begin();
|
||||
while (!stoken.stop_requested()) {
|
||||
while (is_running) {
|
||||
boost::asio::ip::udp::endpoint sender_endpoint;
|
||||
boost::system::error_code error_code;
|
||||
auto received_size = socket.receive_from(boost::asio::buffer(receive_buffer),
|
||||
@@ -86,7 +91,8 @@ private:
|
||||
boost::asio::ip::udp::socket socket;
|
||||
std::array<u8, InputCommon::CemuhookUDP::MAX_PACKET_SIZE> send_buffer;
|
||||
std::array<u8, InputCommon::CemuhookUDP::MAX_PACKET_SIZE> receive_buffer;
|
||||
std::jthread handler;
|
||||
bool is_running = false;
|
||||
std::thread handler;
|
||||
};
|
||||
|
||||
TEST_CASE("CalibrationConfigurationJob completed", "[input_common]") {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -1494,36 +1495,53 @@ void QtSoftwareKeyboardDialog::MoveTextCursorDirection(Direction direction) {
|
||||
}
|
||||
|
||||
void QtSoftwareKeyboardDialog::StartInputThread() {
|
||||
input_thread = std::jthread([&](std::stop_token stoken) {
|
||||
while (!stoken.stop_requested()) {
|
||||
input_interpreter->PollInput();
|
||||
HandleButtonPressedOnce<
|
||||
Core::HID::NpadButton::A, Core::HID::NpadButton::B, Core::HID::NpadButton::X,
|
||||
Core::HID::NpadButton::Y, Core::HID::NpadButton::StickL, Core::HID::NpadButton::StickR,
|
||||
Core::HID::NpadButton::L, Core::HID::NpadButton::R, Core::HID::NpadButton::Plus,
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
|
||||
Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
|
||||
Core::HID::NpadButton::StickRDown>();
|
||||
HandleButtonHold<Core::HID::NpadButton::B, Core::HID::NpadButton::L,
|
||||
Core::HID::NpadButton::R, Core::HID::NpadButton::Left,
|
||||
Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
|
||||
Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
|
||||
Core::HID::NpadButton::StickRDown>();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
});
|
||||
if (input_thread_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
input_thread_running = true;
|
||||
|
||||
input_thread = std::thread(&QtSoftwareKeyboardDialog::InputThread, this);
|
||||
}
|
||||
|
||||
void QtSoftwareKeyboardDialog::StopInputThread() {
|
||||
input_thread.request_stop();
|
||||
if (input_interpreter)
|
||||
input_thread_running = false;
|
||||
|
||||
if (input_thread.joinable()) {
|
||||
input_thread.join();
|
||||
}
|
||||
|
||||
if (input_interpreter) {
|
||||
input_interpreter->ResetButtonStates();
|
||||
}
|
||||
}
|
||||
|
||||
void QtSoftwareKeyboardDialog::InputThread() {
|
||||
while (input_thread_running) {
|
||||
input_interpreter->PollInput();
|
||||
|
||||
HandleButtonPressedOnce<
|
||||
Core::HID::NpadButton::A, Core::HID::NpadButton::B, Core::HID::NpadButton::X,
|
||||
Core::HID::NpadButton::Y, Core::HID::NpadButton::StickL, Core::HID::NpadButton::StickR,
|
||||
Core::HID::NpadButton::L, Core::HID::NpadButton::R, Core::HID::NpadButton::Plus,
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
|
||||
Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
|
||||
Core::HID::NpadButton::StickRDown>();
|
||||
|
||||
HandleButtonHold<Core::HID::NpadButton::B, Core::HID::NpadButton::L,
|
||||
Core::HID::NpadButton::R, Core::HID::NpadButton::Left,
|
||||
Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
|
||||
Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
|
||||
Core::HID::NpadButton::StickRDown>();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
QtSoftwareKeyboard::QtSoftwareKeyboard(MainWindow& main_window) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -184,6 +185,9 @@ private:
|
||||
void StartInputThread();
|
||||
void StopInputThread();
|
||||
|
||||
/// The thread where input is being polled and processed.
|
||||
void InputThread();
|
||||
|
||||
std::unique_ptr<Ui::QtSoftwareKeyboardDialog> ui;
|
||||
|
||||
Core::System& system;
|
||||
@@ -219,7 +223,10 @@ private:
|
||||
std::atomic<bool> caps_lock_enabled{false};
|
||||
|
||||
std::unique_ptr<InputInterpreter> input_interpreter;
|
||||
std::jthread input_thread;
|
||||
|
||||
std::thread input_thread;
|
||||
|
||||
std::atomic<bool> input_thread_running{};
|
||||
};
|
||||
|
||||
class QtSoftwareKeyboard final : public QObject, public Core::Frontend::SoftwareKeyboardApplet {
|
||||
|
||||
@@ -285,41 +285,54 @@ void QtNXWebEngineView::SendKeyPressEvent(int key) {
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::StartInputThread() {
|
||||
input_thread = std::jthread([&](std::stop_token stoken) {
|
||||
// Wait for 1 second before allowing any inputs to be processed.
