Files
eden/src/yuzu/CMakeLists.txt
crueter 18135424df [cmake] more modules, general "cleanup" (#3126)
Successor to that old MoltenVK PR. Does a lot of cleanups within root CMakeLists.txt, hands over MoltenVK and VulkanValidationLayers to CPMUtil, and separates out common operations into my modules.

Hopefully reduces the monstrosity that is root CMakeLists.txt. Please test:

- builds on all platforms
- VulkanValidationLayers

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3126
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-12-04 06:00:58 +01:00

468 lines
16 KiB
CMake

# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# Set the RPATH for Qt Libraries
# This must be done before the `yuzu` target is created
if (YUZU_USE_BUNDLED_QT AND PLATFORM_LINUX)
set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/")
endif()
find_package(Qt6 REQUIRED COMPONENTS Widgets)
add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
aboutdialog.ui
applets/qt_amiibo_settings.cpp
applets/qt_amiibo_settings.h
applets/qt_amiibo_settings.ui
applets/qt_controller.cpp
applets/qt_controller.h
applets/qt_controller.ui
applets/qt_error.cpp
applets/qt_error.h
applets/qt_profile_select.cpp
applets/qt_profile_select.h
applets/qt_software_keyboard.cpp
applets/qt_software_keyboard.h
applets/qt_software_keyboard.ui
applets/qt_web_browser.cpp
applets/qt_web_browser.h
applets/qt_web_browser_scripts.h
bootmanager.cpp
bootmanager.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
configuration/configuration_shared.cpp
configuration/configuration_shared.h
configuration/configure.ui
configuration/configure_applets.cpp
configuration/configure_applets.h
configuration/configure_applets.ui
configuration/configure_audio.cpp
configuration/configure_audio.h
configuration/configure_audio.ui
configuration/configure_camera.cpp
configuration/configure_camera.h
configuration/configure_camera.ui
configuration/configure_cpu.cpp
configuration/configure_cpu.h
configuration/configure_cpu.ui
configuration/configure_cpu_debug.cpp
configuration/configure_cpu_debug.h
configuration/configure_cpu_debug.ui
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_debug.ui
configuration/configure_debug_controller.cpp
configuration/configure_debug_controller.h
configuration/configure_debug_controller.ui
configuration/configure_debug_tab.cpp
configuration/configure_debug_tab.h
configuration/configure_debug_tab.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_filesystem.cpp
configuration/configure_filesystem.h
configuration/configure_filesystem.ui
configuration/configure_general.cpp
configuration/configure_general.h
configuration/configure_general.ui
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_graphics.ui
configuration/configure_graphics_advanced.cpp
configuration/configure_graphics_advanced.h
configuration/configure_graphics_advanced.ui
configuration/configure_graphics_extensions.cpp
configuration/configure_graphics_extensions.h
configuration/configure_graphics_extensions.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_input.ui
configuration/configure_input_advanced.cpp
configuration/configure_input_advanced.h
configuration/configure_input_advanced.ui
configuration/configure_input_per_game.cpp
configuration/configure_input_per_game.h
configuration/configure_input_per_game.ui
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
configuration/configure_input_player_widget.cpp
configuration/configure_input_player_widget.h
configuration/configure_input_profile_dialog.cpp
configuration/configure_input_profile_dialog.h
configuration/configure_input_profile_dialog.ui
configuration/configure_linux_tab.cpp
configuration/configure_linux_tab.h
configuration/configure_linux_tab.ui
configuration/configure_mouse_panning.cpp
configuration/configure_mouse_panning.h
configuration/configure_mouse_panning.ui
configuration/configure_motion_touch.cpp
configuration/configure_motion_touch.h
configuration/configure_motion_touch.ui
configuration/configure_per_game.cpp
configuration/configure_per_game.h
configuration/configure_per_game.ui
configuration/configure_per_game_addons.cpp
configuration/configure_per_game_addons.h
configuration/configure_per_game_addons.ui
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_profile_manager.ui
configuration/configure_ringcon.cpp
configuration/configure_ringcon.h
configuration/configure_ringcon.ui
configuration/configure_network.cpp
configuration/configure_network.h
