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@@ -22,6 +22,15 @@ Or use Qt Creator (Create Project -> Import Project -> Git Clone).
Android has a completely different build process than other platforms. See its [dedicated page](build/Android.md).
## Cross-compile ARM64
A painless guide for cross compilation (or to test NCE) from a x86_64 system without polluting your main.
- Install QEMU: `sudo pkg install qemu`
- Download Debian 13: `wget https://cdimage.debian.org/debian-cd/current/arm64/iso-cd/debian-13.0.0-arm64-netinst.iso`
- Create a system disk: `qemu-img create -f qcow2 debian-13-arm64-ci.qcow2 30G`
- Run the VM: `qemu-system-aarch64 -M virt -m 2G -cpu max -bios /usr/local/share/qemu/edk2-aarch64-code.fd -drive if=none,file=debian-13.0.0-arm64-netinst.iso,format=raw,id=cdrom -device scsi-cd,drive=cdrom -drive if=none,file=debian-13-arm64-ci.qcow2,id=hd0,format=qcow2 -device virtio-blk-device,drive=hd0 -device virtio-gpu-pci -device usb-ehci -device usb-kbd -device intel-hda -device hda-output -nic user,model=virtio-net-pci`
## Initial Configuration
If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build.

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@@ -93,6 +93,11 @@ Eden is not currently available as a port on FreeBSD, though it is in the works.
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_BUNDLED_OPENSSL=ON` to your CMake configure command.
Gamepad/controllers may not work on 15.0, this is due to an outdated SDL not responding well to the new `usbhid(2)` driver. To workaround this simply disable `usbhid(2)` (add the following to `/boot/loader.conf`):
```sh
hw.usb.usbhid.enable="0"
```
## NetBSD
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/x86_64/10.0_2025Q3/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
@@ -196,14 +201,24 @@ windeployqt6 --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler \
find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
```
## Windows 8.1 and below
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
## RedoxOS
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## Windows
### Windows 7, Windows 8 and Windows 8.1
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
### Windows Vista and below
No support for Windows Vista (or below) is present at the moment. Check back later.
### Windows on ARM
If you're using Snapdragon X or 8CX, use the [the Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers do not work. And of course always keep your system up-to-date.

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@@ -10,7 +10,13 @@ Simply put, types/classes are named as `PascalCase`, same for methods and functi
Except for Qt MOC where `functionName` is preferred.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
- `X`: Defined by some utility headers, avoid.
- `_`: Defined by gettext, avoid.
- `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants.
- `TR`: Used by some weird `<ucontext.h>` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific).
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
@@ -18,25 +24,45 @@ Try not using hungarian notation, if you're able.
## Formatting
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
Do not put if/while/etc braces after lines:
```c++
// no dont do this
// this is more lines of code for no good reason (why braces need their separate lines?)
// and those take space in someone's screen, cumulatively
if (thing)
{
{ //<--
some(); // ...
}
} //<-- 2 lines of code for basically "opening" and "closing" an statment
// do this
if (thing) {
if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code
// that's being closed
some(); // ...
}
} //<-- only one line, and it's clearer since you know its closing something [...]
// or this
// or this, albeit the extra line isn't needed (at your discretion of course)
if (thing)
some(); // ...
// this is also ok
// this is also ok, keeps things in one line and makes it extremely clear
if (thing) some();
// NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments
// in a single line, doing this will definitely ruin someone's day - just do the thing below
// vvv
if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo());
// ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think
// that it makes the code more readable (the situation may be rare however)
// Wow so much clearer! Now I can actually see what each statment is meant to do!
if (thing) {
some();
thing();
a2(a1(), y1(), j1());
do_complex_shit(wa(), wo(), ploo());
}
```
Brace rules are lax, if you can get the point across, do it:
@@ -77,3 +103,21 @@ if (device_name.empty()) {
SDL_AudioSpec obtained;
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
```
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
```c++
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine
return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment
void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as *
```
And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally:
```c++
// NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS.
template<typename T, size_t N, size_t C, size_t P> inline void what() const noexcept;
// OK use parameters like a normal person, don't be afraid to use them :)
template<typename T> inline void what(size_t n, size_t c, size_t p) const noexcept;
```

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@@ -1,10 +0,0 @@
# Cross Compile
## ARM64
A painless guide for cross compilation (or to test NCE) from a x86_64 system without polluting your main.
- Install QEMU: `sudo pkg install qemu`
- Download Debian 13: `wget https://cdimage.debian.org/debian-cd/current/arm64/iso-cd/debian-13.0.0-arm64-netinst.iso`
- Create a system disk: `qemu-img create -f qcow2 debian-13-arm64-ci.qcow2 30G`
- Run the VM: `qemu-system-aarch64 -M virt -m 2G -cpu max -bios /usr/local/share/qemu/edk2-aarch64-code.fd -drive if=none,file=debian-13.0.0-arm64-netinst.iso,format=raw,id=cdrom -device scsi-cd,drive=cdrom -drive if=none,file=debian-13-arm64-ci.qcow2,id=hd0,format=qcow2 -device virtio-blk-device,drive=hd0 -device virtio-gpu-pci -device usb-ehci -device usb-kbd -device intel-hda -device hda-output -nic user,model=virtio-net-pci`

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@@ -294,22 +294,22 @@ sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json ope
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
* Download and install all dependencies:
```
```sh
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2"
# Either x86_64 or clang-aarch64 (Windows on ARM)
packages="$BASE"
for pkg in $MINGW; do
packages="$packages mingw-w64-x86_64-$pkg"
#packages="$packages mingw-w64-clang-aarch64-$pkg"
done
pacman -Syuu --needed --noconfirm $packages
```
* Notes:
- Using `qt6-static` is possible but currently untested.
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
- GCC is proven to work better with the MinGW environment. If you choose to use Clang, you *may* be better off using the clang64 environment.
- ...except on ARM64, we recommend using clang instead of GCC for Windows ARM64.
