Inicial Commit
This commit is contained in:
2
gamejam/.gitattributes
vendored
Normal file
2
gamejam/.gitattributes
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
2
gamejam/.gitignore
vendored
Normal file
2
gamejam/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
BIN
gamejam/assests/placeholder.png
Normal file
BIN
gamejam/assests/placeholder.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.9 KiB |
34
gamejam/assests/placeholder.png.import
Normal file
34
gamejam/assests/placeholder.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bglwfp5ngk8xr"
|
||||
path="res://.godot/imported/placeholder.png-2bd6f0f7a22ce1a0cce311d938c33f4d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assests/placeholder.png"
|
||||
dest_files=["res://.godot/imported/placeholder.png-2bd6f0f7a22ce1a0cce311d938c33f4d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
1
gamejam/icon.svg
Normal file
1
gamejam/icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
||||
|
After Width: | Height: | Size: 950 B |
37
gamejam/icon.svg.import
Normal file
37
gamejam/icon.svg.import
Normal file
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://d2p03m42o3ah7"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
15
gamejam/project.godot
Normal file
15
gamejam/project.godot
Normal file
@@ -0,0 +1,15 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="gamejam"
|
||||
config/features=PackedStringArray("4.1", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
28
gamejam/src/Actors/Actor.gd
Normal file
28
gamejam/src/Actors/Actor.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
extends CharacterBody2D
|
||||
class_name Actor
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
|
||||
# Handle Jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
28
gamejam/src/Actors/Player.gd
Normal file
28
gamejam/src/Actors/Player.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y += gravity * delta
|
||||
|
||||
# Handle Jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction = Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
move_and_slide()
|
||||
18
gamejam/src/Actors/player.tscn
Normal file
18
gamejam/src/Actors/player.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dodb00uivj2qj"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/Actors/Player.gd" id="1_qe2a3"]
|
||||
[ext_resource type="Texture2D" uid="uid://bglwfp5ngk8xr" path="res://assests/placeholder.png" id="2_ctbi8"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xv46f"]
|
||||
size = Vector2(121, 147)
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
script = ExtResource("1_qe2a3")
|
||||
|
||||
[node name="Placeholder" type="Sprite2D" parent="."]
|
||||
position = Vector2(0, -96)
|
||||
texture = ExtResource("2_ctbi8")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(-4.5, -73.5)
|
||||
shape = SubResource("RectangleShape2D_xv46f")
|
||||
3
gamejam/src/levels/level_template.tscn
Normal file
3
gamejam/src/levels/level_template.tscn
Normal file
@@ -0,0 +1,3 @@
|
||||
[gd_scene format=3 uid="uid://c74diefja2hr"]
|
||||
|
||||
[node name="LevelTemplate" type="Node2D"]
|
||||
18
gamejam/src/player.tscn
Normal file
18
gamejam/src/player.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://u5egnbensop5"]
|
||||
|
||||
[ext_resource type="Script" path="res://src/Actors/Player.gd" id="1_qe2a3"]
|
||||
[ext_resource type="Texture2D" uid="uid://bglwfp5ngk8xr" path="res://assests/placeholder.png" id="2_ctbi8"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_xv46f"]
|
||||
size = Vector2(121, 147)
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
script = ExtResource("1_qe2a3")
|
||||
|
||||
[node name="Placeholder" type="Sprite2D" parent="."]
|
||||
position = Vector2(0, -96)
|
||||
texture = ExtResource("2_ctbi8")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(-4.5, -73.5)
|
||||
shape = SubResource("RectangleShape2D_xv46f")
|
||||
Reference in New Issue
Block a user