configuration/configure_network.ui
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
configuration/configure_tas.cpp
configuration/configure_tas.h
configuration/configure_tas.ui
configuration/configure_touch_from_button.cpp
configuration/configure_touch_from_button.h
configuration/configure_touch_from_button.ui
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_touchscreen_advanced.ui
configuration/configure_touch_widget.h
configuration/configure_ui.cpp
configuration/configure_ui.h
configuration/configure_ui.ui
configuration/configure_vibration.cpp
configuration/configure_vibration.h
configuration/configure_vibration.ui
configuration/configure_web.cpp
configuration/configure_web.h
configuration/configure_web.ui
configuration/input_profiles.cpp
configuration/input_profiles.h
configuration/shared_widget.cpp
configuration/shared_widget.h
debugger/console.cpp
debugger/console.h
debugger/controller.cpp
debugger/controller.h
game_list.cpp
game_list.h
game_list_p.h
game_list_worker.cpp
game_list_worker.h
hotkeys.cpp
hotkeys.h
install_dialog.cpp
install_dialog.h
loading_screen.cpp
loading_screen.h
loading_screen.ui
main.cpp
multiplayer/chat_room.cpp
multiplayer/chat_room.h
multiplayer/chat_room.ui
multiplayer/client_room.h
multiplayer/client_room.cpp
multiplayer/client_room.ui
multiplayer/direct_connect.cpp
multiplayer/direct_connect.h
multiplayer/direct_connect.ui
multiplayer/host_room.cpp
multiplayer/host_room.h
multiplayer/host_room.ui
multiplayer/lobby.cpp
multiplayer/lobby.h
multiplayer/lobby.ui
multiplayer/lobby_p.h
multiplayer/message.cpp
multiplayer/message.h
multiplayer/moderation_dialog.cpp
multiplayer/moderation_dialog.h
multiplayer/moderation_dialog.ui
multiplayer/state.cpp
multiplayer/state.h
multiplayer/validation.h
startup_checks.cpp
startup_checks.h
set_play_time_dialog.cpp
set_play_time_dialog.h
util/clickable_label.cpp
util/clickable_label.h
util/controller_navigation.cpp
util/controller_navigation.h
util/limitable_input_dialog.cpp
util/limitable_input_dialog.h
util/overlay_dialog.cpp
util/overlay_dialog.h
util/overlay_dialog.ui
util/sequence_dialog/sequence_dialog.cpp
util/sequence_dialog/sequence_dialog.h
util/url_request_interceptor.cpp
util/url_request_interceptor.h
util/util.cpp
util/util.h
vk_device_info.cpp
vk_device_info.h
compatdb.cpp
compatdb.h
user_data_migration.cpp
user_data_migration.h
yuzu.qrc
yuzu.rc
migration_dialog.h migration_dialog.cpp
migration_worker.h
migration_worker.cpp
deps_dialog.cpp
deps_dialog.h
deps_dialog.ui
data_dialog.h data_dialog.cpp data_dialog.ui
data_widget.ui
ryujinx_dialog.h ryujinx_dialog.cpp ryujinx_dialog.ui
main_window.h main_window.cpp
)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
if (YUZU_CRASH_DUMPS)
target_sources(yuzu PRIVATE
breakpad.cpp
breakpad.h
)
target_link_libraries(yuzu PRIVATE libbreakpad_client)
target_compile_definitions(yuzu PRIVATE YUZU_CRASH_DUMPS)
endif()
if (CXX_CLANG)
target_compile_definitions(yuzu PRIVATE
$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>
)
endif()
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
if (ENABLE_UPDATE_CHECKER)
target_compile_definitions(yuzu PUBLIC ENABLE_UPDATE_CHECKER)
endif()
if (ENABLE_QT_TRANSLATION)
set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
option(WORKAROUND_BROKEN_LUPDATE "Run lupdate directly through CMake if Qt's convenience wrappers don't work" OFF)
# Update source TS file if enabled
if (GENERATE_QT_TRANSLATION)
get_target_property(SRCS yuzu SOURCES)
# these calls to qt_create_translation also creates a rule to generate en.qm which conflicts with providing english plurals
# so we have to set a OUTPUT_LOCATION so that we don't have multiple rules to generate en.qm
set_source_files_properties(${YUZU_QT_LANGUAGES}/en.ts PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations")
if (WORKAROUND_BROKEN_LUPDATE)
add_custom_command(OUTPUT ${YUZU_QT_LANGUAGES}/en.ts
COMMAND lupdate
-source-language en_US
-target-language en_US
${SRCS}
${UIS}
-ts ${YUZU_QT_LANGUAGES}/en.ts
DEPENDS
${SRCS}
${UIS}
WORKING_DIRECTORY
${CMAKE_CURRENT_SOURCE_DIR}
)
else()
qt_create_translation(QM_FILES
${SRCS}
${UIS}
${YUZU_QT_LANGUAGES}/en.ts
OPTIONS
-source-language en_US
-target-language en_US
)
endif()
# Generate plurals into dist/english_plurals/generated_en.ts so it can be used to revise dist/english_plurals/en.ts
set(GENERATED_PLURALS_FILE ${PROJECT_SOURCE_DIR}/dist/english_plurals/generated_en.ts)