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Add MinGW binaries to the PATH if they aren't already:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`

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@@ -20,122 +20,116 @@ struct FormatTuple {
GLenum format = GL_NONE;
GLenum type = GL_NONE;
};
#define SURFACE_FORMAT_LIST \
SURFACE_FORMAT_ELEM(GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, A8B8G8R8_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, A8B8G8R8_SNORM) \
SURFACE_FORMAT_ELEM(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, A8B8G8R8_SINT) \
SURFACE_FORMAT_ELEM(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, A8B8G8R8_UINT) \
SURFACE_FORMAT_ELEM(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, R5G6B5_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, B5G6R5_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, A1R5G5B5_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, A2B10G10R10_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, A2B10G10R10_UINT) \
SURFACE_FORMAT_ELEM(GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, A2R10G10B10_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, A1B5G5R5_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, A5B5G5R1_UNORM) \
SURFACE_FORMAT_ELEM(GL_R8, GL_RED, GL_UNSIGNED_BYTE, R8_UNORM) \
SURFACE_FORMAT_ELEM(GL_R8_SNORM, GL_RED, GL_BYTE, R8_SNORM) \
SURFACE_FORMAT_ELEM(GL_R8I, GL_RED_INTEGER, GL_BYTE, R8_SINT) \
SURFACE_FORMAT_ELEM(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, R8_UINT) \
SURFACE_FORMAT_ELEM(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, R16G16B16A16_FLOAT) \
SURFACE_FORMAT_ELEM(GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, R16G16B16A16_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, R16G16B16A16_SNORM) \
SURFACE_FORMAT_ELEM(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, R16G16B16A16_SINT) \
SURFACE_FORMAT_ELEM(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, R16G16B16A16_UINT) \
SURFACE_FORMAT_ELEM(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, B10G11R11_FLOAT) \
SURFACE_FORMAT_ELEM(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, R32G32B32A32_UINT) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_NONE, GL_NONE, BC1_RGBA_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_NONE, GL_NONE, BC2_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_NONE, GL_NONE, BC3_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RED_RGTC1, GL_NONE, GL_NONE, BC4_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SIGNED_RED_RGTC1, GL_NONE, GL_NONE, BC4_SNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RG_RGTC2, GL_NONE, GL_NONE, BC5_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SIGNED_RG_RGTC2, GL_NONE, GL_NONE, BC5_SNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_BPTC_UNORM, GL_NONE, GL_NONE, BC7_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_NONE, GL_NONE, BC6H_UFLOAT) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_NONE, GL_NONE, BC6H_SFLOAT) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_NONE, GL_NONE, ASTC_2D_4X4_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, B8G8R8A8_UNORM) \
SURFACE_FORMAT_ELEM(GL_RGBA32F, GL_RGBA, GL_FLOAT, R32G32B32A32_FLOAT) \
SURFACE_FORMAT_ELEM(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, R32G32B32A32_SINT) \
SURFACE_FORMAT_ELEM(GL_RG32F, GL_RG, GL_FLOAT, R32G32_FLOAT) \
SURFACE_FORMAT_ELEM(GL_RG32I, GL_RG_INTEGER, GL_INT, R32G32_SINT) \
SURFACE_FORMAT_ELEM(GL_R32F, GL_RED, GL_FLOAT, R32_FLOAT) \
SURFACE_FORMAT_ELEM(GL_R16F, GL_RED, GL_HALF_FLOAT, R16_FLOAT) \
SURFACE_FORMAT_ELEM(GL_R16, GL_RED, GL_UNSIGNED_SHORT, R16_UNORM) \
SURFACE_FORMAT_ELEM(GL_R16_SNORM, GL_RED, GL_SHORT, R16_SNORM) \
SURFACE_FORMAT_ELEM(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, R16_UINT) \
SURFACE_FORMAT_ELEM(GL_R16I, GL_RED_INTEGER, GL_SHORT, R16_SINT) \
SURFACE_FORMAT_ELEM(GL_RG16, GL_RG, GL_UNSIGNED_SHORT, R16G16_UNORM) \
SURFACE_FORMAT_ELEM(GL_RG16F, GL_RG, GL_HALF_FLOAT, R16G16_FLOAT) \
SURFACE_FORMAT_ELEM(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, R16G16_UINT) \
SURFACE_FORMAT_ELEM(GL_RG16I, GL_RG_INTEGER, GL_SHORT, R16G16_SINT) \
SURFACE_FORMAT_ELEM(GL_RG16_SNORM, GL_RG, GL_SHORT, R16G16_SNORM) \
SURFACE_FORMAT_ELEM(GL_RGB32F, GL_RGB, GL_FLOAT, R32G32B32_FLOAT) \
SURFACE_FORMAT_ELEM(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, A8B8G8R8_SRGB) \
SURFACE_FORMAT_ELEM(GL_RG8, GL_RG, GL_UNSIGNED_BYTE, R8G8_UNORM) \
SURFACE_FORMAT_ELEM(GL_RG8_SNORM, GL_RG, GL_BYTE, R8G8_SNORM) \
SURFACE_FORMAT_ELEM(GL_RG8I, GL_RG_INTEGER, GL_BYTE, R8G8_SINT) \
SURFACE_FORMAT_ELEM(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, R8G8_UINT) \
SURFACE_FORMAT_ELEM(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, R32G32_UINT) \
SURFACE_FORMAT_ELEM(GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, R16G16B16X16_FLOAT) \
SURFACE_FORMAT_ELEM(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, R32_UINT) \
SURFACE_FORMAT_ELEM(GL_R32I, GL_RED_INTEGER, GL_INT, R32_SINT) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_NONE, GL_NONE, ASTC_2D_8X8_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_NONE, GL_NONE, ASTC_2D_8X5_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_NONE, GL_NONE, ASTC_2D_5X4_UNORM) \
SURFACE_FORMAT_ELEM(GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, B8G8R8A8_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_NONE, GL_NONE, BC1_RGBA_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_NONE, GL_NONE, BC2_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_NONE, GL_NONE, BC3_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_NONE, GL_NONE, BC7_SRGB) \
SURFACE_FORMAT_ELEM(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, A4B4G4R4_UNORM) \
SURFACE_FORMAT_ELEM(GL_R8, GL_RED, GL_UNSIGNED_BYTE, G4R4_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_NONE, GL_NONE, ASTC_2D_4X4_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_NONE, GL_NONE, ASTC_2D_8X8_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_NONE, GL_NONE, ASTC_2D_8X5_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_NONE, GL_NONE, ASTC_2D_5X4_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_NONE, GL_NONE, ASTC_2D_5X5_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_NONE, GL_NONE, ASTC_2D_5X5_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_NONE, GL_NONE, ASTC_2D_10X8_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_NONE, GL_NONE, ASTC_2D_10X8_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_NONE, GL_NONE, ASTC_2D_6X6_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_NONE, GL_NONE, ASTC_2D_6X6_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_NONE, GL_NONE, ASTC_2D_10X6_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_NONE, GL_NONE, ASTC_2D_10X6_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_NONE, GL_NONE, ASTC_2D_10X5_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_NONE, GL_NONE, ASTC_2D_10X5_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_NONE, GL_NONE, ASTC_2D_10X10_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_NONE, GL_NONE, ASTC_2D_10X10_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_NONE, GL_NONE, ASTC_2D_12X10_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_NONE, GL_NONE, ASTC_2D_12X10_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_NONE, GL_NONE, ASTC_2D_12X12_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_NONE, GL_NONE, ASTC_2D_12X12_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_NONE, GL_NONE, ASTC_2D_8X6_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_NONE, GL_NONE, ASTC_2D_8X6_SRGB) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_NONE, GL_NONE, ASTC_2D_6X5_UNORM) \
