This adds an action to the Game List context menu that lets users link save data from Eden to Ryujinx, or vice versa. Unfortunately, this isn't so simple to deal with due to the way Ryujinx's saves work. Ryujinx stores its saves in the... config directory... in `bis/user/save`. Unlike Yuzu, however, it doesn't store things by TitleID, instead it's just a bunch of directories from 000...01 to 000...0f and so on. The way it *maps* TitleID to SaveID is via `imkvdb.arc` in `bis/system/save/8000000000000000/0/` and also an identical copy in the `1` directory for... some reason. `imkvdb.arc` is handled by `FlatMapKeyValueStore` in LibHac, which, as the name implies, is a key-value storage system that `imkvdb.arc`, and seemingly `imkvdb.arc` alone, uses. The way this class is written is really weird, almost as if it's designed to accommodate more types of kvdbs... but for now we can safely assume that there aren't gonna be any other `kvdb` implementations added to HorizonNX. Regardless, the file format is ridiculously simple so I didn't actually need to do a deep dive into C# code... of which I can basically only read Avalonia. A simple `xxd` on the `imkvdb.arc` is all that's needed, and here's everything that matters: - The `IMKV` magic header (4 bytes) - 8 bytes that don't really have anything useful to us, except for a size byte (presumably a `u32`) strewn at offset `0x08` from the start of the file, which is useless to us - Then we start the `IMEN` list. I don't know what the `IM` stands for, but `IMEN` is just, well, an ENtry. Offsets shown are relative to the start of the `IMEN` header. * 4-byte `IMEN` magic header at 0x0 * 8 bytes of filler data. It contains two `0x40` bytes, but I'm not really sure what they do * TitleID (u64) at `0xC`, for example `00a0 df10 501f 0001` for Legends: Arceus (the byte order is swapped) * 0x38 bytes of filler starting at offset 0x14 * SaveID (u64) at `0x4C`, for example `0a00 0000 0000 0000` for my Legends: Arceus save * 0x38 bytes of filler starting at offset 0x54 Full example for Legends: Arceus: ``` 000001b0: 494d 454e 4000 0000 4000 0000 00a0 df10 IMEN@...@....... 000001c0: 501f 0001 0100 0000 0000 0000 0000 0000 P............... 000001d0: 0000 0000 0000 0000 0000 0000 0100 0000 ................ 000001e0: 0000 0000 0000 0000 0000 0000 0000 0000 ................ 000001f0: 0000 0000 0000 0000 0000 0000 0a00 0000 ................ 00000200: 0000 0000 0000 0000 0000 0000 0000 0000 ................ 00000210: 0000 0000 0100 0000 0000 0000 0000 0000 ................ 00000220: 0000 0000 0000 0000 0000 0000 0000 0000 ................ 00000230: 0000 0000 0000 0000 0000 0000 494d 454e ............IMEN ``` Ultimately, the size of the `IMEN` sits at 0x8C or 140 bytes. With this knowledge reading all the TitleID -> SaveID pairs is basically free, and outside of validation and stuff is like 15 lines of relevant code. Some interesting caveats, though: - There are two entries for some TitleIDs for... some reason? Ignoring the second one seems to work though. - Within each save directory, there are directories `0` and `1`... and only `0` ever seems used??? It's where Ryujinx points you to for save, so I just chose to use that. Once everything is parsed, the rest of the implementation is extremely trivial: - When the user requests a Ryujinx link, match the current program_id to the corresponding SaveID in `imkvdb` - If it doesn't exist, just error out (save data is probably nonexistent) - If it does though, give the user the option to use Eden's current save data OR Ryujinx's current save data. Old save data is deleted depending on which one you chose. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2815 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
5098 lines
190 KiB
C++
5098 lines
190 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "core/hle/service/am/applet_manager.h"
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#include "core/loader/nca.h"
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#include "core/tools/renderdoc.h"
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#include "frontend_common/firmware_manager.h"
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#include "qt_common/qt_common.h"
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#include "qt_common/abstract/frontend.h"
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#include "qt_common/util/content.h"
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#include "qt_common/util/game.h"
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#include "qt_common/util/meta.h"
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#include "qt_common/util/path.h"
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#include "qt_common/util/fs.h"
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#include <clocale>
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#include <cmath>
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#include <memory>
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#include <thread>
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#include "set_play_time_dialog.h"
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#endif
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#ifdef __unix__
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#include <csignal>
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#include <sys/socket.h>
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#endif
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#ifdef __linux__
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#include "common/linux/gamemode.h"
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#endif
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#include <boost/container/flat_set.hpp>
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/qt_amiibo_settings.h"
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#include "applets/qt_controller.h"
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#include "applets/qt_error.h"
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#include "applets/qt_profile_select.h"
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#include "applets/qt_software_keyboard.h"
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#include "applets/qt_web_browser.h"
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#include "common/settings_enums.h"
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#include "configuration/configure_input.h"
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#include "configuration/configure_per_game.h"
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#include "configuration/configure_tas.h"
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#include "core/file_sys/romfs_factory.h"
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#include "core/frontend/applets/cabinet.h"
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#include "core/frontend/applets/controller.h"
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#include "core/frontend/applets/general.h"
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#include "core/frontend/applets/mii_edit.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/hle/service/am/frontend/applets.h"
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#include "frontend_common/content_manager.h"
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#include "hid_core/hid_core.h"
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#include "hid_core/frontend/emulated_controller.h"
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#include "yuzu/multiplayer/state.h"
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#include "yuzu/util/controller_navigation.h"
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#ifdef ENABLE_UPDATE_CHECKER
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#include "frontend_common/update_checker.h"
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#endif
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#ifdef YUZU_ROOM
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#include "dedicated_room/yuzu_room.h"
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#endif
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(const std::string& path, FileSys::OpenMode mode) {
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return QtCommon::vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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const std::string& path) {
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return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QClipboard>
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#include <QDesktopServices>
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#include <QDir>
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#include <QFile>
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#include <QFileDialog>
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#include <QInputDialog>
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#include <QMessageBox>
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#include <QProgressBar>
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#include <QProgressDialog>
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#include <QPushButton>
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#include <QScreen>
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#include <QShortcut>
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#include <QStandardPaths>
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#include <QStatusBar>
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#include <QString>
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#include <QStyleHints>
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#include <QSysInfo>
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#include <QUrl>
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#include <QtConcurrent/QtConcurrent>
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#include <QCheckBox>
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#include <QStringLiteral>
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#ifdef HAVE_SDL2
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#include <SDL.h> // For SDL ScreenSaver functions
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#endif
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#include <fmt/ranges.h>
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#include "common/detached_tasks.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/fs/ryujinx_compat.h"
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#include "common/literals.h"
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#include "common/logging/backend.h"
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#include "common/logging/log.h"
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#include "common/memory_detect.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#ifdef _WIN32
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#include "core/core_timing.h"
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#include "common/windows/timer_resolution.h"
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#endif
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#ifdef ARCHITECTURE_x86_64
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#include "common/x64/cpu_detect.h"
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#endif
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/common_funcs.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/am.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "frontend_common/config.h"
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#include "input_common/drivers/tas_input.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/main.h"
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#include "ui_main.h"
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#include "yuzu/util/overlay_dialog.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader_notify.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "qt_common/config/qt_config.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/controller.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/data_dialog.h"
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#include "yuzu/deps_dialog.h"
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#include "yuzu/ryujinx_dialog.h"
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#include "qt_common/discord/discord.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/install_dialog.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/main.h"
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#include "frontend_common/play_time_manager.h"
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#include "yuzu/startup_checks.h"
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#include "qt_common/config/uisettings.h"
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#include "yuzu/util/clickable_label.h"
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#include "yuzu/vk_device_info.h"
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#ifdef _WIN32
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#include <QPlatformSurfaceEvent>
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#include <dwmapi.h>
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#include <windows.h>
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#ifdef _MSC_VER
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#pragma comment(lib, "Dwmapi.lib")
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#endif
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static inline void ApplyWindowsTitleBarDarkMode(HWND hwnd, bool enabled) {
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if (!hwnd)
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return;
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BOOL val = enabled ? TRUE : FALSE;
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// 20 = Win11/21H2+
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if (SUCCEEDED(DwmSetWindowAttribute(hwnd, 20, &val, sizeof(val))))
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return;
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// 19 = pre-21H2
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DwmSetWindowAttribute(hwnd, 19, &val, sizeof(val));
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}
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static inline void ApplyDarkToTopLevel(QWidget* w, bool on) {
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if (!w || !w->isWindow())
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return;
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ApplyWindowsTitleBarDarkMode(reinterpret_cast<HWND>(w->winId()), on);
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}
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namespace {
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struct TitlebarFilter final : QObject {
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bool dark;
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explicit TitlebarFilter(bool is_dark) : QObject(qApp), dark(is_dark) {}
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void setDark(bool is_dark) {
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dark = is_dark;
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}
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void onFocusChanged(QWidget*, QWidget* now) {
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if (now)
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ApplyDarkToTopLevel(now->window(), dark);
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}
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bool eventFilter(QObject* obj, QEvent* ev) override {
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if (auto* w = qobject_cast<QWidget*>(obj)) {
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switch (ev->type()) {
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case QEvent::WinIdChange:
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case QEvent::Show:
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case QEvent::ShowToParent:
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case QEvent::Polish:
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case QEvent::WindowStateChange:
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case QEvent::ZOrderChange:
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ApplyDarkToTopLevel(w, dark);
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break;
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default:
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break;
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}
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}
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return QObject::eventFilter(obj, ev);
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}
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};
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static TitlebarFilter* g_filter = nullptr;
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static QMetaObject::Connection g_focusConn;
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} // namespace
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static void ApplyGlobalDarkTitlebar(bool is_dark) {
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if (!g_filter) {
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g_filter = new TitlebarFilter(is_dark);
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qApp->installEventFilter(g_filter);
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g_focusConn = QObject::connect(qApp, &QApplication::focusChanged, g_filter,
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&TitlebarFilter::onFocusChanged);
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} else {
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g_filter->setDark(is_dark);
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}
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for (QWidget* w : QApplication::topLevelWidgets())
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ApplyDarkToTopLevel(w, is_dark);
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}
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static void RemoveTitlebarFilter() {
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if (!g_filter)
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return;
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qApp->removeEventFilter(g_filter);
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QObject::disconnect(g_focusConn);
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g_filter->deleteLater();
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g_filter = nullptr;
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}
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#endif
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#ifdef YUZU_CRASH_DUMPS
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#include "yuzu/breakpad.h"
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#endif
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using namespace Common::Literals;
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#ifdef USE_DISCORD_PRESENCE
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#include "qt_common/discord/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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#include <windows.h>
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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constexpr int default_mouse_hide_timeout = 2500;
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constexpr int default_input_update_timeout = 1;
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constexpr size_t CopyBufferSize = 1_MiB;
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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DRDDeprecation = 0x2,
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};
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const int GMainWindow::max_recent_files_item;
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static void RemoveCachedContents() {
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const auto cache_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir);
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const auto offline_fonts = cache_dir / "fonts";
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const auto offline_manual = cache_dir / "offline_web_applet_manual";
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const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
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const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
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Common::FS::RemoveDirRecursively(offline_fonts);
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Common::FS::RemoveDirRecursively(offline_manual);
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Common::FS::RemoveDirRecursively(offline_legal_information);
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Common::FS::RemoveDirRecursively(offline_system_data);
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}
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static void LogRuntimes() {
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#ifdef _MSC_VER
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// It is possible that the name of the dll will change.
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// vcruntime140.dll is for 2015 and onwards
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static constexpr char runtime_dll_name[] = "vcruntime140.dll";
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UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
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bool runtime_version_inspection_worked = false;
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if (sz > 0) {
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std::vector<u8> buf(sz);
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if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
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VS_FIXEDFILEINFO* pvi;
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sz = sizeof(VS_FIXEDFILEINFO);
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if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
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if (pvi->dwSignature == VS_FFI_SIGNATURE) {
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runtime_version_inspection_worked = true;
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LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
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pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
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pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
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}
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}
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}
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}
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if (!runtime_version_inspection_worked) {
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LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
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}
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#endif
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LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
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}
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static QString PrettyProductName() {
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#ifdef _WIN32
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// After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
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// With that notation change they changed the registry key used to denote the current version
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QSettings windows_registry(
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QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
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QSettings::NativeFormat);
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const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
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if (release_id == QStringLiteral("2009")) {
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const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
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const QString display_version =
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windows_registry.value(QStringLiteral("DisplayVersion")).toString();
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const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
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u32 version = 10;
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if (current_build >= 22000) {
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version = 11;
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}
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return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
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.arg(QString::number(version), display_version, QString::number(current_build),
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QString::number(ubr));
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}
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#endif
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return QSysInfo::prettyProductName();
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}
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#ifdef _WIN32
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static void OverrideWindowsFont() {
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// Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
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// Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
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const QString startup_font = QApplication::font().family();
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const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
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if (ugly_fonts.contains(startup_font)) {
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QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
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}
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}
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#endif
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#ifndef _WIN32
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// TODO(crueter): carboxyl does this, is it needed in qml?
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inline static bool isDarkMode() {
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#if QT_VERSION >= QT_VERSION_CHECK(6, 5, 0)
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const auto scheme = QGuiApplication::styleHints()->colorScheme();
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return scheme == Qt::ColorScheme::Dark;
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#else
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const QPalette defaultPalette;
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const auto text = defaultPalette.color(QPalette::WindowText);
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const auto window = defaultPalette.color(QPalette::Window);
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return text.lightness() > window.lightness();
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#endif // QT_VERSION
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}
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#endif // _WIN32
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GMainWindow::GMainWindow(bool has_broken_vulkan)
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: ui{std::make_unique<Ui::MainWindow>()},
|
|
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, user_data_migrator{this} {
|
|
QtCommon::Init(this);
|
|
|
|
Common::FS::CreateEdenPaths();
|
|
this->config = std::make_unique<QtConfig>();
|
|
|
|
if (user_data_migrator.migrated) {
|
|
// Sort-of hack whereby we only move the old dir if it's a subfolder of the user dir
|
|
#define MIGRATE_DIR(type) \
|
|
std::string type##path = Common::FS::GetEdenPathString(Common::FS::EdenPath::type##Dir); \
|
|
if (type##path.starts_with(user_data_migrator.selected_emu.get_user_dir())) { \
|
|
boost::replace_all(type##path, user_data_migrator.selected_emu.lower_name().toStdString(), "eden"); \
|
|
Common::FS::SetEdenPath(Common::FS::EdenPath::type##Dir, type##path); \
|
|
}
|
|
|
|
MIGRATE_DIR(NAND)
|
|
MIGRATE_DIR(SDMC)
|
|
MIGRATE_DIR(Dump)
|
|
MIGRATE_DIR(Load)
|
|
|
|
#undef MIGRATE_DIR
|
|
}
|
|
|
|
#ifdef __unix__
|
|
SetupSigInterrupts();
|
|
#endif
|
|
|
|
#ifdef __linux__
|
|
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
|
#endif
|
|
|
|
UISettings::RestoreWindowState(config);
|
|
|
|
QtCommon::system->Initialize();
|
|
|
|
Common::Log::Initialize();
|
|
Common::Log::Start();
|
|
|
|
LoadTranslation();
|
|
|
|
setAcceptDrops(true);
|
|
ui->setupUi(this);
|
|
statusBar()->hide();
|
|
|
|
startup_icon_theme = QIcon::themeName();
|
|
// fallback can only be set once, colorful theme icons are okay on both light/dark
|
|
QIcon::setFallbackThemeName(QStringLiteral("colorful"));
|
|
QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
|
|
|
|
default_theme_paths = QIcon::themeSearchPaths();
|
|
UpdateUITheme();
|
|
|
|
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
|
discord_rpc->Update();
|
|
|
|
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
|
|
|
|
Network::Init();
|
|
|
|
QtCommon::Meta::RegisterMetaTypes();
|
|
|
|
InitializeWidgets();
|
|
InitializeDebugWidgets();
|
|
InitializeRecentFileMenuActions();
|
|
InitializeHotkeys();
|
|
|
|
SetDefaultUIGeometry();
|
|
RestoreUIState();
|
|
|
|
ConnectMenuEvents();
|
|
ConnectWidgetEvents();
|
|
|
|
QtCommon::system->HIDCore().ReloadInputDevices();
|
|
controller_dialog->refreshConfiguration();
|
|
|
|
const auto branch_name = std::string(Common::g_scm_branch);
|
|
const auto description = std::string(Common::g_scm_desc);
|
|
const auto build_id = std::string(Common::g_build_id);
|
|
|
|
const auto yuzu_build = fmt::format("Eden Development Build | {}-{}", branch_name, description);
|
|
const auto override_build =
|
|
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
|
|
const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
|
|
const auto processor_count = std::thread::hardware_concurrency();
|
|
|
|
LOG_INFO(Frontend, "Eden Version: {}", yuzu_build_version);
|
|
LogRuntimes();
|
|
#ifdef ARCHITECTURE_x86_64
|
|
const auto& caps = Common::GetCPUCaps();
|
|
std::string cpu_string = caps.cpu_string;
|
|
if (caps.avx || caps.avx2 || caps.avx512f) {
|
|
cpu_string += " | AVX";
|
|
if (caps.avx512f) {
|
|
cpu_string += "512";
|
|
} else if (caps.avx2) {
|
|
cpu_string += '2';
|
|
}
|
|
if (caps.fma || caps.fma4) {
|
|
cpu_string += " | FMA";
|
|
}
|
|
}
|
|
LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
|
|
if (std::optional<int> processor_core = Common::GetProcessorCount()) {
|
|
LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
|
|
}
|
|
#endif
|
|
LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
|
|
LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
|
|
LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
|
|
Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
|
|
LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
|
|
#ifdef _WIN32
|
|
LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
|
|
std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
|
|
Common::Windows::SetCurrentTimerResolutionToMaximum())
|
|
.count());
|
|
QtCommon::system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
|
|
#endif
|
|
UpdateWindowTitle();
|
|
|
|
show();
|
|
|
|
#ifdef ENABLE_UPDATE_CHECKER
|
|
if (UISettings::values.check_for_updates) {
|
|
update_future = QtConcurrent::run([]() -> QString {
|
|
const bool is_prerelease = ((strstr(Common::g_build_version, "pre-alpha") != NULL) ||
|
|
(strstr(Common::g_build_version, "alpha") != NULL) ||
|
|
(strstr(Common::g_build_version, "beta") != NULL) ||
|
|
(strstr(Common::g_build_version, "rc") != NULL));
|
|
const std::optional<std::string> latest_release_tag =
|
|
UpdateChecker::GetLatestRelease(is_prerelease);
|
|
if (latest_release_tag && latest_release_tag.value() != Common::g_build_version) {
|
|
return QString::fromStdString(latest_release_tag.value());
|
|
}
|
|
return QString{};
|
|
});
|
|
update_watcher.connect(&update_watcher, &QFutureWatcher<QString>::finished, this,
|
|
&GMainWindow::OnEmulatorUpdateAvailable);
|
|
update_watcher.setFuture(update_future);
|
|
}
|
|
#endif
|
|
|
|
QtCommon::system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
|
QtCommon::system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
|
|
QtCommon::provider.get());
|
|
QtCommon::system->GetFileSystemController().CreateFactories(*QtCommon::vfs);
|
|
|
|
// Remove cached contents generated during the previous session
|
|
RemoveCachedContents();
|
|
|
|
// Gen keys if necessary
|
|
OnCheckFirmwareDecryption();
|
|
|
|
// Check for orphaned profiles and reset profile data if necessary
|
|
QtCommon::Content::FixProfiles();
|
|
|
|
game_list->LoadCompatibilityList();
|
|
// force reload on first load to ensure add-ons get updated
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
|
|
// make sure menubar has the arrow cursor instead of inheriting from this
|
|
ui->menubar->setCursor(QCursor());
|
|
statusBar()->setCursor(QCursor());
|
|
|
|
mouse_hide_timer.setInterval(default_mouse_hide_timeout);
|
|
connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
|
|
connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
|
|
|
|
update_input_timer.setInterval(default_input_update_timeout);
|
|
connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
|
|
update_input_timer.start();
|
|
|
|
MigrateConfigFiles();
|
|
|
|
if (has_broken_vulkan) {
|
|
UISettings::values.has_broken_vulkan = true;
|
|
|
|
QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
|
|
tr("Vulkan initialization failed during boot.<br><br>Click <a "
|
|
"href='https://eden-emulator.github.io/wiki/faq/"
|
|
"#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
|
|
"here for instructions to fix the issue</a>."));
|
|
|
|
#ifdef HAS_OPENGL
|
|
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
|
|
#else
|
|
Settings::values.renderer_backend = Settings::RendererBackend::Null;
|
|
#endif
|
|
|
|
UpdateAPIText();
|
|
renderer_status_button->setDisabled(true);
|
|
renderer_status_button->setChecked(false);
|
|
} else {
|
|
VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
|
|
}
|
|
|
|
#if defined(HAVE_SDL2) && !defined(_WIN32)
|
|
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
|
|
|
// Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
|
|
// the user through their desktop environment.
