Files
eden/src/common/settings.cpp
xbzk 32db6c1877 [renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework (#2934)
this pull should impact ninja gaiden ragebound only! it makes it playable past stage 4-1.
it contains a workaround for missing maxwell_3d's iterated_blend functionality, which fixes several graphics all over the game.
the issue causes transparency enabled blends (mostly lighting fx) to be wrongly blended into destination, turning textures into black frames.
in stage 4-1 there are lighthing layers in the foreground, causing sprites layer to become overlapped by these opaque black frames, including entire screen in a mid boss fight, making it unplayable* (players maneuvered by turning immortal option on and swinging sword all around until defeating it).
also only in stage 4-1 the fix has a short drawback: when you buff up next attack these problematique blends will be drawn back as black frames, but only for a split second, so no big deal.
this workaround was already discovered and available in PR 302,  but in an unconventional way for a game specific override, so we did forbidden it. now it uses classic game specific override solution exampled in core.cpp's System::Impl::LoadOverrides method, so now i guess it's worth to merge it and deliver this to players until we harness iterated_blend control.

additionally I've slightly reworked vk_rasterizer.cpp's RasterizerVulkan::UpdateBlending, if (state_tracker.TouchBlendEquations()) {...} session.
it was made in a way that for a single blend, it exhaustly calls 48 (6 x 8) MaxwellToVK redundant functions, and declared a lambda function inside a 8 laps loop.
reworked it so that instead of 48 calls it makes only the necessary 6 calls, and then merely safely copy the result for the other 7 times.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2934
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-13 14:01:32 +01:00

378 lines
11 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <version>
#include "common/settings_enums.h"
#if __cpp_lib_chrono >= 201907L
#include <chrono>
#include <exception>
#include <stdexcept>
#endif
#include <compare>
#include <cstddef>
#include <filesystem>
#include <functional>
#include <string_view>
#include <type_traits>
#include <fmt/core.h>
#include "common/assert.h"
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/time_zone.h"
namespace Settings {
// Clang 14 and earlier have errors when explicitly instantiating these classes
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
SETTING(AppletMode, false);
SETTING(AudioEngine, false);
SETTING(bool, false);
SETTING(int, false);
SETTING(std::string, false);
SETTING(u16, false);
SWITCHABLE(AnisotropyMode, true);
SWITCHABLE(AntiAliasing, false);
SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(Language, true);
SWITCHABLE(MemoryLayout, true);
SWITCHABLE(NvdecEmulation, false);
SWITCHABLE(Region, true);
SWITCHABLE(RendererBackend, true);
SWITCHABLE(ScalingFilter, false);
SWITCHABLE(SpirvOptimizeMode, true);
SWITCHABLE(ShaderBackend, true);
SWITCHABLE(TimeZone, true);
SETTING(VSyncMode, true);
SWITCHABLE(bool, false);
SWITCHABLE(int, false);
SWITCHABLE(int, true);
SWITCHABLE(s64, false);
SWITCHABLE(u16, true);
SWITCHABLE(u32, false);
SWITCHABLE(u8, false);
SWITCHABLE(u8, true);
// Used in UISettings
// TODO see if we can move this to uisettings.cpp
SWITCHABLE(ConfirmStop, true);
#undef SETTING
#undef SWITCHABLE
#endif
Values values;
std::string GetTimeZoneString(TimeZone time_zone) {
const auto time_zone_index = static_cast<std::size_t>(time_zone);
ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
std::string location_name;
if (time_zone_index == 0) { // Auto
#if __cpp_lib_chrono >= 201907L && !defined(MINGW)
// Disabled for MinGW -- tzdb always returns Etc/UTC
try {
const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb();
const std::chrono::time_zone* current_zone = time_zone_data.current_zone();
std::string_view current_zone_name = current_zone->name();
location_name = current_zone_name;
} catch (std::runtime_error& runtime_error) {
// VCRUNTIME will throw a runtime_error if the operating system's selected time zone
// cannot be found
location_name = Common::TimeZone::FindSystemTimeZone();
LOG_WARNING(Common,
"Error occurred when trying to determine system time zone:\n{}\nFalling "
"back to hour offset \"{}\"",
runtime_error.what(), location_name);
}
#else
location_name = Common::TimeZone::FindSystemTimeZone();
#endif
} else {
location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index];
}
return location_name;
}
void LogSettings() {
const auto log_setting = [](std::string_view name, const auto& value) {
LOG_INFO(Config, "{}: {}", name, value);
};
const auto log_path = [](std::string_view name, const std::filesystem::path& path) {
LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path));
};
LOG_INFO(Config, "Eden Configuration:");
for (auto& [category, settings] : values.linkage.by_category) {
for (const auto& setting : settings) {
if (setting->Id() == values.eden_token.Id()) {
// Hide the token secret, for security reasons.