SURFACE_FORMAT_ELEM(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_NONE, GL_NONE, ASTC_2D_6X5_SRGB) \
SURFACE_FORMAT_ELEM(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, E5B9G9R9_FLOAT) \
SURFACE_FORMAT_ELEM(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, D32_FLOAT) \
SURFACE_FORMAT_ELEM(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, D16_UNORM) \
SURFACE_FORMAT_ELEM(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8, X8_D24_UNORM) \
SURFACE_FORMAT_ELEM(GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE, S8_UINT) \
SURFACE_FORMAT_ELEM(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, D24_UNORM_S8_UINT) \
SURFACE_FORMAT_ELEM(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, S8_UINT_D24_UNORM) \
SURFACE_FORMAT_ELEM(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, D32_FLOAT_S8_UINT)
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TABLE = {{
#define SURFACE_FORMAT_ELEM(a1, a2, a3, name) {a1, a2, a3},
SURFACE_FORMAT_LIST
#undef SURFACE_FORMAT_ELEM
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
{GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
{GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2R10G10B10_UNORM
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // A5B5G5R1_UNORM
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
{GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
{GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
{GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
{GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
{GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
{GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
{GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, // B8G8R8A8_UNORM
{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
{GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
{GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
{GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
{GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
{GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV}, // B8G8R8A8_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // G4R4_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
{GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
{GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
{GL_COMPRESSED_RGBA_ASTC_10x6_KHR}, // ASTC_2D_10X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR}, // ASTC_2D_10X6_SRGB
{GL_COMPRESSED_RGBA_ASTC_10x5_KHR}, // ASTC_2D_10X5_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR}, // ASTC_2D_10X5_SRGB
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
{GL_COMPRESSED_RGBA_ASTC_12x10_KHR}, // ASTC_2D_12X10_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR}, // ASTC_2D_12X10_SRGB
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
{GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
{GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8}, // X8_D24_UNORM
{GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
}};
constexpr FormatTuple GetFormatTuple(VideoCore::Surface::PixelFormat pixel_format) noexcept {
switch (pixel_format) {
#define SURFACE_FORMAT_ELEM(a1, a2, a3, name) case VideoCore::Surface::PixelFormat::name: return {a1, a2, a3};
SURFACE_FORMAT_LIST
#undef SURFACE_FORMAT_ELEM
#undef SURFACE_FORMAT_LIST
default: UNREACHABLE();
}
inline const FormatTuple& GetFormatTuple(VideoCore::Surface::PixelFormat pixel_format) {
ASSERT(static_cast<size_t>(pixel_format) < FORMAT_TABLE.size());
return FORMAT_TABLE[static_cast<size_t>(pixel_format)];
}
inline GLenum VertexFormat(Maxwell::VertexAttribute attrib) {

View File

@@ -105,141 +105,148 @@ VkCompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compare_
}
} // namespace Sampler
namespace {
constexpr u32 Attachable = 1 << 0;
constexpr u32 Storage = 1 << 1;
struct FormatTuple {
VkFormat format{}; ///< Vulkan format
s32 usage = 0; ///< Describes image format usage
VkFormat format; ///< Vulkan format
int usage = 0; ///< Describes image format usage
} constexpr tex_format_tuples[] = {
{VK_FORMAT_A8B8G8R8_UNORM_PACK32, Attachable | Storage}, // A8B8G8R8_UNORM
{VK_FORMAT_A8B8G8R8_SNORM_PACK32, Attachable | Storage}, // A8B8G8R8_SNORM
{VK_FORMAT_A8B8G8R8_SINT_PACK32, Attachable | Storage}, // A8B8G8R8_SINT
{VK_FORMAT_A8B8G8R8_UINT_PACK32, Attachable | Storage}, // A8B8G8R8_UINT
{VK_FORMAT_R5G6B5_UNORM_PACK16, Attachable}, // R5G6B5_UNORM
{VK_FORMAT_B5G6R5_UNORM_PACK16}, // B5G6R5_UNORM
{VK_FORMAT_A1R5G5B5_UNORM_PACK16, Attachable}, // A1R5G5B5_UNORM
{VK_FORMAT_A2B10G10R10_UNORM_PACK32, Attachable | Storage}, // A2B10G10R10_UNORM
{VK_FORMAT_A2B10G10R10_UINT_PACK32, Attachable | Storage}, // A2B10G10R10_UINT
{VK_FORMAT_A2R10G10B10_UNORM_PACK32, Attachable}, // A2R10G10B10_UNORM
{VK_FORMAT_A1R5G5B5_UNORM_PACK16, Attachable}, // A1B5G5R5_UNORM (flipped with swizzle)
{VK_FORMAT_R5G5B5A1_UNORM_PACK16}, // A5B5G5R1_UNORM (specially swizzled)
{VK_FORMAT_R8_UNORM, Attachable | Storage}, // R8_UNORM
{VK_FORMAT_R8_SNORM, Attachable | Storage}, // R8_SNORM
{VK_FORMAT_R8_SINT, Attachable | Storage}, // R8_SINT
{VK_FORMAT_R8_UINT, Attachable | Storage}, // R8_UINT
{VK_FORMAT_R16G16B16A16_SFLOAT, Attachable | Storage}, // R16G16B16A16_FLOAT
{VK_FORMAT_R16G16B16A16_UNORM, Attachable | Storage}, // R16G16B16A16_UNORM
{VK_FORMAT_R16G16B16A16_SNORM, Attachable | Storage}, // R16G16B16A16_SNORM
{VK_FORMAT_R16G16B16A16_SINT, Attachable | Storage}, // R16G16B16A16_SINT
{VK_FORMAT_R16G16B16A16_UINT, Attachable | Storage}, // R16G16B16A16_UINT
{VK_FORMAT_B10G11R11_UFLOAT_PACK32, Attachable | Storage}, // B10G11R11_FLOAT
{VK_FORMAT_R32G32B32A32_UINT, Attachable | Storage}, // R32G32B32A32_UINT
{VK_FORMAT_BC1_RGBA_UNORM_BLOCK}, // BC1_RGBA_UNORM
{VK_FORMAT_BC2_UNORM_BLOCK}, // BC2_UNORM
{VK_FORMAT_BC3_UNORM_BLOCK}, // BC3_UNORM
{VK_FORMAT_BC4_UNORM_BLOCK}, // BC4_UNORM
{VK_FORMAT_BC4_SNORM_BLOCK}, // BC4_SNORM
{VK_FORMAT_BC5_UNORM_BLOCK}, // BC5_UNORM
{VK_FORMAT_BC5_SNORM_BLOCK}, // BC5_SNORM
{VK_FORMAT_BC7_UNORM_BLOCK}, // BC7_UNORM
{VK_FORMAT_BC6H_UFLOAT_BLOCK}, // BC6H_UFLOAT
{VK_FORMAT_BC6H_SFLOAT_BLOCK}, // BC6H_SFLOAT