|
|
//: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
|
|
//: computer from sleeping
|
|
QByteArray wakelock_reason = tr("Running a game").toUtf8();
|
|
SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
|
|
|
|
// SDL disables the screen saver by default, and setting the hint
|
|
// SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
|
|
// for now.
|
|
SDL_EnableScreenSaver();
|
|
#endif
|
|
|
|
SetupPrepareForSleep();
|
|
|
|
// Some moron added a race condition to the status bar
|
|
// so now we have to make this completely unnecessary call
|
|
// to prevent the UI from blowing up.
|
|
UpdateUITheme();
|
|
|
|
QStringList args = QApplication::arguments();
|
|
|
|
if (args.size() < 2) {
|
|
return;
|
|
}
|
|
|
|
QString game_path;
|
|
bool should_launch_qlaunch = false;
|
|
bool should_launch_setup = false;
|
|
bool has_gamepath = false;
|
|
bool is_fullscreen = false;
|
|
|
|
for (int i = 1; i < args.size(); ++i) {
|
|
// Preserves drag/drop functionality
|
|
if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
|
|
game_path = args[1];
|
|
has_gamepath = true;
|
|
break;
|
|
}
|
|
|
|
// Launch game in fullscreen mode
|
|
if (args[i] == QStringLiteral("-f")) {
|
|
is_fullscreen = true;
|
|
continue;
|
|
}
|
|
|
|
// Launch game with a specific user
|
|
if (args[i] == QStringLiteral("-u")) {
|
|
if (i >= args.size() - 1) {
|
|
continue;
|
|
}
|
|
|
|
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
|
|
continue;
|
|
}
|
|
|
|
int user_arg_idx = ++i;
|
|
bool argument_ok;
|
|
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
|
|
|
|
if (!argument_ok) {
|
|
// try to look it up by username, only finds the first username that matches.
|
|
const std::string user_arg_str = args[user_arg_idx].toStdString();
|
|
const auto user_idx = QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
|
|
|
|
if (user_idx == std::nullopt) {
|
|
LOG_ERROR(Frontend, "Invalid user argument");
|
|
continue;
|
|
}
|
|
|
|
selected_user = user_idx.value();
|
|
}
|
|
|
|
if (!QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
|
|
LOG_ERROR(Frontend, "Selected user doesn't exist");
|
|
continue;
|
|
}
|
|
|
|
Settings::values.current_user = static_cast<s32>(selected_user);
|
|
|
|
user_flag_cmd_line = true;
|
|
continue;
|
|
}
|
|
|
|
// Launch game at path
|
|
if (args[i] == QStringLiteral("-g")) {
|
|
if (i >= args.size() - 1) {
|
|
continue;
|
|
}
|
|
|
|
if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
|
|
continue;
|
|
}
|
|
|
|
game_path = args[++i];
|
|
has_gamepath = true;
|
|
}
|
|
|
|
if (args[i] == QStringLiteral("-qlaunch"))
|
|
should_launch_qlaunch = true;
|
|
if (args[i] == QStringLiteral("-setup"))
|
|
should_launch_setup = true;
|
|
}
|
|
|
|
// Override fullscreen setting if gamepath or argument is provided
|
|
if (has_gamepath || is_fullscreen) {
|
|
ui->action_Fullscreen->setChecked(is_fullscreen);
|
|
}
|
|
|
|
if (should_launch_setup) {
|
|
OnInitialSetup();
|
|
} else {
|
|
if (!game_path.isEmpty()) {
|
|
BootGame(game_path, ApplicationAppletParameters());
|
|
} else {
|
|
if (should_launch_qlaunch) {
|
|
OnHomeMenu();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GMainWindow::~GMainWindow() {
|
|
// will get automatically deleted otherwise
|
|
if (render_window->parent() == nullptr) {
|
|
delete render_window;
|
|
}
|
|
|
|
#ifdef __unix__
|
|
::close(sig_interrupt_fds[0]);
|
|
::close(sig_interrupt_fds[1]);
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
|
|
std::shared_ptr<Service::NFC::NfcDevice> nfp_device) {
|
|
cabinet_applet =
|
|
new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device);
|
|
SCOPE_EXIT {
|
|
cabinet_applet->deleteLater();
|
|
cabinet_applet = nullptr;
|
|
};
|
|
|
|
cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
|
|
Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
|
|
cabinet_applet->setWindowModality(Qt::WindowModal);
|
|
|
|
if (cabinet_applet->exec() == QDialog::Rejected) {
|
|
emit AmiiboSettingsFinished(false, {});
|
|
return;
|
|
}
|
|
|
|
emit AmiiboSettingsFinished(true, cabinet_applet->GetName());
|
|
}
|
|
|
|
void GMainWindow::AmiiboSettingsRequestExit() {
|
|
if (cabinet_applet) {
|
|
cabinet_applet->reject();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ControllerSelectorReconfigureControllers(
|
|
const Core::Frontend::ControllerParameters& parameters) {
|
|
controller_applet =
|
|
new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *QtCommon::system);
|
|
SCOPE_EXIT {
|
|
controller_applet->deleteLater();
|
|
controller_applet = nullptr;
|
|
};
|
|
|
|
controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
|
|
Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint);
|
|
controller_applet->setWindowModality(Qt::WindowModal);
|
|
bool is_success = controller_applet->exec() != QDialog::Rejected;
|
|
|
|
// Don't forget to apply settings.
|
|
QtCommon::system->HIDCore().DisableAllControllerConfiguration();
|
|
QtCommon::system->ApplySettings();
|
|
config->SaveAllValues();
|
|
|
|
UpdateStatusButtons();
|
|
|
|
emit ControllerSelectorReconfigureFinished(is_success);
|
|
}
|
|
|
|
void GMainWindow::ControllerSelectorRequestExit() {
|
|
if (controller_applet) {
|
|
controller_applet->reject();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ProfileSelectorSelectProfile(
|
|
const Core::Frontend::ProfileSelectParameters& parameters) {
|
|
profile_select_applet = new QtProfileSelectionDialog(*QtCommon::system, this, parameters);
|
|
SCOPE_EXIT {
|
|
profile_select_applet->deleteLater();
|
|
profile_select_applet = nullptr;
|
|
};
|
|
|
|
profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
|
|
Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
profile_select_applet->setWindowModality(Qt::WindowModal);
|
|
if (profile_select_applet->exec() == QDialog::Rejected) {
|
|
emit ProfileSelectorFinishedSelection(std::nullopt);
|
|
return;
|
|
}
|
|
|
|
const auto uuid = QtCommon::system->GetProfileManager().GetUser(
|
|
static_cast<std::size_t>(profile_select_applet->GetIndex()));
|
|
if (!uuid.has_value()) {
|
|
emit ProfileSelectorFinishedSelection(std::nullopt);
|
|
return;
|
|
}
|
|
|
|
emit ProfileSelectorFinishedSelection(uuid);
|
|
}
|
|
|
|
void GMainWindow::ProfileSelectorRequestExit() {
|
|
if (profile_select_applet) {
|
|
profile_select_applet->reject();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardInitialize(
|
|
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
|
|
if (software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is already initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard = new QtSoftwareKeyboardDialog(render_window, *QtCommon::system, is_inline,
|
|
std::move(initialize_parameters));
|
|
|
|
if (is_inline) {
|
|
connect(
|
|
software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
|
|
[this](Service::AM::Frontend::SwkbdReplyType reply_type, std::u16string submitted_text,
|
|
s32 cursor_position) {
|
|
emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
|
|
},
|
|
Qt::QueuedConnection);
|
|
} else {
|
|
connect(
|
|
software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
|
|
[this](Service::AM::Frontend::SwkbdResult result, std::u16string submitted_text,
|
|
bool confirmed) {
|
|
emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
|
|
},
|
|
Qt::QueuedConnection);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowNormal() {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
|
|
const auto x = layout.screen.left;
|
|
const auto y = layout.screen.top;
|
|
const auto w = layout.screen.GetWidth();
|
|
const auto h = layout.screen.GetHeight();
|
|
const auto scale_ratio = devicePixelRatioF();
|
|
|
|
software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
|
|
QSize(w, h) / scale_ratio);
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowTextCheck(
|
|
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
|
|
std::u16string text_check_message) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardShowInline(
|
|
Core::Frontend::InlineAppearParameters appear_parameters) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
|
|
const auto x =
|
|
static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
|
|
((2.0f * appear_parameters.key_top_translate_x) +
|
|
(1.0f - appear_parameters.key_top_scale_x))));
|
|
const auto y =
|
|
static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
|
|
((2.0f * appear_parameters.key_top_translate_y) +
|
|
(1.0f - appear_parameters.key_top_scale_y))));
|
|
const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
|
|
const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
|
|
const auto scale_ratio = devicePixelRatioF();
|
|
|
|
software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
|
|
render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
|
|
QSize(w, h) / scale_ratio);
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardHideInline() {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->HideInlineKeyboard();
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardInlineTextChanged(
|
|
Core::Frontend::InlineTextParameters text_parameters) {
|
|
if (!software_keyboard) {
|
|
LOG_ERROR(Frontend, "The software keyboard is not initialized!");
|
|
return;
|
|
}
|
|
|
|
software_keyboard->InlineTextChanged(std::move(text_parameters));
|
|
}
|
|
|
|
void GMainWindow::SoftwareKeyboardExit() {
|
|
if (!software_keyboard) {
|
|
return;
|
|
}
|
|
|
|
software_keyboard->ExitKeyboard();
|
|
|
|
software_keyboard = nullptr;
|
|
}
|
|
|
|
void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
|
|
const std::string& additional_args, bool is_local) {
|
|
#ifdef YUZU_USE_QT_WEB_ENGINE
|
|
|
|
// Raw input breaks with the web applet, Disable web applets if enabled
|
|
if (Settings::values.disable_web_applet || Settings::values.enable_raw_input) {
|
|
emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed,
|
|
"http://localhost/");
|
|
return;
|
|
}
|
|
|
|
web_applet = new QtNXWebEngineView(this, *QtCommon::system, input_subsystem.get());
|
|
|
|
ui->action_Pause->setEnabled(false);
|
|
ui->action_Restart->setEnabled(false);
|
|
ui->action_Stop->setEnabled(false);
|
|
|
|
{
|
|
QProgressDialog loading_progress(this);
|
|
loading_progress.setLabelText(tr("Loading Web Applet..."));
|
|
loading_progress.setRange(0, 3);
|
|
loading_progress.setValue(0);
|
|
|
|
if (is_local && !Common::FS::Exists(main_url)) {
|
|
loading_progress.show();
|
|
|
|
auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
|
|
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
}
|
|
|
|
loading_progress.setValue(1);
|
|
|
|
if (is_local) {
|
|
web_applet->LoadLocalWebPage(main_url, additional_args);
|
|
} else {
|
|
web_applet->LoadExternalWebPage(main_url, additional_args);
|
|
}
|
|
|
|
if (render_window->IsLoadingComplete()) {
|
|
render_window->hide();
|
|
}
|
|
|
|
const auto& layout = render_window->GetFramebufferLayout();
|
|
const auto scale_ratio = devicePixelRatioF();
|
|
web_applet->resize(layout.screen.GetWidth() / scale_ratio,
|
|
layout.screen.GetHeight() / scale_ratio);
|
|
web_applet->move(layout.screen.left / scale_ratio,
|
|
(layout.screen.top / scale_ratio) + menuBar()->height());
|
|
web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
|
|
static_cast<qreal>(Layout::ScreenUndocked::Width));
|
|
|
|
web_applet->setFocus();
|
|
web_applet->show();
|
|
|
|
loading_progress.setValue(2);
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
loading_progress.setValue(3);
|
|
}
|
|
|
|
bool exit_check = false;
|
|
|
|
// TODO (Morph): Remove this
|
|
QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
|
|
connect(exit_action, &QAction::triggered, this, [this] {
|
|
const auto result = QMessageBox::warning(
|
|
this, tr("Disable Web Applet"),
|
|
tr("Disabling the web applet can lead to undefined behavior and should only be used "
|
|
"with Super Mario 3D All-Stars. Are you sure you want to disable the web "
|
|
"applet?\n(This can be re-enabled in the Debug settings.)"),
|
|
QMessageBox::Yes | QMessageBox::No);
|
|
if (result == QMessageBox::Yes) {
|
|
Settings::values.disable_web_applet = true;
|
|
web_applet->SetFinished(true);
|
|
}
|
|
});
|
|
ui->menubar->addAction(exit_action);
|
|
|
|
while (!web_applet->IsFinished()) {
|
|
QCoreApplication::processEvents();
|
|
|
|
if (!exit_check) {
|
|
web_applet->page()->runJavaScript(
|
|
QStringLiteral("end_applet;"), [&](const QVariant& variant) {
|
|
exit_check = false;
|
|
if (variant.toBool()) {
|
|
web_applet->SetFinished(true);
|
|
web_applet->SetExitReason(
|
|
Service::AM::Frontend::WebExitReason::EndButtonPressed);
|
|
}
|
|
});
|
|
|
|
exit_check = true;
|
|
}
|
|
|
|
if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) {
|
|
if (!web_applet->IsFinished()) {
|
|
web_applet->SetFinished(true);
|
|
web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::CallbackURL);
|
|
}
|
|
|
|
web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString());
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
|
|
const auto exit_reason = web_applet->GetExitReason();
|
|
const auto last_url = web_applet->GetLastURL();
|
|
|
|
web_applet->hide();
|
|
|
|
render_window->setFocus();
|
|
|
|
if (render_window->IsLoadingComplete()) {
|
|
render_window->show();
|
|
}
|
|
|
|
ui->action_Pause->setEnabled(true);
|
|
ui->action_Restart->setEnabled(true);
|
|
ui->action_Stop->setEnabled(true);
|
|
|
|
ui->menubar->removeAction(exit_action);
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
emit WebBrowserClosed(exit_reason, last_url);
|
|
|
|
#else
|
|
|
|
// Utilize the same fallback as the default web browser applet.
