[vk] ExtendedDynamicState impl close to Vulkan specs
This commit is contained in:
@@ -404,30 +404,32 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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device.GetMaxVertexInputBindings(), Maxwell::NumVertexArrays);
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}
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const u8 dynamic_state = Settings::values.dyna_state.GetValue();
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LOG_INFO(Render_Vulkan, "DynamicState value is set to {}", static_cast<u32>(dynamic_state));
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LOG_INFO(Render_Vulkan, "DynamicState setting value: {}", Settings::values.dyna_state.GetValue());
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dynamic_features = {};
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// EDS1 - Level 1 (all-or-nothing, enabled if driver supports AND setting > 0)
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dynamic_features.has_extended_dynamic_state =
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device.IsExtExtendedDynamicStateSupported() && dynamic_state > 0;
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// User granularity enforced in vulkan_device.cpp switch statement:
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// Level 0: Core Dynamic States only
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// Level 1: Core + EDS1
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// Level 2: Core + EDS1 + EDS2 (accumulative)
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// Level 3: Core + EDS1 + EDS2 + EDS3 (accumulative)
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// Here we only verify if extensions were successfully loaded by the device
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dynamic_features.has_extended_dynamic_state =
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device.IsExtExtendedDynamicStateSupported();
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// EDS2 - Level 2 (core + granular features, enabled if driver supports AND setting > 1)
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dynamic_features.has_extended_dynamic_state_2 =
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device.IsExtExtendedDynamicState2Supported() && dynamic_state > 1;
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device.IsExtExtendedDynamicState2Supported();
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dynamic_features.has_extended_dynamic_state_2_logic_op =
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device.IsExtExtendedDynamicState2ExtrasSupported() && dynamic_state > 1;
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device.IsExtExtendedDynamicState2ExtrasSupported();
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dynamic_features.has_extended_dynamic_state_2_patch_control_points = false;
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// EDS3 - Level 3 (granular features, enabled if driver supports AND setting > 2)
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dynamic_features.has_extended_dynamic_state_3_blend =
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device.IsExtExtendedDynamicState3BlendingSupported() && dynamic_state > 2;
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device.IsExtExtendedDynamicState3BlendingSupported();
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dynamic_features.has_extended_dynamic_state_3_enables =
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device.IsExtExtendedDynamicState3EnablesSupported() && dynamic_state > 2;
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device.IsExtExtendedDynamicState3EnablesSupported();
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// VIDS - Independent toggle (not affected by dyna_state levels)
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// VIDS: Independent toggle (not affected by dyna_state levels)
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dynamic_features.has_dynamic_vertex_input =
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device.IsExtVertexInputDynamicStateSupported() &&
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Settings::values.vertex_input_dynamic_state.GetValue();
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@@ -931,6 +931,8 @@ bool AccelerateDMA::BufferToImage(const Tegra::DMA::ImageCopy& copy_info,
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void RasterizerVulkan::UpdateDynamicStates() {
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auto& regs = maxwell3d->regs;
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// Core Dynamic States (Vulkan 1.0) - Always active regardless of dyna_state setting
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UpdateViewportsState(regs);
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UpdateScissorsState(regs);
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UpdateDepthBias(regs);
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@@ -938,6 +940,15 @@ void RasterizerVulkan::UpdateDynamicStates() {
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UpdateDepthBounds(regs);
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UpdateStencilFaces(regs);
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UpdateLineWidth(regs);
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// Extended Dynamic States (EDS) - Controlled by dyna_state setting in vulkan_device.cpp
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// User granularity levels (accumulative):
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// Level 0: Core only
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// Level 1: Core + EDS1
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// Level 2: Core + EDS1 + EDS2
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// Level 3: Core + EDS1 + EDS2 + EDS3
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// EDS1: CullMode, DepthCompare, FrontFace, StencilOp, DepthBoundsTest, DepthTest, DepthWrite, StencilTest
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if (device.IsExtExtendedDynamicStateSupported()) {
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UpdateCullMode(regs);
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UpdateDepthCompareOp(regs);
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@@ -949,42 +960,49 @@ void RasterizerVulkan::UpdateDynamicStates() {
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UpdateDepthWriteEnable(regs);
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UpdateStencilTestEnable(regs);
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}
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// EDS2 states must always be set, not just when TouchStateEnable() is true
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if (device.IsExtExtendedDynamicState2Supported()) {
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UpdatePrimitiveRestartEnable(regs);
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UpdateRasterizerDiscardEnable(regs);
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UpdateDepthBiasEnable(regs);
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}
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if (state_tracker.TouchStateEnable()) {
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if (device.IsExtExtendedDynamicState3EnablesSupported()) {
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using namespace Tegra::Engines;
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if (device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_OPEN_SOURCE || device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_PROPRIETARY) {
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const auto has_float = std::any_of(
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regs.vertex_attrib_format.begin(),
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regs.vertex_attrib_format.end(),
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[](const auto& attrib) {
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return attrib.type == Maxwell3D::Regs::VertexAttribute::Type::Float;
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}
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);
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if (regs.logic_op.enable) {
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regs.logic_op.enable = static_cast<u32>(!has_float);
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}
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}
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// EDS2: PrimitiveRestart, RasterizerDiscard, DepthBias enable/disable
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if (device.IsExtExtendedDynamicState2Supported()) {
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UpdatePrimitiveRestartEnable(regs);
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UpdateRasterizerDiscardEnable(regs);
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UpdateDepthBiasEnable(regs);
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}
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// EDS2 Extras: LogicOp operation selection
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if (device.IsExtExtendedDynamicState2ExtrasSupported()) {
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UpdateLogicOp(regs);
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}
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// EDS3 Enables: LogicOpEnable, DepthClamp, LineStipple, ConservativeRaster
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if (device.IsExtExtendedDynamicState3EnablesSupported()) {
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using namespace Tegra::Engines;
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// AMD Workaround: LogicOp incompatible with float render targets
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if (device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_OPEN_SOURCE ||
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device.GetDriverID() == VkDriverIdKHR::VK_DRIVER_ID_AMD_PROPRIETARY) {
