update
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@@ -11,5 +11,6 @@ config_version=5
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[application]
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config/name="gamejam"
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run/main_scene="res://src/levels/level_template.tscn"
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -2,7 +2,8 @@ extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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const JUMP_VELOCITY = -450.0
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const acc = 25.0
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@@ -7,12 +7,15 @@
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size = Vector2(121, 147)
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[node name="Player" type="CharacterBody2D"]
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scale = Vector2(0.5, 0.5)
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script = ExtResource("1_qe2a3")
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[node name="Placeholder" type="Sprite2D" parent="."]
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position = Vector2(0, -96)
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position = Vector2(0, -48)
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("2_ctbi8")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-4.5, -73.5)
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position = Vector2(0, -38)
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scale = Vector2(0.5, 0.5)
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shape = SubResource("RectangleShape2D_xv46f")
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