mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-15 16:33:02 -03:00
feat: optimize achievements sync
This commit is contained in:
@@ -1,13 +1,13 @@
|
||||
import { registerEvent } from "../register-event";
|
||||
import type { GameShop } from "@types";
|
||||
import { createGame } from "@main/services/library-sync";
|
||||
import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
|
||||
import {
|
||||
downloadsSublevel,
|
||||
gamesShopAssetsSublevel,
|
||||
gamesSublevel,
|
||||
levelKeys,
|
||||
} from "@main/level";
|
||||
import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
|
||||
|
||||
const addGameToLibrary = async (
|
||||
_event: Electron.IpcMainInvokeEvent,
|
||||
@@ -43,7 +43,10 @@ const addGameToLibrary = async (
|
||||
|
||||
await createGame(game).catch(() => {});
|
||||
|
||||
updateLocalUnlockedAchievements(game);
|
||||
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
|
||||
game.shop,
|
||||
game.objectId
|
||||
);
|
||||
};
|
||||
|
||||
registerEvent("addGameToLibrary", addGameToLibrary);
|
||||
|
||||
@@ -3,6 +3,7 @@ import { registerEvent } from "../register-event";
|
||||
|
||||
import { HydraApi } from "@main/services";
|
||||
import { db, levelKeys } from "@main/level";
|
||||
import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
|
||||
|
||||
const getComparedUnlockedAchievements = async (
|
||||
_event: Electron.IpcMainInvokeEvent,
|
||||
@@ -10,6 +11,8 @@ const getComparedUnlockedAchievements = async (
|
||||
shop: GameShop,
|
||||
userId: string
|
||||
) => {
|
||||
await AchievementWatcherManager.firstSyncWithRemoteIfNeeded(shop, objectId);
|
||||
|
||||
const userPreferences = await db.get<string, UserPreferences | null>(
|
||||
levelKeys.userPreferences,
|
||||
{
|
||||
|
||||
@@ -2,12 +2,15 @@ import type { GameShop, UserAchievement, UserPreferences } from "@types";
|
||||
import { registerEvent } from "../register-event";
|
||||
import { getGameAchievementData } from "@main/services/achievements/get-game-achievement-data";
|
||||
import { db, gameAchievementsSublevel, levelKeys } from "@main/level";
|
||||
import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
|
||||
|
||||
export const getUnlockedAchievements = async (
|
||||
objectId: string,
|
||||
shop: GameShop,
|
||||
useCachedData: boolean
|
||||
): Promise<UserAchievement[]> => {
|
||||
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(shop, objectId);
|
||||
|
||||
const cachedAchievements = await gameAchievementsSublevel.get(
|
||||
levelKeys.game(shop, objectId)
|
||||
);
|
||||
|
||||
@@ -10,6 +10,7 @@ import {
|
||||
import type {
|
||||
AchievementFile,
|
||||
Game,
|
||||
GameShop,
|
||||
UnlockedAchievement,
|
||||
UserPreferences,
|
||||
} from "@types";
|
||||
@@ -146,7 +147,48 @@ const processAchievementFileDiff = async (
|
||||
};
|
||||
|
||||
export class AchievementWatcherManager {
|
||||
private static hasFinishedMergingWithRemote = false;
|
||||
private static _hasFinishedMergingWithRemote = false;
|
||||
|
||||
public static get hasFinishedMergingWithRemote() {
|
||||
return this._hasFinishedMergingWithRemote;
|
||||
}
|
||||
|
||||
public static readonly alreadySyncedGames: Map<string, boolean> = new Map();
|
||||
|
||||
public static async firstSyncWithRemoteIfNeeded(
|
||||
shop: GameShop,
|
||||
objectId: string
|
||||
) {
|
||||
const gameKey = levelKeys.game(shop, objectId);
|
||||
if (this.alreadySyncedGames.get(gameKey)) return;
|
||||
|
||||
const game = await gamesSublevel.get(gameKey).catch(() => null);
|
||||
if (!game) return;
|
||||
|
||||
const gameAchievementFiles = findAchievementFiles(game);
|
||||
|
||||
const achievementFileInsideDirectory =
|
||||
findAchievementFileInExecutableDirectory(game);
|
||||
|
||||
gameAchievementFiles.push(...achievementFileInsideDirectory);
|
||||
|
||||
const unlockedAchievements: UnlockedAchievement[] = [];
|
||||
|
||||
for (const achievementFile of gameAchievementFiles) {
|
||||
const localAchievementFile = parseAchievementFile(
|
||||
achievementFile.filePath,
|
||||
achievementFile.type
|
||||
);
|
||||
|
||||
if (localAchievementFile.length) {
|
||||
