[qt] reorder per-game context menu
Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
@@ -274,18 +274,10 @@ void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target)
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const auto shader_cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
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const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
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const auto target_file = shader_cache_folder_path / target_file_name;
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if (!Common::FS::Exists(target_file)) {
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QtCommon::Frontend::Warning(tr("Error Removing Transferable Shader Cache"),
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tr("A shader cache for this title does not exist."));
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return;
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}
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if (Common::FS::RemoveFile(target_file)) {
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QtCommon::Frontend::Information(tr("Successfully Removed"),
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tr("Successfully removed the transferable shader cache."));
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if (!Common::FS::Exists(target_file) || Common::FS::RemoveFile(target_file)) {
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QtCommon::Frontend::Information(tr("Successfully Removed"), tr("Successfully removed the shader cache."));
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} else {
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QtCommon::Frontend::Warning(tr("Error Removing Transferable Shader Cache"),
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tr("Failed to remove the transferable shader cache."));
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QtCommon::Frontend::Warning(tr("Error Removing Shader Cache"), tr("Failed to remove the shader cache."));
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}
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}
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@@ -545,44 +545,40 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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// TODO(crueter): Refactor this and make it less bad
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QAction* favorite = context_menu.addAction(tr("Favorite"));
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context_menu.addSeparator();
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QAction* start_game = context_menu.addAction(tr("Start Game"));
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QAction* start_game_global =
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context_menu.addAction(tr("Start Game without Custom Configuration"));
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QAction* start_game = context_menu.addAction(tr("Start"));
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QAction* start_game_global = context_menu.addAction(tr("Start with Global Settings"));
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context_menu.addSeparator();
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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context_menu.addAction(tr("Open Transferable Pipeline Cache"));
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QAction* ryujinx = context_menu.addAction(tr("Link to Ryujinx"));
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QAction* properties = context_menu.addAction(tr("Configure Game"));
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context_menu.addSeparator();
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QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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remove_menu->addSeparator();
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QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
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QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
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QMenu* play_time_menu = context_menu.addMenu(tr("Manage Play Time"));
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QAction* set_play_time = play_time_menu->addAction(tr("Edit Play Time Data"));
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QAction* remove_play_time_data = play_time_menu->addAction(tr("Remove Play Time Data"));
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QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
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QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
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QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
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QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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QMenu* shader_cache_menu = context_menu.addMenu(tr("Shader Cache"));
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QAction* open_transferable_shader_cache = shader_cache_menu->addAction(tr("Open Pipeline Cache"));
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QAction* remove_shader_cache = shader_cache_menu->addAction(tr("Remove All Pipeline Caches"));
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QAction* remove_gl_shader_cache = shader_cache_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_vk_shader_cache = shader_cache_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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QMenu* storage_menu = context_menu.addMenu(tr("Storage"));
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QAction* remove_all_content = storage_menu->addAction(tr("Remove All Installed Contents"));
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QAction* remove_cache_storage = storage_menu->addAction(tr("Remove Cache Storage"));
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QAction* remove_update = storage_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_dlc = storage_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_custom_config = storage_menu->addAction(tr("Remove Custom Settings"));
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QAction* dump_romfs = storage_menu->addAction(tr("Dump RomFS"));
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QAction* dump_romfs_sdmc = storage_menu->addAction(tr("Dump RomFS to SDMC"));
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QAction* ryujinx = context_menu.addAction(tr("Link to Ryujinx"));
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QMenu* play_time_menu = context_menu.addMenu(tr("Play Time"));
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QAction* set_play_time = play_time_menu->addAction(tr("Edit"));
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QAction* remove_play_time_data = play_time_menu->addAction(tr("Clear"));
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// TODO: Implement shortcut creation for macOS
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#if !defined(__APPLE__)
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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QAction* create_applications_menu_shortcut =
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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QAction* create_applications_menu_shortcut = shortcut_menu->addAction(tr("Add to Applications Menu"));
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#endif
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context_menu.addSeparator();
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QAction* properties = context_menu.addAction(tr("Configure Game"));
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QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("View on GameDB"));
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favorite->setVisible(program_id != 0);
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favorite->setCheckable(true);
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@@ -603,10 +599,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
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});
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connect(start_game, &QAction::triggered,
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[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
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connect(start_game_global, &QAction::triggered,
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[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); });
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connect(start_game, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), StartGameType::Normal);
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});
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connect(start_game_global, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), StartGameType::Global);
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});
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connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
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});
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@@ -633,10 +631,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
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emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::CustomConfiguration, path);
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});
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connect(set_play_time, &QAction::triggered,
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[this, program_id]() { emit SetPlayTimeRequested(program_id); });
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connect(remove_play_time_data, &QAction::triggered,
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[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
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connect(set_play_time, &QAction::triggered, [this, program_id]() {
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emit SetPlayTimeRequested(program_id);
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});
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connect(remove_play_time_data, &QAction::triggered, [this, program_id]() {
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emit RemovePlayTimeRequested(program_id);
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});
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connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
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emit RemoveFileRequested(program_id, QtCommon::Game::GameListRemoveTarget::CacheStorage, path);
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});
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@@ -2536,11 +2536,11 @@ void MainWindow::OnGameListRemoveFile(u64 program_id, QtCommon::Game::GameListRe
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const QString question = [target] {
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switch (target) {
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case QtCommon::Game::GameListRemoveTarget::GlShaderCache:
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return tr("Delete OpenGL Transferable Shader Cache?");
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return tr("Delete OpenGL Shader Cache?");
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case QtCommon::Game::GameListRemoveTarget::VkShaderCache:
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return tr("Delete Vulkan Transferable Shader Cache?");
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return tr("Delete Vulkan Shader Cache?");
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case QtCommon::Game::GameListRemoveTarget::AllShaderCache:
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return tr("Delete All Transferable Shader Caches?");
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return tr("Delete All Shader Caches?");
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case QtCommon::Game::GameListRemoveTarget::CustomConfiguration:
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return tr("Remove Custom Game Configuration?");
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case QtCommon::Game::GameListRemoveTarget::CacheStorage:
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