|
|
emit WebBrowserClosed(Service::AM::Frontend::WebExitReason::WindowClosed, "http://localhost/");
|
|
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::WebBrowserRequestExit() {
|
|
#ifdef YUZU_USE_QT_WEB_ENGINE
|
|
if (web_applet) {
|
|
web_applet->SetExitReason(Service::AM::Frontend::WebExitReason::ExitRequested);
|
|
web_applet->SetFinished(true);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::InitializeWidgets() {
|
|
#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
|
|
ui->action_Report_Compatibility->setVisible(true);
|
|
#endif
|
|
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *QtCommon::system);
|
|
render_window->hide();
|
|
|
|
game_list = new GameList(QtCommon::vfs, QtCommon::provider.get(), *play_time_manager, *QtCommon::system, this);
|
|
ui->horizontalLayout->addWidget(game_list);
|
|
|
|
game_list_placeholder = new GameListPlaceholder(this);
|
|
ui->horizontalLayout->addWidget(game_list_placeholder);
|
|
game_list_placeholder->setVisible(false);
|
|
|
|
loading_screen = new LoadingScreen(this);
|
|
loading_screen->hide();
|
|
ui->horizontalLayout->addWidget(loading_screen);
|
|
connect(loading_screen, &LoadingScreen::Hidden, this, [&] {
|
|
loading_screen->Clear();
|
|
if (emulation_running) {
|
|
render_window->show();
|
|
render_window->setFocus();
|
|
}
|
|
});
|
|
|
|
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
|
|
ui->action_Show_Room, *QtCommon::system);
|
|
multiplayer_state->setVisible(false);
|
|
|
|
// Create status bar
|
|
message_label = new QLabel();
|
|
// Configured separately for left alignment
|
|
message_label->setFrameStyle(QFrame::NoFrame);
|
|
message_label->setContentsMargins(4, 0, 4, 0);
|
|
message_label->setAlignment(Qt::AlignLeft);
|
|
statusBar()->addPermanentWidget(message_label, 1);
|
|
|
|
shader_building_label = new QLabel();
|
|
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
|
|
res_scale_label = new QLabel();
|
|
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
|
|
emu_speed_label = new QLabel();
|
|
emu_speed_label->setToolTip(
|
|
tr("Current emulation speed. Values higher or lower than 100% "
|
|
"indicate emulation is running faster or slower than a Switch."));
|
|
game_fps_label = new QLabel();
|
|
game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
|
|
"This will vary from game to game and scene to scene."));
|
|
emu_frametime_label = new QLabel();
|
|
emu_frametime_label->setToolTip(
|
|
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
|
"full-speed emulation this should be at most 16.67 ms."));
|
|
|
|
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
|
|
emu_frametime_label}) {
|
|
label->setVisible(false);
|
|
label->setFrameStyle(QFrame::NoFrame);
|
|
label->setContentsMargins(4, 0, 4, 0);
|
|
statusBar()->addPermanentWidget(label);
|
|
}
|
|
|
|
firmware_label = new QLabel();
|
|
firmware_label->setObjectName(QStringLiteral("FirmwareLabel"));
|
|
firmware_label->setVisible(false);
|
|
firmware_label->setContentsMargins(4, 0, 4, 0);
|
|
firmware_label->setFocusPolicy(Qt::NoFocus);
|
|
statusBar()->addPermanentWidget(firmware_label);
|
|
|
|
statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
|
|
statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
|
|
|
|
tas_label = new QLabel();
|
|
tas_label->setObjectName(QStringLiteral("TASlabel"));
|
|
tas_label->setFocusPolicy(Qt::NoFocus);
|
|
statusBar()->insertPermanentWidget(0, tas_label);
|
|
|
|
volume_popup = new QWidget(this);
|
|
volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
|
|
volume_popup->setLayout(new QVBoxLayout());
|
|
volume_popup->setMinimumWidth(200);
|
|
|
|
volume_slider = new QSlider(Qt::Horizontal);
|
|
volume_slider->setObjectName(QStringLiteral("volume_slider"));
|
|
volume_slider->setMaximum(200);
|
|
volume_slider->setPageStep(5);
|
|
volume_popup->layout()->addWidget(volume_slider);
|
|
|
|
volume_button = new VolumeButton();
|
|
volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
volume_button->setFocusPolicy(Qt::NoFocus);
|
|
volume_button->setCheckable(true);
|
|
UpdateVolumeUI();
|
|
connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
|
|
Settings::values.audio_muted = false;
|
|
const auto volume = static_cast<u8>(percentage);
|
|
Settings::values.volume.SetValue(volume);
|
|
UpdateVolumeUI();
|
|
});
|
|
connect(volume_button, &QPushButton::clicked, this, [&] {
|
|
UpdateVolumeUI();
|
|
volume_popup->setVisible(!volume_popup->isVisible());
|
|
QRect rect = volume_button->geometry();
|
|
QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
|
|
bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
|
|
volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
|
|
});
|
|
volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
connect(volume_button, &QPushButton::customContextMenuRequested,
|
|
[this](const QPoint& menu_location) {
|
|
QMenu context_menu;
|
|
context_menu.addAction(
|
|
Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
|
|
Settings::values.audio_muted = !Settings::values.audio_muted;
|
|
UpdateVolumeUI();
|
|
});
|
|
|
|
context_menu.addAction(tr("Reset Volume"), [this] {
|
|
Settings::values.volume.SetValue(100);
|
|
UpdateVolumeUI();
|
|
});
|
|
|
|
context_menu.exec(volume_button->mapToGlobal(menu_location));
|
|
volume_button->repaint();
|
|
});
|
|
connect(volume_button, &VolumeButton::VolumeChanged, this, &GMainWindow::UpdateVolumeUI);
|
|
|
|
statusBar()->insertPermanentWidget(0, volume_button);
|
|
|
|
// setup AA button
|
|
aa_status_button = new QPushButton();
|
|
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
aa_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(aa_status_button, &QPushButton::clicked, [&] {
|
|
auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
|
aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
|
|
if (aa_mode == Settings::AntiAliasing::MaxEnum) {
|
|
aa_mode = Settings::AntiAliasing::None;
|
|
}
|
|
Settings::values.anti_aliasing.SetValue(aa_mode);
|
|
aa_status_button->setChecked(true);
|
|
UpdateAAText();
|
|
});
|
|
UpdateAAText();
|
|
aa_status_button->setCheckable(true);
|
|
aa_status_button->setChecked(true);
|
|
aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
connect(aa_status_button, &QPushButton::customContextMenuRequested,
|
|
[this](const QPoint& menu_location) {
|
|
QMenu context_menu;
|
|
for (auto const& aa_text_pair : ConfigurationShared::anti_aliasing_texts_map) {
|
|
context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
|
|
Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
|
|
UpdateAAText();
|
|
});
|
|
}
|
|
context_menu.exec(aa_status_button->mapToGlobal(menu_location));
|
|
aa_status_button->repaint();
|
|
});
|
|
statusBar()->insertPermanentWidget(0, aa_status_button);
|
|
|
|
// Setup Filter button
|
|
filter_status_button = new QPushButton();
|
|
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
|
filter_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(filter_status_button, &QPushButton::clicked, this,
|
|
&GMainWindow::OnToggleAdaptingFilter);
|
|
UpdateFilterText();
|
|
filter_status_button->setCheckable(true);
|
|
filter_status_button->setChecked(true);
|
|
filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
connect(filter_status_button, &QPushButton::customContextMenuRequested,
|
|
[this](const QPoint& menu_location) {
|
|
QMenu context_menu;
|
|
for (auto const& filter_text_pair : ConfigurationShared::scaling_filter_texts_map) {
|
|
context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
|
|
Settings::values.scaling_filter.SetValue(filter_text_pair.first);
|
|
UpdateFilterText();
|
|
});
|
|
}
|
|
context_menu.exec(filter_status_button->mapToGlobal(menu_location));
|
|
filter_status_button->repaint();
|
|
});
|
|
statusBar()->insertPermanentWidget(0, filter_status_button);
|
|
|
|
// Setup Dock button
|
|
dock_status_button = new QPushButton();
|
|
dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
|
|
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
|
|
dock_status_button->setCheckable(true);
|
|
UpdateDockedButton();
|
|
dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
connect(dock_status_button, &QPushButton::customContextMenuRequested,
|
|
[this](const QPoint& menu_location) {
|
|
QMenu context_menu;
|
|
|
|
for (auto const& pair : ConfigurationShared::use_docked_mode_texts_map) {
|
|
context_menu.addAction(pair.second, [this, &pair] {
|
|
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
|
|
OnToggleDockedMode();
|
|
}
|
|
});
|
|
}
|
|
context_menu.exec(dock_status_button->mapToGlobal(menu_location));
|
|
dock_status_button->repaint();
|
|
});
|
|
statusBar()->insertPermanentWidget(0, dock_status_button);
|
|
|
|
// Setup GPU Accuracy button
|
|
gpu_accuracy_button = new QPushButton();
|
|
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
|
|
gpu_accuracy_button->setCheckable(true);
|
|
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
|
|
UpdateGPUAccuracyButton();
|
|
gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
|
|
[this](const QPoint& menu_location) {
|
|
QMenu context_menu;
|
|
|
|
for (auto const& gpu_accuracy_pair : ConfigurationShared::gpu_accuracy_texts_map) {
|
|
if (gpu_accuracy_pair.first == Settings::GpuAccuracy::Extreme) {
|
|
continue;
|
|
}
|
|
context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
|
|
Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
|
|
UpdateGPUAccuracyButton();
|
|
});
|
|
}
|
|
context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
|
|
gpu_accuracy_button->repaint();
|
|
});
|
|
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
|
|
|
|
// Setup Renderer API button
|
|
renderer_status_button = new QPushButton();
|
|
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
|
|
renderer_status_button->setCheckable(true);
|
|
renderer_status_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
|
|
UpdateAPIText();
|
|
renderer_status_button->setCheckable(true);
|
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
|
Settings::RendererBackend::Vulkan);
|
|
renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
|
connect(renderer_status_button, &QPushButton::customContextMenuRequested,
|
|
[this](const QPoint& menu_location) {
|
|
QMenu context_menu;
|
|
|
|
for (auto const& renderer_backend_pair :
|
|
ConfigurationShared::renderer_backend_texts_map) {
|
|
if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
|
|
continue;
|
|
}
|
|
context_menu.addAction(
|
|
renderer_backend_pair.second, [this, renderer_backend_pair] {
|
|
Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
|
|
UpdateAPIText();
|
|
});
|
|
}
|
|
context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
|
|
renderer_status_button->repaint();
|
|
});
|
|
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
|
|
|
// Setup Refresh Button
|
|
refresh_button = new QPushButton();
|
|
refresh_button->setIcon(QIcon::fromTheme(QStringLiteral("view-refresh")));
|
|
refresh_button->setObjectName(QStringLiteral("RefreshButton"));
|
|
refresh_button->setFocusPolicy(Qt::NoFocus);
|
|
connect(refresh_button, &QPushButton::clicked, this, &GMainWindow::OnGameListRefresh);
|
|
|
|
statusBar()->insertPermanentWidget(0, refresh_button);
|
|
|
|
statusBar()->setVisible(true);
|
|
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
|
|
}
|
|
|
|
void GMainWindow::InitializeDebugWidgets() {
|
|
QMenu* debug_menu = ui->menu_View_Debugging;
|
|
|
|
waitTreeWidget = new WaitTreeWidget(*QtCommon::system, this);
|
|
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
|
|
waitTreeWidget->hide();
|
|
debug_menu->addAction(waitTreeWidget->toggleViewAction());
|
|
|
|
controller_dialog = new ControllerDialog(QtCommon::system->HIDCore(), input_subsystem, this);
|
|
controller_dialog->hide();
|
|
debug_menu->addAction(controller_dialog->toggleViewAction());
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
|
|
&WaitTreeWidget::OnEmulationStopping);
|
|
}
|
|
|
|
void GMainWindow::InitializeRecentFileMenuActions() {
|
|
for (int i = 0; i < max_recent_files_item; ++i) {
|
|
actions_recent_files[i] = new QAction(this);
|
|
actions_recent_files[i]->setVisible(false);
|
|
connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
|
|
|
|
ui->menu_recent_files->addAction(actions_recent_files[i]);
|
|
}
|
|
ui->menu_recent_files->addSeparator();
|
|
QAction* action_clear_recent_files = new QAction(this);
|
|
action_clear_recent_files->setText(tr("&Clear Recent Files"));
|
|
connect(action_clear_recent_files, &QAction::triggered, this, [this] {
|
|
UISettings::values.recent_files.clear();
|
|
UpdateRecentFiles();
|
|
});
|
|
ui->menu_recent_files->addAction(action_clear_recent_files);
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
|
|
const bool tas_allowed) {
|
|
static const auto main_window = std::string("Main Window");
|
|
action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name.toStdString()));
|
|
action->setShortcutContext(
|
|
hotkey_registry.GetShortcutContext(main_window, action_name.toStdString()));
|
|
action->setAutoRepeat(false);
|
|
|
|
this->addAction(action);
|
|
|
|
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
const auto* controller_hotkey =
|
|
hotkey_registry.GetControllerHotkey(main_window, action_name.toStdString(), controller);
|
|
connect(
|
|
controller_hotkey, &ControllerShortcut::Activated, this,
|
|
[action, tas_allowed, this] {
|
|
auto [tas_status, current_tas_frame, total_tas_frames] =
|
|
input_subsystem->GetTas()->GetStatus();
|
|
if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) {
|
|
action->trigger();
|
|
}
|
|
},
|
|
Qt::QueuedConnection);
|
|
}
|
|
|
|
void GMainWindow::InitializeHotkeys() {
|
|
hotkey_registry.LoadHotkeys();
|
|
|
|
LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
|
|
LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
|
|
LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit Eden"));
|
|
LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
|
|
LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
|
|
LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
|
|
LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
|
|
LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
|
|
LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
|
|
LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
|
|
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
|
|
LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
|
|
LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
|
|
LinkActionShortcut(ui->action_View_Lobby,
|
|
QStringLiteral("Multiplayer Browse Public Game Lobby"));
|
|
LinkActionShortcut(ui->action_Start_Room, QStringLiteral("Multiplayer Create Room"));
|
|
LinkActionShortcut(ui->action_Connect_To_Room,
|
|
QStringLiteral("Multiplayer Direct Connect to Room"));
|
|
LinkActionShortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
|
|
LinkActionShortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
|
|
LinkActionShortcut(ui->action_Configure, QStringLiteral("Configure"));
|
|
LinkActionShortcut(ui->action_Configure_Current_Game, QStringLiteral("Configure Current Game"));
|
|
|
|
static const QString main_window = QStringLiteral("Main Window");
|
|
const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
|
|
const auto* hotkey =
|
|
hotkey_registry.GetHotkey(main_window.toStdString(), action_name.toStdString(), this);
|
|
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
const auto* controller_hotkey = hotkey_registry.GetControllerHotkey(
|
|
main_window.toStdString(), action_name.toStdString(), controller);
|
|
connect(hotkey, &QShortcut::activated, this, function);
|
|
connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
|
|
Qt::QueuedConnection);
|
|
};
|
|
|
|
connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
|
|
if (emulation_running && ui->action_Fullscreen->isChecked()) {
|
|
ui->action_Fullscreen->setChecked(false);
|
|
ToggleFullscreen();
|
|
}
|
|
});
|
|
connect_shortcut(QStringLiteral("Change Adapting Filter"),
|
|
&GMainWindow::OnToggleAdaptingFilter);
|
|
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
|
|
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
|
|
connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
|
|
connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
|
|
connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
|
|
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
|
|
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
|
|
});
|
|
connect_shortcut(QStringLiteral("Toggle Renderdoc Capture"), [] {
|
|
if (Settings::values.enable_renderdoc_hotkey) {
|
|
QtCommon::system->GetRenderdocAPI().ToggleCapture();
|
|
}
|
|
});
|
|
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
|
|
Settings::values.mouse_panning = !Settings::values.mouse_panning;
|
|
if (Settings::values.mouse_panning) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
}
|
|
});
|
|
}
|
|
|
|
void GMainWindow::SetDefaultUIGeometry() {
|
|
// geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
|
|
const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
|
|
|
|
const int w = screenRect.width() * 2 / 3;
|
|
const int h = screenRect.height() * 2 / 3;
|
|
const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
|
|
const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
|
|
|
|
setGeometry(x, y, w, h);
|
|
}
|
|
|
|
void GMainWindow::RestoreUIState() {
|
|
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
restoreGeometry(UISettings::values.geometry);
|
|
// Work-around because the games list isn't supposed to be full screen
|
|
if (isFullScreen()) {
|
|
showNormal();
|
|
}
|
|
restoreState(UISettings::values.state);
|
|
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
|
|
game_list->LoadInterfaceLayout();
|
|
|
|
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
|
|
ToggleWindowMode();
|
|
|
|
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
|
|
|
|
ui->action_Display_Dock_Widget_Headers->setChecked(
|
|
UISettings::values.display_titlebar.GetValue());
|
|
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
|
|
|
|
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
|
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
|
|
|
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
Debugger::ToggleConsole();
|
|
}
|
|
|
|
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
|
|
state != Qt::ApplicationActive) {
|
|
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
|
|
}
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (UISettings::values.pause_when_in_background) {
|
|
if (emu_thread->IsRunning() &&
|
|
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
|
auto_paused = true;
|
|
OnPauseGame();
|
|
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
|
|
auto_paused = false;
|
|
OnStartGame();
|
|
}
|
|
}
|
|
if (UISettings::values.mute_when_in_background) {
|
|
if (!Settings::values.audio_muted &&
|
|
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
|
|
Settings::values.audio_muted = true;
|
|
auto_muted = true;
|
|
} else if (auto_muted && state == Qt::ApplicationActive) {
|
|
Settings::values.audio_muted = false;
|
|
auto_muted = false;
|
|
}
|
|
UpdateVolumeUI();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ConnectWidgetEvents() {
|
|
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGameFromList);
|
|
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
|
|
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
|
|
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
|
|
connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, [this](u64 program_id) {
|
|
QtCommon::Path::OpenShaderCache(program_id, this);
|
|
});
|
|
connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
|
|
&GMainWindow::OnGameListRemoveInstalledEntry);
|
|
connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
|
|
connect(game_list, &GameList::RemovePlayTimeRequested, this,
|
|
&GMainWindow::OnGameListRemovePlayTimeData);
|
|
connect(game_list, &GameList::SetPlayTimeRequested, this,
|
|
&GMainWindow::OnGameListSetPlayTime);
|
|
connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
|
|
connect(game_list, &GameList::VerifyIntegrityRequested, this,
|
|
&GMainWindow::OnGameListVerifyIntegrity);
|
|
connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
|
|
connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
|
|
&GMainWindow::OnGameListNavigateToGamedbEntry);
|
|
connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
|
|
connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
|
|
&GMainWindow::OnGameListAddDirectory);
|
|
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
|
|
connect(game_list, &GameList::PopulatingCompleted,
|
|
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
|
|
connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
|
|
|
|
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
|
|
&GMainWindow::OnGameListOpenPerGameProperties);
|
|
connect(game_list, &GameList::LinkToRyujinxRequested, this,
|
|
&GMainWindow::OnLinkToRyujinx);
|
|
|
|
connect(this, &GMainWindow::UpdateInstallProgress, this,
|
|
&GMainWindow::IncrementInstallProgress);
|
|
|
|
connect(this, &GMainWindow::EmulationStarting, render_window,
|
|
&GRenderWindow::OnEmulationStarting);
|
|
connect(this, &GMainWindow::EmulationStopping, render_window,
|
|
&GRenderWindow::OnEmulationStopping);
|
|
|
|
// Software Keyboard Applet
|
|
connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
|
|
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
|
|
|
|
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
|
|
|
|
connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
|
|
&MultiplayerState::UpdateThemedIcons);
|
|
}
|
|
|
|
void GMainWindow::ConnectMenuEvents() {
|
|
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
|
|
connect(action, &QAction::triggered, this, event_fn);
|
|
// Add actions to this window so that hiding menus in fullscreen won't disable them
|
|
addAction(action);
|
|
// Add actions to the render window so that they work outside of single window mode
|
|
render_window->addAction(action);
|
|
};
|
|
|
|
// File
|
|
connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
|
|
connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
|
|
connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
|
|
connect_menu(ui->action_Exit, &QMainWindow::close);
|
|
connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
|
|
|
|
// Emulation
|
|
connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
|
|
connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
|
|
connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
|
|
connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
|
|
connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
|
|
connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
|
|
connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
|
|
connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
|
|
connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
|
|
|
|
// View
|
|
connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
|
|
connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
|
|
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
|
|
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
|
|
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
|
|
|
|
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
|
|
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
|
|
connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
|
|
ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
|
|
ui->action_Reset_Window_Size_900,
|
|
ui->action_Reset_Window_Size_1080});
|
|
|
|
// Multiplayer
|
|
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnViewLobby);
|
|
connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCreateRoom);
|
|
connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnCloseRoom);
|
|
connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnDirectConnectToRoom);
|
|
connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
|
|
&MultiplayerState::OnOpenNetworkRoom);
|
|
connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
|
|
|
|
// Tools
|
|
connect_menu(ui->action_Load_Album, &GMainWindow::OnAlbum);
|
|
connect_menu(ui->action_Load_Cabinet_Nickname_Owner,
|
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartNicknameAndOwnerSettings); });
|
|
connect_menu(ui->action_Load_Cabinet_Eraser,
|
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartGameDataEraser); });
|
|
connect_menu(ui->action_Load_Cabinet_Restorer,
|
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartRestorer); });
|
|
connect_menu(ui->action_Load_Cabinet_Formatter,
|
|
[this]() { OnCabinet(Service::NFP::CabinetMode::StartFormatter); });
|
|
connect_menu(ui->action_Load_Mii_Edit, &GMainWindow::OnMiiEdit);
|
|
connect_menu(ui->action_Open_Controller_Menu, &GMainWindow::OnOpenControllerMenu);
|
|
connect_menu(ui->action_Load_Home_Menu, &GMainWindow::OnHomeMenu);
|
|
connect_menu(ui->action_Open_Setup, &GMainWindow::OnInitialSetup);
|
|
connect_menu(ui->action_Desktop, &GMainWindow::OnCreateHomeMenuDesktopShortcut);
|
|
connect_menu(ui->action_Application_Menu,
|
|
&GMainWindow::OnCreateHomeMenuApplicationMenuShortcut);
|
|
connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
|
|
|
|
// TAS
|
|
connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
|
|
connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
|
|
connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
|
|
connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
|
|
|
|
// Help
|
|
connect_menu(ui->action_Root_Data_Folder, &GMainWindow::OnOpenRootDataFolder);
|
|
connect_menu(ui->action_NAND_Folder, &GMainWindow::OnOpenNANDFolder);
|
|
connect_menu(ui->action_SDMC_Folder, &GMainWindow::OnOpenSDMCFolder);
|
|
connect_menu(ui->action_Mod_Folder, &GMainWindow::OnOpenModFolder);
|
|
connect_menu(ui->action_Log_Folder, &GMainWindow::OnOpenLogFolder);
|
|
|
|
connect_menu(ui->action_Discord, &GMainWindow::OnOpenDiscord);
|
|
connect_menu(ui->action_Revolt, &GMainWindow::OnOpenRevolt);
|
|
connect_menu(ui->action_X, &GMainWindow::OnOpenX);
|
|
connect_menu(ui->action_Verify_installed_contents, &GMainWindow::OnVerifyInstalledContents);
|
|
connect_menu(ui->action_Firmware_From_Folder, &GMainWindow::OnInstallFirmware);
|
|
connect_menu(ui->action_Firmware_From_ZIP, &GMainWindow::OnInstallFirmwareFromZIP);
|
|
connect_menu(ui->action_Install_Keys, &GMainWindow::OnInstallDecryptionKeys);
|
|
connect_menu(ui->action_About, &GMainWindow::OnAbout);
|
|
connect_menu(ui->action_Eden_Dependencies, &GMainWindow::OnEdenDependencies);
|
|
connect_menu(ui->action_Data_Manager, &GMainWindow::OnDataDialog);
|
|
}
|
|
|
|
void GMainWindow::UpdateMenuState() {
|
|
const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
|
|
const bool is_firmware_available = CheckFirmwarePresence();
|
|
|
|
const std::array running_actions{
|
|
ui->action_Stop,
|
|
ui->action_Restart,
|
|
ui->action_Configure_Current_Game,
|
|
ui->action_Report_Compatibility,
|
|
ui->action_Load_Amiibo,
|
|
ui->action_Pause,
|
|
};
|
|
|
|
const std::array applet_actions{ui->action_Load_Album,
|
|
ui->action_Load_Cabinet_Nickname_Owner,
|
|
ui->action_Load_Cabinet_Eraser,
|
|
ui->action_Load_Cabinet_Restorer,
|
|
ui->action_Load_Cabinet_Formatter,
|
|
ui->action_Load_Mii_Edit,
|
|
ui->action_Load_Home_Menu,
|
|
ui->action_Open_Controller_Menu};
|
|
|
|
for (QAction* action : running_actions) {
|
|
action->setEnabled(emulation_running);
|
|
}
|
|
|
|
ui->action_Firmware_From_Folder->setEnabled(!emulation_running);
|
|
ui->action_Firmware_From_ZIP->setEnabled(!emulation_running);
|
|
ui->action_Install_Keys->setEnabled(!emulation_running);
|
|
|
|
for (QAction* action : applet_actions) {
|
|
action->setEnabled(is_firmware_available && !emulation_running);
|
|
}
|
|
|
|
ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
|
|
|
|
if (emulation_running && is_paused) {
|
|
ui->action_Pause->setText(tr("&Continue"));
|
|
} else {
|
|
ui->action_Pause->setText(tr("&Pause"));
|
|
}
|
|
|
|
multiplayer_state->UpdateNotificationStatus();
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::SetupPrepareForSleep() {
|
|
#ifdef __unix__
|
|
if (auto bus = QDBusConnection::systemBus(); bus.isConnected()) {
|
|
// See https://github.com/ConsoleKit2/ConsoleKit2/issues/150
|
|
#ifdef __linux__
|
|
const auto dbus_logind_service = QStringLiteral("org.freedesktop.login1");
|
|
const auto dbus_logind_path = QStringLiteral("/org/freedesktop/login1");
|
|
const auto dbus_logind_manager_if = QStringLiteral("org.freedesktop.login1.Manager");
|
|
//const auto dbus_logind_session_if = QStringLiteral("org.freedesktop.login1.Session");
|
|
#else
|
|
const auto dbus_logind_service = QStringLiteral("org.freedesktop.ConsoleKit");
|
|
const auto dbus_logind_path = QStringLiteral("/org/freedesktop/ConsoleKit/Manager");
|
|
const auto dbus_logind_manager_if = QStringLiteral("org.freedesktop.ConsoleKit.Manager");
|
|
//const auto dbus_logind_session_if = QStringLiteral("org.freedesktop.ConsoleKit.Session");
|
|
#endif
|
|
const bool success = bus.connect(
|
|
dbus_logind_service, dbus_logind_path,
|
|
dbus_logind_manager_if, QStringLiteral("PrepareForSleep"),
|
|
QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
|
|
if (!success)
|
|
LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
|
|
} else {
|
|
LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
|
|
}
|
|
#endif // __unix__
|
|
}
|
|
|
|
void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
|
|
if (emu_thread == nullptr) {
|
|
return;
|
|
}
|
|
|
|
if (prepare_sleep) {
|
|
if (emu_thread->IsRunning()) {
|
|
auto_paused = true;
|
|
OnPauseGame();
|
|
}
|
|
} else {
|
|
if (!emu_thread->IsRunning() && auto_paused) {
|
|
auto_paused = false;
|
|
OnStartGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __unix__
|
|
std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
|
|
|
|
void GMainWindow::SetupSigInterrupts() {
|
|
if (sig_interrupt_fds[2] == 1) {
|
|
return;
|
|
}
|
|
socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
|
|
sig_interrupt_fds[2] = 1;
|
|
|
|
struct sigaction sa;
|
|
sa.sa_handler = &GMainWindow::HandleSigInterrupt;
|
|
sigemptyset(&sa.sa_mask);
|
|
sa.sa_flags = SA_RESETHAND;
|
|
sigaction(SIGINT, &sa, nullptr);
|
|
sigaction(SIGTERM, &sa, nullptr);
|
|
|
|
sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
|
|
connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
|
|
&GMainWindow::OnSigInterruptNotifierActivated);
|
|
connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
|
|
}
|
|
|
|
void GMainWindow::HandleSigInterrupt(int sig) {
|
|
if (sig == SIGINT) {
|
|
_exit(1);
|
|
}
|
|
|
|
// Calling into Qt directly from a signal handler is not safe,
|
|
// so wake up a QSocketNotifier with this hacky write call instead.
