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The TextureInfo constructor creates a vector of MipLevels. This could be good for performance if MipLevels are accessed very often for each TextureInfo, but that's not the case. Dolphin creates thousands of TextureInfos per second that it never accesses the mipmap levels of because there's a hit in the texture cache, and in the uncommon case of a texture cache miss, the mipmap levels only get looped through once. To make the common case of texture cache hits as fast as possible, let's not create a vector in the TextureInfo constructor. This commit implements a custom iterator for MipLevels instead. In my testing on the Death Star level of Rogue Squadron 2, this speeds up TextureInfo::FromStage by 200%, giving an overall emulation speedup of a bit over 1%. Results on the Hoth level are even better, with TextureInfo::FromStage being close to 300% faster and overall emulation being over 4% faster. (Single core, no GPU texture decoding.)
9.6 KiB
9.6 KiB