[vk] Image Remaining Layers 3D
This commit is contained in:
committed by
Caio Oliveira
parent
40169ed983
commit
2141ab8bdf
@@ -455,6 +455,15 @@ TransformBufferCopies(std::span<const VideoCommon::BufferCopy> copies, size_t bu
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};
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}
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[[nodiscard]] VkImageSubresourceRange Expand3DSubresourceRange(VkImageSubresourceRange range,
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bool is_3d_image) {
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if (is_3d_image) {
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range.baseArrayLayer = 0;
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range.layerCount = VK_REMAINING_ARRAY_LAYERS;
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}
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return range;
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}
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[[nodiscard]] VkImageSubresourceRange MakeSubresourceRange(const ImageView* image_view) {
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SubresourceRange range = image_view->range;
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if (True(image_view->flags & VideoCommon::ImageViewFlagBits::Slice)) {
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@@ -463,7 +472,8 @@ TransformBufferCopies(std::span<const VideoCommon::BufferCopy> copies, size_t bu
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range.base.layer = 0;
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range.extent.layers = 1;
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}
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return MakeSubresourceRange(ImageAspectMask(image_view->format), range);
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return Expand3DSubresourceRange(MakeSubresourceRange(ImageAspectMask(image_view->format), range),
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image_view->Is3DImage());
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}
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[[nodiscard]] VkImageSubresourceLayers MakeSubresourceLayers(const ImageView* image_view) {
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@@ -544,7 +554,7 @@ struct RangedBarrierRange {
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}
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};
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void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage image,
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VkImageAspectFlags aspect_mask, bool is_initialized,
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VkImageAspectFlags aspect_mask, bool is_initialized, bool is_3d_image,
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std::span<const VkBufferImageCopy> copies) {
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static constexpr VkAccessFlags WRITE_ACCESS_FLAGS =
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VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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@@ -558,7 +568,8 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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for (const auto& region : copies) {
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range.AddLayers(region.imageSubresource);
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}
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const VkImageSubresourceRange subresource_range = range.SubresourceRange(aspect_mask);
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VkImageSubresourceRange subresource_range = range.SubresourceRange(aspect_mask);
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subresource_range = Expand3DSubresourceRange(subresource_range, is_3d_image);
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const VkImageMemoryBarrier read_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -1481,14 +1492,21 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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});
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const VkImage dst_image = dst.Handle();
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const VkImage src_image = src.Handle();
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const bool dst_is_3d = dst.info.type == ImageType::e3D;
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const bool src_is_3d = src.info.type == ImageType::e3D;
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, aspect_mask, vk_copies](vk::CommandBuffer cmdbuf) {
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scheduler.Record([dst_image, src_image, aspect_mask, vk_copies, dst_is_3d,
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src_is_3d](vk::CommandBuffer cmdbuf) {
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RangedBarrierRange dst_range;
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RangedBarrierRange src_range;
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for (const VkImageCopy& copy : vk_copies) {
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dst_range.AddLayers(copy.dstSubresource);
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src_range.AddLayers(copy.srcSubresource);
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}
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const VkImageSubresourceRange dst_subresource =
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Expand3DSubresourceRange(dst_range.SubresourceRange(aspect_mask), dst_is_3d);
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const VkImageSubresourceRange src_subresource =
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Expand3DSubresourceRange(src_range.SubresourceRange(aspect_mask), src_is_3d);
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const std::array pre_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -1502,7 +1520,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(aspect_mask),
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.subresourceRange = src_subresource,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -1516,7 +1534,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.subresourceRange = dst_subresource,
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},
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};
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const std::array post_barriers{
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@@ -1530,7 +1548,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(aspect_mask),
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.subresourceRange = src_subresource,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -1547,7 +1565,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.subresourceRange = dst_subresource,
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},
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};
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cmdbuf.PipelineBarrier(
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@@ -1577,14 +1595,21 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
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});
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const VkImage dst_image = dst.Handle();
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const VkImage src_image = src.Handle();
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const bool dst_is_3d = dst.info.type == ImageType::e3D;
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const bool src_is_3d = src.info.type == ImageType::e3D;
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, aspect_mask, vk_resolves](vk::CommandBuffer cmdbuf) {
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scheduler.Record([dst_image, src_image, aspect_mask, vk_resolves, dst_is_3d,
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src_is_3d](vk::CommandBuffer cmdbuf) {
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RangedBarrierRange dst_range;