{VK_FORMAT_ASTC_4x4_UNORM_BLOCK}, // ASTC_2D_4X4_UNORM
{VK_FORMAT_B8G8R8A8_UNORM, Attachable | Storage}, // B8G8R8A8_UNORM
{VK_FORMAT_R32G32B32A32_SFLOAT, Attachable | Storage}, // R32G32B32A32_FLOAT
{VK_FORMAT_R32G32B32A32_SINT, Attachable | Storage}, // R32G32B32A32_SINT
{VK_FORMAT_R32G32_SFLOAT, Attachable | Storage}, // R32G32_FLOAT
{VK_FORMAT_R32G32_SINT, Attachable | Storage}, // R32G32_SINT
{VK_FORMAT_R32_SFLOAT, Attachable | Storage}, // R32_FLOAT
{VK_FORMAT_R16_SFLOAT, Attachable | Storage}, // R16_FLOAT
{VK_FORMAT_R16_UNORM, Attachable | Storage}, // R16_UNORM
{VK_FORMAT_R16_SNORM, Attachable | Storage}, // R16_SNORM
{VK_FORMAT_R16_UINT, Attachable | Storage}, // R16_UINT
{VK_FORMAT_R16_SINT, Attachable | Storage}, // R16_SINT
{VK_FORMAT_R16G16_UNORM, Attachable | Storage}, // R16G16_UNORM
{VK_FORMAT_R16G16_SFLOAT, Attachable | Storage}, // R16G16_FLOAT
{VK_FORMAT_R16G16_UINT, Attachable | Storage}, // R16G16_UINT
{VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT
{VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM
{VK_FORMAT_R32G32B32_SFLOAT}, // R32G32B32_FLOAT
{VK_FORMAT_A8B8G8R8_SRGB_PACK32, Attachable}, // A8B8G8R8_SRGB
{VK_FORMAT_R8G8_UNORM, Attachable | Storage}, // R8G8_UNORM
{VK_FORMAT_R8G8_SNORM, Attachable | Storage}, // R8G8_SNORM
{VK_FORMAT_R8G8_SINT, Attachable | Storage}, // R8G8_SINT
{VK_FORMAT_R8G8_UINT, Attachable | Storage}, // R8G8_UINT
{VK_FORMAT_R32G32_UINT, Attachable | Storage}, // R32G32_UINT
{VK_FORMAT_R16G16B16A16_SFLOAT, Attachable | Storage}, // R16G16B16X16_FLOAT
{VK_FORMAT_R32_UINT, Attachable | Storage}, // R32_UINT
{VK_FORMAT_R32_SINT, Attachable | Storage}, // R32_SINT
{VK_FORMAT_ASTC_8x8_UNORM_BLOCK}, // ASTC_2D_8X8_UNORM
{VK_FORMAT_ASTC_8x5_UNORM_BLOCK}, // ASTC_2D_8X5_UNORM
{VK_FORMAT_ASTC_5x4_UNORM_BLOCK}, // ASTC_2D_5X4_UNORM
{VK_FORMAT_B8G8R8A8_SRGB, Attachable}, // B8G8R8A8_SRGB
{VK_FORMAT_BC1_RGBA_SRGB_BLOCK}, // BC1_RGBA_SRGB
{VK_FORMAT_BC2_SRGB_BLOCK}, // BC2_SRGB
{VK_FORMAT_BC3_SRGB_BLOCK}, // BC3_SRGB
{VK_FORMAT_BC7_SRGB_BLOCK}, // BC7_SRGB
{VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT}, // A4B4G4R4_UNORM
{VK_FORMAT_R4G4_UNORM_PACK8}, // G4R4_UNORM
{VK_FORMAT_ASTC_4x4_SRGB_BLOCK}, // ASTC_2D_4X4_SRGB
{VK_FORMAT_ASTC_8x8_SRGB_BLOCK}, // ASTC_2D_8X8_SRGB
{VK_FORMAT_ASTC_8x5_SRGB_BLOCK}, // ASTC_2D_8X5_SRGB
{VK_FORMAT_ASTC_5x4_SRGB_BLOCK}, // ASTC_2D_5X4_SRGB
{VK_FORMAT_ASTC_5x5_UNORM_BLOCK}, // ASTC_2D_5X5_UNORM
{VK_FORMAT_ASTC_5x5_SRGB_BLOCK}, // ASTC_2D_5X5_SRGB
{VK_FORMAT_ASTC_10x8_UNORM_BLOCK}, // ASTC_2D_10X8_UNORM
{VK_FORMAT_ASTC_10x8_SRGB_BLOCK}, // ASTC_2D_10X8_SRGB
{VK_FORMAT_ASTC_6x6_UNORM_BLOCK}, // ASTC_2D_6X6_UNORM
{VK_FORMAT_ASTC_6x6_SRGB_BLOCK}, // ASTC_2D_6X6_SRGB
{VK_FORMAT_ASTC_10x6_UNORM_BLOCK}, // ASTC_2D_10X6_UNORM
{VK_FORMAT_ASTC_10x6_SRGB_BLOCK}, // ASTC_2D_10X6_SRGB
{VK_FORMAT_ASTC_10x5_UNORM_BLOCK}, // ASTC_2D_10X5_UNORM
{VK_FORMAT_ASTC_10x5_SRGB_BLOCK}, // ASTC_2D_10X5_SRGB
{VK_FORMAT_ASTC_10x10_UNORM_BLOCK}, // ASTC_2D_10X10_UNORM
{VK_FORMAT_ASTC_10x10_SRGB_BLOCK}, // ASTC_2D_10X10_SRGB
{VK_FORMAT_ASTC_12x10_UNORM_BLOCK}, // ASTC_2D_12X10_UNORM
{VK_FORMAT_ASTC_12x10_SRGB_BLOCK}, // ASTC_2D_12X10_SRGB
{VK_FORMAT_ASTC_12x12_UNORM_BLOCK}, // ASTC_2D_12X12_UNORM
{VK_FORMAT_ASTC_12x12_SRGB_BLOCK}, // ASTC_2D_12X12_SRGB
{VK_FORMAT_ASTC_8x6_UNORM_BLOCK}, // ASTC_2D_8X6_UNORM
{VK_FORMAT_ASTC_8x6_SRGB_BLOCK}, // ASTC_2D_8X6_SRGB
{VK_FORMAT_ASTC_6x5_UNORM_BLOCK}, // ASTC_2D_6X5_UNORM
{VK_FORMAT_ASTC_6x5_SRGB_BLOCK}, // ASTC_2D_6X5_SRGB
{VK_FORMAT_E5B9G9R9_UFLOAT_PACK32}, // E5B9G9R9_FLOAT
// Depth formats
{VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT
{VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM
{VK_FORMAT_X8_D24_UNORM_PACK32, Attachable}, // X8_D24_UNORM
// Stencil formats
{VK_FORMAT_S8_UINT, Attachable}, // S8_UINT
// DepthStencil formats
{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT
{VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated)
{VK_FORMAT_D32_SFLOAT_S8_UINT, Attachable}, // D32_FLOAT_S8_UINT
};
static_assert(std::size(tex_format_tuples) == VideoCore::Surface::MaxPixelFormat);
constexpr bool IsZetaFormat(PixelFormat pixel_format) {
return pixel_format >= PixelFormat::MaxColorFormat && pixel_format < PixelFormat::MaxDepthStencilFormat;
return pixel_format >= PixelFormat::MaxColorFormat &&
pixel_format < PixelFormat::MaxDepthStencilFormat;
}
FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with_srgb, PixelFormat pixel_format) {
u32 const usage_attachable = 1 << 0;
u32 const usage_storage = 1 << 1;
FormatTuple tuple;
switch (pixel_format) {
#define SURFACE_FORMAT_LIST \
SURFACE_FORMAT_ELEM(VK_FORMAT_A8B8G8R8_UNORM_PACK32, usage_attachable | usage_storage, A8B8G8R8_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A8B8G8R8_SNORM_PACK32, usage_attachable | usage_storage, A8B8G8R8_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A8B8G8R8_SINT_PACK32, usage_attachable | usage_storage, A8B8G8R8_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A8B8G8R8_UINT_PACK32, usage_attachable | usage_storage, A8B8G8R8_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R5G6B5_UNORM_PACK16, usage_attachable, R5G6B5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_B5G6R5_UNORM_PACK16, 0, B5G6R5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A1R5G5B5_UNORM_PACK16, usage_attachable, A1R5G5B5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A2B10G10R10_UNORM_PACK32, usage_attachable | usage_storage, A2B10G10R10_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A2B10G10R10_UINT_PACK32, usage_attachable | usage_storage, A2B10G10R10_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A2R10G10B10_UNORM_PACK32, usage_attachable, A2R10G10B10_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A1R5G5B5_UNORM_PACK16, usage_attachable, A1B5G5R5_UNORM) /*flipped with swizzle*/ \
SURFACE_FORMAT_ELEM(VK_FORMAT_R5G5B5A1_UNORM_PACK16, 0, A5B5G5R1_UNORM) /*specially swizzled*/ \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8_UNORM, usage_attachable | usage_storage, R8_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8_SNORM, usage_attachable | usage_storage, R8_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8_SINT, usage_attachable | usage_storage, R8_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8_UINT, usage_attachable | usage_storage, R8_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16B16A16_SFLOAT, usage_attachable | usage_storage, R16G16B16A16_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16B16A16_UNORM, usage_attachable | usage_storage, R16G16B16A16_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16B16A16_SNORM, usage_attachable | usage_storage, R16G16B16A16_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16B16A16_SINT, usage_attachable | usage_storage, R16G16B16A16_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16B16A16_UINT, usage_attachable | usage_storage, R16G16B16A16_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_B10G11R11_UFLOAT_PACK32, usage_attachable | usage_storage, B10G11R11_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32G32B32A32_UINT, usage_attachable | usage_storage, R32G32B32A32_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC1_RGBA_UNORM_BLOCK, 0, BC1_RGBA_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC2_UNORM_BLOCK, 0, BC2_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC3_UNORM_BLOCK, 0, BC3_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC4_UNORM_BLOCK, 0, BC4_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC4_SNORM_BLOCK, 0, BC4_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC5_UNORM_BLOCK, 0, BC5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC5_SNORM_BLOCK, 0, BC5_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC7_UNORM_BLOCK, 0, BC7_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC6H_UFLOAT_BLOCK, 0, BC6H_UFLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC6H_SFLOAT_BLOCK, 0, BC6H_SFLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_4x4_UNORM_BLOCK, 0, ASTC_2D_4X4_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_B8G8R8A8_UNORM, usage_attachable | usage_storage, B8G8R8A8_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32G32B32A32_SFLOAT, usage_attachable | usage_storage, R32G32B32A32_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32G32B32A32_SINT, usage_attachable | usage_storage, R32G32B32A32_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32G32_SFLOAT, usage_attachable | usage_storage, R32G32_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32G32_SINT, usage_attachable | usage_storage, R32G32_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32_SFLOAT, usage_attachable | usage_storage, R32_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16_SFLOAT, usage_attachable | usage_storage, R16_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16_UNORM, usage_attachable | usage_storage, R16_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16_SNORM, usage_attachable | usage_storage, R16_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16_UINT, usage_attachable | usage_storage, R16_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16_SINT, usage_attachable | usage_storage, R16_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16_UNORM, usage_attachable | usage_storage, R16G16_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16_SFLOAT, usage_attachable | usage_storage, R16G16_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16_UINT, usage_attachable | usage_storage, R16G16_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16_SINT, usage_attachable | usage_storage, R16G16_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16_SNORM, usage_attachable | usage_storage, R16G16_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32G32B32_SFLOAT, 0, R32G32B32_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A8B8G8R8_SRGB_PACK32, usage_attachable, A8B8G8R8_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8G8_UNORM, usage_attachable | usage_storage, R8G8_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8G8_SNORM, usage_attachable | usage_storage, R8G8_SNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8G8_SINT, usage_attachable | usage_storage, R8G8_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R8G8_UINT, usage_attachable | usage_storage, R8G8_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32G32_UINT, usage_attachable | usage_storage, R32G32_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R16G16B16A16_SFLOAT, usage_attachable | usage_storage, R16G16B16X16_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32_UINT, usage_attachable | usage_storage, R32_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R32_SINT, usage_attachable | usage_storage, R32_SINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_8x8_UNORM_BLOCK, 0, ASTC_2D_8X8_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_8x5_UNORM_BLOCK, 0, ASTC_2D_8X5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_5x4_UNORM_BLOCK, 0, ASTC_2D_5X4_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_B8G8R8A8_SRGB, usage_attachable, B8G8R8A8_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC1_RGBA_SRGB_BLOCK, 0, BC1_RGBA_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC2_SRGB_BLOCK, 0, BC2_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC3_SRGB_BLOCK, 0, BC3_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_BC7_SRGB_BLOCK, 0, BC7_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_A4B4G4R4_UNORM_PACK16_EXT, 0, A4B4G4R4_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_R4G4_UNORM_PACK8, 0, G4R4_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_4x4_SRGB_BLOCK, 0, ASTC_2D_4X4_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_8x8_SRGB_BLOCK, 0, ASTC_2D_8X8_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_8x5_SRGB_BLOCK, 0, ASTC_2D_8X5_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_5x4_SRGB_BLOCK, 0, ASTC_2D_5X4_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_5x5_UNORM_BLOCK, 0, ASTC_2D_5X5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_5x5_SRGB_BLOCK, 0, ASTC_2D_5X5_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x8_UNORM_BLOCK, 0, ASTC_2D_10X8_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x8_SRGB_BLOCK, 0, ASTC_2D_10X8_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_6x6_UNORM_BLOCK, 0, ASTC_2D_6X6_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_6x6_SRGB_BLOCK, 0, ASTC_2D_6X6_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x6_UNORM_BLOCK, 0, ASTC_2D_10X6_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x6_SRGB_BLOCK, 0, ASTC_2D_10X6_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x5_UNORM_BLOCK, 0, ASTC_2D_10X5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x5_SRGB_BLOCK, 0, ASTC_2D_10X5_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x10_UNORM_BLOCK, 0, ASTC_2D_10X10_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_10x10_SRGB_BLOCK, 0, ASTC_2D_10X10_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_12x10_UNORM_BLOCK, 0, ASTC_2D_12X10_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_12x10_SRGB_BLOCK, 0, ASTC_2D_12X10_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_12x12_UNORM_BLOCK, 0, ASTC_2D_12X12_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_12x12_SRGB_BLOCK, 0, ASTC_2D_12X12_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_8x6_UNORM_BLOCK, 0, ASTC_2D_8X6_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_8x6_SRGB_BLOCK, 0, ASTC_2D_8X6_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_6x5_UNORM_BLOCK, 0, ASTC_2D_6X5_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_ASTC_6x5_SRGB_BLOCK, 0, ASTC_2D_6X5_SRGB) \
SURFACE_FORMAT_ELEM(VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, 0, E5B9G9R9_FLOAT) \
/* Depth formats */ \
