44950 Commits

Author SHA1 Message Date
Jordan Woyak
44a766772f VideoCommon: Add a hidden setting to cap immediate XFB swaps to one per VI. 2025-11-25 00:15:32 -06:00
Biendeo
07324ca067 USB: Add emulated Logitech USB Microphone
Co-authored by: supermilkdude67 <w.f.s.jazzfyre@gmail.com>
2025-11-25 10:40:30 +11:00
JosJuice
37194c7b93 GameSettings: Use three-character INIs for newly added settings
This is a follow-up to 0f1ecf41f9. Our policy is to use three-character
game INIs for settings unless a game has multiple releases and the
setting shouldn't be applied to all of them.

SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted
entirely, because RL6.ini already exists and contains the same setting.
2025-11-24 21:46:29 +01:00
JosJuice
1fa5accf03 Merge pull request #14165 from BSDKaffee/qt-6.10-fix
Fix build for non-Linux with Qt 6.10+
2025-11-24 18:37:23 +01:00
Jason E. Hale
6b3d24b481 Fix build for non-Linux with Qt 6.10+
There was a LINUX check added in b3bdad4, but this should be removed as this change applies to all Qt supported platforms. Simply put, GuiPrivate CMake files were introduced in Qt 6.9 and are now enforced in Qt 6.10 and are not platform-dependent.
2025-11-24 06:53:51 -05:00
Jordan Woyak
6a334f3b47 GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB causes constant black frame flickering in this game. 2025-11-24 02:18:44 -06:00
Jordan Woyak
e195d3bb6e Merge pull request #14125 from JosJuice/local-cpu-thread-job-finished
Core: Make s_cpu_thread_job_finished a local variable
2025-11-23 15:55:28 -06:00
JMC47
7bc68823b3 Merge pull request #14161 from SuperSamus/gameini-misc-updates
GameINI: Misc updates
2025-11-23 13:29:23 -05:00
Martino Fontana
0f1ecf41f9 GameINI: Misc updates
Mostly consisting of disabling dual core on titles with critical issues.
2025-11-23 18:24:41 +01:00
iwubcode
c97a947f67 VideoCommon: move resource state processing to the resource base class 2025-11-23 11:08:50 -06:00
iwubcode
5c00f07074 VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system 2025-11-23 11:08:50 -06:00
iwubcode
23c637c029 VideoCommon: add custom includer to custom shaders, this will allow us to ship built-in custom shaders in the future 2025-11-23 11:04:51 -06:00
iwubcode
93a6cc80b4 VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset 2025-11-23 11:04:24 -06:00
iwubcode
8016e2cfbd VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format) 2025-11-23 11:04:24 -06:00
iwubcode
989ecca235 VideoCommon: add a texture pool for resource management 2025-11-23 11:04:24 -06:00
iwubcode
2d21a99205 VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource. 2025-11-23 11:04:24 -06:00
iwubcode
59d9c1772a VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase 2025-11-23 11:04:24 -06:00
JosJuice
2d9f317f04 Core: Make s_cpu_thread_job_finished a local variable
Having it be static leads to a race condition if two different threads
call RunOnCPUThread with wait_for_completion set to true. (There's
currently nobody calling RunOnCPUThread from anything other than the
host thread, so this hasn't led to any consequences yet.)
2025-11-23 15:17:20 +01:00
JosJuice
aeac5f1a58 Merge pull request #14107 from jordan-woyak/mGBA-version-bump
Externals: Update mGBA to latest master.
2025-11-23 14:38:39 +01:00
JosJuice
a2d0ad6a64 Merge pull request #14120 from da-pwo/master
Flatpak: Allow access to native discord IPC socket for rich presence
2025-11-23 14:36:05 +01:00
JosJuice
5769fc7372 Merge pull request #14134 from jordan-woyak/mercusys-rtl-firmware
Bluetooth/RealtekFirmwareLoader: Add Mercusys MA530 to list.
2025-11-23 14:29:08 +01:00
JMC47
65f39c076e Merge pull request #14149 from iwubcode/shader_asset_vector_properties
VideoCommon: update ShaderAsset to use a vector of properties
2025-11-23 06:34:45 -05:00
Jordan Woyak
e5ad814142 Core/DiscIO: Add a setting to load the running game into memory via CachedBlobReader. 2025-11-23 05:17:22 -06:00
Jordan Woyak
d7c3513eae DiscIO: Add CachedBlobReader which takes another BlobReader and reads it into memory in the background. 2025-11-23 05:17:22 -06:00
Jordan Woyak
fbb864a0b5 MemArena/LazyMemoryRegion: Add EnsureMemoryPagesWritable function to ensure a region of bytes is writable without the caller needing to be aware of the windows-only BLOCK_SIZE value. 2025-11-23 05:17:22 -06:00
JMC47
be0c852cd6 Merge pull request #14102 from jordan-woyak/driver-sf-speedhack
GameINI: Add patches to limit internal framerate of Driver: San Francisco.
