[vk] Fixing wrong enabling logic

This commit is contained in:
CamilleLaVey
2025-11-29 12:38:51 -04:00
committed by Caio Oliveira
parent 5ca605fb8a
commit f5172f88e8
2 changed files with 6 additions and 4 deletions

View File

@@ -1456,12 +1456,13 @@ void Device::RemoveUnsuitableExtensions() {
// VK_EXT_multi_draw
extensions.multi_draw = features.multi_draw.multiDraw;
if (extensions.multi_draw) {
features.multi_draw.multiDraw = VK_TRUE;
LOG_INFO(Render_Vulkan, "VK_EXT_multi_draw: maxMultiDrawCount={}",
properties.multi_draw.maxMultiDrawCount);
} else {
features.multi_draw.multiDraw = VK_FALSE;
}
RemoveExtensionFeatureIfUnsuitable(extensions.multi_draw, features.multi_draw,
VK_EXT_MULTI_DRAW_EXTENSION_NAME);

View File

@@ -743,9 +743,10 @@ public:
return Settings::values.dyna_state.GetValue() > 0;
}
/// Returns true if the device supports VK_EXT_vertex_input_dynamic_state.
/// Returns true if VK_EXT_vertex_input_dynamic_state is enabled on the device.
bool IsExtVertexInputDynamicStateSupported() const {
return extensions.vertex_input_dynamic_state;
return extensions.vertex_input_dynamic_state &&
features.vertex_input_dynamic_state.vertexInputDynamicState;
}
/// Returns true if the device supports VK_EXT_shader_demote_to_helper_invocation