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
if (is_local) {
|
||||
QWidget::grabKeyboard();
|
||||
}
|
||||
while (!stoken.stop_requested()) {
|
||||
input_interpreter->PollInput();
|
||||
if (input_thread_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
HandleWindowFooterButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
|
||||
Core::HID::NpadButton::X, Core::HID::NpadButton::Y,
|
||||
Core::HID::NpadButton::L, Core::HID::NpadButton::R>();
|
||||
|
||||
HandleWindowKeyButtonPressedOnce<
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown>();
|
||||
|
||||
HandleWindowKeyButtonHold<
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown>();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
});
|
||||
input_thread_running = true;
|
||||
input_thread = std::thread(&QtNXWebEngineView::InputThread, this);
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::StopInputThread() {
|
||||
if (is_local) {
|
||||
QWidget::releaseKeyboard();
|
||||
}
|
||||
input_thread.request_stop();
|
||||
|
||||
input_thread_running = false;
|
||||
if (input_thread.joinable()) {
|
||||
input_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::InputThread() {
|
||||
// Wait for 1 second before allowing any inputs to be processed.
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
|
||||
if (is_local) {
|
||||
QWidget::grabKeyboard();
|
||||
}
|
||||
|
||||
while (input_thread_running) {
|
||||
input_interpreter->PollInput();
|
||||
|
||||
HandleWindowFooterButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
|
||||
Core::HID::NpadButton::X, Core::HID::NpadButton::Y,
|
||||
Core::HID::NpadButton::L, Core::HID::NpadButton::R>();
|
||||
|
||||
HandleWindowKeyButtonPressedOnce<
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown>();
|
||||
|
||||
HandleWindowKeyButtonHold<
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight,
|
||||
Core::HID::NpadButton::StickLDown>();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::LoadExtractedFonts() {
|
||||
|
||||
@@ -158,6 +158,9 @@ private:
|
||||
void StartInputThread();
|
||||
void StopInputThread();
|
||||
|
||||
/// The thread where input is being polled and processed.
|
||||
void InputThread();
|
||||
|
||||
/// Loads the extracted fonts using JavaScript.
|
||||
void LoadExtractedFonts();
|
||||
|
||||
@@ -165,13 +168,24 @@ private:
|
||||
void FocusFirstLinkElement();
|
||||
|
||||
InputCommon::InputSubsystem* input_subsystem;
|
||||
|
||||
std::unique_ptr<UrlRequestInterceptor> url_interceptor;
|
||||
|
||||
std::unique_ptr<InputInterpreter> input_interpreter;
|
||||
std::jthread input_thread;
|
||||
|
||||
std::thread input_thread;
|
||||
|
||||
std::atomic<bool> input_thread_running{};
|
||||
|
||||
std::atomic<bool> finished{};
|
||||
Service::AM::Frontend::WebExitReason exit_reason{Service::AM::Frontend::WebExitReason::EndButtonPressed};
|
||||
|
||||
Service::AM::Frontend::WebExitReason exit_reason{
|
||||
Service::AM::Frontend::WebExitReason::EndButtonPressed};
|
||||
|
||||
std::string last_url{"http://localhost/"};
|
||||
|
||||
bool is_local{};
|
||||
|
||||
QWebEngineProfile* default_profile;
|
||||
QWebEngineSettings* global_settings;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -233,20 +231,34 @@ void OverlayDialog::TranslateButtonPress(Core::HID::NpadButton button) {
|
||||
}
|
||||
|
||||
void OverlayDialog::StartInputThread() {
|
||||
input_thread = std::jthread([&](std::stop_token stoken) {
|
||||
while (!stoken.stop_requested()) {
|
||||
input_interpreter->PollInput();
|
||||
HandleButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLRight>();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
});
|
||||
if (input_thread_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
input_thread_running = true;
|
||||
|
||||
input_thread = std::thread(&OverlayDialog::InputThread, this);
|
||||
}
|
||||
|
||||
void OverlayDialog::StopInputThread() {
|
||||
input_thread.request_stop();
|
||||
input_thread_running = false;
|
||||
|
||||
if (input_thread.joinable()) {
|
||||
input_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void OverlayDialog::InputThread() {
|
||||
while (input_thread_running) {
|
||||
input_interpreter->PollInput();
|
||||
|
||||
HandleButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLRight>();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
void OverlayDialog::keyPressEvent(QKeyEvent* e) {
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
|
||||
@@ -92,6 +91,9 @@ private:
|
||||
|
||||
void StartInputThread();
|
||||
void StopInputThread();
|
||||
|
||||
/// The thread where input is being polled and processed.
|
||||
void InputThread();
|
||||
void keyPressEvent(QKeyEvent* e) override;
|
||||
|
||||
std::unique_ptr<Ui::OverlayDialog> ui;
|
||||
@@ -99,5 +101,8 @@ private:
|
||||
bool use_rich_text;
|
||||
|
||||
std::unique_ptr<InputInterpreter> input_interpreter;
|
||||
std::jthread input_thread;
|
||||
|
||||
std::thread input_thread;
|
||||
|
||||
std::atomic<bool> input_thread_running{};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user