unlockedAchievements.push(...localAchievementFile);
|
||||
}
|
||||
}
|
||||
|
||||
this.alreadySyncedGames.set(gameKey, true);
|
||||
|
||||
return mergeAchievements(game, unlockedAchievements, false);
|
||||
}
|
||||
|
||||
public static watchAchievements() {
|
||||
if (!this.hasFinishedMergingWithRemote) return;
|
||||
@@ -295,6 +337,6 @@ export class AchievementWatcherManager {
|
||||
achievementsLogger.error("Error on preSearchAchievements", err);
|
||||
}
|
||||
|
||||
this.hasFinishedMergingWithRemote = true;
|
||||
this._hasFinishedMergingWithRemote = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ import { SubscriptionRequiredError } from "@shared";
|
||||
import { achievementsLogger } from "../logger";
|
||||
import { db, gameAchievementsSublevel, levelKeys } from "@main/level";
|
||||
import { getGameAchievementData } from "./get-game-achievement-data";
|
||||
import { AchievementWatcherManager } from "./achievement-watcher-manager";
|
||||
|
||||
const isRareAchievement = (points: number) => {
|
||||
const rawPercentage = (50 - Math.sqrt(points)) * 2;
|
||||
@@ -56,9 +57,9 @@ export const mergeAchievements = async (
|
||||
achievements: UnlockedAchievement[],
|
||||
publishNotification: boolean
|
||||
) => {
|
||||
let localGameAchievement = await gameAchievementsSublevel.get(
|
||||
levelKeys.game(game.shop, game.objectId)
|
||||
);
|
||||
const gameKey = levelKeys.game(game.shop, game.objectId);
|
||||
|
||||
let localGameAchievement = await gameAchievementsSublevel.get(gameKey);
|
||||
const userPreferences = await db.get<string, UserPreferences>(
|
||||
levelKeys.userPreferences,
|
||||
{
|
||||
@@ -68,9 +69,7 @@ export const mergeAchievements = async (
|
||||
|
||||
if (!localGameAchievement) {
|
||||
await getGameAchievementData(game.objectId, game.shop, true);
|
||||
localGameAchievement = await gameAchievementsSublevel.get(
|
||||
levelKeys.game(game.shop, game.objectId)
|
||||
);
|
||||
localGameAchievement = await gameAchievementsSublevel.get(gameKey);
|
||||
}
|
||||
|
||||
const achievementsData = localGameAchievement?.achievements ?? [];
|
||||
@@ -153,7 +152,12 @@ export const mergeAchievements = async (
|
||||
}
|
||||
}
|
||||
|
||||
if (game.remoteId) {
|
||||
const shouldSyncWithRemote =
|
||||
game.remoteId &&
|
||||
(newAchievements.length ||
|
||||
AchievementWatcherManager.hasFinishedMergingWithRemote);
|
||||
|
||||
if (shouldSyncWithRemote) {
|
||||
await HydraApi.put<UpdatedUnlockedAchievements | undefined>(
|
||||
"/profile/games/achievements",
|
||||
{
|
||||
@@ -194,8 +198,11 @@ export const mergeAchievements = async (
|
||||
mergedLocalAchievements,
|
||||
publishNotification
|
||||
);
|
||||
})
|
||||
.finally(() => {
|
||||
AchievementWatcherManager.alreadySyncedGames.set(gameKey, true);
|
||||
});
|
||||
} else {
|
||||
} else if (newAchievements.length) {
|
||||
await saveAchievementsOnLocal(
|
||||
game.objectId,
|
||||
game.shop,
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
import {
|
||||
findAchievementFiles,
|
||||
findAchievementFileInExecutableDirectory,
|
||||
} from "./find-achivement-files";
|
||||
import { parseAchievementFile } from "./parse-achievement-file";
|
||||
import { mergeAchievements } from "./merge-achievements";
|
||||
import type { Game, UnlockedAchievement } from "@types";
|
||||
|
||||
export const updateLocalUnlockedAchievements = async (game: Game) => {
|
||||
const gameAchievementFiles = findAchievementFiles(game);
|
||||
|
||||
const achievementFileInsideDirectory =
|
||||
findAchievementFileInExecutableDirectory(game);
|
||||
|
||||
gameAchievementFiles.push(...achievementFileInsideDirectory);
|
||||
|
||||
const unlockedAchievements: UnlockedAchievement[] = [];
|
||||
|
||||
for (const achievementFile of gameAchievementFiles) {
|
||||
const localAchievementFile = parseAchievementFile(
|
||||
achievementFile.filePath,
|
||||
achievementFile.type
|
||||
);
|
||||
|
||||
if (localAchievementFile.length) {
|
||||
unlockedAchievements.push(...localAchievementFile);
|
||||
}
|
||||
}
|
||||
|
||||
mergeAchievements(game, unlockedAchievements, false);
|
||||
};
|
||||
Reference in New Issue
Block a user