Easiest change in the world, will help to pinpoint asserts quicker, it's just a relatively small thing so doesn't even need testing. Signed-off-by: lizzie lizzie@eden-emu.dev Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2997 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
68 lines
3.2 KiB
C++
68 lines
3.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/logging/log.h"
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// Sometimes we want to try to continue even after hitting an assert.
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// However touching this file yields a global recompilation as this header is included almost
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// everywhere. So let's just move the handling of the failed assert to a single cpp file.
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void AssertFailSoftImpl();
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[[noreturn]] void AssertFatalImpl();
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#ifdef _MSC_VER
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#define YUZU_NO_INLINE __declspec(noinline)
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#else
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#define YUZU_NO_INLINE __attribute__((noinline))
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#endif
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#define ASSERT_MSG(_a_, ...) \
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([&]() YUZU_NO_INLINE { \
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if (!(_a_)) [[unlikely]] { \
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LOG_CRITICAL(Debug, __FILE__ ": assert\n" __VA_ARGS__); \
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AssertFailSoftImpl(); \
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} \
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}())
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#define ASSERT(_a_) ASSERT_MSG(_a_, "{}", #_a_)
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#define UNREACHABLE_MSG(...) \
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do { \
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LOG_CRITICAL(Debug, __FILE__ ": unreachable\n" __VA_ARGS__); \
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AssertFatalImpl(); \
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} while (0)
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#define UNREACHABLE() UNREACHABLE_MSG("")
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#ifdef _DEBUG
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#define DEBUG_ASSERT(_a_) ASSERT(_a_)
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#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
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#else // not debug
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#define DEBUG_ASSERT(_a_) \
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do { \
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} while (0)
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#define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \
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do { \
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} while (0)
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#endif
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#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
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#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
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#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
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#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
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// If the assert is ignored, execute _b_
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#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
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do { \
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ASSERT_MSG(_a_, __VA_ARGS__); \
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if (!(_a_)) { _b_ } \
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} while (0)
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// If the assert is ignored, execute _b_
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#define ASSERT_OR_EXECUTE(_a_, _b_) ASSERT_OR_EXECUTE_MSG(_a_, _b_, "{}", #_a_)
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