SURFACE_FORMAT_ELEM(VK_FORMAT_D32_SFLOAT, usage_attachable, D32_FLOAT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_D16_UNORM, usage_attachable, D16_UNORM) \
SURFACE_FORMAT_ELEM(VK_FORMAT_X8_D24_UNORM_PACK32, usage_attachable, X8_D24_UNORM) \
/* Stencil formats */ \
SURFACE_FORMAT_ELEM(VK_FORMAT_S8_UINT, usage_attachable, S8_UINT) \
/* DepthStencil formats */ \
SURFACE_FORMAT_ELEM(VK_FORMAT_D24_UNORM_S8_UINT, usage_attachable, D24_UNORM_S8_UINT) \
SURFACE_FORMAT_ELEM(VK_FORMAT_D24_UNORM_S8_UINT, usage_attachable, S8_UINT_D24_UNORM) /* emulated */ \
SURFACE_FORMAT_ELEM(VK_FORMAT_D32_SFLOAT_S8_UINT, usage_attachable, D32_FLOAT_S8_UINT)
#define SURFACE_FORMAT_ELEM(res, usage, pixel) case PixelFormat::pixel: tuple = {res, usage}; break;
SURFACE_FORMAT_LIST
default: UNREACHABLE_MSG("unknown format {}", pixel_format);
#undef SURFACE_FORMAT_ELEM
#undef SURFACE_FORMAT_LIST
}
bool const is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format);
} // Anonymous namespace
FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with_srgb,
PixelFormat pixel_format) {
ASSERT(static_cast<size_t>(pixel_format) < std::size(tex_format_tuples));
FormatTuple tuple = tex_format_tuples[static_cast<size_t>(pixel_format)];
// Transcode on hardware that doesn't support ASTC natively
if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
const bool is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format);
switch (Settings::values.astc_recompression.GetValue()) {
case Settings::AstcRecompression::Uncompressed:
if (is_srgb) {
tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32;
} else {
tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32;
tuple.usage |= usage_storage;
tuple.usage |= Storage;
}
break;
case Settings::AstcRecompression::Bc1:
@@ -252,6 +259,7 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
}
// Transcode on hardware that doesn't support BCn natively
if (!device.IsOptimalBcnSupported() && VideoCore::Surface::IsPixelFormatBCn(pixel_format)) {
const bool is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format);
if (pixel_format == PixelFormat::BC4_SNORM) {
tuple.format = VK_FORMAT_R8_SNORM;
} else if (pixel_format == PixelFormat::BC4_UNORM) {
@@ -260,7 +268,8 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
tuple.format = VK_FORMAT_R8G8_SNORM;
} else if (pixel_format == PixelFormat::BC5_UNORM) {
tuple.format = VK_FORMAT_R8G8_UNORM;
} else if (pixel_format == PixelFormat::BC6H_SFLOAT || pixel_format == PixelFormat::BC6H_UFLOAT) {
} else if (pixel_format == PixelFormat::BC6H_SFLOAT ||
pixel_format == PixelFormat::BC6H_UFLOAT) {
tuple.format = VK_FORMAT_R16G16B16A16_SFLOAT;
} else if (is_srgb) {
tuple.format = VK_FORMAT_A8B8G8R8_SRGB_PACK32;
@@ -268,8 +277,9 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
tuple.format = VK_FORMAT_A8B8G8R8_UNORM_PACK32;
}
}
bool const attachable = (tuple.usage & usage_attachable) != 0;
bool const storage = (tuple.usage & usage_storage) != 0;
const bool attachable = (tuple.usage & Attachable) != 0;
const bool storage = (tuple.usage & Storage) != 0;
VkFormatFeatureFlags usage{};
switch (format_type) {
case FormatType::Buffer:

View File

@@ -1,5 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,125 +13,127 @@
namespace VideoCore::Surface {
#define PIXEL_FORMAT_LIST \
PIXEL_FORMAT_ELEM(A8B8G8R8_UNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(A8B8G8R8_SNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(A8B8G8R8_SINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(A8B8G8R8_UINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R5G6B5_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(B5G6R5_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(A1R5G5B5_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(A2B10G10R10_UNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(A2B10G10R10_UINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(A2R10G10B10_UNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(A1B5G5R5_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(A5B5G5R1_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R8_UNORM, 1, 1, 8) \
PIXEL_FORMAT_ELEM(R8_SNORM, 1, 1, 8) \
PIXEL_FORMAT_ELEM(R8_SINT, 1, 1, 8) \
PIXEL_FORMAT_ELEM(R8_UINT, 1, 1, 8) \
PIXEL_FORMAT_ELEM(R16G16B16A16_FLOAT, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R16G16B16A16_UNORM, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R16G16B16A16_SNORM, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R16G16B16A16_SINT, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R16G16B16A16_UINT, 1, 1, 64) \
PIXEL_FORMAT_ELEM(B10G11R11_FLOAT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R32G32B32A32_UINT, 1, 1, 128) \
PIXEL_FORMAT_ELEM(BC1_RGBA_UNORM, 4, 4, 64) \
PIXEL_FORMAT_ELEM(BC2_UNORM, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC3_UNORM, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC4_UNORM, 4, 4, 64) \
PIXEL_FORMAT_ELEM(BC4_SNORM, 4, 4, 64) \
PIXEL_FORMAT_ELEM(BC5_UNORM, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC5_SNORM, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC7_UNORM, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC6H_UFLOAT, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC6H_SFLOAT, 4, 4, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_4X4_UNORM, 4, 4, 128) \
PIXEL_FORMAT_ELEM(B8G8R8A8_UNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R32G32B32A32_FLOAT, 1, 1, 128) \
PIXEL_FORMAT_ELEM(R32G32B32A32_SINT, 1, 1, 128) \
PIXEL_FORMAT_ELEM(R32G32_FLOAT, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R32G32_SINT, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R32_FLOAT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R16_FLOAT, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R16_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R16_SNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R16_UINT, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R16_SINT, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R16G16_UNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R16G16_FLOAT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R16G16_UINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R16G16_SINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R16G16_SNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R32G32B32_FLOAT, 1, 1, 96) \
PIXEL_FORMAT_ELEM(A8B8G8R8_SRGB, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R8G8_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R8G8_SNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R8G8_SINT, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R8G8_UINT, 1, 1, 16) \
PIXEL_FORMAT_ELEM(R32G32_UINT, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R16G16B16X16_FLOAT, 1, 1, 64) \
PIXEL_FORMAT_ELEM(R32_UINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(R32_SINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(ASTC_2D_8X8_UNORM, 8, 8, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_8X5_UNORM, 8, 5, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_5X4_UNORM, 5, 4, 128) \
