[vk] SamplerComponentType upgraded DepthCompareSampling
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committed by
Caio Oliveira
parent
4f53810276
commit
a9ca6e59bb
@@ -194,8 +194,11 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const Sampler& sampler{texture_cache.GetSampler(sampler_id)};
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const bool supports_linear_filter{
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texture_cache.SupportsLinearFilter(image_view.format)};
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const bool supports_depth_compare_sampling{
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image_view.SupportsDepthCompareSampling()};
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const VkSampler vk_sampler{
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sampler.SelectHandle(supports_linear_filter, image_view.SupportsAnisotropy())};
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sampler.SelectHandle(supports_linear_filter, image_view.SupportsAnisotropy(),
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supports_depth_compare_sampling)};
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guest_descriptor_queue.AddSampledImage(vk_image_view, vk_sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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}
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@@ -2476,6 +2476,10 @@ bool ImageView::IsRescaled() const noexcept {
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return src_image.IsRescaled();
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}
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bool ImageView::SupportsDepthCompareSampling() const noexcept {
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return (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
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}
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vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
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return MakeView(vk_format, aspect_mask, BaseTextureType());
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}
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@@ -2540,7 +2544,10 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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// Some games have samplers with garbage. Sanitize them here.
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const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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const auto create_sampler = [&](const f32 anisotropy, bool force_point_filter) {
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depth_compare_enabled = tsc.depth_compare_enabled != 0;
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const auto create_sampler = [&](const f32 anisotropy, bool force_point_filter,
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bool enable_compare) {
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const VkFilter mag_filter = force_point_filter ? VK_FILTER_NEAREST
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: MaxwellToVK::Sampler::Filter(tsc.mag_filter);
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const VkFilter min_filter = force_point_filter ? VK_FILTER_NEAREST
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@@ -2563,7 +2570,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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.mipLodBias = tsc.LodBias(),
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.anisotropyEnable = static_cast<VkBool32>(enable_anisotropy ? VK_TRUE : VK_FALSE),
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.maxAnisotropy = enable_anisotropy ? resolved_anisotropy : 1.0f,
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.compareEnable = tsc.depth_compare_enabled,
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.compareEnable = enable_compare ? VK_TRUE : VK_FALSE,
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.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
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.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
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.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
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@@ -2573,31 +2580,54 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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});
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};
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sampler = create_sampler(max_anisotropy, false);
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sampler = create_sampler(max_anisotropy, false, depth_compare_enabled);
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if (depth_compare_enabled) {
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sampler_compare_disabled = create_sampler(max_anisotropy, false, false);
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}
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const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
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if (max_anisotropy > max_anisotropy_default) {
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sampler_default_anisotropy = create_sampler(max_anisotropy_default, false);
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sampler_default_anisotropy =
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create_sampler(max_anisotropy_default, false, depth_compare_enabled);
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if (depth_compare_enabled) {
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sampler_default_anisotropy_compare_disabled =
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create_sampler(max_anisotropy_default, false, false);
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}
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}
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uses_linear_filter = (tsc.mag_filter == TextureFilter::Linear) ||
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(tsc.min_filter == TextureFilter::Linear) || (max_anisotropy > 1.0f);
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if (uses_linear_filter) {
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sampler_force_point = create_sampler(1.0f, true);
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sampler_force_point = create_sampler(1.0f, true, depth_compare_enabled);
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if (depth_compare_enabled) {
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sampler_force_point_compare_disabled = create_sampler(1.0f, true, false);
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}
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}
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}
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VkSampler Sampler::SelectHandle(bool supports_linear_filter,
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bool supports_anisotropy) const noexcept {
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VkSampler Sampler::SelectHandle(bool supports_linear_filter, bool supports_anisotropy,
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bool allow_depth_compare) const noexcept {
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const auto select_compare_variant = [&](const vk::Sampler& compare_sampler,
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const vk::Sampler& non_compare_sampler) {
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if (!depth_compare_enabled || allow_depth_compare) {
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return *compare_sampler;
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}
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if (non_compare_sampler) {
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return *non_compare_sampler;
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}
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return *compare_sampler;
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};
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const bool needs_linear_fallback = uses_linear_filter && !supports_linear_filter;
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if (needs_linear_fallback && sampler_force_point) {
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return *sampler_force_point;
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return select_compare_variant(sampler_force_point, sampler_force_point_compare_disabled);
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}
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const bool needs_aniso_fallback = HasAddedAnisotropy() && !supports_anisotropy;
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if (needs_aniso_fallback) {
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return HandleWithDefaultAnisotropy();
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return select_compare_variant(sampler_default_anisotropy,
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sampler_default_anisotropy_compare_disabled);
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}
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return Handle();
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return select_compare_variant(sampler, sampler_compare_disabled);
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}
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Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM_RT> color_buffers,
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@@ -247,6 +247,8 @@ public:
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[[nodiscard]] bool IsRescaled() const noexcept;
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[[nodiscard]] bool SupportsDepthCompareSampling() const noexcept;
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[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
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return *image_views[static_cast<size_t>(texture_type)];
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}
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@@ -324,13 +326,18 @@ public:
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}
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[[nodiscard]] VkSampler SelectHandle(bool supports_linear_filter,
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bool supports_anisotropy) const noexcept;
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bool supports_anisotropy,
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bool allow_depth_compare) const noexcept;
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private:
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vk::Sampler sampler;
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vk::Sampler sampler_default_anisotropy;
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vk::Sampler sampler_force_point;
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vk::Sampler sampler_compare_disabled;
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vk::Sampler sampler_default_anisotropy_compare_disabled;
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vk::Sampler sampler_force_point_compare_disabled;
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bool uses_linear_filter = false;
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bool depth_compare_enabled = false;
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};
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class Framebuffer {
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