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RangedBarrierRange src_range;
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for (const VkImageResolve& region : vk_resolves) {
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dst_range.AddLayers(region.dstSubresource);
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src_range.AddLayers(region.srcSubresource);
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}
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const VkImageSubresourceRange dst_subresource =
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Expand3DSubresourceRange(dst_range.SubresourceRange(aspect_mask), dst_is_3d);
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const VkImageSubresourceRange src_subresource =
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Expand3DSubresourceRange(src_range.SubresourceRange(aspect_mask), src_is_3d);
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const std::array pre_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -1599,7 +1624,7 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(aspect_mask),
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.subresourceRange = src_subresource,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -1614,7 +1639,7 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.subresourceRange = dst_subresource,
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},
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};
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const std::array post_barriers{
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@@ -1628,7 +1653,7 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(aspect_mask),
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.subresourceRange = src_subresource,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@@ -1646,7 +1671,7 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.subresourceRange = dst_subresource,
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},
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};
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cmdbuf.PipelineBarrier(
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@@ -1791,9 +1816,10 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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const VkImage temp_vk_image = *temp_wrapper->original_image;
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const VkImageAspectFlags vk_aspect_mask = temp_wrapper->aspect_mask;
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scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask, vk_copies,
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const bool temp_is_3d = temp_info.type == ImageType::e3D;
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scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask, vk_copies, temp_is_3d,
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keep = temp_wrapper](vk::CommandBuffer cmdbuf) {
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CopyBufferToImage(cmdbuf, src_buffer, temp_vk_image, vk_aspect_mask, false, VideoCommon::FixSmallVectorADL(vk_copies));
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CopyBufferToImage(cmdbuf, src_buffer, temp_vk_image, vk_aspect_mask, false, temp_is_3d, VideoCommon::FixSmallVectorADL(vk_copies));
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});
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// Use MSAACopyPass to convert from non-MSAA to MSAA
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@@ -1830,9 +1856,10 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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const VkImageAspectFlags vk_aspect_mask = aspect_mask;
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const bool was_initialized = std::exchange(initialized, true);
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scheduler->Record([src_buffer, vk_image, vk_aspect_mask, was_initialized,
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const bool is_3d_image = info.type == ImageType::e3D;
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scheduler->Record([src_buffer, vk_image, vk_aspect_mask, was_initialized, is_3d_image,
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vk_copies](vk::CommandBuffer cmdbuf) {
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CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, was_initialized, VideoCommon::FixSmallVectorADL(vk_copies));
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CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, was_initialized, is_3d_image, VideoCommon::FixSmallVectorADL(vk_copies));
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});
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if (is_rescaled) {
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@@ -2216,7 +2243,8 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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ImageId image_id_, Image& image)
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: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr},
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device{&runtime.device}, image_handle{image.Handle()},
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samples(ConvertSampleCount(image.info.num_samples)) {
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samples(ConvertSampleCount(image.info.num_samples)),
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is_3d_image(image.info.type == ImageType::e3D) {
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using Shader::TextureType;
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const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
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@@ -2314,7 +2342,8 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info,
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const VideoCommon::ImageViewInfo& view_info, GPUVAddr gpu_addr_)
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: VideoCommon::ImageViewBase{info, view_info, gpu_addr_},
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buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)} {}
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buffer_size{VideoCommon::CalculateGuestSizeInBytes(info)},
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is_3d_image(info.type == ImageType::e3D) {}
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ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
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: VideoCommon::ImageViewBase{params}, device{&runtime.device} {
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@@ -281,6 +281,10 @@ public:
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[[nodiscard]] bool SupportsDepthCompareSampling() const noexcept;
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[[nodiscard]] bool Is3DImage() const noexcept {
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return is_3d_image;
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}
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[[nodiscard]] VkImageView Handle(Shader::TextureType texture_type) const noexcept {
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return *image_views[static_cast<size_t>(texture_type)];
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}
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@@ -337,6 +341,7 @@ private:
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VkImageView render_target = VK_NULL_HANDLE;
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VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT;
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u32 buffer_size = 0;
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bool is_3d_image = false;
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};
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class ImageAlloc : public VideoCommon::ImageAllocBase {};
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