## Overview Adding Markdown, simplified versions of the docs hosted on [External Site](https://evilperson1337.notion.site/Eden-Guides-2b057c2edaf680149310edee3024565d). ### Guides Added - Adding Games into Steam with Steam ROM Manager and Eden - Adding Eden as an emulator into Steam ROM Manager - How to modify the Date/Time in Eden - How to configure controller profiles - How to set controller profiles per game - Eden fails to launch but does not leave a log (Windows) - How to configure motion/gyro controls on steam deck - How to access logs - How to import saves into Eden (windows) - How to install Atmosphere mods - How to install Updates/DLC - Quick Start Guide (Steam Deck) - Quick Start Guide (Windows) - Allowing Eden to Run on MacOS (MacOS) - Sync Game Saves with Syncthing (General) - Sync Game Saves with Syncthing (Windows) - Sync Game Saves with Syncthing (Linux) - Using Amiibo with Eden (Windows) - Using Cheats with Eden (Windows) - Using Cheats with Eden (Android) Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3139 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: Evilperson1337 <Evilperson1337@proton.me> Co-committed-by: Evilperson1337 <Evilperson1337@proton.me>
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Importing Saves Into Eden
Use this guide when you want to manually import save files for use in the Eden emulator.
Click Here for a version of this guide with images & visual elements.
Pre-Requisites
- Eden emulator already set up and configured.
- The save file(s) you want to import
Steps
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Open Eden and wait for it to load.
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Start the game and create a save file to establish the directories.
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Right-Click the game for which you want to load a save in.
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Select Open Save Data Location.
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A File Explorer will now appear where Eden is looking for the save data for this title.
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Copy the save file(s) you want to import and use in Eden into this directory.
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Close the file explorer as it is no longer needed.
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Launch the game in Eden and verify that the save data appears through whatever method the game implements.