This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
name: Build Eden Emulator (Wine Native)
|
||||
name: Build Eden Emulator
|
||||
|
||||
on:
|
||||
push:
|
||||
@@ -7,8 +7,8 @@ on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build-windows-wine:
|
||||
runs-on: ubuntu-latest
|
||||
build-windows:
|
||||
runs-on: windows-amd64
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
@@ -17,113 +17,36 @@ jobs:
|
||||
submodules: recursive
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install Wine and Dependencies
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
wget \
|
||||
p7zip-full \
|
||||
wine \
|
||||
wine32 \
|
||||
wine64 \
|
||||
xvfb \
|
||||
winbind \
|
||||
zstd
|
||||
# Assuming chocolatey or winget is available, or just use what's on the runner.
|
||||
# Many runners have CMake and Ninja pre-installed.
|
||||
choco install ninja cmake -y --no-progress
|
||||
|
||||
# Configure Wine
|
||||
export DISPLAY=:99
|
||||
Xvfb :99 -screen 0 1024x768x16 &
|
||||
sleep 3
|
||||
wineboot --init || true
|
||||
sleep 5
|
||||
|
||||
- name: Download Windows Tools
|
||||
- name: Configure CMake
|
||||
shell: cmd
|
||||
run: |
|
||||
mkdir -p tools
|
||||
cd tools
|
||||
cmake -S . -B build -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DENABLE_QT_TRANSLATION=ON -DYUZU_USE_BUNDLED_OPENSSL=ON -DYUZU_USE_BUNDLED_FFMPEG=ON -DYUZU_USE_BUNDLED_SDL2=ON -DYUZU_USE_BUNDLED_QT=ON -DYUZU_USE_CPM=ON
|
||||
|
||||
# Download LLVM-MinGW (Windows Toolchain)
|
||||
wget https://github.com/mstorsjo/llvm-mingw/releases/download/20240619/llvm-mingw-20240619-ucrt-x86_64.zip
|
||||
unzip -q llvm-mingw-20240619-ucrt-x86_64.zip
|
||||
mv llvm-mingw-20240619-ucrt-x86_64 llvm
|
||||
|
||||
# Download CMake (Windows)
|
||||
wget https://github.com/Kitware/CMake/releases/download/v3.29.2/cmake-3.29.2-windows-x86_64.zip
|
||||
unzip -q cmake-3.29.2-windows-x86_64.zip
|
||||
mv cmake-3.29.2-windows-x86_64 cmake
|
||||
|
||||
# Download Ninja (Windows)
|
||||
wget https://github.com/ninja-build/ninja/releases/download/v1.12.1/ninja-win.zip
|
||||
unzip -q ninja-win.zip
|
||||
mkdir ninja
|
||||
mv ninja.exe ninja/
|
||||
|
||||
# Download BusyBox (provides patch, tar, etc.)
|
||||
mkdir -p utils
|
||||
wget https://frippery.org/files/busybox/busybox.exe -O utils/busybox.exe
|
||||
cp utils/busybox.exe utils/patch.exe
|
||||
cp utils/busybox.exe utils/tar.exe
|
||||
cp utils/busybox.exe utils/unzip.exe
|
||||
cp utils/busybox.exe utils/sh.exe
|
||||
|
||||
# Download Python (Windows Embeddable)
|
||||
wget https://www.python.org/ftp/python/3.12.3/python-3.12.3-embed-amd64.zip
|
||||
unzip -q python-3.12.3-embed-amd64.zip -d python
|
||||
# Enable site-packages in embeddable python (needed for some scripts)
|
||||
sed -i 's/#import site/import site/' python/python312._pth
|
||||
|
||||
# Download libiconv (needed for FFmpeg)
|
||||
wget https://repo.msys2.org/mingw/mingw64/mingw-w64-x86_64-libiconv-1.18-1-any.pkg.tar.zst
|
||||
|
||||
# Extract zst using tar (if system tar supports it) or zstd
|
||||
# We installed p7zip-full, but tar with zstd is cleaner if available.
|
||||
# Let's install zstd in the apt step.
|
||||
tar -I zstd -xf mingw-w64-x86_64-libiconv-1.18-1-any.pkg.tar.zst -C tools/
|
||||
# The package extracts to mingw64/, move it to iconv/
|
||||
mv tools/mingw64 tools/iconv
|
||||
|
||||
- name: Setup Environment and Scripts
|
||||
- name: Build Eden
|
||||
shell: cmd
|
||||
run: |
|
||||
# Patch libusb CMakeLists.txt to use native CMake build instead of autoconf on MinGW
|
||||
sed -i 's/if (MINGW OR PLATFORM_LINUX OR APPLE)/if (PLATFORM_LINUX OR APPLE)/' externals/libusb/CMakeLists.txt
|
||||
|
||||
# Create configure script
|
||||
echo "@echo off" > configure.bat
|
||||
echo "set PATH=tools\llvm\bin;tools\cmake\bin;tools\ninja;tools\python;tools\utils;%PATH%" >> configure.bat
|
||||
echo "set CC=clang" >> configure.bat
|
||||
echo "set CXX=clang++" >> configure.bat
|
||||
echo "cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_OPENSSL=ON -DYUZU_USE_BUNDLED_FFMPEG=ON -DYUZU_USE_BUNDLED_SDL2=ON -DYUZU_USE_BUNDLED_QT=ON -DYUZU_USE_CPM=ON -DCMAKE_PREFIX_PATH=\"tools\llvm\x86_64-w64-mingw32;tools\iconv\"" >> configure.bat
|
||||
|
||||
# Create build script
|
||||
echo "@echo off" > build_eden.bat
|
||||
echo "set PATH=tools\llvm\bin;tools\cmake\bin;tools\ninja;tools\python;tools\utils;%PATH%" >> build_eden.bat
|
||||
echo "cmake --build build --config Release" >> build_eden.bat
|
||||
|
||||
- name: Configure (Wine Native)
|
||||
env:
|
||||
DISPLAY: :99
|
||||
run: |
|
||||
wine cmd /c configure.bat
|
||||
|
||||
- name: Build (Wine Native)
|
||||
env:
|
||||
DISPLAY: :99
|
||||
run: |
|
||||
wine cmd /c build_eden.bat
|
||||
cmake --build build --config Release --parallel
|
||||
|
||||
- name: Prepare artifacts
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p artifacts
|
||||
|
||||
# Copy the built executable
|
||||
if [ -f build/bin/eden.exe ]; then
|
||||
cp build/bin/eden.exe artifacts/
|
||||
if [ -f build/bin/eden.exe ]; then # VS generator puts it in Release/ or similar
|
||||
cp build/bin/Release/eden.exe artifacts/ || cp build/bin/eden.exe artifacts/
|
||||
fi
|
||||
|
||||
# Copy any additional runtime files
|
||||
# Copy any additional runtime files (DLLs)
|
||||
# With bundled dependencies, they usually get copied to bin/
|
||||
if [ -d build/bin ]; then
|
||||
find build/bin -name "*.dll" -exec cp {} artifacts/ \;
|
||||
find build/bin -name "*.dll" -exec cp {} artifacts/ \;
|
||||
fi
|
||||
|
||||
# Create a version file
|
||||
|
||||
Reference in New Issue
Block a user