2025-11-23 05:36:30 -05:00
JMC47
a85b104be9 Merge pull request #14156 from jordan-woyak/ztp-allow-imm-xfb
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess.
2025-11-23 05:30:41 -05:00
JosJuice
79d74a3df1 Android: Add LeaderboardTrackerEnabled and ChallengeIndicatorsEnabled
This is an Android port of 7ed61c50a1. It looks like we don't have
descriptions for any of the RetroAchievements settings in the Android
GUI, so I haven't added descriptions for these two new settings either.
2025-11-23 11:17:16 +01:00
JosJuice
604e7fe833 Android: Use same margin above login text as below
This makes the login dialog look more balanced when "Logging In" or
"Login Failed" is visible.
2025-11-23 11:05:02 +01:00
JosJuice
738dcf86a6 Android: Remove unnecessary gravity in dialog_login.xml
Android Studio was complaining about these because their directions
didn't match the text alignment, but in this layout they have no effect
anyway.
2025-11-23 11:05:02 +01:00
JosJuice
9ec9b7d6f7 Android: Replace dialog_login.xml's invisible with gone
LoginDialog sets these to gone when a login starts or fails. Whether we
use gone or invisible needs to be consistent between LoginDialog and the
XML file, otherwise we'll blank space that shows up or disappears when
login starts or fails.
2025-11-23 11:03:09 +01:00
JosJuice
84397d19aa Translation resources sync with Transifex 2025-11-23 10:14:20 +01:00
Sintendo
a18cf5693e JitArm64: Remove some unused includes 2025-11-23 09:54:53 +01:00
Sintendo
419f90107d JitArm64_Integer: Merge subfx and subfcx
The optimizations for subfcx introduced in #13852 also apply to subfx.
Rather than duplicating the logic, we merge the handlers, like we did
in #10120 for x86.
2025-11-23 09:54:45 +01:00
JosJuice
490615c72a Merge pull request #14142 from JosJuice/directiofile-cant-create-saf
Common: Treat DirectIOFile as unable to create SAF files
2025-11-23 09:50:44 +01:00
Jordan Woyak
151d295b2c Merge pull request #14148 from jordan-woyak/hookable-event-add-remove-inside-trigger
HookableEvent: Allow hooks to be added and removed from within a Trigger callback.
2025-11-23 02:20:47 -06:00
Jordan Woyak
80da48f631 DolphinQt: Add "Poll Rate" display to GCAdapter config window. The window now refreshes every 500ms. SetAdapterCallback is no longer used. 2025-11-23 02:15:47 -06:00
Jordan Woyak
f9a5051bae GCAdapter: Calculate poll rate for display in UI. It's currently updated every 50 reads. 2025-11-23 02:06:39 -06:00
JosJuice
30dbcb2f80 Merge pull request #14128 from jordan-woyak/fix-run-on-object-race
DolphinQt/QtUtils: Simplify RunOnObject and eliminate Common::Event race. Introduce Common::OneShotEvent class.
2025-11-22 21:52:17 +01:00
Jordan Woyak
6464ed9e6b Merge pull request #14157 from jordan-woyak/fix-rush-speed-display
CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled.
2025-11-22 14:46:00 -06:00
Jordan Woyak
d522d2ea2c GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off. 2025-11-22 14:41:21 -06:00
Simonx22
e78ece126e Android: Format MainPresenter 2025-11-22 11:11:50 -05:00
Simonx22
01d2d0eea1 Android: Format ControllerInterface 2025-11-22 11:06:15 -05:00
JosJuice
f4f7424a9f Merge pull request #13583 from LillyJadeKatrin/retroachievements-android
Android Support for RetroAchievements
2025-11-22 17:00:03 +01:00
Jordan Woyak
cab8d7ca01 CoreTiming: Fix percent speed display when "Rush Frame Presentation" is enabled. 2025-11-22 05:04:09 -06:00
JMC47
e526c1ffde Merge pull request #14145 from cristian64/exclude_cpp-ipc_installation
Externals: Add cpp-ipc subdirectory with `EXCLUDE_FROM_ALL`.
2025-11-22 04:54:06 -05:00
JMC47
3fd8d072bf Merge pull request #14037 from jordan-woyak/presentation-timing
Add "Rush Frame Presentation" and "Smooth Early Presentation" settings.
2025-11-22 04:49:03 -05:00
JMC47
ccc19aafe0 Merge pull request #14119 from jordan-woyak/si-status-response-length
HW/SI: Fix CMD_STATUS response lengths.
2025-11-22 04:38:12 -05:00
Simonx22
dd5f831262 Android: Remove CompletableFuture
We only use this class in one in one single function since its introduction with 12aa1071cb in 2021. If we do need it elsewhere we can always bring it back.
2025-11-21 21:47:09 -05:00
Jordan Woyak
127e068e51 Common/Result: Swap order of template parameters to match C++26's std::expected, make all member functions constexpr, and add moving "unexpected" conversion constructor for consistency. 2025-11-21 19:24:48 -06:00