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@@ -7,6 +7,7 @@
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#include <atomic>
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#include <cstring>
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#include <functional>
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#include <future>
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#include <mutex>
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#include <optional>
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#include <queue>
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@@ -100,7 +101,6 @@ static bool s_wants_determinism;
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static std::thread s_emu_thread;
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static std::vector<StateChangedCallbackFunc> s_on_state_changed_callbacks;
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static std::thread s_cpu_thread;
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static bool s_is_throttler_temp_disabled = false;
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static bool s_frame_step = false;
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static std::atomic<bool> s_stop_frame_step;
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@@ -289,16 +289,6 @@ void Stop(Core::System& system) // - Hammertime!
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// Stop the CPU
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Stop CPU"));
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system.GetCPU().Stop();
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if (system.IsDualCoreMode())
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{
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// FIFO processing should now exit so that EmuThread()
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// will continue concurrently with the rest of the commands
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// in this function. We no longer rely on Postmessage.
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Wait for Video Loop to exit ..."));
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system.GetFifo().ExitGpuLoop();
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}
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}
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void DeclareAsCPUThread()
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@@ -348,8 +338,6 @@ static void CPUSetInitialExecutionState(bool force_paused = false)
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static void CpuThread(Core::System& system, const std::optional<std::string>& savestate_path,
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bool delete_savestate)
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{
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DeclareAsCPUThread();
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if (system.IsDualCoreMode())
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Common::SetCurrentThreadName("CPU thread");
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else
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@@ -418,17 +406,16 @@ static void CpuThread(Core::System& system, const std::optional<std::string>& sa
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if (GDBStub::IsActive())
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{
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Stopping GDB ..."));
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GDBStub::Deinit();
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "GDB stopped."));
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INFO_LOG_FMT(GDB_STUB, "Killed by CPU shutdown");
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return;
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}
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}
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static void FifoPlayerThread(Core::System& system, const std::optional<std::string>& savestate_path,
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bool delete_savestate)
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{
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DeclareAsCPUThread();
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if (system.IsDualCoreMode())
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Common::SetCurrentThreadName("FIFO player thread");
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else
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@@ -459,6 +446,72 @@ static void FifoPlayerThread(Core::System& system, const std::optional<std::stri
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}
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}
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// Returns a RAII object for video backend initialization and deinitialization.
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// Returns nullptr on failure.
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[[nodiscard]] static auto GetInitializedVideoGuard(Core::System& system,
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const WindowSystemInfo& wsi)
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{
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using GuardType = Common::ScopeGuard<Common::MoveOnlyFunction<void()>>;
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using ReturnType = std::unique_ptr<GuardType>;
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const auto init_video = [&] {
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DeclareAsGPUThread();
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AsyncRequests::GetInstance()->SetPassthrough(!system.IsDualCoreMode());
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// Must happen on the proper thread for some video backends, e.g. OpenGL.
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return g_video_backend->Initialize(wsi);
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};
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const auto deinit_video = [] {
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// Clear on screen messages that haven't expired
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OSD::ClearMessages();
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g_video_backend->Shutdown();
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};
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if (system.IsDualCoreMode())
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{
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std::promise<bool> init_from_thread;
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// Spawn the GPU thread.
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std::thread gpu_thread{[&] {
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Common::SetCurrentThreadName("Video thread");
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const bool is_init = init_video();
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init_from_thread.set_value(is_init);
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if (!is_init)
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return;
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system.GetFifo().RunGpuLoop();
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(false, "Video Loop Ended"));
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deinit_video();
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}};
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if (init_from_thread.get_future().get())
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{
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// Return a scope guard that signals the GPU thread to stop then joins it.
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return std::make_unique<GuardType>([&, gpu_thread = std::move(gpu_thread)]() mutable {
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Wait for Video Loop to exit ..."));
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system.GetFifo().ExitGpuLoop();
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gpu_thread.join();
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "GPU thread stopped."));
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});
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}
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gpu_thread.join();
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}
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else // SingleCore mode
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{
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if (init_video())
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return std::make_unique<GuardType>(deinit_video);
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}
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return ReturnType{};
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}
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// Initialize and create emulation thread
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// Call browser: Init():s_emu_thread().
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// See the BootManager.cpp file description for a complete call schedule.
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@@ -476,10 +529,9 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
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Common::SetCurrentThreadName("Emuthread - Starting");
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DeclareAsGPUThread();
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// For a time this acts as the CPU thread...
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// This will become the CPU thread.
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DeclareAsCPUThread();
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s_frame_step = false;
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// If settings have changed since the previous run, notify callbacks.
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@@ -550,17 +602,14 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
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system.GetPowerPC().GetDebugInterface().Clear(guard);
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}};
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if (!g_video_backend->Initialize(wsi))
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// In single-core mode: This holds a video backend shutdown function.
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// In dual-core mode: This holds a GPU thread stopping function (which does the backend shutdown).
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const auto video_guard = GetInitializedVideoGuard(system, wsi);
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if (!video_guard)
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{
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PanicAlertFmt("Failed to initialize video backend!");
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return;
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}
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Common::ScopeGuard video_guard{[] {
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// Clear on screen messages that haven't expired
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OSD::ClearMessages();
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g_video_backend->Shutdown();
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}};
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if (cpu_info.HTT)
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Config::SetBaseOrCurrent(Config::MAIN_DSP_THREAD, cpu_info.num_cores > 4);
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@@ -583,12 +632,8 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
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system.GetPowerPC().SetMode(PowerPC::CoreMode::Interpreter);
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// Determine the CPU thread function
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void (*cpuThreadFunc)(Core::System& system, const std::optional<std::string>& savestate_path,
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bool delete_savestate);
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if (std::holds_alternative<BootParameters::DFF>(boot->parameters))
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cpuThreadFunc = FifoPlayerThread;
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else
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cpuThreadFunc = CpuThread;
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const auto cpu_thread_func =
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std::holds_alternative<BootParameters::DFF>(boot->parameters) ? FifoPlayerThread : CpuThread;
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std::optional<DiscIO::Riivolution::SavegameRedirect> savegame_redirect = std::nullopt;
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if (system.IsWii())
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@@ -628,42 +673,8 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
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UpdateTitle(system);
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// ENTER THE VIDEO THREAD LOOP
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if (system.IsDualCoreMode())
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{
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// This thread, after creating the EmuWindow, spawns a CPU
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// thread, and then takes over and becomes the video thread
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Common::SetCurrentThreadName("Video thread");
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UndeclareAsCPUThread();
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Common::FPU::LoadDefaultSIMDState();
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// Spawn the CPU thread. The CPU thread will signal the event that boot is complete.
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s_cpu_thread =
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std::thread(cpuThreadFunc, std::ref(system), std::ref(savestate_path), delete_savestate);
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// become the GPU thread
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system.GetFifo().RunGpuLoop();
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// We have now exited the Video Loop
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(false, "Video Loop Ended"));
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// Join with the CPU thread.
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s_cpu_thread.join();
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "CPU thread stopped."));
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// Redeclare this thread as the CPU thread, so that the code running in the scope guards doesn't
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// think we're doing anything unsafe by doing stuff that could race with the CPU thread.
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DeclareAsCPUThread();
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}
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else // SingleCore mode
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{
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// Become the CPU thread
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cpuThreadFunc(system, savestate_path, delete_savestate);
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}
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "Stopping GDB ..."));
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GDBStub::Deinit();
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INFO_LOG_FMT(CONSOLE, "{}", StopMessage(true, "GDB stopped."));
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// Become the CPU thread.
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cpu_thread_func(system, savestate_path, delete_savestate);
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}
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// Set or get the running state
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