|
|
char a = 1;
|
|
int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
|
|
(void)ret;
|
|
}
|
|
|
|
void GMainWindow::OnSigInterruptNotifierActivated() {
|
|
sig_interrupt_notifier->setEnabled(false);
|
|
|
|
char a;
|
|
int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
|
|
(void)ret;
|
|
|
|
sig_interrupt_notifier->setEnabled(true);
|
|
|
|
emit SigInterrupt();
|
|
}
|
|
#endif // __unix__
|
|
|
|
void GMainWindow::PreventOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
|
#elif defined(HAVE_SDL2)
|
|
SDL_DisableScreenSaver();
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::AllowOSSleep() {
|
|
#ifdef _WIN32
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#elif defined(HAVE_SDL2)
|
|
SDL_EnableScreenSaver();
|
|
#endif
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr) {
|
|
ShutdownGame();
|
|
}
|
|
|
|
if (!render_window->InitRenderTarget()) {
|
|
return false;
|
|
}
|
|
|
|
QtCommon::system->SetFilesystem(QtCommon::vfs);
|
|
|
|
if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) {
|
|
QtCommon::system->GetUserChannel().clear();
|
|
}
|
|
|
|
QtCommon::system->SetFrontendAppletSet({
|
|
std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
|
|
(UISettings::values.controller_applet_disabled.GetValue() == true)
|
|
? nullptr
|
|
: std::make_unique<QtControllerSelector>(*this), // Controller Selector
|
|
std::make_unique<QtErrorDisplay>(*this), // Error Display
|
|
nullptr, // Mii Editor
|
|
nullptr, // Parental Controls
|
|
nullptr, // Photo Viewer
|
|
std::make_unique<QtProfileSelector>(*this), // Profile Selector
|
|
std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
|
|
std::make_unique<QtWebBrowser>(*this), // Web Browser
|
|
nullptr, // Net Connect
|
|
});
|
|
|
|
/** firmware check */
|
|
|
|
if (!QtCommon::Content::CheckGameFirmware(params.program_id, this)) {
|
|
return false;
|
|
}
|
|
|
|
/** Exec */
|
|
const Core::SystemResultStatus result{
|
|
QtCommon::system->Load(*render_window, filename.toStdString(), params)};
|
|
|
|
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
|
|
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
|
|
|
if (result == Core::SystemResultStatus::Success &&
|
|
QtCommon::system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
|
drd_callout) {
|
|
UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
|
|
static_cast<u32>(CalloutFlag::DRDDeprecation);
|
|
QMessageBox::warning(
|
|
this, tr("Warning: Outdated Game Format"),
|
|
tr("You are using the deconstructed ROM directory format for this game, which is an "
|
|
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
|
|
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
|
|
"support.<br><br>For an explanation of the various Switch formats Eden supports, <a "
|
|
"href='https://eden-emulator.github.io/wiki/overview-of-switch-game-formats'>check "
|
|
"out our "
|
|
"wiki</a>. This message will not be shown again."));
|
|
}
|
|
|
|
if (result != Core::SystemResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::SystemResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
case Core::SystemResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("An error occurred initializing the video core."),
|
|
tr("Eden has encountered an error while running the video core. "
|
|
"This is usually caused by outdated GPU drivers, including integrated ones. "
|
|
"Please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://yuzu-mirror.github.io/help/reference/log-files/'>"
|
|
"How to Upload the Log File</a>. "));
|
|
break;
|
|
default:
|
|
if (result > Core::SystemResultStatus::ErrorLoader) {
|
|
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
|
const u16 error_id = static_cast<u16>(result) - loader_id;
|
|
const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
|
|
|
|
const auto title =
|
|
tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
|
|
.arg(QString::fromStdString(error_code));
|
|
const auto description =
|
|
tr("%1<br>Please redump your files or ask on Discord/Revolt for help.",
|
|
"%1 signifies an error string.")
|
|
.arg(QString::fromStdString(
|
|
GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
|
|
|
|
QMessageBox::critical(this, title, description);
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occurred. Please see the log for more details."));
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
current_game_path = filename;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GMainWindow::SelectAndSetCurrentUser(
|
|
const Core::Frontend::ProfileSelectParameters& parameters) {
|
|
QtProfileSelectionDialog dialog(*QtCommon::system, this, parameters);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
return false;
|
|
}
|
|
|
|
Settings::values.current_user = dialog.GetIndex();
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
|
|
// Ensure all NCAs are registered before launching the game
|
|
const auto file = QtCommon::vfs->OpenFile(filepath, FileSys::OpenMode::Read);
|
|
if (!file) {
|
|
return;
|
|
}
|
|
|
|
auto loader = Loader::GetLoader(*QtCommon::system, file);
|
|
if (!loader) {
|
|
return;
|
|
}
|
|
|
|
const auto file_type = loader->GetFileType();
|
|
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
|
|
return;
|
|
}
|
|
|
|
u64 program_id = 0;
|
|
const auto res2 = loader->ReadProgramId(program_id);
|
|
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
|
|
QtCommon::provider->AddEntry(FileSys::TitleType::Application,
|
|
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id,
|
|
file);
|
|
} else if (res2 == Loader::ResultStatus::Success &&
|
|
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
|
|
const auto nsp = file_type == Loader::FileType::NSP
|
|
? std::make_shared<FileSys::NSP>(file)
|
|
: FileSys::XCI{file}.GetSecurePartitionNSP();
|
|
for (const auto& title : nsp->GetNCAs()) {
|
|
for (const auto& entry : title.second) {
|
|
QtCommon::provider->AddEntry(entry.first.first, entry.first.second, title.first,
|
|
entry.second->GetBaseFile());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
|
|
StartGameType type) {
|
|
LOG_INFO(Frontend, "Eden starting...");
|
|
|
|
if (params.program_id == 0 ||
|
|
params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
}
|
|
|
|
// Save configurations
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
config->SaveAllValues();
|
|
|
|
u64 title_id{0};
|
|
|
|
last_filename_booted = filename;
|
|
|
|
ConfigureFilesystemProvider(filename.toStdString());
|
|
const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, filename.toUtf8().constData());
|
|
const auto loader = Loader::GetLoader(*QtCommon::system, v_file, params.program_id, params.program_index);
|
|
|
|
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
|
|
type == StartGameType::Normal) {
|
|
// Load per game settings
|
|
const auto file_path =
|
|
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
|
|
const auto config_file_name = title_id == 0
|
|
? Common::FS::PathToUTF8String(file_path.filename())
|
|
: fmt::format("{:016X}", title_id);
|
|
QtConfig per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
|
QtCommon::system->HIDCore().ReloadInputDevices();
|
|
QtCommon::system->ApplySettings();
|
|
}
|
|
|
|
Settings::LogSettings();
|
|
|
|
if (UISettings::values.select_user_on_boot && !user_flag_cmd_line) {
|
|
const Core::Frontend::ProfileSelectParameters parameters{
|
|
.mode = Service::AM::Frontend::UiMode::UserSelector,
|
|
.invalid_uid_list = {},
|
|
.display_options = {},
|
|
.purpose = Service::AM::Frontend::UserSelectionPurpose::General,
|
|
};
|
|
if (SelectAndSetCurrentUser(parameters) == false) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If the user specifies -u (successfully) on the cmd line, don't prompt for a user on first
|
|
// game startup only. If the user stops emulation and starts a new one, go back to the expected
|
|
// behavior of asking.
|
|
user_flag_cmd_line = false;
|
|
|
|
if (!LoadROM(filename, params)) {
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->SetShuttingDown(false);
|
|
game_list->setDisabled(true);
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(*QtCommon::system);
|
|
emit EmulationStarting(emu_thread.get());
|
|
emu_thread->start();
|
|
|
|
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
|
QtCommon::system->RegisterExecuteProgramCallback(
|
|
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
|
|
|
QtCommon::system->RegisterExitCallback([this] {
|
|
emu_thread->ForceStop();
|
|
render_window->Exit();
|
|
});
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
|
|
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
|
|
|
|
// Update the GUI
|
|
UpdateStatusButtons();
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
game_list_placeholder->hide();
|
|
}
|
|
status_bar_update_timer.start(500);
|
|
renderer_status_button->setDisabled(true);
|
|
refresh_button->setDisabled(true);
|
|
|
|
if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
}
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
|
|
render_window->InitializeCamera();
|
|
|
|
std::string title_name;
|
|
std::string title_version;
|
|
const auto res = QtCommon::system->GetGameName(title_name);
|
|
|
|
const auto metadata = [title_id] {
|
|
const FileSys::PatchManager pm(title_id, QtCommon::system->GetFileSystemController(),
|
|
QtCommon::system->GetContentProvider());
|
|
return pm.GetControlMetadata();
|
|
}();
|
|
if (metadata.first != nullptr) {
|
|
title_version = metadata.first->GetVersionString();
|
|
title_name = metadata.first->GetApplicationName();
|
|
}
|
|
if (res != Loader::ResultStatus::Success || title_name.empty()) {
|
|
title_name = Common::FS::PathToUTF8String(
|
|
std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
|
|
.filename());
|
|
}
|
|
const bool is_64bit = QtCommon::system->Kernel().ApplicationProcess()->Is64Bit();
|
|
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
|
|
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
|
|
.arg(QString::fromStdString(title_name), instruction_set_suffix)
|
|
.toStdString();
|
|
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
|
const auto gpu_vendor = QtCommon::system->GPU().Renderer().GetDeviceVendor();
|
|
UpdateWindowTitle(title_name, title_version, gpu_vendor);
|
|
|
|
loading_screen->Prepare(QtCommon::system->GetAppLoader());
|
|
loading_screen->show();
|
|
|
|
emulation_running = true;
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::BootGameFromList(const QString& filename, StartGameType with_config) {
|
|
BootGame(filename, ApplicationAppletParameters(), with_config);
|
|
}
|
|
|
|
bool GMainWindow::OnShutdownBegin() {
|
|
if (!emulation_running) {
|
|
return false;
|
|
}
|
|
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
HideFullscreen();
|
|
}
|
|
|
|
AllowOSSleep();
|
|
|
|
// Disable unlimited frame rate
|
|
Settings::values.use_speed_limit.SetValue(true);
|
|
|
|
if (QtCommon::system->IsShuttingDown()) {
|
|
return false;
|
|
}
|
|
|
|
QtCommon::system->SetShuttingDown(true);
|
|
discord_rpc->Pause();
|
|
|
|
RequestGameExit();
|
|
emu_thread->disconnect();
|
|
emu_thread->SetRunning(true);
|
|
|
|
emit EmulationStopping();
|
|
|
|
int shutdown_time = 1000;
|
|
|
|
if (QtCommon::system->DebuggerEnabled()) {
|
|
shutdown_time = 0;
|
|
} else if (QtCommon::system->GetExitLocked()) {
|
|
shutdown_time = 5000;
|
|
}
|
|
|
|
shutdown_timer.setSingleShot(true);
|
|
shutdown_timer.start(shutdown_time);
|
|
connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
|
|
connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
|
|
|
|
// Disable everything to prevent anything from being triggered here
|
|
ui->action_Pause->setEnabled(false);
|
|
ui->action_Restart->setEnabled(false);
|
|
ui->action_Stop->setEnabled(false);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::OnShutdownBeginDialog() {
|
|
shutdown_dialog = new OverlayDialog(this, *QtCommon::system, QString{}, tr("Closing software..."),
|
|
QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
|
|
shutdown_dialog->open();
|
|
}
|
|
|
|
void GMainWindow::OnEmulationStopTimeExpired() {
|
|
if (emu_thread) {
|
|
emu_thread->ForceStop();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnEmulationStopped() {
|
|
shutdown_timer.stop();
|
|
if (emu_thread) {
|
|
emu_thread->disconnect();
|
|
emu_thread->wait();
|
|
emu_thread.reset();
|
|
}
|
|
|
|
if (shutdown_dialog) {
|
|
shutdown_dialog->deleteLater();
|
|
shutdown_dialog = nullptr;
|
|
}
|
|
|
|
emulation_running = false;
|
|
|
|
discord_rpc->Update();
|
|
|
|
#ifdef __linux__
|
|
Common::Linux::StopGamemode();
|
|
#endif
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
UpdateMenuState();
|
|
|
|
render_window->hide();
|
|
loading_screen->hide();
|
|
loading_screen->Clear();
|
|
if (game_list->IsEmpty()) {
|
|
game_list_placeholder->show();
|
|
} else {
|
|
game_list->show();
|
|
}
|
|
game_list->SetFilterFocus();
|
|
tas_label->clear();
|
|
input_subsystem->GetTas()->Stop();
|
|
OnTasStateChanged();
|
|
render_window->FinalizeCamera();
|
|
|
|
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::None);
|
|
|
|
// Enable all controllers
|
|
QtCommon::system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
|
|
|
|
render_window->removeEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, false);
|
|
|
|
UpdateWindowTitle();
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
shader_building_label->setVisible(false);
|
|
res_scale_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
|
|
refresh_button->setEnabled(true);
|
|
|
|
if (!firmware_label->text().isEmpty()) {
|
|
firmware_label->setVisible(true);
|
|
}
|
|
|
|
current_game_path.clear();
|
|
|
|
// When closing the game, destroy the GLWindow to clear the context after the game is closed
|
|
render_window->ReleaseRenderTarget();
|
|
|
|
// Enable game list
|
|
game_list->setEnabled(true);
|
|
|
|
Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
|
|
QtCommon::system->HIDCore().ReloadInputDevices();
|
|
UpdateStatusButtons();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
|
|
// TODO(crueter): make this common as well (frontend_common?)
|
|
play_time_manager->Stop();
|
|
OnShutdownBegin();
|
|
OnEmulationStopTimeExpired();
|
|
OnEmulationStopped();
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
const int num_recent_files =
|
|
(std::min)(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
|
|
|
|
for (int i = 0; i < num_recent_files; i++) {
|
|
const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
ui->menu_recent_files->setEnabled(num_recent_files != 0);
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
|
|
auto params = ApplicationAppletParameters();
|
|
params.program_id = program_id;
|
|
|
|
BootGame(game_path, params);
|
|
}
|
|
|
|
// TODO(crueter): Common profile selector
|
|
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
|
const std::string& game_path) {
|
|
std::filesystem::path path;
|
|
QString open_target;
|
|
|
|
const auto [user_save_size, device_save_size] = [&game_path, &program_id] {
|
|
const FileSys::PatchManager pm{program_id, QtCommon::system->GetFileSystemController(),
|
|
QtCommon::system->GetContentProvider()};
|
|
const auto control = pm.GetControlMetadata().first;
|
|
if (control != nullptr) {
|
|
return std::make_pair(control->GetDefaultNormalSaveSize(),
|
|
control->GetDeviceSaveDataSize());
|
|
} else {
|
|
const auto file = Core::GetGameFileFromPath(QtCommon::vfs, game_path);
|
|
const auto loader = Loader::GetLoader(*QtCommon::system, file);
|
|
|
|
FileSys::NACP nacp{};
|
|
loader->ReadControlData(nacp);
|
|
return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
|
|
}
|
|
}();
|
|
|
|
const bool has_user_save{user_save_size > 0};
|
|
const bool has_device_save{device_save_size > 0};
|
|
|
|
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
|
|
|
|
switch (target) {
|
|
case GameListOpenTarget::SaveData: {
|
|
open_target = tr("Save Data");
|
|
const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
|
|
auto vfs_nand_dir =
|
|
QtCommon::vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
|
|
|
|
if (has_user_save) {
|
|
// User save data
|
|
const auto select_profile = [this] {
|
|
const Core::Frontend::ProfileSelectParameters parameters{
|
|
.mode = Service::AM::Frontend::UiMode::UserSelector,
|
|
.invalid_uid_list = {},
|
|
.display_options = {},
|
|
.purpose = Service::AM::Frontend::UserSelectionPurpose::General,
|
|
};
|
|
QtProfileSelectionDialog dialog(*QtCommon::system, this, parameters);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
|
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
return -1;
|
|
}
|
|
|
|
return dialog.GetIndex();
|
|
};
|
|
|
|
const auto index = select_profile();
|
|
if (index == -1) {
|
|
return;
|
|
}
|
|
|
|
const auto user_id =
|
|
QtCommon::system->GetProfileManager().GetUser(static_cast<std::size_t>(index));
|
|
ASSERT(user_id);
|
|
|
|
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
|
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
|
|
program_id, user_id->AsU128(), 0);
|
|
|
|
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
|
} else {
|
|
// Device save data
|
|
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
|
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
|
|
program_id, {}, 0);
|
|
|
|
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
|
|
}
|
|
|
|
if (!Common::FS::CreateDirs(path)) {
|
|
LOG_ERROR(Frontend, "Unable to create the directories for save data");
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GameListOpenTarget::ModData: {
|
|
open_target = tr("Mod Data");
|
|
path = Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir) /
|
|
fmt::format("{:016X}", program_id);
|
|
break;
|
|
}
|
|
default:
|
|
UNIMPLEMENTED();
|
|
break;
|
|
}
|
|
|
|
const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
|
|
const QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
|
|
program_id);
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
static bool RomFSRawCopy(size_t total_size, size_t& read_size, QProgressDialog& dialog,
|
|
const FileSys::VirtualDir& src, const FileSys::VirtualDir& dest,
|
|
bool full) {
|
|
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
|
|
return false;
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
|
|
std::vector<u8> buffer(CopyBufferSize);
|
|
auto last_timestamp = std::chrono::steady_clock::now();
|
|
|
|
const auto QtRawCopy = [&](const FileSys::VirtualFile& src_file,
|
|
const FileSys::VirtualFile& dest_file) {
|
|
if (src_file == nullptr || dest_file == nullptr) {
|
|
return false;
|
|
}
|
|
if (!dest_file->Resize(src_file->GetSize())) {
|
|
return false;
|
|
}
|
|
|
|
for (std::size_t i = 0; i < src_file->GetSize(); i += buffer.size()) {
|
|
if (dialog.wasCanceled()) {
|
|
dest_file->Resize(0);
|
|
return false;
|
|
}
|
|
|
|
using namespace std::literals::chrono_literals;
|
|
const auto new_timestamp = std::chrono::steady_clock::now();
|
|
|
|
if ((new_timestamp - last_timestamp) > 33ms) {
|
|
last_timestamp = new_timestamp;
|
|
dialog.setValue(
|
|
static_cast<int>((std::min)(read_size, total_size) * 100 / total_size));
|
|
QCoreApplication::processEvents();
|
|
}
|
|
|
|
const auto read = src_file->Read(buffer.data(), buffer.size(), i);
|
|
dest_file->Write(buffer.data(), read, i);
|
|
|
|
read_size += read;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
if (full) {
|
|
for (const auto& file : src->GetFiles()) {
|
|
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
|
|
if (!QtRawCopy(file, out))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (const auto& dir : src->GetSubdirectories()) {
|
|
const auto out = dest->CreateSubdirectory(dir->GetName());
|
|
if (!RomFSRawCopy(total_size, read_size, dialog, dir, out, full))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// TODO(crueter): All this can be transfered to qt_common
|
|
// Aldoe I need to decide re: message boxes for QML
|
|
// translations_common? strings_common? qt_strings? who knows
|
|
void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, QtCommon::Game::InstalledEntryType type) {
|
|
const QString entry_question = [type] {
|
|
switch (type) {
|
|
case QtCommon::Game::InstalledEntryType::Game:
|
|
return tr("Remove Installed Game Contents?");
|
|
case QtCommon::Game::InstalledEntryType::Update:
|
|
return tr("Remove Installed Game Update?");
|
|
case QtCommon::Game::InstalledEntryType::AddOnContent:
|
|
return tr("Remove Installed Game DLC?");
|
|
default:
|
|
return QStringLiteral("Remove Installed Game <Invalid Type>?");
|
|
}
|
|
}();
|
|
|
|
if (!question(this, tr("Remove Entry"), entry_question, QMessageBox::Yes | QMessageBox::No,
|
|
QMessageBox::No)) {
|
|
return;
|
|
}
|
|
|
|
// TODO(crueter): move this to QtCommon (populate async?)