PIXEL_FORMAT_ELEM(B8G8R8A8_SRGB, 1, 1, 32) \
PIXEL_FORMAT_ELEM(BC1_RGBA_SRGB, 4, 4, 64) \
PIXEL_FORMAT_ELEM(BC2_SRGB, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC3_SRGB, 4, 4, 128) \
PIXEL_FORMAT_ELEM(BC7_SRGB, 4, 4, 128) \
PIXEL_FORMAT_ELEM(A4B4G4R4_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(G4R4_UNORM, 1, 1, 8) \
PIXEL_FORMAT_ELEM(ASTC_2D_4X4_SRGB, 4, 4, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_8X8_SRGB, 8, 8, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_8X5_SRGB, 8, 5, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_5X4_SRGB, 5, 4, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_5X5_UNORM, 5, 5, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_5X5_SRGB, 5, 5, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X8_UNORM, 10, 8, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X8_SRGB, 10, 8, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_6X6_UNORM, 6, 6, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_6X6_SRGB, 6, 6, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X6_UNORM, 10, 6, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X6_SRGB, 10, 6, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X5_UNORM, 10, 5, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X5_SRGB, 10, 5, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X10_UNORM, 10, 10, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_10X10_SRGB, 10, 10, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_12X10_UNORM, 12, 10, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_12X10_SRGB, 12, 10, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_12X12_UNORM, 12, 12, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_12X12_SRGB, 12, 12, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_8X6_UNORM, 8, 6, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_8X6_SRGB, 8, 6, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_6X5_UNORM, 6, 5, 128) \
PIXEL_FORMAT_ELEM(ASTC_2D_6X5_SRGB, 6, 5, 128) \
PIXEL_FORMAT_ELEM(E5B9G9R9_FLOAT, 1, 1, 32) \
/* Depth formats */ \
PIXEL_FORMAT_ELEM(D32_FLOAT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(D16_UNORM, 1, 1, 16) \
PIXEL_FORMAT_ELEM(X8_D24_UNORM, 1, 1, 32) \
/* Stencil formats */ \
PIXEL_FORMAT_ELEM(S8_UINT, 1, 1, 8) \
/* DepthStencil formats */ \
PIXEL_FORMAT_ELEM(D24_UNORM_S8_UINT, 1, 1, 32) \
PIXEL_FORMAT_ELEM(S8_UINT_D24_UNORM, 1, 1, 32) \
PIXEL_FORMAT_ELEM(D32_FLOAT_S8_UINT, 1, 1, 64)
enum class PixelFormat {
#define PIXEL_FORMAT_ELEM(name, ...) name,
PIXEL_FORMAT_LIST
#undef PIXEL_FORMAT_ELEM
MaxColorFormat = D32_FLOAT,
MaxDepthFormat = S8_UINT,
MaxStencilFormat = D24_UNORM_S8_UINT,
MaxDepthStencilFormat = u8(D32_FLOAT_S8_UINT) + 1,
A8B8G8R8_UNORM,
A8B8G8R8_SNORM,
A8B8G8R8_SINT,
A8B8G8R8_UINT,
R5G6B5_UNORM,
B5G6R5_UNORM,
A1R5G5B5_UNORM,
A2B10G10R10_UNORM,
A2B10G10R10_UINT,
A2R10G10B10_UNORM,
A1B5G5R5_UNORM,
A5B5G5R1_UNORM,
R8_UNORM,
R8_SNORM,
R8_SINT,
R8_UINT,
R16G16B16A16_FLOAT,
R16G16B16A16_UNORM,
R16G16B16A16_SNORM,
R16G16B16A16_SINT,
R16G16B16A16_UINT,
B10G11R11_FLOAT,
R32G32B32A32_UINT,
BC1_RGBA_UNORM,
BC2_UNORM,
BC3_UNORM,
BC4_UNORM,
BC4_SNORM,
BC5_UNORM,
BC5_SNORM,
BC7_UNORM,
BC6H_UFLOAT,
BC6H_SFLOAT,
ASTC_2D_4X4_UNORM,
B8G8R8A8_UNORM,
R32G32B32A32_FLOAT,
R32G32B32A32_SINT,
R32G32_FLOAT,
R32G32_SINT,
R32_FLOAT,
R16_FLOAT,
R16_UNORM,
R16_SNORM,
R16_UINT,
R16_SINT,
R16G16_UNORM,
R16G16_FLOAT,
R16G16_UINT,
R16G16_SINT,
R16G16_SNORM,
R32G32B32_FLOAT,
A8B8G8R8_SRGB,
R8G8_UNORM,
R8G8_SNORM,
R8G8_SINT,
R8G8_UINT,
R32G32_UINT,
R16G16B16X16_FLOAT,
R32_UINT,
R32_SINT,
ASTC_2D_8X8_UNORM,
ASTC_2D_8X5_UNORM,
ASTC_2D_5X4_UNORM,
B8G8R8A8_SRGB,
BC1_RGBA_SRGB,
BC2_SRGB,
BC3_SRGB,
BC7_SRGB,
A4B4G4R4_UNORM,
G4R4_UNORM,
ASTC_2D_4X4_SRGB,
ASTC_2D_8X8_SRGB,
ASTC_2D_8X5_SRGB,
ASTC_2D_5X4_SRGB,
ASTC_2D_5X5_UNORM,
ASTC_2D_5X5_SRGB,
ASTC_2D_10X8_UNORM,
ASTC_2D_10X8_SRGB,
ASTC_2D_6X6_UNORM,
ASTC_2D_6X6_SRGB,
ASTC_2D_10X6_UNORM,
ASTC_2D_10X6_SRGB,
ASTC_2D_10X5_UNORM,
ASTC_2D_10X5_SRGB,
ASTC_2D_10X10_UNORM,
ASTC_2D_10X10_SRGB,
ASTC_2D_12X10_UNORM,
ASTC_2D_12X10_SRGB,
ASTC_2D_12X12_UNORM,
ASTC_2D_12X12_SRGB,
ASTC_2D_8X6_UNORM,
ASTC_2D_8X6_SRGB,
ASTC_2D_6X5_UNORM,
ASTC_2D_6X5_SRGB,
E5B9G9R9_FLOAT,
MaxColorFormat,
// Depth formats
D32_FLOAT = MaxColorFormat,
D16_UNORM,
X8_D24_UNORM,
MaxDepthFormat,
// Stencil formats
S8_UINT = MaxDepthFormat,
MaxStencilFormat,
// DepthStencil formats
D24_UNORM_S8_UINT = MaxStencilFormat,
S8_UINT_D24_UNORM,
D32_FLOAT_S8_UINT,
MaxDepthStencilFormat,
Max = MaxDepthStencilFormat,
Invalid = 255,
};
constexpr std::size_t MaxPixelFormat = std::size_t(PixelFormat::Max);
constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
enum class SurfaceType {
ColorTexture = 0,
@@ -154,34 +154,335 @@ enum class SurfaceTarget {
TextureCubeArray,
};
constexpr u32 DefaultBlockWidth(PixelFormat format) noexcept {
switch (format) {
#define PIXEL_FORMAT_ELEM(name, width, height, bits) case PixelFormat::name: return width;
PIXEL_FORMAT_LIST
#undef PIXEL_FORMAT_ELEM
default: UNREACHABLE();
}
constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
1, // A8B8G8R8_UNORM
1, // A8B8G8R8_SNORM
1, // A8B8G8R8_SINT
1, // A8B8G8R8_UINT
1, // R5G6B5_UNORM
1, // B5G6R5_UNORM
1, // A1R5G5B5_UNORM
1, // A2B10G10R10_UNORM
1, // A2B10G10R10_UINT
1, // A2R10G10B10_UNORM
1, // A1B5G5R5_UNORM
1, // A5B5G5R1_UNORM
1, // R8_UNORM
1, // R8_SNORM
1, // R8_SINT
1, // R8_UINT
1, // R16G16B16A16_FLOAT
1, // R16G16B16A16_UNORM
1, // R16G16B16A16_SNORM
1, // R16G16B16A16_SINT
1, // R16G16B16A16_UINT
1, // B10G11R11_FLOAT
1, // R32G32B32A32_UINT
4, // BC1_RGBA_UNORM
4, // BC2_UNORM
4, // BC3_UNORM
4, // BC4_UNORM
4, // BC4_SNORM
4, // BC5_UNORM
4, // BC5_SNORM
4, // BC7_UNORM
4, // BC6H_UFLOAT
4, // BC6H_SFLOAT
4, // ASTC_2D_4X4_UNORM
1, // B8G8R8A8_UNORM
1, // R32G32B32A32_FLOAT
1, // R32G32B32A32_SINT
1, // R32G32_FLOAT
1, // R32G32_SINT
1, // R32_FLOAT
1, // R16_FLOAT
1, // R16_UNORM
1, // R16_SNORM
1, // R16_UINT
1, // R16_SINT
1, // R16G16_UNORM
1, // R16G16_FLOAT
1, // R16G16_UINT
1, // R16G16_SINT
1, // R16G16_SNORM
1, // R32G32B32_FLOAT
1, // A8B8G8R8_SRGB
1, // R8G8_UNORM
1, // R8G8_SNORM
1, // R8G8_SINT
1, // R8G8_UINT
1, // R32G32_UINT
1, // R16G16B16X16_FLOAT
1, // R32_UINT
1, // R32_SINT
8, // ASTC_2D_8X8_UNORM
8, // ASTC_2D_8X5_UNORM
5, // ASTC_2D_5X4_UNORM
1, // B8G8R8A8_SRGB
4, // BC1_RGBA_SRGB
4, // BC2_SRGB
4, // BC3_SRGB
4, // BC7_SRGB
1, // A4B4G4R4_UNORM
1, // G4R4_UNORM
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
8, // ASTC_2D_8X5_SRGB
5, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5_UNORM
5, // ASTC_2D_5X5_SRGB
10, // ASTC_2D_10X8_UNORM
10, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
10, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X6_SRGB
10, // ASTC_2D_10X5_UNORM
10, // ASTC_2D_10X5_SRGB
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X10_UNORM