continue;
}
const auto name = fmt::format(
"{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
setting->GetLabel());
log_setting(name, setting->Canonicalize());
}
}
log_path("DataStorage_CacheDir", Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir));
log_path("DataStorage_LoadDir", Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir));
log_path("DataStorage_NANDDir", Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir));
}
void UpdateGPUAccuracy() {
values.current_gpu_accuracy = values.gpu_accuracy.GetValue();
}
bool IsGPULevelExtreme() {
return values.current_gpu_accuracy == GpuAccuracy::Extreme;
}
bool IsGPULevelHigh() {
return values.current_gpu_accuracy == GpuAccuracy::Extreme ||
values.current_gpu_accuracy == GpuAccuracy::High;
}
bool IsDMALevelDefault() {
return values.dma_accuracy.GetValue() == DmaAccuracy::Default;
}
bool IsDMALevelSafe() {
return values.dma_accuracy.GetValue() == DmaAccuracy::Safe;
}
bool IsFastmemEnabled() {
if (values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Debugging) {
return bool(values.cpuopt_fastmem);
}
if (values.cpu_accuracy.GetValue() == CpuAccuracy::Unsafe) {
return bool(values.cpuopt_unsafe_host_mmu);
}
#if !defined(__APPLE__) && !defined(__linux__) && !defined(__ANDROID__) && !defined(_WIN32)
return false;
#else
return true;
#endif
}
static bool is_nce_enabled = false;
void SetNceEnabled(bool is_39bit) {
const bool is_nce_selected = values.cpu_backend.GetValue() == CpuBackend::Nce;
if (is_nce_selected && !IsFastmemEnabled()) {
LOG_WARNING(Common, "Fastmem is required to natively execute code in a performant manner, "
"falling back to Dynarmic");
}
if (is_nce_selected && !is_39bit) {
LOG_WARNING(
Common,
"Program does not utilize 39-bit address space, unable to natively execute code");
}
is_nce_enabled = IsFastmemEnabled() && is_nce_selected && is_39bit;
}
bool IsNceEnabled() {
return is_nce_enabled;
}
bool IsDockedMode() {
return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
}
float Volume() {
if (values.audio_muted) {
return 0.0f;
}
return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
}
const char* TranslateCategory(Category category) {
switch (category) {
case Category::Android:
return "Android";
case Category::Audio:
return "Audio";
case Category::Core:
return "Core";
case Category::Cpu:
case Category::CpuDebug:
case Category::CpuUnsafe:
return "Cpu";
case Category::Overlay:
return "Overlay";
case Category::Renderer:
case Category::RendererAdvanced:
case Category::RendererDebug:
case Category::RendererExtensions:
return "Renderer";
case Category::System:
case Category::SystemAudio:
return "System";
case Category::DataStorage:
return "Data Storage";
case Category::Debugging:
case Category::DebuggingGraphics:
return "Debugging";
case Category::GpuDriver:
return "GpuDriver";
case Category::LibraryApplet:
return "LibraryApplet";
case Category::Miscellaneous:
return "Miscellaneous";
case Category::Network:
return "Network";
case Category::WebService:
return "WebService";
case Category::AddOns:
return "DisabledAddOns";
case Category::Controls:
return "Controls";
case Category::Ui:
case Category::UiGeneral:
return "UI";
case Category::UiAudio:
return "UiAudio";
case Category::UiLayout:
return "UILayout";
case Category::UiGameList:
return "UIGameList";
case Category::Screenshots:
return "Screenshots";
case Category::Shortcuts:
return "Shortcuts";
case Category::Multiplayer:
return "Multiplayer";
case Category::Services:
return "Services";
case Category::Paths:
return "Paths";
case Category::Linux:
return "Linux";
case Category::MaxEnum:
break;
}
return "Miscellaneous";
}
void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) {
info.downscale = false;
switch (setup) {
case ResolutionSetup::Res1_4X:
info.up_scale = 1;
info.down_shift = 2;
info.downscale = true;
break;
case ResolutionSetup::Res1_2X:
info.up_scale = 1;
info.down_shift = 1;
info.downscale = true;
break;
case ResolutionSetup::Res3_4X:
info.up_scale = 3;
info.down_shift = 2;
info.downscale = true;
break;
case ResolutionSetup::Res1X:
info.up_scale = 1;
info.down_shift = 0;
break;
case ResolutionSetup::Res3_2X:
info.up_scale = 3;
info.down_shift = 1;
break;
case ResolutionSetup::Res5_4X:
info.up_scale = 5;
info.down_shift = 2;
break;
case ResolutionSetup::Res2X:
info.up_scale = 2;
info.down_shift = 0;
break;
case ResolutionSetup::Res3X:
info.up_scale = 3;
info.down_shift = 0;
break;
case ResolutionSetup::Res4X:
info.up_scale = 4;
info.down_shift = 0;
break;
case ResolutionSetup::Res5X:
info.up_scale = 5;
info.down_shift = 0;
break;
case ResolutionSetup::Res6X:
info.up_scale = 6;
info.down_shift = 0;
break;
case ResolutionSetup::Res7X:
info.up_scale = 7;
info.down_shift = 0;
break;
case ResolutionSetup::Res8X:
info.up_scale = 8;
info.down_shift = 0;
break;
default:
ASSERT(false);
info.up_scale = 1;
info.down_shift = 0;
break;
}
info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift);
info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale;
info.active = info.up_scale != 1 || info.down_shift != 0;
}
void UpdateRescalingInfo() {
const auto setup = values.resolution_setup.GetValue();
auto& info = values.resolution_info;
TranslateResolutionInfo(setup, info);
}
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
return;
}
for (const auto& reset : values.linkage.restore_functions) {
reset();
}
// Reset per-game flags
values.use_squashed_iterated_blend = false;
}
static bool configuring_global = true;
bool IsConfiguringGlobal() {
return configuring_global;
}
void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
}
} // namespace Settings