|
|
switch (type) {
|
|
case QtCommon::Game::InstalledEntryType::Game:
|
|
QtCommon::Game::RemoveBaseContent(program_id, type);
|
|
[[fallthrough]];
|
|
case QtCommon::Game::InstalledEntryType::Update:
|
|
QtCommon::Game::RemoveUpdateContent(program_id, type);
|
|
if (type != QtCommon::Game::InstalledEntryType::Game) {
|
|
break;
|
|
}
|
|
[[fallthrough]];
|
|
case QtCommon::Game::InstalledEntryType::AddOnContent:
|
|
QtCommon::Game::RemoveAddOnContent(program_id, type);
|
|
break;
|
|
}
|
|
Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
|
|
"game_list");
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
void GMainWindow::OnGameListRemoveFile(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
|
|
const std::string& game_path) {
|
|
const QString question = [target] {
|
|
switch (target) {
|
|
case QtCommon::Game::GameListRemoveTarget::GlShaderCache:
|
|
return tr("Delete OpenGL Transferable Shader Cache?");
|
|
case QtCommon::Game::GameListRemoveTarget::VkShaderCache:
|
|
return tr("Delete Vulkan Transferable Shader Cache?");
|
|
case QtCommon::Game::GameListRemoveTarget::AllShaderCache:
|
|
return tr("Delete All Transferable Shader Caches?");
|
|
case QtCommon::Game::GameListRemoveTarget::CustomConfiguration:
|
|
return tr("Remove Custom Game Configuration?");
|
|
case QtCommon::Game::GameListRemoveTarget::CacheStorage:
|
|
return tr("Remove Cache Storage?");
|
|
default:
|
|
return QString{};
|
|
}
|
|
}();
|
|
|
|
if (!GMainWindow::question(this, tr("Remove File"), question,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No)) {
|
|
return;
|
|
}
|
|
|
|
switch (target) {
|
|
case QtCommon::Game::GameListRemoveTarget::VkShaderCache:
|
|
QtCommon::Game::RemoveVulkanDriverPipelineCache(program_id);
|
|
[[fallthrough]];
|
|
case QtCommon::Game::GameListRemoveTarget::GlShaderCache:
|
|
QtCommon::Game::RemoveTransferableShaderCache(program_id, target);
|
|
break;
|
|
case QtCommon::Game::GameListRemoveTarget::AllShaderCache:
|
|
QtCommon::Game::RemoveAllTransferableShaderCaches(program_id);
|
|
break;
|
|
case QtCommon::Game::GameListRemoveTarget::CustomConfiguration:
|
|
QtCommon::Game::RemoveCustomConfiguration(program_id, game_path);
|
|
break;
|
|
case QtCommon::Game::GameListRemoveTarget::CacheStorage:
|
|
QtCommon::Game::RemoveCacheStorage(program_id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListSetPlayTime(u64 program_id) {
|
|
const u64 current_play_time = play_time_manager->GetPlayTime(program_id);
|
|
|
|
SetPlayTimeDialog dialog(this, current_play_time);
|
|
|
|
if (dialog.exec() == QDialog::Accepted) {
|
|
const u64 total_seconds = dialog.GetTotalSeconds();
|
|
play_time_manager->SetPlayTime(program_id, total_seconds);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
}
|
|
|
|
|
|
void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
|
|
if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
|
|
QMessageBox::Yes | QMessageBox::No,
|
|
QMessageBox::No) != QMessageBox::Yes) {
|
|
return;
|
|
}
|
|
|
|
play_time_manager->ResetProgramPlayTime(program_id);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
|
|
DumpRomFSTarget target) {
|
|
const auto failed = [this] {
|
|
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
|
|
tr("There was an error copying the RomFS files or the user "
|
|
"cancelled the operation."));
|
|
};
|
|
|
|
const auto loader =
|
|
Loader::GetLoader(*QtCommon::system, QtCommon::vfs->OpenFile(game_path, FileSys::OpenMode::Read));
|
|
if (loader == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
FileSys::VirtualFile packed_update_raw{};
|
|
loader->ReadUpdateRaw(packed_update_raw);
|
|
|
|
const auto& installed = QtCommon::system->GetContentProvider();
|
|
|
|
u64 title_id{};
|
|
u8 raw_type{};
|
|
if (!SelectRomFSDumpTarget(installed, program_id, &title_id, &raw_type)) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto type = static_cast<FileSys::ContentRecordType>(raw_type);
|
|
const auto base_nca = installed.GetEntry(title_id, type);
|
|
if (!base_nca) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const FileSys::NCA update_nca{packed_update_raw, nullptr};
|
|
if (type != FileSys::ContentRecordType::Program ||
|
|
update_nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS ||
|
|
update_nca.GetTitleId() != FileSys::GetUpdateTitleID(title_id)) {
|
|
packed_update_raw = {};
|
|
}
|
|
|
|
const auto base_romfs = base_nca->GetRomFS();
|
|
const auto dump_dir =
|
|
target == DumpRomFSTarget::Normal
|
|
? Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)
|
|
: Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "atmosphere" / "contents";
|
|
const auto romfs_dir = fmt::format("{:016X}/romfs", title_id);
|
|
|
|
const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
|
|
|
|
const FileSys::PatchManager pm{title_id, QtCommon::system->GetFileSystemController(), installed};
|
|
auto romfs = pm.PatchRomFS(base_nca.get(), base_romfs, type, packed_update_raw, false);
|
|
|
|
const auto out = VfsFilesystemCreateDirectoryWrapper(path, FileSys::OpenMode::ReadWrite);
|
|
|
|
if (out == nullptr) {
|
|
failed();
|
|
QtCommon::vfs->DeleteDirectory(path);
|
|
return;
|
|
}
|
|
|
|
bool ok = false;
|
|
const QStringList selections{tr("Full"), tr("Skeleton")};
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Mode"),
|
|
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
|
|
"files into the new directory while <br>skeleton will only create the directory "
|
|
"structure."),
|
|
selections, 0, false, &ok);
|
|
if (!ok) {
|
|
failed();
|
|
QtCommon::vfs->DeleteDirectory(path);
|
|
return;
|
|
}
|
|
|
|
const auto extracted = FileSys::ExtractRomFS(romfs);
|
|
if (extracted == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto full = res == selections.constFirst();
|
|
|
|
// The expected required space is the size of the RomFS + 1 GiB
|
|
const auto minimum_free_space = romfs->GetSize() + 0x40000000;
|
|
|
|
if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
|
|
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
|
|
tr("There is not enough free space at %1 to extract the RomFS. Please "
|
|
"free up space or select a different dump directory at "
|
|
"Emulation > Configure > System > Filesystem > Dump Root")
|
|
.arg(QString::fromStdString(path)));
|
|
return;
|
|
}
|
|
|
|
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, 100, this);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
progress.setMinimumDuration(100);
|
|
progress.setAutoClose(false);
|
|
progress.setAutoReset(false);
|
|
|
|
size_t read_size = 0;
|
|
|
|
if (RomFSRawCopy(romfs->GetSize(), read_size, progress, extracted, out, full)) {
|
|
progress.close();
|
|
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
|
|
tr("The operation completed successfully."));
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
|
|
} else {
|
|
progress.close();
|
|
failed();
|
|
QtCommon::vfs->DeleteDirectory(path);
|
|
}
|
|
}
|
|
|
|
// END
|
|
void GMainWindow::OnGameListVerifyIntegrity(const std::string& game_path) {
|
|
QtCommon::Content::VerifyGameContents(game_path);
|
|
}
|
|
|
|
void GMainWindow::OnGameListCopyTID(u64 program_id) {
|
|
QClipboard* clipboard = QGuiApplication::clipboard();
|
|
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list) {
|
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
QString directory;
|
|
if (it != compatibility_list.end()) {
|
|
directory = it->second.second;
|
|
}
|
|
|
|
QDesktopServices::openUrl(
|
|
QUrl(QStringLiteral("https://eden-emulator.github.io/game/") + directory));
|
|
}
|
|
|
|
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
|
const QtCommon::Game::ShortcutTarget target) {
|
|
// Create shortcut
|
|
std::string arguments = fmt::format("-g \"{:s}\"", game_path);
|
|
|
|
QtCommon::Game::CreateShortcut(game_path, program_id, "", target, arguments, true);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
|
|
// TODO(crueter): QtCommon
|
|
std::filesystem::path fs_path;
|
|
if (directory == QStringLiteral("SDMC")) {
|
|
fs_path =
|
|
Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir) / "Nintendo/Contents/registered";
|
|
} else if (directory == QStringLiteral("UserNAND")) {
|
|
fs_path =
|
|
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/Contents/registered";
|
|
} else if (directory == QStringLiteral("SysNAND")) {
|
|
fs_path =
|
|
Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "system/Contents/registered";
|
|
} else {
|
|
fs_path = directory.toStdString();
|
|
}
|
|
|
|
const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
|
|
|
|
if (!Common::FS::IsDir(fs_path)) {
|
|
QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
|
|
}
|
|
|
|
void GMainWindow::OnGameListAddDirectory() {
|
|
const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (dir_path.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::GameDir game_dir{dir_path.toStdString(), false, true};
|
|
if (!UISettings::values.game_dirs.contains(game_dir)) {
|
|
UISettings::values.game_dirs.append(game_dir);
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
} else {
|
|
LOG_WARNING(Frontend, "Selected directory is already in the game list");
|
|
}
|
|
|
|
OnSaveConfig();
|
|
}
|
|
|
|
void GMainWindow::OnGameListShowList(bool show) {
|
|
if (emulation_running && ui->action_Single_Window_Mode->isChecked())
|
|
return;
|
|
game_list->setVisible(show);
|
|
game_list_placeholder->setVisible(!show);
|
|
};
|
|
|
|
void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
|
|
u64 title_id{};
|
|
const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, file);
|
|
const auto loader = Loader::GetLoader(*QtCommon::system, v_file);
|
|
|
|
if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
|
|
QMessageBox::information(this, tr("Properties"),
|
|
tr("The game properties could not be loaded."));
|
|
return;
|
|
}
|
|
|
|
OpenPerGameConfiguration(title_id, file);
|
|
}
|
|
|
|
std::string GMainWindow::GetProfileID()
|
|
{
|
|
const auto select_profile = [this] {
|
|
const Core::Frontend::ProfileSelectParameters parameters{
|
|
.mode = Service::AM::Frontend::UiMode::UserSelector,
|
|
.invalid_uid_list = {},
|
|
.display_options = {},
|
|
.purpose = Service::AM::Frontend::UserSelectionPurpose::General,
|
|
};
|
|
QtProfileSelectionDialog dialog(*QtCommon::system, this, parameters);
|
|
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint
|
|
| Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
|
dialog.setWindowModality(Qt::WindowModal);
|
|
|
|
if (dialog.exec() == QDialog::Rejected) {
|
|
return -1;
|
|
}
|
|
|
|
return dialog.GetIndex();
|
|
};
|
|
|
|
const auto index = select_profile();
|
|
if (index == -1) {
|
|
return "";
|
|
}
|
|
|
|
const auto uuid = QtCommon::system->GetProfileManager().GetUser(static_cast<std::size_t>(index));
|
|
ASSERT(uuid);
|
|
|
|
const auto user_id = uuid->AsU128();
|
|
|
|
return fmt::format("{:016X}{:016X}", user_id[1], user_id[0]);
|
|
}
|
|
|
|
void GMainWindow::OnLinkToRyujinx(const u64& program_id)
|
|
{
|
|
u64 save_id = QtCommon::FS::GetRyujinxSaveID(program_id);
|
|
if (save_id == (u64) -1)
|
|
return;
|
|
|
|
const std::string user_id = GetProfileID();
|
|
|
|
auto paths = QtCommon::FS::GetEmuPaths(program_id, save_id, user_id);
|
|
if (!paths)
|
|
return;
|
|
|
|
auto eden_dir = paths.value().first;
|
|
auto ryu_dir = paths.value().second;
|
|
|
|
if (!QtCommon::FS::CheckUnlink(eden_dir, ryu_dir)) {
|
|
RyujinxDialog dialog(eden_dir, ryu_dir, this);
|
|
dialog.exec();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
if (is_load_file_select_active) {
|
|
return;
|
|
}
|
|
|
|
is_load_file_select_active = true;
|
|
const QString extensions =
|
|
QStringLiteral("*.")
|
|
.append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
|
|
.append(QStringLiteral(" main"));
|
|
const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
|
|
"%1 is an identifier for the Switch executable file extensions.")
|
|
.arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(
|
|
this, tr("Load File"), QString::fromStdString(UISettings::values.roms_path), file_filter);
|
|
is_load_file_select_active = false;
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
|
BootGame(filename, ApplicationAppletParameters());
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFolder() {
|
|
const QString dir_path =
|
|
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
|
|
|
|
if (dir_path.isNull()) {
|
|
return;
|
|
}
|
|
|
|
const QDir dir{dir_path};
|
|
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters());
|
|
} else {
|
|
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
|
tr("The directory you have selected does not contain a 'main' file."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::IncrementInstallProgress() {
|
|
install_progress->setValue(install_progress->value() + 1);
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallToNAND() {
|
|
const QString file_filter =
|
|
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
|
|
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
|
|
"Image (*.xci)");
|
|
|
|
QStringList filenames = QFileDialog::getOpenFileNames(
|
|
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
|
|
file_filter);
|
|
|
|
if (filenames.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
InstallDialog installDialog(this, filenames);
|
|
if (installDialog.exec() == QDialog::Rejected) {
|
|
return;
|
|
}
|
|
|
|
const QStringList files = installDialog.GetFiles();
|
|
|
|
if (files.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
// Save folder location of the first selected file
|
|
UISettings::values.roms_path = QFileInfo(filenames[0]).path().toStdString();
|
|
|
|
int remaining = filenames.size();
|
|
|
|
// This would only overflow above 2^51 bytes (2.252 PB)
|
|
int total_size = 0;
|
|
for (const QString& file : files) {
|
|
total_size += static_cast<int>(QFile(file).size() / CopyBufferSize);
|
|
}
|
|
if (total_size < 0) {
|
|
LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
|
|
return;
|
|
}
|
|
|
|
QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
|
|
QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
|
|
QStringList failed_files{}; // Files that failed to install due to errors
|
|
bool detected_base_install{}; // Whether a base game was attempted to be installed
|
|
|
|
ui->action_Install_File_NAND->setEnabled(false);
|
|
|
|
install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
|
|
install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
|
|
install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
|
|
install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
|
|
install_progress->show();
|
|
|
|
for (const QString& file : files) {
|
|
install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
|
|
install_progress->setLabelText(
|
|
tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
|
|
|
|
QFuture<ContentManager::InstallResult> future;
|
|
ContentManager::InstallResult result;
|
|
|
|
if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
|
|
const auto progress_callback = [this](size_t size, size_t progress) {
|
|
emit UpdateInstallProgress();
|
|
if (install_progress->wasCanceled()) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
future = QtConcurrent::run([&file, progress_callback] {
|
|
return ContentManager::InstallNSP(*QtCommon::system, *QtCommon::vfs, file.toStdString(),
|
|
progress_callback);
|
|
});
|
|
|
|
while (!future.isFinished()) {
|
|
QCoreApplication::processEvents();
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
|
}
|
|
|
|
result = future.result();
|
|
|
|
} else {
|
|
result = InstallNCA(file);
|
|
}
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
|
|
|
switch (result) {
|
|
case ContentManager::InstallResult::Success:
|
|
new_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case ContentManager::InstallResult::Overwrite:
|
|
overwritten_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case ContentManager::InstallResult::Failure:
|
|
failed_files.append(QFileInfo(file).fileName());
|
|
break;
|
|
case ContentManager::InstallResult::BaseInstallAttempted:
|
|
failed_files.append(QFileInfo(file).fileName());
|
|
detected_base_install = true;
|
|
break;
|
|
}
|
|
|
|
--remaining;
|
|
}
|
|
|
|
install_progress->close();
|
|
|
|
if (detected_base_install) {
|
|
QMessageBox::warning(
|
|
this, tr("Install Results"),
|
|
tr("To avoid possible conflicts, we discourage users from installing base games to the "
|
|
"NAND.\nPlease, only use this feature to install updates and DLC."));
|
|
}
|
|
|
|
const QString install_results =
|
|
(new_files.isEmpty() ? QString{}
|
|
: tr("%n file(s) were newly installed\n", "", new_files.size())) +
|
|
(overwritten_files.isEmpty()
|
|
? QString{}
|
|
: tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
|
|
(failed_files.isEmpty() ? QString{}
|
|
: tr("%n file(s) failed to install\n", "", failed_files.size()));
|
|
|
|
QMessageBox::information(this, tr("Install Results"), install_results);
|
|
Common::FS::RemoveDirRecursively(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
|
|
"game_list");
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
ui->action_Install_File_NAND->setEnabled(true);
|
|
}
|
|
|
|
ContentManager::InstallResult GMainWindow::InstallNCA(const QString& filename) {
|
|
const QStringList tt_options{tr("System Application"),
|
|
tr("System Archive"),
|
|
tr("System Application Update"),
|
|
tr("Firmware Package (Type A)"),
|
|
tr("Firmware Package (Type B)"),
|
|
tr("Game"),
|
|
tr("Game Update"),
|
|
tr("Game DLC"),
|
|
tr("Delta Title")};
|
|
bool ok;
|
|
const auto item = QInputDialog::getItem(
|
|
this, tr("Select NCA Install Type..."),
|
|
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
|
"most instances, the default 'Game' is fine.)"),
|
|
tt_options, 5, false, &ok);
|
|
|
|
auto index = tt_options.indexOf(item);
|
|
if (!ok || index == -1) {
|
|
QMessageBox::warning(this, tr("Failed to Install"),
|
|
tr("The title type you selected for the NCA is invalid."));
|
|
return ContentManager::InstallResult::Failure;
|
|
}
|
|
|
|
// If index is equal to or past Game, add the jump in TitleType.
