Inicial Commit

This commit is contained in:
2023-10-17 14:15:06 -03:00
parent 8a653f7b70
commit 67d097490f
12 changed files with 186 additions and 0 deletions

2
gamejam/.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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gamejam/.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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gamejam/icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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gamejam/icon.svg.import Normal file
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gamejam/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="gamejam"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"

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extends CharacterBody2D
class_name Actor
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()

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texture = ExtResource("2_ctbi8")
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[gd_scene format=3 uid="uid://c74diefja2hr"]
[node name="LevelTemplate" type="Node2D"]

18
gamejam/src/player.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://u5egnbensop5"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xv46f"]
size = Vector2(121, 147)
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_qe2a3")
[node name="Placeholder" type="Sprite2D" parent="."]
position = Vector2(0, -96)
texture = ExtResource("2_ctbi8")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-4.5, -73.5)
shape = SubResource("RectangleShape2D_xv46f")