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const auto has_float = std::any_of(
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regs.vertex_attrib_format.begin(),
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regs.vertex_attrib_format.end(),
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[](const auto& attrib) {
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return attrib.type == Maxwell3D::Regs::VertexAttribute::Type::Float;
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}
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UpdateLogicOpEnable(regs);
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UpdateDepthClampEnable(regs);
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);
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if (regs.logic_op.enable) {
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regs.logic_op.enable = static_cast<u32>(!has_float);
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}
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}
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if (device.IsExtExtendedDynamicState2ExtrasSupported()) {
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UpdateLogicOp(regs);
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}
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if (device.IsExtExtendedDynamicState3BlendingSupported()) {
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UpdateBlending(regs);
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}
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if (device.IsExtExtendedDynamicState3EnablesSupported()) {
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UpdateLineStippleEnable(regs);
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UpdateConservativeRasterizationMode(regs);
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}
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UpdateLogicOpEnable(regs);
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UpdateDepthClampEnable(regs);
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UpdateLineStippleEnable(regs);
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UpdateConservativeRasterizationMode(regs);
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}
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// EDS3 Blending: ColorBlendEnable, ColorBlendEquation, ColorWriteMask
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if (device.IsExtExtendedDynamicState3BlendingSupported()) {
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UpdateBlending(regs);
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}
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// Vertex Input Dynamic State: Independent from EDS levels
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if (device.IsExtVertexInputDynamicStateSupported()) {
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if (auto* gp = pipeline_cache.CurrentGraphicsPipeline(); gp && gp->HasDynamicVertexInput()) {
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UpdateVertexInput(regs);
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@@ -655,24 +655,12 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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properties.properties.limits.maxVertexInputBindings = 32;
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}
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if (!extensions.extended_dynamic_state && extensions.extended_dynamic_state2) {
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LOG_INFO(Render_Vulkan,
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"Removing extendedDynamicState2 due to missing extendedDynamicState");
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RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
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VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
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}
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if (!extensions.extended_dynamic_state2 && extensions.extended_dynamic_state3) {
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LOG_INFO(Render_Vulkan,
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"Removing extendedDynamicState3 due to missing extendedDynamicState2");
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RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
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VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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dynamic_state3_blending = false;
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dynamic_state3_enables = false;
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}
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// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp
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// This slider only controls EXTENDED dynamic states (VK_EXT_extended_dynamic_state 1/2/3)
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// This slider controls EXTENDED dynamic states with accumulative levels per Vulkan specs:
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// Level 0 = Core Dynamic States only (Vulkan 1.0)
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// Level 1 = Core + VK_EXT_extended_dynamic_state
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// Level 2 = Core + VK_EXT_extended_dynamic_state + VK_EXT_extended_dynamic_state2
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// Level 3 = Core + VK_EXT_extended_dynamic_state + VK_EXT_extended_dynamic_state2 + VK_EXT_extended_dynamic_state3
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// Mesa Intel drivers on UHD 620 have broken EDS causing extreme flickering - unknown if it affects other iGPUs
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// ALSO affects ALL versions of UHD drivers on Windows 10+, seems to cause even worse issues like straight up crashing
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@@ -685,16 +673,36 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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switch (Settings::values.dyna_state.GetValue()) {
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case 0:
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RemoveExtensionFeature(extensions.extended_dynamic_state, features.extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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[[fallthrough]];
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case 1:
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RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2, VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
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[[fallthrough]];
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case 2:
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RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3, VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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// Level 0: Disable all extended dynamic state extensions
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RemoveExtensionFeature(extensions.extended_dynamic_state, features.extended_dynamic_state,
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VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME);
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RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
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VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
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RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
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VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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dynamic_state3_blending = false;
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dynamic_state3_enables = false;
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break;
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case 1:
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// Level 1: Enable EDS1, disable EDS2 and EDS3
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RemoveExtensionFeature(extensions.extended_dynamic_state2, features.extended_dynamic_state2,
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VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME);
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RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
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VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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dynamic_state3_blending = false;
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dynamic_state3_enables = false;
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break;
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case 2:
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// Level 2: Enable EDS1 + EDS2, disable EDS3
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RemoveExtensionFeature(extensions.extended_dynamic_state3, features.extended_dynamic_state3,
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VK_EXT_EXTENDED_DYNAMIC_STATE_3_EXTENSION_NAME);
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dynamic_state3_blending = false;
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dynamic_state3_enables = false;
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break;
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case 3:
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default:
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// Level 3: Enable all (EDS1 + EDS2 + EDS3)
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break;
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}
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// VK_EXT_vertex_input_dynamic_state is independent from EDS
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