|
|
if (index >= 5) {
|
|
index += static_cast<size_t>(FileSys::TitleType::Application) -
|
|
static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
|
|
}
|
|
|
|
const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
|
|
const auto& fs_controller = QtCommon::system->GetFileSystemController();
|
|
auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
|
|
: fs_controller.GetSystemNANDContents();
|
|
|
|
const auto progress_callback = [this](size_t size, size_t progress) {
|
|
emit UpdateInstallProgress();
|
|
if (install_progress->wasCanceled()) {
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
return ContentManager::InstallNCA(*QtCommon::vfs, filename.toStdString(), *registered_cache,
|
|
static_cast<FileSys::TitleType>(index), progress_callback);
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
const QString filename = action->data().toString();
|
|
if (QFileInfo::exists(filename)) {
|
|
BootGame(filename, ApplicationAppletParameters());
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
PreventOSSleep();
|
|
|
|
emu_thread->SetRunning(true);
|
|
|
|
UpdateMenuState();
|
|
OnTasStateChanged();
|
|
|
|
play_time_manager->SetProgramId(QtCommon::system->GetApplicationProcessProgramID());
|
|
play_time_manager->Start();
|
|
|
|
discord_rpc->Update();
|
|
|
|
#ifdef __linux__
|
|
Common::Linux::StartGamemode();
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::OnRestartGame() {
|
|
if (!QtCommon::system->IsPoweredOn()) {
|
|
return;
|
|
}
|
|
|
|
if (ConfirmShutdownGame()) {
|
|
// Make a copy since ShutdownGame edits game_path
|
|
const auto current_game = QString(current_game_path);
|
|
ShutdownGame();
|
|
BootGame(current_game, ApplicationAppletParameters());
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
play_time_manager->Stop();
|
|
UpdateMenuState();
|
|
AllowOSSleep();
|
|
|
|
#ifdef __linux__
|
|
Common::Linux::StopGamemode();
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::OnPauseContinueGame() {
|
|
if (emulation_running) {
|
|
if (emu_thread->IsRunning()) {
|
|
OnPauseGame();
|
|
} else {
|
|
OnStartGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
if (ConfirmShutdownGame()) {
|
|
play_time_manager->Stop();
|
|
// Update game list to show new play time
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
if (OnShutdownBegin()) {
|
|
OnShutdownBeginDialog();
|
|
} else {
|
|
OnEmulationStopped();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::ConfirmShutdownGame() {
|
|
if (UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Always) {
|
|
if (QtCommon::system->GetExitLocked()) {
|
|
if (!ConfirmForceLockedExit()) {
|
|
return false;
|
|
}
|
|
} else {
|
|
if (!ConfirmChangeGame()) {
|
|
return false;
|
|
}
|
|
}
|
|
} else {
|
|
if (UISettings::values.confirm_before_stopping.GetValue() ==
|
|
ConfirmStop::Ask_Based_On_Game &&
|
|
QtCommon::system->GetExitLocked()) {
|
|
if (!ConfirmForceLockedExit()) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::OnLoadComplete() {
|
|
loading_screen->OnLoadComplete();
|
|
}
|
|
|
|
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
|
|
ShutdownGame();
|
|
|
|
auto params = ApplicationAppletParameters();
|
|
params.program_index = static_cast<s32>(program_index);
|
|
params.launch_type = Service::AM::LaunchType::ApplicationInitiated;
|
|
BootGame(last_filename_booted, params);
|
|
}
|
|
|
|
void GMainWindow::OnExit() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::OnSaveConfig() {
|
|
QtCommon::system->ApplySettings();
|
|
config->SaveAllValues();
|
|
}
|
|
|
|
void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
|
|
error_applet = new OverlayDialog(render_window, *QtCommon::system, error_code, error_text, QString{},
|
|
tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
|
|
SCOPE_EXIT {
|
|
error_applet->deleteLater();
|
|
error_applet = nullptr;
|
|
};
|
|
error_applet->exec();
|
|
|
|
emit ErrorDisplayFinished();
|
|
}
|
|
|
|
void GMainWindow::ErrorDisplayRequestExit() {
|
|
if (error_applet) {
|
|
error_applet->reject();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuReportCompatibility() {
|
|
#if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
|
|
const auto& caps = Common::GetCPUCaps();
|
|
const bool has_fma = caps.fma || caps.fma4;
|
|
const auto processor_count = std::thread::hardware_concurrency();
|
|
const bool has_4threads = processor_count == 0 || processor_count >= 4;
|
|
const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
|
|
const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
|
|
|
|
if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
|
|
QMessageBox::critical(this, tr("Hardware requirements not met"),
|
|
tr("Your system does not meet the recommended hardware requirements. "
|
|
"Compatibility reporting has been disabled."));
|
|
return;
|
|
}
|
|
|
|
if (!Settings::values.eden_token.GetValue().empty() &&
|
|
!Settings::values.eden_username.GetValue().empty()) {
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Missing yuzu Account"),
|
|
tr("In order to submit a game compatibility test case, you must set up your web token "
|
|
"and "
|
|
"username.<br><br/>To link your eden account, go to Emulation > Configuration "
|
|
"> "
|
|
"Web."));
|
|
}
|
|
#else
|
|
QMessageBox::critical(this, tr("Hardware requirements not met"),
|
|
tr("Your system does not meet the recommended hardware requirements. "
|
|
"Compatibility reporting has been disabled."));
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::OpenURL(const QUrl& url) {
|
|
const bool open = QDesktopServices::openUrl(url);
|
|
if (!open) {
|
|
QMessageBox::warning(this, tr("Error opening URL"),
|
|
tr("Unable to open the URL \"%1\".").arg(url.toString()));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnOpenModsPage() {
|
|
OpenURL(QUrl(QStringLiteral("https://github.com/eden-emulator/yuzu-mod-archive")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenQuickstartGuide() {
|
|
OpenURL(QUrl(QStringLiteral("https://yuzu-mirror.github.io/help/quickstart/")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenFAQ() {
|
|
OpenURL(QUrl(QStringLiteral("https://yuzu-mirror.github.io/help")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenDiscord() {
|
|
OpenURL(QUrl(QStringLiteral("https://discord.gg/HstXbPch7X")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenRevolt() {
|
|
OpenURL(QUrl(QStringLiteral("https://rvlt.gg/qKgFEAbH")));
|
|
}
|
|
|
|
void GMainWindow::OnOpenX() {
|
|
OpenURL(QUrl(QStringLiteral("https://x.com/edenemuofficial")));
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui->action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
// We're going to return the screen that the given window has the most pixels on
|
|
static QScreen* GuessCurrentScreen(QWidget* window) {
|
|
const QList<QScreen*> screens = QGuiApplication::screens();
|
|
return *std::max_element(
|
|
screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
|
|
const QSize left_size = left->geometry().intersected(window->geometry()).size();
|
|
const QSize right_size = right->geometry().intersected(window->geometry()).size();
|
|
return (left_size.height() * left_size.width()) <
|
|
(right_size.height() * right_size.width());
|
|
});
|
|
}
|
|
|
|
bool GMainWindow::UsingExclusiveFullscreen() {
|
|
return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
|
|
QGuiApplication::platformName() == QStringLiteral("wayland") ||
|
|
QGuiApplication::platformName() == QStringLiteral("wayland-egl");
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
const auto show_fullscreen = [this](QWidget* window) {
|
|
if (UsingExclusiveFullscreen()) {
|
|
window->showFullScreen();
|
|
return;
|
|
}
|
|
window->hide();
|
|
window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
|
|
const auto screen_geometry = GuessCurrentScreen(window)->geometry();
|
|
window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
|
|
screen_geometry.height() + 1);
|
|
window->raise();
|
|
window->showNormal();
|
|
};
|
|
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
|
|
ui->menubar->hide();
|
|
statusBar()->hide();
|
|
|
|
show_fullscreen(this);
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
show_fullscreen(render_window);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
if (UsingExclusiveFullscreen()) {
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
hide();
|
|
setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
restoreGeometry(UISettings::values.geometry);
|
|
raise();
|
|
show();
|
|
}
|
|
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
ui->menubar->show();
|
|
} else {
|
|
if (UsingExclusiveFullscreen()) {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
} else {
|
|
render_window->hide();
|
|
render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
render_window->raise();
|
|
render_window->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui->action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui->horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::StrongFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui->horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize(u32 width, u32 height) {
|
|
const auto aspect_ratio = Layout::EmulationAspectRatio(Settings::values.aspect_ratio.GetValue(), float(height) / width);
|
|
if (!ui->action_Single_Window_Mode->isChecked()) {
|
|
render_window->resize(height / aspect_ratio, height);
|
|
} else {
|
|
const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
|
const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
|
|
resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize720() {
|
|
ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize900() {
|
|
ResetWindowSize(1600U, 900U);
|
|
}
|
|
|
|
void GMainWindow::ResetWindowSize1080() {
|
|
ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
const auto old_theme = UISettings::values.theme;
|
|
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
|
const auto old_language_index = Settings::values.language_index.GetValue();
|
|
#ifdef __linux__
|
|
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
|
|
#endif
|
|
|
|
Settings::SetConfiguringGlobal(true);
|
|
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
|
|
vk_device_records, *QtCommon::system,
|
|
!multiplayer_state->IsHostingPublicRoom());
|
|
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
|
|
&GMainWindow::OnLanguageChanged);
|
|
|
|
const auto result = configure_dialog.exec();
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
|
|
!UISettings::values.reset_to_defaults) {
|
|
// Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
|
|
// or `Reset to Defaults` button
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
// Only apply new changes if user hit Okay
|
|
// This is here to avoid applying changes if the user hit Apply, made some changes, then hit
|
|
// Cancel
|
|
configure_dialog.ApplyConfiguration();
|
|
} else if (UISettings::values.reset_to_defaults) {
|
|
LOG_INFO(Frontend, "Resetting all settings to defaults");
|
|
if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
|
|
LOG_WARNING(Frontend, "Failed to remove configuration file");
|
|
}
|
|
if (!Common::FS::RemoveDirContentsRecursively(
|
|
Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir) / "custom")) {
|
|
LOG_WARNING(Frontend, "Failed to remove custom configuration files");
|
|
}
|
|
if (!Common::FS::RemoveDirRecursively(
|
|
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
|
|
LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
|
|
}
|
|
|
|
// Explicitly save the game directories, since reinitializing config does not explicitly do
|
|
// so.
|
|
QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
|
|
QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
|
|
|
|
Settings::values.disabled_addons.clear();
|
|
|
|
config = std::make_unique<QtConfig>();
|
|
UISettings::values.reset_to_defaults = false;
|
|
|
|
UISettings::values.game_dirs = std::move(old_game_dirs);
|
|
UISettings::values.favorited_ids = std::move(old_favorited_ids);
|
|
|
|
InitializeRecentFileMenuActions();
|
|
|
|
SetDefaultUIGeometry();
|
|
RestoreUIState();
|
|
}
|
|
InitializeHotkeys();
|
|
|
|
if (UISettings::values.theme != old_theme) {
|
|
UpdateUITheme();
|
|
}
|
|
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
|
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
|
}
|
|
#ifdef __linux__
|
|
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
|
|
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
|
}
|
|
#endif
|
|
|
|
if (!multiplayer_state->IsHostingPublicRoom()) {
|
|
multiplayer_state->UpdateCredentials();
|
|
}
|
|
|
|
emit UpdateThemedIcons();
|
|
|
|
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
|
if (reload || Settings::values.language_index.GetValue() != old_language_index) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
UISettings::values.configuration_applied = false;
|
|
|
|
config->SaveAllValues();
|
|
|
|
if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
|
|
render_window->installEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, true);
|
|
} else {
|
|
render_window->removeEventFilter(render_window);
|
|
render_window->setAttribute(Qt::WA_Hover, false);
|
|
}
|
|
|
|
if (UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
|
|
// Restart camera config
|
|
if (emulation_running) {
|
|
render_window->FinalizeCamera();
|
|
render_window->InitializeCamera();
|
|
}
|
|
|
|
if (!UISettings::values.has_broken_vulkan) {
|
|
renderer_status_button->setEnabled(!emulation_running);
|
|
}
|
|
|
|
UpdateStatusButtons();
|
|
controller_dialog->refreshConfiguration();
|
|
QtCommon::system->ApplySettings();
|
|
}
|
|
|
|
void GMainWindow::OnConfigureTas() {
|
|
ConfigureTasDialog dialog(this);
|
|
const auto result = dialog.exec();
|
|
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
|
Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
dialog.ApplyConfiguration();
|
|
OnSaveConfig();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnTasStartStop() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
|
|
// Disable system buttons to prevent TAS from executing a hotkey
|
|
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
controller->ResetSystemButtons();
|
|
|
|
input_subsystem->GetTas()->StartStop();
|
|
OnTasStateChanged();
|
|
}
|
|
|
|
void GMainWindow::OnTasRecord() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (is_tas_recording_dialog_active) {
|
|
return;
|
|
}
|
|
|
|
// Disable system buttons to prevent TAS from recording a hotkey
|
|
auto* controller = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
controller->ResetSystemButtons();
|
|
|
|
const bool is_recording = input_subsystem->GetTas()->Record();
|
|
if (!is_recording) {
|
|
is_tas_recording_dialog_active = true;
|
|
|
|
bool answer = question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
|
|
|
input_subsystem->GetTas()->SaveRecording(answer);
|
|
is_tas_recording_dialog_active = false;
|
|
}
|
|
OnTasStateChanged();
|
|
}
|
|
|
|
void GMainWindow::OnTasReset() {
|
|
input_subsystem->GetTas()->Reset();
|
|
}
|
|
|
|
void GMainWindow::OnToggleDockedMode() {
|
|
const bool is_docked = Settings::IsDockedMode();
|
|
auto* player_1 = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
|
auto* handheld = QtCommon::system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
|
|
|
if (!is_docked && handheld->IsConnected()) {
|
|
QMessageBox::warning(this, tr("Invalid config detected"),
|
|
tr("Handheld controller can't be used on docked mode. Pro "
|
|
"controller will be selected."));
|
|
handheld->Disconnect();
|
|
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
|
|
player_1->Connect();
|
|
controller_dialog->refreshConfiguration();
|
|
}
|
|
|
|
Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
|
|
: Settings::ConsoleMode::Docked);
|
|
UpdateDockedButton();
|
|
OnDockedModeChanged(is_docked, !is_docked, *QtCommon::system);
|
|
}
|
|
|
|
void GMainWindow::OnToggleGpuAccuracy() {
|
|
switch (Settings::values.gpu_accuracy.GetValue()) {
|
|
case Settings::GpuAccuracy::High: {
|
|
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::Normal);
|
|
break;
|
|
}
|
|
case Settings::GpuAccuracy::Normal:
|
|
case Settings::GpuAccuracy::Extreme:
|
|
default: {
|
|
Settings::values.gpu_accuracy.SetValue(Settings::GpuAccuracy::High);
|
|
break;
|
|
}
|
|
}
|
|
|
|
QtCommon::system->ApplySettings();
|
|
UpdateGPUAccuracyButton();
|
|
}
|
|
|
|
void GMainWindow::OnMute() {
|
|
Settings::values.audio_muted = !Settings::values.audio_muted;
|
|
UpdateVolumeUI();
|
|
}
|
|
|
|
void GMainWindow::OnDecreaseVolume() {
|
|
Settings::values.audio_muted = false;
|
|
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
|
int step = 5;
|
|
if (current_volume <= 30) {
|
|
step = 2;
|
|
}
|
|
if (current_volume <= 6) {
|
|
step = 1;
|
|
}
|
|
Settings::values.volume.SetValue((std::max)(current_volume - step, 0));
|
|
UpdateVolumeUI();
|
|
}
|
|
|
|
void GMainWindow::OnIncreaseVolume() {
|
|
Settings::values.audio_muted = false;
|
|
const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
|
|
int step = 5;
|
|
if (current_volume < 30) {
|
|
step = 2;
|
|
}
|
|
if (current_volume < 6) {
|
|
step = 1;
|
|
}
|
|
Settings::values.volume.SetValue(current_volume + step);
|
|
UpdateVolumeUI();
|
|
}
|
|
|
|
void GMainWindow::OnToggleAdaptingFilter() {
|
|
auto filter = Settings::values.scaling_filter.GetValue();
|
|
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
|
if (filter == Settings::ScalingFilter::MaxEnum) {
|
|
filter = Settings::ScalingFilter::NearestNeighbor;
|
|
}
|
|
Settings::values.scaling_filter.SetValue(filter);
|
|
filter_status_button->setChecked(true);
|
|
UpdateFilterText();
|
|
}
|
|
|
|
void GMainWindow::OnToggleGraphicsAPI() {
|
|
auto api = Settings::values.renderer_backend.GetValue();
|
|
if (api != Settings::RendererBackend::Vulkan) {
|
|
api = Settings::RendererBackend::Vulkan;
|
|
} else {
|
|
#ifdef HAS_OPENGL
|
|
api = Settings::RendererBackend::OpenGL;
|
|
#else
|
|
api = Settings::RendererBackend::Null;
|
|
#endif
|
|
}
|
|
Settings::values.renderer_backend.SetValue(api);
|
|
renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
|
|
UpdateAPIText();
|
|
}
|
|
|
|
void GMainWindow::OnConfigurePerGame() {
|
|
const u64 title_id = QtCommon::system->GetApplicationProcessProgramID();
|
|
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
|
|
}
|
|
|
|
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
|
|
const auto v_file = Core::GetGameFileFromPath(QtCommon::vfs, file_name);
|
|
|
|
Settings::SetConfiguringGlobal(false);
|
|
ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *QtCommon::system);
|
|
dialog.LoadFromFile(v_file);
|
|
const auto result = dialog.exec();
|
|
|
|
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
|
Settings::RestoreGlobalState(QtCommon::system->IsPoweredOn());
|
|
return;
|
|
} else if (result == QDialog::Accepted) {
|
|
dialog.ApplyConfiguration();
|
|
}
|
|
|
|
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
|
if (reload) {
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
}
|
|
|
|
// Do not cause the global config to write local settings into the config file
|
|
const bool is_powered_on = QtCommon::system->IsPoweredOn();
|
|
Settings::RestoreGlobalState(is_powered_on);
|
|
QtCommon::system->HIDCore().ReloadInputDevices();
|
|
|
|
UISettings::values.configuration_applied = false;
|
|
|
|
if (!is_powered_on) {
|
|
config->SaveAllValues();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLoadAmiibo() {
|
|
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
|
return;
|
|
}
|
|
if (is_amiibo_file_select_active) {
|
|
return;
|
|
}
|
|
|
|
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
|
|
|
// Remove amiibo if one is connected
|
|
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
|
|
virtual_amiibo->CloseAmiibo();
|
|
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
|
|
return;
|
|
}
|
|
|
|
if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
|
|
QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
|
|
return;
|
|
}
|
|
|
|
is_amiibo_file_select_active = true;
|
|
const QString extensions{QStringLiteral("*.bin")};
|
|
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
|
|
const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
|
|
is_amiibo_file_select_active = false;
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
LoadAmiibo(filename);
|
|
}
|
|
|
|
// TODO(crueter): does this need to be ported to QML?
