mirror of
https://github.com/Bobertkiller/Music-Player.git
synced 2026-01-15 12:32:51 -03:00
Several new features and fixes!
This commit is contained in:
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Docs/assets/load_img.png
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Docs/assets/load_img.png
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Docs/assets/repeat_img.png
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Docs/assets/repeat_img.png
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After Width: | Height: | Size: 800 B |
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Docs/assets/shuffle_img.png
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Docs/assets/shuffle_img.png
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After Width: | Height: | Size: 1.9 KiB |
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Docs/assets/wipe_img.png
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Docs/assets/wipe_img.png
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126
m_player.py
126
m_player.py
@@ -1,3 +1,4 @@
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import random
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import fnmatch
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import os
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import platform
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@@ -7,6 +8,8 @@ from tkinter import filedialog
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from pygame import mixer
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canvas = tk.Tk()
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canvas.title("Music Player")
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canvas.geometry("600x800")
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@@ -20,13 +23,28 @@ elif platform.system() == "Darwin": # Mac path, I think
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print("Weird Fucking system Bro")
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elif platform.system() == "Linux": # Linux path
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rootpath = os.path.join(os.path.expanduser("~"), "Music")
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pattern = "*.mp3"
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audio_extensions = ['.mp3', '.wav', '.ogg', '.flac', '.m4a', '.wma', '.aac', '.alac', '.aiff', '.opus']
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def is_audio_file(file):
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return os.path.splitext(file)[1] in audio_extensions
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def load_songs():
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for root, dirnames, filenames in os.walk(rootpath):
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for filename in filenames:
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if is_audio_file(filename):
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listBox.insert(tk.END, filename)
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prev_img = tk.PhotoImage(file="Docs/assets/prev_img.png")
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stop_img = tk.PhotoImage(file="Docs/assets/stop_img.png")
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play_img = tk.PhotoImage(file="Docs/assets/play_img.png")
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pause_img = tk.PhotoImage(file="Docs/assets/pause_img.png")
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next_img = tk.PhotoImage(file="Docs/assets/next_img.png")
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shuffle_img = tk.PhotoImage(file="Docs/assets/shuffle_img.png")
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repeat_img = tk.PhotoImage(file="Docs/assets/repeat_img.png")
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wipe_img = tk.PhotoImage(file="Docs/assets/wipe_img.png")
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load_img = tk.PhotoImage(file="Docs/assets/load_img.png")
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mixer.init()
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@@ -34,12 +52,20 @@ mixer.init()
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#It plays the selected music, and if pressed again while playing
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#It plays the music from the start
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def select():
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text_d=listBox.get("anchor")
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text_d = text_d.rsplit(".", 1)[0]
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label.config(text=text_d)
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mixer.music.load(rootpath + "/" + listBox.get("anchor"))
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global playlist
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if shuffleButton['text'] == 'Shuffle':
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selected_song = rootpath + '/' + listBox.get("anchor")
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else:
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if not playlist:
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playlist = list(listBox.get(0, tk.END))
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selected_song = rootpath + '/' + playlist.pop(0)
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listBox.delete(0)
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listBox.insert(tk.END, *playlist)
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mixer.music.load(selected_song)
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mixer.music.play()
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mixer.music.set_volume(Volumelevel.get() /100)
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mixer.music.set_volume(Volumelevel.get() / 100)
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label.config(text=listBox.get("anchor").rsplit(".", 1)[0])
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#As the name suggests, this function stops the music from playing
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#And it clears the name of the previous song
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@@ -48,6 +74,10 @@ def stop():
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listBox.select_clear("active")
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label.config(text="")
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def clear_playlist():
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stop()
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listBox.delete(0, tk.END)
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#This function plays the next song of the listed songs
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def play_next():
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next_song = listBox.curselection()
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@@ -82,6 +112,22 @@ def play_prev():
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listBox.activate(prev_song)
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listBox.select_set(prev_song)
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playlist = []
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def shuffle_playlist():
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global playlist
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playlist = list(listBox.get(0, tk.END))
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random.shuffle(playlist)
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listBox.delete(0, tk.END)
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for song in playlist:
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listBox.insert(tk.END, song)
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def toggle_repeat():
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if mixer.music.get_busy():
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mixer.music.stop()
