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https://github.com/hydralauncher/hydra.git
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fix: also test executable name without extension
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@@ -79,11 +79,18 @@ const findGamePathByProcess = async (
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const executables = gameExecutables[gameId];
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for (const executable of executables) {
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const pathSet = processMap.get(executable.exe);
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const executablewithoutExtension = executable.exe.replace(/\.exe$/i, "");
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const pathSet =
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processMap.get(executable.exe) ??
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processMap.get(executablewithoutExtension);
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if (pathSet) {
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for (const path of pathSet) {
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if (path.toLowerCase().endsWith(executable.name)) {
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if (
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path.toLowerCase().endsWith(executable.name) ||
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path.toLowerCase().endsWith(executablewithoutExtension)
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) {
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const gameKey = levelKeys.game("steam", gameId);
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const game = await gamesSublevel.get(gameKey);
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@@ -124,7 +131,6 @@ const getSystemProcessMap = async () => {
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if (!key || !value) return;
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const STEAM_COMPAT_DATA_PATH = process.environ?.STEAM_COMPAT_DATA_PATH;
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if (STEAM_COMPAT_DATA_PATH) {
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winePrefixMap.set(value, STEAM_COMPAT_DATA_PATH);
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}
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