|
|
bool GMainWindow::question(QWidget* parent, const QString& title, const QString& text,
|
|
QMessageBox::StandardButtons buttons,
|
|
QMessageBox::StandardButton defaultButton) {
|
|
QMessageBox* box_dialog = new QMessageBox(parent);
|
|
box_dialog->setWindowTitle(title);
|
|
box_dialog->setText(text);
|
|
box_dialog->setStandardButtons(buttons);
|
|
box_dialog->setDefaultButton(defaultButton);
|
|
|
|
ControllerNavigation* controller_navigation =
|
|
new ControllerNavigation(QtCommon::system->HIDCore(), box_dialog);
|
|
connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
|
|
[box_dialog](Qt::Key key) {
|
|
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
|
|
QCoreApplication::postEvent(box_dialog, event);
|
|
});
|
|
int res = box_dialog->exec();
|
|
|
|
controller_navigation->UnloadController();
|
|
return res == QMessageBox::Yes;
|
|
}
|
|
|
|
void GMainWindow::LoadAmiibo(const QString& filename) {
|
|
auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
|
|
const QString title = tr("Error loading Amiibo data");
|
|
// Remove amiibo if one is connected
|
|
if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
|
|
virtual_amiibo->CloseAmiibo();
|
|
QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
|
|
return;
|
|
}
|
|
|
|
switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
|
|
case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
|
|
QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
|
|
break;
|
|
case InputCommon::VirtualAmiibo::Info::UnableToLoad:
|
|
QMessageBox::warning(this, title, tr("The selected file is already on use"));
|
|
break;
|
|
case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
|
|
QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
|
|
break;
|
|
case InputCommon::VirtualAmiibo::Info::Unknown:
|
|
QMessageBox::warning(this, title, tr("An unknown error occurred"));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnOpenRootDataFolder() {
|
|
QtCommon::Game::OpenRootDataFolder();
|
|
}
|
|
|
|
void GMainWindow::OnOpenNANDFolder()
|
|
{
|
|
QtCommon::Game::OpenNANDFolder();
|
|
}
|
|
|
|
void GMainWindow::OnOpenSDMCFolder()
|
|
{
|
|
QtCommon::Game::OpenSDMCFolder();
|
|
}
|
|
|
|
void GMainWindow::OnOpenModFolder()
|
|
{
|
|
QtCommon::Game::OpenModFolder();
|
|
}
|
|
|
|
void GMainWindow::OnOpenLogFolder()
|
|
{
|
|
QtCommon::Game::OpenLogFolder();
|
|
}
|
|
|
|
void GMainWindow::OnVerifyInstalledContents() {
|
|
QtCommon::Content::VerifyInstalledContents();
|
|
}
|
|
|
|
void GMainWindow::InstallFirmware(const QString& location, bool recursive) {
|
|
QtCommon::Content::InstallFirmware(location, recursive);
|
|
OnCheckFirmwareDecryption();
|
|
}
|
|
|
|
void GMainWindow::OnInstallFirmware() {
|
|
// Don't do this while emulation is running, that'd probably be a bad idea.
|
|
if (emu_thread != nullptr && emu_thread->IsRunning()) {
|
|
return;
|
|
}
|
|
|
|
// Check for installed keys, error out, suggest restart?
|
|
if (!ContentManager::AreKeysPresent()) {
|
|
QMessageBox::information(
|
|
this, tr("Keys not installed"),
|
|
tr("Install decryption keys and restart Eden before attempting to install firmware."));
|
|
return;
|
|
}
|
|
|
|
const QString firmware_source_location = QFileDialog::getExistingDirectory(
|
|
this, tr("Select Dumped Firmware Source Location"), {}, QFileDialog::ShowDirsOnly);
|
|
if (firmware_source_location.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
InstallFirmware(firmware_source_location);
|
|
}
|
|
|
|
void GMainWindow::OnInstallFirmwareFromZIP() {
|
|
// Don't do this while emulation is running, that'd probably be a bad idea.
|
|
if (emu_thread != nullptr && emu_thread->IsRunning()) {
|
|
return;
|
|
}
|
|
|
|
// Check for installed keys, error out, suggest restart?
|
|
if (!ContentManager::AreKeysPresent()) {
|
|
QMessageBox::information(
|
|
this, tr("Keys not installed"),
|
|
tr("Install decryption keys and restart Eden before attempting to install firmware."));
|
|
return;
|
|
}
|
|
|
|
const QString firmware_zip_location = QFileDialog::getOpenFileName(
|
|
this, tr("Select Dumped Firmware ZIP"), {}, tr("Zipped Archives (*.zip)"));
|
|
if (firmware_zip_location.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
const QString qCacheDir = QtCommon::Content::UnzipFirmwareToTmp(firmware_zip_location);
|
|
|
|
// In this case, it has to be done recursively, since sometimes people
|
|
// will pack it into a subdirectory after dumping
|
|
if (!qCacheDir.isEmpty()) {
|
|
InstallFirmware(qCacheDir, true);
|
|
std::error_code ec;
|
|
std::filesystem::remove_all(std::filesystem::temp_directory_path() / "eden" / "firmware", ec);
|
|
|
|
if (ec) {
|
|
QMessageBox::warning(this, tr("Firmware cleanup failed"),
|
|
tr("Failed to clean up extracted firmware cache.\n"
|
|
"Check write permissions in the system temp directory and try "
|
|
"again.\nOS reported error: %1")
|
|
.arg(QString::fromStdString(ec.message())));
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnInstallDecryptionKeys() {
|
|
// Don't do this while emulation is running.
|
|
if (emu_thread != nullptr && emu_thread->IsRunning()) {
|
|
return;
|
|
}
|
|
|
|
QtCommon::Content::InstallKeys();
|
|
|
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
|
OnCheckFirmwareDecryption();
|
|
}
|
|
|
|
void GMainWindow::OnAbout() {
|
|
AboutDialog aboutDialog(this);
|
|
aboutDialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnEdenDependencies() {
|
|
DepsDialog depsDialog(this);
|
|
depsDialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnDataDialog() {
|
|
DataDialog dataDialog(this);
|
|
dataDialog.exec();
|
|
|
|
// refresh stuff in case it was cleared
|
|
OnGameListRefresh();
|
|
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
|
if (ui->action_Show_Filter_Bar->isChecked()) {
|
|
game_list->SetFilterFocus();
|
|
} else {
|
|
game_list->ClearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnToggleStatusBar() {
|
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
|
}
|
|
|
|
void GMainWindow::OnGameListRefresh()
|
|
{
|
|
// Resets metadata cache and reloads
|
|
QtCommon::Game::ResetMetadata(false);
|
|
game_list->RefreshGameDirectory();
|
|
SetFirmwareVersion();
|
|
}
|
|
|
|
void GMainWindow::OnAlbum() {
|
|
constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer);
|
|
auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
|
|
if (!bis_system) {
|
|
QMessageBox::warning(this, tr("No firmware available"),
|
|
tr("Please install firmware to use the Album applet."));
|
|
return;
|
|
}
|
|
|
|
auto album_nca = bis_system->GetEntry(AlbumId, FileSys::ContentRecordType::Program);
|
|
if (!album_nca) {
|
|
QMessageBox::warning(this, tr("Album Applet"),
|
|
tr("Album applet is not available. Please reinstall firmware."));
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::PhotoViewer);
|
|
|
|
const auto filename = QString::fromStdString(album_nca->GetFullPath());
|
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
|
BootGame(filename, LibraryAppletParameters(AlbumId, Service::AM::AppletId::PhotoViewer));
|
|
}
|
|
|
|
void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
|
|
constexpr u64 CabinetId = static_cast<u64>(Service::AM::AppletProgramId::Cabinet);
|
|
auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
|
|
if (!bis_system) {
|
|
QMessageBox::warning(this, tr("No firmware available"),
|
|
tr("Please install firmware to use the Cabinet applet."));
|
|
return;
|
|
}
|
|
|
|
auto cabinet_nca = bis_system->GetEntry(CabinetId, FileSys::ContentRecordType::Program);
|
|
if (!cabinet_nca) {
|
|
QMessageBox::warning(this, tr("Cabinet Applet"),
|
|
tr("Cabinet applet is not available. Please reinstall firmware."));
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Cabinet);
|
|
QtCommon::system->GetFrontendAppletHolder().SetCabinetMode(mode);
|
|
|
|
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
|
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
|
BootGame(filename, LibraryAppletParameters(CabinetId, Service::AM::AppletId::Cabinet));
|
|
}
|
|
|
|
void GMainWindow::OnMiiEdit() {
|
|
constexpr u64 MiiEditId = static_cast<u64>(Service::AM::AppletProgramId::MiiEdit);
|
|
auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
|
|
if (!bis_system) {
|
|
QMessageBox::warning(this, tr("No firmware available"),
|
|
tr("Please install firmware to use the Mii editor."));
|
|
return;
|
|
}
|
|
|
|
auto mii_applet_nca = bis_system->GetEntry(MiiEditId, FileSys::ContentRecordType::Program);
|
|
if (!mii_applet_nca) {
|
|
QMessageBox::warning(this, tr("Mii Edit Applet"),
|
|
tr("Mii editor is not available. Please reinstall firmware."));
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::MiiEdit);
|
|
|
|
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
|
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
|
BootGame(filename, LibraryAppletParameters(MiiEditId, Service::AM::AppletId::MiiEdit));
|
|
}
|
|
|
|
void GMainWindow::OnOpenControllerMenu() {
|
|
constexpr u64 ControllerAppletId = static_cast<u64>(Service::AM::AppletProgramId::Controller);
|
|
auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
|
|
if (!bis_system) {
|
|
QMessageBox::warning(this, tr("No firmware available"),
|
|
tr("Please install firmware to use the Controller Menu."));
|
|
return;
|
|
}
|
|
|
|
auto controller_applet_nca =
|
|
bis_system->GetEntry(ControllerAppletId, FileSys::ContentRecordType::Program);
|
|
if (!controller_applet_nca) {
|
|
QMessageBox::warning(this, tr("Controller Applet"),
|
|
tr("Controller Menu is not available. Please reinstall firmware."));
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Controller);
|
|
|
|
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
|
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
|
BootGame(filename,
|
|
LibraryAppletParameters(ControllerAppletId, Service::AM::AppletId::Controller));
|
|
}
|
|
|
|
void GMainWindow::OnHomeMenu() {
|
|
auto result = FirmwareManager::VerifyFirmware(*QtCommon::system.get());
|
|
|
|
switch (result) {
|
|
case FirmwareManager::ErrorFirmwareMissing:
|
|
QMessageBox::warning(this, tr("No firmware available"),
|
|
tr("Please install firmware to use the Home Menu."));
|
|
return;
|
|
case FirmwareManager::ErrorFirmwareCorrupted:
|
|
QMessageBox::warning(this, tr("Firmware Corrupted"),
|
|
tr(FirmwareManager::GetFirmwareCheckString(result)));
|
|
return;
|
|
case FirmwareManager::ErrorFirmwareTooNew: {
|
|
if (!UISettings::values.show_fw_warning.GetValue()) break;
|
|
|
|
QMessageBox box(QMessageBox::Warning,
|
|
tr("Firmware Too New"),
|
|
tr(FirmwareManager::GetFirmwareCheckString(result)) + tr("\nContinue anyways?"),
|
|
QMessageBox::Yes | QMessageBox::No,
|
|
this);
|
|
|
|
QCheckBox *checkbox = new QCheckBox(tr("Don't show again"));
|
|
box.setCheckBox(checkbox);
|
|
|
|
int button = box.exec();
|
|
if (checkbox->isChecked()) {
|
|
UISettings::values.show_fw_warning.SetValue(false);
|
|
}
|
|
|
|
if (button == static_cast<int>(QMessageBox::No)) return;
|
|
break;
|
|
} default:
|
|
break;
|
|
}
|
|
|
|
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
|
|
auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
|
|
|
|
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
|
|
if (!qlaunch_applet_nca) {
|
|
QMessageBox::warning(this, tr("Home Menu Applet"),
|
|
tr("Home Menu is not available. Please reinstall firmware."));
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::QLaunch);
|
|
|
|
const auto filename = QString::fromStdString((qlaunch_applet_nca->GetFullPath()));
|
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
|
BootGame(filename, LibraryAppletParameters(QLaunchId, Service::AM::AppletId::QLaunch));
|
|
}
|
|
|
|
void GMainWindow::OnInitialSetup() {
|
|
constexpr u64 Starter = static_cast<u64>(Service::AM::AppletProgramId::Starter);
|
|
auto bis_system = QtCommon::system->GetFileSystemController().GetSystemNANDContents();
|
|
if (!bis_system) {
|
|
QMessageBox::warning(this, tr("No firmware available"),
|
|
tr("Please install firmware to use Starter."));
|
|
return;
|
|
}
|
|
|
|
auto qlaunch_nca = bis_system->GetEntry(Starter, FileSys::ContentRecordType::Program);
|
|
if (!qlaunch_nca) {
|
|
QMessageBox::warning(this, tr("Starter Applet"),
|
|
tr("Starter is not available. Please reinstall firmware."));
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::Starter);
|
|
|
|
const auto filename = QString::fromStdString((qlaunch_nca->GetFullPath()));
|
|
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
|
BootGame(filename, LibraryAppletParameters(Starter, Service::AM::AppletId::Starter));
|
|
}
|
|
|
|
void GMainWindow::OnCreateHomeMenuDesktopShortcut() {
|
|
QtCommon::Game::CreateHomeMenuShortcut(QtCommon::Game::ShortcutTarget::Desktop);
|
|
}
|
|
|
|
void GMainWindow::OnCreateHomeMenuApplicationMenuShortcut() {
|
|
QtCommon::Game::CreateHomeMenuShortcut(QtCommon::Game::ShortcutTarget::Applications);
|
|
}
|
|
|
|
void GMainWindow::OnCaptureScreenshot() {
|
|
if (emu_thread == nullptr || !emu_thread->IsRunning()) {
|
|
return;
|
|
}
|
|
|
|
const u64 title_id = QtCommon::system->GetApplicationProcessProgramID();
|
|
const auto screenshot_path =
|
|
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::ScreenshotsDir));
|
|
const auto date =
|
|
QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
|
|
QString filename = QStringLiteral("%1/%2_%3.png")
|
|
.arg(screenshot_path)
|
|
.arg(title_id, 16, 16, QLatin1Char{'0'})
|
|
.arg(date);
|
|
|
|
if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if (UISettings::values.enable_screenshot_save_as) {
|
|
OnPauseGame();
|
|
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
|
|
tr("PNG Image (*.png)"));
|
|
OnStartGame();
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
render_window->CaptureScreenshot(filename);
|
|
}
|
|
|
|
// TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
|
|
void GMainWindow::MigrateConfigFiles() {
|
|
const auto config_dir_fs_path = Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir);
|
|
const QDir config_dir =
|
|
QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
|
|
const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
|
|
|
|
if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
|
|
LOG_ERROR(Frontend, "Failed to create new config file directory");
|
|
}
|
|
|
|
for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
|
|
const auto filename = it->toStdString();
|
|
if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
|
|
continue;
|
|
}
|
|
const auto origin = config_dir_fs_path / filename;
|
|
const auto destination = config_dir_fs_path / "custom" / filename;
|
|
LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
|
|
destination.string());
|
|
if (!Common::FS::RenameFile(origin, destination)) {
|
|
// Delete the old config file if one already exists in the new location.
