mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2026-01-17 01:13:20 -03:00
We will now rely on Memory::CopyFromEmu to do bounds checking. Some games actually load palettes from 0x00000000, despite the fact no valid palette data should ever be there. Fixes Issue 7792.
42 KiB
42 KiB