12, // ASTC_2D_12X10_SRGB
12, // ASTC_2D_12X12_UNORM
12, // ASTC_2D_12X12_SRGB
8, // ASTC_2D_8X6_UNORM
8, // ASTC_2D_8X6_SRGB
6, // ASTC_2D_6X5_UNORM
6, // ASTC_2D_6X5_SRGB
1, // E5B9G9R9_FLOAT
1, // D32_FLOAT
1, // D16_UNORM
1, // X8_D24_UNORM
1, // S8_UINT
1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM
1, // D32_FLOAT_S8_UINT
}};
constexpr u32 DefaultBlockWidth(PixelFormat format) {
ASSERT(static_cast<std::size_t>(format) < BLOCK_WIDTH_TABLE.size());
return BLOCK_WIDTH_TABLE[static_cast<std::size_t>(format)];
}
constexpr u32 DefaultBlockHeight(PixelFormat format) noexcept {
switch (format) {
#define PIXEL_FORMAT_ELEM(name, width, height, bits) case PixelFormat::name: return height;
PIXEL_FORMAT_LIST
#undef PIXEL_FORMAT_ELEM
default: UNREACHABLE();
}
constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
1, // A8B8G8R8_UNORM
1, // A8B8G8R8_SNORM
1, // A8B8G8R8_SINT
1, // A8B8G8R8_UINT
1, // R5G6B5_UNORM
1, // B5G6R5_UNORM
1, // A1R5G5B5_UNORM
1, // A2B10G10R10_UNORM
1, // A2B10G10R10_UINT
1, // A2R10G10B10_UNORM
1, // A1B5G5R5_UNORM
1, // A5B5G5R1_UNORM
1, // R8_UNORM
1, // R8_SNORM
1, // R8_SINT
1, // R8_UINT
1, // R16G16B16A16_FLOAT
1, // R16G16B16A16_UNORM
1, // R16G16B16A16_SNORM
1, // R16G16B16A16_SINT
1, // R16G16B16A16_UINT
1, // B10G11R11_FLOAT
1, // R32G32B32A32_UINT
4, // BC1_RGBA_UNORM
4, // BC2_UNORM
4, // BC3_UNORM
4, // BC4_UNORM
4, // BC4_SNORM
4, // BC5_UNORM
4, // BC5_SNORM
4, // BC7_UNORM
4, // BC6H_UFLOAT
4, // BC6H_SFLOAT
4, // ASTC_2D_4X4_UNORM
1, // B8G8R8A8_UNORM
1, // R32G32B32A32_FLOAT
1, // R32G32B32A32_SINT
1, // R32G32_FLOAT
1, // R32G32_SINT
1, // R32_FLOAT
1, // R16_FLOAT
1, // R16_UNORM
1, // R16_SNORM
1, // R16_UINT
1, // R16_SINT
1, // R16G16_UNORM
1, // R16G16_FLOAT
1, // R16G16_UINT
1, // R16G16_SINT
1, // R16G16_SNORM
1, // R32G32B32_FLOAT
1, // A8B8G8R8_SRGB
1, // R8G8_UNORM
1, // R8G8_SNORM
1, // R8G8_SINT
1, // R8G8_UINT
1, // R32G32_UINT
1, // R16G16B16X16_FLOAT
1, // R32_UINT
1, // R32_SINT
8, // ASTC_2D_8X8_UNORM
5, // ASTC_2D_8X5_UNORM
4, // ASTC_2D_5X4_UNORM
1, // B8G8R8A8_SRGB
4, // BC1_RGBA_SRGB
4, // BC2_SRGB
4, // BC3_SRGB
4, // BC7_SRGB
1, // A4B4G4R4_UNORM
1, // G4R4_UNORM
4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB
5, // ASTC_2D_8X5_SRGB
4, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5_UNORM
5, // ASTC_2D_5X5_SRGB
8, // ASTC_2D_10X8_UNORM
8, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
6, // ASTC_2D_10X6_UNORM
6, // ASTC_2D_10X6_SRGB
5, // ASTC_2D_10X5_UNORM
5, // ASTC_2D_10X5_SRGB
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
10, // ASTC_2D_12X10_UNORM
10, // ASTC_2D_12X10_SRGB
12, // ASTC_2D_12X12_UNORM
12, // ASTC_2D_12X12_SRGB
6, // ASTC_2D_8X6_UNORM
6, // ASTC_2D_8X6_SRGB
5, // ASTC_2D_6X5_UNORM
5, // ASTC_2D_6X5_SRGB
1, // E5B9G9R9_FLOAT
1, // D32_FLOAT
1, // D16_UNORM
1, // X8_D24_UNORM
1, // S8_UINT
1, // D24_UNORM_S8_UINT
1, // S8_UINT_D24_UNORM
1, // D32_FLOAT_S8_UINT
}};
constexpr u32 DefaultBlockHeight(PixelFormat format) {
ASSERT(static_cast<std::size_t>(format) < BLOCK_HEIGHT_TABLE.size());
return BLOCK_HEIGHT_TABLE[static_cast<std::size_t>(format)];
}
constexpr u32 BitsPerBlock(PixelFormat format) noexcept {
switch (format) {
#define PIXEL_FORMAT_ELEM(name, width, height, bits) case PixelFormat::name: return bits;
PIXEL_FORMAT_LIST
#undef PIXEL_FORMAT_ELEM
default: UNREACHABLE();
}
}
constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
32, // A8B8G8R8_UNORM
32, // A8B8G8R8_SNORM
32, // A8B8G8R8_SINT
32, // A8B8G8R8_UINT
16, // R5G6B5_UNORM
16, // B5G6R5_UNORM
16, // A1R5G5B5_UNORM
32, // A2B10G10R10_UNORM
32, // A2B10G10R10_UINT
32, // A2R10G10B10_UNORM
16, // A1B5G5R5_UNORM
16, // A5B5G5R1_UNORM
8, // R8_UNORM
8, // R8_SNORM
8, // R8_SINT
8, // R8_UINT
64, // R16G16B16A16_FLOAT
64, // R16G16B16A16_UNORM
64, // R16G16B16A16_SNORM
64, // R16G16B16A16_SINT
64, // R16G16B16A16_UINT
32, // B10G11R11_FLOAT
128, // R32G32B32A32_UINT
64, // BC1_RGBA_UNORM
128, // BC2_UNORM
128, // BC3_UNORM
64, // BC4_UNORM
64, // BC4_SNORM
128, // BC5_UNORM
128, // BC5_SNORM
128, // BC7_UNORM
128, // BC6H_UFLOAT
128, // BC6H_SFLOAT
128, // ASTC_2D_4X4_UNORM
32, // B8G8R8A8_UNORM
128, // R32G32B32A32_FLOAT
128, // R32G32B32A32_SINT
64, // R32G32_FLOAT
64, // R32G32_SINT
32, // R32_FLOAT
16, // R16_FLOAT
16, // R16_UNORM
16, // R16_SNORM
16, // R16_UINT
16, // R16_SINT
32, // R16G16_UNORM
32, // R16G16_FLOAT
32, // R16G16_UINT
32, // R16G16_SINT
32, // R16G16_SNORM
96, // R32G32B32_FLOAT
32, // A8B8G8R8_SRGB
16, // R8G8_UNORM
16, // R8G8_SNORM
16, // R8G8_SINT
16, // R8G8_UINT
64, // R32G32_UINT
64, // R16G16B16X16_FLOAT
32, // R32_UINT
32, // R32_SINT
128, // ASTC_2D_8X8_UNORM
128, // ASTC_2D_8X5_UNORM
128, // ASTC_2D_5X4_UNORM
32, // B8G8R8A8_SRGB
64, // BC1_RGBA_SRGB
128, // BC2_SRGB
128, // BC3_SRGB
128, // BC7_UNORM
16, // A4B4G4R4_UNORM
8, // G4R4_UNORM
128, // ASTC_2D_4X4_SRGB
128, // ASTC_2D_8X8_SRGB
128, // ASTC_2D_8X5_SRGB
128, // ASTC_2D_5X4_SRGB
128, // ASTC_2D_5X5_UNORM
128, // ASTC_2D_5X5_SRGB
128, // ASTC_2D_10X8_UNORM
128, // ASTC_2D_10X8_SRGB
128, // ASTC_2D_6X6_UNORM
128, // ASTC_2D_6X6_SRGB
128, // ASTC_2D_10X6_UNORM
128, // ASTC_2D_10X6_SRGB
128, // ASTC_2D_10X5_UNORM
128, // ASTC_2D_10X5_SRGB
128, // ASTC_2D_10X10_UNORM
128, // ASTC_2D_10X10_SRGB
128, // ASTC_2D_12X10_UNORM
128, // ASTC_2D_12X10_SRGB
128, // ASTC_2D_12X12_UNORM
128, // ASTC_2D_12X12_SRGB
128, // ASTC_2D_8X6_UNORM
128, // ASTC_2D_8X6_SRGB
128, // ASTC_2D_6X5_UNORM
128, // ASTC_2D_6X5_SRGB
32, // E5B9G9R9_FLOAT
32, // D32_FLOAT
16, // D16_UNORM
32, // X8_D24_UNORM
8, // S8_UINT
32, // D24_UNORM_S8_UINT
32, // S8_UINT_D24_UNORM
64, // D32_FLOAT_S8_UINT
}};
#undef PIXEL_FORMAT_LIST
constexpr u32 BitsPerBlock(PixelFormat format) {
ASSERT(static_cast<std::size_t>(format) < BITS_PER_BLOCK_TABLE.size());
return BITS_PER_BLOCK_TABLE[static_cast<std::size_t>(format)];
}
/// Returns the sizer in bytes of the specified pixel format
constexpr u32 BytesPerBlock(PixelFormat pixel_format) {
@@ -189,20 +490,35 @@ constexpr u32 BytesPerBlock(PixelFormat pixel_format) {
}
SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
bool SurfaceTargetIsLayered(SurfaceTarget target);
bool SurfaceTargetIsArray(SurfaceTarget target);
PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
PixelFormat PixelFormatFromGPUPixelFormat(Service::android::PixelFormat format);
SurfaceType GetFormatType(PixelFormat pixel_format);
bool HasAlpha(PixelFormat pixel_format);
bool IsPixelFormatASTC(PixelFormat format);
bool IsPixelFormatBCn(PixelFormat format);
bool IsPixelFormatSRGB(PixelFormat format);
bool IsPixelFormatInteger(PixelFormat format);
bool IsPixelFormatSignedInteger(PixelFormat format);
size_t PixelComponentSizeBitsInteger(PixelFormat format);
std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
u64 TranscodedAstcSize(u64 base_size, PixelFormat format);
} // namespace VideoCore::Surface