|
|
Common::FS::RemoveFile(origin);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_UPDATE_CHECKER
|
|
void GMainWindow::OnEmulatorUpdateAvailable() {
|
|
QString version_string = update_future.result();
|
|
if (version_string.isEmpty())
|
|
return;
|
|
|
|
QMessageBox update_prompt(this);
|
|
update_prompt.setWindowTitle(tr("Update Available"));
|
|
update_prompt.setIcon(QMessageBox::Information);
|
|
update_prompt.addButton(QMessageBox::Yes);
|
|
update_prompt.addButton(QMessageBox::Ignore);
|
|
update_prompt.setText(
|
|
tr("Download the %1 update?").arg(version_string));
|
|
update_prompt.exec();
|
|
if (update_prompt.button(QMessageBox::Yes) == update_prompt.clickedButton()) {
|
|
auto const full_url = fmt::format("{}/{}/releases/tag/",
|
|
std::string{Common::g_build_auto_update_website},
|
|
std::string{Common::g_build_auto_update_repo}
|
|
);
|
|
QDesktopServices::openUrl(QUrl(QString::fromStdString(full_url) + version_string));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version, std::string_view gpu_vendor) {
|
|
static const std::string build_id = std::string{Common::g_build_id};
|
|
static const std::string yuzu_title = fmt::format("{} | {} | {}",
|
|
std::string{Common::g_build_name},
|
|
std::string{Common::g_build_version},
|
|
std::string{Common::g_compiler_id}
|
|
);
|
|
|
|
const auto override_title =
|
|
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
|
|
const auto window_title = override_title.empty() ? yuzu_title : override_title;
|
|
|
|
if (title_name.empty()) {
|
|
setWindowTitle(QString::fromStdString(window_title));
|
|
} else {
|
|
const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
|
|
if (title_version.empty()) {
|
|
return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
|
|
}
|
|
return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
|
|
gpu_vendor);
|
|
}();
|
|
setWindowTitle(QString::fromStdString(run_title));
|
|
}
|
|
}
|
|
|
|
std::string GMainWindow::CreateTASFramesString(
|
|
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
|
|
std::string string = "";
|
|
size_t maxPlayerIndex = 0;
|
|
for (size_t i = 0; i < frames.size(); i++) {
|
|
if (frames[i] != 0) {
|
|
if (maxPlayerIndex != 0)
|
|
string += ", ";
|
|
while (maxPlayerIndex++ != i)
|
|
string += "0, ";
|
|
string += std::to_string(frames[i]);
|
|
}
|
|
}
|
|
return string;
|
|
}
|
|
|
|
QString GMainWindow::GetTasStateDescription() const {
|
|
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
|
|
std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
|
|
switch (tas_status) {
|
|
case InputCommon::TasInput::TasState::Running:
|
|
return tr("TAS state: Running %1/%2")
|
|
.arg(current_tas_frame)
|
|
.arg(QString::fromStdString(tas_frames_string));
|
|
case InputCommon::TasInput::TasState::Recording:
|
|
return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
|
|
case InputCommon::TasInput::TasState::Stopped:
|
|
return tr("TAS state: Idle %1/%2")
|
|
.arg(current_tas_frame)
|
|
.arg(QString::fromStdString(tas_frames_string));
|
|
default:
|
|
return tr("TAS State: Invalid");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnTasStateChanged() {
|
|
bool is_running = false;
|
|
bool is_recording = false;
|
|
if (emulation_running) {
|
|
const InputCommon::TasInput::TasState tas_status =
|
|
std::get<0>(input_subsystem->GetTas()->GetStatus());
|
|
is_running = tas_status == InputCommon::TasInput::TasState::Running;
|
|
is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
|
|
}
|
|
|
|
ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
|
|
ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
|
|
|
|
ui->action_TAS_Start->setEnabled(emulation_running);
|
|
ui->action_TAS_Record->setEnabled(emulation_running);
|
|
ui->action_TAS_Reset->setEnabled(emulation_running);
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr || !QtCommon::system->IsPoweredOn()) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
if (Settings::values.tas_enable) {
|
|
tas_label->setText(GetTasStateDescription());
|
|
} else {
|
|
tas_label->clear();
|
|
}
|
|
|
|
auto results = QtCommon::system->GetAndResetPerfStats();
|
|
auto& shader_notify = QtCommon::system->GPU().ShaderNotify();
|
|
const int shaders_building = shader_notify.ShadersBuilding();
|
|
|
|
if (shaders_building > 0) {
|
|
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
|
|
shader_building_label->setVisible(true);
|
|
} else {
|
|
shader_building_label->setVisible(false);
|
|
}
|
|
|
|
const auto res_info = Settings::values.resolution_info;
|
|
const auto res_scale = res_info.up_factor;
|
|
res_scale_label->setText(
|
|
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
|
|
|
|
if (Settings::values.use_speed_limit.GetValue()) {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.speed_limit.GetValue()));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
}
|
|
|
|
game_fps_label->setText(
|
|
tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0) +
|
|
tr(Settings::values.use_speed_limit ? "" : " (Unlocked)"));
|
|
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
res_scale_label->setVisible(true);
|
|
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
firmware_label->setVisible(false);
|
|
}
|
|
|
|
void GMainWindow::UpdateGPUAccuracyButton() {
|
|
const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
|
|
const auto gpu_accuracy_text =
|
|
ConfigurationShared::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
|
|
gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
|
|
gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GpuAccuracy::Normal);
|
|
}
|
|
|
|
void GMainWindow::UpdateDockedButton() {
|
|
const auto console_mode = Settings::values.use_docked_mode.GetValue();
|
|
dock_status_button->setChecked(Settings::IsDockedMode());
|
|
dock_status_button->setText(
|
|
ConfigurationShared::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
|
}
|
|
|
|
void GMainWindow::UpdateAPIText() {
|
|
const auto api = Settings::values.renderer_backend.GetValue();
|
|
const auto renderer_status_text =
|
|
ConfigurationShared::renderer_backend_texts_map.find(api)->second;
|
|
renderer_status_button->setText(
|
|
api == Settings::RendererBackend::OpenGL
|
|
? tr("%1 %2").arg(renderer_status_text.toUpper(),
|
|
ConfigurationShared::shader_backend_texts_map
|
|
.find(Settings::values.shader_backend.GetValue())
|
|
->second)
|
|
: renderer_status_text.toUpper());
|
|
}
|
|
|
|
void GMainWindow::UpdateFilterText() {
|
|
const auto filter = Settings::values.scaling_filter.GetValue();
|
|
const auto filter_text = ConfigurationShared::scaling_filter_texts_map.find(filter)->second;
|
|
filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
|
|
: filter_text.toUpper());
|
|
}
|
|
|
|
void GMainWindow::UpdateAAText() {
|
|
const auto aa_mode = Settings::values.anti_aliasing.GetValue();
|
|
const auto aa_text = ConfigurationShared::anti_aliasing_texts_map.find(aa_mode)->second;
|
|
aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
|
|
? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
|
|
: aa_text.toUpper());
|
|
}
|
|
|
|
void GMainWindow::UpdateVolumeUI() {
|
|
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
|
|
volume_slider->setValue(volume_value);
|
|
if (Settings::values.audio_muted) {
|
|
volume_button->setChecked(false);
|
|
volume_button->setText(tr("VOLUME: MUTE"));
|
|
} else {
|
|
volume_button->setChecked(true);
|
|
volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusButtons() {
|
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
|
Settings::RendererBackend::Vulkan);
|
|
UpdateAPIText();
|
|
UpdateGPUAccuracyButton();
|
|
UpdateDockedButton();
|
|
UpdateFilterText();
|
|
UpdateAAText();
|
|
UpdateVolumeUI();
|
|
}
|
|
|
|
void GMainWindow::UpdateUISettings() {
|
|
if (!ui->action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
}
|
|
|
|
void GMainWindow::UpdateInputDrivers() {
|
|
if (!input_subsystem) {
|
|
return;
|
|
}
|
|
input_subsystem->PumpEvents();
|
|
}
|
|
|
|
void GMainWindow::HideMouseCursor() {
|
|
if (emu_thread == nullptr && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.stop();
|
|
ShowMouseCursor();
|
|
return;
|
|
}
|
|
render_window->setCursor(QCursor(Qt::BlankCursor));
|
|
}
|
|
|
|
void GMainWindow::ShowMouseCursor() {
|
|
render_window->unsetCursor();
|
|
if (emu_thread != nullptr && UISettings::values.hide_mouse) {
|
|
mouse_hide_timer.start();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMouseActivity() {
|
|
if (!Settings::values.mouse_panning) {
|
|
ShowMouseCursor();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnCheckFirmwareDecryption() {
|
|
if (!ContentManager::AreKeysPresent()) {
|
|
QMessageBox::warning(this, tr("Derivation Components Missing"),
|
|
tr("Encryption keys are missing."));
|
|
}
|
|
SetFirmwareVersion();
|
|
UpdateMenuState();
|
|
}
|
|
|
|
bool GMainWindow::CheckFirmwarePresence() {
|
|
return FirmwareManager::CheckFirmwarePresence(*QtCommon::system.get());
|
|
}
|
|
|
|
void GMainWindow::SetFirmwareVersion() {
|
|
const auto pair = FirmwareManager::GetFirmwareVersion(*QtCommon::system.get());
|
|
const auto firmware_data = pair.first;
|
|
const auto result = pair.second;
|
|
|
|
if (result.IsError() || !CheckFirmwarePresence()) {
|
|
LOG_INFO(Frontend, "Installed firmware: No firmware available");
|
|
ui->menu_Applets->setEnabled(false);
|
|
ui->menu_Create_Shortcuts->setEnabled(false);
|
|
firmware_label->setVisible(false);
|
|
return;
|
|
}
|
|
|
|
firmware_label->setVisible(true);
|
|
ui->menu_Applets->setEnabled(true);
|
|
ui->menu_Create_Shortcuts->setEnabled(true);
|
|
|
|
const std::string display_version(firmware_data.display_version.data());
|
|
const std::string display_title(firmware_data.display_title.data());
|
|
|
|
LOG_INFO(Frontend, "Installed firmware: {}", display_version);
|
|
|
|
firmware_label->setText(QString::fromStdString(display_version));
|
|
firmware_label->setToolTip(QString::fromStdString(display_title));
|
|
}
|
|
|
|
bool GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed, u64 program_id,
|
|
u64* selected_title_id, u8* selected_content_record_type) {
|
|
using ContentInfo = std::tuple<u64, FileSys::TitleType, FileSys::ContentRecordType>;
|
|
boost::container::flat_set<ContentInfo> available_title_ids;
|
|
|
|
const auto RetrieveEntries = [&](FileSys::TitleType title_type,
|
|
FileSys::ContentRecordType record_type) {
|
|
const auto entries = installed.ListEntriesFilter(title_type, record_type);
|
|
for (const auto& entry : entries) {
|
|
if (FileSys::GetBaseTitleID(entry.title_id) == program_id &&
|
|
installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success) {
|
|
available_title_ids.insert({entry.title_id, title_type, record_type});
|
|
}
|
|
}
|
|
};
|
|
|
|
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
|
|
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::HtmlDocument);
|
|
RetrieveEntries(FileSys::TitleType::Application, FileSys::ContentRecordType::LegalInformation);
|
|
RetrieveEntries(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
|
|
|
|
if (available_title_ids.empty()) {
|
|
return false;
|
|
}
|
|
|
|
size_t title_index = 0;
|
|
|
|
if (available_title_ids.size() > 1) {
|
|
QStringList list;
|
|
for (auto& [title_id, title_type, record_type] : available_title_ids) {
|
|
const auto hex_title_id = QString::fromStdString(fmt::format("{:X}", title_id));
|
|
if (record_type == FileSys::ContentRecordType::Program) {
|
|
list.push_back(QStringLiteral("Program [%1]").arg(hex_title_id));
|
|
} else if (record_type == FileSys::ContentRecordType::HtmlDocument) {
|
|
list.push_back(QStringLiteral("HTML document [%1]").arg(hex_title_id));
|
|
} else if (record_type == FileSys::ContentRecordType::LegalInformation) {
|
|
list.push_back(QStringLiteral("Legal information [%1]").arg(hex_title_id));
|
|
} else {
|
|
list.push_back(
|
|
QStringLiteral("DLC %1 [%2]").arg(title_id & 0x7FF).arg(hex_title_id));
|
|
}
|
|
}
|
|
|
|
bool ok;
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Target"),
|
|
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
|
|
if (!ok) {
|
|
return false;
|
|
}
|
|
|
|
title_index = list.indexOf(res);
|
|
}
|
|
|
|
const auto& [title_id, title_type, record_type] = *available_title_ids.nth(title_index);
|
|
*selected_title_id = title_id;
|
|
*selected_content_record_type = static_cast<u8>(record_type);
|
|
return true;
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr ||
|
|
UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Never) {
|
|
return true;
|
|
}
|
|
if (!QtCommon::system->GetExitLocked() &&
|
|
UISettings::values.confirm_before_stopping.GetValue() == ConfirmStop::Ask_Based_On_Game) {
|
|
return true;
|
|
}
|
|
const auto text = tr("Are you sure you want to close Eden?");
|
|
return question(this, tr("Eden"), text);
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
UpdateUISettings();
|
|
game_list->SaveInterfaceLayout();
|
|
UISettings::SaveWindowState();
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
// Unload controllers early
|
|
controller_dialog->UnloadController();
|
|
game_list->UnloadController();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr) {
|
|
ShutdownGame();
|
|
}
|
|
|
|
render_window->close();
|
|
multiplayer_state->Close();
|
|
QtCommon::system->HIDCore().UnloadInputDevices();
|
|
Network::Shutdown();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(const QMimeData* mime) {
|
|
return mime->hasUrls() && mime->urls().length() == 1;
|
|
}
|
|
|
|
void GMainWindow::AcceptDropEvent(QDropEvent* event) {
|
|
if (IsSingleFileDropEvent(event->mimeData())) {
|
|
event->setDropAction(Qt::DropAction::LinkAction);
|
|
event->accept();
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::DropAction(QDropEvent* event) {
|
|
if (!IsSingleFileDropEvent(event->mimeData())) {
|
|
return false;
|
|
}
|
|
|
|
const QMimeData* mime_data = event->mimeData();
|
|
const QString& filename = mime_data->urls().at(0).toLocalFile();
|
|
|
|
if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
|
|
// Amiibo
|
|
LoadAmiibo(filename);
|
|
} else {
|
|
// Game
|
|
if (ConfirmChangeGame()) {
|
|
BootGame(filename, ApplicationAppletParameters());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
DropAction(event);
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
AcceptDropEvent(event);
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
// Use custom question to link controller navigation
|
|
return question(
|
|
this, tr("Eden"),
|
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
|
}
|
|
|
|
bool GMainWindow::ConfirmForceLockedExit() {
|
|
if (emu_thread == nullptr) {
|
|
return true;
|
|
}
|
|
const auto text = tr("The currently running application has requested Eden to not exit.\n\n"
|
|
"Would you like to bypass this and exit anyway?");
|
|
|
|
return question(this, tr("Eden"), text);
|
|
}
|
|
|
|
void GMainWindow::RequestGameExit() {
|
|
if (!QtCommon::system->IsPoweredOn()) {
|
|
return;
|
|
}
|
|
|
|
QtCommon::system->SetExitRequested(true);
|
|
QtCommon::system->GetAppletManager().RequestExit();
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui->action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
static void AdjustLinkColor() {
|
|
QPalette new_pal(qApp->palette());
|
|
if (UISettings::IsDarkTheme()) {
|
|
new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
|
|
} else {
|
|
new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
|
|
}
|
|
if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
|
|
qApp->setPalette(new_pal);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
const QString default_theme = QString::fromUtf8(
|
|
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second);
|
|
QString current_theme = QString::fromStdString(UISettings::values.theme);
|
|
|
|
if (current_theme.isEmpty()) {
|
|
current_theme = default_theme;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
QIcon::setThemeName(current_theme);
|
|
AdjustLinkColor();
|
|
#else
|
|
if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
|
|
QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
|
|
: startup_icon_theme);
|
|
QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
|
|
if (isDarkMode()) {
|
|
current_theme = QStringLiteral("default_dark");
|
|
}
|
|
} else {
|
|
QIcon::setThemeName(current_theme);
|
|
QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
|
|
AdjustLinkColor();
|
|
}
|
|
#endif
|
|
|
|
if (current_theme != default_theme) {
|
|
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
|
|
QFile f(theme_uri);
|
|
if (!f.open(QFile::ReadOnly | QFile::Text)) {
|
|
LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
|
|
UISettings::values.theme);
|
|
current_theme = default_theme;
|
|
}
|
|
}
|
|
|
|
QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
|
|
UISettings::values.theme);
|
|
qApp->setStyleSheet({});
|
|
setStyleSheet({});
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
RemoveTitlebarFilter();
|
|
ApplyGlobalDarkTitlebar(UISettings::IsDarkTheme());
|
|
#endif
|
|
}
|
|
|
|
void GMainWindow::LoadTranslation() {
|
|
bool loaded;
|
|
|
|
if (UISettings::values.language.GetValue().empty()) {
|
|
// If the selected language is empty, use system locale
|
|
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
|
|
} else {
|
|
// Otherwise load from the specified file
|
|
loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
|
|
QStringLiteral(":/languages/"));
|
|
}
|
|
|
|
if (loaded) {
|
|
qApp->installTranslator(&translator);
|
|
} else {
|
|
UISettings::values.language = std::string("en");
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnLanguageChanged(const QString& locale) {
|
|
if (UISettings::values.language.GetValue() != std::string("en")) {
|
|
qApp->removeTranslator(&translator);
|
|
}
|
|
|
|
UISettings::values.language = locale.toStdString();
|
|
LoadTranslation();
|
|
ui->retranslateUi(this);
|
|
multiplayer_state->retranslateUi();
|
|
UpdateWindowTitle();
|
|
}
|
|
|
|
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|
#ifdef USE_DISCORD_PRESENCE
|
|
if (state) {
|
|
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*QtCommon::system);
|
|
} else {
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
}
|
|
#else
|
|
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
|
|
#endif
|
|
discord_rpc->Update();
|
|
}
|
|
|
|
#ifdef __linux__
|
|
void GMainWindow::SetGamemodeEnabled(bool state) {
|
|
if (emulation_running) {
|
|
Common::Linux::SetGamemodeState(state);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void GMainWindow::changeEvent(QEvent* event) {
|
|
#ifdef __unix__
|
|
// PaletteChange event appears to only reach so far into the GUI, explicitly asking to
|
|
// UpdateUITheme is a decent work around
|
|
if (event->type() == QEvent::PaletteChange) {
|
|
const QPalette test_palette(qApp->palette());
|
|
const QString current_theme = QString::fromStdString(UISettings::values.theme);
|
|
// Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
|
|
static QColor last_window_color;
|
|
const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
|
|
if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
|
|
current_theme == QStringLiteral("colorful"))) {
|
|
UpdateUITheme();
|
|
}
|
|
last_window_color = window_color;
|
|
}
|
|
#endif // __unix__
|
|
QWidget::changeEvent(event);
|
|
}
|
|
|
|
Service::AM::FrontendAppletParameters GMainWindow::ApplicationAppletParameters() {
|
|
return Service::AM::FrontendAppletParameters{
|
|
.applet_id = Service::AM::AppletId::Application,
|
|
.applet_type = Service::AM::AppletType::Application,
|
|
};
|
|
}
|
|
|
|
Service::AM::FrontendAppletParameters GMainWindow::LibraryAppletParameters(
|
|
u64 program_id, Service::AM::AppletId applet_id) {
|
|
return Service::AM::FrontendAppletParameters{
|
|
.program_id = program_id,
|
|
.applet_id = applet_id,
|
|
.applet_type = Service::AM::AppletType::LibraryApplet,
|
|
};
|
|
}
|
|
|
|
void VolumeButton::wheelEvent(QWheelEvent* event) {
|
|
|
|
int num_degrees = event->angleDelta().y() / 8;
|
|
int num_steps = (num_degrees / 15) * scroll_multiplier;
|
|
// Stated in QT docs: Most mouse types work in steps of 15 degrees, in which case the delta
|
|
// value is a multiple of 120; i.e., 120 units * 1/8 = 15 degrees.
|
|
|
|
if (num_steps > 0) {
|
|
Settings::values.volume.SetValue(
|
|
(std::min)(200, Settings::values.volume.GetValue() + num_steps));
|
|
} else {
|
|
Settings::values.volume.SetValue(
|
|
(std::max)(0, Settings::values.volume.GetValue() + num_steps));
|
|
}
|
|
|
|
scroll_multiplier = (std::min)(MaxMultiplier, scroll_multiplier * 2);
|
|
scroll_timer.start(100); // reset the multiplier if no scroll event occurs within 100 ms
|
|
|
|
emit VolumeChanged();
|
|
event->accept();
|
|
}
|
|
|
|
void VolumeButton::ResetMultiplier() {
|
|
scroll_multiplier = 1;
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
static void SetHighDPIAttributes() {
|
|
#ifdef _WIN32
|
|
// For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
|
|
// This is done by setting the optimal scaling policy for the primary screen.
|
|
|
|
// Create a temporary QApplication.
|
|
int temp_argc = 0;
|
|
char** temp_argv = nullptr;
|
|
QApplication temp{temp_argc, temp_argv};
|
|
|
|
// Get the current screen geometry.
|
|
const QScreen* primary_screen = QGuiApplication::primaryScreen();
|
|
if (primary_screen == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const QRect screen_rect = primary_screen->geometry();
|
|
const int real_width = screen_rect.width();
|
|
const int real_height = screen_rect.height();
|
|
const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
|
|
|
|
// Recommended minimum width and height for proper window fit.
|
|
// Any screen with a lower resolution than this will still have a scale of 1.
|
|
constexpr float minimum_width = 1350.0f;
|
|
constexpr float minimum_height = 900.0f;
|
|
|
|
const float width_ratio = (std::max)(1.0f, real_width / minimum_width);
|
|
const float height_ratio = (std::max)(1.0f, real_height / minimum_height);
|
|
|
|
// Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
|
|
const float max_ratio = std::trunc((std::min)(width_ratio, height_ratio));
|
|
|
|
if (max_ratio > real_ratio) {
|
|
QApplication::setHighDpiScaleFactorRoundingPolicy(
|
|
Qt::HighDpiScaleFactorRoundingPolicy::Round);
|
|
} else {
|
|
QApplication::setHighDpiScaleFactorRoundingPolicy(
|
|
Qt::HighDpiScaleFactorRoundingPolicy::Floor);
|
|
}
|
|
#else
|
|
// Other OSes should be better than Windows at fractional scaling.
|
|
QApplication::setHighDpiScaleFactorRoundingPolicy(
|
|
Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
|
#endif
|
|
}
|
|
|
|
int main(int argc, char* argv[]) {
|
|
#if YUZU_ROOM
|
|
bool launch_room = false;
|
|
for (int i = 1; i < argc; i++) {
|
|
if (strcmp(argv[i], "--room") == 0) {
|
|
launch_room = true;
|
|
}
|
|
}
|
|
|
|
if (launch_room) {
|
|
LaunchRoom(argc, argv, true);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
bool has_broken_vulkan = false;
|
|
bool is_child = false;
|
|
if (CheckEnvVars(&is_child)) {
|
|
return 0;
|
|
}
|
|
|
|
if (StartupChecks(argv[0], &has_broken_vulkan,
|
|
Settings::values.perform_vulkan_check.GetValue())) {
|
|
return 0;
|
|
}
|
|
|
|
#ifdef YUZU_CRASH_DUMPS
|
|
Breakpad::InstallCrashHandler();
|
|
#endif
|
|
|
|
Common::DetachedTasks detached_tasks;
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName(QStringLiteral("eden"));
|
|
QCoreApplication::setApplicationName(QStringLiteral("eden"));
|
|
|
|
#ifdef _WIN32
|
|
// Increases the maximum open file limit to 8192
|
|
_setmaxstdio(8192);
|
|
#elif defined(__APPLE__)
|
|
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
|
// But since we require the working directory to be the executable path for the location of
|
|
// the user folder in the Qt Frontend, we need to cd into that working directory
|
|
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
|
|
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
|
|
#elif defined(__unix__) && !defined(__ANDROID__)
|
|
// Set the DISPLAY variable in order to open web browsers
|
|
// TODO (lat9nq): Find a better solution for AppImages to start external applications
|
|
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
|
|
qputenv("DISPLAY", ":0");
|
|
}
|
|
|
|
// Fix the Wayland appId. This needs to match the name of the .desktop file without the .desktop
|
|
// suffix.
|
|
QGuiApplication::setDesktopFileName(QStringLiteral("dev.eden_emu.eden"));
|
|
#endif
|
|
|
|
SetHighDPIAttributes();
|
|
|
|
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
// Disables the "?" button on all dialogs. Disabled by default on Qt6.
|
|
QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
|
|
#endif
|
|
|
|
// Enables the core to make the qt created contexts current on std::threads
|
|
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
|
|
#ifdef _WIN32
|
|
QApplication::setStyle(QStringLiteral("windowsvista"));
|
|
#endif
|
|
|
|
QApplication app(argc, argv);
|
|
|
|
#ifdef _WIN32
|
|
OverrideWindowsFont();
|
|
#endif
|
|
|
|
// Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
|
|
// so we can see if we get \u3008 instead
|
|
// TL;DR all other number formats are consecutive in unicode code points
|
|
// This bug is fixed in Qt6, specifically 6.0.0-alpha1
|
|
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
|
|
const QLocale locale = QLocale::system();
|
|
if (QStringLiteral("\u3008") == locale.toString(1)) {
|
|
QLocale::setDefault(QLocale::system().name());
|
|
}
|
|
#endif
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window{has_broken_vulkan};
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
main_window.show();
|
|
|
|
app.connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
|
|
&GMainWindow::OnAppFocusStateChanged);
|
|
|
|
int result = app.exec();
|
|
detached_tasks.WaitForAllTasks();
|
|
return result;
|
|
}
|