set_source_files_properties(${GENERATED_PLURALS_FILE} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/plurals")
if (WORKAROUND_BROKEN_LUPDATE)
add_custom_command(OUTPUT ${GENERATED_PLURALS_FILE}
COMMAND lupdate
-source-language en_US
-target-language en_US
${SRCS}
${UIS}
-ts ${GENERATED_PLURALS_FILE}
DEPENDS
${SRCS}
${UIS}
WORKING_DIRECTORY
${CMAKE_CURRENT_SOURCE_DIR}
)
else()
qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US)
endif()
add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts ${GENERATED_PLURALS_FILE})
endif()
# Find all TS files except en.ts
file(GLOB_RECURSE LANGUAGES_TS ${YUZU_QT_LANGUAGES}/*.ts)
list(REMOVE_ITEM LANGUAGES_TS ${YUZU_QT_LANGUAGES}/en.ts)
# Compile TS files to QM files
qt_add_translation(LANGUAGES_QM ${LANGUAGES_TS})
# Compile english plurals TS file to en.qm
qt_add_translation(LANGUAGES_QM ${PROJECT_SOURCE_DIR}/dist/english_plurals/en.ts)
# Build a QRC file from the QM file list
set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc)
file(WRITE ${LANGUAGES_QRC} "<RCC><qresource prefix=\"languages\">\n")
foreach (QM ${LANGUAGES_QM})
get_filename_component(QM_FILE ${QM} NAME)
file(APPEND ${LANGUAGES_QRC} "<file>${QM_FILE}</file>\n")
endforeach (QM)
file(APPEND ${LANGUAGES_QRC} "</qresource></RCC>")
# Add the QRC file to package in all QM files
qt_add_resources(LANGUAGES ${LANGUAGES_QRC})
else()
set(LANGUAGES)
endif()
target_sources(yuzu
PRIVATE
${COMPAT_LIST}
${ICONS}
${LANGUAGES}
${THEMES}
)
if (APPLE)
# Normal icns
set(MACOSX_ICON "../../dist/eden.icns")
set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
target_sources(yuzu PRIVATE ${MACOSX_ICON})
# Liquid glass
set(MACOSX_LIQUID_GLASS_ICON "../../dist/Assets.car")
set_source_files_properties(${MACOSX_LIQUID_GLASS_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
target_sources(yuzu PRIVATE ${MACOSX_LIQUID_GLASS_ICON})
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib")
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
set_source_files_properties(${MOLTENVK_LIBRARY} PROPERTIES
MACOSX_PACKAGE_LOCATION Frameworks
XCODE_FILE_ATTRIBUTES "CodeSignOnCopy")
target_sources(yuzu PRIVATE ${MOLTENVK_LIBRARY})
elseif(WIN32)
# compile as a win32 gui application instead of a console application
target_link_libraries(yuzu PRIVATE Qt6::EntryPointPrivate)
if(MSVC)
target_link_libraries(yuzu PRIVATE version.lib)
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
elseif(MINGW)
set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
target_link_libraries(yuzu PRIVATE dwmapi)
endif()
endif()
target_link_libraries(yuzu PRIVATE nlohmann_json::nlohmann_json)
target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core qt_common)
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt6::Widgets Qt6::Concurrent)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if (UNIX AND NOT APPLE)
target_link_libraries(yuzu PRIVATE Qt6::DBus)
endif()
if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
target_compile_definitions(yuzu PRIVATE YUZU_ENABLE_COMPATIBILITY_REPORTING)
endif()
if (ENABLE_WEB_SERVICE)
target_compile_definitions(yuzu PRIVATE ENABLE_WEB_SERVICE)
endif()
if (YUZU_USE_QT_MULTIMEDIA)
target_link_libraries(yuzu PRIVATE Qt6::Multimedia)
target_compile_definitions(yuzu PRIVATE YUZU_USE_QT_MULTIMEDIA)
endif ()
if (YUZU_USE_QT_WEB_ENGINE)
target_link_libraries(yuzu PRIVATE Qt6::WebEngineCore Qt6::WebEngineWidgets)
target_compile_definitions(yuzu PRIVATE YUZU_USE_QT_WEB_ENGINE)
endif ()
if(UNIX AND NOT APPLE)
install(TARGETS yuzu)
endif()
if (WIN32 AND NOT YUZU_USE_BUNDLED_QT AND QT_VERSION VERSION_GREATER_EQUAL 6)
set(YUZU_EXE_DIR "$<TARGET_FILE_DIR:yuzu>")
add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/eden.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
endif()
# TODO(crueter): this can be done with system qt in a better way
if (YUZU_USE_BUNDLED_QT)
include(CopyYuzuQt6Deps)
copy_yuzu_Qt6_deps(yuzu)
endif()
if (ENABLE_SDL2)
target_link_libraries(yuzu PRIVATE SDL2::SDL2)
target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_link_libraries(yuzu PRIVATE dynarmic::dynarmic)
endif()
if (YUZU_ROOM)
target_link_libraries(yuzu PRIVATE yuzu-room)
target_link_libraries(yuzu PRIVATE Qt6::Widgets)
endif()
if (NOT MSVC AND (APPLE OR NOT YUZU_STATIC_BUILD))
# needed for vma
target_compile_options(yuzu PRIVATE
-Wno-conversion
-Wno-unused-variable
-Wno-unused-parameter
-Wno-missing-field-initializers)
endif()
if (YUZU_STATIC_BUILD AND MINGW)
static_qt_link(yuzu)
endif()
create_target_directory_groups(yuzu)