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mixer.music.play(-1 if mixer.music.get_volume() else 0, 0)
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#This function pauses the music and when pressed again
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#Resumes the music from where it was paused
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def pause_song():
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@@ -92,12 +138,17 @@ def pause_song():
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mixer.music.unpause()
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pauseButton["text"] = "Pause"
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#This function is still a work in progress
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#But i intend to make it possible to download music
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#To add it to the list
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def add_song():
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filepath = filedialog.askopenfilename()
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shutil.copy2(filepath, rootpath)
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file_path = filedialog.askopenfilename(filetypes=[("Audio Files", "*.mp3;*.wav;*.ogg;*.flac;*.m4a;*.wma;*.aac;*.alac;*.aiff;*.opus")])
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if file_path:
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# Check if the selected file is an audio file
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if not is_audio_file(file_path):
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messagebox.showerror("Error", "Selected file is not an audio file.")
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return
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# Add the selected file to the listbox
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filename = os.path.basename(file_path)
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listBox.insert(tk.END, filename)
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#This function is also a work in progress
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#I intend to make it a slider that controls the volume
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@@ -117,6 +168,7 @@ label = tk.Label(
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label.pack(pady=15)
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top = tk.Frame(canvas, bg="#6433d6")
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top.pack(padx=10, pady=5, anchor="center")
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#adds the prev Button to the music player
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@@ -143,6 +195,31 @@ stopButton = tk.Button(
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)
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stopButton.pack(pady=15, in_=top, side="left")
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clearButton = tk.Button(
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canvas,
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text="Clear Playlist",
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image=wipe_img,
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bg="#6433d6",
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borderwidth=0,
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height= 70,
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command=clear_playlist,
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)
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clearButton.pack(pady=15, in_=top, side="left")
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loadButton = tk.Button(
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canvas,
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text="Load Music",
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image=load_img,
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bg="#6433d6",
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borderwidth=0,
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height= 70,
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command=load_songs,
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)
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loadButton.pack(pady=15, in_=top, side="left")
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#adds the play Button to the music player
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playButton = tk.Button(
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canvas,
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@@ -179,6 +256,28 @@ nextButton = tk.Button(
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)
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nextButton.pack(pady=15, in_=top, side="left")
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shuffleButton = tk.Button(
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canvas,
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text="Shuffle",
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image=shuffle_img,
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bg="#6433d6",
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borderwidth=0,
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height=70,
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command=shuffle_playlist,
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)
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shuffleButton.pack(pady=15, in_=top, side="left")
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repeatButton = tk.Button(
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canvas,
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text="Repeat",
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image=repeat_img,
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bg="#6433d6",
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borderwidth=0,
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height=70,
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command=toggle_repeat,
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)
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repeatButton.pack(pady=15, in_=top, side="left")
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#adds the volume slider
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Volumelevel = tk.Scale(canvas,from_= 0, to_=100,
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orient= tk.HORIZONTAL,
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@@ -190,6 +289,7 @@ Volumelevel = tk.Scale(canvas,from_= 0, to_=100,
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)
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Volumelevel.set(50) #puts defalt value of slider to 50
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Volumelevel.pack(pady=15)
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#adds the add Button to the music player
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addButton = tk.Button(
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canvas,
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@@ -203,9 +303,7 @@ addButton.pack(pady=15, side="left")
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#Generates the list of song
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#Reads the file name and format(mp3)
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#Inserts the songs with the correct format to the list of songs
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for root, dirs, files in os.walk(rootpath):
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for filename in fnmatch.filter(files, pattern):
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listBox.insert("end", filename)
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load_songs()
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#Loops the code so the Music Player can function
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canvas.mainloop()
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